Category:Towns: Difference between revisions

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Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.
Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.
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== List of Towns ==
=== Starter Towns ===
The three default starter towns or cities, where new adventurers first steps into the lands, are:


*[[Icemule Trace]], a halfling settlement on the western edge of the continent in the far north
The three starter towns, where new adventurers first steps into the lands, are:
*[[Ta'Vaalor]], an ancient fortified city-state in the eastern [[Elven Nations]]

*[[Wehnimer's Landing]], a human frontier town in the northwest by the waters of [[Darkstone Bay]]
*[[Wehnimer's Landing]], a human frontier town in the northwest by the waters of [[Darkstone Bay]]
*[[Icemule Trace]], a halfling settlement in the far north
*[[Ta'Vaalor]], an ancient fortified city-state in the [[Elven Nations]]


=== Major Towns ===
Other major towns frequented by adventurers include:
In addition to the three starter towns, other major towns or cities frequented by adventurers include:


*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor near [[Ta'Illistim]]
*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]]
*[[Kharam Dzu]], a dwarven town on the volcanic island [[Teras Isle]] in the [[Great Western Sea]] (min. level 20)
*[[River's Rest]], a smuggler's haven
*[[Kraken's Fall]], an island town far southwest out in the [[Great Western Sea]] and home to [[Open Sea Adventures]].
*[[Mist Harbor]], a tropical island town on the [[Isle of the Four Winds]] (for [[Premium subscription|Premium subscribers]])
*[[River's Rest]], a smuggler's haven on the western coast
*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]] on the western coast
*[[Ta'Illistim]], a major city and the center of elven learning and scholarship on the eastern side of the continent (min. level 13)
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] near the center of the continent (min. level 17)

=== Minor Towns and Communities ===
Some smaller settlements and communities can be visited in the world. These locations may only have some of the features of major towns, and they do not grant citizenship to adventurers. Most are associated with a nearby town or city.

*[[Brisker's Cove]], a city in the county of [[Seareach]], located between River's Rest and Solhaven and accessible by sailing
*[[Elven village]], located east of [[Wehnimer's Landing]] and with cultural and political ties to Ta'Vaalor
*The [[Flotilla History|Flotilla]], a floating town which can only be accessed by sailing
*[[Giantman Village]], which frequently has its location changed in the environs of Wehnimer's Landing, Solhaven, and [[Icemule Trace]]
*[[Glaeve]], a krolvin settlement on the island of [[Glaoveln]]
*[[Cold River]] Village, a small settlement in the far north of the [[Hinterwilds]] (post-cap)
*[[Khazar's Hold]], a town outside of [[Zul Logoth]] along the western slopes of the Dragonspine
*[[Marshtown]], a small hamlet on the northern outskirts of Solhaven
*[[Mistwatch]], a port town in the realm of [[Ta'Vaalor]] located east of the main city
*[[Nielira Harbor]], a port town in the realm of [[Ta'Nalfein]] located southeast of the main city
*[[Northern Caravansary]], a small trading camp just south of Wehnimer's Landing
*[[Pinefar]], a halfling trading post in the foothills of [[Mount Aenatumgana]] (min level 24)
*[[Pinefar]], a halfling trading post in the foothills of [[Mount Aenatumgana]] (min level 24)
*[[Ravelin]], a village in the realm of Ta'Vaalor located just northwest of the main city
*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20)
*[[Kraken's Fall]], an island out in the [[Great Western Sea]] and home to [[Open Sea Adventures]].
*[[Sablecross]], a town devoted to the worship of [[Lornon]], led by the [[Dusk Coven]]
*[[Sleeping Drake Harbor]], a port town on the [[Isle of Ornath]], it is home to the [[Library of Biblia]] and the [[Trials of Lumnis]]
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17)
*[[Sylvarraend]], a hamlet in the realm of [[Ta'Illistim]] located southeast of the main city
*[[Ta'Illistim]], the center of elven learning and scholarship (min. level 13)
*[[Vornavis City|Vornavis]], the formal city seat of government for [[Solhaven]] and the Barony of Vornavis
*[[Sylvarraend]], a small elven village (min. level 13)
*[[Vornavis Caravansary]], a small trading camp outside of Solhaven and just north of Vornavis
*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor
*[[Zhindel's Post]], a town outside of Zul Logoth along the eastern slopes of the Dragonspine
*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]])


