Favor: Difference between revisions

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<tt>2500 + (20<sup>2</sup> &times; 45) &divide; 3)) = 8500 favor</tt>
<tt>2500 + (20<sup>2</sup> &times; 45) &divide; 3)) = 8500 favor</tt>

The favor required for the next step is calculated when a character attempts to advance to that step. That is, it does not matter what level the character was when starting their advancement. If a character's level increases while gaining favor towards the next step, the favor requirement increases immediately based on the new level.
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Revision as of 08:24, 18 November 2021

Order of Voln - edit
Documentation
Voln, the Great Spirit
The History of the Order of Voln
Mechanics
Favor Undead
Scripts
Voln armor
Symbols
1. Recognition 2. Blessing
3. Thought 4. Diminishment
5. Courage 6. Protection
7. Submission 8. Kai's Strike
9. Holiness 10. Recall
11. Sleep 12. Transcendence
13. Mana 14. Sight
15. Retribution 16. Supremacy
17. Restoration 18. Need
19. Renewal 20. Disruption
21. Kai's Smite 22. Turning
23. Preservation 24. Dreams
25. Return 26. Seeking

Favor is the currency of the Order of Voln used to both advance to a higher rank or power its symbols. It is bestowed upon members by the Pantheon of Liabo Arkati and is gained by freeing (killing) undead or witnessing their release from their accursed plight.

Gaining Favor

When a member of the Order of Voln bears witness to the release of an undead creature, that member receives favor.

Favor Messaging

You hear a sound like a weeping child as a white glow separates itself from the <UNDEAD'S> body as it rises, disappearing into the heavens. 

A Master (rank 26 member) of the Order of Voln can also use the globe in the Master's hall to obtain favor if he or she does not currently have any. One must KNEEL (verb), TOUCH (verb), and KISS (verb) the globe to obtain this favor. This grants about half a revolution (approximately 500 units) of favor and consumes one deed.

Measuring Accumulated Favor

Favor can be viewed with the Resource verb.

The globe can also be used to view a master's available favor. By TOUCHing this globe, a Voln Master will receive a reading, measured in revolutions, of his/her approximate available favor. Each count or revolution represents 1000 favor. A member whose favor exceeds 2,147,483,647 units will receive messaging indicating that the number of revolutions is too many to count. There is a stored favor cap, but according to a GM's response, this cap is an extraordinarily high number and probably hasn't been reached by any character.

If the globe is cold when TOUCHed, the character has no favor stored.

Globe Messaging

>LOOK GLOBE
You see Elanthia etched on a globe of pure silver.
>TOUCH GLOBE
You reach out and touch the globe.
The globe hums and spins around quickly.
You try to count the number of spins and figure it was at least 250 revolutions.

In the above example the globe reading of 250 spins represents a minimum of 250,000 units of favor. The next globe reading is 300 spins. So the actual available units of favor is equal to or greater than 250k but less than 300k units.

Favor gained from releasing an undead is equal to [( character level ÷ 15 ) × creature level )]. Round up the result to the next highest integer. This assumes that the character releases the undead solo and the creature has sustained no previous damage.

The simple act of witnessing the release of an undead creature grants favor. The percentage of favor gained from witnessing, but not contributing to the release, is 30% for Voln masters and 20% for non-masters.

Calculating Favor Gained

The amount of favor gained from releasing an undead is both character and creature level based.

Formula

round up((Character Level ÷ 15) × creature level) = Units of Favor

Note: This formula assumes a solo kill on a freshly genned undead. Less favor is gained when either observing the release or partially contributing to the kill.

Voln masters receive 30% and non-masters 20% favor when observing the release of an undead but not contributing any damage. It is not necessary to be grouped with the character/s who are actually doing the damage. It is also not necessary for the releaser to be a Voln member.

Example: A voln master, level 40, observes the release of a level 15 wraith. If the voln master had killed the creature solo, he/she would have gained (40 ÷ 15) × 15 = 40 favor. By just observing another character release the undead, he/she gains 40 × .30 = 12 favor. A level 40 non-master would have gained 40 × .20 = 8 favor.

