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[[Image:Solhaven.png|thumb|right|Solhaven map by Mourne]] |
[[Image:Solhaven.png|thumb|right|Solhaven map by Mourne]] |
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The '''Freeport of Solhaven''' is a district within the [[Turamzzyrian Empire|Turamzzyrian]] city of Vornavis, the eponymous seat of the Barony of [[Vornavis]]. |
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The '''Freeport of Solhaven''' is a district within the [[Turamzzyrian Empire|Turamzzyrian]] city of [[Vornavis]], the eponymous seat of the Barony of Vornavis. Solhaven was established some time during the 46th century along the Vornavian coast. In 5098, [[Dunrith Malwind|Baron Malwind]] opened a public trade route between Solhaven and Wehnimer's Landing, though rumor has it that smugglers had blazed the trail long beforehand. As a port, the district's population is dominated by merchants, sailors, and local ruffians that long benefited from its status as an Imperial free port. The foremost civilian power is the Mercantylers' Guild, but religious sects and the Empire both have considerable cachet, especially after the city was stripped of its free port status after the assassination of [[Mynal'lyanna Anodheles|Empress Mynal'lyanna]] in 5103. Solhaven was placed under the control of the [[Northern Sentinel]] of the Turamzzyrian Empire, and has since undergone a succession of leaders. |
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The Solhaven [[realm]] consists of several unique boroughs that over time have merged into a larger metropolis associated with the Barony of Vornavis and its capitol: [[Vornavis City]], Solhaven, [[South Haven]], [[Marshtown]], and the [[Vornavis Caravansary]]. |
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{{TOC limit|2}} |
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== History == |
== History == |
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{{Quote|<p>"The city of Solhaven is one of the only free ports within the Turamzzyrian Empire and is known for its open access to all manner of tradesmen and merchants. Set along the coast of Solhaven Bay, the large port is a regular recipient of trade ships and travelers from distant regions, even the dwarven land known as [[Teras Isle]]. It was largely run by the Mercantyler's Guild, with only minimal guidance and oversight from Vornavis, until the assassination of Empress Mynal'lyanna Anodheles took place within the city in 5103. As a result, the free port status was revoked.<br/> |
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Solhaven was founded on an unusual plot of land that is part tidal marsh and part solid ground, with various parts of the district extending out over the water. The land beneath the city is geologically unstable, containing a variety of tunnels. These served as home to a nameless dwarven clan that settled in the area in prehistory, and have long been used by thieves and smugglers. |
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<br/> |
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In 5107, Emperor Aurmont Anodheles renewed Solhaven's free port status after an investigation into the former Empress' death revealed no due negligence came from the city. The Emperor firmly stated in his decree, however, that there be a strict edict of change. Now, the Mercantyler's Guild has far less control over Solhaven, having to deal with the baronial bureaucracy and guardsmen patrolling the streets. Further, under the order of Baron Malwind, Vornavis has established a naval presence within Solhaven Bay, offering protection and inspection of cargo and its port.<br/> |
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<br/> |
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The free port status of Solhaven has resulted in a long-term increase in the city's trade traffic, greatly enhancing both Imperial and Baronial income."</p>|[[A Traveler's Guide to the Turamzzyrian Empire]]}} |
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Solhaven was established some time during the 46th century along the Vornavian coast. founded on an unusual plot of land that is part tidal marsh and part solid ground, with various parts of the district extending out over the water. The land beneath the city is geologically unstable, containing a variety of tunnels. These served as home to a nameless dwarven clan that settled in the area in prehistory, and have long been used by thieves and smugglers. |
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Solhaven has been occupied or destroyed several times during the course of its history. The original outpost likely fell victim to kraken, massive sea beasts that breed in the surrounding waters. In recent times, it has been invaded by [[Jantalar]] and the armed forces of [[V'tull]], and [[Sheru]]. Twice during the [[Griffin Sword Saga]], the district was occupied and renamed to [[Nighthaven]] by the Sheruvian High Priest, [[Draezir]]. |
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In 5098, [[Dunrith Malwind|Baron Malwind of Vornavis]] opened a public trade route between Solhaven and Wehnimer's Landing, though rumor has it that smugglers had blazed the trail long beforehand. As a port, the district's population is dominated by merchants, sailors, and local ruffians that long benefited from its status as an Imperial free port. The foremost civilian power is the Mercantylers' Guild, but religious sects and the Empire both have considerable cachet. |
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In 5109, the district was wiped out by a tidal wave. With the assistance of Hall of Mages members and notable locals, the city was reconstructed from its inhabitants' memories. Due to fluctuations in the spell and imperfections of recollection, the resulting construction had a considerably different topography in some portions. (For more information, see [[Solhaven Cataclysm (saved posts)|Solhaven Cataclysm]].) |
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Solhaven has been occupied or destroyed several times during the course of its history. The original outpost likely fell victim to kraken, massive sea beasts that breed in the surrounding waters. In recent times, it has been invaded by [[Jantalar]] and the armed forces of [[V'tull]], and [[Sheru]]. Twice during the [[Griffin Sword Saga]], the district was occupied and renamed to [[Nighthaven]] by the Sheruvian High Priest [[Draezir]]. In 5109, the district was wiped out by a tidal wave. With the assistance of Hall of Mages members and notable locals, the city was reconstructed from its inhabitants' memories. Due to fluctuations in the spell and imperfections of recollection, the resulting construction had a considerably different topography in some portions. (For more information, see [[Solhaven Cataclysm (saved posts)|Solhaven Cataclysm]].) |
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==Notable Persons== |
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== Storylines == |
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Current: |
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{| class="wikitable" |
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! style = "vertical-align:top; width: 25em;" | Current |
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! style = "vertical-align:top; width: 25em;" | Historical |
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! style = "vertical-align:top; width: 25em;" | Vornavis Formal Court |
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|- |
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| [[:category: Tales_of_Solhaven | Tales of Solhaven]] |
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| [[:category: Solhaven_storylines | Solhaven Storylines]] |
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| [[:category:Vornavis_court_sessions | Vornavis Court Session Logs]] |
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|} |
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== Features == |
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Solhaven is a popular hub of adventurer activity, with hunting areas nearby ranging from levels 1 to the mid-60s, as well as caravans for level 100 characters heading out to the Sanctum of Scales. The traditional gathering spot is the North Market, but there are many other resting spots throughout the city. |
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The city offers many common services and shops, as well as specialties like the Muffinsmith, live lobsters, and crickets. Solhaven merchants have a slightly better disposition towards humans and half-elves. |
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=== Shops === |
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{{main|:Category:Solhaven shops}} |
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{{main|:Category:Solhaven Shops}} |
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{{#ask: [[Category:Solhaven shops]] |
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|?Shop location |
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|?Shop type |
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|?Shop wares |
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|?Shop specialty |
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|format=template |
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|limit=25 |
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|link=none |
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|mainlabel= |
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|template=ShopTable |
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|introtemplate=ShopRealmTableStart |
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|outrotemplate=Shop_table_end |
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}} |
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=== Attractions and Specialties === |
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*[[Muffinsmith Stall]] |
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*[[Wizened Gnome]]: sells crickets |
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*[[Morayna's Pet Shop]] |
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*Solhaven Zoo |
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*[[Lobstereum]] |
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=== Organizations === |
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[[Cairnfang Manor]], based in Solhaven, is one of the [[CHE|Co-operative Houses of Elanthia]]. |
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For active Meeting Hall Organizations, see: [[Meeting Hall Organization/MHO List]] |
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== People of Vornavis-Solhaven == |
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> |
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<big> '''House of Malwind'''</big> |
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The [[House of Malwind|Malwinds]] are the ruling family of the Barony of Vornavis. |
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*Sir [[Gedrick the Grey]] |
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*Baron [[Dunrith Malwind]] |
*Baron [[Dunrith Malwind]] |
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*[[Salnim Malwind]] |
*[[Salnim Malwind|Sentinnel Salnim Malwind]] |
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*[[Athalia Aricia |
*Lady [[Athalia Aricia Malwind]] |
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*Sir [[Gedrick the Grey]] |
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*Squire [[Camryth]] |
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*Captain [[Gurbah]] |
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*[[Odelgarde Brindlestraffe|Magister Odelgarde Brindlestraffe]] |
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*[[Jarnsaixa Vargrdoittr|Jarnsaixa Vargdoitter]] |
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<big> '''Others''' </big> |
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*[[Duvernith]] of the Mercantyler Guild |
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*[[Bastaesil Hemstead]] of the Merchantyler Guild |
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*[[Girvahk's Professional Mercantile Services|Girvahk Hemstea]]<nowiki/>d of the Merchantyler Guild |
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*[[Talenni Shadowkyn|Talon]] |
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*[[Jillou]] of Marshtown |
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*[[Zieschka]] of the Merchantyler Guild |
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Historical |
<big> '''Historical''' </big> |
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*[[Paidreg Venquinor]] |
*[[Paidreg Venquinor]] |
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*[[Vectrus|Vectrus Kestrel Ranheles]] |
*[[Vectrus|Vectrus Kestrel Ranheles]] |
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*[[Mynal'lyanna Anodheles]] |
*[[Mynal'lyanna Anodheles]] |
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*[[Kasendra Malwind]], wife of Salnim, died in 5123 |
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*Mistress [[Grenhal]], an aged healer, presumed dead in 5123 |
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</div> |
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==NPCs== |
=== Town NPCs === |
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> |
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The following NPCs can be found in Solhaven: |
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* [[a stooped old woman]] (Mabel) |
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* [[a stooped old woman]] |
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* a [[wizened Gnome]] |
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* [[a peglegged cat]] |
* [[a peglegged cat]] |
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* a [[haggard matron]] |
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* [[a street urchin]] |
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* [[a dirty rat]] |
* [[a dirty rat]] |
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* [[a street urchin]] |
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* an old sailor |
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* |
* [[a pelican]] |
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* a big dark-complected brute |
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* a lanky black-haired vendor |
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* [[a drunken sailor]] |
* [[a drunken sailor]] |
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* an old sailor (Ol' Salts) |
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* a [[mangy red-haired man]] (Red) |
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* a [[dwarven recruiter]] |
* a [[dwarven recruiter]] |
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* a [[haggard matron]] |
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* the peddler Gertie |
