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{{Profession
{{profession |
| [[File:Small_barbwar.jpg]]
type = [[Square]] |
| type = [[Square]]
circles = [[Minor Elemental]], [[Minor Spiritual]]|
prime = [[Constitution]], [[Strength]]|
| circles = [[Minor Spiritual]]<br />[[Minor Elemental]]
mana = [[Aura]], [[Wisdom]]
| prime = [[Constitution]], [[Strength]]
| mana = [[Aura]], [[Wisdom]]
| TWCcost = 2 / 2 | TWCranks = 2
| TWCcost = 2 / 2 | TWCranks = 2
| AUcost = 2 / 0 | AUranks = 3
| AUcost = 2 / 0 | AUranks = 3
Line 17: Line 18:
| AMBcost = 3 / 4 | AMBranks = 2
| AMBcost = 3 / 4 | AMBranks = 2
| MOCcost = 4 / 3 | MOCranks = 2
| MOCcost = 4 / 3 | MOCranks = 2
| PFcost = 2 / 0 | PFranks = 2
| PFcost = 2 / 0 | PFranks = 3
| DODcost = 4 / 2 | DODranks = 3
| DODcost = 4 / 2 | DODranks = 3
| SRcost = 0 / 120 | SRranks = 1
| SRcost = 0 / 120 | SRranks = 1
| AScost = 0 / 7 | ASranks = 1
| AScost = 0 / 7 | ASranks = 1
| MIUcost = 0 / 8 | MIUranks = 1
| MIUcost = 0 / 8 | MIUranks = 1
| SAcost = 5 / 25 | SAranks = 1
| SAcost = 4 / 8 | SAranks = 1
| HPcost = 0 / 10 | HPranks = 1
| HPcost = 0 / 10 | HPranks = 1
| EMCcost = 0 / 10 | EMCranks = 1
| EMCcost = 0 / 10 | EMCranks = 1
Line 39: Line 40:
| SWIcost = 2 / 0 | SWIranks = 2
| SWIcost = 2 / 0 | SWIranks = 2
| FAcost = 1 / 2 | FAranks = 2
| FAcost = 1 / 2 | FAranks = 2
| TRAcost = 0 / 4 | TRAranks = 2
| TRAcost = 0 / 3 | TRAranks = 2
| PPcost = 2 / 3 | PPranks = 1
| PPcost = 2 / 3 | PPranks = 1
}}
}}
The quintessential fighting class, '''Warriors''' focus on arms and combat. Due to this specialization, Warriors can learn a variety of weapon skills and wear heavier armors more easily than any other class.


Less skilled in maneuvering and manipulating tools than [[Rogue]]s, Warriors prefer to rely on strength, steel and the persuasive power of the edge of a blade. Devoting the majority of their lives to physical combat, Warriors find great difficulty in learning spells and operating certain types of magical devices.
'''Warriors''' are the most physical and direct of professions in [[Elanthia]]. They've very little magical skills, normally, relying on heavy armor and big weapons. Warriors are capable of specializing in any weapon type easily, but most tend to prefer the use of [[Two-Handed Weapons]] or [[Polearm Weapons]] due to the high [[damage factor]]s of these weapons, or, in the case of the [[claidhmore]], has special properties that make them particularily deadly in combat.<ref>Profession list, [http://www.play.net/gs4/info/professions/warriors.asp Play.net]</ref>


== Professional Highlights ==
Warriors have access to [[Combat Maneuvers]] that no other profession has available such as [[Weapon Bonding]] and [[Berserk]]. These two [[Combat Maneuvers]] (or [[guild skill]], in the case of Berserk) are highly useful to a warrior of nearly any training path and is highly recommended to invest in.


Warriors have access to a wide selection of '''[[Combat Maneuvers]]''' and '''[[Shield Specialization]]s''', both active and passive, that no other profession has available, notably '''[[Weapon Bonding]]''', as well as '''[[Armor Specialization]]s''' for additional support. Elite warriors of 15th level or higher may join the '''[[Warrior Guild]]''', where they can master abilities like '''[[Berserk]]''' (which is alternatively available as a combat maneuver, but is more effective when mastered as a guild skill).
Due to physically oriented training plans that most possess, Warrior are the most likely profession to achieve damage reduction, or [[redux]]. This, in tandem with their ease in equiping heavy armors, allows them to take much more punishment than the other professions in the game.

