Undead
Order of Voln - edit | ||||
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Documentation | ||||
Voln, the Great Spirit | ||||
The History of the Order of Voln | ||||
Mechanics | ||||
Favor | Undead | |||
Scripts | ||||
Voln armor | ||||
Symbols | ||||
1. | Recognition | 2. | Blessing | |
3. | Thought | 4. | Diminishment | |
5. | Courage | 6. | Protection | |
7. | Submission | 8. | Kai's Strike | |
9. | Holiness | 10. | Recall | |
11. | Sleep | 12. | Transcendence | |
13. | Mana | 14. | Sight | |
15. | Retribution | 16. | Supremacy | |
17. | Restoration | 18. | Need | |
19. | Renewal | 20. | Disruption | |
21. | Kai's Smite | 22. | Turning | |
23. | Preservation | 24. | Dreams | |
25. | Return | 26. | Seeking |
The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.
Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The Cleric spell Smite/Bane (302) may be more or less effective depending on the cleric's deity.
Corporeal and Non-Corporeal Undead
The corporeal undead generally take damage normally from blessed weapons.
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.
Sheer Fear
- Main article: Sheer fear
Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.
Undead Creatures
These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique.
Undead Gap (Fixed)
Until recently, no base level undead creatures existed between the levels of 64 and 75, ever. The "Undead Gap" ended with the release of the July 2016 opening area of the Red Forest and its level 68 warped tree spirits.
Reim Reim
Four portal zones consisting of undead in level ranges, 1. 1-30 2. 31-60 3. 61-90 and 4. 91-100 and accessible for 2 hours per entry.
Temple of Love
- Wolfshade (15)
- Nedum vereri (18)
The Abbey
- Nedum vereri (18)
- Arch wight (20)
Wooded Plains
- Wood wight (20)
- Rotting woodsman (23)
Potter's Field
- Zombie (23)
- Tree spirit (26)
Lunule Weald
- Niirsha (23)
- Crazed zombie (23)
- Sacristan spirit(25)
- Tree spirit (26)
- Frenzied monk (27)
Abandoned Farm
- Zombie (23)
- Tree spirit (26)
- Elder tree spirit (30)
- Rotting farmhand (32)
- Spectral woodsman (35)
Troll Burial Grounds
- Rock troll zombie (34)
- Troll wraith (35)
Wraithenmist
- Darken (28)
- Ghostly mara (32)
- Spectral lord (36)
Miasmal Forest
- Skeletal soldier (34)
- Spectral black warhorse (35)
- Lesser moor wight (37)
- Greater moor wight (39)
- Bog wraith (41)
Castle Varunar
- Spectral monk (25)
- Rotting corpse (32)
- Skeletal warhorse (37)
- Skeletal lord (41)
- Phantasma (42)
Black Moor
- Barghest (35)
- Luminous spectre (35)
- Spectral black warhorse (35)
- Greater moor wight (39)
- Vourkha (39)
- Baesrukha (42)
- Greater fetid corpse (42)
Shadow Valley
- Ghostly pooka (33)
- Shadow mare (37)
- Shadow steed (38)
- Spectral miner (40)
- Night mare (43)
The Broken Lands
- Lesser vruul (45)
- Nightmare steed (55) *rare*
- Greater vruul (75) *rare*
Fethayl Bog
- Bog wight (44)
- Bog spectre (47)
- Warrior shade (48)
Marsh Keep
- Gaunt spectral servant (44)
- Rotting chimera (46)
- Necrotic snake (48)
- Flesh golem (50)
Frozen Bramble
- Writhing icy bush (36)
- Blackened decaying tumbleweed (39)
- Writhing frost-glazed vine (40)
- Dark frosty plant (45)
- Large thorned shrub (48)
- Shriveled icy creeper (50)
Pinefar
- Frozen corpse (42)
- Ice wraith (45)
- Seeker (52)
Darkstone Castle
- Banshee (50)
- Nightmare steed (55)
Bonespear Tower
The Citadel
- Ethereal mage apprentice (54)
- Decaying Citadel guardsman (56)
- Rotting Citadel arbalester (58)
- Putrified Citadel herald (60)
- Phantasmal bestial swordsman (62)
Temple of Luukos
- Wind wraith (61)
- Soul golem (63)
Red Forest
- Warped tree spirit (68)
Maaghara Tower
- Shrickhen (76)
Old Ta'Faendryl
- Lich qyn'arj (84) *night only*
The Rift
Sanctum
- Shambling lurk (97)
- Patchwork flesh monstrosity (98)
Temple Nelemar
- Spectral triton defender (98)
- Ethereal triton sentry (103)
The Rift - Scatter
- Murky soul siphon (106)
- Lich (110)