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</div> |
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* [[a pelican]] |
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== New Character Experience == |
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New characters (level 0) in Solhaven can collect experience toward reaching level 1 by visiting the following locations: |
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==Shops== |
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*Liabo Plaza |
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{{main|:Category: Solhaven Shops}} |
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*North Market |
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*[[Beltheine's Flowers]] |
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*Alchemist (on Tumbledown Lane) |
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*[[Darbo Phoop's Arcane Outfitters]] |
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*Peasant Holdings (southeast from eastern trading post room) |
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*[[Dargeur's Armors]] |
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*Cairnfang North Bank (west of the north side of Hangman's Bridge) |
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*[[Galnuir's Archery]] |
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*Ancient Shrine (Vornavis Caravansary) |
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*[[Gertie's Flavored Ices]] |
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*Mercantyler's Guild Hall (Vornavis Caravansary) |
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*[[Ilyra's Fashions]] |
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*Goodun's Cheap Used Stuff (Vornavis Caravansary, arms/armor wagon) |
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*[[Kahlyr's Precious Gems]] |
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*Vornavis Caravansary Pawnshop (tent) |
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*[[Market Bridge Bakery]] |
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*Empath's Shack (Vornavis Caravansary) |
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*[[Ouslanders Garb]] |
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*Mercantyler's Storage Warehouse (Vornavis Caravansary, south of building entrance) |
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*[[Sargassa's]] (Herbalist) |
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*Vornavis Caravansary Exterior |
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*[[Shadows and Symbols]] |
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*[[Solhaven Arms]] |
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*[[Solhaven Chandler's Shop]] |
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*[[The Belt Booth]] |
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*[[The Magi's Stave]] |
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*[[The Muffinsmith Stall]] |
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*[[The Small Blades Stand]] |
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*[[Ye Olde Sweete Shoppe]] |
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'''Special''' |
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*[[Wizened Gnome]] (sells crickets) |
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== Hunting == |
== Hunting == |
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{{Solhaven clickable map}} |
{{Solhaven clickable map}} |
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{| |
{| style="text-align: left;" |
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! width="240px" | Area |
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! width="100px" | Level Range |
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! width="240px" | Area |
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! width="100px" | Level Range |
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! width="240px" | Area |
! width="240px" | Area |
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! width="100px" | Level Range |
! width="100px" | Level Range |
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| style="border-right: none; border-bottom: none;" | [[Solhaven Environs]] |
| style="border-right: none; border-bottom: none;" | [[Solhaven Environs]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 1-3 |
| style="text-align: center; border-left: none; border-bottom: none;" | 1-3 |
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|[[Marshtown]] |
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|1-8<br><span style="font-size: smaller">''Bog: 7-18<br>Wooded Plains: 20-23<br>Noman's Land: 27''</span> |
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|[[Vornavian Coast]] |
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|1-16<br><span style="font-size: smaller">''Lagoon: 17-33''</span> |
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|- |
|- |
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| colspan=2 style="border-top: none; font-size: smaller;" | The wonders of the lush lands near the sea are many. Sadly, the number of dangers are of equal measure. The creatures and wildlife of the area are loathe to leave the safety of their territory but they have been known to make their way to the roads when in search of their next meal. Care must be taken when travelling through these lands. |
| colspan=2 style="border-top: none; font-size: smaller;" | The wonders of the lush lands near the sea are many. Sadly, the number of dangers are of equal measure. The creatures and wildlife of the area are loathe to leave the safety of their territory but they have been known to make their way to the roads when in search of their next meal. Care must be taken when travelling through these lands. |
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| colspan="2" |Resting just outside and northwest of Solhaven, Marshtown is a conglomeration of boardwalks and barrel rafts. The land leading to the piers has been so softened by the nearby Cairnfang River that each step on the ground is a slippery and treacherous one. But that hasn't stopped enterprising townsfolk from building make shift paths and raft walkways to keep commerce flowing to and from the piers. |
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|- |
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| style="border-right: none; border-bottom: none;" | [[Marshtown]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 1-8<br><span style="font-size: smaller">''Bog: 7-18<br>Wooded Plains: 20-23<br>Noman's Land: 27''</span> |
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|- |
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| colspan=2 style="border-top: none; font-size: smaller;" | Resting just outside and northwest of Solhaven, Marshtown is a conglomeration of boardwalks and barrel rafts. The land leading to the piers has been so softened by the nearby Cairnfang River that each step on the ground is a slippery and treacherous one. But that hasn't stopped enterprising townsfolk from building make shift paths and raft walkways to keep commerce flowing to and from the piers. |
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Points of Interest: West Road, Noman's Land, Bog, Wooded Plains. |
Points of Interest: West Road, Noman's Land, Bog, Wooded Plains. |
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Rumors: Sailors here claim that the marsh hides marsh monsters that come out at night to steal your thoughts. Most of the locals claim that it's the ale that dulls their minds and not marsh monsters. |