Examples

1. Lvl 3 character, Lvl 3 undead
(3 ÷ 15) × 3 = 1 favor

2. Lvl 15 character, Lvl 10 undead
(15 ÷ 15) × 10 = 10 favor

3. Lvl 30 character, Lvl 30 undead
(30 ÷ 15) × 30 = 60 favor

4. Lvl 75 character, Lvl 80 undead
(75 ÷ 15) × 80 = 400 favor

5. Lvl 100 character, Lvl 100 undead
(100 ÷ 15) × 100 = 667 favor

Conversion Factor Table

The amount of favor gained from releasing an undead is both character and creature level based. This table lists the multipliers used to calculate these values. To calculate favor gained, first select the appropriate conversion factor corresponding to the character's level. Second, multiply this factor by the creature's level.

For example, a level 63 character has a conversion factor of 4.200. At this level, the character will gain 4.2 units of favor per creature level. When this character releases a level 50 undead, the favor gained is [ round up( 4.2 × 50 ) = 210 ].

Char
Level
Conversion
Factor
Char
Level
Conversion
Factor
Char
Level
Conversion
Factor
Char
Level
Conversion
Factor
3 0.150 28 1.866 53 3.533 78 5.200
4 0.266 29 1.933 54 3.600 79 5.266
5 0.333 30 2.000 55 3.666 80 5.333
6 0.400 31 2.066 56 3.733 81 5.400
7 0.466 32 2.133 57 3.800 82 5.466
8 0.533 33 2.200 58 3.866 83 5.533
9 0.600 34 2.266 59 3.933 84 5.600
10 0.666 35 2.333 60 4.000 85 5.666
11 0.733 36 2.400 61 4.066 86 5.733
12 0.800 37 2.466 62 4.133 87 5.800
13 0.866 38 2.533 63 4.200 88 5.866
14 0.933 39 2.600 64 4.266 89 5.933
15 1.000 40 2.666 65 4.333 90 6.000
16 1.066 41 2.733 66 4.400 91 6.066
17 1.133 42 2.800 67 4.466 92 6.133
18 1.200 43 2.866 68 4.533 93 6.200
19 1.266 44 2.933 69 4.600 94 6.266
20 1.333 45 3.000 70 4.666 95 6.333
21 1.400 46 3.066 71 4.733 96 6.400
22 1.466 47 3.133 72 4.800 97 6.466
23 1.533 48 3.200 73 4.866 98 6.533
24 1.600 49 3.266 74 4.933 99 6.600
25 1.666 50 3.333 75 5.000 100 6.666
26 1.733 51 3.400 76 5.066 - -
27 1.800 52 3.466 77 5.133 - -
Return to the top of this page.

Advancement Favor Cost

The following table includes the formula for calculating the minimum favor required to obtain each Voln step. The term level2 refers to the character's level and is read as level squared.

For example, level2 for a level 20 character is 20 × 20 = 400 and the favor necessary to advance from step 25 to step 26 is:

2500 + (202 × 45) ÷ 3)) = 8500 favor

The favor required for the next step is calculated when a character attempts to advance to that step. That is, it does not matter what level the character was when starting their advancement. If a character's level increases while gaining favor towards the next step, the favor requirement increases immediately based on the new level.

