Myharl (prime): Difference between revisions
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You raise your shadowy crystal ball containing a mysteriously shifting eye blazing with an unknown power skyward! |
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A cold obsidian shard suddenly appears in midair and falls to the ground. |
A cold obsidian shard suddenly appears in midair and falls to the ground. |
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Revision as of 09:03, 13 December 2022
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Editor Note (December 3, 2022): Having only recently discovered that player characters can have wiki pages, this is a work in progress that I intend to complete in the coming weeks before the new year as I pore over decades of logs for details, names, and dates and flesh out my character's backstory and history in the game. Please note that content currently here is in "first draft" while I work towards a coherant story.
— Player of Myharl
Appearance
You see Grand Lord Myharl Gryphonwind the Dark Tower. He appears to be a Giantman. He is of an extraordinary height, even for a giant. He appears to be an adult. He has darkly rimmed, piercing black eyes and deeply coffee-hued skin. He has a bald head. He has a well-defined face, a broad and strong nose and a sloe black silver-touched beard pinioned into a single elaborate braid by a dark wyrm's-eye aetherstone. His features have a firm, statue-like quality to them. He has a set of five lustrous onyx rings in his left eyebrow, a fiery crimson tattoo of a dragon's talon on his face descending from beneath his left eye, and a small dark shard-shaped mark on his neck. He gives off a bloodthirsty demeanor. He is in good shape. He is wearing a hooded undansormr scale cloak lined with floccose niveous warg fur, a silver wyrm claw pendant on a dark cord, a radiant phoenix down mantle clasped by a jacinthe-flamed arathiel jewel, a slit-visored black alloy helm, a mesh black alloy aventail, a side-swept crimson sagum cloak bearing the Warrior Guild Master at Arms crest, a securely buckled armor harness crafted of rugged leather over a full suit of black alloy platemail with a thick arming coat fashioned from layers of hinterboar hide underneath, a pair of black alloy vambraces, some undansormr scale gauntlets, a hip-slung palladium-edged weapon-belt with a glowing white sacred warsword hanging from it, a sturdy ko'nag case, a shaggy dark hinterboar hide satchel, a pair of black alloy leg greaves, a pair of ash-framed snowshoes under some cord-bound hinterboar hide boots hitched with rugged ice cleats, an oversized scuffed leather backpack with a rope-secured bedroll, a length of silk climbing rope securely knotted to a three-tined grappling hook, and a krodera-bound black alloy tower shield slung over his shoulder.
Quote: Myharl scowls while grumbling something about too many wives and not enough silver in a barely understandable mishmash of the common and giantman languages.
Notable Achievements
Wyrm Slaying
- Slain Wyrm Count: 30 azure-scaled cold wyrms, 11 silver-scaled cold wyrms (as of Restday the 11th of Eorgaen, 5122)
- Member of the hunting party to fell the first azure-scaled cold wyrm (youngling wyrm) seen in the Hinterwilds. (Restday the 30th of Jastatos, 5122)
- Member of the hunting party to fell the first silver-scaled cold wyrm (adult wyrm) seen in the Hinterwilds. (Leyan the 9th of Eoantos, 5122) [External link: Combat Log ]
- First to slay a silver-scaled wyrm in one-on-one combat. (Tilamaires the 22nd of Eoantos, 5122) [External link: Combat Log ]
Historical Encounters
- Held council with Nexur, the Exiled One, Former Student to the Grandfather, Disgraced Warden of the Hallowed Scroll, and would-be "King of Elves" at his eternal frozen prison
(Restday the 2nd of Lormesta, 5111)
Log of Event |
You raise your shadowy crystal ball containing a mysteriously shifting eye blazing with an unknown power skyward! A cold obsidian shard suddenly appears in midair and falls to the ground. You reach out to pick up a cold obsidian shard, and your world suddenly shifts dramatically. [Arctic Cavern] Shadows creep along four walls of solid ice that form the small cavern. Up twenty feet in the air hovers a fist-sized glaes orb that glows with a soft white light, which only illuminates a small area of the cave. A deep chill clings to the air. Also here: The Exiled Nexur Obvious exits: out You gaze in wonder at your surroundings. You see The Exiled Nexur. He appears to be an Elf. He is tall and slim and appears to be ancient. He has cold obsidian eyes and marble white skin. He has very long, silky bone white hair. He has an angular face, a straight nose and a sharp pointed ears and a high forehead. He has strange pale sigils carved into his skin. He is in good shape. He is holding a cold obsidian shard in his right hand. He is wearing a fluid silvery robe, and a pair of soft leather sandals. You glance at Nexur. You hear a