'''Rumors:''' Sailors here claim that the marsh hides marsh monsters that come out at night to steal your thoughts. Most of the locals claim that it's the ale that dulls their minds and not marsh monsters. |
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| colspan="2" |Black sand ground from nearby volcanic rock dominates the beaches along the Vornavian Coast. Dangers creatures roam the oceans edge, always on the lookout for a quick meal or an extra coin. |
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|- |
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| style="border-right: none; border-bottom: none;" | [[Vornavian Coast]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 1-16<br><span style="font-size: smaller">''Lagoon: 17-33''</span> |
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|- |
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| colspan=2 style="border-top: none; font-size: smaller;" | Black sand ground from nearby volcanic rock dominates the beaches along the Vornavian Coast. Dangers creatures roam the oceans edge, always on the lookout for a quick meal or an extra coin. |
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Points of Interest: Lagoon, North Beach, South Beach, Beached Hulk, Coastal Cliffs, Caverns, and West Road. |
Points of Interest: Lagoon, North Beach, South Beach, Beached Hulk, Coastal Cliffs, Caverns, and West Road. |
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Rumors: Giant serpents from the deeps are said to avoid this particular coast because volcanic black sand that gets into everything makes the sailors taste too dry. |
'''Rumors:''' Giant serpents from the deeps are said to avoid this particular coast because volcanic black sand that gets into everything makes the sailors taste too dry. |
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|- |
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| style="border-right: none; border-bottom: none;" | [[Cairnfang Forest]] |
| style="border-right: none; border-bottom: none;" | [[Cairnfang Forest]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 3-15 |
| style="text-align: center; border-left: none; border-bottom: none;" | 3-15 |
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|[[Foggy Valley]] |
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|5-42 |
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|[[Outlands]] |
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|22-28 |
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|- |
|- |
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| colspan=2 style="border-top: none; font-size: smaller;" | The natural beauty of the Cairnfang Forest is well known. Travel through the forest has its dangers like any wild area but only for the young and foolish. Most of the really dangerous creatures have been driven clear due to the well established trails used by the Vornavis Caravansary used to link Solhaven with Wehnimer's Landing. Due take care to stay on the travelled paths, as much greater dangers lay not far off the roads in the deeper woods. |
| colspan="2" style="border-top: none; font-size: smaller;" | The natural beauty of the Cairnfang Forest is well known. Travel through the forest has its dangers like any wild area but only for the young and foolish. Most of the really dangerous creatures have been driven clear due to the well established trails used by the Vornavis Caravansary used to link Solhaven with Wehnimer's Landing. Due take care to stay on the travelled paths, as much greater dangers lay not far off the roads in the deeper woods. |
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Points of Interest: Tor Aganrahk, Stoneharrow Swale, Abandoned Village. |
Points of Interest: Tor Aganrahk, Stoneharrow Swale, Abandoned Village. |
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Rumors: Strange howling can sometimes be heard when the moons of Lornon and Liabo both shine high in the night skies. |
'''Rumors:''' Strange howling can sometimes be heard when the moons of Lornon and Liabo both shine high in the night skies. |
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| colspan="2" |Greater dangers lurk in the shadowy mists of Foggy Valley, found in the southeastern corner of the Vornavian Coast. Few places can be said to offer such a variety of wild creatures. Keep your friends close when travelling in these parts. |
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|- |
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| style="border-right: none; border-bottom: none;" | [[Foggy Valley]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 5-42 |
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|- |
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| colspan=2 style="border-top: none; font-size: smaller;" | Greater dangers lurk in the shadowy mists of Foggy Valley, found in the southeastern corner of the Vornavian Coast. Few places can be said to offer such a variety of wild creatures. Keep your friends close when travelling in these parts. |
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Points of Interest: Pine Forest, The Hills, Fenghai Warrens, Coastal Woods, and Ruined Temple. |
Points of Interest: Pine Forest, The Hills, Fenghai Warrens, Coastal Woods, and Ruined Temple. |
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Rumors: A powerful and evil wizard is said to be responsible for large variety of horrors that inhabit the area. |
'''Rumors:''' A powerful and evil wizard is said to be responsible for large variety of horrors that inhabit the area. |
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| colspan="2" | |
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|- |
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| style="border-right: none; border-bottom: none;" | [[Outlands]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 22-28 |
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|- |
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| style="border-right: none; border-bottom: none;" | [[Castle Varunar]] |
| style="border-right: none; border-bottom: none;" | [[Castle Varunar]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 25-42 |
| style="text-align: center; border-left: none; border-bottom: none;" | 25-42 |
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|[[Bonespear Tower]] |
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|48-55 |
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|[[Forgotten Vineyard]] |
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|58-66<br><span style="font-size: smaller">''[[Spell sever]]''</span> |
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|- |
|- |
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| colspan=2 style="border-top: none; font-size: smaller;" | Shadows of what once were are all that remain with the deserted Castle Varunar. Little is known about the builders of the castle that is not revealed by remains. It appears to have been a stronghold, perhaps a base of operations in an ancient war. in the present, however, it has become infested with the reek of undead. |
| colspan="2" style="border-top: none; font-size: smaller;" | Shadows of what once were are all that remain with the deserted Castle Varunar. Little is known about the builders of the castle that is not revealed by remains. It appears to have been a stronghold, perhaps a base of operations in an ancient war. in the present, however, it has become infested with the reek of undead. |
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Rumors: There are those that say the castle has traded hands many times between the forces of light and dark. Despite it's current state, it's walls are strong and it's location strategically beneficial. |
'''Rumors''': There are those that say the castle has traded hands many times between the forces of light and dark. Despite it's current state, it's walls are strong and it's location strategically beneficial. |
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| colspan="2" |Reaching into the sky in angry defiance, Bonespear Tower strikes fear into all that survey it. Made entirely of the bone fragments of animal and humanoid form, the tower is a symbol of dire evil and death, and yet it is alive. Many adventurers have returned to claim that the tower moves but none of them have offered any clear explanation as to why or how it does so. |
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|- |
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| style="border-right: none; border-bottom: none;" | [[Bonespear Tower]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 48-55 |
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|- |
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| colspan=2 style="border-top: none; font-size: smaller;" | Reaching into the sky in angry defiance, Bonespear Tower strikes fear into all that survey it. Made entirely of the bone fragments of animal and humanoid form, the tower is a symbol of dire evil and death, and yet it is alive. Many adventurers have returned to claim that the tower moves but none of them have offered any clear explanation as to why or how it does so. |
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Rumors: The tower is said to have been created by a mad genius of incredible talent. Few care to speak differently out of fear or awe. |
'''Rumors:''' The tower is said to have been created by a mad genius of incredible talent. Few care to speak differently out of fear or awe. |
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|[[Sanctum of Scales]] |
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|- |
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|95-102<br><span style="font-size: smaller">''[[Spell burst]]''</span> |
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| style="border-right: none; border-bottom: none;" | [[Sanctum of Scales]] |
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| style="text-align: center; border-left: none; border-bottom: none;" | 95-102<br><span style="font-size: smaller">''[[Spell burst]]''</span> |
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|} |
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== New Character Experience == |
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New characters (level 0) in Solhaven can collect experience toward reaching level 1 by visiting the following locations: |
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*Liabo Plaza |
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*North Market |
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*Alchemist (on Tumbledown Lane) |
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*Peasant Holdings (southeast from eastern trading post room) |
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*Cairnfang North Bank (west of the north side of Hangman's Bridge) |
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*Ancient Shrine (Vornavis Caravansary) |
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*Mercantyler's Guild Hall (Vornavis Caravansary) |
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*Goodun's Cheap Used Stuff (Vornavis Caravansary, arms/armor wagon) |
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*Vornavis Caravansary Pawnshop (tent) |
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*Empath's Shack (Vornavis Caravansary) |
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*Mercantyler's Storage Warehouse (Vornavis Caravansary, south of building entrance) |
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*Vornavis Caravansary Exterior |
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==Public Gathering Places== |
==Public Gathering Places== |
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{{#section-h:Node|[[Solhaven]]}} |
{{#section-h:Node|[[Solhaven]]}} |
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== Citizen Verbs == |
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Citizen verbs can be accessed in [[Verb:VERB|VERB]] SETTINGS. |
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{| {{verbtable|80}} |
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|- {{verbtableheader}} |
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! scope="col" | Style |
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! scope="col" style="width: 45%" | First |
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! scope="col" style="width: 45%" | Third |
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|- |
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! scope="row" role="rowheader"|Fold |
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| You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more? |
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| Player folds his arms over his chest in a display of stubborn pride, tilting his chin up slightly in defiance. |
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|- |
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! scope="row" role="rowheader"|Pinch |
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| You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing. |
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| Player curls his hands into a mimicry of lobster claws, pinching at the empty air around him and making clicking sounds with his tongue. |
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|} |
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== Resources == |
== Resources == |
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*[[Solhaven Area (map)|Area maps]] |
*[[Solhaven Area (map)|Area maps]] |
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*[[:Category: Solhaven Hunting Areas|Hunting areas]] |
*[[:Category: Solhaven Hunting Areas|Hunting areas]] |
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*[[Hangman's Bridge]] |
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*[[Captured (short story)]] |
*[[Captured (short story)]] |
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* [http://www.play.net/gs4/info/tomes/human_guide/human_vornavis.asp Official Documentation on Vornavis], on Play.net |
* [http://www.play.net/gs4/info/tomes/human_guide/human_vornavis.asp Official Documentation on Vornavis], on Play.net |
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*[http://forums.play.net/forums/GemStone%20IV/Towns/Solhaven/view Solhaven Officials folder] |
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*[http://forums.play.net/forums/GemStone%20IV/Towns/Solhaven%20Socializing/view Solhaven Socializing Officials folder] |
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*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Solhaven%20Hunting%20Areas/view Solhaven Hunting Areas Officials folder] |
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{{Humans|nocat=1}} |
{{Humans|nocat=1}} |
Latest revision as of 13:31, 20 July 2024
The Freeport of Solhaven is a district within the Turamzzyrian city of Vornavis, the eponymous seat of the Barony of Vornavis.
