Symbol of the Proselyte (340): Difference between revisions

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| mnemonic = SYMBOL
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'''Symbol of the Proselyte''' is a tool for [[cleric]]s to [[convert]] new followers to their flock and to punish the unrepentant. By using a portion of their [[spirit]], a cleric is able to imbue (add charges to) a holy symbol with the blessing of their patron [[Arkati]] (for the purpose of this article, the cleric who made the symbol is referred to as the "creator"). The symbol can then be worn and activated via{{boldmono| [[CHANT]] {item} }}to impart a bonus to the user's next attack spell. Symbols can also be refreshed with additional charges by casting at the symbol again.
'''Symbol of the Proselyte''' is a tool for [[cleric]]s to [[convert]] new followers to their flock and to punish the unrepentant. By using a portion of their [[spirit]], a cleric is able to imbue (add charges to) a holy symbol with the blessing of their patron [[arkati]] (for the purpose of this article, the cleric who made the symbol is referred to as the "creator"). The symbol can then be worn and activated via{{boldmono| [[CHANT]] {item} }}to impart a bonus to the user's next attack spell. Symbols can also be refreshed with additional charges by casting at the symbol again.


The bonus is{{mono| 5 + [[trunc]](creator's [[Influence]] (INF) bonus ÷ 2) }} to [[spiritual]] [[casting strength]] (CS) or [[bolt]] [[attack strength]] (AS).
The bonus to [[spiritual]] [[casting strength]] (CS) or [[bolt]] [[attack strength]] (AS) is:


{{Equation box|[[File:340-formula-1.gif]]}} <!-- <math>\mathrm{Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor</math> -->
If the attack is made against a target of the symbol creator's opposing alignment, an additional bonus equal to the creator's{{mono| trunc([[Wisdom]] (WIS) bonus &divide; 3) }}is applied (i.e., the Wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[undead]]). Generally, the bonus applies to [[Liabo]]-aligned deity symbols with attacks against undead targets and [[Lornon]]-aligned with attacks vs living targets.


If the attack is made against a target of the symbol creator's opposing alignment, an additional bonus equal to the creator's{{mono| trunc([[Wisdom]] (WIS) bonus &divide; 3) }}is applied (e.g., the Wisdom bonus is activated with [[Lorminstra]] symbols for attacks against the [[undead]]). Generally, the bonus applies to [[Liabo]]-aligned deity symbols with attacks against undead targets and [[Lornon]]-aligned with attacks vs living targets.
<div {{prettydiv|margin-right=30%}}><center>{{boldmono|Total potential AS/CS bonus <nowiki>=</nowiki> 5 + trunc(creator's INF bonus &divide; 2) + trunc(creator's WIS bonus &divide; 3)}}</center></div>

{{Equation box|[[File:340-formula-2.gif]]}} <!-- <math>\mathrm{Total\ Potential\ Bonus} = 5 + \left \lfloor{\frac{\mathrm{Creator\ INF\ Bonus}}{2}}\right \rfloor + \left \lfloor{\frac{\mathrm{Creator\ WIS\ Bonus}}{3}}\right \rfloor </math> -->


Also, when an attack is made, it will have a [[#Truehand Effect|Truehand effect]]. The use of the symbols is available to ALL characters. Each use of{{mono| CHANT }}will deplete 1 charge from the symbol.
Also, when an attack is made, it will have a [[#Truehand Effect|Truehand effect]]. The use of the symbols is available to ALL characters. Each use of{{mono| CHANT }}will deplete 1 charge from the symbol.
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Clerics, and [[paladin]]s, may {{mono|[[APPRAISE]]}} a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to convert it.
Clerics, and [[paladin]]s, may {{mono|[[APPRAISE]]}} a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to convert it.

==Creating a Symbol==
Clerics are able to create unlimited holy symbols of their deity at [[DragonSpine Fane]], which can be reached via the Ancient Passage in [[Zul Logoth]]. Look for the large and jagged crack in the Marcasite Tunnel. These symbols can then be blessed and handed out in an attempt to convert new followers to the fold. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey.

The INF and WIS bonuses are based on the stats of the cleric who imbues the symbol with spell 340. If the cleric has [[enhancive item|enhanced]] INF and/or WIS stats when the spell is cast, then the enhanced stats are used to calculate the CS/AS bonus.

Each cast of the spell costs 40 [[mana]] and 2 spirit points to imbue a symbol. It is strongly recommended that the creator check their mana and spirit status via ({{mono|[[HEALTH]]}}) prior to casting the spell to prevent nerve damage or [[spirit death]].

*A symbol will only be set to a deity that clearly matches its description. "A bloodstone impaled heart symbol" would never be set to [[Lorminstra]], when that's clearly a symbol of [[Mularos]]. If we have to guess which deity the symbol is dedicated to, we won't convert it. Symbols dedicated to "other" are the exception.
*Only items which can be worn can be holy symbols. No weapons, armors, or shields (even though some of those are wearable).
*Any item can be a holy symbol regardless of its properties (scripted, etc). A good and acceptable use of this is if there is a Lorminstra cleric who has altered their [[Premium teleportation jewelry]] into a key ring. Even though the item has other uses, it is still a symbol of Lorminstra and can be converted (thus will also work with Symbol of the Proselyte).
*When a symbol is converted, nothing changes about it other than the fact that it is now recognized as a holy symbol.


;Example
;Example
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She would also receive the 50 + d50 Truehand effect to the endroll.
She would also receive the 50 + d50 Truehand effect to the endroll.


If she had cast [[Holy Bolt (306)]] at a Great black boar (living) she would lose the WIS bonus benefit and her bolt bonus would be:
If she had cast [[Holy Bolt (306)]] at a great black boar (living) she would lose the WIS bonus benefit and her bolt bonus would be:


:{{mono|5 + (INF bonus 18/2) <nowiki>=</nowiki> +14 AS}}, while still having the Truehand effect.
:{{mono|5 + (INF bonus 18/2) <nowiki>=</nowiki> +14 AS}}, while still having the Truehand effect.
{{Top}}


The INF and WIS bonuses are based on the stats of the cleric who imbues the symbol with spell 340. If the cleric has [[enhancive item|enhanced]] INF and/or WIS stats when the spell is cast, then the enhanced stats are used to calculate the CS/AS bonus.
==Spell Circles==


Each cast of the spell costs 40 [[mana]] and 2 spirit points to imbue a symbol. It is strongly recommended that the creator check their mana and spirit status via {{mono|[[HEALTH]]}} prior to casting the spell to prevent nerve damage or [[spirit death]].
The following spiritual based spell circles receive the full benefits from 340.


===Holy Symbols===
A cleric can only cast 340 on a '''holy symbol''' of their god (the arkati or lesser spirit to which they are converted). Holy symbols are generally available at [[:Category:cleric shops]]. Most shops do not have a complete selection of holy symbols. The holy symbol store on [[the Firebird]] has a holy symbol for every god a player can worship (except possibly Ghezresh).

An unconverted or Other converted cleric must find a holy symbol dedicated to Other in order to use 340; one example is the glass spiral talisman in [[Relocated Reverence]].

A cleric that has forsaken the gods must find a holy symbol dedicated to "no god" in order to use 340. These are quite rare but some examples exist.

In addition, clerics are able to create unlimited '''holy symbols''' of their deity at [[DragonSpine Fane]], which can be reached via the Ancient Passage in [[Zul Logoth]]. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey. Completing an [[Intercession]] also provides the pilgrim with a holy symbol identical to the one that can be created at Dragonspine Fane, though this is not a practical way to create holy symbols.

Items that have, or are [[alteration|altered]] to have, appropriate descriptions for a holy symbol can be [[holy symbol creation|marked as a holy symbol]] by a merchant. This can be applied to items that are already scripted, and those items can have 340 applied. Consult your individual arkati page for iconography appropriate to the arkati you want your symbol dedicated to.

Being a holy symbol, even one with 340 applied, does not make an item [[functional item|functional]].

Clerics and paladins can use [[APPRAISE]] to identify whether an item is a holy symbol and to which god it is holy.

===Using a Symbol of the Proselyte===

Once a holy symbol has been empowered with 340, it can be activated by typing CHANT <symbol>. A symbol must be worn to be chanted at. You do '''not''' need to be converted to the same arkati to activate a symbol.

Activating the symbol provides a buff that lasts for 30 seconds and boosts the next spell cast.

Activating a symbol attunes you to it for ten minutes, preventing you from activating any other symbol for that period.

===Lore Benefit===

Training in [[Spiritual Lore, Blessings]] will add additional charges when the spell is successfully cast at an appropriate item. With 50 Blessings Lore skill (10 ranks), the item will have 4 total charges (the initial 3 plus 1 bonus charge).

:{{Equation box|[[File:340-formula-3.gif]]}} <!--<math>\mathrm{Total\ Charges} = 3 + \left \lfloor{\frac{\mathrm{Blessings\ Lore\ Bonus}}{50}}\right \rfloor</math> -->

:{| class="wikitable" style="text-align:center;"
! align="right"|Spiritual Lore, Blessings ranks||0||10||24||50||100||150||200||250
|-
| align="right"|Total charges||3||4||5||6||7||8||9||10
|}
{{top}}
==Spell Circles==

The following spiritual based spell circles receive the full benefits from 340:
{|width=45%
|- valign=top
|
*[[Minor Spiritual]]
*[[Minor Spiritual]]
*[[Major Spiritual]]
*[[Major Spiritual]]
*[[Cleric Base]]
*[[Cleric Base]]
|
*[[Ranger Base]]
*[[Ranger Base]]
*[[Paladin Base]]
*[[Paladin Base]]
*[[Empath Base]]
*[[Empath Base]] - Eventually, empaths will be hybrids and only receive half benefits (RSN).
|}

The following hybrid spiritual spell circles receive half benefits from 340.
The following hybrid spiritual spell circles receive half benefits from 340:


*[[Sorcerer Base]] - Sorcerers are considered to be spiritualist hybrids.
*[[Sorcerer Base]] - Sorcerers are considered to be spiritualist hybrids.


The following elemental based spell circles will only receive the [[#Truehand effect|truehand effect]]
The following elemental based spell circles will only receive the [[#Truehand effect|Truehand effect]]:
{|width=42%

|- valign=top
|
*[[Minor Elemental]]
*[[Minor Elemental]]
*[[Major Elemental]]
*[[Major Elemental]]
|
*[[Bard Base]]
*[[Bard Base]]
*[[Wizard Base]]
*[[Wizard Base]]
|}


==Truehand Effect==
==Truehand Effect==


Similar to the [[CMAN]] [[Truehand]], a benefit of this spell is that it changes the standard attack d100 roll to a (+50 + d50) roll. This insures that the endroll outcome will be 25 points higher, on average, than the normal d100 roll.
Similar to the [[CMAN]] [[Truehand]], a benefit of this spell is that it changes the standard attack d100 roll to a (+50 + d50) roll. This ensures that the endroll outcome will be 25 points higher, on average, than the normal d100 roll.


*d100 average outcome = 50.5 with a 1%, CS spell, fumble rate
*d100 average outcome = 50.5 with a 1%, CS spell, fumble rate
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:{{mono|CS: +360 - TD: +257 + CvA: +20 + '''d100''': +50 <nowiki>==</nowiki> '''+173'''}}
:{{mono|CS: +360 - TD: +257 + CvA: +20 + '''d100''': +50 <nowiki>==</nowiki> '''+173'''}}
:{{mono|CS: +360 - TD: +257 + CvA: +20 '''+ 50 + d50''': +25 <nowiki>==</nowiki> '''+198'''}}
:{{mono|CS: +360 - TD: +257 + CvA: +20 '''+ 50 + d50''': +25 <nowiki>==</nowiki> '''+198'''}}

{{Top}}
{{Top}}

==Lore Benefit==

When the spell is successfully cast at an appropriate item, additional charges will be added at the rate of one charge per{{mono| trunc([[Spiritual Lore, Blessings]] [[skill bonus]] &divide; 50)}}. With 50 Blessings Lore skill (10 ranks), the item will have 4 total charges (the initial 3 plus 1 bonus charge).

:{| {{prettytable}} align="center"
! align="right"|Spiritual Lore, Blessings ranks||0||10||24||50||100||150||200
|-
| align="right"|Total charges||3||4||5||6||7||8||9
|}

==Restrictions==

*Holy symbols can only be dedicated to a single deity.
*A holy symbol must be attuned to the cleric's deity ([[CONVERT]] command) for the spell to take effect.
*The symbol MUST BE WORN in order to activate the bonuses with the CHANT command.
*Once the CHANT<ITEM NOUN> command has been initiated, the player will have 30 seconds to cast a spell at their target.
*Although there are no restrictions to how quickly the charges from a symbol can be used, once a symbol is activated via CHANT, a user becomes attuned to it for ten minutes. This prevents them from using any other holy symbol (for the same effect) for that duration.

Note: A symbol that is in use may be recharged or refreshed and will not be affected by the 10 minute timer.

==Messaging==
==Messaging==
:''[[Deity_messaging#Symbol_of_the_Proselyte_.28340.29|Main article]]''
<pre{{log2}}>
<pre{{log2}}>
>prep 340
>prep 340
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>cast
>cast
You gesture.
You gesture.
''This cast message changes based upon your CONVERT status. See table below.''
You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.


>chant symbol
>chant symbol
''This chant message changes based upon your CONVERT status. See table below.''
You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.


>incant 201
>incant 201
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Warding failed!
Warding failed!
A calm washes over a giant rat.
A calm washes over a giant rat.
The divine power suffusing your actions wanes, leaving you bereft of Lorminstra's aid.
The divine power suffusing your actions wanes, leaving you bereft of <Arkati/Spirit>'s aid.
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.
</pre>
</pre>

{{Spells-Arkati-LST}}

==Resources==
==Resources==
* [[Holy symbol creation]]
* [[Symbol of the Proselyte (340) (saved posts)]]
* [[/saved posts|Saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#340 Cleric Spell Circle: Symbol of the Proselyte], on play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#340 Cleric Spell Circle: Symbol of the Proselyte], on play.net
{{top}}
{{top}}

Latest revision as of 02:43, 2 December 2024

Symbol of the Proselyte (340)
Mnemonic [SYMBOL]
Base Duration 3 charges
Added Duration 1 charge per (SL, Blessings skill/50)
Span Refreshable
Offensive Magic - Enhancement  
Subtype Spiritual CS / Bolt AS 
Enhancement +5 Spiritual CS/Bolt AS + Special 
Availability All 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Symbol of the Proselyte is a tool for clerics to convert new followers to their flock and to punish the unrepentant. By using a portion of their spirit, a cleric is able to imbue (add charges to) a holy symbol with the blessing of their patron arkati (for the purpose of this article, the cleric who made the symbol is referred to as the "creator"). The symbol can then be worn and activated via CHANT {item} to impart a bonus to the user's next attack spell. Symbols can also be refreshed with additional charges by casting at the symbol again.

The bonus to spiritual casting strength (CS) or bolt attack strength (AS) is:

340-formula-1.gif

If the attack is made against a target of the symbol creator's opposing alignment, an additional bonus equal to the creator's trunc(Wisdom (WIS) bonus ÷ 3) is applied (e.g., the Wisdom bonus is activated with Lorminstra symbols for attacks against the undead). Generally, the bonus applies to Liabo-aligned deity symbols with attacks against undead targets and Lornon-aligned with attacks vs living targets.

340-formula-2.gif

Also, when an attack is made, it will have a Truehand effect. The use of the symbols is available to ALL characters. Each use of CHANT will deplete 1 charge from the symbol.

Training in Spiritual Lore, Blessings can add additional charges to the 3 base charges imbued into the holy symbol.

Clerics, and paladins, may APPRAISE a symbol to determine if it is a valid holy symbol. Casting 340 at a symbol will attempt to convert it.

Example

A Lorminstra cleric with an 18 INF bonus and 25 WIS bonus imbues a holy symbol with spell 340. She then chants<symbol> and casts spell Smite (302) at a ghostly pooka (undead). The bonus to her casting strength would be:

(5 + trunc(INF bonus 18/2) + trunc(WIS bonus 25/3) = +22 CS

She would also receive the 50 + d50 Truehand effect to the endroll.

If she had cast Holy Bolt (306) at a great black boar (living) she would lose the WIS bonus benefit and her bolt bonus would be:

5 + (INF bonus 18/2) = +14 AS, while still having the Truehand effect.

The INF and WIS bonuses are based on the stats of the cleric who imbues the symbol with spell 340. If the cleric has enhanced INF and/or WIS stats when the spell is cast, then the enhanced stats are used to calculate the CS/AS bonus.

Each cast of the spell costs 40 mana and 2 spirit points to imbue a symbol. It is strongly recommended that the creator check their mana and spirit status via HEALTH prior to casting the spell to prevent nerve damage or spirit death.

Holy Symbols

A cleric can only cast 340 on a holy symbol of their god (the arkati or lesser spirit to which they are converted). Holy symbols are generally available at Category:cleric shops. Most shops do not have a complete selection of holy symbols. The holy symbol store on the Firebird has a holy symbol for every god a player can worship (except possibly Ghezresh).

An unconverted or Other converted cleric must find a holy symbol dedicated to Other in order to use 340; one example is the glass spiral talisman in Relocated Reverence.

A cleric that has forsaken the gods must find a holy symbol dedicated to "no god" in order to use 340. These are quite rare but some examples exist.

In addition, clerics are able to create unlimited holy symbols of their deity at DragonSpine Fane, which can be reached via the Ancient Passage in Zul Logoth. Clerics who have selected OTHER as their chosen deity can obtain symbols at the unnamed obelisk in the Chamber of the Grey. Completing an Intercession also provides the pilgrim with a holy symbol identical to the one that can be created at Dragonspine Fane, though this is not a practical way to create holy symbols.

Items that have, or are altered to have, appropriate descriptions for a holy symbol can be marked as a holy symbol by a merchant. This can be applied to items that are already scripted, and those items can have 340 applied. Consult your individual arkati page for iconography appropriate to the arkati you want your symbol dedicated to.

Being a holy symbol, even one with 340 applied, does not make an item functional.

Clerics and paladins can use APPRAISE to identify whether an item is a holy symbol and to which god it is holy.

Using a Symbol of the Proselyte

Once a holy symbol has been empowered with 340, it can be activated by typing CHANT <symbol>. A symbol must be worn to be chanted at. You do not need to be converted to the same arkati to activate a symbol.

Activating the symbol provides a buff that lasts for 30 seconds and boosts the next spell cast.

Activating a symbol attunes you to it for ten minutes, preventing you from activating any other symbol for that period.

Lore Benefit

Training in Spiritual Lore, Blessings will add additional charges when the spell is successfully cast at an appropriate item. With 50 Blessings Lore skill (10 ranks), the item will have 4 total charges (the initial 3 plus 1 bonus charge).

340-formula-3.gif
Spiritual Lore, Blessings ranks 0 10 24 50 100 150 200 250
Total charges 3 4 5 6 7 8 9 10
Return to the top of this page.

Spell Circles

The following spiritual based spell circles receive the full benefits from 340:

The following hybrid spiritual spell circles receive half benefits from 340:

  • Sorcerer Base - Sorcerers are considered to be spiritualist hybrids.

The following elemental based spell circles will only receive the Truehand effect:

Truehand Effect

Similar to the CMAN Truehand, a benefit of this spell is that it changes the standard attack d100 roll to a (+50 + d50) roll. This ensures that the endroll outcome will be 25 points higher, on average, than the normal d100 roll.

  • d100 average outcome = 50.5 with a 1%, CS spell, fumble rate
  • +50 + d50 average outcome = 75.5 (0% fumble rate)

Although elementalists do not get the +5 CS or INF bonus to their warding attacks, they still receive the Truehand effect when using a symbol.

Example:

This example demonstrates the average difference in the endroll outcome between a d100 roll and a +50 + d50 roll.

CS: +360 - TD: +257 + CvA: +20 + d100: +50 == +173
CS: +360 - TD: +257 + CvA: +20 + 50 + d50: +25 == +198
Return to the top of this page.

Messaging

>prep 340
You raise your hand while murmuring a soft orison, focusing on the Symbol of the Proselyte spell...
Your spell is ready.
>cast
You gesture.
This cast message changes based upon your CONVERT status. See table below.
Cast Roundtime 3 Seconds.

>chant symbol
This chant message changes based upon your CONVERT status. See table below.

>incant 201
You trace a sign while beseeching the spirits to empower you with the Calm spell...
Your spell is ready.
You gesture at a giant rat.
CS: +344 - TD: +3 + CvA: +25 + 50 + d50: +29 == +445
Warding failed!
A calm washes over a giant rat.
The divine power suffusing your actions wanes, leaving you bereft of <Arkati/Spirit>'s aid.
Cast Roundtime 3 Seconds.


When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.

Arkati/Spirit Messaging
Pantheon of Liabo
Charl
[Cast] You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.
[Chant] You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.
Cholen
[Cast] This section has not been added yet; please add to it now!
[Chant]
Eonak
[Cast] This section has not been added yet; please add to it now!
[Chant]
Imaera
[Cast] You rest your hand atop your amber doe talisman. A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.
[Chant] You chant a reverent orison and lightly clasp your amber doe talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the generative power of Imaera growing within you.
Jastev
[Cast] This section has not been added yet; please add to it now!
[Chant]
Kai
[Cast] This section has not been added yet; please add to it now!
[Chant]
Koar
[Cast] This section has not been added yet; please add to it now!
[Chant] You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.
Lorminstra
[Cast] You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.
[Chant] You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.
Lumnis
[Cast] This section has not been added yet; please add to it now!
[Chant]
Oleani
[Cast] You rest your hand atop your ruby heart symbol. Within the symbol, a roseate light blooms, growing to cover your entire hand.
[Chant] You chant a reverent orison and lightly clasp your ruby heart symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the warmth of Oleani's love within you.
Phoen
[Cast] You rest your hand atop your golden sunburst talisman. The surface of the talisman flares with a bright golden light, which spreads out in a sunburst pattern across the back of your hand.
[Chant] You chant a reverent orison and lightly clasp your golden sunburst talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the blazing light of Phoen fill you.
Ronan
[Cast] You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.
[Chant] You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.
Tonis
[Cast] This section has not been added yet; please add to it now!
[Chant]
Pantheon of Lornon
Andelas
[Cast] This section has not been added yet; please add to it now!
[Chant]
Eorgina
[Cast] You rest your hand atop your HOLY SYMBOL. Heatless flames, crackling crimson and gold and orange, writhe between your fingers and across the surface of the HOLY SYMBOL.
[Chant] You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.
Fash'lo'nae
[Cast] This section has not been added yet; please add to it now!
[Chant]
Ivas
[Cast] You rest your hand atop your aventurine Ivas symbol. A diffuse cloud of greenish light forms a haze around your hand, and around the symbol. The light has a smoky, particulate cast.
[Chant] You chant a reverent orison and lightly clasp your aventurine Ivas symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the lust of Ivas filling your heart.
Luukos
[Cast] This section has not been added yet; please add to it now!
[Chant]
Marlu
[Cast] You rest your hand atop your {item}. Both suddenly go black and your fingers clench into a painful claw, the edges of the talisman pressing hard into your flesh.
[Chant] You chant a reverent orison and lightly clasp your Marlu symbol. A rush of divine power washes over you. Your symbol pulses once and you feel possessed by the destructive, demonic force of Marlu.
Mularos
[Cast] You rest your hand atop your Mularos symbol. Spears of steely silver light pierce your palm, penetrating the surface of the symbol. A faint crimson glow lingers.
[Chant] You chant a reverent orison and lightly clasp your Mularos symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Mularos within you, his presence and the suffering of the world condensed into your heart. Later The divine power suffusing your actions wanes, leaving you bereft of Mularos' aid.
Sheru
[Cast] This section has not been added yet; please add to it now!
[Chant]
V'tull
[Cast] This section has not been added yet; please add to it now!
[Chant]
Pantheon of Neutrality
Gosaena
[Cast] You rest your hand atop your Gosaena talisman. A shadow envelops your hand, and the talisman. The effect is a sudden aging, as every line and imperfection in your skin, and on the surface of the talisman, is suddenly apparent.
[Chant] You chant a reverent orison and lightly clasp your Gosaena talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the quiet of Gosaena steeling your nerves.
Zelia
[Cast] You rest your hand atop your moonstone pendant. A radiant glow illuminates your hand, and the pendant, in a silver light. No wait, now it's pink. Orange? Purple? The color shifts, rapidly, without any discernable pattern.
[Chant] You chant a reverent orison and lightly clasp your moonstone pendant. A rush of divine power washes over you. Your pendant pulses once and you feel the presence of Zelia. That's disconcerting.
Lesser Spirits
Aeia
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[Chant]
Amasalen
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[Chant]
Arachne
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[Chant]
Ghezresh
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[Chant]
The Huntress
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[Chant]
Jaston
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[Chant]
Kuon
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[Chant] You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.
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[Chant]
Laethe
[Cast] You rest your hand atop your dreamstone rose symbol. The symbol blooms suddenly and swiftly with a heavily thorned black ethereal rose. The petals of the blossom are quickly shed, however, each one falling away in a burst of purple sparks.
[Chant] You chant a reverent orison and lightly clasp your dreamstone rose symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Laethe's sense of loss like a blow.
Leya
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[Chant]
Niima
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[Chant]
Onar
[Cast] You rest your hand atop your white skull symbol. A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.
[Chant] You chant a reverent orison and lightly clasp your white skull symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you.
Tilamaire
[Cast] You rest your hand atop your note symbol. A golden glow winds its way out of the center of the symbol, each mote of light a distinct and shining note in the air.
[Chant] You chant a reverent orison and lightly clasp your note symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the song within your heart quicken with the presence of Tilamaire.
Voaris
[Cast] You rest your hand atop your Voaris symbol. The symbol blooms suddenly and swiftly with a velvety yellow ethereal rose. The petals of the blossom spread, then fall away slowly, each one dissolving into golden sparks.
[Chant] You chant a reverent orison and lightly clasp your Voaris symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Voaris within you, daring you to act.
Voln
[Cast] This section has not been added yet; please add to it now!
You rest your hand atop your onyx shield talisman.  A blinding glow shields your hand, and the talisman, in a perfectly white, impenetrable, light.
[Chant] You chant a reverent orison and lightly clasp your onyx shield talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the presence of Voln within you, bolstering your resolve.
Other
Other
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[Chant]

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