Culture: Difference between revisions
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(Added information on how to choose a culture. Added Volnath Dai/Tehir/Shakat. Removed Ashrim/Ki'Tyesteron.) |
MWESTERBECK1 (talk | contribs) (Formatted Human Cultures, added The Tehir to Half-Elf, added Borthuum Clan to Dwarf) |
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*[[Krenlumtrek Clan]] |
*[[Krenlumtrek Clan]] |
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*[[Krethuum Clan]] |
*[[Krethuum Clan]] |
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*[[Mithgrek Clan]] |
*[[Mithgrek Clan]] |
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⚫ | |||
<td> |
<td> |
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⚫ | |||
*[[Oltregek Clan]] |
*[[Oltregek Clan]] |
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*[[Parkshnuum Clan]] |
*[[Parkshnuum Clan]] |
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*[[Sharznekgren Clan]] |
*[[Sharznekgren Clan]] |
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*[[Smaelton Clan]] |
*[[Smaelton Clan]] |
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*[[Toktrog Clan]] |
*[[Toktrog Clan]] |
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*[[Borthuum Clan]]</td></tr></table> |
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==[[elf|Elven]] Cultures== |
==[[elf|Elven]] Cultures== |
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*pariah of Estoria |
*pariah of Estoria |
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*pariah of Hendor |
*pariah of Hendor |
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*pariah of Allace |
*pariah of Allace |
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⚫ | |||
<td> |
<td> |
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⚫ | |||
*pariah of Seareach |
*pariah of Seareach |
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*pariah of Torre |
*pariah of Torre |
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*pariah of Riverwood |
*pariah of Riverwood |
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*pariah of Dragach |
*pariah of Dragach |
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*Half-Sylvan |
*Half-Sylvan |
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*The [[Tehir]]</td></tr></table> |
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== [[Human]] Cultures == |
== [[Human]] Cultures == |
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<table><tr valign="top"><td width="200"> |
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*[[Selanthia]] |
*[[Selanthia]] |
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*[[Aldora]] |
*[[Aldora]] |
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*[[Trauntor]] |
*[[Trauntor]] |
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*[[Seareach]] |
*[[Seareach]] |
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*[[Torre]] |
*[[Torre]]</td> |
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<td> |
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*[[Jantalar]] |
*[[Jantalar]] |
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*[[Talador]] |
*[[Talador]] |
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*[[Dragach]] |
*[[Dragach]] |
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*The [[Tehir]] |
*The [[Tehir]] |
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*The [[Shakat]] |
*The [[Shakat]]</td></tr></table> |
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==[[Sylvankind]] D'ahranals== |
==[[Sylvankind]] D'ahranals== |
Revision as of 18:45, 4 January 2017
Culture is the shared background of various population groups. In GemStone IV terms, each race consists of a variety of cultures.
Each character may only select one culture at character creation, or if they prefer they may leave it unchosen. If no culture is chosen, then it may be selected at any time afterwards with TITLE SET CULTURE {culture}. Once selected, culture may only be changed afterwards with SimuCoins. Very rarely, there may be events (such as the release of a new culture option) where characters of a particular race receive a free culture reset.
Aelotoi Clans
Dwarf Clans
Elven Cultures
Dark Elven Cultures
Half-elven Cultures
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Human Cultures
Sylvankind D'ahranals
Erithian Dai
Burghal Gnome Bloodlines
Forest Gnome Bloodlines
Giantman Clans
- Araime Sun Clan
- Grishknel Wolf Clan
- Grot'karesh Hammer Clan
- Issimir Ogre Clan
- Maeramil Wind Runner Clan
- T’Kirem Bear Clan
- Vaikalimara Clan
- Wsalamir Arctic Clan