Favor: Difference between revisions
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===Favor Messaging=== |
===Favor Messaging=== |
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<pre{{log2}}>You hear a sound like a weeping child as a white glow separates itself from the <UNDEAD'S> body as it rises, disappearing into the heavens. </pre> |
<pre{{log2|margin-right=27em}}>You hear a sound like a weeping child as a white glow separates itself from the <UNDEAD'S> body as it rises, disappearing into the heavens. </pre> |
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==Measuring Accumulated Favor== |
==Measuring Accumulated Favor== |
Revision as of 13:39, 19 April 2017
Order of Voln - edit | ||||
---|---|---|---|---|
Documentation | ||||
Voln, the Great Spirit | ||||
The History of the Order of Voln | ||||
Mechanics | ||||
Favor | Undead | |||
Scripts | ||||
Voln armor | ||||
Symbols | ||||
1. | Recognition | 2. | Blessing | |
3. | Thought | 4. | Diminishment | |
5. | Courage | 6. | Protection | |
7. | Submission | 8. | Kai's Strike | |
9. | Holiness | 10. | Recall | |
11. | Sleep | 12. | Transcendence | |
13. | Mana | 14. | Sight | |
15. | Retribution | 16. | Supremacy | |
17. | Restoration | 18. | Need | |
19. | Renewal | 20. | Disruption | |
21. | Kai's Smite | 22. | Turning | |
23. | Preservation | 24. | Dreams | |
25. | Return | 26. | Seeking |
Favor is the currency of the Order of Voln used to both advance to a higher rank or power its symbols. It is bestowed upon members by the Pantheon of Liabo Arkati and is gained by freeing (killing) undead or witnessing their release from their accursed plight.
Gaining Favor
When a member of the Order of Voln bears witness to the release of an undead creature, that member receives favor.
A Master (rank 26 member) of the Order of Voln can also use the globe to obtain favor if he or she does not currently have any. One must KNEEL (verb), TOUCH (verb), and KISS (verb) the globe to obtain this favor. This grants about half a revolution (approximately 500 units) of favor and consumes one deed.
Favor Messaging
You hear a sound like a weeping child as a white glow separates itself from the <UNDEAD'S> body as it rises, disappearing into the heavens.
Measuring Accumulated Favor
Located in the Master's Hall of the Wehnimer's Landing Voln monastery is a globe. By touching this globe, a Voln Master will receive a reading, measured in revolutions, of his/her approximate available favor. Each count or revolution represents 1000 favor. A member, whose favor exceeds 1,000,000 units, will receive messaging indicating that the number of revolutions is too many to count. There is a stored favor cap, but according to a GM's response, this cap is an extraordinarily high number and probably hasn't been reached by any character.
If the globe is cold when TOUCHed, the character has no favor stored.
For the cost of a deed, a character may instantly obtain some favor (approximately 1/2 spin) by:
Calculating Favor Gained
The amount of favor gained from releasing an undead is both character and creature level based.
Formula
Note: This formula assumes a solo kill on a freshly genned undead. Less favor is gained when either observing the release or partially contributing to the kill.
Voln masters receive 30% and non-masters 20% favor when observing the release of an undead but not contributing any damage. It is not necessary to be grouped with the character/s who are actually doing the damage. It is also not necessary for the releaser to be a Voln member.
Example: A voln master, level 40, observes the release of a level 15 wraith. If the voln master had killed the creature solo, he/she would have gained (40 ÷ 15) × 15 = 40 favor. By just observing another character release the undead, he/she gains 40 × .30 = 12 favor. A level 40 non-master would have gained 40 × .20 = 8 favor.
Examples
1. Lvl 3 character, Lvl 3 undead
(3 ÷ 15) × 3 = 1 favor
2. Lvl 15 character, Lvl 10 undead
(15 ÷ 15) × 10 = 10 favor
3. Lvl 30 character, Lvl 30 undead
(30 ÷ 15) × 30 = 60 favor
4. Lvl 75 character, Lvl 80 undead
(75 ÷ 15) × 80 = 400 favor
5. Lvl 100 character, Lvl 100 undead
(100 ÷ 15) × 100 = 667 favor
Conversion Factor Table
The amount of favor gained from releasing an undead is both character and creature level based. This table lists the multipliers used to calculate these values. To calculate favor gained, first select the appropriate conversion factor corresponding to the character's level. Second, multiply this factor by the creature's level.
For example, a level 63 character has a conversion factor of 4.200. At this level, the character will gain 4.2 units of favor per creature level. When this character releases a level 50 undead, the favor gained is [ round up( 4.2 × 50 ) = 210 ].
