Co-operative Houses of Elanthia: Difference between revisions
(Added note about the ability to have the house coat of arms engraved on one's shield at the WL Engraver's Shop) |
(transcluded the section with locker locations from the Locker gswiki article (on lnet/help i often see people confused as to where to find their CHE locker, and my guess is that they are looking at the CHE gswiki article rather than the Locker article)) |
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|[[Zul Logoth]]||[[Municipal Building]]||#16905, go steel door |
|[[Zul Logoth]]||[[Municipal Building]]||#16905, go steel door |
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==Lockers== |
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{{#section-h:Locker|Locker Locations and Moving Services}} |
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==Resources== |
==Resources== |
Revision as of 17:28, 13 July 2021
The Co-operative Houses of Elanthia (also known as CHE) is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord Ruthiford Pennington. In 5115, Lord Ruthiford commissioned the building of Ebonstone Manor in Wehnimer's Landing to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of Helden Hall.
The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.
Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing player characters given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing GameMaster for things like raffle tables, structure additions, and extra event messaging.
In addition, characters who join a house will have their locker(s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the Lost Home in Ta'Illistim and the upstairs of Hale Hall in Mist Harbor.
Also, characters who join a house will be able to engrave the house Coat of Arms on their shield at Wehnimer's Landing's Engraver's Shop.
Members of the CHE
Name | Main Location | Lich Room Entry |
---|---|---|
Argent Aspis | Wehnimer's Landing | 378 |
Beacon Hall Archive | River's Rest | 11010 |
Cairnfang Manor | Solhaven | 22110 |
Helden Hall | Wehnimer's Landing | 3879 |
House Arcane | Wehnimer's Landing | 249 |
House Brigatta | Wehnimer's Landing | 274 |
House Paupers | Wehnimer's Landing | 7983 |
House Sovyn | Wehnimer's Landing | 8754 |
House Sylvanfair | Wehnimer's Landing | 8753 |
Moonstone Abbey | Ta'Illistim | 9891 |
Obsidian Tower | Wehnimer's Landing | 20847 |
Rising Phoenix | Wehnimer's Landing | 256 |
Rone Academy | Wehnimer's Landing | 8772 |
Silvergate Inn | Wehnimer's Landing | 3741 |
Twilight Hall | Wehnimer's Landing | 8622 |
White Haven | Icemule Trace | 3410 |
Willow Hall | Wehnimer's Landing | 13037 |
Joining
Each House sets its own induction schedule, membership requirements and joining fees. F2P accounts may not join a House.
Resigning
Members can resign from their current House in the presence of a House clerk using the RESIGN command. Once resigned, a character will no longer be a member of a House, and thus will no longer have the associated benefits (House access, increased locker size). There is no waiting period between leaving one House and joining another.
House Clerk Locations
Town | Location | Lich Room |
---|---|---|
Wehnimer's Landing | Ebonstone Manor | #25865 |
Wehnimer's Landing | Moot Hall (upstairs) | #7978 |
Kharam Dzu (Teras Isle) | Borthuum Company Store | #1896 |
Icemule Trace | Clovertooth Hall | #18246 |
Mist Harbor | Hale Hall | #16307 |
River's Rest | Purser's Office | #18895 |
Solhaven | Town Hall | #26179 |
Ta'Illistim | Lost Home | #13259 |
Ta'Vaalor | Wyvern Keep | #26044 |
Zul Logoth | Municipal Building | #16905, go steel door |
Lockers
City | Public Lockers | CHE House Lockers | Movers |
---|---|---|---|
Wehnimer's Landing | Moot Hall (TSE) | Individual Houses or Ebonstone Manor | Paspartu Moving Company |
Solhaven | Warehouse (1w, 2sw of NM) Warehouse (Vornavis Caravansary, SE corner) |
Warehouse (upstairs) | Paspartu Moving Company |
Icemule Trace | Clovertooth Hall | Silvermule Gaming Hall (3s, 1w of TC) | Paspartu Moving Company |
River's Rest | Timor's Storage | Timor's Storage | Timor's Storage |
Mist Harbor | Hale Hall (downstairs) | Hale Hall (upstairs) | Island Shipping |
Zul Logoth | Rockslinger Relocation Services (hallway) | Rockslinger Relocation Services (corridor) | Rockslinger Relocation Services |
Kharam Dzu (Teras) | Borthuum Company Store | Adventurer's Rest | Paspartu Moving Company |
Cysaegir | Rhyaesdid Hall | Rhyaesdid Hall | Moving Company (Rubicaene Way) |
Ta'Illistim | Ta'Illistim Keep | Lost Home | Sylvarrglin Moving Company |
Ta'Vaalor | Wyvern Keep | Dancing Dahcre (Aethenireas Wey) | Glimaerseen Moving Company |
Kraken's Fall | Inking Den | Inking Den | Cartwright |