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  • This category includes spells in the [[Major Elemental]] spell circle. [[Category: Spells]]
    27 members (0 subcategories, 0 files) - 15:30, 31 December 2014
  • The following buff spells self-cast limited and can be stacked, unless otherwise noted. *[[Elemental Deflection (507)]]: +20 DS.
    919 bytes (121 words) - 23:04, 15 December 2021

Page text matches

  • ...and spiritual magic. The circles of magic further break down the various spells into the following categories: *[[Elemental]]
    1 KB (148 words) - 14:38, 15 July 2023
  • This category includes spells in the [[Major Elemental]] spell circle. [[Category: Spells]]
    27 members (0 subcategories, 0 files) - 15:30, 31 December 2014
  • ...jor Elemental|Major Elemental Spells]] | [[Minor Elemental|Minor Elemental Spells]]
    1 KB (123 words) - 18:36, 9 June 2021
  • | navigation = {{major elemental navigation}} ...dispelled. At minimum, two spells will be dispelled (provided at least two spells are active on the target).
    2 KB (235 words) - 21:02, 1 January 2024
  • {{Major elemental header}} The '''Major Elemental''' [[spell circle]] is purely [[elemental]] in nature, and is designed for [[wizard]]s to complement offensive, defen
    2 KB (227 words) - 11:11, 5 November 2016
  • ! align=center bgcolor=#dddddd | [[Major Elemental|Major Elemental Spells]] |[[Elemental Deflection (507)]]
    2 KB (294 words) - 17:52, 4 November 2016
  • ...ach spell circle has its own category (such as [[:Category:Major Elemental Spells]]) into which the various spell articles are included. - Oliver ([[User:Ans
    300 bytes (46 words) - 20:36, 31 December 2014
  • ! align=center bgcolor=#dddddd | [[Minor Elemental|Minor Elemental Spells]] |[[Elemental Defense I (401)]]
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  • ...reak invisibility, but mass spells, such as [[Mass Blur (911)]] and [[Mass Elemental Defense (419)]], do if they affect others. ...visibility (109)]], [[Sun Burst (609)]], [[Elemental Wave (410)]], [[Major Elemental Wave (435)]], and [[Searing Light (135)]]. Invisible characters may be det
    955 bytes (127 words) - 10:23, 25 July 2021
  • ...ll training is not considered with [[attunement]]. There are four types of Elemental Lores: *[[Elemental Lore, Air]] - Time Alteration, Utility
    1 KB (154 words) - 11:24, 7 December 2020
  • | navigation = {{major spiritual navigation}} ...dispelled. At minimum, two spells will be dispelled (provided at least two spells are active on the target).
    2 KB (236 words) - 20:31, 1 January 2024
  • There are three major '''spheres''' of [[magic]] in Elanthia. While the magical powers found with ;[[Elemental magic|Elemental Sphere]]
    3 KB (379 words) - 12:51, 14 January 2016
  • | topic = Wizard Spells ...d duration stackable spell (base 1200 seconds + 60 seconds per known Major Elemental spell) and is self-cast only. Example areas of RoundTime reduction are the
    2 KB (353 words) - 15:33, 30 March 2017
  • ...o provide different benefits. See each specific lore article to see which spells it affects, and see the [[lore chart]] for a breakdown of how many ranks ar ...Elemental Lore, Earth]], or 20 ranks each in [[Elemental Lore, Air]] and [[Elemental Lore, Water]].
    22 members (0 subcategories, 0 files) - 16:02, 6 January 2017
  • ...or elemental spells learned, up to a cap of +25 CS. (at 75 minor elemental spells)'' ...alf of what a wizard would get as the sorcerer is of a hybrid profession - elemental and spiritual) to their CS. --[[User:KAGE|KAGE]] 16:55, 20 January 2010 (
    2 KB (268 words) - 20:32, 31 December 2014
  • ...er mostly utility and defensive capabilities. There are a number of attack spells as well, though they are generally less potent and/or more expensive than t All [[stackable]] and [[refreshable]] enhancement spells last for +60 sec per rank unless otherwise stated.
