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{{Profession
{{profession |
| [[File:Small_teef.jpg]]
type = [[Square]] |
| type = [[Square]]
circles = [[Minor Elemental]], [[Minor Spiritual]]|
prime = [[Dexterity]], [[Agility]]|
| circles = [[Minor Spiritual]]<br />[[Minor Elemental]]
mana = [[Aura]], [[Wisdom]]
| prime = [[Dexterity]], [[Agility]]
| mana = [[Aura]], [[Wisdom]]
| TWCcost = 2/2 | TWCranks = 2
| TWCcost = 2/2 | TWCranks = 2
| AUcost = 5/0 | AUranks = 2
| AUcost = 5/0 | AUranks = 2
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| AScost = 0/7 | ASranks = 1
| AScost = 0/7 | ASranks = 1
| MIUcost = 0/8 | MIUranks = 1
| MIUcost = 0/8 | MIUranks = 1
| SAcost = 4/22 | SAranks = 1
| SAcost = 4/5 | SAranks = 1
| HPcost = 0/9 | HPranks = 1
| HPcost = 0/9 | HPranks = 1
| EMCcost = 0/10 | EMCranks = 1
| EMCcost = 0/10 | EMCranks = 1
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| PPcost = 1/0 | PPranks = 2
| PPcost = 1/0 | PPranks = 2
}}
}}
Striking from the shadows, '''Rogues''' are the masters of [[Ambush|stealth combat]]. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at [[Disarming Traps|bypassing]] traps, [[Picking Locks|opening]] locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.
The '''Rogue''' profession is a profession dedicated to the stealthy, discrete, and otherwise unlawful, or marginally unlawful pursuits. Rogues primarily train in [[Picking Locks]], [[Pickpocketing]], [[Ambushing]], and [[Stalking and Hiding]], as they've low point costs in training in these skills. Additionally, rogues can train the most in many of these skills or, in the case of the [[SENSE (verb)]] and Pickpocketing, they have a tool that isn't available to any other profession in [[GemStone]].


== Training plans ==
== Profession Highlights ==
Rogues are expected to train in the following skills:
*Twice per level in the following skills (Often called 2&times; training):
:A one-handed weapon skill ([[Edged Weapons]], [[Blunt Weapons]] or [[Brawling]]), [[Dodging]], [[Ambushing]], [[Perception]], and [[Stalking and Hiding]]
*Once, alternating twice every other level (or 1.5&times; training):
:[[Shield Use]] and [[Combat Maneuvers]]
*Once per level (or 1&times; training):
:[[Physical Training]] and [[Armor Use]]


Rogues can achieve expertise in many different means of combat. They can hide and ambush enemies with melee or ranged weapons, use a shield or wield two weapons or be an unarmed brawler, wear either light or heavy armor, and fight well with or without magical aid. As a martial profession they can learn all [[Weapon Technique]]s of whichever types of weapons they train in, and have access to a wide variety of [[Feat]]s, [[Combat Maneuvers]], [[Shield Specialization]]s, and [[Armor Specialization]]s. They are the only profession able to train up to three times per level in [[Stalking and Hiding]] and [[Perception]]. They are also the best profession at [[Disarming Traps]] and [[Picking Locks]], if trained in those skills. The [[Rogue Guild]] is available to all rogues of at least 15th level, giving access to additional combat maneuvers and locksmithing tools.
A character that uses [[Two Weapon Combat]] or decides to train in [[Two-handed Weapons]] is suggested to train more in Dodging to make up for the loss of a shield. It is not recommended to train in [[Polearm Weapons]] as a two-handed polearm weapon cannot be used while ambushing. [[Ranged Weapons]] is a very viable training path for rogues, however, such a training path would be very different than the one listed above.


== Feats ==
== Rogue Profession Highlights ==
The attractiveness of the rogue profession is in their ability to hide and ambush enemies, steal, pick locks, disarm traps, and cast minor spells. They're skilled at combat without magical aid and have many combat maneuvers to increase their effectiveness in battle. In addition, due to their ability to hide, they can avoid most damage in combat by simply keeping unseen. When hunting, many rogues delight in the ability to strike first, [[stunned|stunning]], if not killing, their target, thus reducing the possibility of retaliation.


