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#REDIRECT [[Category:Undead creatures]]
<section begin=undeadinfo />
{{Order of Voln navigation}}
The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.

Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The [[Cleric]] spell [[Smite/Bane (302)]] may be more or less effective depending on the cleric's deity.

== Corporeal and Non-Corporeal Undead ==

The corporeal undead generally take damage normally from blessed weapons.

While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special [[non-corporeal critical table]] which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to [[stun]]s and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell [[Phase (704)]]. The [[Order of Voln]] has an unarmed combat ability called [[Kai's Smite]] that also draws them into corporeal form temporarily, and they can be weakened by [[Symbol of Disruption]].

== Sheer Fear ==
{{main|Sheer fear}}

Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.

== Undead Creatures ==
These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique.

Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the [[Red Forest]] and its level 68 [[warped tree spirit]]s.

{|class="wikitable sortable" {{prettytable}}
|-
! Realm
! [[Hunting areas]]
! [[Creature]]s
! [[Level]] Range
|-
! colspan="2"| [[Reim]]
| colspan="2"| Four portal zones consisting of undead in 4 level<br>ranges and accessible for 2 realtime hours per entry:
* 1-30
* 31-60
* 61-90
* 91-100
|-
! [[Icemule]]
! [[Temple of Love]]
|
*[[Wolfshade]]
*[[Nedum vereri]]
| 15 - 18
|-
! Icemule
! [[:Category:Temple of Hope creatures|Temple of Hope: Abbey]]
|
*[[Nedum vereri]]
*[[Arch wight]]
| 18 - 20
|-
! Solhaven
! [[:Category:Marshtown creatures|Wooded Plains]]
|
*[[Wood wight]]
*[[Rotting woodsman]]
| 20 - 23
|-
! [[Wehnimer's Landing]]
! [[:Category:Danjirland creatures|Potter's Field]]
|
*[[Zombie]]
*[[Tree spirit]]
| 23 - 26
|-
! [[Ta'Vaalor]]
! [[Lunule Weald]]
|
*[[Niirsha]]
*[[Crazed zombie]]
*[[Sacristan spirit]]
*[[Tree spirit]]
*[[Frenzied monk]]
| 23 - 27
|-
! Icemule
! [[Abandoned Farm]]
|
*[[Zombie]]
*[[Tree spirit]]
*[[Elder tree spirit]]
*[[Rotting farmhand]]
*[[Spectral woodsman]]
| 23 - 35
|-
! [[Zul Logoth]]
! [[Troll Burial Grounds]]
|
*[[Rock troll zombie]]
*[[Troll wraith]]
| 34 - 35
|-
! [[Ta'Illistim]]
! [[Wraithenmist]]
|
*[[Darken]] (28)
*[[Ghostly mara]] (32)
*[[Spectral lord]] (36)
| 28 - 36
|-
! [[River's Rest]]
! [[Miasmal Forest]]
|
*[[Skeletal soldier]] (34)
*[[Spectral black warhorse]] (35)
*[[Lesser moor wight]] (37)
*[[Greater moor wight]] (39)
*[[Bog wraith]] (41)
| 34 - 41
|-
! Solhaven
! [[Castle Varunar]]
|
*[[Spectral monk]] (25)
*[[Rotting corpse]] (32)
*[[Skeletal warhorse]] (37)
*[[Skeletal lord]] (41)
*[[Phantasma]] (42)
| 25 - 42
|-
! Ta'Illistim
! [[Black Moor]]
|
*[[Barghest]]
*[[Luminous spectre]]
*[[Spectral black warhorse]]
*[[Greater moor wight]]
*[[Vourkha]]
*[[Baesrukha]]
*[[Greater fetid corpse]]
| 35 - 42
|-
! Wehnimer's Landing
! [[Shadow Valley]]
|
*[[Ghostly pooka]]
*[[Shadow mare]]
*[[Shadow steed]]
*[[Spectral miner]]
*[[Night mare]]
| 33 - 43
|-
! Wehnimer's Landing
! [[The Broken Lands]]
|
*[[Lesser vruul]]
*[[Nightmare steed]]
*[[Greater vruul]]
| 45 - 75
|-
! Ta'Vaalor
! [[Fethayl Bog]]
|
*[[Bog wight]]
*[[Bog spectre]]
*[[Warrior shade]]
| 44 - 48
|-
! River's Rest
! [[Marsh Keep]]
|
*[[Gaunt spectral servant]]
*[[Rotting chimera]]
*[[Necrotic snake]]
*[[Flesh golem]]
| 44 - 50
|-
! Icemule
! [[Frozen Bramble]]
|
*[[Writhing icy bush]]
*[[Blackened decaying tumbleweed]]
*[[Writhing frost-glazed vine]]
*[[Dark frosty plant]]
*[[Large thorned shrub]]
*[[Shriveled icy creeper]]
| 36 - 50
|-
! Icemule
! [[Pinefar]]
|
*[[Frozen corpse]]
*[[Ice wraith]]
*[[Seeker]]
| 42 - 52
|-
! Wehnimer's Landing
![[Darkstone Castle]]
|
*[[Banshee]]
*[[Nightmare steed]]
| 50 - 55
|-
! Solhaven
! [[Bonespear Tower]]
|
*[[Waern]]
*[[Dybbuk]]
*[[Eidolon]]
| 49 - 55
|-
! River's Rest
! [[The Citadel]]
|
*[[Ethereal mage apprentice]]
*[[Decaying Citadel guardsman]]
*[[Rotting Citadel arbalester]]
*[[Putrified Citadel herald]]
*[[Phantasmal bestial swordsman]]
| 54 - 62
|-
! Teras Isle
! [[Temple of Luukos]]
|
*[[Wind wraith]]
*[[Soul golem]]
| 61 - 63
|-
! Ta'Vaalor<br>Wehnimer's Landing
! [[Red Forest]]
|
*[[Warped tree spirit]]
| 68
|-
! Ta'Illistim
! [[Maaghara Tower]]
|
*[[Shrickhen]]
| 76
|-
! Ta'Illistim
! [[Old Ta'Faendryl]]
|
*[[Lich qyn'arj]]<br>''night only''
| 84
|-
! colspan="2"| [[The Rift]]
|
*[[Naisirc]]
*[[Seraceris]]
*[[N'ecare]]
*[[Lost soul]]
*[[Vaespilon]]
*[[Fallen crusader]]
| 75 - 97
|-
! Solhaven]]
! [[Sanctum of Scales|Sanctum]]
|
*[[Shambling lurk]] (97)
*[[Patchwork flesh monstrosity]] (98)
| 97 - 98
|-
! Teras Isle
! [[Ruined Temple | Temple Nelemar]]
|
*[[Spectral triton defender]]
*[[Ethereal triton sentry]]
| 98-103
|-
! The Rift
! The Scatter
|
*[[Murky soul siphon]] (106)
*[[Lich]] (110)
| 106 - 110}
|}

{{top}}
<section end=undeadinfo />

==See Also==
*[[Treatise on the Undead (essay)]]

Revision as of 23:30, 21 March 2020


Order of Voln - edit
Documentation
Voln, the Great Spirit
The History of the Order of Voln
Mechanics
Favor Undead
Scripts
Voln armor
Symbols
1. Recognition 2. Blessing
3. Thought 4. Diminishment
5. Courage 6. Protection
7. Submission 8. Kai's Strike
9. Holiness 10. Recall
11. Sleep 12. Transcendence
13. Mana 14. Sight
15. Retribution 16. Supremacy
17. Restoration 18. Need
19. Renewal 20. Disruption
21. Kai's Smite 22. Turning
23. Preservation 24. Dreams
25. Return 26. Seeking

The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.

Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The Cleric spell Smite/Bane (302) may be more or less effective depending on the cleric's deity.

Corporeal and Non-Corporeal Undead

The corporeal undead generally take damage normally from blessed weapons.

While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.

Sheer Fear

Main article: Sheer fear

Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.

Undead Creatures

These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique.

Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the Red Forest and its level 68 warped tree spirits.

Realm Hunting areas Creatures Level Range
Reim Four portal zones consisting of undead in 4 level
ranges and accessible for 2 realtime hours per entry:
  • 1-30
  • 31-60
  • 61-90
  • 91-100
Icemule Temple of Love 15 - 18
Icemule Temple of Hope: Abbey 18 - 20
Solhaven Wooded Plains 20 - 23
Wehnimer's Landing Potter's Field 23 - 26
Ta'Vaalor Lunule Weald 23 - 27
Icemule Abandoned Farm 23 - 35
Zul Logoth Troll Burial Grounds 34 - 35
Ta'Illistim Wraithenmist 28 - 36
River's Rest Miasmal Forest 34 - 41
Solhaven Castle Varunar 25 - 42
Ta'Illistim Black Moor 35 - 42
Wehnimer's Landing Shadow Valley 33 - 43
Wehnimer's Landing The Broken Lands 45 - 75
Ta'Vaalor Fethayl Bog 44 - 48
River's Rest Marsh Keep 44 - 50
Icemule Frozen Bramble 36 - 50
Icemule Pinefar 42 - 52
Wehnimer's Landing Darkstone Castle 50 - 55
Solhaven Bonespear Tower 49 - 55
River's Rest The Citadel 54 - 62
Teras Isle Temple of Luukos 61 - 63
Ta'Vaalor
Wehnimer's Landing
Red Forest 68
Ta'Illistim Maaghara Tower 76
Ta'Illistim Old Ta'Faendryl 84
The Rift 75 - 97
Solhaven]] Sanctum 97 - 98
Teras Isle Temple Nelemar 98-103
The Rift The Scatter 106 - 110}
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See Also