Due to physically oriented training plans that most possess, Warriors are the most likely profession to achieve damage reduction, or '''[[Redux]]'''. This, in tandem with their ease in equipping heavy armors, allows them to take much more punishment than the other professions in the game.

While Warriors find it very difficult to learn magic, they can easily train in multiple weapon types to take advantage of the '''[[Martial Mastery]]''' passive ability. Being trained in multiple weapons also allows them to choose the ideal weapon for each situation, whether it be defensive loadouts with shields, heavy-hitting polearms, or the fearsome [[claidhmore]].

Warriors who are trained in armor use and specific weapon types can {{boldmono|[[ASSESS]]}} those armaments to determine the exact amount of weighting/padding/sighting.


== Combat Maneuvers List ==
== Combat Maneuvers List ==
Warriors also have the ability to train in the following [[combat maneuvers]]:
Warriors have the ability to train in the following [[combat maneuvers]]:


===Warrior Exclusive Maneuvers===
* [[Block Mastery]]
* [[Mighty Blow]]
* [[Sunder Shield]]
* [[Weapon Bonding]]
* [[Berserk]] (Available through Guild)
* [[Tackle]] (Available through Guild)

===Other Options===
* [[Armor Spike Focus]]
* [[Bearhug]]
* [[Bearhug]]
* [[Berserk]] (Warrior exclusive/Achievable through the Guild)
* [[Block Mastery]] (Warrior exclusive)
* [[Bull Rush]]
* [[Bull Rush]]
* [[Charge]]
* [[Charge (combat maneuver)|Charge]]
* [[Combat Movement]]
* [[Combat Focus]]
* [[Combat Focus]]
* [[Combat Mastery]] (Achievable through the Guild)
* [[Combat Mastery]] (Achievable through the Guild)
* [[Combat Mobility]]
* [[Combat Mobility]]
* [[Combat Movement]]
* [[Combat Toughness]]
* [[Combat Toughness]]
* [[Coup de Grace]]
* [[Coup de Grace]]
* [[Crowd Press]]
* [[Crowd Press]]
* [[Cunning Defense]]
* [[Dirtkick]]
* [[Dirtkick]]
* [[Disarm Weapon]] (Achievable through the Guild)
* [[Disarm Weapon]] (Achievable through the Guild)
* [[Dislodge]]
* [[Evade Mastery]]
* [[Feint]] (Achievable through the Guild)
* [[Feint]] (Achievable through the Guild)
* [[Grapple Mastery]]
* [[Hamstring]]
* [[Hamstring]]
* [[Headbutt]]
* [[Haymaker]] (Warrior exclusive)
* [[Headbutt]]
* [[Kick Mastery]]
* [[Kroderine Soul]]
* [[Mighty Blow]] (Warrior exclusive)
* [[Multi-Fire]]
* [[Multi-Fire]]
* [[Parry Mastery]] (Warrior exclusive)
* [[Precision]]
* [[Precision]]
* [[Punch Mastery]]
* [[Quickstrike]]
* [[Quickstrike]]
* [[Shield Bash]]
* [[Shield Bash]]
Line 79: Line 99:
* [[Side by Side]]
* [[Side by Side]]
* [[Specialization]]
* [[Specialization]]
* [[Spell Cleaving]]
* [[Spell Parry]]
* [[Spin Attack]] (Achievable through the Guild)
* [[Spin Attack]] (Achievable through the Guild)
* [[Staggering Blow]] (Warrior exclusive)
* [[Stun Maneuvers]]
* [[Stun Maneuvers]]
* [[Subdual Strike]]
* [[Subdual Strike]]
* [[Sunder Shield]] (Warrior exclusive)
* [[Surge of Strength]]
* [[Surge of Strength]]
* [[Tainted Bond]]
* [[Tackle]] (Warrior exclusive/Achievable through the Guild)
* [[Trip]]
* [[Trip]]
* [[Truehand]]
* [[True Strike]]
* [[Unarmed Specialist]]
* [[Twin Hammerfists]] (Warrior exclusive)

