Combat Maneuvers

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Combat Maneuvers is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee attack strength and provides defense versus most maneuver-type attacks.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 4/4 4/3 5/3 8/4 5/4 6/4 10/6 12/8 - 12/8 12/8

Combat Maneuvers boosts physical attack strength (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the Spell Aiming skill.

Training in this skill also boosts effectiveness of various guild skills and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many pures will pick up Disarm Weapon to prevent them from losing their runestaves or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Therefore, a character that masters a skill via the CML is treated as if they've 50 ranks, while a character that mastered the skill via their guild will be treated as if they've 63 ranks in the skill. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (IE, Precision or Specialization).

The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank he trains in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points to master a skill. There are exceptions. For example, Shadow Mastery requires 35 points to master, while Precision requires only 10 points to master.

A character may not devote more than 1 CMAN point per level to a single skill.

For semis, CMAN skills require 150% more points to train in, while pures have to spend 200% more than a square.

Combat Maneuver Factors

  • The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.
  • Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.
  • Encumbrance provides a penalty to any combat maneuver attempt.
  • Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.
  • Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.
  • Each rank of a given maneuver gives a character +15 to defend against that maneuver.
  • A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.

Encumbrance Penalty Formula

There is a one point penalty per one percent encumbered body weight.

Penalty = round up(encumbrance weight ÷ Body weight) × 100

Example

Character body weight = 200 lbs
Encumbrance weight = 23 lbs

Penalty: round up (23 ÷ 200) × 100 = 12

List of available Combat Maneuvers

Hold cursor over CM name to see what it does. Click on arrows to sort by profession/category. Yes*=Exclusive

Combat Maneuver Warrior Rogue Monk Ranger Bard Paladin Wizard Sorcerer Empath Cleric Savant ALL Martial Stance
Armor Spike Focus (SPIKEFOCUS) Yes Yes - - - Yes - - - - - - -
Bearhug (BEARHUG) Yes - Yes - - - - - - - - - -
Berserk (BERSERK) Yes* - - - - - - - - - - - -
Block Mastery (BMASTERY) Yes* - - - - - - - - - - - -
Bull Rush (BULLRUSH) Yes - - - - Yes - - - - - - -
Burst of Swiftness (BURST) - - Yes* - - - - - - - - - -
Charge (CHARGE) Yes - Yes - Yes Yes - - - - - - -
Cheapshots (CHEAPSHOTS) - Yes Yes - Yes - - - - - - - -
Combat Focus (FOCUS) Yes Yes Yes Yes Yes Yes - - - - - - -
Combat Mastery (CMASTERY) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Combat Mobility (MOBILITY) Yes Yes - - - - - - - - - - -
Combat Movement (CMOVEMENT) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Combat Toughness (TOUGHNESS) Yes Yes Yes - - Yes - - - - - - -
Coup de Grace (COUPDEGRACE) Yes Yes - - - - - - - - - - -
Crowd Press (CPRESS) Yes Yes Yes - - Yes - - - - - - -
Cunning Defense (CDEFENSE) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Cutthroat (CUTTHROAT) - Yes* - - - - - - - - - - -
Dirtkick (DIRTKICK) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Disarm Weapon (DISARM) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Divert (DIVERT) - Yes* - - - - - - - - - - -
Duck and Weave (WEAVE) Yes - Yes - - - - - - - - - -
Dust Shroud (SHROUD) - Yes* - - - - - - - - - - -
Evade Mastery (EMASTERY) Yes Yes Yes - - - - - - - - - -
Executioner's Stance (EXECUTIONER) Yes* - - - - - - - - - - - Martial Stance
Feint (FEINT) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Flurry of Blows (FLURRY) - - Yes* - - - - - - - - - Martial Stance
Garrote (GARROTE) - Yes Yes Yes Yes - - - - - - - -
Grapple Mastery (GMASTERY) Yes Yes Yes - - - - - - - - - -
Griffin's Voice (GRIFFIN) Yes* - - - - - - - - - - - Martial Stance
Groin Kick (GKICK) - Yes* - - - - - - - - - - -
Hamstring (HAMSTRING) Yes Yes - Yes Yes - - - - - - - -
Haymaker (HAYMAKER) Yes* - - - - - - - - - - - -
Headbutt (HEADBUTT) Yes - Yes - - - - - - - - - -
Inner Harmony (IHARMONY) - - Yes* - - - - - - - - - Martial Stance
Internal Power (IPOWER) - - Yes* - - - - - - - - - -
Ki Focus (KIFOCUS) - - Yes* - - - - - - - - - -
Kick Mastery (KMASTERY) Yes Yes Yes - - - - - - - - - -
Mighty Blow (MBLOW) Yes* - - - - - - - - - - - -
Multi-Fire (MFIRE) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Mystic Strike (MYSTICSTRIKE) - - Yes* - - - - - - - - - -
Parry Mastery (PMASTERY) Yes* - - - - - - - - - - - -
Perfect Self (PERFECTSELF) - - Yes* - - - - - - - - - -
Precision (PRECISION) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Predator's Eye (PREDATOR) - Yes* - - - - - - - - - - Martial Stance
Punch Mastery (PUNCHMASTERY) Yes Yes Yes - - - - - - - - - -
Quickstrike (QSTRIKE) Yes Yes Yes - - - - - - - - - -
Rolling Krynch Stance (KRYNCH) - - Yes* - - - - - - - - - Martial Stance
Shadow Mastery (SMASTERY) - Yes Yes - - - - - - - - - -
Shield Bash (SBASH) Yes Yes - Yes Yes Yes - - - - - - -
Shield Charge (SCHARGE) Yes - - - - Yes - - - - - - -
Side by Side (SIDEBYSIDE) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Silent Strike (SILENTSTRIKE) - Yes* - - - - - - - - - - -
Slippery Mind (SLIPPERYMIND) - Yes Yes - - - - - - - - - Martial Stance
Specialization I (WSPEC1) Yes Yes - - - Yes - - - - - - -
Specialization II (WSPEC2) Yes Yes - - - Yes - - - - - - -
Specialization III (WSPEC3) Yes Yes - - - Yes - - - - - - -
Spell Cleave (SCLEAVE) Yes - Yes - - - - - - - - - -
Spell Parry (SPARRY) Yes Yes Yes - - - - - - - - - -
Spell Thieve (THIEVE) - Yes* - - - - - - - - - - -
Spin Attack (SATTACK) Yes Yes Yes - Yes Yes - - - - - - -
Staggering Blow (SBLOW) Yes* - - - - - - - - - - - -
Stance of the Mongoose (MONGOOSE) Yes - Yes - - - - - - - - - Martial Stance
Stun Maneuvers (STUNMAN) Yes Yes Yes - - - - - - - - - -
Subdual Strike (SSTRIKE) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Subdue (SUBDUE) - Yes* - - - - - - - - - - -
Sucker Punch (SPUNCH) - Yes* - - - - - - - - - - -
Sunder Shield (SUNDER) Yes* - - - - - - - - - - - -
Surge of Strength (SURGE) Yes Yes - - - Yes - - - - - - -
Sweep (SWEEP) - Yes Yes Yes Yes - - - - - - - -
Tackle (TACKLE) Yes* - - - - - - - - - - - -
Tainted Bond (TAINTED) Yes - - - - Yes - - - - - - -
Trip (TRIP) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Truehand (TRUEHAND) Yes Yes - - - Yes - - - - - - -
Twin Hammerfists (TWINHAMM) Yes* - - - - - - - - - - - -
Unarmed Specialist (UNARMEDSPEC) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Vanish (VANISH) - Yes* - - - - - - - - - - -
Weapon Bonding (BOND) Yes* - - - - - - - - - - - -
Whirling Dervish (DERVISH) Yes Yes - - - - - - - - - - Martial Stance
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