Undead: Difference between revisions

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m (→‎Marsh Keep: tomb trolls are not undead)
(Rewrote overview to be more objective. I think stun/knockdown resistance is not a feature of noncorps but is flagged separately, most just happen to have it.)
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{{Order of Voln navigation}}
{{Order of Voln navigation}}
The '''Undead''' refers to creatures that are brought to life after their death, in a manner that is different from resurrection in that their life is not fully restored. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities, although non-corporeal beings can be forced into a corporeal form by using the sorcerer spell, [[Phase (704)]].
The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.


Undead are immune to physical damage from unblessed weapons, although most spells harm them normally. Certain spells of a spiritual nature may be more or less effective, especially those from the [[Cleric Base]] spell circle (in which case their effectiveness may depend on the alignment of the cleric casting the spells). Generally speaking, [[cleric]]s aligned to [[Lornon]] [[Arkati]] will be less effective against undead, while clerics aligned to [[Liabo]] Arkati will be more effective.
Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The [[Cleric]] spell [[Smite/Bane (302)]] may be more or less effective depending on the cleric's deity.


== Corporeal and Non-Corporeal Undead ==
== Corporeal and Non-Corporeal Undead ==
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) take less damage from most attacks. Having no body, they are immune to bodily [[critical]]s, hence making them immune to instant death, disabling damage, and [[stunned|stuns]]. Generally, characters with spells like [[Bind (214)]] are ideal for hunting this variety of undead, where professions that rely on criticals, such as rogues, will have difficulty. The [[Order of Voln]] has an ability called [[Kai's Smite]] that also draws them into corporeal form temporarily.


The corporeal undead generally take damage normally from blessed weapons, though many are immune or resistant to piercing damage.
The corporeal undead generally take damage normally from blessed weapons.

While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) take less damage from most attacks. Having no body, they use a special non-corporeal [[critical]] table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to [[stun]]s and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell [[Phase (704)]]. The [[Order of Voln]] has an unarmed combat ability called [[Kai's Smite]] that also draws them into corporeal form temporarily, and they can be weakened by [[Symbol of Disruption]].


== Sheer Fear ==
== Sheer Fear ==

Revision as of 15:28, 1 March 2016

Order of Voln - edit
Documentation
Voln, the Great Spirit
The History of the Order of Voln
Mechanics
Favor Undead
Scripts
Voln armor
Symbols
1. Recognition 2. Blessing
3. Thought 4. Diminishment
5. Courage 6. Protection
7. Submission 8. Kai's Strike
9. Holiness 10. Recall
11. Sleep 12. Transcendence
13. Mana 14. Sight
15. Retribution 16. Supremacy
17. Restoration 18. Need
19. Renewal 20. Disruption
21. Kai's Smite 22. Turning
23. Preservation 24. Dreams
25. Return 26. Seeking

The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.

Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The Cleric spell Smite/Bane (302) may be more or less effective depending on the cleric's deity.

Corporeal and Non-Corporeal Undead

The corporeal undead generally take damage normally from blessed weapons.

While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) take less damage from most attacks. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.

Sheer Fear

Main article: Sheer fear

Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.

Undead Creatures

These are some of the many undead creatures in Gemstone IV. While this isn't a complete list it does consist of the majority of known locations and is especially accurate in the higher levels. Starter areas have been excluded as each city tends to have a low level graveyard or crypt areas crawling with undead from levels 1-15 or in the case of a single undead creature that is well represented in other areas, such as the Skeletal giant (33), have been excluded.

A long-standing gap from 64-75 has been pointed out numerous times in development requests. Creatures can generate +/- 5 levels, but it remains a popular request among players and is refered to as the Undead Gap.

Temple of Love

The Abbey

Wooded Plains

Potter's Field

Lunule Weald

Abandoned Farm

Wraithenmist

Castle Varunar

Shadow Valley

Troll Burial Grounds

Black Moor

Miasmal Forest

Marsh Keep

Fethayl Bog

The Broken Lands

Pinefar

Darkstone Castle

Bonespear Tower

The Citadel

Temple of Luukos

Maaghara Tower

Old Ta'Faendryl

The Rift

Temple Nelemar

The Rift - Scatter

See also