Combat Maneuvers
Combat Maneuvers is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee attack strength and provides defense versus most maneuver-type attacks.
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 4/4 | 4/3 | 5/3 | 8/4 | 5/4 | 6/4 | 10/6 | 12/8 | - | 12/8 | 12/8 |
Combat Maneuvers boosts physical attack strength (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the Spell Aiming skill.
Training in this skill also boosts effectiveness of various guild skills and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many pures will pick up Disarm Weapon to prevent them from losing their runestaves or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Therefore, a character that masters a skill via the CML is treated as if they've 50 ranks, while a character that mastered the skill via their guild will be treated as if they've 63 ranks in the skill. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (IE, Precision or Specialization).
The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank he trains in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points to master a skill. There are exceptions. For example, Shadow Mastery requires 35 points to master, while Precision requires only 10 points to master.
A character may not devote more than 1 CMAN point per level to a single skill.
For semis, CMAN skills require 150% more points to train in, while pures have to spend 200% more than a square.
Combat Maneuver Factors
- The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.
- Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.
- Encumbrance provides a penalty to any combat maneuver attempt.
- Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.
- Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.
- Each rank of a given maneuver gives a character +15 to defend against that maneuver.
- A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.
Encumbrance Penalty Formula
There is a one point penalty per one percent encumbered body weight.
Example
Character body weight = 200 lbs
Encumbrance weight = 23 lbs
Penalty: round up (23 ÷ 200) × 100 = 12
List of available Combat Maneuvers
Hold cursor over CM name to see what it does. Click on arrows to sort by profession/category. Yes*=Exclusive
Combat Maneuver | Warrior | Rogue | Monk | Ranger | Bard | Paladin | Wizard | Sorcerer | Empath | Cleric | Savant | ALL | Martial Stance |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armor Spike Focus (SPIKEFOCUS) | Yes | Yes | - | - | - | Yes | - | - | - | - | - | - | - |
Bearhug (BEARHUG) | Yes | - | Yes | - | - | - | - | - | - | - | - | - | - |
Berserk (BERSERK) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Block Mastery (BMASTERY) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Bull Rush (BULLRUSH) | Yes | - | - | - | - | Yes | - | - | - | - | - | - | - |
Burst of Swiftness (BURST) | - | - | Yes* | - | - | - | - | - | - | - | - | - | - |
Charge (CHARGE) | Yes | - | Yes | - | Yes | Yes | - | - | - | - | - | - | - |
Cheapshots (CHEAPSHOTS) | - | Yes | Yes | - | Yes | - | - | - | - | - | - | - | - |
Combat Focus (FOCUS) | Yes | Yes | Yes | Yes | Yes | Yes | - | - | - | - | - | - | - |
Combat Mastery (CMASTERY) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Combat Mobility (MOBILITY) | Yes | Yes | - | - | - | - | - | - | - | - | - | - | - |
Combat Movement (CMOVEMENT) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Combat Toughness (TOUGHNESS) | Yes | Yes | Yes | - | - | Yes | - | - | - | - | - | - | - |
Coup de Grace (COUPDEGRACE) | Yes | Yes | - | - | - | - | - | - | - | - | - | - | - |
Crowd Press (CPRESS) | Yes | Yes | Yes | - | - | Yes | - | - | - | - | - | - | - |
Cunning Defense (CDEFENSE) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Cutthroat (CUTTHROAT) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Dirtkick (DIRTKICK) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Disarm Weapon (DISARM) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Divert (DIVERT) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Duck and Weave (WEAVE) | Yes | - | Yes | - | - | - | - | - | - | - | - | - | - |
Dust Shroud (SHROUD) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Evade Mastery (EMASTERY) | Yes | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Executioner's Stance (EXECUTIONER) | Yes* | - | - | - | - | - | - | - | - | - | - | - | Martial Stance |
Feint (FEINT) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Flurry of Blows (FLURRY) | - | - | Yes* | - | - | - | - | - | - | - | - | - | Martial Stance |