voice in your head say, "Hello." You deeply say, "Hello..." You deeply ask, "Perhaps I should not have touched that?" You hear a voice in your head say, "No. Fate has brought you here." You hear a voice in your head say, "Another step on my road to redemption." You hear a voice in your head say, "I am at your service, if you will it." You ponder. You deeply ask, "How so?" [SECTION INTENTIONALLY OMITTED] You gaze in wonder at your surroundings. You nod. You deeply say, "Alright then." Nexur grins coldly, his eyes reflecting no emotion. You deeply ask, "But, can I ask... If I am to be a part of redemption. Redemption for what?" You glance at Nexur. You hear a voice in your head say, "Sins of my past." You hear a voice in your head say, "The ancient past." [SECTION INTENTIONALLY OMITTED] You hear a voice in your head say, "The sacrifice is nearly complete..." Nexur stands in front of you. Nexur briefly touches your neck, leaving behind a small mark. You hear a voice in your head say, "It is as you have asked." You hear a voice in your head say, "Farewell." Nexur steps back, halfway into the shadows. The world grows blurry and indistinct. After a moment everything becomes clear again. Looking about, you see... |
Battles
- Fought alongside Mayor Walkar Wellington and fellow Wehnimer's Landing citizens and supporters in the Battle of the Lich's Citadel to defeat the Lich King, Barnom Slim (Restday the 3rd of Charlatos, 5113)
- Fought alongside Sir Thadston Andrews and other heroes in the Bleaklands during the battle to defeat the witch, Raznel (Volnes the 11th of Eoantos, 5119)
Victories
- Current Strongest Foe Vanquished: a fearsome hellbound queen (Level 141) (Slain outside the Wehnimer's Landing North Gate on Volnes the 31st of Jastatos, 5122)
- Previous Strongest Foe Vanquished: a shadowy Lich King's assassin (Level 140) (Slain at the Lich's Citadel in Lich's Landing on Restday the 3rd of Charlatos, 5113)
- Current Proudest Victory: a silver-scaled cold wyrm (Level 120) (Slain at Eldurhaart in the Hinterwilds via solo combat on Tilamaires the 22nd of Eoantos, 5122)
- Previous Proudest Victory: an azure-scaled cold wyrm (Level 120) (Slain at Ojandhaart in the Hinterwilds on Restday the 30th of Jastatos, 5122)
Politics
- Event Manager & Coordinator for the Unity Festival (Combined Global CHE & MHO Event) (5110)
- Former Lord Sage, Guildmaster of the Order of the Quill, Former Head Squire appointed by the Lady Paladin, and Bearer of the Oriflamme of House Daingneach Onoir (5110-5111) (Stripped of all Honors by no wrongdoing of his own; a result of unrelated conflicts in house leadership. Resigned membership soon thereafter.)
- Major Investor in the renovations to the Wehnimer's Landing Historical Museum (5111) (Despised Grishom Stone, but agreed there was need for a secure location to house the Gale Stone/Star of Khar'ta )
- Event Runner for House of the Rising Phoenix (5109-5111)
- Event Runner for the Greater Elanthian Merchant Society (MHO Now Defunct) (5110-5112)
- Wehnimer's Landing [Mayoral Campaign] Manager for Lady Aurla (5115) (Election went to Puptilian)
- Represented Wehnimer's Landing as a combatant at the Festival of the Fallen in Ta'Vaalor (5115)
- Represented Wehnimer's Landing as a finalist combatant at the Festival of the Fallen in Ta'Vaalor (5121) (Dined in the company of King Qalinor Vaalor with the other representatives after the contest)
- In attendance of the coronation of Baron Breshon Caufield of Bourth at Wyrdeep (Restday the 7th of Phoenatos, 5122)
Guilds, Societies & Trained Skills
- Registered Guildmaster and Master-at-Arms of the Wehnimer's Landing Warrior Guild
- Master in the Order of Voln
- [Artisan Skill] Master Blacksmith (Crafting & Forging All Weapon Types — 500/500 Ranks)
- [Artisan Skill] Journeyman in the Fletching Skill (200/500 Ranks; Capped by the Artisan System)
- [General Skill] Highest Non-Bard Rank Apprentice in Playing All Musical Instrument Types (10/20 Ranks)
- [General Skill] Master at Skilled Darts (250/250 Ranks)
Awarded Unique Titles
- Caligos Diving Champion (Won both 1st and 3rd place at 5120 high dive competition) [External Link: Official Forums]
Primary Weapons & Armaments
Myharl invests primarily into a single set of gear that includes his glowing white sacred warsword "Forlorn Maiden" and His black alloy armor set. While he does purchase other non-combat equipment from time-to-time, the bulk of his fortune is spent on improvements for this, his 'end-game' set of combat gear. The following list will be maintained and updated as improvements are made to the items.
A Glowing White Sacred Warsword — 10x (+50), T5 Ensorcell, S6 Sancitfy with Holy Fire, GEF + Unique Custom Fire Flares, HCW/HDW, Unlocked Lore, Perfect-forged, Max Light, Holy Bastard Sword crafted of mithril w/ Legacy Permabless +5 against undead, named "Forlorn Maiden" [1,017 difficulty] Includes matching 'Incorporeal Forlorn Woman' legendary spirit beast. Wielded with Weapon Bonding and Tainted Bond.
Further Item Details |
The hilt and quillons of the warsword are fashioned into the likeness of a gnarled and twisted corpse with its arms outstretched in ghoulish repose. A series fine chains drape from the extended arms in trio, and arc down to wrap around the torso, providing a secure grip for the weapon. The blade has been faintly etched with the image of a beautiful wisp-surrounded maiden, reaching up towards its tip. In relation, she appears to be rising from the horrid anatomy of the corpse beneath her. You notice a small enchanter's glyph and a crafting mark. A strange necrotic haze radiates from the warsword. A strong aura of holy light radiates from the warsword. There appears to be something written on it. |
Full Suit of Black Alloy Platemail — 7x (+33), T5 Ensorcell, S4 Sanctify, Unbalance Flares, Spiked, VHDP/HCP, Unlocked Lore, Max Light, Holy Full Plate crafted of black alloy w/ 5% Resistances against Crush/Slash/Puncture, +3 Health/Stamina Recovery enhancives [782 difficulty]
Further Item Details |
The shadowy form of the black alloy platemail confers a deep indigo blue iridescence and has been meticulously etched across its entire surface with a wyrm scale pattern. The armor has been edged and riveted with silvery palladium and lined beneath by a thick padding of flocculent hinterboar mane. You also notice a small enchanter's glyph. A strange necrotic haze radiates from the platemail. A strong aura of holy light radiates from the platemail. |
Krodera-Bound Black Alloy Tower Shield — 10x (+50), T5 Ensorcell, S1 Sanctify, Fire Flares, Spiked, Fully Unlocked T2 Harnessed, Unlocked Lore, Max Light, Holy Tower Shield crafted of black alloy; bears the glyphed coat of arms of the House of the Rising Phoenix [626 difficulty]
Further Item Details |
On the reverse of the shield, strips of warg pelt and a complex webbing of oiled leather straps and polished buckles form an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within. Stuck diagonally through the complex webbing is a [WEAPON]. You also notice a small enchanter's glyph. A strange necrotic haze radiates from the shield. A strong aura of holy light radiates from the shield. Emblazoned on the shield is a coat of arms. _____________________ ___________________ \ _________________ \ \ ___ /\ _______________ \ \ \ ____/_ %) / / /\ _____________ \ \ \ \ /___ ^ %| / / / / /\ , ___________ \ \ \ \ \ /% % |/ / / / / / /\ } ________ ==========| /% % %'/ / / / / / / /\ } } ______ | ++++++++ | /% % %,)\ \ \ \ \ \ \ \ \ } _____ \~*~*~*~*~ /% % % % ),\ \ \ \ \ \ \ \ \ , } ___| +++++' / % % % %,), | | | | | | | | | } } } } ' % *~*~* /% % % %,),), / / / / / / / / / } } } ' } } % % % +++'/ % % %,),),), / / / / / / / / } } } } ' } } * % % % %,),),),), / / / / / / / } } } ' } } } } % % % ),),),),) / / / / / / } } ' } } ' } } ),),),),),),), / / / / / } ' } } ' } } ' ),),) ),),) / / / / } } %% % / / / } } } } % /\\\ / / } } } /\\\ / ,} The House of the Rising Phoenix |
Black Alloy Vambraces — Fully Unlocked T4 Brutal/Cunning Fancy Greaves (Switchable Lightning Flares/Fire Flares/Plasma Flares) with Ghost Flare Messaging, Spiked, HDP/HCP, Unlocked Lore, Max Light, Holy Arm Greaves crafted of black alloy w/ +10 CON enhancive upgraded to innumerable charges. [282 difficulty] Can hold/equip/sheath two daggers.