The Solhaven realm consists of several unique boroughs that over time have merged into a larger metropolis associated with the Barony of Vornavis and its capitol: Vornavis City, Solhaven, South Haven, Marshtown, and the Vornavis Caravansary.
History
"The city of Solhaven is one of the only free ports within the Turamzzyrian Empire and is known for its open access to all manner of tradesmen and merchants. Set along the coast of Solhaven Bay, the large port is a regular recipient of trade ships and travelers from distant regions, even the dwarven land known as Teras Isle. It was largely run by the Mercantyler's Guild, with only minimal guidance and oversight from Vornavis, until the assassination of Empress Mynal'lyanna Anodheles took place within the city in 5103. As a result, the free port status was revoked.
In 5107, Emperor Aurmont Anodheles renewed Solhaven's free port status after an investigation into the former Empress' death revealed no due negligence came from the city. The Emperor firmly stated in his decree, however, that there be a strict edict of change. Now, the Mercantyler's Guild has far less control over Solhaven, having to deal with the baronial bureaucracy and guardsmen patrolling the streets. Further, under the order of Baron Malwind, Vornavis has established a naval presence within Solhaven Bay, offering protection and inspection of cargo and its port.
The free port status of Solhaven has resulted in a long-term increase in the city's trade traffic, greatly enhancing both Imperial and Baronial income."
Solhaven was established some time during the 46th century along the Vornavian coast. founded on an unusual plot of land that is part tidal marsh and part solid ground, with various parts of the district extending out over the water. The land beneath the city is geologically unstable, containing a variety of tunnels. These served as home to a nameless dwarven clan that settled in the area in prehistory, and have long been used by thieves and smugglers.
In 5098, Baron Malwind of Vornavis opened a public trade route between Solhaven and Wehnimer's Landing, though rumor has it that smugglers had blazed the trail long beforehand. As a port, the district's population is dominated by merchants, sailors, and local ruffians that long benefited from its status as an Imperial free port. The foremost civilian power is the Mercantylers' Guild, but religious sects and the Empire both have considerable cachet.
Solhaven has been occupied or destroyed several times during the course of its history. The original outpost likely fell victim to kraken, massive sea beasts that breed in the surrounding waters. In recent times, it has been invaded by Jantalar and the armed forces of V'tull, and Sheru. Twice during the Griffin Sword Saga, the district was occupied and renamed to Nighthaven by the Sheruvian High Priest Draezir. In 5109, the district was wiped out by a tidal wave. With the assistance of Hall of Mages members and notable locals, the city was reconstructed from its inhabitants' memories. Due to fluctuations in the spell and imperfections of recollection, the resulting construction had a considerably different topography in some portions. (For more information, see Solhaven Cataclysm.)
Storylines
Current | Historical | Vornavis Formal Court |
---|---|---|
Tales of Solhaven | Solhaven Storylines | Vornavis Court Session Logs |
Features
Solhaven is a popular hub of adventurer activity, with hunting areas nearby ranging from levels 1 to the mid-60s, as well as caravans for level 100 characters heading out to the Sanctum of Scales. The traditional gathering spot is the North Market, but there are many other resting spots throughout the city.
The city offers many common services and shops, as well as specialties like the Muffinsmith, live lobsters, and crickets. Solhaven merchants have a slightly better disposition towards humans and half-elves.
