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  • '''[[:Category:Level 110 Creatures|Level 110]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    241 bytes (25 words) - 12:32, 29 December 2023
  • This category lists all level 110 creatures. [[Category:Creatures by Level]]
    4 members (0 subcategories, 0 files) - 11:51, 4 October 2009

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  • '''[[:Category:Level 110 Creatures|Level 110]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    241 bytes (25 words) - 12:32, 29 December 2023
  • |width = 20% | {{Level 1 creatures}} |width = 20% | {{Level 2 creatures}}
    124 members (124 subcategories, 0 files) - 20:00, 28 May 2022
  • This category lists all level 110 creatures. [[Category:Creatures by Level]]
    4 members (0 subcategories, 0 files) - 11:51, 4 October 2009
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (455 words) - 15:40, 14 May 2021
  • ...smooth amber wand at a target will cause it to be unable to cast spells of level 14 or higher.<section end=description /> | 110
    2 KB (349 words) - 21:11, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 110<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (530 words) - 13:09, 30 July 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 110 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (527 words) - 21:23, 7 December 2023
  • This page lists all the '''Humanoid Family''' creatures found in [[Elanthia]]. '''Humanoid''' [[creature]]s have a [[:Category:Biped Creatures|bipedal]] body type and characteristics resembling humans, but may not spec
    70 members (8 subcategories, 0 files) - 16:28, 22 May 2022
  • Extraplanar creatures are from different planes of existence: demons, elementals, ki-lins, Vvrael ==Creatures==
    42 members (0 subcategories, 0 files) - 10:36, 6 September 2020
  • <section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that The [[:Category:Corporeal undead creatures|corporeal]] undead generally take damage normally from blessed weapons.
    8 KB (969 words) - 17:05, 22 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 110<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (658 words) - 09:40, 17 August 2020
  • ...g in the [[Ranger Base]] [[spell circle]] increases the bonus, capped at [[level]]. Non-rangers receive a flat bonus of 25. Each point of this bonus is equa ...nks - 3) ÷ 4]''', up to a maximum of 30. Non-rangers receive of a bonus of level ÷ 4, up to a maximum of 15. Each point of this bonus is worth 3x the bonus
    2 KB (308 words) - 21:22, 13 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 37<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (644 words) - 21:01, 17 January 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 32 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (486 words) - 15:42, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (487 words) - 16:44, 22 August 2021
  • This spell is strongly influenced by [[level]] and the number of [[Wizard Base]] spell ranks known. The change in [[sta *Caster/target [[level]]
    3 KB (330 words) - 21:23, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 36 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (499 words) - 15:56, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 31<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (489 words) - 18:19, 22 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 14<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (504 words) - 12:36, 21 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (515 words) - 08:40, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 112 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 09:31, 14 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (508 words) - 09:44, 17 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 25<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (507 words) - 14:28, 29 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 36<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (592 words) - 12:09, 17 August 2020
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    16 KB (2,159 words) - 10:45, 13 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 84<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (545 words) - 13:57, 16 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 108<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (700 words) - 17:13, 21 March 2020
  • ...er status conditions such as being knocked down). Most importantly, rooted creatures cannot perform maneuvers.<section end=description /> The spell will affect ...nst the spell, and thus receive a TD bonus of {{mono|creature level/10}}. Creatures that are made of fire or emanate heat are immune to Cold Snap.
