Co-operative Houses of Elanthia: Difference between revisions

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<div class="alert alert-info"><center>'''[https://sites.google.com/site/gs4che/ Official information available on the CHE website maintained by GM Elidi]</center></div>
<div class="alert alert-info"><center>'''Click here for the [[CHE Officer Guide | The Official CHE Officer Guide]]</center></div>
{{TOCright}}
{{TOCright}}
[[File:Che.jpg|450px|center]]<br>
[[File:Che.jpg|450px|center]]<br>
The '''Co-operative Houses of Elanthia''' (also known as '''CHE''') is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord Ruthiford Pennington. In 5115, Lord Ruthiford commissioned the building of [[Ebonstone Manor]] in [[Wehnimer's Landing]] to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of [[Helden Hall]].
The '''Co-operative Houses of Elanthia''' (also known as '''CHE''') is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord [[Ruthiford Pennington]]. In 5115, Lord Ruthiford commissioned the building of [[Ebonstone Manor]] in [[Wehnimer's Landing]] to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of [[Helden Hall]].


The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.
The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.
Line 8: Line 8:
Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing [[player character]]s given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing [[GameMaster]] for things like [[raffle]] tables, structure additions, and extra event messaging.
Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing [[player character]]s given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing [[GameMaster]] for things like [[raffle]] tables, structure additions, and extra event messaging.


In addition, characters who join a house will have their [[locker]](s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta'Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]].
In addition, characters who join a house will have their [[locker]](s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta'Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]].


Also, characters who join a house will be able to engrave the house Coat of Arms on their shield at Wehnimer's Landing's [[Engraver's Shop]].
==Joining==
Each House sets its own induction schedule, membership requirements and joining fees. [[F2P]] accounts may not join a House.

==Clerk Locations==
{| {{prettytable}}
|- bgcolor=lightblue
!Town||Location||Lich Room
|-
|[[Wehnimer's Landing]]||[[Ebonstone Manor]]||#25865
|-
|[[Wehnimer's Landing]]||[[Moot Hall]]||#7978
|-
|[[Kharam Dzu]]|| [[Borthuum Company Store]]||#1896
|-
|[[Icemule Trace]]||[[Clovertooth Hall]]||#18246
|-
|[[Mist Harbor]]||[[Hale Hall]]||#19414
|-
|[[River's Rest]]||[[Purser's Office]]||#18895
|-
|[[Solhaven]]|| [[Town Hall]]||#26179
|-
|[[Ta'Illistim]]||[[Lost Home]]||
|-
|[[Ta'Vaalor]]||[[Wyvern Keep]]||#26044
|-
|[[Zul Logoth]]||[[Municipal Building]]||
|}


==Members of the CHE==
==Members of the CHE==
{| class="wikitable sortable"
{| {{prettytable}}
|- bgcolor=lightblue
|-bgcolor="lightblue"
!Name||Main Location||Lich Room Entry
!Name||Main Location||Lich Room Entry
|-
|-
Line 78: Line 51:
|[[Willow Hall]] || Wehnimer's Landing || 13037
|[[Willow Hall]] || Wehnimer's Landing || 13037
|}
|}

==Joining==
Each House sets its own induction schedule, membership requirements and joining fees. [[F2P]] accounts may not join a House.


==Resigning==
==Resigning==
Members can resign from their current House in the presence of a House clerk using the RESIGN command. Once resigned, you will no longer be a member of a House, and thus will no longer have the associated benefits (House access, increased locker size). There is no waiting period between leaving one House and joining another.
Members can resign from their current House in the presence of a [[Co-operative_Houses_of_Elanthia#House_Clerk_Locations|House clerk]] using the {{boldmono|RESIGN}} command. Once resigned, a character will no longer be a member of a House, and thus will no longer have the associated benefits (House access, increased locker size). There is no waiting period between leaving one House and joining another.

==House Clerk Locations==
{| {{prettytable}}
|- bgcolor=lightblue
!Town||Location||Lich Room
|-
|[[Wehnimer's Landing]]||[[Ebonstone Manor]]||#25865
|-
|[[Wehnimer's Landing]]||[[Moot Hall|Moot Hall (upstairs)]]||#7978
|-
|[[Kharam Dzu|Kharam Dzu (Teras Isle)]]|| [[Borthuum Company Store]]||#1896
|-
|[[Icemule Trace]]||[[Clovertooth Hall]]||#18246
|-
|[[Mist Harbor]]||[[Hale Hall]]||#16307
|-
|[[River's Rest]]||[[Purser's Office]]||#18895
|-
|[[Solhaven]]|| [[Solhaven Town Hall]]||#26179
|-
|[[Ta'Illistim]]||[[Lost Home]]||#13259
|-
|[[Ta'Vaalor]]||[[Wyvern Keep]]||#26044
|-
|[[Zul Logoth]]||[[Municipal Building]]||#16905, go steel door
|}


==Locker Locations==
House clerks can be found at the following locations:
{{#section-h:Locker|Locker Locations and Moving Services}}
* Wehnimer's Landing, Moot Hall (upstairs)
* Icemule Trace, Clovertooth Hall
* Teras Isle, Company Store
* Solhaven, Town Hall
* Ta'Illistim, The Lost Home
* Ta'Vaalor, Wyvern Keep
* ...and possibly others.


==Resources==
==Resources==
*[https://sites.google.com/site/gs4che/ CHE Website by GM Elidi]
*<section begin=link />[http://elanthianevents.com/ CHE/MHO aggregate event calendar by Debia]<section end=link />
*<section begin=link />[http://elanthianevents.com/ CHE/MHO aggregate event calendar by Debia]<section end=link />
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
*[https://discord.com/channels/226045346399256576/1027573075648200734 Discord Forums folder]
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/view Officials main folder]
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/Interhouse%20Discussion/view Officials Interhouse Discussion folder]


[[Category: CHE| ]]
[[Category: CHE| ]]

Latest revision as of 10:28, 2 February 2023

Che.jpg


The Co-operative Houses of Elanthia (also known as CHE) is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord Ruthiford Pennington. In 5115, Lord Ruthiford commissioned the building of Ebonstone Manor in Wehnimer's Landing to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of Helden Hall.

The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.

Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing player characters given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing GameMaster for things like raffle tables, structure additions, and extra event messaging.

In addition, characters who join a house will have their locker(s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the Lost Home in Ta'Illistim and the upstairs of Hale Hall in Mist Harbor.

Also, characters who join a house will be able to engrave the house Coat of Arms on their shield at Wehnimer's Landing's Engraver's Shop.

Members of the CHE

Name Main Location Lich Room Entry
Argent Aspis Wehnimer's Landing 378
Beacon Hall Archive River's Rest 11010
Cairnfang Manor Solhaven 22110
Helden Hall Wehnimer's Landing 3879
House Arcane Wehnimer's Landing 249
House Brigatta Wehnimer's Landing 274
House Paupers Wehnimer's Landing 7983
House Sovyn Wehnimer's Landing 8754
House Sylvanfair Wehnimer's Landing 8753
Moonstone Abbey Ta'Illistim 9891
Obsidian Tower Wehnimer's Landing 20847
Rising Phoenix Wehnimer's Landing 256
Rone Academy Wehnimer's Landing 8772
Silvergate Inn Wehnimer's Landing 3741
Twilight Hall Wehnimer's Landing 8622
White Haven Icemule Trace 3410
Willow Hall Wehnimer's Landing 13037

Joining

Each House sets its own induction schedule, membership requirements and joining fees. F2P accounts may not join a House.

Resigning

Members can resign from their current House in the presence of a House clerk using the RESIGN command. Once resigned, a character will no longer be a member of a House, and thus will no longer have the associated benefits (House access, increased locker size). There is no waiting period between leaving one House and joining another.

House Clerk Locations

Town Location Lich Room
Wehnimer's Landing Ebonstone Manor #25865
Wehnimer's Landing Moot Hall (upstairs) #7978
Kharam Dzu (Teras Isle) Borthuum Company Store #1896
Icemule Trace Clovertooth Hall #18246
Mist Harbor Hale Hall #16307
River's Rest Purser's Office #18895
Solhaven Solhaven Town Hall #26179
Ta'Illistim Lost Home #13259
Ta'Vaalor Wyvern Keep #26044
Zul Logoth Municipal Building #16905, go steel door

Locker Locations

City Public Lockers CHE House Lockers Movers
Wehnimer's Landing Moot Hall (TSE) Individual Houses or Ebonstone Manor Paspartu Moving Company
Solhaven Warehouse (1w, 2sw of NM)
Warehouse (Vornavis Caravansary, SE corner)
Warehouse (upstairs) Paspartu Moving Company
Icemule Trace Clovertooth Hall Silvermule Gaming Hall (3s, 1w of TC) Paspartu Moving Company
River's Rest Timor's Storage Timor's Storage Timor's Storage
Mist Harbor Hale Hall (downstairs) Hale Hall (upstairs) Island Shipping
Zul Logoth Rockslinger Relocation Services (hallway) Rockslinger Relocation Services (corridor) Rockslinger Relocation Services
Kharam Dzu (Teras) Borthuum Company Store Adventurer's Rest Paspartu Moving Company
Cysaegir Rhyaesdid Hall Rhyaesdid Hall Moving Company (Rubicaene Way)
Ta'Illistim Ta'Illistim Keep Lost Home Sylvarrglin Moving Company
Ta'Vaalor Wyvern Keep Dancing Dahcre (Aethenireas Wey) Glimaerseen Moving Company
Kraken's Fall Inking Den Inking Den Cartwright


Resources