Shops
- Main article: Category:Solhaven shops
- Main article: Category:Solhaven Shops
Shop Name | Shop Location | Type | Inventory Sold | Shop Specialty |
---|---|---|---|---|
Arcane Outfitters | Solhaven | shop | magic supplies, alchemy reagents | |
Aulidie's Pottery | South Haven | shop | tableware | decorative pottery |
Aunt Marnie's Solace | Marshtown | eatery | beverages | |
Ayniya's Imbeddables | Solhaven | shop | magic supplies | wands and imbeddibles |
Bakery | South Haven | shop | food | baked goods |
The Belt Booth | Solhaven | shop | apparel | belts and sashes |
Beltheine's Flowers | Solhaven | shop | floral items | bouquets and woven floral accessories |
Caelyna's Boutique | Solhaven | shop | apparel, jewelry | |
Cafe Dumont | Solhaven | eatery | beverages | tea and coffee |
Candle Shop | South Haven | shop | specialty | candles and incense |
Caravansary Chandler's Shop | Vornavis Caravansary | shop | general goods | containers |
Casey's Club | South Haven | eatery | beverages | |
The Cobbler's Shop | Solhaven | shop | apparel | boots |
Communitea House | South Haven | eatery | beverages, brewing supplies | |
Dargeur's Armors | Solhaven | shop | armor, weapons | UCS boots and gloves |
Dead Babs' Pub & Regurgitorium | Marshtown | eatery | food | unusual cuisine |
Delta Desiccation and Rendering | Marshtown | shop | apparel, general goods | jerky, pelts, and hide garments |
Desert Wind Music | South Haven | shop | instruments | |
The Drowned Boar | South Haven | eatery | food | alcohol and bar snacks |
Faeilythe's Fashions | South Haven | shop | apparel, jewelry | |
Fishmarket Pier | South Haven | shop | groceries | raw fish and shellfish |
Fyne Fouds | South Haven | shop | food | food past its prime |
Galnuir's Archery | Solhaven | shop | fletching materials | |
Gertie's Flavored Ices | Solhaven | shop | beverages | flavored ices |
Goodun's Cheap Used Stuff | Vornavis Caravansary | shop | armor, weapons |
Attractions and Specialties
- Muffinsmith Stall
- Wizened Gnome: sells crickets
- Morayna's Pet Shop
- Solhaven Zoo
- Lobstereum
Organizations
Cairnfang Manor, based in Solhaven, is one of the Co-operative Houses of Elanthia.
For active Meeting Hall Organizations, see: Meeting Hall Organization/MHO List
House of Malwind
The Malwinds are the ruling family of the Barony of Vornavis.
- Baron Dunrith Malwind
- Sentinnel Salnim Malwind
- Lady Athalia Aricia Malwind
- Sir Gedrick the Grey
- Squire Camryth
- Captain Gurbah
- Magister Odelgarde Brindlestraffe
- Jarnsaixa Vargdoitter
Others
- Duvernith of the Mercantyler Guild
- Bastaesil Hemstead of the Merchantyler Guild
- Girvahk Hemstead of the Merchantyler Guild
- Talon
- Jillou of Marshtown
- Zieschka of the Merchantyler Guild
Historical
- Paidreg Venquinor
- Mirke
- Roame
- Tseleth
- Carellus Ranheles
- Vectrus Kestrel Ranheles
- Mynal'lyanna Anodheles
- Kasendra Malwind, wife of Salnim, died in 5123
- Mistress Grenhal, an aged healer, presumed dead in 5123
Town NPCs
- a stooped old woman (Mabel)
- a peglegged cat
- a dirty rat
- a street urchin
- a pelican
- a drunken sailor
- an old sailor (Ol' Salts)
- a mangy red-haired man (Red)
- a dwarven recruiter
- a haggard matron
New Character Experience
New characters (level 0) in Solhaven can collect experience toward reaching level 1 by visiting the following locations:
- Liabo Plaza
- North Market
- Alchemist (on Tumbledown Lane)
- Peasant Holdings (southeast from eastern trading post room)
- Cairnfang North Bank (west of the north side of Hangman's Bridge)
- Ancient Shrine (Vornavis Caravansary)
- Mercantyler's Guild Hall (Vornavis Caravansary)
- Goodun's Cheap Used Stuff (Vornavis Caravansary, arms/armor wagon)
- Vornavis Caravansary Pawnshop (tent)
- Empath's Shack (Vornavis Caravansary)
- Mercantyler's Storage Warehouse (Vornavis Caravansary, south of building entrance)
- Vornavis Caravansary Exterior
Hunting
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Area | Level Range | Area | Level Range | Area | Level Range |
---|---|---|---|---|---|
Solhaven Environs | 1-3 | Marshtown | 1-8 Bog: 7-18 Wooded Plains: 20-23 Noman's Land: 27 |
Vornavian Coast | 1-16 Lagoon: 17-33 |
The wonders of the lush lands near the sea are many. Sadly, the number of dangers are of equal measure. The creatures and wildlife of the area are loathe to leave the safety of their territory but they have been known to make their way to the roads when in search of their next meal. Care must be taken when travelling through these lands. | Resting just outside and northwest of Solhaven, Marshtown is a conglomeration of boardwalks and barrel rafts. The land leading to the piers has been so softened by the nearby Cairnfang River that each step on the ground is a slippery and treacherous one. But that hasn't stopped enterprising townsfolk from building make shift paths and raft walkways to keep commerce flowing to and from the piers.
