Fervor (1618)

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Fervor (1618)
Mnemonic [FERVOR]
Duration Indefinite (aura)
Span Until stopped/switched
Offensive Magic - Weapon Enhancement - Enhancement  
Subtype Aura (enhancement) 
Weapon Enhancement Damage weighting 
Enhancement flares, HDW to physical
and magical bolt attacks 
Weapon Requirements None 
Availability Group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

By casting Fervor, the paladin emboldens their allies with the fervor of their righteous cause. The damage from the paladin's group's physical and magical bolt attacks is increased (10 points of damage weighting, equivalent to "heavy" weighting). Training in Spiritual Lore, Blessings increases the damage weighting effect. This stacks with all other weighting effects.

In addition, successful attacks have 10% chance that a deity specific flare will occur after the attack and will be the same critical type as Repentance or Judgment for most deities. Training in Spiritual Lore, Religion increases the chance of the flare triggering. Group members who CONVERT to the same deity as the caster will gain an additional 5% bonus to their flare chance. This flare can occur even if there are other flare effects on the weapon (including Guiding Light/Holy Weapon), and can be triggered by CS spells as well as physical attacks and bolt spells.

Fervor is an aura spell that will remain active until the paladin STOPs it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different.

This aura also provides benefits to both Repentance (1615) (evoked) and Templar's Verdict (1603). It will convert the pure damage flare on Repentance (1615) (evoked) to a damage/crit flare and give it bonus warding. It provides bonus plasma flare to Templar's Verdict (1603) when something is killed with it active.

Lore Benefits

Spiritual Lore, Blessings

Training in Blessings Lore increases damage weighting for one additional point for every 30 skill.

Spiritual Lore, Blessings ranks 0 6 13 20 30 50 80 110 140 170 200 230
Damage Weighting 10 11 12 13 14 15 16 17 18 19 20 21

Spiritual Lore, Religion

Training in Religion Lore increases the flare chance. The total chance of a flare is 10% + (2% * seed 2 summation of ranks), with an additional 5% for group members converted to the same deity.

Spiritual Lore, Religion ranks 0 2 5 9 14 20 27 35 44 54 65
Flare Chance (normal) 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Flare Chance (devout group member) 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25%
Spiritual Lore, Religion ranks 77 90 104 119 135 152 170 189 209 230 252
Flare Chance (normal) 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31%
Flare Chance (devout group member) 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36%


You utter a pious chant and a divine force suddenly radiates around you.  The intensity of your patron's aid billows out from you in a wave of righteous indignation!
Astru basks in a divine force that suddenly surrounds her.
The divine force suddenly surrounds an orange tiger.
The divine force surrounding you slowly fades away.
Flare (deity-based)
Your (weapon/body) surges with power as (color messaging) coalesces around it!

The appearance of the flare as it coalesces around the weapon is identical to the manifestation of Repentance (1615). When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.

Arkati/Spirit Messaging
Pantheon of Liabo
Charl ocean blue radiance
Cholen This section has not been added yet; please add to it now!
Eonak reddish-orange radiance
Imaera verdant radiance
Jastev pale grey radiance
Kai crimson radiance
Koar gold and topaz radiance
Lorminstra swirling white radiance
Lumnis glimmering rainbow radiance
Oleani petal pink light
Phoen sunlight gold radiance
Ronan darkness
Tonis matching blue radiance
Pantheon of Lornon
Andelas This section has not been added yet; please add to it now!
Eorgina dusky red radiance
Fash'lo'nae grey light
Ivas smoky green radiance
Luukos brilliant emerald radiance
Marlu roiling blackness
Mularos pale red radiance
Sheru dark amber radiance
V'tull blood red radiance
Pantheon of Neutrality
Gosaena dusky silver radiance
Zelia silver radiance
Lesser Spirits
Aeia leaf-green radiance
Amasalen This section has not been added yet; please add to it now!
Arachne This section has not been added yet; please add to it now!
Ghezresh silvery grey haze
The Huntress This section has not been added yet; please add to it now!
Jaston pure white radiance
Kuon green-streaked amber radiance
Laethe deep violet radiance
Leya deep blue radiance
Niima aquamarine radiance
Onar dark shadow
Tilamaire This section has not been added yet; please add to it now!
Voaris rose red radiance
Voln black-streaked white radiance
Other grey luminescence