Char Level |
Conversion Factor |
Char Level |
Conversion Factor |
Char Level |
Conversion Factor |
Char Level |
Conversion Factor | |||
---|---|---|---|---|---|---|---|---|---|---|
3 | 0.150 | 28 | 1.866 | 53 | 3.533 | 78 | 5.200 | |||
4 | 0.266 | 29 | 1.933 | 54 | 3.600 | 79 | 5.266 | |||
5 | 0.333 | 30 | 2.000 | 55 | 3.666 | 80 | 5.333 | |||
6 | 0.400 | 31 | 2.066 | 56 | 3.733 | 81 | 5.400 | |||
7 | 0.466 | 32 | 2.133 | 57 | 3.800 | 82 | 5.466 | |||
8 | 0.533 | 33 | 2.200 | 58 | 3.866 | 83 | 5.533 | |||
9 | 0.600 | 34 | 2.266 | 59 | 3.933 | 84 | 5.600 | |||
10 | 0.666 | 35 | 2.333 | 60 | 4.000 | 85 | 5.666 | |||
11 | 0.733 | 36 | 2.400 | 61 | 4.066 | 86 | 5.733 | |||
12 | 0.800 | 37 | 2.466 | 62 | 4.133 | 87 | 5.800 | |||
13 | 0.866 | 38 | 2.533 | 63 | 4.200 | 88 | 5.866 | |||
14 | 0.933 | 39 | 2.600 | 64 | 4.266 | 89 | 5.933 | |||
15 | 1.000 | 40 | 2.666 | 65 | 4.333 | 90 | 6.000 | |||
16 | 1.066 | 41 | 2.733 | 66 | 4.400 | 91 | 6.066 | |||
17 | 1.133 | 42 | 2.800 | 67 | 4.466 | 92 | 6.133 | |||
18 | 1.200 | 43 | 2.866 | 68 | 4.533 | 93 | 6.200 | |||
19 | 1.266 | 44 | 2.933 | 69 | 4.600 | 94 | 6.266 | |||
20 | 1.333 | 45 | 3.000 | 70 | 4.666 | 95 | 6.333 | |||
21 | 1.400 | 46 | 3.066 | 71 | 4.733 | 96 | 6.400 | |||
22 | 1.466 | 47 | 3.133 | 72 | 4.800 | 97 | 6.466 | |||
23 | 1.533 | 48 | 3.200 | 73 | 4.866 | 98 | 6.533 | |||
24 | 1.600 | 49 | 3.266 | 74 | 4.933 | 99 | 6.600 | |||
25 | 1.666 | 50 | 3.333 | 75 | 5.000 | 100 | 6.666 | |||
26 | 1.733 | 51 | 3.400 | 76 | 5.066 | - | - | |||
27 | 1.800 | 52 | 3.466 | 77 | 5.133 | - | - |
Advancement Favor Cost
The following table includes the formula for calculating the minimum favor required to obtain each Voln step. The term level2 refers to the character's level and is read as level squared.
For example, level2 for a level 20 character is 20 × 20 = 400 and the favor necessary to advance from step 25 to step 26 is:
2500 + (202 × 45) ÷ 3)) = 8500 favor
Step | Symbol Name | Arkati | Favor Cost |
---|---|---|---|
Symbol of Recognition | Tonis | ||
Symbol of Blessing | Eonak | 100 + (( level2 × 5 ) ÷ 3 ) | |
Symbol of Thought | Oleani | 200 + (( level2 × 5 ) ÷ 3 ) | |
Symbol of Diminishment | Cholen | 300 + (( level2 × 5 ) ÷ 3 ) | |
Symbol of Courage | Jastev | 400 + (( level2 × 10 ) ÷ 3 ) | |
Symbol of Protection | Imaera | 500 + (( level2 × 10 ) ÷ 3 ) | |
Symbol of Submission | Charl | 600 + (( level2 × 10 ) ÷ 3 ) | |
Kai's Strike | Kai | 700 + (( level2 × 15 ) ÷ 3 ) | |
Symbol of Holiness | Phoen | 800 + (( level2 × 15 ) ÷ 3 ) | |
Symbol of Recall | Lorminstra | 900 + (( level2 × 15 ) ÷ 3 ) | |
Symbol of Sleep | Ronan | 1000 + (( level2 × 20 ) ÷ 3 ) | |
Symbol of Transcendence | Lumnis | 1100 + (( level2 × 20 ) ÷ 3 ) | |
Symbol of Mana | Koar | 1200 + (( level2 × 20 ) ÷ 3 ) | |
Symbol of Sight | Tonis | 1300 + (( level2 × 25 ) ÷ 3 ) | |
Symbol of Retribution | Eonak | 1400 + (( level2 × 25 ) ÷ 3 ) | |
Symbol of Supremacy | Oleani | 1500 + (( level2 × 25 ) ÷ 3 ) | |
Symbol of Restoration | Cholen | 1600 + (( level2 × 30 ) ÷ 3 ) | |
Symbol of Need | Jastev | 1700 + (( level2 × 30 ) ÷ 3 ) | |
Symbol of Renewal | Imaera | 1800 + (( level2 × 30 ) ÷ 3 ) | |
Symbol of Disruption | Charl | 1900 + (( level2 × 35 ) ÷ 3 ) | |
Kai's Smite | Kai | 2000 + (( level2 × 35 ) ÷ 3 ) | |
Symbol of Turning | Phoen | 2100 + (( level2 × 35 ) ÷ 3 ) | |
Symbol of Preservation | Lorminstra | 2200 + (( level2 × 40 ) ÷ 3 ) | |
Symbol of Dreams | Ronan | 2300 + (( level2 × 40 ) ÷ 3 ) | |
Symbol of Return | Lumnis | 2400 + (( level2 × 40 ) ÷ 3 ) | |
Symbol of Seeking | Koar | 2500 + (( level2 × 45 ) ÷ 3 ) |
Symbol Use Favor Cost
Symbol of Return Cost
The following table lists the favor cost for one activation of Symbol of Return by level. Values have been verified for levels 3 to 42 and 100. The level 43 to 99 costs are estimates but should be accurate to within 1 or 2 favor.
Char Level |
Sym Return Favor Cost |
Char Level |
Sym Return Favor Cost |
Char Level |
Sym Return Favor Cost |
Char Level |
Sym Return Favor Cost | |||
---|---|---|---|---|---|---|---|---|---|---|
3 | 13 | 28 | 456 | 53 | 1027 | 78 | 1625 | |||
4 | 22 | 29 | 478 | 54 | 1050 | 79 | 1649 | |||
5 | 32 | 30 | 500 | 55 | 1073 | 80 | 1674 | |||
6 | 43 | 31 | 522 | 56 | 1097 | 81 | 1699 | |||
7 | 56 | 32 | 544 | 57 | 1121 | 82 | 1724 | |||
8 | 70 | 33 | 577 | 58 | 1145 | 83 | 1749 | |||
9 | 85 | 34 | 590 | 59 | 1169 | 84 | 1774 | |||
10 | 100 | 35 | 613 | 60 | 1193 | 85 | 1799 | |||
11 | 117 | 36 | 636 | 61 | 1217 | 86 | 1824 | |||
12 | 134 | 37 | 659 | 62 | 1241 | 87 | 1849 | |||
13 | 151 | 38 | 682 | 63 | 1265 | 88 | 1874 | |||
14 | 169 | 39 | 705 | 64 | 1289 | 89 | 1899 | |||
15 | 188 | 40 | 728 | 65 | 1313 | 90 | 1924 | |||
16 | 207 | 41 | 751 | 66 | 1337 | 91 | 1949 | |||
17 | 226 | 42 | 774 | 67 | 1361 | 92 | 1974 | |||
18 | 246 | 43 | 797 | 68 | 1385 | 93 | 1999 | |||
19 | 266 | 44 | 820 | 69 | 1409 | 94 | 2024 | |||
20 | 286 | 45 | 843 | 70 | 1433 | 95 | 2049 | |||
21 | 307 | 46 | 866 | 71 | 1457 | 96 | 2074 | |||
22 | 328 | 47 | 889 | 72 | 1481 | 97 | 2099 | |||
23 | 349 | 48 | 912 | 73 | 1505 | 98 | 2124 | |||
24 | 370 | 49 | 935 | 74 | 1529 | 99 | 2149 | |||
25 | 391 | 50 | 958 | 75 | 1553 | 100 | 2174 | |||
26 | 412 | 51 | 981 | 76 | 1577 | - | - | |||
27 | 434 | 52 | 1004 | 77 | 1601 | - | - |
Other Symbol Costs
To determine the approximate favor cost of other symbols, multiply the Symbol of Return cost from the table above by the corresponding factor in the table below.
Example
To calculate the Symbol of Transcendence favor cost for a level 40 character, multiply the level 40 Symbol of Return cost (728 favor) by the transcendence factor (0.60) listed in the table below.
Symbol | Cost Factor |
---|---|
Blessing (non-magical) |
0.04 |
Retribution (attack version) |
0.04 |
Courage | 0.10 |
Protection | 0.10 |
Blessing (magical) |
0.20 |
Sleep (base cost) |
0.20 |
Diminishment | 0.30 |
Submission | 0.30 |
Holiness | 0.30 |
Mana | 0.30 |
Sight | 0.30 |
Retribution (self-cast version) |
0.30 |
Disruption (base cost) |
0.30 |
Turning (base cost) |
0.30 |
Recall | 0.40 |
Restoration | 0.40 |
Need | 0.40 |
Supremacy | 0.50 |
Renewal | 0.50 |
Transcendence | 0.60 |
Preservation | 0.60 |
Dreams | 0.60 |
Special Acknowledgment
The inner workings of favor has been a many-year mystery to the player base. Special thanks goes to Tillmen of (Gemstone 4 Player's Corner) and http://www.lichproject.org/ who was able to piece together this puzzle.