    5 KB (716 words) - 21:01, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 30 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (868 words) - 14:54, 13 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 55<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (596 words) - 18:43, 12 February 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 42<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (675 words) - 08:10, 28 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (886 words) - 09:24, 28 September 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (630 words) - 09:57, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 81 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (643 words) - 11:55, 3 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 111<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (722 words) - 17:03, 16 September 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 42 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (628 words) - 14:37, 28 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 60<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (599 words) - 08:02, 28 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (747 words) - 09:51, 14 March 2023
  • ''Note: MjE and Earth Lore ranks are NOT capped by level.'' ...int damage absorption||5||10||15||20||25||30||40||50||60||70||80||90||100||110||120
    5 KB (663 words) - 11:41, 10 September 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 108 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (732 words) - 17:25, 23 April 2024
  • ...s will be random. Success of the spell is based on the ranger's relative [[level]], [[Discipline]] and [[Influence]] stat bonuses, and dedication to the [[R ...ht|Spiritual Lore, Summoning ranks||5||11||18||26||35||45||56||68||81||95||110||126||143
    3 KB (383 words) - 21:05, 1 January 2024
  • ...development goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated char | scope="row"|1 ||A Noble Effort ||Reach level 20
    8 KB (1,166 words) - 15:33, 7 March 2024
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    11 KB (1,662 words) - 15:28, 5 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 72<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (901 words) - 10:17, 18 December 2023
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    8 KB (1,203 words) - 11:12, 16 January 2024
  • '''Corporeal''' beings are creatures that have a physical body. The term is frequently used to differentiate bet ! [[Level]]
    78 members (0 subcategories, 0 files) - 21:54, 24 April 2023
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    15 KB (2,040 words) - 22:58, 24 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 25<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (799 words) - 21:27, 8 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (871 words) - 10:50, 18 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 33<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (716 words) - 10:59, 30 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 108 <!-- This will also be used at the end of the page in the Near level creature template -->
    9 KB (1,312 words) - 16:14, 22 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 33 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (975 words) - 20:52, 6 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 56<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (947 words) - 17:25, 27 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 112<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,109 words) - 16:17, 22 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 109 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (948 words) - 09:22, 11 July 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 46<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (838 words) - 08:19, 25 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 58<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (934 words) - 17:40, 10 February 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 42<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (862 words) - 15:34, 31 October 2023
  • ...d scars, learning to heal more severe injuries as they gain experience (by level 18, an empath can heal every type of injury). {{#section:TRANSFER (verb)|x At level 25, empaths can learn the group spell [[Troll's Blood (1125)]], which heals
    12 KB (1,554 words) - 15:31, 24 January 2022
  • ...nocks me on my butt at nearly 2x [[Combat Maneuvers|CM]] and above their [[level]]), [[disease]] on hits, crittable but they wear heavy armor, really good a ...es will have their [[level]]s shifted. The goal here will be to spread the creatures in such a manner that all of the planes will be more desirable to hunt for
    15 KB (2,398 words) - 23:00, 28 July 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 86<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (951 words) - 09:04, 30 April 2021
  • ...hor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]]. ...ank up to 1629. The paladin must retain this training to sustain the bond level.
    12 KB (1,868 words) - 18:47, 6 March 2023
  • ...lso earn advancement credit by destroying [[warcamp]]s or by killing enemy creatures. In addition to the headquarters in Zul Logoth, training outposts also exis [[Creature]]s spawned in these special areas adjust their [[level]] and abilities to the [[character]] (or characters) who spawn them. If the
    13 KB (1,998 words) - 12:21, 23 July 2020
  • ''Note: Your character must be level 66 or higher to enter the rift. '' ==Indigenous creatures==
    9 KB (1,360 words) - 12:09, 28 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 104<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,171 words) - 10:54, 6 September 2020
  • ...be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the ...n = 20) when activating Fash'lo'nae's Gift, he can then prepare a spell of level 9 or lower once (5 + 20/5 = 9).
    49 KB (6,356 words) - 13:20, 29 March 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 87<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,203 words) - 14:34, 24 November 2023
  • 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 117 Creatures in level range: (1-110)
    11 KB (967 words) - 12:31, 16 February 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 75<!-- This will also be used at the end of the page in the Near level creature template -->
    13 KB (2,138 words) - 19:54, 28 July 2020
  • ...items can be purchased from shops or sometimes found as treasure items on creatures. ...tem's mana capacity, the level of the spell, the number of charges and the level of the caster. If the caster is failing the imbed portion of the process, i
    11 KB (1,495 words) - 15:35, 10 October 2022
  • Profession: Monk Level: 100 Strongest foe vanquished: a malevolent vertiginous nightmare (level 133)
    29 KB (3,982 words) - 14:39, 8 May 2024
  • ...how robust and varied the profession can be. Having brought an empath from level 1 straight up to cap as a spellcaster, perhaps I might offer a couple thoug - [[Physical Fitness|Physical fitness]], either once or twice per level for life. Physical fitness figures into a lot of systems, in ways we do and
    27 KB (4,784 words) - 13:20, 30 January 2024
  • ...pe]]. Some of the spells that cause unbalance damage include, [[Unbalance (110)]], [[Hand of Tonis (505)]] when used as a bolt spell, and [[Web (118)]] wh ...downs''' are an expected outcome for most criticals, especially the higher level ones. A critical without an associated knockdown is designated <font color=
    14 KB (2,180 words) - 06:27, 31 May 2020
  • ...imate the body, giving him or her the ability to issue commands on a basic level. Simutronics has a basic [http://www.play.net/gs4/info/spells/animate_dead ...the role of necromancy training in a character's MAL ([[Maximum Animatable Level]]). There is still much more research to be done, but this guide represen
    38 KB (6,615 words) - 00:09, 9 February 2022
  • At level 82 I [[fixskills|fixskilled]] my sorcerer to swing a lance. It has been fun ...wn training choices and experiences, which include advice on specific high-level hunting grounds.
