Aid the Fallen (1613): Difference between revisions

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When cast upon a dead adventurer, the Paladin calls upon his deity to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by [[Sense#Clerics_and_Paladins|SENSE]] as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s.
<section begin=description />When cast upon a dead adventurer, the paladin calls upon his [[deity]] to transport a fallen corpse to a predetermined safe haven.<section end=description /> The paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by {{boldmono|[[Sense#Clerics_and_Paladins|SENSE]]}} as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s.


Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement.
Additionally, the corpse must be held by the paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin into a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement.

Upon learning this spell, the paladin also gains the innate ability [[Divine Vengeance]].


==Setting the Anchor==
==Setting the Anchor==
Once one is in an appropriate location, one should {{mono|KNEEL}}, {{mono|PREP AIDFALLEN}}, and {{mono|PRAY}} including particular words, including the patron to which the Paladin is [[Convert|converted]]. It should be noted that the Paladin's alignment category ([[Pantheon of Liabo|Liabo]], [[Lornon]], or neutral) may have an effect on what areas will work. Be sure to both [[PREPARE (verb)|PREPARE]] the spell and [[KNEEL (verb)|KNEEL]] before the prayer or it will not work!
Once one is in an appropriate location, one should {{boldmono|KNEEL}}, {{boldmono|PREP AIDFALLEN}}, and {{boldmono|PRAY}} including particular words, including the patron to which the paladin is [[CONVERT (verb)|converted]]. It should be noted that the paladin's alignment category ([[Pantheon of Liabo|Liabo]], [[Lornon]], or neutral) may have an effect on what areas will work. Be sure to both {{boldmono|[[PREPARE (verb)|PREPARE]]}} the spell and {{boldmono|[[KNEEL (verb)|KNEEL]]}} before the prayer or it will not work!


<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
Line 37: Line 39:
</pre>
</pre>


The anchor will not be set unless the above feedback line is output verbatim, and does not include a clause such as "but the moment is fleeting." The exception is if the room is already the Paladin's anchor, in which case the result is "you sense a reinforcement in your bond with the area."
The anchor will not be set unless the above feedback line is output verbatim, and does not include a clause such as "but the moment is fleeting." The exception is if the room is already the paladin's anchor, in which case the result is "you sense a reinforcement in your bond with the area."


If one were to copy and paste the above template to set their anchor, one should be sure to not only change the deity name, but also the pronoun gender.
If one were to copy and paste the above template to set their anchor, one should be sure to not only change the deity name but also the pronoun gender. Additionally, Forsaken and Other aligned paladins can substitute the name of a deity with simply "a god's blessing".


==Lore Benefits==
==Lore Benefits==
20 ranks of [[Spiritual Lore, Summoning]] allows this spell to be self-cast. 20 mana is still required, and it is activated via BESEECH when dead.
20 ranks of [[Spiritual Lore, Summoning]] allows this spell to be self-cast. 20 mana is still required, and it is activated via {{boldmono|[[BESEECH (verb)|BESEECH]]}} when dead.

{{boldmono|BESEECH}} is only enabled if the paladin has learned Divine Intervention (1635), so both 35 ranks in Paladin Base and 20 ranks in lore are required to unlock the self-transport.


==Syntax Usage==
==Syntax Usage==
'''CAST''' with ''no target'' will list your current set anchor points that are within range.
{{boldmono|CAST}} with ''no target'' will list your current set anchor points that are within range.


'''CAST''' ''(target)'' will send your target to the closest default anchor point.
{{boldmono|CAST}} ''(target)'' will send your target to the closest default anchor point.


'''EVOKE''' ''(target)'' ''(location)'' will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
{{boldmono|EVOKE}} ''(target)'' ''(location)'' will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.




The following options are available to a dead paladin with at least 20 mana and 40 summoning lore.
The following options are available to a dead paladin with at least 20 mana and 20 summoning lore.


'''BESEECH''' '''LOCATIONS''' will list all of your current set anchor points that are within range.
{{boldmono|BESEECH LOCATIONS}} will list all of your current set anchor points that are within range.


'''BESEECH''' ''(target) (location)'' will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
{{boldmono|BESEECH}} ''(target) (location)'' will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.


==Roleplaying Usage==
==Roleplaying Usage==
Line 62: Line 66:


==Messaging==
==Messaging==
{{Spells-Arkati-LST}}
<pre{{log2}}>
You gesture at Deadguy.
A radiant bright white beacon encompassed by a translucent muted black corona rapidly descends from above, striking Deadguy in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking Deadguy with it.
Cast Roundtime 3 Seconds.
</pre>


==See Also==
==See Also==

Latest revision as of 11:25, 16 November 2024

Aid the Fallen (1613)
Mnemonic [AIDFALLEN]
Duration Instantaneous
Utility Magic  
Subtype Travel 
Components A corpse 
Availability held corpses only 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

When cast upon a dead adventurer, the paladin calls upon his deity to transport a fallen corpse to a predetermined safe haven. The paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any properly dedicated area which can be determined by SENSE as well as any common landing locations for Spirit Guide (130). It is possible for the paladin to have more than one anchor set, as long as the anchors are in different realms.

Additionally, the corpse must be held by the paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin into a potentially vacant location, it is a good idea to lifekeep the corpse first, but this is no longer a requirement.

Upon learning this spell, the paladin also gains the innate ability Divine Vengeance.

Setting the Anchor

Once one is in an appropriate location, one should KNEEL, PREP AIDFALLEN, and PRAY including particular words, including the patron to which the paladin is converted. It should be noted that the paladin's alignment category (Liabo, Lornon, or neutral) may have an effect on what areas will work. Be sure to both PREPARE the spell and KNEEL before the prayer or it will not work!

>kneel
You kneel down.
K>prep aidfallen
You trace a simple symbol as you reverently call on your patron in the prayer for Aid the Fallen...
Your spell is ready.
K>pray I search for Oleani's blessing to aid the fallen,;Transport their bodies to the home of the holy,;If she should guide me, my duty shall be fulfilled,;The dead would be safe in my hands

You intone a low prayer:

    "I search for Oleani's blessing to aid the fallen,
     Transport their bodies to the home of the holy,
     If she should guide me, my duty shall be fulfilled,
     The dead would be safe in my hands"

As you bow your head with the last words of your prayer, you sense a deep spiritual satisfaction and a strong bond with the area.

The magic of your spell fades blissfully from your mind.
Roundtime: 5 sec.

The anchor will not be set unless the above feedback line is output verbatim, and does not include a clause such as "but the moment is fleeting." The exception is if the room is already the paladin's anchor, in which case the result is "you sense a reinforcement in your bond with the area."

If one were to copy and paste the above template to set their anchor, one should be sure to not only change the deity name but also the pronoun gender. Additionally, Forsaken and Other aligned paladins can substitute the name of a deity with simply "a god's blessing".

Lore Benefits

20 ranks of Spiritual Lore, Summoning allows this spell to be self-cast. 20 mana is still required, and it is activated via BESEECH when dead.

BESEECH is only enabled if the paladin has learned Divine Intervention (1635), so both 35 ranks in Paladin Base and 20 ranks in lore are required to unlock the self-transport.

Syntax Usage

CAST with no target will list your current set anchor points that are within range.

CAST (target) will send your target to the closest default anchor point.

EVOKE (target) (location) will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.


The following options are available to a dead paladin with at least 20 mana and 20 summoning lore.

BESEECH LOCATIONS will list all of your current set anchor points that are within range.

BESEECH (target) (location) will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.

Roleplaying Usage

Note that the steps above to set the anchor location are one of the few ways to properly recite such a prayer. A paladin can do this with a prayer of any sort to suit another situation or purpose.

Messaging

When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.

Arkati/Spirit Messaging
Pantheon of Liabo
Charl
A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.
Cholen
This section has not been added yet; please add to it now!
Eonak
This section has not been added yet; please add to it now!
Imaera
This section has not been added yet; please add to it now!
Jastev
This section has not been added yet; please add to it now!
Kai
This section has not been added yet; please add to it now!
Koar
This section has not been added yet; please add to it now!
Lorminstra
This section has not been added yet; please add to it now!
Lumnis
This section has not been added yet; please add to it now!
Oleani
This section has not been added yet; please add to it now!
Phoen
A radiant bright golden beacon encompassed by a translucent blue corona rapidly descends from above, striking PERSON in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking PERSON with it.
Ronan
A radiant night black beacon encompassed by a translucent silver corona rapidly descends from above, striking Barge in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking Person with it.
Tonis
This section has not been added yet; please add to it now!
Pantheon of Lornon
Andelas
This section has not been added yet; please add to it now!
Eorgina
This section has not been added yet; please add to it now!
Fash'lo'nae
This section has not been added yet; please add to it now!
Ivas
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Luukos
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Marlu
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Mularos
This section has not been added yet; please add to it now!
Sheru
This section has not been added yet; please add to it now!
V'tull
This section has not been added yet; please add to it now!
Pantheon of Neutrality
Gosaena
A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.
Zelia
This section has not been added yet; please add to it now!
Lesser Spirits
Aeia
This section has not been added yet; please add to it now!
Amasalen
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Arachne
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Ghezresh
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The Huntress
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Jaston
A radiant white beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass her entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.
Kuon
A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.
Laethe
A radiant black beacon encompassed by a translucent purple corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.
Leya
A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.
Niima
This section has not been added yet; please add to it now!
Onar
This section has not been added yet; please add to it now!
Tilamaire
This section has not been added yet; please add to it now!
Voaris
This section has not been added yet; please add to it now!
Voln
This section has not been added yet; please add to it now!
Other
Other
A radiant grey beacon encompassed by a translucent silver corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass her entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.

See Also