Garrote (GARROTE) | - | Yes | Yes | Yes | Yes | - | - | - | - | - | - | - | - |
Grapple Mastery (GMASTERY) | Yes | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Griffin's Voice (GRIFFIN) | Yes* | - | - | - | - | - | - | - | - | - | - | - | Martial Stance |
Groin Kick (GKICK) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Hamstring (HAMSTRING) | Yes | Yes | - | Yes | Yes | - | - | - | - | - | - | - | - |
Haymaker (HAYMAKER) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Headbutt (HEADBUTT) | Yes | - | Yes | - | - | - | - | - | - | - | - | - | - |
Inner Harmony (IHARMONY) | - | - | Yes* | - | - | - | - | - | - | - | - | - | Martial Stance |
Internal Power (IPOWER) | - | - | Yes* | - | - | - | - | - | - | - | - | - | - |
Ki Focus (KIFOCUS) | - | - | Yes* | - | - | - | - | - | - | - | - | - | - |
Kick Mastery (KMASTERY) | Yes | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Mighty Blow (MBLOW) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Multi-Fire (MFIRE) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Mystic Strike (MYSTICSTRIKE) | - | - | Yes* | - | - | - | - | - | - | - | - | - | - |
Parry Mastery (PMASTERY) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Perfect Self (PERFECTSELF) | - | - | Yes* | - | - | - | - | - | - | - | - | - | - |
Precision (PRECISION) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Predator's Eye (PREDATOR) | - | Yes* | - | - | - | - | - | - | - | - | - | - | Martial Stance |
Punch Mastery (PUNCHMASTERY) | Yes | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Quickstrike (QSTRIKE) | Yes | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Rolling Krynch Stance (KRYNCH) | - | - | Yes* | - | - | - | - | - | - | - | - | - | Martial Stance |
Shadow Mastery (SMASTERY) | - | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Shield Bash (SBASH) | Yes | Yes | - | Yes | Yes | Yes | - | - | - | - | - | - | - |
Shield Charge (SCHARGE) | Yes | - | - | - | - | Yes | - | - | - | - | - | - | - |
Side by Side (SIDEBYSIDE) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Silent Strike (SILENTSTRIKE) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Slippery Mind (SLIPPERYMIND) | - | Yes | Yes | - | - | - | - | - | - | - | - | - | Martial Stance |
Specialization I (WSPEC1) | Yes | Yes | - | - | - | Yes | - | - | - | - | - | - | - |
Specialization II (WSPEC2) | Yes | Yes | - | - | - | Yes | - | - | - | - | - | - | - |
Specialization III (WSPEC3) | Yes | Yes | - | - | - | Yes | - | - | - | - | - | - | - |
Spell Cleave (SCLEAVE) | Yes | - | Yes | - | - | - | - | - | - | - | - | - | - |
Spell Parry (SPARRY) | Yes | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Spell Thieve (THIEVE) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Spin Attack (SATTACK) | Yes | Yes | Yes | - | Yes | Yes | - | - | - | - | - | - | - |
Staggering Blow (SBLOW) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Stance of the Mongoose (MONGOOSE) | Yes | - | Yes | - | - | - | - | - | - | - | - | - | Martial Stance |
Stun Maneuvers (STUNMAN) | Yes | Yes | Yes | - | - | - | - | - | - | - | - | - | - |
Subdual Strike (SSTRIKE) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Subdue (SUBDUE) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Sucker Punch (SPUNCH) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Sunder Shield (SUNDER) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Surge of Strength (SURGE) | Yes | Yes | - | - | - | Yes | - | - | - | - | - | - | - |
Sweep (SWEEP) | - | Yes | Yes | Yes | Yes | - | - | - | - | - | - | - | - |
Tackle (TACKLE) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Tainted Bond (TAINTED) | Yes | - | - | - | - | Yes | - | - | - | - | - | - | - |
Trip (TRIP) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Truehand (TRUEHAND) | Yes | Yes | - | - | - | Yes | - | - | - | - | - | - | - |
Twin Hammerfists (TWINHAMM) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Unarmed Specialist (UNARMEDSPEC) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | - |
Vanish (VANISH) | - | Yes* | - | - | - | - | - | - | - | - | - | - | - |
Weapon Bonding (BOND) | Yes* | - | - | - | - | - | - | - | - | - | - | - | - |
Whirling Dervish (DERVISH) | Yes | Yes | - | - | - | - | - | - | - | - | - | - | Martial Stance |
Saved Posts
- Combat maneuvers (saved posts)
- Cman charge testing (saved post): Player testing circa 2008
- Divert (saved post): 2/29/10