    16 KB (2,688 words) - 23:00, 9 September 2021
  • Vathors should be considered level 110+ in power range and as a demon is not a normally spawning creature in the g [[Category:Creatures]]
    10 KB (1,627 words) - 16:19, 17 March 2022
  • ...to aid in their defence or summon nature to assist in attacking unfriendly creatures through knowledge of their unique spell circle. ...the number of [[Training point|training points]] a ranger receives at each level compared to the other statistics. Meanwhile, the ranger's wisdom bonus will
    42 KB (6,874 words) - 13:09, 20 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 45<!-- This will also be used at the end of the page in the Near level creature template -->
    20 KB (3,194 words) - 19:55, 28 July 2020
  • | 110 || 16 || 40 || 110 || Chain Hauberk | 523 || || 45 || 110 || Gauntlet
    29 KB (4,173 words) - 17:07, 17 March 2017
  • *I have tried to include the seed level from the [[summation chart]] wherever possible, even when the seed is not s !<span id="110">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bles
    981 KB (152,535 words) - 11:06, 26 January 2024
  • and Caroam and I decided to hunt in forest, nor the creatures within breeze, made this spot -- in fact, creatures daily, confident that he
    76 KB (9,185 words) - 12:59, 31 December 2014
  • ...aced strike. So too can the two weapon ambushing ranger, but the world has creatures that cannot be critical struck and only massive raw damage will suffice. This is your base training that every two weapon ranger should have each level.
    19 KB (3,124 words) - 19:08, 26 April 2018
  • ...ery 50,000 exp until 100 ranks. At 2x costs, it's 95,000 exp in the 100 to 110 grind, then 100,000 thereafter until 200 ranks. ...y 100,000 exp until 100 ranks. At 2x costs, it's 160,000 exp in the 100 to 110 grind, then 200,000 thereafter until 200 ranks.
    37 KB (6,022 words) - 22:42, 3 May 2024
  • ...of getting used to. Generally you have to be very picky about what type of creatures you hunt. Much more than a [[OHE]] or [[OHB]] and shield user. OHP and shie ...e means that you are often best off hitting as hard as you can to take the creatures out quickly. This is one of the reasons that many polearmers choose to use
    19 KB (3,407 words) - 16:18, 17 March 2015
  • ...grouping, and further granular customization to individualize on the item level so that even two weapons with the same animal and damage type will still lo ...fer grapple crits off the shelf, which have a very high chance of knocking creatures down when they hit.
    47 KB (7,603 words) - 23:03, 2 March 2024
  • ...recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment. |[[Level]] of enchanter
    27 KB (4,260 words) - 13:29, 30 March 2023
  • | 110 *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level.
    54 KB (8,594 words) - 10:29, 20 July 2023
  • ...staff is pretty non-mainstream as a cleric. Most clerics, especially upper-level ones tend to brawl/shield anyway. -LORDKRIP</i> <i>>How long does a tier level last?</i>
    52 KB (8,618 words) - 10:34, 12 September 2023
  • ...quicker, and the rate is also modified by the chosen race. Until reaching level 20, you have the option of changing your initial statistics (up to 5 times) ==== Advanced Topic: Optimal Statistics For Level 100 ====
    94 KB (13,138 words) - 17:30, 17 April 2024
  • ...values are quoted as the Physical/Mental training points required at each level this skill is trained&mdash;a reflection of the in-game and web-browser tra Below are the core skills for any standard sorcerer (trained on a per-level basis):
    38 KB (5,966 words) - 23:26, 21 April 2021
  • ...ff of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than t ...uration of Prayer of Holding previously was dramatically influenced by the level of the caster. This factor has been reduced in importance and replaced with
    54 KB (8,429 words) - 02:49, 11 January 2022
  • ...rival, or even exceed, the difficulty of hunting in the Rest at that same level, no other town offers hunting grounds that consistently challenges most cha ...ial swordsman]] are the highest level critters in the River's Rest area at level 62). The more adaptable you and your character are to situations that may
    52 KB (9,342 words) - 04:17, 14 September 2022
  • !Level Range ...an be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate befo
    19 KB (2,897 words) - 20:51, 26 March 2024
  • *[[Unbalance (110)]] Increases the effectiveness but a ranger typically has a hard time wardi ...] Provides a Skill Bonus/2 chance for the winds to hinder the movements of creatures in the area.
