Undead: Difference between revisions
(Rewrote overview to be more objective. I think stun/knockdown resistance is not a feature of noncorps but is flagged separately, most just happen to have it.) |
(→Corporeal and Non-Corporeal Undead: non-corp don't actually take less damage in the HP sense) |
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The corporeal undead generally take damage normally from blessed weapons. |
The corporeal undead generally take damage normally from blessed weapons. |
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While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) |
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal [[critical]] table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to [[stun]]s and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell [[Phase (704)]]. The [[Order of Voln]] has an unarmed combat ability called [[Kai's Smite]] that also draws them into corporeal form temporarily, and they can be weakened by [[Symbol of Disruption]]. |
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== Sheer Fear == |
== Sheer Fear == |
Revision as of 18:19, 1 March 2016
Order of Voln - edit | ||||
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Documentation | ||||
Voln, the Great Spirit | ||||
The History of the Order of Voln | ||||
Mechanics | ||||
Favor | Undead | |||
Scripts | ||||
Voln armor | ||||
Symbols | ||||
1. | Recognition | 2. | Blessing | |
3. | Thought | 4. | Diminishment | |
5. | Courage | 6. | Protection | |
7. | Submission | 8. | Kai's Strike | |
9. | Holiness | 10. | Recall | |
11. | Sleep | 12. | Transcendence | |
13. | Mana | 14. | Sight | |
15. | Retribution | 16. | Supremacy | |
17. | Restoration | 18. | Need | |
19. | Renewal | 20. | Disruption | |
21. | Kai's Smite | 22. | Turning | |
23. | Preservation | 24. | Dreams | |
25. | Return | 26. | Seeking |
The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.
Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The Cleric spell Smite/Bane (302) may be more or less effective depending on the cleric's deity.
Corporeal and Non-Corporeal Undead
The corporeal undead generally take damage normally from blessed weapons.
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.
Sheer Fear
- Main article: Sheer fear
Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.
Undead Creatures
These are some of the many undead creatures in Gemstone IV. While this isn't a complete list it does consist of the majority of known locations and is especially accurate in the higher levels. Starter areas have been excluded as each city tends to have a low level graveyard or crypt areas crawling with undead from levels 1-15 or in the case of a single undead creature that is well represented in other areas, such as the Skeletal giant (33), have been excluded.
A long-standing gap from 64-75 has been pointed out numerous times in development requests. Creatures can generate +/- 5 levels, but it remains a popular request among players and is refered to as the Undead Gap.
Temple of Love
- Wolfshade (15)
- Nedum vereri (18)
The Abbey
- Nedum vereri (18)
- Arch wight (20)
Wooded Plains
- Wood wight (20)
- Rotting woodsman (23)
Potter's Field
- Zombie (23)
- Tree spirit (26)
Lunule Weald
- Niirsha (23)
- Crazed zombie (23)
- Sacristan spirit(25)
- Tree spirit (26)
- Frenzied monk (27)
Abandoned Farm
- Zombie (23)
- Tree spirit (26)
- Elder tree spirit (30)
- Rotting farmhand (32)
- Spectral woodsman (35)
Wraithenmist
- Darken (28)
- Ghostly mara (32)
- Spectral lord (36)
Castle Varunar
- Spectral monk (25)
- Rotting corpse (32)
- Skeletal warhorse (37)
- Skeletal lord (41)
- Phantasma (42)
Shadow Valley
- Ghostly pooka (33)
- Shadow mare (37)
- Shadow steed (38)
- Spectral miner (40)
- Night mare (43)
Troll Burial Grounds
- Rock troll zombie (34)
- Troll wraith (35)
Black Moor
- Barghest (35)
- Luminous spectre (35)
- Spectral black warhorse (35)
- Greater moor wight (39)
- Vourkha (39)
- Baesrukha (42)
- Greater fetid corpse (42)
Miasmal Forest
- Skeletal soldier (34)
- Spectral black warhorse (35)
- Lesser moor wight (37)
- Greater moor wight (39)
- Bog wraith (41)
Marsh Keep
- Gaunt spectral servant (44)
- Rotting chimera (46)
- Necrotic snake (48)
- Flesh golem (50)
Fethayl Bog
- Bog wight (44)
- Bog spectre (47)
- Warrior shade (48)
The Broken Lands
- Lesser vruul (45)
- Nightmare steed (55) *rare*
- Greater vruul (75) *rare*
Pinefar
- Frozen corpse (42)
- Ice wraith (45)
- Seeker (52)
Darkstone Castle
- Banshee (50)
- Nightmare steed (55)
Bonespear Tower
The Citadel
- Ethereal mage apprentice (54)
- Decaying Citadel guardsman (56)
- Rotting Citadel arbalester (58)
- Putrified Citadel herald (60)
- Phantasmal bestial swordsman (62)
Temple of Luukos
- Wind wraith (61)
- Soul golem (63)
Maaghara Tower
- Shrickhen (76)
Old Ta'Faendryl
- Lich qyn'arj (84) *night only*
The Rift
Temple Nelemar
- Spectral triton defender (98)
- Ethereal triton sentry (103)
The Rift - Scatter
- Murky soul siphon (106)
- Lich (110)