* [[Weapon Bonding]] (Warrior exclusive)
===[[Martial Stance]]s===
*[[Disarming Presence]]
*[[Executioner's Stance]]
*[[Griffin's Voice]]
*[[Shield Riposte]]
*[[Stance of the Mongoose]]
*[[Striking Asp Stance]]
*[[Tortoise Stance]]
*[[Whirling Dervish]]
{{top}}

== Armor Specialization ==
Warriors have the most choices for [[Armor Specialization|Armor Specializations]], and are the only class that can add Damage Resistance to [[Armor|armor]] through their specializations. The three Damage Specializations require [[Specialized armor fitting|specialized armor fittings]] from the Warrior Guild. All of the following Armor Specializations are Warrior exclusive:

* [[Crush Protection]]
* [[Slash Protection]]
* [[Puncture Protection]]
* [[Armor Support]]
* [[Armor Reinforcement]]
* [[Light Armor Mastery]]
{{top}}

==Shield Specializations==
Warriors have the following list of [[Shield Use|Shield Specializations]] available.

*[[Adamantine Bulwark]]
*[[Block the Elements]]
*[[Deflect the Elements]]
*[[Deflection Training]]
*[[Deflection Mastery]]
*[[Disarming Presence]]
*[[Guard Mastery]]
*[[Phalanx]]
*[[Prop Up]]
*[[Protective Wall]]
*[[Shield Bash]]
*[[Shielded Brawler]]
*[[Shield Charge]]
*[[Shield Focus]] (small)
*[[Shield Focus]] (medium)
*[[Shield Focus]] (large)
*[[Shield Focus]] (tower)
*[[Shield Forward]]
*[[Shield Mind]]
*[[Shield Pin]]
*[[Shield Push]]
*[[Shield Riposte]]
*[[Shield Spike Focus]]
*[[Shield Spike Mastery]]
*[[Shield Strike]]
*[[Shield Strike Mastery]]
*[[Shield Swiftness]]
*[[Shield Trample]]
*[[Shield Trample Mastery]]
*[[Spell Block]]
*[[Steady Shield]]
*[[Steely Resolve]]
*[[Tortoise Stance]]
{{top}}


== Guild Skills ==
== Guild Skills ==
Additionally, the [[Warrior Guild]] allows training in six additional skills.
Additionally, the [[Warrior Guild]] allows training in six skills. They are:


* [[Disarm Weapon]]
* [[Berserk]]
* [[Warrior Tricks]]
* [[Tackle]]
* [[War Cries]]
* [[Batter Barriers]]

War Cries and Batter Barriers are entirely unique to the guild, as are many of the less-mechanically-useful skills learned in Warrior Tricks. Choosing to train a guild skill is a tradeoff, as mastering a guild skill takes a significant time investment, and the warrior must remain active in the guild to use it. Once mastered, though, a master is more proficient than a character with all 5 ranks from the Combat Maneuver List would be, and has not used any Combat Maneuver Points.
{{top}}

== Guard and Protect ==

Warriors have access to the unique combat verbs: {{boldmono|[[GUARD (verb)|GUARD]]}} and {{boldmono|[[PROTECT (verb)|PROTECT]]}}. These skills can be used to help defend another player or a non-player character. In either case, the warrior takes a position to defend the charge from an incoming attack, looking to either guard with a shield or protect with a parried weapon. A warrior must choose to either guard or protect only a single target, and each target may only have one guard and one protector.

{{boldmono|GUARD}} uses the block system ([[shield]]s) and {{boldmono|PROTECT}} the parry system ([[weapon]]s). In each case, the warrior has a chance to stop the incoming attack with 50% his or her normal ability. When guarding or protecting, the warrior suffers a 25% penalty to his or her own ability to block or parry incoming attacks. Guarding and protecting have no effect on DS for the warrior or the defended target.<ref>Release Announcement, [http://www.play.net/gs4/events/event.asp?fid=1040&ID=16510&release=Y Play.net]</ref>

It is worth noting that if two warriors with approximately the same defensive skills guard and/or protect each other, they each receive a net increase in their defensive ability.

Training in [[Guard Mastery]], a [[Shield Specialization]], can increase the chances a warrior has to block for their charge and remove the penalty to their own defenses. There is no equivalent skill to improve {{boldmono|PROTECT}}.

===GUARD (verb)===
'''Help guard:'''
<pre{{log2}}>
Usage:
GUARD {target} - Use your blocking skill to attempt to block attacks made against another.
</pre>

===PROTECT (verb)===
'''Help protect:'''
<pre{{log2}}>
Usage:
PROTECT {target} - Use your parrying skill to attempt to parry attacks made against another.
</pre>

Both verbs give the following message when used by a non-warrior:
'''Guard/Protect person:'''<br>
<pre{{log2}}>
You mill about, but really don't have a clue what to do.

Person mills about with an uncertain look on her face.
</pre>

Both abilities can be ended using the {{boldmono|[[STOP]]}} verb (e.g. {{mono|STOP GUARD}}).
{{top}}

==Warrior Statistic Growth Rates==

For more information see the page on [[Statistic growth rate | statistic growth rates]].

{| {{prettytable}}
|+ '''Warrior Stat Growth Rates'''
|-
! width=80px | ''Profession''
! width=80px | [[Strength]] || width=80px | [[Constitution]] || width=80px | [[Dexterity]] || width=80px | [[Agility]] || width=80px | [[Discipline]]
! width=80px | [[Aura]] || width=80px | [[Logic]] || width=80px | [[Intuition]] || width=80px | [[Wisdom]] || width=80px | [[Influence]]
|- align = center
| '''Warrior''' ||30||25||25||25||20||15||10||20||15||20
|}
''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.''
{{top}}
== References ==
== References ==
<references/>
<references/>
==Resources==


*[[ASSESS (verb)/saved posts]]
=====Officials Folders=====
*[http://forums.play.net/forums/GemStone%20IV/Professions/Warrior/view Warriors Profession folder]

=====Guides=====
*[[A beginner's guide to playing a warrior]] (work-in-progress)

{{Warrior}}
{{Professions}}
{{Professions}}

[[Category:Professions]][[Category:Warrior]]
[[Category:Professions]]
[[Category:Warrior| ]]

Latest revision as of 15:00, 25 May 2023

Warrior
Small barbwar.jpg
Type Square
Spell Circles Minor Spiritual
Minor Elemental
Prime Requisites Constitution, Strength
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2 / 2 2
Armor Use 2 / 0 3
Shield Use 2 / 0 3
Combat Maneuvers 4 / 3 2
Edged Weapons 2 / 1 2
Blunt Weapons 2 / 1 2
Two-Handed Weapons 3 / 1 2
Ranged Weapons 2 / 1 2
Thrown Weapons 2 / 1 2
Polearm Weapons 3 / 1 2
Brawling 2 / 1 2
Ambush 3 / 4 2
Multi Opponent Combat 4 / 3 2
Physical Fitness 2 / 0 3
Dodging 4 / 2 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0 / 7 1
Magic Item Use 0 / 8 1
Spell Aiming 4 / 8 1
Harness Power 0 / 10 1
Elemental Mana Control 0 / 10 1
Mental Mana Control 0 / 15 1
Spirit Mana Control 0 / 10 1
Spell Research 0 / 120 1
Elemental Lore 0 / 15 1
Spiritual Lore 0 / 15 1
Sorcerous Lore 0 / 30 1
Mental Lore 0 / 40 1
General Skills
Skill Cost Ranks
Survival 1 / 3 2
Disarming Traps 2 / 4 2
Picking Locks 2 / 3 2
Stalking and Hiding 3 / 2 2
Perception 0 / 3 2
Climbing 3 / 0 2
Swimming 2 / 0 2
First Aid 1 / 2 2
Trading 0 / 3 2
Pickpocketing 2 / 3 1

The quintessential fighting class, Warriors focus on arms and combat. Due to this specialization, Warriors can learn a variety of weapon skills and wear heavier armors more easily than any other class.

Less skilled in maneuvering and manipulating tools than Rogues, Warriors prefer to rely on strength, steel and the persuasive power of the edge of a blade. Devoting the majority of their lives to physical combat, Warriors find great difficulty in learning spells and operating certain types of magical devices.