    39 KB (5,938 words) - 21:14, 4 November 2023
  • ...his is how how this stat bonus would aid you in each and every level, from level 0 on. ...you will have to spend during the skill development phases and from future level gains...the following stat ranges give you the associated development point
    66 KB (11,076 words) - 20:30, 13 March 2015
  • *[[Unbalance (110)]] Increases the effectiveness but a paladin typically has a hard time ward *[[Holy Weapon (1625)]] Spell level increased on Seed 2 summation, -2 DS/ -1 TD pushdown per rank up to 25 rank
    30 KB (4,251 words) - 07:02, 2 July 2023
  • ...e realm prowl the orc tribes of the [[Yegharren Plains]], corrupted forest creatures and spirits in Gyldemar and the southern [[Blighted Forest]], the risen und ...nts would rule Ta'Illistim for the next thirty thousand years. The year 19,110 saw the creation of a formal council of advisors to the monarch who would a
    22 KB (3,333 words) - 20:54, 23 January 2024
  • ...improving a number of game systems (experience, level progression, combat, creatures, etc.) As a result, since development of GemStone IV began, over 10,000 scr ..., Herb Production, Strength of Will, Intensity; Lore skill adjustments to: 110, 111, 120, 125, 203, 210, 211, 215, 219, 302, 303, 304, 305, 306, 311, 1101
    17 KB (2,371 words) - 10:06, 19 August 2022
  • ...nctional leather goods from the hides, skins, and pelts of the more common creatures hunted in these parts. You could make leather belts, headbands, cloaks and ...n|Shock runestaff]]. It can be loaded with elemental essences and fired at creatures. It has nine upgrades, with ambient moods, reduced roundtime to fire, a red
    67 KB (10,484 words) - 10:49, 16 August 2019
  • as possible. quest construction one level of think might lessen misunderstandings level person hunting in a low level
    106 KB (13,355 words) - 15:49, 22 February 2016
  • ==== Before Level 20 ==== ...ache, as that plan doesn't really start giving you a decent statline until level 25 or 30.
    68 KB (11,464 words) - 04:39, 3 February 2024
  • | Wilderness Creatures .......................... Ilstar Darkedge 9 | level. An A-crit is the mildest and scoring a critical against you.
    111 KB (14,813 words) - 12:59, 31 December 2014
  • ...encounters with the undead, the white fog eventually arrived as the zombie creatures disappeared within it. ...ting NPC info as well. Extra points if you can spot all of the "shambling" creatures.
    48 KB (8,220 words) - 21:23, 17 May 2023
  • character manager will generate a per level. I settled instead for Power Points per level are enough? fame and fortune? Many local
    111 KB (11,695 words) - 12:59, 31 December 2014
  • ...d now attacks from a member of House Arcane. Perhaps we underestimated the level of summoner sympathizers in this town, but if Arcane does not rein in their Below is some of the info for the creatures you fight, either auto-spawning on Erythro Island or invading the town.
    50 KB (8,300 words) - 13:17, 21 May 2022
  • "With these new-found skills, the arrive to hunt the evil creatures of ADVICE - Used by first level play- SECOND ORC, CAST OTHER ORC. When
    110 KB (13,045 words) - 12:59, 31 December 2014
  • ...n warships would arrive at the docks, and the presence of the blue-skinned creatures constant in many pockets of the town. The very streets became dangerous, as Creature Auto Spawned Level
    3 members (0 subcategories, 0 files) - 21:18, 17 May 2023
  • Q: When are you going to be introducing more new creatures? seeing more creatures in the near future. We still have to be
    75 KB (8,830 words) - 12:59, 31 December 2014
  • newbies was when I was a newbie At tenth level her understanding will | \~\____ | mage. Good choice. level. A potential of at least 95
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  • ...tal light inflicts radiation criticals. It can blind or be +30 on darkness creatures. ...tal heat can either warm objects or speed them up, and is +30 against cold creatures or combustibles. Elemental Heat inflicts heat and radiation criticals.