Further Item Details |
The shadowy forms of the black alloy vambraces confer a deep indigo-blue iridescence and have been meticulously etched across their entire surface with a wyrm scale pattern. The armaments have been edged and riveted with silvery palladium and lined beneath with a thick padding of flocculent hinterboar mane. As you look at the vambraces, they briefly pulse with a ferocious violet light. You also notice a small enchanter's glyph. |
Slit-Visored Black Alloy Helm — Anfelt Armor Zested, Acid Flares, Spiked, FDP/SCP, Unlocked Lore, Maxlight Helm crafted of black alloy w/ +8 STR enhancive with a lot of charges. [61 difficulty]
Further Item Details |
The shadowy form of the black alloy helm confers a deep indigo blue iridescence and has been meticulously etched across its entire surface with a wyrm scale pattern. The armament has been edged and riveted with silvery palladium and lined within by a thick padding of flocculent hinterboar mane. |
Mesh Black Alloy Aventail — Acid Flares, Spiked, LDP/LCP, Unlocked Lore, Maxlight Aventail crafted of black alloy w/ +6 AGL/+7 Max Stamina enhancives with a huge number of charges. [14 difficulty]
Further Item Details |
The shadowy form of the black alloy mesh aventail confers a deep indigo blue iridescence. The armament has been edged with silvery palladium and is lined beneath with a thick padding of flocculent hinterboar mane. |
Pair of Black Alloy Leg Greaves — Acid Flares, Spiked, Unlocked Lore, Maxlight Leg Greaves crafted of black alloy w/ +11 DEX/+8 Harness Power Bonus enhancives with a lot of charges. [18 difficulty]
Further Item Details |
The shadowy forms of the black alloy greaves confer a deep indigo blue iridescence and have been meticulously etched across their entire surface with a wyrm scale pattern. The armaments have been edged and riveted with silvery palladium and lined beneath with a thick padding of flocculent hinterboar mane. |
Other Notable Items & Gear
Radiant Phoenix Down Mantle Clasped by a Jacinthe-Flamed Arathiel Jewel — Holds Very Large Amount, Can be Tucked, Closes, Ethereal Flames Illusion Prop (Worn as a pin, functional)
Further Item Details |
Incessant layering of warm carmine and bright sunset-hued phoenix down has been desultorily affixed to a veiled cloth-of-veniom undercoat bestowing an effusive, almost flame-like appearance to this regal garment. The fiery mantle is securely fastened at the collar by a warmly glowing jacinth-hued arathiel jewel. Illusion: Trails of greenish-black fire stream down from his hands, the ethereal flames striking out into the air with every gesture. |
Hooded Undansormr Scale Cloak Lined With Floccose Niveous Warg Fur — Feature Concealing Hooded Cloak, Closes, Epic Deepened to Hold Gigantic Amount (Worn over the shoulders, functional)
Sweeping Krodera-Bound Pauldrons Adorned With Ki-lin Horn Spikes — +7 DIS enhancive, persists, huge number of charges (Worn as a pin, functional)
Twisted Widowwood Band Grasping A Glowing Madstone — +6 CON enhancive, persists, huge number of charges (Worn on fingers, functional)
Sparkling Balenite Ring Crowned With A Wintry Everfrost Shard — +7 DEX enhancive, persists, huge number of charges (Worn on fingers, functional)
Crude Leather Wristband Dangling Several Petrified Warg Fangs — +7 CON enhancive, persists, huge number of charges (Worn on wrists, functional)
Gryphonwind Special Cinnamon Whiskey
Gryphonwind Special is a home-branded whiskey distilled by Myharl. The grains he uses are flavored with a hefty amount of fiery cinnamon and sweet amaranth greens, and lightly infused with hints of ground bitter delphinuris leaves and sweet salorisa flower petals.
He distills a new barrel every year, and ages the spirits for five years in sephwir kegs which he keeps stowed in the back room of his shop, Gryphonwind Ventures in Wehnimer's Landing. In the shop Foyer, he usually keeps a small stock available to purchase at a cost of 1 silver. He sometimes will provide a keg and free drinks for a special event he is attending if such offering is appropriate for the event protocol. The drink is served in wooden flagons, which he insists is integral to drawing out the the true flavor of the whiskey.
A Veniom-Bound Silvery Sephwir Keg (an oversized carved wooden flagon of Gryphonwind Special)
Further Drink Details |
This barrel has been coopered from staves of ancient sephwir. The silver-toned wood is bound by a duo of gleaming veniom hoops, and a golden gryphon-shaped tap bungs from the keg's head. An ovular timeworn vellum label is affixed to the bilge of the vessel and depicts a golden rampant gryphon rearing above an arched series of carmine-inked words. READ KEG> In the Common language, it reads: A product of Wehnimer's Landing. Gryphonwind Ventures ~ Established 5110. PUT KEG> You place your silvery sephwir keg on the floor and pull out a small locking pin on the tap. POUR KEG> You pour yourself an oversized carved wooden flagon of Gryphonwind Special. GET KEG> You pick up a veniom-bound silvery sephwir keg, carefully setting a locking pin back in the tap. (General) Flavor Messaging #1— The assertive fiery zest of cinnamon whiskey stings at your tongue and nearly veils a cacophony of subtle sour notes. (General) Flavor Messaging #2— The sweet aroma of amaranth leads into the sudden sharp bite of cinnamon whiskey as saporous spices mingle, leaving a faint bitter aftertaste. (Giantkin Only) Flavor Messaging #1— You take a drink from your Gryphonwind Special. A complex arrangement of bittersweet flavor faintly cascades beneath the spicy salvo of corpulent cinnamon whiskey. (Giantkin Only) Flavor Messaging #2— You take a drink from your Gryphonwind Special. A warming sense embraces your tongue as fiery cinnamon whiskey fades to the subtle bitterness of steeped delphinuris and salorisa. (Note: Myharl "distills" Gryphonwind Special by means of a custom bottomless keg.) |
Tattoos & Visible Markings
- A fiery crimson tattoo of a dragon's talon on his face descending from beneath his left eye
- A small dark shard-shaped mark on his neck (Branded by the hand of The Exiled Nexur)
- a knuckle-to-shoulder stygian tattoo portraying Koar's awakening on his arm
- a hexagonal regal gryphon crest on his chest
- A stylized spiral of flame tattoo that wraps around on his arm
The flames depicted in this tattoo seem to branch off from the flames tattooed around his shoulders. Each of its highly stylized wisps of flame forms a symbol within the curls. There are a total of twenty six different icons that appear esoterically down the length of the arm, and they are accompanied, in fine silvery script, by the words, "May the Lords and Ladies of Liabo enlighten the Path of ancient knowledge and sacred wisdom."