== Features ==
== Map ==
[[Image:Elanthia.jpg|center|Official Map of Elanthia|alt=Illustrated map of Elanthia, depicting a large continental landmass with major regions outlined as Mt. Aenatumgana in the far north, Dragonspine Mountains in the north central, Northern Steppes in the northeast, Elven Nations in the east, Turamzzyrian Empire in the west, Rhoska-Tor in the southeast, Southron Wastes in the southwest, and Teras Isle as a singular island in the far west. The Great Western Sea is labeled in the west, and the Abandoned Waters in the east. Many other major cities, settlements, and landmarks are also labeled, most of which are also featured on this article. A large sea serpent is depicted on the left, and a large compass rose is illustrated on the right.]]


== Features ==
New to town? Check out the local [[List of popular resting locations|resting spots]].
New to town? Check out the local [[List of popular resting locations|resting spots]].


Common town services for adventurers include:
Common town services for adventurers include:
*[[Bank]]s and [[locker]]s to store valuables

*[[Pawnshop]]s to sell or buy various treasures
*[[Bank]] and [[Locker]]s to store valuables
*[[Furrier]]s where adventurers can sell [[skin|furs and skins]]
*[[Pawnshop]], to sell various treasures, or buy them from the backroom
*[[Furrier]], where adventurers can sell [[skin|furs and skins]]
*[[Gemshop]]s, where adventurers can sell precious [[gems]] and jewelry
*Other [[:Category:Town shops|shops]] such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
*[[Gemshop]], where adventurers can sell precious [[gems]] and jewelry
*Other [[:Category:NPC Shops|shops]] such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
*[[Town cleric|NPC Cleric]]
*[[Town cleric|NPC Cleric]]
*[[Town healer|NPC Healer]]
*[[Town healer|NPC Healer]]


Towns also feature a [[justice]] system, complete with judge and constable-like figures of authority, [[jail]]s, stocks and gallows.
Residents of a town may acquire [[citizenship]] over time. Towns also feature a [[justice]] system, complete with judge and constable-like figures of authority, [[jail]]s, stocks and gallows.


[[Category:World]]
[[Category:World]]

Latest revision as of 09:22, 26 May 2026

Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.

List of Towns

Starter Towns

The three default starter towns or cities, where new adventurers first steps into the lands, are:

Major Towns

In addition to the three starter towns, other major towns or cities frequented by adventurers include:

Minor Towns and Communities

Some smaller settlements and communities can be visited in the world. These locations may only have some of the features of major towns, and they do not grant citizenship to adventurers. Most are associated with a nearby town or city.

Map

Illustrated map of Elanthia, depicting a large continental landmass with major regions outlined as Mt. Aenatumgana in the far north, Dragonspine Mountains in the north central, Northern Steppes in the northeast, Elven Nations in the east, Turamzzyrian Empire in the west, Rhoska-Tor in the southeast, Southron Wastes in the southwest, and Teras Isle as a singular island in the far west. The Great Western Sea is labeled in the west, and the Abandoned Waters in the east. Many other major cities, settlements, and landmarks are also labeled, most of which are also featured on this article. A large sea serpent is depicted on the left, and a large compass rose is illustrated on the right.

Features

New to town? Check out the local resting spots.

Common town services for adventurers include:

Residents of a town may acquire citizenship over time. Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.

Subcategories

This category has the following 21 subcategories, out of 21 total.

 

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