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  • the forthcoming events next month, || Level Bonuses/Level Balancing | Has 2 charges, each of which lasts for 5 seconds per level.
    106 KB (14,283 words) - 12:59, 31 December 2014
  • basic group should have a ranger and wits to raise them above the level Making a Level and passing a Spell Roll
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  • gain at each level. As you go up in bonus. They have a self discipline level you'll need many power points penalty (as do all elves), a trait
    119 KB (13,729 words) - 12:59, 31 December 2014
  • ...guild, the cleric guild is probably the most blind to how many anti-magic creatures and entire anti-magic areas are out there, so they could be much better equ Leafiara airily acknowledges, "Oh, somewhere in the realm of 110 million silvers."
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  • ...cal-align: middle; border: 1px solid black; width: 55px; height: 21px; " | 110 ...r native to lands of the Dhe'nar. The silk produced from these rainforest creatures have a natural shimmer to them, making garments seem as if they are changin
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  • level bonus that pure spell casters must be rolled. There is only a 5% spell casters their level is added level of the caster. Obviously, the
    118 KB (15,780 words) - 12:59, 31 December 2014
  • ...references to archaic lore, but those are not important. Beyond a certain level of scrutiny the lore is not going to be self-consistent, so the idea of ety ...urban 'vices'." [[History and Language of Dark Elves (lecture)#Footnotes|(110)]]
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  • clever four-level dungeon maze || New Skills Exhibited ! - Monster too tough to try, usually level 20 and up.
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  • * ''Level:'' 45 ...orcerer Base lists to 30th Level. Ten Essence and Channeling lists to 20th Level.
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  • ed to leave their barracks in | Level 1 | 1: path | yelled, "We'll be back!" | Level 2 | 4: door (trap) |
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  • <pre{{log2}}>101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 117 ...rst is the standard flares. The standard flares from the weapon are script level. Each flare will add 1 counter to the weapon. Upon reaching 20 counters t
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  • ...ilds|wintry edge of the world]] and to hunt and destroy its most dangerous creatures, ever seeking stronger and more deadly [[Azure-scaled_cold_wyrm|wyrms]] to '''Kill Creatures task:''' 365 times.
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  • FS: 300 - FD: 246 + PvF: 4 + d100(L): 60 = 110 CS: +532 - TD: +303 + CvA: +20 + d125: +110 == +359
    271 KB (42,847 words) - 11:46, 30 November 2022
  • [for the time being, as Leafi can't learn from the low level goblin zombies, she's constantly in and out with her wolf watching Cryheart ...rra says, "I sent her and her fledglings away when we started to find dead creatures in the forest."''
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  • Roelon closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as dense bunches ...n arm several paces away. The fingers and knuckles have been gnawed on by creatures, but the hand is otherwise remarkably well preserved by the surrounding sno
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  • ...lovecraft mw-customtoggle-grand-design-plants mw-customtoggle-grand-design-creatures mw-customtoggle-grand-design-prophecy mw-customtoggle-grand-design-layout m * Creatures & Treasures I (1985)
    461 KB (75,611 words) - 02:39, 15 January 2022
  • ...n summoning otherworldly daemons in the Lovecraft mythos.) Ranks below the level of "Chancellor" are not defined in present documentation, but this could ch ...'s Reach. The Planar Shift (740) rift only describes them as "otherworldly creatures", and the fresco in the Drake's Shrine is described as "countless legions m
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  • ...Occasional fingers of bone reach up from the snowy rubble, marking where creatures have succumbed to the treachery of the course. Nalver lifts his chunk of green ice to the level of his eyes and nods at it ever so slightly. He pulls his hand away, and t
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  • [General] Ycelacie thinks, "The antimagic creatures make this..." [General] Mauss asks, "We need mid-level melee at the docks?"
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