- a pair of flaming drake's wings tattooed on his back
Stretching from shoulder-blade to waist on either side of his spine, the tattoo is an excellent rendering of a pair of inferno-wreathed drake's wings that lay furled and quiescent. Ebon inks create the delicate boning, while sanguine hues limned in plum create tiny veins. Twenty-three runes, barely visible within the blistering flames, represent each of the Arkati, though noticeably missing from the helix of runes is the crown of Koar. This symbol is instead inked in bright gold at the nape of his neck.
- a lithe dark elven lass tattoo on his chest (Tattoo of his wife, Yieshia)
Reclining absentmindedly against the silvery bark of an ancient lor trunk, this inking of an ebony-skinned, silver-haired, dark elven maiden wears a low-slung, sunrise yellow gown of translucent silk. Petite and delicate in stature, her intense, violet-hued eyes bear a wide gaze, which is firmly fixed upon a glittering, golden beetle perched curiously upon her raised fingertip. Her pursed lips are curled into a faint smile suggesting her splendid amusement with the glistening, metallic-winged insect.
The colorful tattoo depicts two scantily clad, supple dark elven ladies. The realistically inked figures, firmly pressed side to side, are entwined in a gentle embrace. On the left side of the pair, a silver haired, golden eyed woman is sparsely covered beneath a windswept, blush-hued silk shawl, and bears a stylized runestaff crowned by a golden drake. Next to her, a red haired, green eyed woman, wrapped beneath a matching shawl of ocean hue, poses with a runestaff carved with a wave-crested siren.
Note: A variant depiction of this tattoo hangs in Myharl's Office in his shop, Gryponwind Ventures. The 'elaborate glowbark-framed portrait' is described as follows: The portrait depicts a pair of dark elven women, painted in an incredibly realistic style. Pressed side by side, the pair are entwined in a gentle embrace. On the left, a silver-haired woman with golden eyes is barely concealed beneath her windswept blush-hued shawl. Next to the golden-eyed figure is a green-eyed woman with fiery red hair, her form wrapped in a matching shawl of ocean hues. Each of the figures bears a runestaff capped with a heraldic device.
About the Dark Tower: General Info & Life Summary
Myharl is a berserker and noted wyrm slayer who frequently hunts beyond the Long Snow in the Hinterwilds near Cold River village, a place he considers a second home. When not braving the wintry wilds, he can usually be found either warming himself by the hearthfire in Rawknuckle's Pipe Den or taking refuge from the frigid galewinds beneath the ancient pine tree in the village center. He is frequently in the company of Kestrel, the village lookout, as the two share many late night watches together. When outdoors in the Hinterwilds, his eyes are often scanning the aurora-illuminated skies as he awaits sighting a wyrm aloft over the Angargreft or Boreal Forest locales.
He is also a citizen of Wehnimer’s Landing where he is known as a bounty hunter for hire and long-time merchant. He is the proprietor of Gryphonwind Ventures (established in 5110 of the Modern Era) [External link: Shop Listing ] which is located at the entrance to the Wehnimer’s Landing shopping district. He is a registered guild master and Master-at-Arms of the Wehnimer’s Landing Warrior Guild, a master in the Order of Voln, and member of the House of the Rising Phoenix. His moniker, "The Dark Tower" originated as a nickname from his years training at the Warrior Guild. The name began as a playful jest about his unusual height, but later—through trials and tribulations with his brethren—became a title of honor and respect.
He was born in the hour of Ronan on Tilamaires, Eorgaen 18th in the year 5079 of the Modern Era, the youngest of three children and the only son of giantman nomads Lokran (father) and Maeralea (mother). His eldest sister disappeared before his birth (lost in a sandstorm and presumed dead). His other sister and parents were all killed in 5097 when his tribe's encampment was attacked by wyrms. His name is an amalgamous play on multiple giantkin words which can be roughly understood as "gift of the feast" and was bestowed upon him in celebration of the massive white sandworm the tribe hunters, including his father, fell on the day before his birth.
Family names are not a tradition practiced by his tribe, yet are often necessary for business matters in the Empire and its holdings and frontier outposts. Gryphonwind is the name of a long-ago friend who sacrificed her own life to save his. The name was adopted by Myharl as his surname to honor her memory.
Myharl’s appearance is noticeably different from most other giantkin whose clans and tribes have been long-established in the regions surrounding the northern reaches of the Dragonspine Mountains. He is unusually tall (towering well over ten feet) and bears deeply ebon-hued skin. This appearance, while atypical for highmen in Northern Elanith, is common among members of his tribe.
He migrated to the northern frontiers during the third decade of his life, but hails originally from deep within the desolate barrens of the Southron Wastes. Nomadic like most giantkin tribes, his family was one of many comprising a wandering desert tribe of highmen that have traversed the wastelands for countless generations. His journey as an adventurer began when he was exiled from his tribe after inadvertently activating an ancient and mysterious artifact he refers to as the Eye of the Drake.
The clanless tribe bears no name, but the elders profess that they are the descendants of survivors from a once magnificent giantkin kingdom far to the north. A nation that fell in ancient times during a war against a great evil. Their predecessors, forced from their homeland and driven south, adopted the practice of unending migration in lieu of founding another homestead. Though unsure whether the story of the tribe's ancestral origin has merit or is nothing more than fanciful folklore, later in life Myharl did find what appears to be the remnants of just such an ancient highman kingdom. Located deep in Stoneharrow Swale between the port city of Solhaven and the frontier surrounding Wehnimer’s Landing, within the ruins is even the visage of crowned giantkin king worked into stone. He sometimes wonders if this place could be the forgotten lands mentioned in the myths of his former kin.
In his early twenties, during the years immediately proceeding exile from his tribe, Myharl found work with an Issimr merchant caravan which plied their trade by transporting goods across the wastes between the Grot'karesh fortress city of Kilanirij and the Turamzzyrian Empire. Frequent visits to Elstreth and Idolone, as well as the occasional long haul to the grand city Tamzyrr, slowly introduced him to the common cultures of North-Western Elanith. His interest and curiosity about those cultures would grow until he eventually parted ways with his Issimr friends to explore the northern bounds of the Empire for himself.
Relationships & Marriage
Krodera Quartet Wedding Band (Cathedral Wedding Ring)
Further Item Details |
Four embraced krodera rings wrap around each other to manifest a single elaborate wedding band. Each ring is intricately engraved with a unique symbol, including a stylized flame, a sinuous drake, a cascading wave, and a horned scarab. There appears to be something engraved inside the band. |
At intervals throughout his adult life Myharl has courted various women, but the only past love-interst he still speaks fondly of is Lunaryna with whom he shared a brief—though fiery—relationship soon after his arrival to the frontier. However, his travels across the Empire and northern wilds frequently interfered with establishing long-lasting intimate relationships. It was not until the fourth decade of his life, after deciding to make Wehnimer’s Landing his home and base of opperations, that he discovered the opportunity to establish more permanent companionship. He is married to a quartet of dark elf sisters who bear estranged, rarely discussed, ties to Faendryl nobility. Of the four, the eldest sister is Renowned Lady Aurla (Magess of the Flame), followed by Grand Lady Psyryn (Master Healer), then Grand Lady Yterria (High Priestess of Koar), and lastly the youngest of the four, Lady Yieshia, who Myharl affectionately refers to as his "little magess". Upon marrying into dark elf nobility he donned the title Grand Lord.
Myharl and his wives make their home at the private suite on the second floor of the Raging Thrak Inn in the town square of Wehnimer's Landing. In the summer months they can frequently be found relaxing in the suite's private bath and in the winter, warming themselves by the massive hearth in the living room.
Myharl removes a cord-strung mein key bearing the emblem of the Raging Thrak Inn from in his cordovan leather coin pouch. You hear a click as a heavy mahogany door unlocks.
Part I: Acquisition of the Eye & The Journey Begins (5097 Modern Era)
Eye of the Drake
a shadowy crystal ball containing a mysteriously shifting eye blazing with an unknown power
Further Item Details |
get my ark> You remove a gold-bound white veil iron ark from in your phoenix down mantle. look at my ark> The ark consists of a gold-bound box crafted of solid veil iron. It has been completely emblazoned with ancient runes and boasts a pair of miniature golden dragons that are seated in resplendent stature. The gold-cast dragons face each other, in seeming unyielding pose, with their wings outstretched behind them and their necks wrapped around an elaborate golden crown-shaped emblem. open my ark> You open the lid on your white veil iron ark, which begins to glow. look in my ark> In the white veil iron ark you see a shadowy crystal ball. get my ball> You grab a shadowy crystal ball containing a mysteriously shifting eye blazing with an unknown power from inside the white veil iron ark. |
Myharl's tribe were not the only highmen who made the wasteslands their home. Another, more ancient group of giantkin migrants were those who the tribe elders called, "the cursed." They had arrived in the Southron Wastes likely thousands of years earlier. The tribe's migration routes always steered clear of the mountain stronghold of their clan. A dark place called Kilanirij. For the most part the cursed had likewise avoided the tribe, seeming more interested in maintaining their fortress city than the activities of nomadic goat-herding peoples eking out a living from the harsh lands. That was until one day, a cafila of three cursed approached the tribe's encampment at sundown.
The three strangers spoke in a strange mesh of the Gaintkin language and another tongue foreign but very similar-sounding to Elvish. They referred to themselves as Ishan; travelers on a quest seeking to solve some ancient mystery.
The Ishan called their paths crossing with the tribe's caravan, "a destiny".
The tribe elders were wary of the Ishan, but believing that all giantkin share an ancient lineage, they still cautiously invited them to rest by the evening fires and offered them hospitality of food and water. Of the three, one was an older man with deep scars indicative of many battles, another a younger man who seemed more learned than his company, and the last a young woman with an otherworldly air about her. It was the third who piqued the interest of young Myharl. She was several years his elder, yet still the youngest of the three. He found her form appealing and her forbidden moniker intoxicatingly unique. The interest of youth appealed for him to get closer to her, and so as the three Ishan sat around the warmth of the fires speaking to the elders, he lingered.
The eldest recovered an object securely wrapped in layers of canvas from their belongings as the younger man regaled the elders with a tale about ancient evils from the past reawakening. They were seeking a way to unlock an ancient puzzle. The old man unwrapped the object to reveal a veil iron ark crowned by a pair ornamental gold dragons, and the younger of the two pointed to six golden seals around the ark's lid explaining how no method or magic had been able to penetrate the box or remove its locks. They believed that within was a powerful artifact that could be used to fight a coming evil, and their quest was to find a way to free it from its prison.
As the two men continued engaging the elders with stories about ancient wars and forgotten times, the female Ishan took notice of Myharl's presence and seemed to immediately recognize his interest in her. She smiled softly, motioning him closer. He complied, and the two began a friendly conversation. She introduced herself as Gryphonwind, and explained she was a seer and diviner of the future sent to aid her fellow travelers. As Myharl and Gryphonwind shared food and drink, the legends and myths she told him summoned an even greater curiosity from within. Devoid of awkward banter, the demeanor of the conversation seemed as if the two were longtime friends.
As the evening grew late, just as Myharl had worked up enough courage to invite her to spend the night with him, she abruptly interrupted to ask if she could divine his future. Tilted by the offer, he drew closer to sit at her side and agreed. She reached for a small woven basket worn at her hip and pulled out and handful of polished dark stones. Each was carved with a strange rune. She cast stones upon the sand at their feet. As the stones landed, Gryphonwind gasped before her breaths became near silent. Eight of the nine stones had landed with their runes facing downward in the sand, the ninth and solely visible rune bore a symbol that vaguely resembled a landslide.
As she stared at the stone, it began to violently twitch as if taking on a life of its own. Suddenly, it began to draw a line in the sand as it danced its way towards Myharl. Glancing up to notice the look of abject horror marring Gryphonwinds visage, he leapt to his feet. The stone continued towards him across the sand, and he began stepping backwards. As he withdraw the stone gave chase wobbling frantically across the sand. Now frightened as well as startled, Myharl quickened his pace in reverse until accidentally stumbling into the older Ishan. The obstacle sending Myharl sprawling backwards as he fell over the seated man. In a bid to right himself, Myharl grasped for leverage. The stone stopped moving the moment his hand landed squarely on the ark. Quickly removing his hand from the artifact, its seals loudly popped open one after the other.
The stars seemd to vanish from the night sky as an unnatural shadowy black fog sped across the landscape to envelope the encampment. Tendrils of shadow seemed to grope and caress every surface accompanied by the sound of incoherent whispering voices. Then came an ear-ringing bestial roar so loud it seemed to shake the ground itself. Several massive winged draconic figures soared low overhead, their forms discernable only as their metallic scales reflected the carmine firelight below. A contrasting moment of silence followed until overpowered by a growing cacophony of anguished screams. Seized by terror and unable to move Myharl watched as the beasts plowed through the gathered crowd of his tribesmen. Their massive razor talons shredding flesh and stripping bone as they belched caustic fluids that washed away skin and flesh in an instant. Many of the giantkin drew their weapons, fighting back against the beasts, but others seemed statuesquely motionless, as if frozen in time.
Gryphonwind cried out Myharl's name, which seemed to shake him from the unnatural paralysis binding him. She shouted, instructing him to open the ark. As he moved towards the artifact, one of the beasts shifted its stride and charged toward him. Rearing back to raise its fierce talons before striking, Myharl helplessly stared at the wyrm sure that those were to be his final moments. They would have been, but with jarring impact, Gryphonwind's body slammed into his as she threw herself atop him like a shield. Pulling her weight away from him and rising again to her feet, she desperately pointed at the ark. In response, Myharl quickly crawled across the sand until his hands rest on each side of the unsealed vessel.
He strained to pry open the tightly closed lid, and his eyes shifted again to Gryphonwind just as a silvery talon violently burst through her abdomen from behind. The beast roared again, masking the words she screamed as blood erupted from her lips. The lid gave way and the ark was opened. A blinding flash of light from within the artifact pierced through the darkness. The beasts roars suddenly became high-pitched screeches as they withdrew back towards the shadowy fog. As the light spread across the encampment Myharl's last sight of Gryphonwind was life's light fleeting form her eyes as her impaled corpse was wrent into the evaporating darkness.
Instinctively reaching into the ark, Myharl pulled forth the fiery glowing orb from within. An otherworldly flame-filled eye gazed out from within the crystalline sphere. Clutching the ball tightly, Myharl raised it high as he screamed out her name.
The sensation of a thousand infernos wracked across his body as the beasts continued to shriek. Seeing dozens of bodies littering the blood soaked sands around him, Myharl turned his eyes to the orb. His gaze locked involuntarily with the fiery eye within and the violence around him faded into absolute darkness and silence. There was only the eye. It seemed to gaze into his very soul as an overwhelming rage welled within. A feeling of anger and righteousness. He was aware of nothing else except the fiery red glow of the eye. However, soon he realized that he was not alone, and as the eye shifted, it illuminated the massive golden figure that bore it. A great gold dragon, much like the beasts from the shadows, but enormous and surrounded by a glow in a hue of gold Myharl had never before seen.
For what simultaneously felt like an instant and like eons, the golden figure observed Myharl. Then it commandingly uttered a single word. A word beyond comprehension. Reality returned in an instant to Myharl's awareness just as an explosion of luminous golden thunder pulsed from the orb, the distortions of light eradicating both the shadows and the vicious wyrms.
Myharl fell unconscious. When he awoke, he found himself still holding the eye, but surrounding by the warm glow of the campfire and the deep indigo of the star-filled night sky. The threat was gone, but the roars and shrieks had been replaced with the sounds of crying and pain-filled moans. He placed the eye back in to the ark, and weakly slid its heavy lid securely back on top. Among the dead nearby were the two male Ishan and a dozen of his tribe. Many more were grievously wounded. Gryphonwind's body was nowhere to be seen.
As the sun's light kissed the eastern skies and the last of the wounded had been tended to, those that had seen the events that transpired kept a wide birth from Myharl. He was confused by the look of fear in the eyes of his kin. Fear of him. They formed a circle around him, as if guarding a prisoner. Hushed whispers crawled through the crowd. The last of the slain were being wrapped in shrouds when the tribe elders finally approached. They were grim and hesitant.
Proceeding a long silence, they finally elaborated... After discussing it with the tribe, they had all agreed that whatever evil curse was lain upon the people of the Ishans had now been cast upon him. It was no longer safe for him to be among his kin. He was a danger to them. With hurtful disdain they exiled Myharl, demandeding he return the artifact to Kilanirij and never again return to the tribe.
He protested, he demanded, and finally he begged the elders to reconsider. However, realizing there was no way to convince them otherwise, Myharl beseeched the elders to at least be allowed to bid his family farwell. Enclosed by a circle of warriors, he was escorted to the blood-soaked mass of shroud-wrapped bodies. As his tear-filled gaze wandered across the pile, someone in the crowd angrily quipped, "You no longer have family here. Take your curse and be gone!"
Part II: Visions at Kilanirij & Travels to the North (5097-5104 Modern Era)
Myharl was allowed to attend the funeral pyres, and afterwards he accepted the small clay jars in which the ashes of his family had been gathered, along with two more holding the cremated remains of the Ishans. The contingent of armed hunters ushered him to his family’s tent and—with watchful eyes—they observed closely as he prepared to depart. Though he had not cognitively reckoned with the death of his sister and parents, he still felt a maelstrom of rage and sorrow swelling within, prompted by the detached indifference towards him suddenly bestowed by those who had always been in his memories. He felt betrayed. Abandoned. He was alone.
Entering the beit al-sha'r, he gathered the sparse belongings from within. Among them, his father’s jambiya which he secured at his side next to his own. Also, an assortment of travel gear, preserved goat’s cheese, and several waterskins filled by his mother the day before from the shallow sandstone well at the encampment. After dismantling the tent and neatly folding its black fabric into a parcel, he harnessed his father’s ebony wastesdrgon and laden it with the hefty pile.
Snugly tucking the funerary jars and veil iron ark within the goat fleece fabric, he then briskly mounted the lizard and yanked the reins, yawing the beast so its scaly tail dramatically feinted those gathered. Without words, recognizing it would be the last time he was among his former kin, he slowly and deliberately rode through the breadth of the encampment, searing his eyes into the elders as he passed. He rode away from his home, and into the darkness enveloping the setting desert sun—he road towards Kilanirij.
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Part III: The Great Empire & Finding the Drake (5104-5109 Modern Era)
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Part IV: A New Home & Settling In (5109-5122 Modern Era)
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