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  • '''[[:Category:Level 100 Creatures|Level 100]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    262 bytes (27 words) - 13:40, 29 December 2023
  • 229 bytes (37 words) - 14:22, 27 August 2009

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  • {| width = 100% style="align:top;" |width = 20% | {{Level 1 creatures}}
    124 members (124 subcategories, 0 files) - 20:00, 28 May 2022
  • '''[[:Category:Level 100 Creatures|Level 100]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    262 bytes (27 words) - 13:40, 29 December 2023
  • !style="background:#ccaaaa"| Near-level creatures<small class="editlink noprint plainlinksneverexpand"> - [{{SERVER}}{{localu {| width = 100%
    2 KB (153 words) - 00:42, 7 November 2017
  • ...equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved. [[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].
    2 KB (252 words) - 10:20, 28 November 2020
  • Level 100 Sorcerer... == Removal of Near-level Creatures Template? ==
    1 KB (144 words) - 12:36, 19 September 2021
  • <noinclude>This template was created in 2016 for new creatures so as not to mess up the existing pages. {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;"
    4 KB (367 words) - 13:19, 26 May 2020
  • {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;" ! [[Level]]
    2 KB (200 words) - 11:37, 12 August 2016
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • This page lists all the '''Griffin Family''' creatures found in [[Elanthia]]. '''Griffins''' are hybrid creatures with the head, wings and forelimbs of an eagle, and the body, tail, and hin
    4 members (0 subcategories, 0 files) - 18:28, 27 June 2020
  • This page lists all the '''Triton Family''' creatures found in [[Elanthia]]. Tritons are found in the [[Ruined Temple]] on [[Ter ! Level
    14 members (0 subcategories, 0 files) - 12:06, 10 May 2022
  • ...his template was created for use with creatures that are summoned by other creatures only. It works similar to the [[:Template:Creature start2|creature start2] {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;"
    5 KB (526 words) - 11:22, 17 August 2020
  • This page lists all the '''Elemental Family''' creatures found in [[Elanthia]]. ...ever, creatures that have a different body type, such as [[:Category:Biped Creatures|bipeds]], qualify for this family if their bodies consist primarily of elem
    28 members (0 subcategories, 0 files) - 01:02, 24 December 2023
  • !Realm||Location||Applicable Level||Suggested Swimming Ranks||Notes |[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40||
    2 KB (274 words) - 11:27, 7 April 2021
  • ...crease the odds of the curse triggering by 1%, unlockable up to 100 times (100% chance). This curse can be enabled/disabled at will on the jewelry, causin ...ase the odds of the blessing triggering by 1%, unlockable up to 100 times (100% chance).
    2 KB (269 words) - 10:13, 4 October 2022
  • This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). On warding failures of 50 or less (endroll of 100-150), the creature may briefly hesitate (incurring minor [[roundtime]]), or
    3 KB (439 words) - 21:07, 1 January 2024
  • Extraplanar creatures are from different planes of existence: demons, elementals, ki-lins, Vvrael ==Creatures==
    42 members (0 subcategories, 0 files) - 10:36, 6 September 2020
  • ...ing attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol '''does not''' affe The base [[favor]] cost for Symbol of Sleep is dependent on the member's level (not member's rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific
    5 KB (763 words) - 11:14, 24 January 2024
  • ...ong to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference. ...cond of added roundtime at the following numbers of ranks: 10, 25, 45, 75, 100.
    4 KB (674 words) - 13:28, 1 February 2024
  • ...ing in Survival reduces the duration of disabling spell effects. The first 100 ranks provide a 1% reduction per 5 ranks trained (for a total of 20%). Addi ...duration. Survival training reduces the duration by -1% per 5 ranks up to 100 ranks, then -1% per 20 ranks after that. Additionally, similar to critical
    3 KB (458 words) - 22:27, 26 March 2024
  • ...arest to the town of [[Icemule Trace]] and contains creatures beyond level 100. ...rea was built as a level 100-107 focused expansion and is an [[Ascension]] level area.
    7 members (0 subcategories, 0 files) - 23:49, 20 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 11:56, 19 March 2020
  • {{TOCright}}'''Spellburst''' is a balancing mechanic for higher level hunting areas to manage the amount of outside spells a character can wear i !Area Name||Level<br>Start||Level<br>End
    6 KB (829 words) - 10:09, 3 July 2023
  • ...ons of demon, being contrasted with [[Major demon]]s. This class includes creatures with a wide range of attributes and power, from weak, nonsentient animal-li ...this context an extremely powerful 8,000 year old Elven sorcerer might be Level 40.
    6 KB (841 words) - 19:56, 24 March 2020
  • ...It takes 10 [[elemental family creatures|elemental 'souls']] equivalent to level 95 to be trapped within the soulstone to enter. They are also used as an i One must [[WEAR]] the soulstone and kill elementally-aligned creatures to charge it. It is a pin-worn nonfunctional item that is automatically hi
    4 KB (555 words) - 13:05, 4 September 2023
  • ...test server and threw around some 514 at some csetairi since they're like level of my wizard. ...eriences and remembering from years past testing, going against like level creatures, you need to have roughly the following skill ranks in EL:E:
    5 KB (873 words) - 03:53, 23 January 2018
  • Hidden characters and creatures are not shown in the room when using {{boldmono|[[LOOK]]}} and cannot be ta ...ettles at +level+3 from level 20 onwards, leading to a +103 bonus at level 100.
    6 KB (841 words) - 18:45, 13 February 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 14 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (577 words) - 21:33, 20 July 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (462 words) - 10:39, 18 June 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 13<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (456 words) - 13:20, 5 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 11<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (448 words) - 13:26, 5 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (459 words) - 01:35, 7 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 32<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (479 words) - 17:41, 22 June 2020
  • ...o going for [[Elemental Targeting (425)]]. This bonus requires training 2x level in a primary weapon skill, and is lost entirely at known 25 spell ranks. Th Spell Penalty = (AS Bonus * (((Spells Known - 5) * 5)) / 100)
    2 KB (257 words) - 14:37, 12 September 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (481 words) - 07:21, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (503 words) - 19:38, 19 May 2021
  • ...Confluence by pushing in the correct location, as 9.5 souls (950 creature level kills) will be subtracted on entry. ...level 99 and 100, while the "colder" ones (air, earth, ice, and water) are level 95.
    8 KB (1,239 words) - 20:12, 7 October 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 99<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (495 words) - 11:58, 19 March 2020
  • ''Note: MjE and Earth Lore ranks are NOT capped by level.'' !align="right"|Elemental Lore, Earth ranks||10||20||30||40||50||60||80||100||120||140||160||180||200||220||240
    5 KB (663 words) - 11:41, 10 September 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (512 words) - 13:21, 26 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (634 words) - 15:10, 5 December 2021
  • Magical creatures cannot be successfully attacked with non-magical weapons (e.g., unenchanted ! [[Level]]
    58 members (0 subcategories, 0 files) - 12:13, 5 September 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 21:32, 4 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (519 words) - 11:55, 18 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (554 words) - 11:12, 24 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (538 words) - 16:26, 14 May 2021
  • ...pment goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated characte | scope="row"|1 ||A Noble Effort ||Reach level 20
    8 KB (1,166 words) - 15:33, 7 March 2024
  • ...ghtning]], and [[Impact critical table|impact]]. Magical and semi-magical creatures have a high chance of being killed with a single cast. If the target dies ...ost effective against spell-casting creatures that have a lot of mana, and creatures that are most vulnerable to the applicable elements. There are two individ
    5 KB (668 words) - 13:13, 15 January 2023
  • ...s [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide slightly better than a [[warrior]] with 200 skill rank ...n on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they c
    4 KB (504 words) - 14:22, 3 October 2021
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    8 KB (1,203 words) - 11:12, 16 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (562 words) - 17:23, 14 May 2021
  • ...attack prowess. The spell is designed around being at least 1&times; per [[level]] trained in the Wizard circle; thus, less training than that will result i !align="right"|Elemental Lore, Fire or Water ranks||5||25||50||75||100||125||150||175||200||225||250
    7 KB (1,001 words) - 23:31, 17 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (573 words) - 18:21, 21 January 2022
  • :''For creatures ≤ 5 levels above caster.'' ...not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.
    8 KB (1,160 words) - 16:56, 12 December 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 99<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (587 words) - 11:54, 19 March 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (835 words) - 23:26, 16 March 2024
  • |+'''Force on Force, Like-Level Opponents''' ...This system works both ways and Force on Force penalties can be applied to creatures as well.
    9 KB (1,277 words) - 12:34, 7 December 2023
  • ...Coin]] store in increments of 1, 10, 25, 50, 100, and 250, and the cost is 100 SimuCoins per entry. Once in the neighborhood, participants {{boldmono|[[KN ...ere an undead enemy will drag you into a room with them. These enemies are level-appropriate. When looted, they have a small chance to drop a gem or a break
    5 KB (819 words) - 01:26, 1 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (583 words) - 12:24, 26 April 2021
  • ...initial duration of approximately 35 minutes and 45 seconds. Using level 100 [[grimswarm]] troll blood, the initial duration will cap at 45 minutes. ...tes|update]] made on 2016 Jan 12 (post #3449) will have the former maximum level 63 restriction still applied.</small>
    14 KB (2,108 words) - 13:30, 16 June 2022
  • ...ntuition and Wisdom bonuses, their Survival and Perception skills, and the level difference between the Ranger and the target creature. Rangers gain a bonus ''>>How does it work for summoned creatures amd sunfist, bandit, or escort type activities?'' [[User:ROLFARD|ROLFARD]]
    8 KB (1,320 words) - 08:33, 3 July 2023
  • ...(Necromancy Lore Ranks / 10). The entire formula is capped at the caster's level + 15. ..., but if crimson salts are used the duration is 20 minutes + 6 seconds per level of troll blood used. Using [[sacrifice|SACRIFICE]] CHANNEL will refresh the
    7 KB (1,131 words) - 22:46, 14 March 2017
  • ...ions in desperate situations later on. There is no limit to the number of creatures a caster can be drawing blood from at once, and there is no limit on distan
    3 KB (471 words) - 21:37, 13 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (696 words) - 12:14, 19 June 2021
  • ...time. As experience is absorbed from the bucket(s), [[character]]s gain [[level]]s. Absorbed experience is for all intents and purposes permanent. ...er with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would
    13 KB (1,916 words) - 07:54, 29 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (638 words) - 13:40, 12 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 101<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (810 words) - 14:43, 21 May 2022
  • *[[Strength]]:100, [[Constitution]]:60, [[Dexterity]]:100, [[Agility]]:100 ...chanics and will grow with you throughout your career. Stats are capped at 100 so players must balance early power with potential power. In your first thi
    13 KB (1,939 words) - 13:23, 20 April 2021
  • <section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that The [[:Category:Corporeal undead creatures|corporeal]] undead generally take damage normally from blessed weapons.