*[[Absorb Magic]]
=== Variety ===
*[[Dispel Magic]]
One of the biggest strengths of the rogue profession is the ability to vary their training paths widely. There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endeavors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof. The low [[training point]] costs of many of their [[skill]]s allows for a minor focus in many of them, or a major focus in a few.
*[[Kroderine Soul]]
*[[Light Armor Proficiency]]
*[[Martial Mastery]]
*[[Scale Armor Proficiency]]
*[[Shadow Dance]]
*[[Silent Strike]]
*[[Vanish]]


== Combat Maneuvers ==
Rogues can excel in the use of every weapon type, with the exception of [[Polearm Weapons]] due to the inability to [[Ambush|ambush]] when using a two-handed polearm. [[Ranged Weapons|Archery]] is common due to the low costs of training in [[Ambushing]] and [[Perception]], two skills that increase [[attack strength]] with ranged weapons, thus eliminating much the need to train in [[Combat Maneuvers]]. [[Two Weapon Combat]] is good for a rogue due to the increased damage potential and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target. [[Two-Handed Weapons]], while a costly skill, makes a rogue quite deadly in the ambush. A character's aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy's death or dismemberment with a severe chunk of [[Hitpoint|health point]]s lost. [[Brawling]], [[Blunt Weapons]], [[Edged Weapons]], and [[Thrown Weapons]] can be combined with either Two Weapon Combat or [[Shield Use]], though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it an unpopular choice among any character.


*[[Acrobat's Leap]]
== Rogue Exclusive Combat Maneuvers ==
*[[Block Specialization]]
Rogues are the only profession that can train in the following [[combat maneuvers]]:
*[[Combat Focus]]
*[[Combat Mobility]]
*[[Combat Movement]]
*[[Combat Toughness]]
*[[Coup de Grace]]
*[[Crowd Press]]
*[[Cunning Defense]]
*[[Cutthroat]]
*[[Cutthroat]]
*[[Dirtkick]]
*[[Disarm Weapon]]
*[[Dislodge]]
*[[Dust Shroud]]
*[[Dust Shroud]]
*[[Evade Specialization]]
*[[Divert]]
*[[Eviscerate]]
*[[Feint]]
*[[Garrote]]
*[[Grapple Specialization]]
*[[Groin Kick]]
*[[Groin Kick]]
*[[Hamstring]]
*[[Silent strike]] - A popular choice among assassins.
*[[Subdue]]
*[[Headbutt]]
*[[Kick Specialization]]
*[[Leap Attack]]
*[[Mug]]
*[[Parry Specialization]]
*[[Precision]]
*[[Punch Specialization]]
*[[Retreat]]
*[[Side by Side]]
*[[Spell Parry]]
*[[Spell Thieve]]
*[[Spike Focus]]
*[[Spin Attack]]
*[[Stance Perfection]]
*[[Sucker Punch]]
*[[Sucker Punch]]
*[[Vanish]]
*[[Surge of Strength]]
*[[Trip]]
*[[True Strike]]
*[[Unarmed Specialist]]
*[[Vault Kick]]
*[[Weapon Specialization]]

=== Rogue Guild ===

These skills are available both through the [[Rogue Guild]] and through regular combat maneuver learning. The guild versions are slightly more effective.

*[[Cheapshots]]
*[[Divert]]
*[[Eyepoke]]
*[[Footstomp]]
*[[Kneebash]]
*[[Nosetweak]]
*[[Stun Maneuvers]]
*[[Subdue]]
*[[Sweep]]
*[[Swiftkick]]
*[[Templeshot]]
*[[Throatchop]]

=== Martial Stances ===
*[[Duck and Weave]]
*[[Predator's Eye]]
*[[Slippery Mind]]
*[[Stance of the Mongoose]]
*[[Striking Asp Stance|Striking Asp]]
*[[Whirling Dervish]]

== Shield Specializations ==

*[[Deflect Magic]]
*[[Deflect Missiles]]
*[[Deflect the Elements]]
*[[Disarming Presence]]
*[[Medium Shield Focus]]
*[[Phalanx]]
*[[Shield Bash]]
*[[Shield Forward]]
*[[Shield Mind]]
*[[Shield Pin]]
*[[Shield Riposte]]
*[[Shield Spike Mastery]]
*[[Shield Strike]]
*[[Shield Strike Mastery]]
*[[Shield Swiftness]]
*[[Shield Throw]]
*[[Shielded Brawler]]
*[[Small Shield Focus]]
*[[Spell Block]]
*[[Steady Shield]]

== Armor Specializations ==

*[[Armor Spike Mastery]]
*[[Armor Support]]
*[[Armored Evasion]]
*[[Armored Stealth]]


==Rogue Statistic Growth Rates==
==Rogue Statistic Growth Rates==
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''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.''
''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.''


==Resources==


==See also==
*[[Rogue Guild]]
*[[Rogue Guild]]
*[[Combat Maneuvers]]
*[[Combat Maneuvers]]
*[[Shield Use|Shield Specializations]]
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net


=====Officials Folders=====
==Resources==
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net
*[http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view Main folder]
*[http://home.comcast.net/~cabri/rogueguild.htm Midgar's Rogue Guild Erudition]


=====Guides=====
*[[A beginner's guide to playing a rogue]] (work-in-progress)
*[[Starchitin's rogue sniper guide]]
*[https://roguemidgar.weebly.com/rogue-training-advice.html Midgar's Rogue Guide]
{{Rogue}}
{{Rogue}}
{{Professions}}
{{Professions}}

Latest revision as of 13:46, 8 January 2024

Rogue
Small teef.jpg
Type Square
Spell Circles Minor Spiritual
Minor Elemental
Prime Requisites Dexterity, Agility
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2/2 2
Armor Use 5/0 2
Shield Use 4/0 2
Combat Maneuvers 4/4 2
Edged Weapons 2/1 2
Blunt Weapons 3/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 2/1 2
Polearm Weapons 7/2 2
Brawling 3/1 2
Ambush 2/1 2
Multi Opponent Combat 10/3 1
Physical Fitness 3/0 2
Dodging 2/1 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/7 1
Magic Item Use 0/8 1
Spell Aiming 4/5 1
Harness Power 0/9 1
Elemental Mana Control 0/10 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/10 1
Spell Research 0/67 1
Elemental Lore 0/15 1
Spiritual Lore 0/15 1
Sorcerous Lore 0/30 1
Mental Lore 0/40 1
General Skills
Skill Cost Ranks
Survival 2/2 2
Disarming Traps 1/1 3
Picking Locks 1/1 3
Stalking and Hiding 1/1 3
Perception 0/1 3
Climbing 1/0 2
Swimming 2/0 2
First Aid 1/2 2
Trading 0/3 2
Pickpocketing 1/0 2

Striking from the shadows, Rogues are the masters of stealth combat. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at bypassing traps, opening locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.

Profession Highlights

Rogues can achieve expertise in many different means of combat. They can hide and ambush enemies with melee or ranged weapons, use a shield or wield two weapons or be an unarmed brawler, wear either light or heavy armor, and fight well with or without magical aid. As a martial profession they can learn all Weapon Techniques of whichever types of weapons they train in, and have access to a wide variety of Feats, Combat Maneuvers, Shield Specializations, and Armor Specializations. They are the only profession able to train up to three times per level in Stalking and Hiding and Perception. They are also the best profession at Disarming Traps and Picking Locks, if trained in those skills. The Rogue Guild is available to all rogues of at least 15th level, giving access to additional combat maneuvers and locksmithing tools.

Feats

Combat Maneuvers

Rogue Guild

These skills are available both through the Rogue Guild and through regular combat maneuver learning. The guild versions are slightly more effective.

Martial Stances

Shield Specializations

Armor Specializations

Rogue Statistic Growth Rates

For more information see the page on statistic growth rates.

Rogue Stat Growth Rates
Profession Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Rogue 25 20 25 30 20 15 20 25 10 15

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.

Resources

Officials Folders
Guides
Rogue Profession - edit
Spell Circles: Minor Spiritual Spells | Minor Elemental Spells
Professional Highlights: Rogue Guild | Combat Maneuvers | Locksmithing | Hiding & Ambushing
Popular Archetypes: Locksmith | Archer | Magical Rogue | Combat Specialist


Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard