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  • '''[[:Category:Level 50 Creatures|Level 50]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    196 bytes (21 words) - 12:53, 29 December 2023

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  • |width = 20% | {{Level 1 creatures}} |width = 20% | {{Level 2 creatures}}
    124 members (124 subcategories, 0 files) - 20:00, 28 May 2022
  • '''[[:Category:Level 50 Creatures|Level 50]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    196 bytes (21 words) - 12:53, 29 December 2023
  • ...equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved. [[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].
    2 KB (252 words) - 10:20, 28 November 2020
  • This page lists all the '''Faeroth Family''' creatures found in [[Elanthia]]. ...d characteristics similar to other non-humanoid [[:Category:Primate family creatures| primates]], such as apes. They are characterized by long forelimbs that s
    2 members (0 subcategories, 0 files) - 12:14, 27 June 2020
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • This page lists all the '''Golem Family''' creatures found in [[Elanthia]]. ...[level]]s. Below is a list of the common golem species of Elanthia, their level, and their general location in the world. By definition, '''constructs'''
    14 members (0 subcategories, 0 files) - 22:41, 20 May 2022
  • ...s. A failed warding results in a 30 second debuff to the creature target’s level based on warding margin. The drop in level will not affect experience or treasure.
    1 KB (152 words) - 07:38, 27 September 2020
  • | status = Level Drain .... A failed warding results in a 30 second debuff to the creature target’s level based on warding margin.
    1 KB (199 words) - 21:25, 1 January 2024
  • ...ch lore category up to a limited number of ranks per level. For example, a Level 18 Wizard may have up to 2x(18+2) = 40 total ranks in Elemental Lores, whic | style = "vertical-align:top; width: 50%;" |
    22 members (0 subcategories, 0 files) - 16:02, 6 January 2017
  • !Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes |[[Wehnimer's Landing]]||[[Thanatoph]] (ledge)||50+||?||Aids in not falling
    2 KB (265 words) - 12:40, 1 May 2024
  • ...reatures|non-corporeal]] [[:Category:Humanoid family creatures| humanoid]] creatures. ! Level
    39 members (0 subcategories, 0 files) - 11:39, 23 August 2020
  • ...smooth amber wand at a target will cause it to be unable to cast spells of level 14 or higher.<section end=description /> ...er's level, then there's a % chance of failure until you get far above the level of the caster, then auto failure.
    2 KB (349 words) - 21:11, 1 January 2024
  • ...dary Weapon Ranks + Tertiary Weapon Ranks) / 8). This bonus is capped at +50, and is reduced by 5% for every spell known over 5. ...o going for [[Elemental Targeting (425)]]. This bonus requires training 2x level in a primary weapon skill, and is lost entirely at known 25 spell ranks. Th
    2 KB (257 words) - 14:37, 12 September 2023
  • N'ayanad crystals are dropped by creatures approximately over level 50.
    1 KB (140 words) - 12:07, 21 January 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 50<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (447 words) - 20:21, 20 March 2020
  • ...fall completely asleep, becoming [[prone]]. [[Undead]] and [[demon]] type creatures are significantly more resistant to this spell's effects, being both more l |width="50%"|
    3 KB (440 words) - 21:06, 1 January 2024
  • ...ong to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference. ...at 15 ranks, three levels of rage at 30 ranks, and four levels of rage at 50 ranks.
    4 KB (674 words) - 13:28, 1 February 2024
  • This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). On warding failures of 50 or less (endroll of 100-150), the creature may briefly hesitate (incurring
    3 KB (439 words) - 21:07, 1 January 2024
  • '''T'ayanad crystals''' are found on creatures of approximately level 30-50. They can also be made for reps in General Alchemy.
    1 KB (175 words) - 00:12, 20 October 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (553 words) - 11:18, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (432 words) - 10:00, 20 March 2020
  • !Realm||Location||Applicable Level||Suggested Swimming Ranks||Notes |[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40||
    2 KB (274 words) - 11:27, 7 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 52<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (480 words) - 11:44, 17 August 2020
  • Hidden characters and creatures are not shown in the room when using {{boldmono|[[LOOK]]}} and cannot be ta ...ll bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll.
    6 KB (841 words) - 18:45, 13 February 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (510 words) - 09:25, 17 May 2021
  • <section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that The [[:Category:Corporeal undead creatures|corporeal]] undead generally take damage normally from blessed weapons.
    8 KB (969 words) - 17:05, 22 December 2023
  • ...test server and threw around some 514 at some csetairi since they're like level of my wizard. ...eriences and remembering from years past testing, going against like level creatures, you need to have roughly the following skill ranks in EL:E:
    5 KB (873 words) - 03:53, 23 January 2018
  • ...ons of demon, being contrasted with [[Major demon]]s. This class includes creatures with a wide range of attributes and power, from weak, nonsentient animal-li ...this context an extremely powerful 8,000 year old Elven sorcerer might be Level 40.
    6 KB (841 words) - 19:56, 24 March 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (481 words) - 07:21, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (479 words) - 18:21, 29 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (491 words) - 11:26, 27 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (483 words) - 11:01, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 9 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (504 words) - 11:23, 30 May 2021
  • ...It takes 10 [[elemental family creatures|elemental 'souls']] equivalent to level 95 to be trapped within the soulstone to enter. They are also used as an i |Rank taught = 50
    4 KB (555 words) - 13:05, 4 September 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (530 words) - 11:04, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (497 words) - 16:55, 27 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (617 words) - 14:14, 12 May 2021
  • ''Note: MjE and Earth Lore ranks are NOT capped by level.'' !align="right"|Elemental Lore, Earth ranks||10||20||30||40||50||60||80||100||120||140||160||180||200||220||240
    5 KB (663 words) - 11:41, 10 September 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 82<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (545 words) - 09:19, 30 April 2021
  • ...attack prowess. The spell is designed around being at least 1&times; per [[level]] trained in the Wizard circle; thus, less training than that will result i !align="right"|Elemental Lore, Fire or Water ranks||5||25||50||75||100||125||150||175||200||225||250
    7 KB (1,001 words) - 23:31, 17 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (524 words) - 11:29, 13 May 2021
  • ...rgoyles. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 02:50, 17 April 2021 (CDT) ...e to make a redirect page from [[Gargoyle]] to [[:Category:Gargoyle family creatures]] and use Gargoyle as the race in all the Windfellow's Retreat NPC boxes.
    5 KB (741 words) - 21:42, 17 May 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (545 words) - 14:17, 15 May 2021
  • ...ghtning]], and [[Impact critical table|impact]]. Magical and semi-magical creatures have a high chance of being killed with a single cast. If the target dies ...ost effective against spell-casting creatures that have a lot of mana, and creatures that are most vulnerable to the applicable elements. There are two individ
    5 KB (668 words) - 13:13, 15 January 2023
  • ...er status conditions such as being knocked down). Most importantly, rooted creatures cannot perform maneuvers.<section end=description /> The spell will affect ...nst the spell, and thus receive a TD bonus of {{mono|creature level/10}}. Creatures that are made of fire or emanate heat are immune to Cold Snap.
    5 KB (716 words) - 21:01, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (573 words) - 18:21, 21 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (576 words) - 18:19, 29 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 67 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (657 words) - 21:28, 13 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 22<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (622 words) - 21:20, 13 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 50<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (745 words) - 13:27, 25 April 2021
  • ...this spell. There is a [[TD]] pushdown for lower-level empaths. For each level under 35, the creature receives a -1 point penalty to their normal Spiritua ...allowing them to be vulnerable to Bone Shatter. Most insects and elemental creatures are completely immune to the spell.
    4 KB (570 words) - 14:34, 18 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 52<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (576 words) - 20:18, 14 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (567 words) - 08:49, 2 May 2021
  • ...A character who would normally absorb 30 experience per pulse who has set 50% field experience going into their ascension experience pool would gain 15 Every 50,000 AEXP earned yields 1 ATP, which may then be spent on Common, Elite, or
    8 KB (1,166 words) - 15:33, 7 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 50<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (906 words) - 10:09, 9 August 2020
  • ...ions in desperate situations later on. There is no limit to the number of creatures a caster can be drawing blood from at once, and there is no limit on distan
    3 KB (471 words) - 21:37, 13 March 2023
  • *[[Logic]]:50, [[Intuition]]:50, [[Wisdom]]:20, [[Influence]]:20 ...ifferent training priorities. '''Core''' skills should be trained in every level, either once (1x) or twice (2x). '''Threshold''' skills are those which pro
    13 KB (1,939 words) - 13:23, 20 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 50 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (796 words) - 16:10, 19 August 2021
  • '''Corporeal''' beings are creatures that have a physical body. The term is frequently used to differentiate bet ! [[Level]]
    78 members (0 subcategories, 0 files) - 21:54, 24 April 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 52<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (715 words) - 16:30, 21 December 2023
  • |+'''Force on Force, Like-Level Opponents''' ...This system works both ways and Force on Force penalties can be applied to creatures as well.
    9 KB (1,277 words) - 12:34, 7 December 2023
  • :''For creatures ≤ 5 levels above caster.'' ...not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.
    8 KB (1,160 words) - 16:56, 12 December 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (776 words) - 21:03, 25 November 2022
  • * REAL GEMS won't be in capped hunting or any of the hunting areas gated by level. ...rough a hunting ground. But the areas are relatively safe. This excludes creatures that can also wander.
    4 KB (660 words) - 10:02, 10 April 2021
  • !Magic Ranks<br>per Level !style="border-left: 2px #aaa solid"|Magic Ranks<br>per Level
    10 KB (1,449 words) - 18:22, 17 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (655 words) - 22:41, 12 December 2023
  • ...e hues of the sconces that line the walls. Broad shelves, evenly hung and level, cast shadows upon several tidy worktables, while metal splinters, leather PROD - causes your pauldron to mock creatures!