    2 KB (313 words) - 11:12, 22 June 2017
  • ...able to be [[evade]]d, and the spells [[Elemental Wave (410)]] and [[Major Elemental Wave (435)]]. </nowiki></code> ...able to be [[evade]]d, and the spells [[Elemental Wave (410)]] and [[Major Elemental Wave (435)]].</nowiki></code>
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  • | add_dur = 60 sec per [[Major Elemental|rank]] | td = +20 TD ([[elemental]])
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  • | navigation = {{Major elemental navigation}} Note that spells may be RELEASEd and re-prepared (and subsequently placed into storage) unti
    1 KB (177 words) - 11:41, 10 September 2017
  • ...oll/list_of_eligible_spells|list of eligible spells]] for the full list of spells that can be found on scrolls. | scope="row" role="rowheader" | [[Elemental Focus (513)]] || {{#section:Elemental Focus (513)|description}}
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  • {{Major elemental navigation}} {{Otheruses4|the Major Elemental spell, Strength|the statistic|Strength}}
    2 KB (272 words) - 10:36, 16 May 2023
  • | topic = Wizard Spells ..., the caster can just 'INCANT 950' in the future to always recast the same spells again).
    3 KB (503 words) - 14:09, 16 March 2017
  • *Multi-target spells activated by players via {{boldmono|[[CAST]]}} and {{boldmono|[[CHANNEL]]}} *All multi-target spells offer an option to {{boldmono|[[EVOKE]]}} the spell, which will possibly hi
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  • ...jor Elemental|Major Elemental Spells]] | [[Minor Elemental|Minor Elemental Spells]]
    2 KB (340 words) - 13:42, 7 April 2016
  • ...ntal-based magic.|the [[:Category:Creature_Body_Types|creature body type]]|Elemental body type}} ...his power, molds it, and diverts it to spells. Most powerful element-based spells reflect their origin in the natural phenomena.
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  • ...ds it with his mind, channeling this psychic energy into a wide variety of spells. ...ental in nature, and they will also have access to both the [[Major Mental|Major]] and [[Minor Mental]] spell circles.
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  • | category=Magic Spells/Systems ...[[Cleric Base|Cleric]] and Minor Spirit spells will contribute to their [[Major Spiritual]] CS.
    2 KB (368 words) - 20:36, 8 April 2017
  • ==Elemental Disjunction (530) and Spiritual Abolition (230) Release== |category=Magic Spells and Systems
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  • |align=right|[[Elemental]] |align=right|[[Minor Elemental]]<br>[[Major Elemental]]
    1 KB (129 words) - 11:12, 1 January 2015
  • <div class="alert alert-danger" style="text-align:center">'''AOE spells underwent a revamp in December 2020. Until this article is updated, be sur Area of Effect spells (AoE) target an entire room, and sometimes adjoining rooms, without a visib
    2 KB (246 words) - 16:15, 2 January 2022
  • ...s. Doing this has allowed us to make the following changes across all such spells: - By using cast options other than EVOKE, all player cast spells will no longer target other players. This includes both grouped and ungroup
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  • ! align=center bgcolor=#dddddd | [[Wizard Base|Wizard Base Spells]] |[[Minor Elemental Edge (902)]]
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  • ...and the [[Hall of Mages]], a considerable majority of humans that manifest elemental abilities are tested and taken to the Hall for training, even if that train ...ds are traditionally those with an inborn ability for [[Wizard]]ry [[Major Elemental]] spellcasting who lack formal training from the Hall. Time has diluted thi
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  • | topic = Major Elemental Circle ...for 15 seconds or 2 attacks. In addition, weapon attacks enhanced by the [[Elemental Blade (411)]] spell that also match the same element as 502 will also cause
    4 KB (562 words) - 17:45, 16 March 2017
  • | [[Major Fire (908)]] | [[Major Elemental Wave (435)]]
    6 KB (644 words) - 15:15, 31 December 2014
  • {{Major elemental navigation}} For each rank of [[Major Elemental]] spells known:
    3 KB (434 words) - 10:52, 16 May 2023
  • ...mental Magic and Lore: An Excerpt From Earth and Ember, Wind and Water: An Elemental Codex |type = essay |author = Lielruel Nellereune Illistim |author-displaye ...at permeate the world. It is commonly accepted that there exist four prime elemental energies, which are typically identified as Air, Earth, Fire, and Water. As
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  • ...2 align=center | [[Major Spiritual|200]]s &bull; '''300s''' &bull; [[Minor Elemental|400s]] |align=right|[[Minor Spiritual]]<br>[[Major Spiritual]]
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  • |category=Magic Spells and Systems |topic=Major Elemental Circle
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  • | subtype = [[Attack strength|AS]] , Elemental [[CS]] | navigation = {{Minor elemental navigation|type=Offensive}}
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  • {{Major elemental navigation}} ...ranks of the Major Elemental spell circle (benefit capped at level) and [[Elemental Lore, Air]] increase the RT reduction by 1% for every five ranks, as shown
    3 KB (405 words) - 01:04, 4 July 2018
  • | add_dur = 60 sec per [[Major Elemental|rank]] | navigation = {{Major elemental navigation}}
    3 KB (461 words) - 10:53, 16 May 2023
  • '''Evocable spells''' are spells that have a different effect when {{boldmono|[[EVOKE]]d}} versus being cast ==Spells Using Evoke==
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  • | scope="row" | Minor Elemental...50 | scope="row" | Major Elemental...50
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
    4 KB (539 words) - 11:56, 19 March 2020
  • | navigation = {{Major spiritual navigation}} ...like effects from [[creature maneuver]]s, such as some variants of [[Major Elemental Wave]].
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  • i haven't been able to find a list of spells that can be [[Magic Item Creation (420)|embedded]] or not, does anyone know (401) Elemental Defense I<br>
    3 KB (418 words) - 13:01, 31 March 2017
  • *TURNing the staff will allow you to switch between the spells stored. *Can store spells under 20th level from these spell circles:
    3 KB (457 words) - 14:48, 31 December 2014
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
    3 KB (496 words) - 20:25, 26 June 2020
  • ...h]], the relevant [[statistic]] bonus(es), and certain active [[#Items and spells to boost CS|spell effects]]. ...bonus]])<br> + round([[#Stat Bonus|Stat bonus]])<br> + round([[#Items and spells to boost CS|Spell effects]])
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  • .... In addition, it provides an unknown defensive benefit against [[SMRv2]] spells and maneuvers. ...e_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental lore review (saved posts)]]
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
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  • | navigation = {{Major elemental navigation|type=Offensive}} ...gin=description /><noinclude>'''Elemental Focus'''</noinclude><includeonly>Elemental Focus</includeonly> provides a base bonus of +20 to [[bolt spell]] [[attack
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
    3 KB (495 words) - 11:58, 19 March 2020
  • | navigation = {{Major elemental navigation}} ...ooms full of creatures, as the damage it causes is equivalent to that of [[Major Shock (910)]], a [[Wizard]]'s most powerful [[bolt spell]].
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature ability|[[Major Fire (908)]]|+271 [[Attack strength|AS]]}}
    4 KB (539 words) - 08:30, 17 August 2020
  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • Saved posts pertaining to [[:Category: Pet Spells|pet spells]] in general. ==Mass Spells (11/2007)==
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
    4 KB (587 words) - 11:54, 19 March 2020
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
    4 KB (553 words) - 11:48, 19 March 2020
  • ...4) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another playe ==Spells and Abilities Affected by EMC==
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{creature ability|[[Major Cold (907)]]|+127 [[Attack strength|AS]]}}
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  • '''Attunement''' is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, a == Elemental Damage Types ==
    3 KB (345 words) - 16:54, 25 October 2022
  • ...harder to cast in heavy armor than Spiritual or Mental spells, and Mental spells are far harder to cast in armor that covers the caster's head. ...Characters wearing a [[leather breastplate]] will experience hindrance for spells cast from every spell circle. A base mana cost will be taken, stance will b
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  • | colspan=2 align=center | [[Major Elemental|500s]] &bull; '''600s''' &bull; [[Sorcerer Base|700s]] |}<includeonly>[[Category:Spells| ]]</includeonly><noinclude>[[Category:Spell circle headers]]</noinclude>
    1 KB (125 words) - 11:14, 1 January 2015
  • <div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sur | subtype = Cast Multiple Spells
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
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  • | navigation = {{Major elemental navigation}} Training in [[Elemental Lore, Earth]] increases the spell's [[damage factor]] (DF).
