Category:Undead creatures: Difference between revisions
VANKRASN39 (talk | contribs) (new category page for undead creatures. old undead creatures should have their creature start template replaced with creature start2 to be added.) |
(merged Undead article page into undead creatures page. Redid subheaders into table. Redirect undead page to this one.) |
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This category will list all [[undead]] creatures as soon as the old undead creatures are converted to the new template. |
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{{Order of Voln navigation}} |
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The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities. |
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Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The [[Cleric]] spell [[Smite/Bane (302)]] may be more or less effective depending on the cleric's deity. |
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== Corporeal and Non-Corporeal Undead == |
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The corporeal undead generally take damage normally from blessed weapons. |
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While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special [[non-corporeal critical table]] which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to [[stun]]s and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell [[Phase (704)]]. The [[Order of Voln]] has an unarmed combat ability called [[Kai's Smite]] that also draws them into corporeal form temporarily, and they can be weakened by [[Symbol of Disruption]]. |
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== Sheer Fear == |
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{{main|Sheer fear}} |
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Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own. |
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== Undead Creatures == |
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These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique. |
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Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the [[Red Forest]] and its level 68 [[warped tree spirit]]s. |
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{|class="wikitable sortable" {{prettytable}} |
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|- |
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! Realm |
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! [[Hunting areas]] |
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! [[Creature]]s |
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! [[Level]] Range |
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|- |
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! colspan="2"| [[Reim]] |
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| colspan="2"| Four portal zones consisting of undead in 4 level<br>ranges and accessible for 2 realtime hours per entry: |
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* 1-30 |
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* 31-60 |
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* 61-90 |
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* 91-100 |
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|- |
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! [[Icemule]] |
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! [[Temple of Love]] |
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| |
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*[[Wolfshade]] |
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*[[Nedum vereri]] |
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| 15 - 18 |
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|- |
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! Icemule |
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! [[:Category:Temple of Hope creatures|Temple of Hope: Abbey]] |
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| |
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*[[Nedum vereri]] |
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*[[Arch wight]] |
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| 18 - 20 |
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|- |
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! Solhaven |
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! [[:Category:Marshtown creatures|Wooded Plains]] |
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| |
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*[[Wood wight]] |
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*[[Rotting woodsman]] |
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| 20 - 23 |
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|- |
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! [[Wehnimer's Landing]] |
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! [[:Category:Danjirland creatures|Potter's Field]] |
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| |
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*[[Zombie]] |
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*[[Tree spirit]] |
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| 23 - 26 |
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|- |
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! [[Ta'Vaalor]] |
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! [[Lunule Weald]] |
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| |
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*[[Niirsha]] |
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*[[Crazed zombie]] |
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*[[Sacristan spirit]] |
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*[[Tree spirit]] |
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*[[Frenzied monk]] |
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| 23 - 27 |
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|- |
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! Icemule |
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! [[Abandoned Farm]] |
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| |
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*[[Zombie]] |
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*[[Tree spirit]] |
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*[[Elder tree spirit]] |
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*[[Rotting farmhand]] |
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*[[Spectral woodsman]] |
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| 23 - 35 |
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|- |
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! [[Zul Logoth]] |
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! [[Troll Burial Grounds]] |
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| |
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*[[Rock troll zombie]] |
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*[[Troll wraith]] |
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| 34 - 35 |
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|- |
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! [[Ta'Illistim]] |
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! [[Wraithenmist]] |
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| |
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*[[Darken]] (28) |
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*[[Ghostly mara]] (32) |
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*[[Spectral lord]] (36) |
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| 28 - 36 |
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|- |
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! [[River's Rest]] |
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! [[Miasmal Forest]] |
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| |
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*[[Skeletal soldier]] (34) |
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*[[Spectral black warhorse]] (35) |
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*[[Lesser moor wight]] (37) |
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*[[Greater moor wight]] (39) |
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*[[Bog wraith]] (41) |
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| 34 - 41 |
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|- |
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! Solhaven |
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! [[Castle Varunar]] |
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| |
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*[[Spectral monk]] (25) |
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*[[Rotting corpse]] (32) |
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*[[Skeletal warhorse]] (37) |
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*[[Skeletal lord]] (41) |
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*[[Phantasma]] (42) |
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| 25 - 42 |
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|- |
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! Ta'Illistim |
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! [[Black Moor]] |
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| |
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*[[Barghest]] |
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*[[Luminous spectre]] |
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*[[Spectral black warhorse]] |
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*[[Greater moor wight]] |
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*[[Vourkha]] |
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*[[Baesrukha]] |
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*[[Greater fetid corpse]] |
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| 35 - 42 |
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|- |
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! Wehnimer's Landing |
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! [[Shadow Valley]] |
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| |
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*[[Ghostly pooka]] |
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*[[Shadow mare]] |
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*[[Shadow steed]] |
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*[[Spectral miner]] |
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*[[Night mare]] |
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| 33 - 43 |
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|- |
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! Wehnimer's Landing |
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! [[The Broken Lands]] |
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| |
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*[[Lesser vruul]] |
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*[[Nightmare steed]] |
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*[[Greater vruul]] |
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| 45 - 75 |
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|- |
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! Ta'Vaalor |
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! [[Fethayl Bog]] |
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| |
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*[[Bog wight]] |
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*[[Bog spectre]] |
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*[[Warrior shade]] |
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| 44 - 48 |
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|- |
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! River's Rest |
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! [[Marsh Keep]] |
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| |
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*[[Gaunt spectral servant]] |
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*[[Rotting chimera]] |
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*[[Necrotic snake]] |
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*[[Flesh golem]] |
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| 44 - 50 |
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|- |
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! Icemule |
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! [[Frozen Bramble]] |
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| |
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*[[Writhing icy bush]] |
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*[[Blackened decaying tumbleweed]] |
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*[[Writhing frost-glazed vine]] |
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*[[Dark frosty plant]] |
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*[[Large thorned shrub]] |
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*[[Shriveled icy creeper]] |
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| 36 - 50 |
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|- |
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! Icemule |
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! [[Pinefar]] |
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| |
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*[[Frozen corpse]] |
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*[[Ice wraith]] |
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*[[Seeker]] |
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| 42 - 52 |
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|- |
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! Wehnimer's Landing |
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![[Darkstone Castle]] |
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| |
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*[[Banshee]] |
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*[[Nightmare steed]] |
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| 50 - 55 |
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|- |
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! Solhaven |
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! [[Bonespear Tower]] |
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| |
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*[[Waern]] |
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*[[Dybbuk]] |
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*[[Eidolon]] |
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| 49 - 55 |
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|- |
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! River's Rest |
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! [[The Citadel]] |
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| |
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*[[Ethereal mage apprentice]] |
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*[[Decaying Citadel guardsman]] |
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*[[Rotting Citadel arbalester]] |
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*[[Putrified Citadel herald]] |
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*[[Phantasmal bestial swordsman]] |
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| 54 - 62 |
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|- |
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! Teras Isle |
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! [[Temple of Luukos]] |
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| |
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*[[Wind wraith]] |
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*[[Soul golem]] |
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| 61 - 63 |
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|- |
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! Ta'Vaalor<br>Wehnimer's Landing |
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! [[Red Forest]] |
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| |
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*[[Warped tree spirit]] |
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| 68 |
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|- |
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! Ta'Illistim |
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! [[Maaghara Tower]] |
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| |
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*[[Shrickhen]] |
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| 76 |
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|- |
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! Ta'Illistim |
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! [[Old Ta'Faendryl]] |
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| |
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*[[Lich qyn'arj]]<br>''night only'' |
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| 84 |
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|- |
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! colspan="2"| [[The Rift]] |
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| |
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*[[Naisirc]] |
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*[[Seraceris]] |
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*[[N'ecare]] |
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*[[Lost soul]] |
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*[[Vaespilon]] |
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*[[Fallen crusader]] |
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| 75 - 97 |
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|- |
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! Solhaven]] |
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! [[Sanctum of Scales|Sanctum]] |
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| |
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*[[Shambling lurk]] (97) |
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*[[Patchwork flesh monstrosity]] (98) |
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| 97 - 98 |
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|- |
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! Teras Isle |
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! [[Ruined Temple | Temple Nelemar]] |
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| |
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*[[Spectral triton defender]] |
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*[[Ethereal triton sentry]] |
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| 98-103 |
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|- |
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! The Rift |
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! The Scatter |
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| |
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*[[Murky soul siphon]] (106) |
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*[[Lich]] (110) |
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| 106 - 110} |
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|} |
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{{top}} |
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==See Also== |
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*[[Treatise on the Undead (essay)]] |
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[[Category: Creatures]] |
[[Category: Creatures]] |
Revision as of 23:21, 21 March 2020
Order of Voln - edit | ||||
---|---|---|---|---|
Documentation | ||||
Voln, the Great Spirit | ||||
The History of the Order of Voln | ||||
Mechanics | ||||
Favor | Undead | |||
Scripts | ||||
Voln armor | ||||
Symbols | ||||
1. | Recognition | 2. | Blessing | |
3. | Thought | 4. | Diminishment | |
5. | Courage | 6. | Protection | |
7. | Submission | 8. | Kai's Strike | |
9. | Holiness | 10. | Recall | |
11. | Sleep | 12. | Transcendence | |
13. | Mana | 14. | Sight | |
15. | Retribution | 16. | Supremacy | |
17. | Restoration | 18. | Need | |
19. | Renewal | 20. | Disruption | |
21. | Kai's Smite | 22. | Turning | |
23. | Preservation | 24. | Dreams | |
25. | Return | 26. | Seeking |
The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombies roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.
Undead are immune to physical damage from unblessed weapons, although most direct damage spells harm them normally. Many are also immune to cold-based attacks unless they take a form aligned with fire. They are immune or highly resistant to many forms of mind-affecting magic. The Cleric spell Smite/Bane (302) may be more or less effective depending on the cleric's deity.
Corporeal and Non-Corporeal Undead
The corporeal undead generally take damage normally from blessed weapons.
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.
Sheer Fear
- Main article: Sheer fear
Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.
Undead Creatures
These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique.
Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the Red Forest and its level 68 warped tree spirits.
Realm | Hunting areas | Creatures | Level Range |
---|---|---|---|
Reim | Four portal zones consisting of undead in 4 level ranges and accessible for 2 realtime hours per entry:
| ||
Icemule | Temple of Love | 15 - 18 | |
Icemule | Temple of Hope: Abbey | 18 - 20 | |
Solhaven | Wooded Plains | 20 - 23 | |
Wehnimer's Landing | Potter's Field | 23 - 26 | |
Ta'Vaalor | Lunule Weald | 23 - 27 | |
Icemule | Abandoned Farm | 23 - 35 | |
Zul Logoth | Troll Burial Grounds | 34 - 35 | |
Ta'Illistim | Wraithenmist |
|
28 - 36 |
River's Rest | Miasmal Forest |
|
34 - 41 |
Solhaven | Castle Varunar |
|
25 - 42 |
Ta'Illistim | Black Moor | 35 - 42 | |
Wehnimer's Landing | Shadow Valley | 33 - 43 | |
Wehnimer's Landing | The Broken Lands | 45 - 75 | |
Ta'Vaalor | Fethayl Bog | 44 - 48 | |
River's Rest | Marsh Keep | 44 - 50 | |
Icemule | Frozen Bramble | 36 - 50 | |
Icemule | Pinefar | 42 - 52 | |
Wehnimer's Landing | Darkstone Castle | 50 - 55 | |
Solhaven | Bonespear Tower | 49 - 55 | |
River's Rest | The Citadel | 54 - 62 | |
Teras Isle | Temple of Luukos | 61 - 63 | |
Ta'Vaalor Wehnimer's Landing |
Red Forest | 68 | |
Ta'Illistim | Maaghara Tower | 76 | |
Ta'Illistim | Old Ta'Faendryl |
|
84 |
The Rift | 75 - 97 | ||
Solhaven]] | Sanctum |
|
97 - 98 |
Teras Isle | Temple Nelemar | 98-103 | |
The Rift | The Scatter |
|
106 - 110} |
See Also
Subcategories
This category has the following 2 subcategories, out of 2 total.
C
- Corporeal undead creatures (79 P)
N
- Non-corporeal undead creatures (61 P)
Pages in category "Undead creatures"
The following 2 pages are in this category, out of 2 total.