    13 KB (1,518 words) - 16:57, 29 September 2023
  • ...to Gold]]. Requirements: Blessing Lore (25 skill/5 ranks), Religion Lore (50 skill/10 ranks), Gem Value >= 1. This spell enables a player to transform ...ce thrown or tossed in a room, the gem will try and strike a set number of creatures in the room dependant upon the person's skill, gem value and comparison to
    6 KB (1,053 words) - 16:28, 6 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 14<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (698 words) - 12:58, 26 April 2021
  • Magical creatures cannot be successfully attacked with non-magical weapons (e.g., unenchanted ! [[Level]]
    58 members (0 subcategories, 0 files) - 12:13, 5 September 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 37<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,067 words) - 08:29, 16 August 2020
  • *Spell Number is the number of the spell, comprising spell circle and level. For example, [[Spirit Barrier]] is 102. ...spell, plus an additional {{mono|(number of charges placed) &times; (spell level of the spell being blessed)}}. For example, placing 8 charges of [[Prayer
    10 KB (1,603 words) - 09:50, 8 February 2024
  • ...t has been added to the following tasks: [[Adventurer's Guild#Culling|Kill Creatures]], [[Adventurer's Guild#Heirloom (loot)|Retrieve Heirloom]], [[Adventurer's ...to assist with a portion of the task. Any helpers must be within -5/+10 [[level]]s of the person who originally received the task and cannot have been sign
    5 KB (673 words) - 22:29, 14 March 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (679 words) - 13:05, 25 April 2021
  • ...heer Fear. A level difference of 10-14 will result in minor fear and a 15+ level difference will result in major fear. Your effective level calculation checks for Bravery (211) (+3), Heroism (215) (+3), Dauntless (1
    6 KB (862 words) - 19:50, 14 May 2022
  • ...ave an initial duration of approximately 35 minutes and 45 seconds. Using level 100 [[grimswarm]] troll blood, the initial duration will cap at 45 minutes. ...tes|update]] made on 2016 Jan 12 (post #3449) will have the former maximum level 63 restriction still applied.</small>
    14 KB (2,108 words) - 13:30, 16 June 2022
  • ...oining any guild once all professions have a guild of their own. However, level bonuses to skills will only apply to members of the same profession, and tr ...ve (subtract 20 for each stance lower than offensive; stance defensive is -50). An open-ended roll is done, the normal armor hindrance penalty is applie
    12 KB (2,068 words) - 14:03, 28 April 2017
  • ...bonuses based on the hider's [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide slightly better than a [[war ...n on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they c
    4 KB (504 words) - 14:22, 3 October 2021
  • | CRY || 50 ...to use the Standard Success Resolution system. Attacker power is {{mono|(50 + War Cry Ranks)}}. For comparison, Society attack power is {{mono|(40 + (S
    9 KB (1,413 words) - 10:51, 14 June 2023
  • ...cess in Sacrifice is highly dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependen ...ame type spawning with AS, DS, CS, and TD penalties equal to 5 + (creature level / 5). || 100 ranks
    14 KB (2,276 words) - 13:49, 2 July 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 97<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (860 words) - 10:05, 17 April 2023
  • | -50 DS and occasionally forced to scratch, dropping items and causing roundtime ...nts are available. {{boldmono|CURSE HELP}} will display the current power level, which cannot be lower than zero.
    14 KB (2,214 words) - 12:40, 15 January 2023
  • ...y spending mana when casting offensive spells at enemies of an appropriate level for the caster to earn experience by killing them. Offensive spells general ...the item by 1 point. e.g. from +24 to +25 costs 2400 essence; from +49 to +50 costs 62400 essence; from +0 to +1 costs zero essence. The amount of essenc
    13 KB (2,087 words) - 16:43, 16 November 2019
  • ...Spiritual Abolition (230)]] respectively, fill the previously empty 30th [[level]] slots. With the addition of spell 230 Spiritual Abolition, the 40th level Empath Base spell slot, previously home to the [[Empathic Dispel (1140)|Emp
    6 KB (840 words) - 11:53, 22 September 2017
  • ...d scars, learning to heal more severe injuries as they gain experience (by level 18, an empath can heal every type of injury). {{#section:TRANSFER (verb)|x At level 25, empaths can learn the group spell [[Troll's Blood (1125)]], which heals
    12 KB (1,554 words) - 15:31, 24 January 2022
  • == Creatures & More == I was wondering if it would be a good thing to add creatures, with their combat statistics, location, hunting strategies, etc... What do
    10 KB (1,581 words) - 15:38, 3 January 2015
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 33<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (758 words) - 10:13, 9 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 98<!-- This will also be used at the end of the page in the near level creature template -->
    5 KB (751 words) - 12:35, 27 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 92<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (834 words) - 20:29, 26 June 2020
  • ...a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they rec ...tures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai's Smite.
    61 members (0 subcategories, 0 files) - 11:10, 10 May 2022
  • ..., [[fire cat]]s, [[fire mage]]s and various other corporeal fire elemental creatures. '''Major sneezing powder''' can be used by characters level 50 and over as a weapon via the [[HURL (verb)|HURL]] verb and causes the targe
    2 KB (386 words) - 17:05, 22 November 2018
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 49<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (871 words) - 14:11, 13 November 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (859 words) - 08:53, 2 May 2021
  • ...on formula]]. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and [[Spell Aiming]]. ! width="50%" | Player-Cast Webs
    13 KB (1,985 words) - 17:55, 7 February 2024
  • | subject = Creatures Get a Gift ...t to give everything away all at once, but I'll tell you that the upgraded creatures, when they appear, will be toughened up in a variety of ways, including som
    12 KB (1,929 words) - 09:11, 30 May 2021
  • You gather 50 of the coins. .../Veldt and Orcswold so critter ranges are more compatible. Level 14 and 24 creatures are intermixed (specifics TBD; proposal got lost in forum reorg)
    3 KB (513 words) - 17:05, 8 April 2019
  • ...atures, solving puzzles, and getting through mazes. If you don't kill your creatures, they will stop spawning for you, which will halt your progression in the N }}The curse routine is based off MIU and Arcane Symbols relative to your level and training (1x, 2x, etc), plus number of charges the heart (or any new-st
    5 KB (944 words) - 14:15, 9 January 2017
  • ...time. As experience is absorbed from the bucket(s), [[character]]s gain [[level]]s. Absorbed experience is for all intents and purposes permanent. ...y a character is based on the differential between their own level and the level of the creature killed, as shown here:
    13 KB (1,916 words) - 07:54, 29 December 2023
  • ...ealth point]]s, averaging about 20 per flare, and typically causing minor (level 1) [[wound]]s. ...lude all flares that can be obtained via [[Elemental Blade (411)]] and low level mana and acuity runestaff flares. They are also the most likely to be sold
    13 KB (1,923 words) - 23:58, 5 May 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 105 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (990 words) - 10:32, 16 March 2024
  • ...ducing a new Legendary Feeder that will be used for treasure drops in high level hunting grounds. This feeder will be stocked with auction quality items and ...0 Two-handed weapons bonus and +10 brawling bonus, somewhat crit weighted (50 services), grapple flares, polearm flares, insect bane with grapple flares
    10 KB (1,476 words) - 23:21, 4 January 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 105 <!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,263 words) - 15:40, 24 November 2023
  • ...many forms of attack, and can shrug off blows that would fell most living creatures. Normal weapons have a -25% damage reduction against undead, and combat man ...l rank of the caster (including overtrained spell ranks above the caster's level). The number of swings can be increased with [[Spiritual Lore, Blessings]]
    5 KB (752 words) - 00:11, 22 February 2023
  • ...s ([[:Combat system#Evade-Block-Parry|EBP]] of the target is reduced by '''50%''' when ambushing) and lowering the target's [[stance]] for the ambushing It is also possible to use [[Invisibility (916)]], but in practice most creatures will be able to detect invisible player characters.
    3 KB (421 words) - 16:02, 7 August 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (919 words) - 10:08, 9 August 2020
  • ...on_crawl dungeon crawl] [[pay quest]] that is instanced into the following level groups: ...nts. Players have two hours to complete the quest or hunt within the area. Creatures scale to the characters' levels and are all [[non-corporeal]] [[undead]].
    17 KB (2,733 words) - 16:03, 8 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 46<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...the tent. Uninvited guests cannot follow you in. The capacity of auction-level tents is 4 people. The golden certificate will add two guest slots. Guest Tier: Standard - Can be knocked down by creatures
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  • ...hieve versus spiritual spells, and are progressively harder against higher level spells. [[Arcane Decoy (1701)]] makes targeted attempts even more difficul ...ll be only 8 or 9 mana [== 4 renewal cost +4 or +5 for the Out-of-Sphere & level difficulty of the spell affected].) Estild confirmed in December 2016 that
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  • {{Equation box|{{math|[[Enchant Item (925)|Enchant]] Formula {{=}} [[Level]] + [[Aura|AUR]] bonus + [[Logic|LOG]] bonus + [[Intuition|INT]] bonus + [[ *Ranks up to level: +2 per rank
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  • ...[rooted]] where it stands, thus hampering combat by imposing a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, and preventing m Stone Fist is ineffective against [[non-corporeal]] creatures.
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Blow to head removes skull!|F|R3
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  • ...ble directly from the sidebar (or even one sublevel down) detailed systems-level guides instead of isolated concepts, and move the smaller concepts into the ...replacing "Basic Mechanics" on the side?). For reference, the current top-level tree is listed below. What would it look like after the change and should a
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  • The DS bonus is capped at the caster's [[level]]. ...not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.
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  • ...hor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]]. ...ank up to 1629. The paladin must retain this training to sustain the bond level.
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  • ...as you level to 100, the games level maximum. There is advancement beyond level 100 in that you continue to generate [[training points]] to expand your ski |Helps tend wounds for survival and skin creatures in the wild.
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  • ...lso earn advancement credit by destroying [[warcamp]]s or by killing enemy creatures. In addition to the headquarters in Zul Logoth, training outposts also exis [[Creature]]s spawned in these special areas adjust their [[level]] and abilities to the [[character]] (or characters) who spawn them. If the
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  • ...racters, [[stance]] multiplies overall attack strength by a factor between 50% (full defensive) to 100% (full offensive). For [[creature]]s, the stance e | +1 AS per 2 ranks of [[Minor Elemental]] above 25, max +50 AS at 75 ranks
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|The [target]'s head vibrates violently, before melting away in a rush of he
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  • ...depending on target resistance along with other factors such as level vs. level. However, the associated injury ranks, stuns, knockdowns and instant deaths *R - [[Injury]] level (rank 1, 2 or 3)
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Head is vaporized by decompression!|F|R3
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  • ...and OFFER them individually to the Master. The character need not skin the creatures himself. | 10 sec/level
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  • ...typically be found in [[aquamarine wand]]s dropped as treasure items from creatures or available for purchase from certain shops within each town. It can be im |align="right"|Chance for soaking||20%||22%||30%||40%||50%||60%||70%||80%||90%||100%
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  • ...thersome itch over its entire body. While so distracted, the target loses 50 DS and may drop what it is carrying. ...for each 3 sorcerer spell ranks above 15 that the caster knows, capped at level.
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  • ...a key purchasable from the [[SimuCoin]] store in increments of 1, 10, 25, 50, 100, and 250, and the cost is 100 SimuCoins per entry. Once in the neighbo ...ere an undead enemy will drag you into a room with them. These enemies are level-appropriate. When looted, they have a small chance to drop a gem or a break
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  • * Only boxes looted from creatures (and not relocked) and plinite can be added to the pool. ...than 50 ranks of Picking Locks (e.g., kelyn for a character with less than 50 but at least 25 ranks, alum for any character with at least 16 ranks but le
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  • ...ns an important statistic for war mages, it should be placed at a moderate level, since it rises quickly and generally won't be relied upon early. Addition ...y, [[Cone of Elements (518)]] can be effective at clearing large crowds of creatures. Spell Aiming is highly recommended to train in unless short on training p
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  • ...the tent. Uninvited guests cannot follow you in. The capacity of auction-level tents is 4 people. The golden certificate will add two guest slots. Guest Tier: Standard - Can be knocked down by creatures
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  • |style="white-space:nowrap; vertical-align: top; text-align: right;"| 50,000 The golden certificate will allow a pup tent to withstand creatures, and increase the guest count by three people.
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  • ...the tent. Uninvited guests cannot follow you in. The capacity of auction-level tents is 4 people. The golden certificate will add two guest slots. Guest Tier: Standard - Can be knocked down by creatures
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  • ...esisted between levels 2 and 10, and it glows if they succeed by less than 50 (without cloaking spells). This is only defined in the archaic context of t ...nough documentation to be relevant. Its property of warding off [[undead]] level 3 or lower seems even later.
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  • ...y suggestions or improvements, before I go do a massive sweeping change of 50 some creature articles? [[User:IRVINETOMOE|IRVINETOMOE]] 06:20, 28 January ...k of anything specific to add - maybe an alchemy item field. Btw, it's not 50 creature articles, there are more than 400. It's doable but will take a bit
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  • By default, the spell only affects creatures. If evoked, the spell is group-friendly but can affect player characters ou !align="right"|Spiritual Mana Control ranks||0||24||50||100||150||200||250||300
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  • ...% of all creatures in the game with [[Tackle]] at a 98% success rate, that 50% figure could still be 0% or 100% in your specific hunting ground. ...'' build that works ''somewhere'' in every level range, you can make it to level 100 and beyond. Will you enjoy that build, though? That's up to your tastes
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  • ...[[Profession|class]]. You're going to acquire a [[claidhmore]] and smash creatures. You're going to cast [[buff spells]] at yourself, because even [[warrior] ...ose things might not be very useful skills to learn in the 20<sup>st</sup> level for this particular character.
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Incredible blast shatters head into a red spray.|F|R3
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  • Using it on foes will also reveal their current stance level. WTRICK APPRAISE ALL will show the stance levels of each person and creatu | FOOT || -50
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  • ...example, at 46 lore ranks, it grants +20 maximum mana; at 145 lore ranks, +50 maximum mana. ...creatures beyond the first that are at least 10 levels below the caster's level add a small amount to the failure rate. Training in [[Spiritual Lore, Summo
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  • ...eceive an invitation. This invitation may be extended to any adventurer, [[level]] 3 or higher, by the '''[[grizzled old warrior]]''' in [[Wehnimer's Landin ...r, the amount of favor gained from releasing an undead also increases with level.
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  • ...training points, or a balance of the two. As most players will not reach level one-hundred, a balance of the two is best. Wizards primarily rely on menta ...e a runestaff, which requires at least eight total magical skill ranks per level to be an effective form of defense. Some Pure Mages train in weapon and sh
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  • ...can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS. ...s can achieve this through skill alone before level cap against like-level creatures with normal conditions.
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  • ...e you attack, it makes attacks that would normally target you target other creatures in the room similar to [[Sympathy (1120)]]. ...likely for a Monk. The redirection bonus from Dodge training is a rank per level check, whereas it's a flat bonus for ranks in MoC.
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  • ...ess efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or ...ch tends to favor the formula for on-node exp loss: Exp Loss Per Pulse = (Level - 10) / 1.75 .
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Horrifying electrical shock converts head into blood-stained glass. Death i
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  • ...might do, Ilixil discovered ways to detect and harness the power of these creatures. And then, like any good merchant, he came up with ways to make them fight SURGE OF SPEED CHANCE - chance to reduce roundtime by 50% between this round and next
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  • Don't expect to obtain redux until you're close to level 40 if you train in the necessary skills as much as you can. I didn't earn Redux on my warmage until I hit level 45, but I sacrificed some TPs in my early levels to boost up EL:A ranks fas
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Head explodes, splattering sizzling bits of flesh and bone everywhere.|F|R3
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Blast of acid washes the [target]'s head off clean... and clean off!|F|R3
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  • <pre{{log2}}>>infuse leather with 50 >infuse leather with 50
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  • ...e, no special shrines to any of the gods, no players who had reached level 50. There were no Hosts, no Sages, no Mentors. ...magic alive for all of you on a continuing basis. They create the castles, creatures, forests, and beaches that make GemStone III so textured and rich. They hel
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  • ...that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. A ...adjusts the level range of tasks you can be assigned (only available after level 15)
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Incredible strike pierces heart and runs the [target] clean through!|Fatal|
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  • ...sion system will be Post-Cap Development, but it will not be restricted to level 100 characters. A lot of the exact details are still being worked out, such |TWC Specialist||The off-hand penalty for being outleveled is increased by 1 level. At rank 5, there is no longer a penalty.
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  • ...imate the body, giving him or her the ability to issue commands on a basic level. Simutronics has a basic [http://www.play.net/gs4/info/spells/animate_dead ...the role of necromancy training in a character's MAL ([[Maximum Animatable Level]]). There is still much more research to be done, but this guide represen
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  • | 50 | 51% chance to endure (total = base 50% + (ranks/2)%)
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  • 50+ ranks : TURN, TWIST, BOW |tier= 50+ Ranks<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
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  • At level 82 I [[fixskills|fixskilled]] my sorcerer to swing a lance. It has been fun ...wn training choices and experiences, which include advice on specific high-level hunting grounds.
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  • ...how robust and varied the profession can be. Having brought an empath from level 1 straight up to cap as a spellcaster, perhaps I might offer a couple thoug - [[Physical Fitness|Physical fitness]], either once or twice per level for life. Physical fitness figures into a lot of systems, in ways we do and
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  • ...und deep in the bog outside the town across [[Maelstrom Bay]] and covers [[level]]s 44-54 consistenting primarily of undead foes. [[The Citadel]] has been e ...in the citadel been removed and replaced with big baddies or are the high level critters only in an expanded area?</i>
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  • ...]] (if you have fewer ranks than level, since most spells cap the bonus at level), and any other calculation that uses spell ranks. e.g., if you're a ranger ...enchant of a [[1009|Sonic Shield]], [[1012|Sonic Weapon]], it will grant +50 AS or DS.
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  • In stance defensive, only 50% of a character's weapon skill, statistics, and enhancements are applied to ...spells, and stance. A character with 1x Dodging training can evade a like-level foe roughly 5% of the time in stance offensive. A character with 3x Dodging
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  • The level instance groups are as follows: ...f to enter a higher level instance, but be warned, you will find that your creatures are much harder.
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  • ...es]] - Also known as "ice" flares, these flares are effective on fire-type creatures. ...ares]] - Also known as "fire" flares, effective on cold-type or water-type creatures, as well as [[troll]]s. Most forms of trolls take double damage.
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  • ...be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the ...n = 20) when activating Fash'lo'nae's Gift, he can then prepare a spell of level 9 or lower once (5 + 20/5 = 9).
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  • That's with 50 demonology ranks, versus the trolls' natural brigandine-like hide. As you c ...ching up to a fast-moving owner. We plan to address that by changing these creatures so that they follow much more quickly, possibly instantly.
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  • Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell. ...ange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)
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  • ...'an enruned stone cube'''. Cubes can be purchased in increments of 1, 10, 50, 100, and 250 entries. ...eature at a time, with the third and fifth rounds featuring more difficult creatures. Additionally, the goal is to complete each as quickly as possible, as the
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  • ...training points, or a balance of the two. As most players will not reach level one-hundred, a balance of the two is best. Wizards primarily rely on menta ...e a runestaff, which requires at least eight total magical skill ranks per level to be an effective form of defense. Wizards may also choose to train in sh
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Throat driven into spine by awesome grapple! *SNAP*|F|R3
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Gruesome, slashing blow to the side of the [target]'s head! Skull split op
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  • ...items can be purchased from shops or sometimes found as treasure items on creatures. ...tem's mana capacity, the level of the spell, the number of charges and the level of the caster. If the caster is failing the imbed portion of the process, i
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Dragonclaw (1209)]] UAF bonus and able to hit magical creatures with UAC.
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  • *R - [[Injury]] level (rank 1, 2 or 3) |45 (50)|Entire head is vaporized in a flash! Now much shorter, the [target] falls
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  • ...a single organism that exists collectively among many smaller beings. The level of purpose of each of these beings is manifested only by what they do. We b ...ever houses the full extent of the actual conscious. This number of actual creatures that are connected to the Cooperative wax and wane based largely upon the n
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Lullabye (1005)]]: Level vs. Level check, can cause the target to slow down, sit, or even full asleep entirely
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  • ...this effect is 600 sec + 6 sec per [[Sorcerer Base]] spell rank (capped at level). ...text-align:right;" colspan="2"|Pounds||32||34||36||38||40||42||44||46||48||50
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Explosive punch to the face leaves little else than a pulpy mass of blood,
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  • *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level. *'''Core training''' includes skills you train in a certain amount each level for that build.
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  • Disarming Traps....................| 150 50 Picking Locks......................| 150 50
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  • ...power the ensorcellment. This is done automatically via killing like-level creatures. A sorcerer can view their progress towards harvesting the amount needed to Primary factors involved in this check are level, Sorcerer Spell Ranks, [[Wisdom]], and [[Intuition]]. Secondary factors are
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  • This article lists all of the creatures in GemStone IV and their vulnerabilities to various [[cheapshot]]s.<ref>Pos !Critter!!Level!!Sweep!!Subdue!!Footstomp!!Nosetweak!!Templeshot!!Kneebash!!Eyepoke!!Throat
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  • ...2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly. Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver q
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  • ...number of [[Training point|training points]] (TP) a bard receives at each level compared to the other statistics. In addition, these statistics will both a ...their total number of statistics points for mid-level play, around levels 50-60).
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  • * A typical level 25 wizard who just learned Enchant is likely to have in the realm of 199 to * A typical level 30 cleric who just learned Sanctify is likely to have in the realm of 166 t
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  • | 50 Major Elemental: - 1x until 50 (You can skip a few tanks but you obviously want 506 and 509 ASAP)<br>
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  • ...o earn experience from. These drops are weighted to occur within the first 50 LOOT drops per character per day. Even if you cannot login every day to hun ...articularly close attention to the players that are contenders for the top 50 during the contest period, so AFK script at your own risk. You can use the
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  • ...old, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]). The duration of t {{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger S
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *'''Core training''' includes skills you train in a certain amount each level for that build.
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  • +There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon mov ...e modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.<br>
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  • ...ary= Different random paintings can be made based on the character's skill level, which increases through continued practice. The random paintings' complex ===Skill Level===
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  • ...ve stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges and can be increased to 3 at 40 ...tion for every 5 paladin spells known, up to a maximum of 10% reduction at 50 paladin ranks (also reduces minor spirit hindrance). Reduces paladin and mi
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  • ...n addition, when the attack is made, instead of adding a d100, it will use 50 + d50 (similar to the [[Truehand]] CMAN). To gain the benefit of this effec ...rize, you'd receive about ~+25 CS/AS with your next attack spell and use a 50 + d50 roll in the attack formula. It is castable on others, but it only wor
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Freezing blast turns facial features a stunning, but very unhealthy shade o
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  • * Unbalance damage has been reviewed and the immunity many creatures have is removed. ** Creatures that are not scared easily will be better at resisting, and vice-versa.
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  • ...e benefit the higher in rank you are. The total bonus granted against like level targets is as follows: SMRv2 offensive power is based on the relevant skill training per character level.
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  • ! colspan=5 | Attributes at Level 1 ! colspan=5 | Attributes at Level 20
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  • ...o be added. In 2017, they were sold off-the-shelf with a +20 (4x) enchant level. They have a special [[Slash critical table|slash]] flare, known as a "[[# ...ees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle's tip rapidly sharpens into a point as it strikes! You feel a
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  • | 50,000 | 50,000
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  • ...d added utility, as the only profession with the ability to train 3x per [[level]] in Picking Locks and Disarming Traps for the lowest [[training point]] co ...boxes are statistically harder. 3x will allow you to pick well above your level and put you in range of the hardest boxes out there (capped/post-cap huntin
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  • You say, "Incidentally, if any of you here *aren't* capped but are at least level 20, you too can play with ascension at least a little bit, so we'll start t You say, "Extra hard creatures and such."
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  • ...ff of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than t ...uration of Prayer of Holding previously was dramatically influenced by the level of the caster. This factor has been reduced in importance and replaced with
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  • ...y ranged or solely magical means. Paladins can train up to three times per level in [[Armor Use]] and have a wide selection of [[Shield Specialization]]s. T High level Paladins can bond to a weapon with [[Holy Weapon (1625)]], beseech their pa
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  • ...on perception or hiding or any other skill checks, and it has no effect on creatures sniffing you out or anything like that. ...g in Spiritual Lore: Religion reduces the number of kills needed by -1 per 50 skill. A cleric may only store 1 charge of holy magic for an empowered Cond
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  • way we can effectively fight creatures. You transfer 5 health points per level (maximum is 75 health points per
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  • ...to aid in their defence or summon nature to assist in attacking unfriendly creatures through knowledge of their unique spell circle. ...the number of [[Training point|training points]] a ranger receives at each level compared to the other statistics. Meanwhile, the ranger's wisdom bonus will
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  • .... It is also possible to enchant plain and elemental flaring items up to +50 with the required special [[enchanting potions|tempering]] and [[pre-temper ...recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment.
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  • ...or]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance. :If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.
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  • ...of armor with resistance to a damage type, a proper loresong will coax the level of resistance out of the protective piece. ...sing the Bard's skill vs. the item's properties. Success modifiers include level, Bard spellsong ranks, Magic Item Use, Elemental Mana Control, Mental Mana
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  • ...adjective. Players have alternatively called this "glam critters," "gifted creatures," or "boosted critters." ==Types of Boss Creatures==
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  • As passage on the [[Glaesen Star]] is restricted to those of "titled" rank ([[level]] 20), young adventurers were unable to reach [[Teras Isle]]. ! width="100px" | Level Range
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  • |align=left| [[Erithian]] || 25+0 || 25+0 || 50 || 3 || +3 |align=left| [[Human]] || 25+0 || 25+0 || 50 || 3 || +3
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  • ...ell ([[509]]), he can add another +15 STR Bonus and have a total Bonus of +50, which reduces his firing time by 5 seconds. A STR Bonus of 50 produces these times for a longbow (base 7 seconds). Minimum RT is 3 second
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  • ...under the ICE rules, if you ever _missed_ in melee combat, there was a 50/50 chance that there would be a clash. Obviously, fighters who got hit a lot ...efenders weapon, or with the shield. Only one d100 was actually rolled: 1-50 was a whiffle, 51-75 was weapon, and 76-100 was the shield.
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  • ...grouping, and further granular customization to individualize on the item level so that even two weapons with the same animal and damage type will still lo ...fer grapple crits off the shelf, which have a very high chance of knocking creatures down when they hit.
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  • ...] Provides a Skill Bonus/2 chance for the winds to hinder the movements of creatures in the area. .... The trade off is that the ones that do tend to be amazing. Many a high-level ranger has become a "weed mage" with enough ranger spell ranks and summonin
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  • ...y are being worked on and there's a 50/50 chance of future ones being 5-95 level Quilic says, "These are the first creatures to be released, and there are a lot more in the pipeline. I can't/won't co
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  • 50 Suntzhu 334785321 100 M D-Elf Sor ...n right for deeds done & items owned (Sagan, Kree, Jesh, Thalior), or have creatures named after them ([[Bresnahanini rolton|Artuero]]). Compare these names to
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  • With over fifty thousand locations to explore, hundreds of creatures and puzzles, and a vast array of fully customizable items, GemStone IV is a ===Rooms, Creatures, NPCs, and Items===
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  • *R - [[Injury]] level (rank 1, 2 or 3) |50*|Reverse roundhouse removes right/left forearm at the elbow! Apparently the
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  • ...ct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the jazerant. ...fully tame this armor, you must damage like-level creatures or evade like-level foe's incoming attacks while in combat.
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  • ...on death to the attacker, found on fire mages and granted by boons to boss creatures, will no longer trigger if the creature is stunned, webbed, or immobilized |desc=Parasite Armor now has increased reserves by 50 per tier. This results in a new maximum health reserve of 550 from 400. T
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  • Vathors should be considered level 110+ in power range and as a demon is not a normally spawning creature in t AS: +450 vs DS: +396 with AvD: +50 + d100 roll: +11 = +115
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  • ...es. That being, some are in First Letter Caps format ([[:Category:Level 1 Creatures]]), others are of mixed formatting (IE, [[:Category:Dark elves]]. One thin ...lowing values to be manipulated to, for example, calculate what near-level creatures are for the beastiary or to calculate the various AvDs for weapons in the w
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  • ...es. Charges are accrued by killing creatures that are at least of the same level as the runestaff's bearer. ...es. Charges are accrued by killing creatures that are at least of the same level as the runestaff's bearer.
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  • ...r those seeking information on more advanced topics and suggestions beyond level 20, please see [[Comprehensive_Wizard_Guide|a more comprehensive guide on w ...the first 20 to 25 levels of training, traditionally referred to as 'Lord level'. There are other, more advanced guides, which will explain training conce
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  • [[Erithian]] 50 -3rt [[Human]] 50 -3rt
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  • :Mechanics: Attempt to push your foe away with your shield. Creatures can be pushed completely out of the room, players will merely be pushed bac ...a physical attack would inflict Roundtime (RT) on you, it inflicts 20%/35%/50% less RT at Ranks 1/2/3.
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  • ...aced strike. So too can the two weapon ambushing ranger, but the world has creatures that cannot be critical struck and only massive raw damage will suffice. This is your base training that every two weapon ranger should have each level.
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  • {{TOCright}}'''Spirit Beasts''' are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a ...brush with the spirit world. You will need to wait another 14 minutes and 50 seconds before your senses have recovered.
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  • ...unlocked [[origami/Origami Kit |origami kit]] will be unlocked to the same level of the kit, opening up fluff verbs that vary depending on whether or not it ~These are available in increments of 1, 25, or 50 and can be applied to paper stored in an origami box also
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  • Profession: Monk Level: 100 Strongest foe vanquished: a malevolent vertiginous nightmare (level 133)
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  • ...e chart with the use of enhancives, which can provide a maximum additional 50 ranks (252 total max) for any skill. The [[summation chart]] will show the *I have tried to include the seed level from the [[summation chart]] wherever possible, even when the seed is not s
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  • ...ndle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines ** Forces Bigshot to rest when you have reached a given level of encumbrance.
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  • ==== Before Level 20 ==== ...ache, as that plan doesn't really start giving you a decent statline until level 25 or 30.
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  • ...nd keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki ...rs of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the
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  • all be between 75-100, the next three 50-80 and the last three between 20 and 50. The very last roll is the wild one, could be any value
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  • ...nd keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki ...rs of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the
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  • The arena is PvE. So you fight through a progression of creatures and deal with random hazards! Creatures scale to level, yes. Creatures are "tough" though, and have hit points depending on scale grouping.
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  • This leathers is at unlock level 3. | 50%
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