Step Symbol Name Arkati Favor Cost
1
Symbol of Recognition Tonis
None
2
Symbol of Blessing Eonak 100 + (( level2 × 5 ) ÷ 3 )
3
Symbol of Thought Oleani 200 + (( level2 × 5 ) ÷ 3 )
4
Symbol of Diminishment Cholen 300 + (( level2 × 5 ) ÷ 3 )
5
Symbol of Courage Jastev 400 + (( level2 × 10 ) ÷ 3 )
6
Symbol of Protection Imaera 500 + (( level2 × 10 ) ÷ 3 )
7
Symbol of Submission Charl 600 + (( level2 × 10 ) ÷ 3 )
8
Kai's Strike Kai 700 + (( level2 × 15 ) ÷ 3 )
9
Symbol of Holiness Phoen 800 + (( level2 × 15 ) ÷ 3 )
10
Symbol of Recall Lorminstra 900 + (( level2 × 15 ) ÷ 3 )
11
Symbol of Sleep Ronan 1000 + (( level2 × 20 ) ÷ 3 )
12
Symbol of Transcendence Lumnis 1100 + (( level2 × 20 ) ÷ 3 )
13
Symbol of Mana Koar 1200 + (( level2 × 20 ) ÷ 3 )
14
Symbol of Sight Tonis 1300 + (( level2 × 25 ) ÷ 3 )
15
Symbol of Retribution Eonak 1400 + (( level2 × 25 ) ÷ 3 )
16
Symbol of Supremacy Oleani 1500 + (( level2 × 25 ) ÷ 3 )
17
Symbol of Restoration Cholen 1600 + (( level2 × 30 ) ÷ 3 )
18
Symbol of Need Jastev 1700 + (( level2 × 30 ) ÷ 3 )
19
Symbol of Renewal Imaera 1800 + (( level2 × 30 ) ÷ 3 )
20
Symbol of Disruption Charl 1900 + (( level2 × 35 ) ÷ 3 )
21
Kai's Smite Kai 2000 + (( level2 × 35 ) ÷ 3 )
22
Symbol of Turning Phoen 2100 + (( level2 × 35 ) ÷ 3 )
23
Symbol of Preservation Lorminstra 2200 + (( level2 × 40 ) ÷ 3 )
24
Symbol of Dreams Ronan 2300 + (( level2 × 40 ) ÷ 3 )
25
Symbol of Return Lumnis 2400 + (( level2 × 40 ) ÷ 3 )
26
Symbol of Seeking Koar 2500 + (( level2 × 45 ) ÷ 3 )
Return to the top of this page.

Symbol Use Favor Cost

Symbol of Return Cost

The following table lists the favor cost for one activation of Symbol of Return by level. Values have been verified for levels 3 to 42 and 100. The level 43 to 99 costs are estimates but should be accurate to within 1 or 2 favor.

Char
Level
Sym Return
Favor Cost
Char
Level
Sym Return
Favor Cost
Char
Level
Sym Return
Favor Cost
Char
Level
Sym Return
Favor Cost
3 13 28 456 53 1027 78 1625
4 22 29 478 54 1050 79 1649
5 32 30 500 55 1073 80 1674
6 43 31 522 56 1097 81 1699
7 56 32 544 57 1121 82 1724
8 70 33 577 58 1145 83 1749
9 85 34 590 59 1169 84 1774
10 100 35 613 60 1193 85 1799
11 117 36 636 61 1217 86 1824
12 134 37 659 62 1241 87 1849
13 151 38 682 63 1265 88 1874
14 169 39 705 64 1289 89 1899
15 188 40 728 65 1313 90 1924
16 207 41 751 66 1337 91 1949
17 226 42 774 67 1361 92 1974
18 246 43 797 68 1385 93 1999
19 266 44 820 69 1409 94 2024
20 286 45 843 70 1433 95 2049
21 307 46 866 71 1457 96 2074
22 328 47 889 72 1481 97 2099
23 349 48 912 73 1505 98 2124
24 370 49 935 74 1529 99 2149
25 391 50 958 75 1553 100 2174
26 412 51 981 76 1577 - -
27 434 52 1004 77 1601 - -

Other Symbol Costs

To determine the approximate favor cost of other symbols, multiply the Symbol of Return cost from the table above by the corresponding factor in the table below.

Example

To calculate the Symbol of Transcendence favor cost for a level 40 character, multiply the level 40 Symbol of Return cost (728 favor) by the transcendence factor (0.60) listed in the table below.

728 × 0.60 = 437 favor


Symbol Cost Factor
Blessing
(non-magical)
0.04
Retribution
(attack version)
0.04
Courage 0.10
Protection 0.10
Blessing
(magical)
0.20
Sleep
(base cost)
0.20
Diminishment 0.30
Submission 0.30
Holiness 0.30
Mana 0.30
Sight 0.30
Retribution
(self-cast version)
0.30
Disruption
(base cost)
0.30
Turning
(base cost)
0.30
Recall 0.40
Restoration 0.40
Need 0.40
Supremacy 0.50
Renewal 0.50
Transcendence 0.60
Preservation 0.60
Dreams 0.60
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Special Acknowledgment

The inner workings of favor has been a many-year mystery to the player base. Special thanks goes to Tillmen (of Gemstone 4 Player's Corner) and http://www.lichproject.org/ who was able to piece together this puzzle.