Symbol of the Proselyte (340): Difference between revisions
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{{Equation box|[[File:340-formula-1.gif]]}} <!-- <math>\mathrm{Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor</math> --> |
{{Equation box|[[File:340-formula-1.gif]]}} <!-- <math>\mathrm{Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor</math> --> |
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If the attack is made against a target of the symbol creator's opposing alignment, an additional bonus equal to the creator's{{mono| trunc([[Wisdom]] (WIS) bonus ÷ 3) }}is applied ( |
If the attack is made against a target of the symbol creator's opposing alignment, an additional bonus equal to the creator's{{mono| trunc([[Wisdom]] (WIS) bonus ÷ 3) }}is applied (e.g., the Wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[undead]]). Generally, the bonus applies to [[Liabo]]-aligned deity symbols with attacks against undead targets and [[Lornon]]-aligned with attacks vs living targets. |
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{{Equation box|[[File:340-formula-2.gif]]}} <!-- <math>\mathrm{Total\ Potential\ Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor + \left \lfloor{\frac{\mathrm{Creator\ WIS\ Bonus}}{3}}\right \rfloor </math> --> |
{{Equation box|[[File:340-formula-2.gif]]}} <!-- <math>\mathrm{Total\ Potential\ Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor + \left \lfloor{\frac{\mathrm{Creator\ WIS\ Bonus}}{3}}\right \rfloor </math> --> |
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:{{mono|5 + (INF bonus 18/2) <nowiki>=</nowiki> +14 AS}}, while still having the Truehand effect. |
:{{mono|5 + (INF bonus 18/2) <nowiki>=</nowiki> +14 AS}}, while still having the Truehand effect. |
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Clerics are able to create unlimited '''holy symbols''' of their deity at [[DragonSpine Fane]], which can be reached via the Ancient Passage in [[Zul Logoth]]. Look for the large and jagged crack in the Marcasite Tunnel. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey. |
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The INF and WIS bonuses are based on the stats of the cleric who imbues the symbol with spell 340. If the cleric has [[enhancive item|enhanced]] INF and/or WIS stats when the spell is cast, then the enhanced stats are used to calculate the CS/AS bonus. |
The INF and WIS bonuses are based on the stats of the cleric who imbues the symbol with spell 340. If the cleric has [[enhancive item|enhanced]] INF and/or WIS stats when the spell is cast, then the enhanced stats are used to calculate the CS/AS bonus. |
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Each cast of the spell costs 40 [[mana]] and 2 spirit points to imbue a symbol. It is strongly recommended that the creator check their mana and spirit status via {{mono|[[HEALTH]]}} prior to casting the spell to prevent nerve damage or [[spirit death]]. |
Each cast of the spell costs 40 [[mana]] and 2 spirit points to imbue a symbol. It is strongly recommended that the creator check their mana and spirit status via {{mono|[[HEALTH]]}} prior to casting the spell to prevent nerve damage or [[spirit death]]. |
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Existing items may be turned into holy symbols at [[holy symbol creation|special merchants]]. |
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A cleric can only cast 340 on a '''holy symbol''' of their god (the arkati or lesser spirit to which they are converted). Holy symbols are generally available at [[:Category:cleric shops]]. Most shops do not have a complete selection of holy symbols. The holy symbol store on [[the Firebird]] has a holy symbol for every god a player can worship (except possibly Ghezresh). |
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An unconverted or Other converted cleric must find a holy symbol dedicated to Other in order to use 340; one example is the glass spiral talisman in [[Relocated Reverence]]. |
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A cleric that has forsaken the gods must find a holy symbol dedicated to "no god" in order to use 340. These are quite rare but some examples exist. |
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In addition, clerics are able to create unlimited '''holy symbols''' of their deity at [[DragonSpine Fane]], which can be reached via the Ancient Passage in [[Zul Logoth]]. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey. Completing an [[Intercession]] also provides the pilgrim with a holy symbol identical to the one that can be created at Dragonspine Fane, though this is not a practical way to create holy symbols. |
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Items that have, or are [[alteration|altered]] to have, appropriate descriptions for a holy symbol can be [[holy symbol creation|marked as a holy symbol]] by a merchant. This can be applied to items that are already scripted, and those items can have 340 applied. Consult your individual arkati page for iconography appropriate to the arkati you want your symbol dedicated to. |
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Being a holy symbol, even one with 340 applied, does not make an item [[functional item|functional]]. |
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Clerics and paladins can use [[APPRAISE]] to identify whether an item is a holy symbol and to which god it is holy. |
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===Using a Symbol of the Proselyte=== |
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Once a holy symbol has been empowered with 340, it can be activated by typing CHANT <symbol>. A symbol must be worn to be chanted at. You do '''not''' need to be converted to the same arkati to activate a symbol. |
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Activating the symbol provides a buff that lasts for 30 seconds and boosts the next spell cast. |
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;Restrictions |
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*Holy symbols can only be dedicated to a single deity. |
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*A holy symbol must be attuned to the cleric's deity ([[CONVERT]] command) for the spell to take effect. |
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*The symbol MUST BE WORN in order to activate the bonuses with the CHANT command. |
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*Once the CHANT<ITEM NOUN> command has been initiated, the player will have 30 seconds to cast a spell at their target. |
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*Although there are no restrictions to how quickly the charges from a symbol can be used, once a symbol is activated via CHANT, a user becomes attuned to it for ten minutes. This prevents them from using any other holy symbol (for the same effect) for that duration. |
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Activating a symbol attunes you to it for ten minutes, preventing you from activating any other symbol for that period. |
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Note: A symbol that is in use may be recharged or refreshed and will not be affected by the 10 minute timer. |
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===Lore Benefit=== |
===Lore Benefit=== |
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{{Top}} |
{{Top}} |
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==Messaging== |
==Messaging== |
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:''[[Deity_messaging#Symbol_of_the_Proselyte_.28340.29|Main article]]'' |
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<pre{{log2}}> |
<pre{{log2}}> |
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>prep 340 |
>prep 340 |
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>cast |
>cast |
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You gesture. |
You gesture. |
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''This cast message changes based upon your CONVERT status. See table below.'' |
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You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole. |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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>chant symbol |
>chant symbol |
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''This chant message changes based upon your CONVERT status. See table below.'' |
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You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes. |
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>incant 201 |
>incant 201 |
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Warding failed! |
Warding failed! |
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A calm washes over a giant rat. |
A calm washes over a giant rat. |
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The divine power suffusing your actions wanes, leaving you bereft of |
The divine power suffusing your actions wanes, leaving you bereft of <Arkati/Spirit>'s aid. |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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</pre> |
</pre> |
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{{Spells-Arkati-LST}} |
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==Resources== |
==Resources== |
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* [[Holy symbol creation]] |
* [[Holy symbol creation]] |
Latest revision as of 02:43, 2 December 2024
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Symbol of the Proselyte is a tool for clerics to convert new followers to their flock and to punish the unrepentant. By using a portion of their spirit, a cleric is able to imbue (add charges to) a holy symbol with the blessing of their patron arkati (for the purpose of this article, the cleric who made the symbol is referred to as the "creator"). The symbol can then be worn and activated via CHANT {item} to impart a bonus to the user's next attack spell. Symbols can also be refreshed with additional charges by casting at the symbol again.
The bonus to spiritual casting strength (CS) or bolt attack strength (AS) is:
If the attack is made against a target of the symbol creator's opposing alignment, an additional bonus equal to the creator's trunc(Wisdom (WIS) bonus ÷ 3) is applied (e.g., the Wisdom bonus is activated with Lorminstra symbols for attacks against the undead). Generally, the bonus applies to Liabo-aligned deity symbols with attacks against undead targets and Lornon-aligned with attacks vs living targets.
Also, when an attack is made, it will have a Truehand effect. The use of the symbols is available to ALL characters. Each use of CHANT will deplete 1 charge from the symbol.
Training in Spiritual Lore, Blessings can add additional charges to the 3 base charges imbued into the holy symbol.
Clerics, and paladins, may APPRAISE a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to convert it.
- Example
A Lorminstra cleric with an 18 INF bonus and 25 WIS bonus imbues a holy symbol with spell 340. She then chants<symbol> and casts spell Smite (302) at a ghostly pooka (undead). The bonus to her casting strength would be:
- (5 + trunc(INF bonus 18/2) + trunc(WIS bonus 25/3) = +22 CS
She would also receive the 50 + d50 Truehand effect to the endroll.
If she had cast Holy Bolt (306) at a great black boar (living) she would lose the WIS bonus benefit and her bolt bonus would be:
- 5 + (INF bonus 18/2) = +14 AS, while still having the Truehand effect.
The INF and WIS bonuses are based on the stats of the cleric who imbues the symbol with spell 340. If the cleric has enhanced INF and/or WIS stats when the spell is cast, then the enhanced stats are used to calculate the CS/AS bonus.
Each cast of the spell costs 40 mana and 2 spirit points to imbue a symbol. It is strongly recommended that the creator check their mana and spirit status via HEALTH prior to casting the spell to prevent nerve damage or spirit death.
Holy Symbols
A cleric can only cast 340 on a holy symbol of their god (the arkati or lesser spirit to which they are converted). Holy symbols are generally available at Category:cleric shops. Most shops do not have a complete selection of holy symbols. The holy symbol store on the Firebird has a holy symbol for every god a player can worship (except possibly Ghezresh).
An unconverted or Other converted cleric must find a holy symbol dedicated to Other in order to use 340; one example is the glass spiral talisman in Relocated Reverence.
A cleric that has forsaken the gods must find a holy symbol dedicated to "no god" in order to use 340. These are quite rare but some examples exist.
In addition, clerics are able to create unlimited holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in Zul Logoth. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey. Completing an Intercession also provides the pilgrim with a holy symbol identical to the one that can be created at Dragonspine Fane, though this is not a practical way to create holy symbols.
Items that have, or are altered to have, appropriate descriptions for a holy symbol can be marked as a holy symbol by a merchant. This can be applied to items that are already scripted, and those items can have 340 applied. Consult your individual arkati page for iconography appropriate to the arkati you want your symbol dedicated to.
Being a holy symbol, even one with 340 applied, does not make an item functional.
Clerics and paladins can use APPRAISE to identify whether an item is a holy symbol and to which god it is holy.
Using a Symbol of the Proselyte
Once a holy symbol has been empowered with 340, it can be activated by typing CHANT <symbol>. A symbol must be worn to be chanted at. You do not need to be converted to the same arkati to activate a symbol.
Activating the symbol provides a buff that lasts for 30 seconds and boosts the next spell cast.
Activating a symbol attunes you to it for ten minutes, preventing you from activating any other symbol for that period.
Lore Benefit
Training in Spiritual Lore, Blessings will add additional charges when the spell is successfully cast at an appropriate item. With 50 Blessings Lore skill (10 ranks), the item will have 4 total charges (the initial 3 plus 1 bonus charge).
Spiritual Lore, Blessings ranks 0 10 24 50 100 150 200 250 Total charges 3 4 5 6 7 8 9 10
Spell Circles
The following spiritual based spell circles receive the full benefits from 340:
The following hybrid spiritual spell circles receive half benefits from 340:
- Sorcerer Base - Sorcerers are considered to be spiritualist hybrids.
The following elemental based spell circles will only receive the Truehand effect:
Truehand Effect
Similar to the CMAN Truehand, a benefit of this spell is that it changes the standard attack d100 roll to a (+50 + d50) roll. This ensures that the endroll outcome will be 25 points higher, on average, than the normal d100 roll.
- d100 average outcome = 50.5 with a 1%, CS spell, fumble rate
- +50 + d50 average outcome = 75.5 (0% fumble rate)
Although elementalists do not get the +5 CS or INF bonus to their warding attacks, they still receive the Truehand effect when using a symbol.
Example:
This example demonstrates the average difference in the endroll outcome between a d100 roll and a +50 + d50 roll.
- CS: +360 - TD: +257 + CvA: +20 + d100: +50 == +173
- CS: +360 - TD: +257 + CvA: +20 + 50 + d50: +25 == +198
Messaging
>prep 340 You raise your hand while murmuring a soft orison, focusing on the Symbol of the Proselyte spell... Your spell is ready. >cast You gesture. This cast message changes based upon your CONVERT status. See table below. Cast Roundtime 3 Seconds. >chant symbol This chant message changes based upon your CONVERT status. See table below. >incant 201 You trace a sign while beseeching the spirits to empower you with the Calm spell... Your spell is ready. You gesture at a giant rat. CS: +344 - TD: +3 + CvA: +25 + 50 + d50: +29 == +445 Warding failed! A calm washes over a giant rat. The divine power suffusing your actions wanes, leaving you bereft of <Arkati/Spirit>'s aid. Cast Roundtime 3 Seconds.
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging |
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Pantheon of Liabo | |
Charl |
|
Cholen |
|
Eonak |
|
Imaera |
|
Jastev |
|
Kai |
|
Koar |
|
Lorminstra |
|
Lumnis |
|
Oleani |
|
Phoen |
|
Ronan |
|
Tonis |
|
Pantheon of Lornon | |
Andelas |
|
Eorgina |
|
Fash'lo'nae |
|
Ivas |
|
Luukos |
|
Marlu |
|
Mularos |
|
Sheru |
|
V'tull |
|
Pantheon of Neutrality | |
Gosaena |
|
Zelia |
|
Lesser Spirits | |
Aeia |
|
Amasalen |
|
Arachne |
|
Ghezresh |
|
The Huntress |
|
Jaston |
|
Kuon |
|
Laethe |
|
Leya |
|
Niima |
|
Onar |
|
Tilamaire |
|
Voaris |
|
Voln |
|
Other | |
Other |
|