Professional Highlights

Warriors have access to a wide selection of Combat Maneuvers and Shield Specializations, both active and passive, that no other profession has available, notably Weapon Bonding, as well as Armor Specializations for additional support. Elite warriors of 15th level or higher may join the Warrior Guild, where they can master abilities like Berserk (which is alternatively available as a combat maneuver, but is more effective when mastered as a guild skill).

Due to physically oriented training plans that most possess, Warriors are the most likely profession to achieve damage reduction, or Redux. This, in tandem with their ease in equipping heavy armors, allows them to take much more punishment than the other professions in the game.

While Warriors find it very difficult to learn magic, they can easily train in multiple weapon types to take advantage of the Martial Mastery passive ability. Being trained in multiple weapons also allows them to choose the ideal weapon for each situation, whether it be defensive loadouts with shields, heavy-hitting polearms, or the fearsome claidhmore.

Warriors who are trained in armor use and specific weapon types can ASSESS those armaments to determine the exact amount of weighting/padding/sighting.

Combat Maneuvers List

Warriors have the ability to train in the following combat maneuvers:

Warrior Exclusive Maneuvers

Other Options

Martial Stances

Return to the top of this page.

Armor Specialization

Warriors have the most choices for Armor Specializations, and are the only class that can add Damage Resistance to armor through their specializations. The three Damage Specializations require specialized armor fittings from the Warrior Guild. All of the following Armor Specializations are Warrior exclusive:

Return to the top of this page.

Shield Specializations

Warriors have the following list of Shield Specializations available.

Return to the top of this page.

Guild Skills

Additionally, the Warrior Guild allows training in six skills. They are:

War Cries and Batter Barriers are entirely unique to the guild, as are many of the less-mechanically-useful skills learned in Warrior Tricks. Choosing to train a guild skill is a tradeoff, as mastering a guild skill takes a significant time investment, and the warrior must remain active in the guild to use it. Once mastered, though, a master is more proficient than a character with all 5 ranks from the Combat Maneuver List would be, and has not used any Combat Maneuver Points.

Return to the top of this page.

Guard and Protect

Warriors have access to the unique combat verbs: GUARD and PROTECT. These skills can be used to help defend another player or a non-player character. In either case, the warrior takes a position to defend the charge from an incoming attack, looking to either guard with a shield or protect with a parried weapon. A warrior must choose to either guard or protect only a single target, and each target may only have one guard and one protector.

GUARD uses the block system (shields) and PROTECT the parry system (weapons). In each case, the warrior has a chance to stop the incoming attack with 50% his or her normal ability. When guarding or protecting, the warrior suffers a 25% penalty to his or her own ability to block or parry incoming attacks. Guarding and protecting have no effect on DS for the warrior or the defended target.[1]

It is worth noting that if two warriors with approximately the same defensive skills guard and/or protect each other, they each receive a net increase in their defensive ability.

Training in Guard Mastery, a Shield Specialization, can increase the chances a warrior has to block for their charge and remove the penalty to their own defenses. There is no equivalent skill to improve PROTECT.

GUARD (verb)

Help guard:

Usage:
  GUARD {target} - Use your blocking skill to attempt to block attacks made against another.

PROTECT (verb)

Help protect:

Usage:
  PROTECT {target} - Use your parrying skill to attempt to parry attacks made against another.

Both verbs give the following message when used by a non-warrior: Guard/Protect person:

You mill about, but really don't have a clue what to do.

Person mills about with an uncertain look on her face.

Both abilities can be ended using the STOP verb (e.g. STOP GUARD).

Return to the top of this page.

Warrior Statistic Growth Rates

For more information see the page on statistic growth rates.

Warrior Stat Growth Rates
Profession Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Warrior 30 25 25 25 20 15 10 20 15 20

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.

Return to the top of this page.

References

  1. Release Announcement, Play.net

Resources

Officials Folders
Guides
Warrior Profession - edit
Spell Circles:
Professional Highlights:
Popular Archetypes:
  • Sword & Board
  • Claidhmore & Maul
  • Lancer
  • Brawler


Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard