Rogue: Difference between revisions
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{{Profession |
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{{profession | |
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| [[File:Small_teef.jpg]] |
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name = Rogue | |
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type = [[Square]] |
| type = [[Square]] |
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circles = [[Minor |
| circles = [[Minor Spiritual]]<br />[[Minor Elemental]] |
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| prime = [[Dexterity]], [[Agility]] |
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| mana = [[Aura]], [[Wisdom]] |
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| TWCcost = 2/2 | TWCranks = 2 |
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| AUcost = 5/0 | AUranks = 2 |
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| SUcost = 4/0 | SUranks = 2 |
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| CMcost = 4/4 | CMranks = 2 |
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| OHEcost = 2/1 | OHEranks = 2 |
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| OHBcost = 3/1 | OHBranks = 2 |
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| THWcost = 6/2 | THWranks = 2 |
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| RWcost = 3/1 | RWranks = 2 |
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| TWcost = 2/1 | TWranks = 2 |
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| PWcost = 7/2 | PWranks = 2 |
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| BRLcost = 3/1 | BRLranks = 2 |
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| AMBcost = 2/1 | AMBranks = 2 |
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| MOCcost = 10/3 | MOCranks = 1 |
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| PFcost = 3/0 | PFranks = 2 |
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| DODcost = 2/1 | DODranks = 3 |
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| AScost = 0/7 | ASranks = 1 |
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| MIUcost = 0/8 | MIUranks = 1 |
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| SAcost = 4/5 | SAranks = 1 |
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| HPcost = 0/9 | HPranks = 1 |
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| EMCcost = 0/10 | EMCranks = 1 |
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| MMCcost = 0/15 | MMCranks = 1 |
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| SMCcost = 0/10 | SMCranks = 1 |
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| SRcost = 0/67 | SRranks = 1 |
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| ELcost = 0/15 | ELranks = 1 |
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| SpLcost = 0/15 | SpLranks = 1 |
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| SoLcost = 0/30 | SoLranks = 1 |
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| MLcost = 0/40 | MLranks = 1 |
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| SURcost = 2/2 | SURranks = 2 |
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| DTcost = 1/1 | DTranks = 3 |
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| PLcost = 1/1 | PLranks = 3 |
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| SHcost = 1/1 | SHranks = 3 |
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| PERcost = 0/1 | PERranks = 3 |
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| CLIcost = 1/0 | CLIranks = 2 |
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| SWIcost = 2/0 | SWIranks = 2 |
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| FAcost = 1/2 | FAranks = 2 |
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| TRAcost = 0/3 | TRAranks = 2 |
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| PPcost = 1/0 | PPranks = 2 |
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}} |
}} |
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Striking from the shadows, '''Rogues''' are the masters of [[Ambush|stealth combat]]. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at [[Disarming Traps|bypassing]] traps, [[Picking Locks|opening]] locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility. |
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The '''Rogue''' profession is a profession dedicated to the stealthy, discrete, and otherwise unlawful, or marginally unlawful persuits. Rogues primarily train in [[Picking Locks]], [[Pickpocketing]], [[Ambushing]], and [[Stalking and Hiding]], as they've low point costs in training in these skills. Additionally, rogues can train the most in many of these skills or, in the case of the [[SENSE (verb)]] and Pickpocketing, they have a tool that isn't available to any other profession in [[GemStone]]. |
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== |
== Profession Highlights == |
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Rogues are expected to train in the following skills: |
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*Twice per level in the following skills (Often called 2× training): |
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:A one-handed weapon skill ([[Edged Weapons]], [[Blunt Weapons]] or [[Brawling]]), [[Dodging]], [[Ambushing]], [[Perception]], and [[Stalking and Hiding]] |
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*Once, alternating twice every other level (or 1.5× training): |
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:[[Shield Use]] and [[Combat Maneuvers]] |
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*Once per level (or 1× training): |
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:[[Physical Training]] and [[Armor Use]] |
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Rogues can achieve expertise in many different means of combat. They can hide and ambush enemies with melee or ranged weapons, use a shield or wield two weapons or be an unarmed brawler, wear either light or heavy armor, and fight well with or without magical aid. As a martial profession they can learn all [[Weapon Technique]]s of whichever types of weapons they train in, and have access to a wide variety of [[Feat]]s, [[Combat Maneuvers]], [[Shield Specialization]]s, and [[Armor Specialization]]s. They are the only profession able to train up to three times per level in [[Stalking and Hiding]] and [[Perception]]. They are also the best profession at [[Disarming Traps]] and [[Picking Locks]], if trained in those skills. The [[Rogue Guild]] is available to all rogues of at least 15th level, giving access to additional combat maneuvers and locksmithing tools. |
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A character that uses [[Two Weapon Combat]] or decides to train in [[Two-handed Weapons]] is suggested to train more in Dodging to make up for the loss of a shield. It is not recommended to train in [[Polearm Weapons]] as a two-handed polearm weapon cannot be used while ambushing. [[Ranged Weapons]] is a very viable training path for rogues, however, such a training path would be very different than the one listed above. |
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== |
== Feats == |
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Rogues also have the ability to train in the following [[combat maneuvers]]: |
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*[[ |
*[[Absorb Magic]] |
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*[[ |
*[[Dispel Magic]] |
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*[[ |
*[[Kroderine Soul]] |
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*[[ |
*[[Light Armor Proficiency]] |
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*[[ |
*[[Martial Mastery]] |
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*[[ |
*[[Scale Armor Proficiency]] |
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*[[ |
*[[Shadow Dance]] |
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*[[ |
*[[Silent Strike]] |
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*[[Vanish]] |
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*[[Cutthroat]] (Rogue exclusive) |
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== Combat Maneuvers == |
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*[[Acrobat's Leap]] |
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*[[Block Specialization]] |
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*[[Combat Focus]] |
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*[[Combat Mobility]] |
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*[[Combat Movement]] |
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*[[Combat Toughness]] |
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*[[Coup de Grace]] |
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*[[Crowd Press]] |
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*[[Cunning Defense]] |
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*[[Cutthroat]] |
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*[[Dirtkick]] |
*[[Dirtkick]] |
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*[[Disarm |
*[[Disarm Weapon]] |
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*[[Dislodge]] |
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*[[Dust shroud]] (Rogue exclusive) |
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*[[Dust Shroud]] |
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*[[Evade Specialization]] |
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*[[Eviscerate]] |
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*[[Feint]] |
*[[Feint]] |
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*[[Garrote]] |
*[[Garrote]] |
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*[[Grapple Specialization]] |
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*[[Groin kick]] (Rogue exclusive) |
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*[[Groin Kick]] |
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*[[Hamstring]] |
*[[Hamstring]] |
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*[[ |
*[[Headbutt]] |
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*[[Kick Specialization]] |
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*[[Leap Attack]] |
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*[[Mug]] |
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*[[Parry Specialization]] |
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*[[Precision]] |
*[[Precision]] |
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*[[Punch Specialization]] |
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*[[Quickstrike]] |
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*[[ |
*[[Retreat]] |
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*[[ |
*[[Side by Side]] |
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*[[ |
*[[Spell Parry]] |
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*[[Spell Thieve]] |
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*[[Silent strike]] (Rogue exclusive) |
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*[[ |
*[[Spike Focus]] |
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*[[Spin Attack]] |
*[[Spin Attack]] |
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*[[ |
*[[Stance Perfection]] |
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*[[ |
*[[Sucker Punch]] |
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*[[Surge of Strength]] |
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*[[Subdue]] (Rogue exclusive) |
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*[[Sucker punch]] (Rogue exclusive) |
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*[[Surge of strength]] |
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*[[Sweep]] |
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*[[Trip]] |
*[[Trip]] |
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*[[ |
*[[True Strike]] |
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*[[Unarmed Specialist]] |
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*[[Vault Kick]] |
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*[[Weapon Specialization]] |
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== |
=== Rogue Guild === |
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*[[Rogue Guild]] |
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These skills are available both through the [[Rogue Guild]] and through regular combat maneuver learning. The guild versions are slightly more effective. |
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*[[Cheapshots]] |
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*[[Divert]] |
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*[[Eyepoke]] |
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*[[Footstomp]] |
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*[[Kneebash]] |
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*[[Nosetweak]] |
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*[[Stun Maneuvers]] |
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*[[Subdue]] |
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*[[Sweep]] |
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*[[Swiftkick]] |
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*[[Templeshot]] |
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*[[Throatchop]] |
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=== Martial Stances === |
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*[[Duck and Weave]] |
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*[[Predator's Eye]] |
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*[[Slippery Mind]] |
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*[[Stance of the Mongoose]] |
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*[[Striking Asp Stance|Striking Asp]] |
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*[[Whirling Dervish]] |
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== Shield Specializations == |
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*[[Deflect Magic]] |
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*[[Deflect Missiles]] |
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*[[Deflect the Elements]] |
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*[[Disarming Presence]] |
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*[[Medium Shield Focus]] |
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*[[Phalanx]] |
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*[[Shield Bash]] |
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*[[Shield Forward]] |
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*[[Shield Mind]] |
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*[[Shield Pin]] |
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*[[Shield Riposte]] |
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*[[Shield Spike Mastery]] |
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*[[Shield Strike]] |
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*[[Shield Strike Mastery]] |
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*[[Shield Swiftness]] |
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*[[Shield Throw]] |
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*[[Shielded Brawler]] |
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*[[Small Shield Focus]] |
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*[[Spell Block]] |
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*[[Steady Shield]] |
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== Armor Specializations == |
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*[[Armor Spike Mastery]] |
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*[[Armor Support]] |
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*[[Armored Evasion]] |
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*[[Armored Stealth]] |
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==Rogue Statistic Growth Rates== |
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For more information see the page on [[Statistic growth rate | statistic growth rates]]. |
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{| {{prettytable}} |
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|+ '''Rogue Stat Growth Rates''' |
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|- |
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! width=80px | ''Profession'' |
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! width=80px | [[Strength]] || width=80px | [[Constitution]] || width=80px | [[Dexterity]] || width=80px | [[Agility]] || width=80px | [[Discipline]] |
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! width=80px | [[Aura]] || width=80px | [[Logic]] || width=80px | [[Intuition]] || width=80px | [[Wisdom]] || width=80px | [[Influence]] |
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|- align = center |
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| '''Rogue''' ||25||20||25||30||20||15||20||25||10||15 |
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|} |
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''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.'' |
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==Resources== |
==Resources== |
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http://www.play.net/gs4/info/professions/rogue_guild.asp |
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http://home.comcast.net/~cabri/rogueguild.htm |
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*[[Rogue Guild]] |
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*[[Combat Maneuvers]] |
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*[[Shield Use|Shield Specializations]] |
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*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net |
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=====Officials Folders===== |
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*[http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view Main folder] |
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=====Guides===== |
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*[[A beginner's guide to playing a rogue]] (work-in-progress) |
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*[[Starchitin's rogue sniper guide]] |
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*[https://roguemidgar.weebly.com/rogue-training-advice.html Midgar's Rogue Guide] |
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{{Rogue}} |
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{{Professions}} |
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[[Category:Professions]][[Category:Rogue]] |
[[Category:Professions]][[Category:Rogue]] |
Latest revision as of 14:46, 8 January 2024
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Striking from the shadows, Rogues are the masters of stealth combat. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at bypassing traps, opening locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.
Profession Highlights
Rogues can achieve expertise in many different means of combat. They can hide and ambush enemies with melee or ranged weapons, use a shield or wield two weapons or be an unarmed brawler, wear either light or heavy armor, and fight well with or without magical aid. As a martial profession they can learn all Weapon Techniques of whichever types of weapons they train in, and have access to a wide variety of Feats, Combat Maneuvers, Shield Specializations, and Armor Specializations. They are the only profession able to train up to three times per level in Stalking and Hiding and Perception. They are also the best profession at Disarming Traps and Picking Locks, if trained in those skills. The Rogue Guild is available to all rogues of at least 15th level, giving access to additional combat maneuvers and locksmithing tools.
Feats
- Absorb Magic
- Dispel Magic
- Kroderine Soul
- Light Armor Proficiency
- Martial Mastery
- Scale Armor Proficiency
- Shadow Dance
- Silent Strike
- Vanish
Combat Maneuvers
- Acrobat's Leap
- Block Specialization
- Combat Focus
- Combat Mobility
- Combat Movement
- Combat Toughness
- Coup de Grace
- Crowd Press
- Cunning Defense
- Cutthroat
- Dirtkick
- Disarm Weapon
- Dislodge
- Dust Shroud
- Evade Specialization
- Eviscerate
- Feint
- Garrote
- Grapple Specialization
- Groin Kick
- Hamstring
- Headbutt
- Kick Specialization
- Leap Attack
- Mug
- Parry Specialization
- Precision
- Punch Specialization
- Retreat
- Side by Side
- Spell Parry
- Spell Thieve
- Spike Focus
- Spin Attack
- Stance Perfection
- Sucker Punch
- Surge of Strength
- Trip
- True Strike
- Unarmed Specialist
- Vault Kick
- Weapon Specialization
Rogue Guild
These skills are available both through the Rogue Guild and through regular combat maneuver learning. The guild versions are slightly more effective.
- Cheapshots
- Divert
- Eyepoke
- Footstomp
- Kneebash
- Nosetweak
- Stun Maneuvers
- Subdue
- Sweep
- Swiftkick
- Templeshot
- Throatchop
Martial Stances
Shield Specializations
- Deflect Magic
- Deflect Missiles
- Deflect the Elements
- Disarming Presence
- Medium Shield Focus
- Phalanx
- Shield Bash
- Shield Forward
- Shield Mind
- Shield Pin
- Shield Riposte
- Shield Spike Mastery
- Shield Strike
- Shield Strike Mastery
- Shield Swiftness
- Shield Throw
- Shielded Brawler
- Small Shield Focus
- Spell Block
- Steady Shield
Armor Specializations
Rogue Statistic Growth Rates
For more information see the page on statistic growth rates.
Profession | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|---|
Rogue | 25 | 20 | 25 | 30 | 20 | 15 | 20 | 25 | 10 | 15 |
Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.
Resources
- Rogue Guild
- Combat Maneuvers
- Shield Specializations
- Rogue Guild, on Play.net
Officials Folders
Guides
- A beginner's guide to playing a rogue (work-in-progress)
- Starchitin's rogue sniper guide
- Midgar's Rogue Guide
Rogue Profession - edit |
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Spell Circles: Minor Spiritual Spells | Minor Elemental Spells |
Professional Highlights: Rogue Guild | Combat Maneuvers | Locksmithing | Hiding & Ambushing |
Popular Archetypes: Locksmith | Archer | Magical Rogue | Combat Specialist |
Profession - edit |
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Squares: Rogue | Warrior | Monk |
Semis: Bard | Paladin | Ranger |
Pures: Cleric | Empath | Sorcerer | Wizard |