Undead: Difference between revisions
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⚫ | <section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombie roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities. |
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⚫ | |||
⚫ | <section begin=undeadinfo />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from |
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Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of [[Sanctify (330) | Sanctify]] on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5). [[Blessing | Blessed]] combat gear removes these defenses entirely. Most direct damage spells harm them normally. [[Cleric]]s and [[paladin]]s do not require a bless or sanctify to bypass damage resistance if their weapon is a [[holy armament]]. |
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⚫ | |||
⚫ | |||
== Corporeal and Non-Corporeal Undead == |
== Corporeal and Non-Corporeal Undead == |
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These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique. |
These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique. |
||
Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the [[Red Forest]] and its level 68 [[warped tree spirit]]s |
Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the [[Red Forest]] and its level 68 [[warped tree spirit]]s and was further corrected in August 2020 with [[Den of Rot]] that added level 70 [[seething pestilent vision]]s and level 72 [[magna vereri]]. |
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Level ranges will expand beyond The Scatter undead maximum with the level 110 [[lich]] after the release of [[Hinterwilds]] later in 2021/2022. |
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{|class="wikitable sortable" {{prettytable}} |
{|class="wikitable sortable" {{prettytable}} |
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Line 33: | Line 36: | ||
* 31-60 |
* 31-60 |
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* 61-90 |
* 61-90 |
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* 91-100 |
* 91-100 |
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|- |
|- |
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! colspan="2"| [[Open Sea Adventures]] |
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⚫ | |||
| colspan="2"| Enemy ships can spawn as ghost ships, providing like level<br>creatures of those on board the ship to combat. |
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|- |
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! Wehnimer's Landing |
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! [[Temple of Love]] |
! [[Temple of Love]] |
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| |
| |
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*[[Wolfshade]] |
*[[Wolfshade]] (15) |
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*[[Nedum vereri]] |
*[[Nedum vereri]] (18) |
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| 15 - 18 |
| 15 - 18 |
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|- |
|- |
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Line 45: | Line 51: | ||
! [[:Category:Temple of Hope creatures|Temple of Hope: Abbey]] |
! [[:Category:Temple of Hope creatures|Temple of Hope: Abbey]] |
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| |
| |
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*[[Nedum vereri]] |
*[[Nedum vereri]] (18) |
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*[[Arch wight]] |
*[[Arch wight]] (20) |
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| 18 - 20 |
| 18 - 20 |
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|- |
|- |
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Line 52: | Line 58: | ||
! [[:Category:Marshtown creatures|Wooded Plains]] |
! [[:Category:Marshtown creatures|Wooded Plains]] |
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| |
| |
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*[[Wood wight]] |
*[[Wood wight]] (20) |
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*[[Rotting woodsman]] |
*[[Rotting woodsman]] (23) |
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| 20 - 23 |
| 20 - 23 |
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|- |
|- |
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Line 59: | Line 65: | ||
! [[:Category:Danjirland creatures|Potter's Field]] |
! [[:Category:Danjirland creatures|Potter's Field]] |
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| |
| |
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*[[Zombie]] |
*[[Zombie]] (23) |
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*[[Tree spirit]] |
*[[Tree spirit]] (26) |
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| 23 - 26 |
| 23 - 26 |
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|- |
|- |
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Line 66: | Line 72: | ||
! [[Lunule Weald]] |
! [[Lunule Weald]] |
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| |
| |
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*[[Niirsha]] |
*[[Niirsha]] (23) |
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*[[Crazed zombie]] |
*[[Crazed zombie]] (23) |
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*[[Sacristan spirit]] |
*[[Sacristan spirit]] (25) |
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*[[Tree spirit]] |
*[[Tree spirit]] (26) |
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*[[Frenzied monk]] |
*[[Frenzied monk]] (27) |
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| 23 - 27 |
| 23 - 27 |
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|- |
|- |
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Line 76: | Line 82: | ||
! [[Abandoned Farm]] |
! [[Abandoned Farm]] |
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| |
| |
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*[[Zombie]] |
*[[Zombie]] (23) |
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*[[Tree spirit]] |
*[[Tree spirit]] (26) |
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*[[Elder tree spirit]] |
*[[Elder tree spirit]] (30) |
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*[[Rotting farmhand]] |
*[[Rotting farmhand]] (32) |
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*[[Spectral woodsman]] |
*[[Spectral woodsman]] (35) |
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| 23 - 35 |
| 23 - 35 |
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|- |
|- |
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Line 86: | Line 92: | ||
! [[Troll Burial Grounds]] |
! [[Troll Burial Grounds]] |
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| |
| |
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*[[Rock troll zombie]] |
*[[Rock troll zombie]] (34) |
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*[[Troll wraith]] |
*[[Troll wraith]] (35) |
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| 34 - 35 |
| 34 - 35 |
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|- |
|- |
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Line 97: | Line 103: | ||
*[[Spectral lord]] (36) |
*[[Spectral lord]] (36) |
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| 28 - 36 |
| 28 - 36 |
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|- |
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! [[Zul Logoth]] |
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! [[Stormpeak]] |
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| |
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*[[Vapor hound]] (24) |
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⚫ | |||
| 24 - 37 |
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|- |
|- |
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! [[River's Rest]] |
! [[River's Rest]] |
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Line 121: | Line 134: | ||
! [[Black Moor]] |
! [[Black Moor]] |
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| |
| |
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*[[Luminous spectre]] (34) |
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*[[Barghest]] |
*[[Barghest]] (35) |
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⚫ | |||
*[[Spectral black warhorse]] |
*[[Spectral black warhorse]] (35) |
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*[[Greater moor wight]] |
*[[Greater moor wight]] (39) |
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*[[Vourkha]] |
*[[Vourkha]] (39) |
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*[[Baesrukha]] |
*[[Baesrukha]] (42) |
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*[[Greater fetid corpse]] |
*[[Greater fetid corpse]] (42) |
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| 35 - 42 |
| 35 - 42 |
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|- |
|- |
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Line 133: | Line 146: | ||
! [[Shadow Valley]] |
! [[Shadow Valley]] |
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| |
| |
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*[[Ghostly pooka]] |
*[[Ghostly pooka]] (33) |
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*[[Shadow mare]] |
*[[Shadow mare]] (37) |
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*[[Shadow steed]] |
*[[Shadow steed]] (38) |
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*[[Spectral miner]] |
*[[Spectral miner]] (40) |
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*[[Night mare]] |
*[[Night mare]] (43) |
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| 33 - 43 |
| 33 - 43 |
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|- |
|- |
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! [[The Broken Lands]] |
! [[The Broken Lands]] |
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| |
| |
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*[[Lesser vruul]] |
*[[Lesser vruul]] (45) |
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*[[Nightmare steed]] |
*[[Nightmare steed]] (55) |
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*[[Greater vruul]] |
*[[Greater vruul]] (75) |
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| 45 - 75 |
| 45 - 75 |
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|- |
|- |
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! [[Fethayl Bog]] |
! [[Fethayl Bog]] |
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| |
| |
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*[[Bog wight]] |
*[[Bog wight]] (44) |
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*[[Bog spectre]] |
*[[Bog spectre]] (47) |
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*[[Warrior shade]] |
*[[Warrior shade]] (48) |
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| 44 - 48 |
| 44 - 48 |
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|- |
|- |
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! [[Marsh Keep]] |
! [[Marsh Keep]] |
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| |
| |
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*[[Gaunt spectral servant]] |
*[[Gaunt spectral servant]] (44) |
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*[[Rotting chimera]] |
*[[Rotting chimera]] (46) |
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*[[Necrotic snake]] |
*[[Necrotic snake]] (48) |
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*[[Flesh golem]] |
*[[Flesh golem]] (50) |
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| 44 - 50 |
| 44 - 50 |
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|- |
|- |
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! [[Frozen Bramble]] |
! [[Frozen Bramble]] |
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| |
| |
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*[[Writhing icy bush]] |
*[[Writhing icy bush]] (36) |
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*[[Blackened decaying tumbleweed]] |
*[[Blackened decaying tumbleweed]] (39) |
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*[[Writhing frost-glazed vine]] |
*[[Writhing frost-glazed vine]] (40) |
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*[[Dark frosty plant]] |
*[[Dark frosty plant]] (45) |
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*[[Large thorned shrub]] |
*[[Large thorned shrub]] (48) |
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*[[Shriveled icy creeper]] |
*[[Shriveled icy creeper]] (50) |
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| 36 - 50 |
| 36 - 50 |
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|- |
|- |
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! [[Pinefar]] |
! [[Pinefar]] |
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| |
| |
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*[[Frozen corpse]] |
*[[Frozen corpse]] (42) |
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*[[Ice wraith]] |
*[[Ice wraith]] (45) |
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*[[Seeker]] |
*[[Seeker]] (52) |
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| 42 - 52 |
| 42 - 52 |
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|- |
|- |
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![[Darkstone Castle]] |
![[Darkstone Castle]] |
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| |
| |
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*[[Banshee]] |
*[[Banshee]] (50) |
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*[[Nightmare steed]] |
*[[Nightmare steed]] (55) |
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| 50 - 55 |
| 50 - 55 |
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|- |
|- |
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Line 194: | Line 207: | ||
! [[Bonespear Tower]] |
! [[Bonespear Tower]] |
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| |
| |
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*[[ |
*[[Dybbuk]] (48) |
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*[[ |
*[[Waern]] (49) |
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*[[Eidolon]] |
*[[Eidolon]] (55) |
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| 49 - 55 |
| 49 - 55 |
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|- |
|- |
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! [[The Citadel]] |
! [[The Citadel]] |
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| |
| |
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*[[Ethereal mage apprentice]] |
*[[Ethereal mage apprentice]] (54) |
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*[[Decaying Citadel guardsman]] |
*[[Decaying Citadel guardsman]] (56) |
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*[[Rotting Citadel arbalester]] |
*[[Rotting Citadel arbalester]] (58) |
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*[[Putrified Citadel herald]] |
*[[Putrified Citadel herald]] (60) |
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*[[Phantasmal bestial swordsman]] |
*[[Phantasmal bestial swordsman]] (62) |
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| 54 - 62 |
| 54 - 62 |
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|- |
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⚫ | |||
! [[Crawling Shore]] |
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| |
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*[[bony Tenthsworn occultist]] (55) |
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*[[desiccated half-krolvin strigoi]] (56) |
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*[[gaunt feral selkie]] (58) |
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*[[grisly corpse hulk]] (61) |
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| 55 - 61 |
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|- |
|- |
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! Teras Isle |
! Teras Isle |
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! [[Temple of Luukos]] |
! [[Temple of Luukos]] |
||
| |
| |
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*[[Wind wraith]] |
*[[Wind wraith]] (61) |
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*[[Soul golem]] |
*[[Soul golem]] (63) |
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| 61 - 63 |
| 61 - 63 |
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|- |
|- |
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! Ta'Vaalor |
! Ta'Vaalor |
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! [[Red Forest]] |
! [[Red Forest]] |
||
| |
| |
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*[[Warped tree spirit]] |
*[[Warped tree spirit]] (68) |
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| 68 |
| 68 |
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|- |
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! Wehnimer's Landing |
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! [[Red Forest]] |
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| |
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*[[Warped tree spirit]] (68) |
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| 68 |
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|- |
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! Icemule Trace |
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! [[Den of Rot]] |
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| |
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*[[Seething pestilent vision]] (70) |
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*[[Magna vereri]] (72) |
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| 70 - 72 |
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|- |
|- |
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! Ta'Illistim |
! Ta'Illistim |
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! [[Maaghara Tower]] |
! [[Maaghara Tower]] |
||
| |
| |
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*[[Shrickhen]] |
