Rogue: Difference between revisions

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{{Profession
{{profession |
| [[File:Small_teef.jpg]]
type = [[Square]] |
| type = [[Square]]
circles = [[Minor Elemental]], [[Minor Spiritual]]|
prime = [[Dexterity]], [[Agility]]|
| circles = [[Minor Spiritual]]<br />[[Minor Elemental]]
mana = [[Aura]], [[Wisdom]]
| prime = [[Dexterity]], [[Agility]]
| mana = [[Aura]], [[Wisdom]]
| TWCcost = 2/2 | TWCranks = 2
| TWCcost = 2/2 | TWCranks = 2
| AUcost = 5/0 | AUranks = 2
| AUcost = 5/0 | AUranks = 2
Line 15: Line 16:
| PWcost = 7/2 | PWranks = 2
| PWcost = 7/2 | PWranks = 2
| BRLcost = 3/1 | BRLranks = 2
| BRLcost = 3/1 | BRLranks = 2
| AMBcost = 2/2 | AMBranks = 2
| AMBcost = 2/1 | AMBranks = 2
| MOCcost = 10/3 | MOCranks = 1
| MOCcost = 10/3 | MOCranks = 1
| PFcost = 3/0 | PFranks = 2
| PFcost = 3/0 | PFranks = 2
Line 21: Line 22:
| AScost = 0/7 | ASranks = 1
| AScost = 0/7 | ASranks = 1
| MIUcost = 0/8 | MIUranks = 1
| MIUcost = 0/8 | MIUranks = 1
| SAcost = 4/22 | SAranks = 1
| SAcost = 4/5 | SAranks = 1
| HPcost = 0/9 | HPranks = 1
| HPcost = 0/9 | HPranks = 1
| EMCcost = 0/10 | EMCranks = 1
| EMCcost = 0/10 | EMCranks = 1
Line 42: Line 43:
| PPcost = 1/0 | PPranks = 2
| PPcost = 1/0 | PPranks = 2
}}
}}
Striking from the shadows, '''Rogues''' are the masters of [[Ambush|stealth combat]]. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at [[Disarming Traps|bypassing]] traps, [[Picking Locks|opening]] locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.
The '''Rogue''' profession is a profession dedicated to the stealthy, discrete, and otherwise unlawful, or marginally unlawful persuits. Rogues primarily train in [[Picking Locks]], [[Pickpocketing]], [[Ambushing]], and [[Stalking and Hiding]], as they've low point costs in training in these skills. Additionally, rogues can train the most in many of these skills or, in the case of the [[SENSE (verb)]] and Pickpocketing, they have a tool that isn't available to any other profession in [[GemStone]].


== Training plans ==
== Profession Highlights ==


Rogues can achieve expertise in many different means of combat. They can hide and ambush enemies with melee or ranged weapons, use a shield or wield two weapons or be an unarmed brawler, wear either light or heavy armor, and fight well with or without magical aid. As a martial profession they can learn all [[Weapon Technique]]s of whichever types of weapons they train in, and have access to a wide variety of [[Feat]]s, [[Combat Maneuvers]], [[Shield Specialization]]s, and [[Armor Specialization]]s. They are the only profession able to train up to three times per level in [[Stalking and Hiding]] and [[Perception]]. They are also the best profession at [[Disarming Traps]] and [[Picking Locks]], if trained in those skills. The [[Rogue Guild]] is available to all rogues of at least 15th level, giving access to additional combat maneuvers and locksmithing tools.
Rogues are expected to train in the following skills:
*Twice per level in the following skills (Often called 2&times; training):
:A one-handed weapon skill ([[Edged Weapons]], [[Blunt Weapons]] or [[Brawling]]), [[Dodging]], [[Ambushing]], [[Perception]], and [[Stalking and Hiding]]
*Once, alternating twice every other level (or 1.5&times; training):
:[[Shield Use]] and [[Combat Maneuvers]]
*Once per level (or 1&times; training):
:[[Physical Training]] and [[Armor Use]]


== Feats ==
A character that uses [[Two Weapon Combat]] or decides to train in [[Two-handed Weapons]] is suggested to train more in Dodging to make up for the loss of a shield. It is not recommended to train in [[Polearm Weapons]] as a two-handed polearm weapon cannot be used while ambushing. [[Ranged Weapons]] is a very viable training path for rogues, however, such a training path would be very different than the one listed above.