    8 KB (969 words) - 17:05, 22 December 2023
  • SACRIFICE INFEST, learned at 100 Necromancy Lore ranks, allows a Sorcerer to taint the energy of a sacrifice }}Infested creatures receive a ((creature level / 5) + 5) penalty to their AS, DS, CS, and TD. We're already working on a n
    2 KB (291 words) - 10:06, 2 July 2023
  • ...hin the [[attack roll]] system. These include special attacks performed by creatures such as the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and ...roll]] with many additive modifiers and is successful if the total exceeds 100. The original SMR system typically does not show the exact result of the ro
    10 KB (1,367 words) - 21:36, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 37<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (644 words) - 21:01, 17 January 2021
  • ...hor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]]. ...ank up to 1629. The paladin must retain this training to sustain the bond level.
    12 KB (1,868 words) - 18:47, 6 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 25 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (844 words) - 17:44, 29 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (677 words) - 09:46, 20 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 21<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (700 words) - 10:51, 10 January 2024
  • ...ting item loss systems (Disarm Weapon maneuvers, Itchy Curse, hard-skinned creatures, hurling, etc). Previously, items that were involved in these systems would ...e last 90 days. The cost of an individual item's recovery can vary between 100 silvers (for completely new characters) to 500,000 silvers (for capped play
    7 KB (1,180 words) - 10:00, 2 July 2023
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    16 KB (2,159 words) - 10:45, 13 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 105 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (990 words) - 10:32, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (747 words) - 09:51, 14 March 2023
  • ...guaranteed, but each attempt will be easier then the last until there is a 100% chance to find the item. Difficulty of finding a lost item is dependent on * Corpse loot: Some creatures can loot items off your dead body.
    7 KB (1,180 words) - 14:51, 14 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (809 words) - 08:20, 15 May 2021
  • | level = 33 ...suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. U
    4 KB (512 words) - 21:00, 17 January 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (758 words) - 12:16, 23 February 2024
  • ...ity to break a stun) is a function of how much the result was greater than 100. ...tacks if the warrior is sufficiently trained in MOC. If there are multiple creatures in the room, open {{boldmono|MSTRIKE}} will be used. If there is only one t
    7 KB (1,094 words) - 13:19, 29 August 2022
  • {{Equation box|{{math|[[Enchant Item (925)|Enchant]] Formula {{=}} [[Level]] + [[Aura|AUR]] bonus + [[Logic|LOG]] bonus + [[Intuition|INT]] bonus + [[ *Ranks up to level: +2 per rank
    12 KB (1,804 words) - 20:52, 5 May 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (704 words) - 22:54, 20 May 2022
  • *[[Wall of Force (140)]]: +100 DS, refreshable, short duration. ...5 can be helpful to stack when hunting or [[SKIN (verb)|skinning]] certain creatures that are likely to disease or poison you. 105 can also be useful for foragi
    2 KB (337 words) - 06:54, 29 November 2015
  • ...heer Fear. A level difference of 10-14 will result in minor fear and a 15+ level difference will result in major fear. Your effective level calculation checks for Bravery (211) (+3), Heroism (215) (+3), Dauntless (1
    6 KB (862 words) - 19:50, 14 May 2022
  • ...too large for that to be balanced. It'd be going from an up-time of 10% to 100%. ...e you attack, it makes attacks that would normally target you target other creatures in the room similar to [[Sympathy (1120)]].
    7 KB (1,189 words) - 13:36, 6 March 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,006 words) - 22:01, 9 November 2023
  • ...oining any guild once all professions have a guild of their own. However, level bonuses to skills will only apply to members of the same profession, and tr Your skill maneuver roll takes your skill bonus, level bonus (equal to your level if you are a warrior, non-warriors get no bonus), minus wounds and CP damag
    12 KB (2,068 words) - 14:03, 28 April 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102
    4 KB (636 words) - 20:16, 28 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (962 words) - 13:41, 3 May 2021
  • This set of level 95 hunting grounds is populated with elementals of various types and combin ...es) into an elemental instability. If you are of sufficient power (minimum level 80), you will be transported to the Confluence.
    7 KB (1,055 words) - 10:41, 29 March 2017
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    15 KB (2,040 words) - 22:58, 24 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (738 words) - 10:46, 28 April 2024
  • ...cess in Sacrifice is highly dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependen ...ng with AS, DS, CS, and TD penalties equal to 5 + (creature level / 5). || 100 ranks
    14 KB (2,276 words) - 13:49, 2 July 2023
  • ...this spell. There is a [[TD]] pushdown for lower-level empaths. For each level under 35, the creature receives a -1 point penalty to their normal Spiritua ...allowing them to be vulnerable to Bone Shatter. Most insects and elemental creatures are completely immune to the spell.
    4 KB (570 words) - 14:34, 18 January 2023
  • ...on_crawl dungeon crawl] [[pay quest]] that is instanced into the following level groups: # 91-100
    17 KB (2,733 words) - 16:03, 8 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102<!-- This will also be used at the end of the page in the near level creature template -->
    5 KB (726 words) - 10:57, 17 April 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 98 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (795 words) - 16:43, 14 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 87<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (904 words) - 19:50, 1 November 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (822 words) - 16:23, 29 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 98<!-- This will also be used at the end of the page in the near level creature template -->
    5 KB (751 words) - 12:35, 27 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 50 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (796 words) - 16:10, 19 August 2021
  • ...downs''' are an expected outcome for most criticals, especially the higher level ones. A critical without an associated knockdown is designated <font color= *R - [[Injury]] level (rank 1, 2 or 3)
    14 KB (2,180 words) - 06:27, 31 May 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 86 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (928 words) - 11:36, 24 April 2024
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
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  • Tier: 0 Affinity Level: 0 Total Energy Stored: 0/100
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  • ...y spending mana when casting offensive spells at enemies of an appropriate level for the caster to earn experience by killing them. Offensive spells general ...ple pattern. If the current bonus of the item is less than 25, the cost is 100 essence per point of bonus. If the current bonus of the item is 25 or highe
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  • ...atures, solving puzzles, and getting through mazes. If you don't kill your creatures, they will stop spawning for you, which will halt your progression in the N }}The curse routine is based off MIU and Arcane Symbols relative to your level and training (1x, 2x, etc), plus number of charges the heart (or any new-st
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  • ...on formula]]. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and [[Spell Aiming]]. ...ance to web a like-level target. Over training will offset any additional level penalty. The chance of applying the webbed condition is
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  • ...rding check in order to not be affected by the the Empath's sympathy. All creatures that fail the warding check will become unable to attack the Empath, or his ...ter's level then the caster will successfully be able to affect the undead 100% of the time, subject to the target failing the warding check.
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  • ...many forms of attack, and can shrug off blows that would fell most living creatures. Normal weapons have a -25% damage reduction against undead, and combat man ...l rank of the caster (including overtrained spell ranks above the caster's level). The number of swings can be increased with [[Spiritual Lore, Blessings]]
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  • ...er status conditions such as being knocked down). Most importantly, rooted creatures cannot perform maneuvers.<section end=description /> The spell will affect ...nst the spell, and thus receive a TD bonus of {{mono|creature level/10}}. Creatures that are made of fire or emanate heat are immune to Cold Snap.
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  • ...[[Profession|class]]. You're going to acquire a [[claidhmore]] and smash creatures. You're going to cast [[buff spells]] at yourself, because even [[warrior] ...ose things might not be very useful skills to learn in the 20<sup>st</sup> level for this particular character.
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  • By default, the spell only affects creatures. If evoked, the spell is group-friendly but can affect player characters ou !align="right"|Spiritual Mana Control ranks||0||24||50||100||150||200||250||300
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  • Stone Fist is ineffective against [[non-corporeal]] creatures. ...training requirements for the use of additional commands are based on per level training rather than rank thresholds.
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  • ...ith [[Tackle]] at a 98% success rate, that 50% figure could still be 0% or 100% in your specific hunting ground. ...ld that works ''somewhere'' in every level range, you can make it to level 100 and beyond. Will you enjoy that build, though? That's up to your tastes and
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  • ...racter can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS. ...ks in [[Fletching|fletching]] can give their bundle of ammo +5 [[AvD]] for 100 shots, once per hour. To do this, hold the ammo bundle you wish to modify i
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...l = Variable<!-- This will also be used at the end of the page in the Near level creature template -->
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  • The DS bonus is capped at the caster's [[level]]. The DS bonus at 100 Major Elemental Spell Ranks is 67.
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  • ...be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the If the caster is able to activate Fash'lo'nae's Gift with extreme success, a 100 success margin beyond the minimum required to prepare the selected spell, t
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  • ...u level to 100, the games level maximum. There is advancement beyond level 100 in that you continue to generate [[training points]] to expand your skill s ...rrior both early and late into your career. Careful not to set them all to 100, but 60-80s are not horrible decisions and can be fixed later.
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  • ...through 906, but not 406 (because rank is not high enough) or 907 (because level is not high enough). !Max Ranks Per Level
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  • ...lso earn advancement credit by destroying [[warcamp]]s or by killing enemy creatures. In addition to the headquarters in Zul Logoth, training outposts also exis [[Creature]]s spawned in these special areas adjust their [[level]] and abilities to the [[character]] (or characters) who spawn them. If the
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  • ...ealth point]]s, averaging about 20 per flare, and typically causing minor (level 1) [[wound]]s. ...lude all flares that can be obtained via [[Elemental Blade (411)]] and low level mana and acuity runestaff flares. They are also the most likely to be sold
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  • FAME ALL 100 Would show an unfiltered list of rank 100-124. 1 Methais 1337479310 100 M H-Elf Wiz
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  • ...enruned stone cube'''. Cubes can be purchased in increments of 1, 10, 50, 100, and 250 entries. ...eature at a time, with the third and fifth rounds featuring more difficult creatures. Additionally, the goal is to complete each as quickly as possible, as the
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  • ...eceive an invitation. This invitation may be extended to any adventurer, [[level]] 3 or higher, by the '''[[grizzled old warrior]]''' in [[Wehnimer's Landin ...r, the amount of favor gained from releasing an undead also increases with level.