Points of Interest: West Road, Noman's Land, Bog, Wooded Plains. Rumors: Sailors here claim that the marsh hides marsh monsters that come out at night to steal your thoughts. Most of the locals claim that it's the ale that dulls their minds and not marsh monsters. |
Black sand ground from nearby volcanic rock dominates the beaches along the Vornavian Coast. Dangers creatures roam the oceans edge, always on the lookout for a quick meal or an extra coin.
Points of Interest: Lagoon, North Beach, South Beach, Beached Hulk, Coastal Cliffs, Caverns, and West Road. Rumors: Giant serpents from the deeps are said to avoid this particular coast because volcanic black sand that gets into everything makes the sailors taste too dry. | |||
Cairnfang Forest | 3-15 | Foggy Valley | 5-42 | Outlands | 22-28 |
The natural beauty of the Cairnfang Forest is well known. Travel through the forest has its dangers like any wild area but only for the young and foolish. Most of the really dangerous creatures have been driven clear due to the well established trails used by the Vornavis Caravansary used to link Solhaven with Wehnimer's Landing. Due take care to stay on the travelled paths, as much greater dangers lay not far off the roads in the deeper woods.
Points of Interest: Tor Aganrahk, Stoneharrow Swale, Abandoned Village. Rumors: Strange howling can sometimes be heard when the moons of Lornon and Liabo both shine high in the night skies. |
Greater dangers lurk in the shadowy mists of Foggy Valley, found in the southeastern corner of the Vornavian Coast. Few places can be said to offer such a variety of wild creatures. Keep your friends close when travelling in these parts.
Points of Interest: Pine Forest, The Hills, Fenghai Warrens, Coastal Woods, and Ruined Temple. Rumors: A powerful and evil wizard is said to be responsible for large variety of horrors that inhabit the area. |
||||
Castle Varunar | 25-42 | Bonespear Tower | 48-55 | Forgotten Vineyard | 58-66 Spell sever |
Shadows of what once were are all that remain with the deserted Castle Varunar. Little is known about the builders of the castle that is not revealed by remains. It appears to have been a stronghold, perhaps a base of operations in an ancient war. in the present, however, it has become infested with the reek of undead.
Rumors: There are those that say the castle has traded hands many times between the forces of light and dark. Despite it's current state, it's walls are strong and it's location strategically beneficial. |
Reaching into the sky in angry defiance, Bonespear Tower strikes fear into all that survey it. Made entirely of the bone fragments of animal and humanoid form, the tower is a symbol of dire evil and death, and yet it is alive. Many adventurers have returned to claim that the tower moves but none of them have offered any clear explanation as to why or how it does so.
Rumors: The tower is said to have been created by a mad genius of incredible talent. Few care to speak differently out of fear or awe. |
Sanctum of Scales | 95-102 Spell burst |
Public Gathering Places
Room Name | Node Type | Room ID | Lich Room # | Shattered |
---|---|---|---|---|
Beacon Tower | Super node | 4902087 | 14234 | 14234 |
Liabo Plaza | Super node | 4209057 | 1481 | 1481 |
Marshtown Shoreline | Super node | 4744012 | 5732 | 5732 |
North Market | Super node | 4209030 | 1438 | 1438 |
Fat Jahck's (Locksmith Pool) | Super node | 4740306 | 28719 | 20965 |
South Market | Super node | 4902093 | 1572 | 1572 |
Seamist Hall, Central Lounge (Premium Hall) | Super node | 4002505 | 20721 | 19731 |
Solhaven, North Market NE | Node | 4209023 | 1448 | |
Solhaven, North Market E | Node | 4209031 | 1453 | |
Solhaven, North Market SE | Node | 4209040 | 1460 | |
Solhaven, North Market S | Node | 4209039 | 1472 | |
Solhaven, North Market SW | Node | 4209038 | 1473 |
Citizen Verbs
Citizen verbs can be accessed in VERB SETTINGS.
Style | First | Third |
---|---|---|
Fold | You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more? | Player folds his arms over his chest in a display of stubborn pride, tilting his chin up slightly in defiance. |
Pinch | You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing. | Player curls his hands into a mimicry of lobster claws, pinching at the empty air around him and making clicking sounds with his tongue. |
Resources
- Saved posts
- Area maps
- Hunting areas
- Captured (short story)
- Official Documentation on Vornavis, on Play.net
Human - edit | |
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Cultures: | |
Cities: | |
Famous Humans: |