*[[Absorb Magic]]
== Combat Maneuvers List ==
*[[Dispel Magic]]
Rogues also have the ability to train in the following [[combat maneuvers]]:
*[[Cheapshots]]
*[[Kroderine Soul]]
*[[Combat focus]]
*[[Light Armor Proficiency]]
*[[Combat mastery]]
*[[Martial Mastery]]
*[[Combat mobility]]
*[[Scale Armor Proficiency]]
*[[Combat movement]]
*[[Shadow Dance]]
*[[Combat toughness]]
*[[Silent Strike]]
*[[Coup de grace]]
*[[Vanish]]

*[[Crowd press]]
== Combat Maneuvers ==
*[[Cutthroat]] (Rogue exclusive)

*[[Acrobat's Leap]]
*[[Block Specialization]]
*[[Combat Focus]]
*[[Combat Mobility]]
*[[Combat Movement]]
*[[Combat Toughness]]
*[[Coup de Grace]]
*[[Crowd Press]]
*[[Cunning Defense]]
*[[Cutthroat]]
*[[Dirtkick]]
*[[Dirtkick]]
*[[Disarm weapon]]
*[[Disarm Weapon]]
*[[Dislodge]]
*[[Dust shroud]] (Rogue exclusive)
*[[Dust Shroud]]
*[[Evade Specialization]]
*[[Eviscerate]]
*[[Feint]]
*[[Feint]]
*[[Garrote]]
*[[Garrote]]
*[[Grapple Specialization]]
*[[Groin kick]] (Rogue exclusive)
*[[Groin Kick]]
*[[Hamstring]]
*[[Hamstring]]
*[[Multi-fire]]
*[[Headbutt]]
*[[Kick Specialization]]
*[[Leap Attack]]
*[[Mug]]
*[[Parry Specialization]]
*[[Precision]]
*[[Precision]]
*[[Punch Specialization]]
*[[Quickstrike]]
*[[Shadow mastery]]
*[[Retreat]]
*[[Shield bash]]
*[[Side by Side]]
*[[Side by side]]
*[[Spell Parry]]
*[[Spell Thieve]]
*[[Silent strike]] (Rogue exclusive)
*[[Specialization]]
*[[Spike Focus]]
*[[Spin Attack]]
*[[Spin Attack]]
*[[Stun maneuver]]s
*[[Stance Perfection]]
*[[Subdual strike]]
*[[Sucker Punch]]
*[[Surge of Strength]]
*[[Subdue]] (Rogue exclusive)
*[[Sucker punch]] (Rogue exclusive)
*[[Surge of strength]]
*[[Sweep]]
*[[Trip]]
*[[Trip]]
*[[Truehand]]
*[[True Strike]]
*[[Unarmed Specialist]]
*[[Vault Kick]]
*[[Weapon Specialization]]


==See also==
=== Rogue Guild ===

*[[Rogue Guild]]
These skills are available both through the [[Rogue Guild]] and through regular combat maneuver learning. The guild versions are slightly more effective.

*[[Cheapshots]]
*[[Divert]]
*[[Eyepoke]]
*[[Footstomp]]
*[[Kneebash]]
*[[Nosetweak]]
*[[Stun Maneuvers]]
*[[Subdue]]
*[[Sweep]]
*[[Swiftkick]]
*[[Templeshot]]
*[[Throatchop]]

=== Martial Stances ===
*[[Duck and Weave]]
*[[Predator's Eye]]
*[[Slippery Mind]]
*[[Stance of the Mongoose]]
*[[Striking Asp Stance|Striking Asp]]
*[[Whirling Dervish]]

== Shield Specializations ==

*[[Deflect Magic]]
*[[Deflect Missiles]]
*[[Deflect the Elements]]
*[[Disarming Presence]]
*[[Medium Shield Focus]]
*[[Phalanx]]
*[[Shield Bash]]
*[[Shield Forward]]
*[[Shield Mind]]
*[[Shield Pin]]
*[[Shield Riposte]]
*[[Shield Spike Mastery]]
*[[Shield Strike]]
*[[Shield Strike Mastery]]
*[[Shield Swiftness]]
*[[Shield Throw]]
*[[Shielded Brawler]]
*[[Small Shield Focus]]
*[[Spell Block]]
*[[Steady Shield]]

== Armor Specializations ==

*[[Armor Spike Mastery]]
*[[Armor Support]]
*[[Armored Evasion]]
*[[Armored Stealth]]

==Rogue Statistic Growth Rates==

For more information see the page on [[Statistic growth rate | statistic growth rates]].

{| {{prettytable}}
|+ '''Rogue Stat Growth Rates'''
|-
! width=80px | ''Profession''
! width=80px | [[Strength]] || width=80px | [[Constitution]] || width=80px | [[Dexterity]] || width=80px | [[Agility]] || width=80px | [[Discipline]]
! width=80px | [[Aura]] || width=80px | [[Logic]] || width=80px | [[Intuition]] || width=80px | [[Wisdom]] || width=80px | [[Influence]]
|- align = center
| '''Rogue''' ||25||20||25||30||20||15||20||25||10||15
|}
''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.''


==Resources==
==Resources==
http://www.play.net/gs4/info/professions/rogue_guild.asp
http://home.comcast.net/~cabri/rogueguild.htm


*[[Rogue Guild]]
*[[Combat Maneuvers]]
*[[Shield Use|Shield Specializations]]
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net

=====Officials Folders=====
*[http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view Main folder]

=====Guides=====
*[[A beginner's guide to playing a rogue]] (work-in-progress)
*[[Starchitin's rogue sniper guide]]
*[https://roguemidgar.weebly.com/rogue-training-advice.html Midgar's Rogue Guide]
{{Rogue}}
{{Professions}}
{{Professions}}
[[Category:Professions]][[Category:Rogue]]
[[Category:Professions]][[Category:Rogue]]

Latest revision as of 13:46, 8 January 2024

Rogue
Small teef.jpg
Type Square
Spell Circles Minor Spiritual
Minor Elemental
Prime Requisites Dexterity, Agility
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2/2 2
Armor Use 5/0 2
Shield Use 4/0 2
Combat Maneuvers 4/4 2
Edged Weapons 2/1 2
Blunt Weapons 3/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 2/1 2
Polearm Weapons 7/2 2
Brawling 3/1 2
Ambush 2/1 2
Multi Opponent Combat 10/3 1
Physical Fitness 3/0 2
Dodging 2/1 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/7 1
Magic Item Use 0/8 1
Spell Aiming 4/5 1
Harness Power 0/9 1
Elemental Mana Control 0/10 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/10 1
Spell Research 0/67 1
Elemental Lore 0/15 1
Spiritual Lore 0/15 1
Sorcerous Lore 0/30 1
Mental Lore 0/40 1
General Skills
Skill Cost Ranks
Survival 2/2 2
Disarming Traps 1/1 3
Picking Locks 1/1 3
Stalking and Hiding 1/1 3
Perception 0/1 3
Climbing 1/0 2
Swimming 2/0 2
First Aid 1/2 2
Trading 0/3 2
Pickpocketing 1/0 2

Striking from the shadows, Rogues are the masters of stealth combat. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at bypassing traps, opening locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.

Profession Highlights

Rogues can achieve expertise in many different means of combat. They can hide and ambush enemies with melee or ranged weapons, use a shield or wield two weapons or be an unarmed brawler, wear either light or heavy armor, and fight well with or without magical aid. As a martial profession they can learn all Weapon Techniques of whichever types of weapons they train in, and have access to a wide variety of Feats, Combat Maneuvers, Shield Specializations, and Armor Specializations. They are the only profession able to train up to three times per level in Stalking and Hiding and Perception. They are also the best profession at Disarming Traps and Picking Locks, if trained in those skills. The Rogue Guild is available to all rogues of at least 15th level, giving access to additional combat maneuvers and locksmithing tools.

Feats

Combat Maneuvers

Rogue Guild

These skills are available both through the Rogue Guild and through regular combat maneuver learning. The guild versions are slightly more effective.

Martial Stances

Shield Specializations

Armor Specializations

Rogue Statistic Growth Rates

For more information see the page on statistic growth rates.

Rogue Stat Growth Rates
Profession Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Rogue 25 20 25 30 20 15 20 25 10 15

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.

Resources

Officials Folders
Guides
Rogue Profession - edit
Spell Circles: Minor Spiritual Spells | Minor Elemental Spells
Professional Highlights: Rogue Guild | Combat Maneuvers | Locksmithing | Hiding & Ambushing
Popular Archetypes: Locksmith | Archer | Magical Rogue | Combat Specialist


Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard