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When cast upon a dead adventurer, the Paladin calls upon his [[deity]] to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by {{boldmono|[[Sense#Clerics_and_Paladins|SENSE]]}} as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s. |
<section begin=description />When cast upon a dead adventurer, the Paladin calls upon his [[deity]] to transport a fallen corpse to a predetermined safe haven.<section end=description /> The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by {{boldmono|[[Sense#Clerics_and_Paladins|SENSE]]}} as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s. |
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Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement. |
Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement. |
Revision as of 22:25, 19 January 2023
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When cast upon a dead adventurer, the Paladin calls upon his deity to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any properly dedicated area which can be determined by SENSE as well as any common landing locations for Spirit Guide (130). It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different realms.
Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to lifekeep the corpse first, but this is no longer a requirement.
Setting the Anchor
Once one is in an appropriate location, one should KNEEL, PREP AIDFALLEN, and PRAY including particular words, including the patron to which the Paladin is converted. It should be noted that the Paladin's alignment category (Liabo, Lornon, or neutral) may have an effect on what areas will work. Be sure to both PREPARE the spell and KNEEL before the prayer or it will not work!
>kneel You kneel down. K>prep aidfallen You trace a simple symbol as you reverently call on your patron in the prayer for Aid the Fallen... Your spell is ready. K>pray I search for Oleani's blessing to aid the fallen,;Transport their bodies to the home of the holy,;If she should guide me, my duty shall be fulfilled,;The dead would be safe in my hands You intone a low prayer: "I search for Oleani's blessing to aid the fallen, Transport their bodies to the home of the holy, If she should guide me, my duty shall be fulfilled, The dead would be safe in my hands" As you bow your head with the last words of your prayer, you sense a deep spiritual satisfaction and a strong bond with the area. The magic of your spell fades blissfully from your mind. Roundtime: 5 sec.
The anchor will not be set unless the above feedback line is output verbatim, and does not include a clause such as "but the moment is fleeting." The exception is if the room is already the Paladin's anchor, in which case the result is "you sense a reinforcement in your bond with the area."
If one were to copy and paste the above template to set their anchor, one should be sure to not only change the deity name, but also the pronoun gender.
Lore Benefits
20 ranks of Spiritual Lore, Summoning allows this spell to be self-cast. 20 mana is still required, and it is activated via BESEECH when dead.
BESEECH is only enabled if the Paladin has learned Divine Intervention (1635), so both 35 ranks in Paladin Base and 20 ranks in lore are required to unlock the self-transport.
Syntax Usage
CAST with no target will list your current set anchor points that are within range.
CAST (target) will send your target to the closest default anchor point.
EVOKE (target) (location) will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
The following options are available to a dead paladin with at least 20 mana and 20 summoning lore.
BESEECH LOCATIONS will list all of your current set anchor points that are within range.
BESEECH (target) (location) will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
Roleplaying Usage
Note that the steps above to set the anchor location are one of the few ways to properly recite such a prayer. A paladin can do this with a prayer of any sort to suit another situation or purpose.
Messaging
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging |
---|---|
Pantheon of Liabo | |
Charl |
|
Cholen |
|
Eonak |
|
Imaera |
|
Jastev |
|
Kai |
|
Koar |
|
Lorminstra |
|
Lumnis |
|
Oleani |
|
Phoen |
|
Ronan |
|
Tonis |
|
Pantheon of Lornon | |
Andelas |
|
Eorgina |
|
Fash'lo'nae |
|
Ivas |
|
Luukos |
|
Marlu |
|
Mularos |
|
Sheru |
|
V'tull |
|
Pantheon of Neutrality | |
Gosaena |
|
Zelia |
|
Lesser Spirits | |
Aeia |
|
Amasalen |
|
Arachne |
|
Ghezresh |
|
The Huntress |
|
Jaston |
|
Kuon |
|
Laethe |
|
Leya |
|
Niima |
|
Onar |
|
Tilamaire |
|
Voaris |
|
Voln |
|
Other | |
Other |
|