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  • ...typically be found in [[aquamarine wand]]s dropped as treasure items from creatures or available for purchase from certain shops within each town. It can be im ...n="right"|Chance for soaking||20%||22%||30%||40%||50%||60%||70%||80%||90%||100%
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  • {| class="wikitable text-center" style="font-size:small; width:100%" Customers using the locksmith pool can deposit up to 100 items in the pool at any given time.
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  • ...of armor with resistance to a damage type, a proper loresong will coax the level of resistance out of the protective piece. ...sing the Bard's skill vs. the item's properties. Success modifiers include level, Bard spellsong ranks, Magic Item Use, Elemental Mana Control, Mental Mana
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  • ...iplies overall attack strength by a factor between 50% (full defensive) to 100% (full offensive). For [[creature]]s, the stance effect on attack is much l | +1 AS per 2 ranks of [[Empath Base]] above 30, max +55 at 100 ranks
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  • ...how robust and varied the profession can be. Having brought an empath from level 1 straight up to cap as a spellcaster, perhaps I might offer a couple thoug - [[Physical Fitness|Physical fitness]], either once or twice per level for life. Physical fitness figures into a lot of systems, in ways we do and
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  • ''Note: Your character must be level 66 or higher to enter the rift. '' ==Indigenous creatures==
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  • ...be purchased to increase the guest capacity by one guest, for a maximum of 100. Tier: Standard - Can be knocked down by creatures
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  • The level instance groups are as follows: :Group 4: 91-100
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  • ...0 '''(d100)''' is added to the result. If the final result is greater than 100, the attack is successful. The higher the result is, the more damaging the In stance offensive, 100% of a character's weapon skill, statistics, and enhancements are applied to
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  • ...famed new [[treasure system]], it's one hell of a bug.. today, reports of creatures suddenly going on welfare have swept the lands, ages of critters ranging fr ::[Base treasure level: 5]
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  • ...ystem will be Post-Cap Development, but it will not be restricted to level 100 characters. A lot of the exact details are still being worked out, such as |TWC Specialist||The off-hand penalty for being outleveled is increased by 1 level. At rank 5, there is no longer a penalty.
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  • ...nocks me on my butt at nearly 2x [[Combat Maneuvers|CM]] and above their [[level]]), [[disease]] on hits, crittable but they wear heavy armor, really good a ...es will have their [[level]]s shifted. The goal here will be to spread the creatures in such a manner that all of the planes will be more desirable to hunt for
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  • ...hieve versus spiritual spells, and are progressively harder against higher level spells. [[Arcane Decoy (1701)]] makes targeted attempts even more difficul ...ll be only 8 or 9 mana [== 4 renewal cost +4 or +5 for the Out-of-Sphere & level difficulty of the spell affected].) Estild confirmed in December 2016 that
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  • Level 55: 10 exceptional snow madrinol skins: 1254 bounty points, 700 experience Level 55: 9 exceptional snow madrinol skins: 1283 bounty points, 700 experience p
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  • ...ess efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or ...ch tends to favor the formula for on-node exp loss: Exp Loss Per Pulse = (Level - 10) / 1.75 .
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  • <big>'''Creatures of Eh'lah and Sharath'''</big> ...orest surrounding a river delta. It has a vibrant ecosystem, teeming with creatures from insects to alligators to massive terrestrial apex predators. Below are
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  • At level 82 I [[fixskills|fixskilled]] my sorcerer to swing a lance. It has been fun ...wn training choices and experiences, which include advice on specific high-level hunting grounds.
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  • Using it on foes will also reveal their current stance level. WTRICK APPRAISE ALL will show the stance levels of each person and creatu ...T is the first trick for which you will need to do [[Weapon Tricks#Spit on creatures|creature reps]]. Failure to SPIT successfully results in about 30 seconds
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  • ...nts are available. {{boldmono|CURSE HELP}} will display the current power level, which cannot be lower than zero. ...une to this spell, however, including all [[undead]] and various monstrous creatures.
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  • ...that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. A ...adjusts the level range of tasks you can be assigned (only available after level 15)
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  • ...calculation that uses spell ranks. e.g., if you're a ranger with less than 100 [[Ranger Base]] spell ranks, it would boost your [[Mobility (618)]] spell g ...Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, addition
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  • [[:Category:Creatures_by_Level|100 creature categories]] is absolutely brilliant. -- [[User:EDWARDRIMKUS|April ...Then we'd only have 20. Honestly, you're usually pretty good, but having 100 creature levels seems a bit much to me. [[User:ALKALOIDS|justin]] <sup>[[Us
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  • ...acks are not, however, limited to the undead. They can be used against all creatures and characters. <small>Note: Professions that can 2x train each level in brawling are [[Bards]], [[Monks]], [[Paladins]], [[Rangers]], [[Rogues]]
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  • ...power the ensorcellment. This is done automatically via killing like-level creatures. A sorcerer can view their progress towards harvesting the amount needed to Primary factors involved in this check are level, Sorcerer Spell Ranks, [[Wisdom]], and [[Intuition]]. Secondary factors are
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  • ...es]] - Also known as "ice" flares, these flares are effective on fire-type creatures. ...ares]] - Also known as "fire" flares, effective on cold-type or water-type creatures, as well as [[troll]]s. Most forms of trolls take double damage.
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  • ||10||100||1||100||36,500||1,000||$8.69 (of a $9.99 package) ||100||390||2||780||284,700||10,000|||$74.07 (of $99.99)
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  • ...ching up to a fast-moving owner. We plan to address that by changing these creatures so that they follow much more quickly, possibly instantly. ...he game. Considering mana cost, it may not be the most efficient, but high level attack spells always sacrifice mana-efficiency for power.
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  • |{{{Notes| Reduces [[Death's Sting]] when triggered on foes level 100 or higher<br>Property of [[Xazkruvrixis]]}}} ...Increase in frequency and severity with necromancy training<br>Only affect creatures with blood}}}
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  • | 100% | 100
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  • way we can effectively fight creatures. You transfer 5 health points per level (maximum is 75 health points per
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  • {| style="border: 2px #aaa solid; width: 100%; font-size: 95%; text-align: left;" {| style="border: 2px #aaa solid; width: 100%; font-size: 95%; text-align: left;"
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  • ...nearby ranging from levels 1 to the mid-60s, as well as caravans for level 100 characters heading out to the Sanctum of Scales. The traditional gathering New characters (level 0) in Solhaven can collect experience toward reaching level 1 by visiting the following locations:
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  • ...increase the guest count of a pup tent by one individual, for a maximum of 100 people. The golden certificate will allow a pup tent to withstand creatures, and increase the guest count by three people.
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  • ...be purchased to increase the guest capacity by one guest, for a maximum of 100. Tier: Standard - Can be knocked down by creatures
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  • ...be purchased to increase the guest capacity by one guest, for a maximum of 100. Tier: Standard - Can be knocked down by creatures
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  • Don't expect to obtain redux until you're close to level 40 if you train in the necessary skills as much as you can. I didn't earn Redux on my warmage until I hit level 45, but I sacrificed some TPs in my early levels to boost up EL:A ranks fas
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  • ...o 150 mana into it, subject to their Mana Control (requires 100% skill for 100% of the mana to be infused). Only the character who infused it can make use ...(offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the arm
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  • ...start logging all the enemies that need to be changed, you could start at 100 and work your way down, or pick up somewhere else. I've got everything up t ...ange that to "Unknown", would it change the default display for unrecorded creatures to Unknown? That would be more aesthetic than it is now, but I don't really
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  • ...kill of any character ''inside''. As such, they in principle provide like-level hunting for any character in any area of Elanthia. ...y warded or possibly hit with [[ball spell]]s. On the other hand, all the creatures [[Critical|crit]] and [[stun]] (even though they usually shake it), which m
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  • ...n your leg (exposed), which is a mystic tattoo of the second circle (65 of 100 charges remaining). Profession: Monk Level: 100
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  • Tier: 3 Affinity Level: 9 !TIER !!AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !!NOTES
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Dragonclaw (1209)]] UAF bonus and able to hit magical creatures with UAC.
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  • This article lists all of the creatures in GemStone IV and their vulnerabilities to various [[cheapshot]]s.<ref>Pos !Critter!!Level!!Sweep!!Subdue!!Footstomp!!Nosetweak!!Templeshot!!Kneebash!!Eyepoke!!Throat
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  • ...ure of combat, minimums of certain skills are trained during the earlier [[level]]s (0-30) of the sorcerer's career. ...t'' getting hit, it is still recommended that sorcerers train 1&times; per level for defense (or at least to mitigate damage) against [[creature maneuver]]s
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  • ...t can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mech ...s + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 > 100}}
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  • ...the town from [[invasion]]s intended primarily towards increasing lower [[level]] character participation. Using these systems and areas to attack and defe ...nd many spells may not work. These are usually safe areas from which lower level characters can participate in invasion defense. It's important to note tha
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  • Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell. ...ange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)
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  • +There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon mov ...res have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.<br>
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  • ...e benefit the higher in rank you are. The total bonus granted against like level targets is as follows: SMRv2 offensive power is based on the relevant skill training per character level.
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  • ...ng damage you take the damage factor, multiply by the endroll in excess of 100, and, depending on the damage versus the armor type, you get crits that pro ...th the second highest max DEX bonus, Dark Elves have a DEX bonus at +35 at 100, but since phantom damage is rounded down, they max at only +8 phantom dama
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  • ...ng damage you take the damage factor, multiply by the endroll in excess of 100, and, depending on the damage versus the armor type, you get crits that pro ...th the second highest max DEX bonus, Dark Elves have a DEX bonus at +35 at 100, but since phantom damage is rounded down, they max at only +8 phantom dama
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  • ...s a 10% chance of a trigger flare's failure, per level over yours, until a 100% failure at +20 levels.). ...additional creatures in the room, carrying 1 stack of the debuff to those creatures.
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  • ...went to Water to improve Elemental Wave's success rate against overleveled creatures. ...imum 150 Religion lore is crucial so that Divine Incarnation - Smite has a 100% chance of a double strike. Even though it can only be used ten times per t
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  • ...quicker, and the rate is also modified by the chosen race. Until reaching level 20, you have the option of changing your initial statistics (up to 5 times) ...te between your initial [[statistic]]s, each of which may range from 20 to 100. You receive an additional +10 to your [[prime requisite]]s, which are Wisd
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  • ...recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment. | you will likely need a miracle to complete this enchantment||-100+%
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  • ...most part your character should feel safe while in town, from time to time creatures will band together to test the mettle of a town's population. Usually, the ...- have the entire combat resolution come out with a number greater than '''100''' at the end. That's when the resolution is considered successful. Let
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  • 100-154 Ranks: 6 swings<br> ...MOC ranks. But the tier-ups aren't strictly guaranteed; jab doesn't have a 100% success rate.
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  • ...rry! All characters get five chances to [[fixstats|change stats]] before [[level]] 20, so you have plenty of time to figure out the perfect placement. One of the benefits of being a paladin is that starting at your 5th level you'll be able to wield weapons made of [[white ora]]. In addition to provi
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *'''Core training''' includes skills you train in a certain amount each level for that build.
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  • ...on perception or hiding or any other skill checks, and it has no effect on creatures sniffing you out or anything like that. ...cales up to a 100% chance when the caster has at least the undead target's level in ranks of ML, Telepathy.
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  • ...one d100 was actually rolled: 1-50 was a whiffle, 51-75 was weapon, and 76-100 was the shield. | 544 || || 30 || 100 || Rapier
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  • ...[[MAL]] by 5 (able to go above the normal cap); (2) boosting the animate's level by 10 (stacks with a gem); and (3) when {{boldmono|[[POINT]]ed}} at an anim ...[[MAL]] (which may go above the standard maximum) and 10 to the animate's level, which may be stacked with a gem. The wand MUST BE HELD when casting Anima
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  • '''{{blue|Light Stored:}}''' 0/100 '''{{blue|Cost:}}''' 100 Light
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Lullabye (1005)]]: Level vs. Level check, can cause the target to slow down, sit, or even full asleep entirely
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  • | 100,000 | 100,000
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  • ...n access a similar fighting venue run by demons. Entrants face five undead creatures, one a time, and when complete, prizes are awarded, including a chance at [ ...e breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we've heard over th
    12 members (3 subcategories, 0 files) - 00:46, 18 October 2022
  • {{TOCright}}'''Spirit Beasts''' are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a ...alismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talisma
    39 KB (6,045 words) - 11:25, 8 August 2023
  • ...or]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance. :If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.
    36 KB (5,808 words) - 20:53, 28 June 2023
  • ...grouping, and further granular customization to individualize on the item level so that even two weapons with the same animal and damage type will still lo ...fer grapple crits off the shelf, which have a very high chance of knocking creatures down when they hit.
    47 KB (7,603 words) - 23:03, 2 March 2024
  • You say, "Incidentally, if any of you here *aren't* capped but are at least level 20, you too can play with ascension at least a little bit, so we'll start t You say, "Extra hard creatures and such."
    40 KB (6,771 words) - 12:14, 26 September 2021
  • Spirit Beasts are the spiritual essences of creatures that have dwelled in a given locale. Enterprising players can bind them to Blood. Lots of blood. You're going to have to go out and slaughter creatures that have blood. The stronger they are, the better the quality of their blo
    47 KB (7,913 words) - 18:10, 19 March 2022
  • | disease-td=+100 | +100
    11 KB (1,713 words) - 11:42, 29 November 2023
  • ...ary= Different random paintings can be made based on the character's skill level, which increases through continued practice. The random paintings' complex ===Skill Level===
    19 KB (3,094 words) - 18:58, 7 May 2024
  • ...as using chrism gems -- namely, it can only be used by clerics of at least level 18 with knowledge of the [[Raise Dead (318)]] spell once created. [[F2P]] |<!-- First Person View --> You elevate your rose gold chrismarium to eye level, contemplating the myriad souls now at peace because of your beneficence.
    23 KB (3,795 words) - 20:30, 29 October 2022
  • ...sized town. The Isle itself is huge and full of hidden beauty, with a few creatures here and there; all of it just waiting to be explored, and new hunting grou Autoscripter - 100 (Specialty Shop, read sign for details.)
    37 KB (5,351 words) - 12:51, 2 July 2023
  • The arena is PvE. So you fight through a progression of creatures and deal with random hazards! Creatures scale to level, yes. Creatures are "tough" though, and have hit points depending on scale grouping.
    82 KB (12,976 words) - 00:21, 9 December 2022
  • * A typical level 25 wizard who just learned Enchant is likely to have in the realm of 199 to * A typical level 30 cleric who just learned Sanctify is likely to have in the realm of 166 t
    44 KB (7,162 words) - 22:51, 3 May 2024
  • all be between 75-100, the next three 50-80 and the last three between between 20 and 100.
    66 KB (11,076 words) - 20:30, 13 March 2015
  • ...] Provides a Skill Bonus/2 chance for the winds to hinder the movements of creatures in the area. ...a percentage chance equal to skill bonus, the third equal to skill bonus - 100.
    39 KB (5,938 words) - 21:14, 4 November 2023
  • ...weakness is TD. I'd recommend this to every bard unless they hunt bandits 100% of the time. ...thing. I found that four ranks are enough to hit consistently even against level 115 Hinterwilds foes, but going all the way makes Major Bleed that much bet
    40 KB (5,312 words) - 18:56, 7 August 2023
  • ...aced strike. So too can the two weapon ambushing ranger, but the world has creatures that cannot be critical struck and only massive raw damage will suffice. This is your base training that every two weapon ranger should have each level.
    19 KB (3,124 words) - 19:08, 26 April 2018
  • ...Paladin would be able to reach -5 seconds. Similarly, a Dwarf Paladin with 100 in both stats would have -3 seconds to melee RT (thus it would not be a goo *[[Holy Weapon (1625)]] Spell level increased on Seed 2 summation, -2 DS/ -1 TD pushdown per rank up to 25 rank
    30 KB (4,251 words) - 07:02, 2 July 2023
  • !Level Range ...an be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate befo
    19 KB (2,897 words) - 20:51, 26 March 2024
  • ==When's the Right Time for Each Profession to put 100% Experience into Ascension?== ...reduces '''mstrike RT''' by 1 for any of the following races if they have 100 non-ascended, non-enhanced Agility and Dexterity: aelotoi, dark elves, fore
    37 KB (6,022 words) - 22:42, 3 May 2024
  • ...ad ||Increases the hold's storage capacity of wood and cannon balls. Each level of upgrade also adds 20lbs to cargo bin capacity. ...aves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto
    33 KB (5,412 words) - 11:39, 1 April 2024
  • :Long (or rough) chalks are lesser quality and cost about 1,000 silver for 100 transports, and can be made via Alchemy. With enough skill, as explained [[ ...ng, but [[Minor Summoning (725)|demons]] and [[Animate Dead (730)|animated creatures]] will continue to follow as normal.
    15 KB (2,382 words) - 20:56, 12 August 2023
  • ...d added utility, as the only profession with the ability to train 3x per [[level]] in Picking Locks and Disarming Traps for the lowest [[training point]] co ...boxes are statistically harder. 3x will allow you to pick well above your level and put you in range of the hardest boxes out there (capped/post-cap huntin
    20 KB (3,299 words) - 18:05, 14 May 2018
  • ...ve stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges and can be increased to 3 at 40 Base chance to kneel changed from 35% to 100%
    29 KB (4,683 words) - 02:42, 11 January 2022
  • * Unbalance damage has been reviewed and the immunity many creatures have is removed. ** Creatures that are not scared easily will be better at resisting, and vice-versa.
    79 KB (11,266 words) - 19:27, 20 March 2022
  • ...adjective. Players have alternatively called this "glam critters," "gifted creatures," or "boosted critters." ==Types of Boss Creatures==
    71 members (0 subcategories, 0 files) - 10:21, 2 June 2023
  • *I have tried to include the seed level from the [[summation chart]] wherever possible, even when the seed is not s ...#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 51-100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#6
    981 KB (152,535 words) - 11:06, 26 January 2024
  • :Mechanics: Attempt to push your foe away with your shield. Creatures can be pushed completely out of the room, players will merely be pushed bac ...ff-balance and into greater roundtime (RT). The chance to react is 50%/75%/100% at Ranks 1/2/3. Larger shields apply a penalty to the reaction chance (-5%
    26 KB (3,856 words) - 22:25, 12 April 2022
  • ...is doing yourself a disservice. Any stat set this high will quickly get to 100 and stop growing, unless a stat is both important and grows slowly for your ...re you want to hunt, if you're in [[River's Rest]] you'll want 15 ranks by level 30, but can get away with 10 or so ranks until much later otherwise
    29 KB (5,335 words) - 09:43, 10 June 2023
  • ...r those seeking information on more advanced topics and suggestions beyond level 20, please see [[Comprehensive_Wizard_Guide|a more comprehensive guide on w ...the first 20 to 25 levels of training, traditionally referred to as 'Lord level'. There are other, more advanced guides, which will explain training conce
    54 KB (8,434 words) - 23:17, 21 April 2021
  • |.100 *R - [[Injury]] level (rank 1, 2 or 3)
    9 KB (1,493 words) - 22:09, 20 October 2023
  • ...ff of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than t ...uration of Prayer of Holding previously was dramatically influenced by the level of the caster. This factor has been reduced in importance and replaced with
    54 KB (8,429 words) - 02:49, 11 January 2022
  • Creatures in level range: (1-110) Lvl : Creatures
    11 KB (967 words) - 12:31, 16 February 2020
  • ...ome close to the benefit to every single thing that you do like a passive +100 stats can. * +100 stats and I don't have to push a button? Sign me up.
    68 KB (11,464 words) - 04:39, 3 February 2024
  • ...of getting used to. Generally you have to be very picky about what type of creatures you hunt. Much more than a [[OHE]] or [[OHB]] and shield user. OHP and shie ...e means that you are often best off hitting as hard as you can to take the creatures out quickly. This is one of the reasons that many polearmers choose to use
    19 KB (3,407 words) - 16:18, 17 March 2015
  • ...o be added. In 2017, they were sold off-the-shelf with a +20 (4x) enchant level. They have a special [[Slash critical table|slash]] flare, known as a "[[# ...ees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle's tip rapidly sharpens into a point as it strikes! You feel a
    30 KB (4,763 words) - 06:33, 21 August 2022
  • ...new player, it is probably a good idea to set these near their maximum of 100 (a setting of 90 before the +10). ...wth, it is usually a good idea not to set any one stat to or very close to 100 when starting out, because it spends a lot of stat points that you could ha
    38 KB (5,966 words) - 23:26, 21 April 2021
  • In general, buff spells are very helpful to characters and, in principle, creatures. Often, they are used by players who wish to add additional [[Defensive Str *[[Ruby amulet]]: casts [[140|Wall of force (140)]]; provides +100 DS for ninety seconds.
    23 KB (3,762 words) - 12:38, 8 July 2023
  • and Caroam and I decided to hunt in forest, nor the creatures within breeze, made this spot -- in fact, creatures daily, confident that he
    76 KB (9,185 words) - 12:59, 31 December 2014
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