*[[Shrickhen]] (76) |
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| 76 |
| 76 |
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|- |
|- |
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! [[Old Ta'Faendryl]] |
! [[Old Ta'Faendryl]] |
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| |
| |
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*[[Lich qyn'arj]]<br>''night only'' |
*[[Lich qyn'arj]]<br>''night only'' (84) |
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| 84 |
| 84 |
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|- |
|- |
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! colspan="2"| [[The Rift]] |
! colspan="2"| [[The Rift]] |
||
| |
| |
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*[[Naisirc]] |
*[[Naisirc]] (75) |
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*[[Seraceris]] |
*[[Seraceris]] (78) |
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*[[N'ecare]] |
*[[N'ecare]] (87) |
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*[[Lost soul]] |
*[[Lost soul]] (91) |
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*[[Vaespilon]] |
*[[Vaespilon]] (93) |
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*[[Fallen crusader]] |
*[[Fallen crusader]] (97) |
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| 75 - 97 |
| 75 - 97 |
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|- |
|- |
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! Solhaven |
! Solhaven |
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! [[Sanctum of Scales|Sanctum]] |
! [[Sanctum of Scales|Sanctum]] |
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| |
| |
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! [[Ruined Temple | Temple Nelemar]] |
! [[Ruined Temple | Temple Nelemar]] |
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| |
| |
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*[[Spectral triton defender]] |
*[[Spectral triton defender]] (98) |
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*[[Ethereal triton sentry]] |
*[[Ethereal triton sentry]] (103) |
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| 98-103 |
| 98-103 |
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|- |
|- |
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*[[Murky soul siphon]] (106) |
*[[Murky soul siphon]] (106) |
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*[[Lich]] (110) |
*[[Lich]] (110) |
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| 106 - 110 |
| 106 - 110 |
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|- |
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! Icemule Trace |
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! [[Moonsedge]] |
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| |
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*[[cadaverous tatterdemalion ghast]] (102) |
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*[[flickering mist-wreathed banshee]] (104) |
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*[[infernal death knight]] (104) |
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*[[smouldering skeletal dreadsteed]] (104) |
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*[[horned basalt grotesque]] (105) (partial) |
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*[[gaudy phantasmic conjurer]] (109) |
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*[[ashen patrician vampire]] (110) |
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| 102 - 110 |
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|- |
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! The [[Hinterwilds]] |
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! Cold River |
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| |
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*[[withered shadow-cloaked draugr]] (108) |
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*[[eyeless black valravn]] (112) |
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*[[shining winged disir]] (114) |
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| 108 - 114 |
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|} |
|} |
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{{top}} |
{{top}} |
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<section end=undeadinfo /> |
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==See Also== |
==See Also== |
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⚫ | |||
*[[Treatise on the Undead (essay)]] |
*[[Treatise on the Undead (essay)]] |
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[[Category:Undead creatures]] |
Latest revision as of 16:05, 22 December 2023
The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombie roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5). Blessed combat gear removes these defenses entirely. Most direct damage spells harm them normally. Clerics and paladins do not require a bless or sanctify to bypass damage resistance if their weapon is a holy armament.
Many undead are immune or highly resistant to many forms of mind-affecting magic. The Cleric spell Smite/Bane (302) may be more or less effective depending on the cleric's deity.
Corporeal and Non-Corporeal Undead
The corporeal undead generally take damage normally from blessed weapons.
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.
Sheer Fear
- Main article: Sheer fear
Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.
Undead Creatures
These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique.
Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the Red Forest and its level 68 warped tree spirits and was further corrected in August 2020 with Den of Rot that added level 70 seething pestilent visions and level 72 magna vereri.
Level ranges will expand beyond The Scatter undead maximum with the level 110 lich after the release of Hinterwilds later in 2021/2022.