Rogue: Difference between revisions
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*[[Shadow Dance]] |
*[[Shadow Dance]] |
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*[[Silent strike]] - A popular choice among assassins. |
*[[Silent strike]] - A popular choice among assassins. |
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*[[Subdue]] |
*[[Subdue]] (Also a Rogue Guild skill) |
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*[[Sucker Punch]] |
*[[Sucker Punch]] |
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*[[Vanish]] |
*[[Vanish]] |
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*[[Slippery Mind]] - ([[Martial Stance]]) |
*[[Slippery Mind]] - ([[Martial Stance]]) |
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*[[Spin Attack]] |
*[[Spin Attack]] |
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*[[Stun Maneuvers]] |
*[[Stun Maneuvers]] (also a Rogue Guild skill) |
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*[[Subdual Strike]] |
*[[Subdual Strike]] |
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*[[Surge of Strength]] |
*[[Surge of Strength]] |
Revision as of 14:59, 29 July 2020
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Striking from the shadows, Rogues are the masters of stealth combat. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at bypassing traps, opening locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.
Training plans
Rogues are expected to train in the following skills:
- Twice per level in the following skills (Often called 2× training):
- A one-handed weapon skill (Edged Weapons, Blunt Weapons or Brawling), Dodging, Ambushing, Perception, and Stalking and Hiding
- Once, alternating twice every other level (or 1.5× training):
- Once per level (or 1× training):
A character that uses Two Weapon Combat or decides to train in Two-handed Weapons is suggested to train more in Dodging to make up for the loss of a shield. It is not recommended to train in Polearm Weapons as a two-handed polearm weapon cannot be used while ambushing. Ranged Weapons is a very viable training path for rogues, however, such a training path would be very different than the one listed above.
Rogue Profession Highlights
The attractiveness of the rogue profession is in their ability to hide and ambush enemies, steal, pick locks, disarm traps, and cast minor spells. They're skilled at combat without magical aid and have a wide variety of Combat Maneuvers and Shield Specializations available. These specialty skills will increase their effectiveness in battle.
In addition, due to their ability to hide, they can avoid most damage in combat by simply keeping unseen. When hunting, many rogues delight in the ability to strike first, stunning, if not killing, their target, thus reducing the possibility of retaliation.
Variety
One of the biggest strengths of the rogue profession is the ability to vary their training paths widely. There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endeavors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof. The low training point costs of many of their skills allows for a minor focus in many of them, or a major focus in a few.
Rogues can excel in the use of every weapon type, with the exception of Polearm Weapons due to the inability to ambush when using a two-handed polearm. Archery is common due to the low costs of training in Ambushing and Perception, two skills that increase attack strength with ranged weapons, thus eliminating much the need to train in Combat Maneuvers. Two Weapon Combat is good for a rogue due to the increased damage potential and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target. Two-Handed Weapons, while a costly skill, makes a rogue quite deadly in the ambush. A character's aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy's death or dismemberment with a severe chunk of health points lost. Brawling, Blunt Weapons, Edged Weapons, and Thrown Weapons can be combined with either Two Weapon Combat or Shield Use, though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it a less popular choice.
Rogue Exclusive Combat Maneuvers
Rogues are the only profession that can train in the following combat maneuvers:
- Cutthroat
- Dust Shroud
- Divert
- Groin Kick
- Predator's Eye - (Martial Stance)
- Shadow Dance
- Silent strike - A popular choice among assassins.
- Subdue (Also a Rogue Guild skill)
- Sucker Punch
- Vanish
Other Combat Maneuvers Available To Rogues
- Armor Spike Focus
- Cheapshots (also a Rogue Guild skill)
- Combat Focus
- Combat Mastery
- Combat Movement
- Combat Toughness
- Coup de Grace
- Crowd Press
- Cunning Defense
- Dirtkick
- Disarm Weapon
- Evade Mastery
- Feint
- Garrote
- Grapple Mastery
- Hamstring
- Kick Mastery
- Multi-Fire
- Precision
- Punch Mastery
- Quickstrike
- Shadow Mastery
- Shield Bash
- Side by Side
- Slippery Mind - (Martial Stance)
- Spin Attack
- Stun Maneuvers (also a Rogue Guild skill)
- Subdual Strike
- Surge of Strength
- Sweep (also a Rogue Guild skill)
- Trip
- Truehand
- Wspec I
- Wspec II
- Wspec III
- Spell Parry
- Unarmed Specialist
- Whirling Dervish - (Martial Stance)
Shield Specializations
Rogues can further enhance their combat effectiveness by training in one or more of the following Shield Specializations. Each rank in the Shield Use skill will garner 1 point toward training in these specializations.
- Deflect the Elements
- Deflection Training
- Deflection Mastery
- Disarming Presence - (Martial Stance)
- Phalanx
- Shield Bash
- Shielded Brawler
- Shield Focus (small)
- Shield Focus (medium)
- Shield Forward
- Shield Mind
- Shield Riposte - (Martial Stance)
- Shield Spike Focus
- Shield Spike Mastery
- Shield Strike
- Shield Strike Mastery
- Shield Swiftness
- Spell Block
- Steady Shield
Armor Specializations
The following armor specializations are available to rogues:
Rogue Statistic Growth Rates
For more information see the page on statistic growth rates.
Profession | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|---|
Rogue | 25 | 20 | 25 | 30 | 20 | 15 | 20 | 25 | 10 | 15 |
Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.
Resources
- Rogue Guild
- Combat Maneuvers
- Shield Specializations
- Rogue Guild, on Play.net
Officials Folders
- Main folder
- Announcements
- Developer's Corner
- Banter
- Guild Discussions
- Lock Mastery
- So You Want to be a Rogue?
- Roleplaying a Rogue
- General Discussion
- Hunting Strategies
- Pickpocketing
- Locksmithing and Traps
- Great Ambushes
Guides
- A beginner's guide to playing a rogue (work-in-progress)
- Starchitin's rogue sniper guide
Rogue Profession - edit |
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Spell Circles: Minor Spiritual Spells | Minor Elemental Spells |
Professional Highlights: Rogue Guild | Combat Maneuvers | Locksmithing | Hiding & Ambushing |
Popular Archetypes: Locksmith | Archer | Magical Rogue | Combat Specialist |
Profession - edit |
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Squares: Rogue | Warrior | Monk |
Semis: Bard | Paladin | Ranger |
Pures: Cleric | Empath | Sorcerer | Wizard |