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  • Posts pertaining to [[Elemental Wave (410)]] Spells generally don't use the "standard maneuver roll," which is mostly for critt
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  • ...as a '''Wizard hand''' lets the owner cast nearly all of the wizard circle spells. The color of the hand changes based on the spell the hand will cast. *Holds 40 charges, each spell is worth 1 charge and any combination of spells can be used for all the charges.
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  • | topic = Wizard Spells }}The major elemental spell 520 - Mage Armor has been released. This spell replaces the previous
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...ls have ''Additional Duration'', which would leave an empty field for some spells. Additionally, the longer field names ''Base Description'' and ''Additiona ...does not bother me, since the values (such as "30 seconds for each [[Major Elemental]] spell known") will be pretty long themselves so it's not exactly going to
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  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (489 words) - 18:19, 22 March 2021
  • ...a very important statistic for a Pure Mage as it adds an AS bonus to bolt spells. The other statistics are less important, but should not be "tanked" as th ...Elemental Mana Control, and the four Elemental Lores. Magical skills and spells are key for wizards who use a runestaff, which requires at least eight tota
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  • type = [[Elemental]] [[pure]] | circles = [[Minor Elemental]], [[Major Elemental]], [[Wizard Base]] |
    9 KB (1,328 words) - 00:44, 18 March 2015
  • |add_dur = 60 sec per [[Major Elemental]] rank {{Major elemental navigation}}
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  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
    4 KB (634 words) - 15:10, 5 December 2021
  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (489 words) - 09:10, 30 April 2021
  • ...uvers or various spells like [[Major Elemental Wave (435)]]. Some specific spells like [[Grasp of the Grave (709)]] may take the skill into account, and Dodg
    2 KB (235 words) - 21:03, 19 June 2017
  • ...g and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[al |[[Major Cold]]
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...target, the target will experience damage from the initial hit as well as elemental critical damage as a result of the explosion. The explosion may splash on u ...ty]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful a
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  • Posts pertaining to the [[Elemental Lore]] review that never came to fruition. ==[[Minor Elemental]]==
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (554 words) - 09:53, 28 March 2021
  • ...between Naos and myself, and will have a significant impact on the [[Minor Elemental|400s list]]. We've laid out the groundwork for adding/modifying lore bonuse ...ese Phase 2 items will be replicating spell effects from existing castable spells. Some will be familiar magical effects, others will help establish the sens
    2 KB (242 words) - 00:18, 23 July 2017
  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • | navigation = {{Major elemental navigation}} #[[Major Elemental]] spell ranks determine the maximum amount of mana that can be leeched.
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  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • | [[Minor Elemental]] | [[Major Elemental]]
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  • ...ill be a short section. This description is followed by a list of relevant spells using the formatting detailed below: ===[[Major Elemental]]===
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  • An '''elemental runestaff''' is a runestaff with special functionality that is based on [[ ===Elemental Combinations===
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...acter's mana regeneration and grant the ability to [[multicast]] defensive spells. :*[[Elemental Mana Control]] (EMC)
    7 members (0 subcategories, 0 files) - 12:25, 5 December 2021
  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • {{ #ifeq: {{{type}}} | Attack | [[Category:Attack Spells]] | {{ #ifeq: {{{type}}} | Defensive | [[Category:Defensive Spells]] |
    13 KB (1,566 words) - 15:15, 31 December 2014
  • | navigation = {{Major elemental navigation}} ...pells cast cost an additional 5 mana. Training in [[#Mana Control Benefit|Elemental Mana Control]] will reduce the recovery period. Rapid Fire is '''not''' re
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...(ungrouped), all critters (creatures), or only a single individual. Some spells are limited in number and will chose targets randomly from an above list. ...equency of damage over time effects if the spell has such a component. For spells without any time interval component, set this parameter to "None" to hide t
    9 KB (1,377 words) - 11:20, 30 March 2023
  • ...ur ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another playe ==Spells and Abilities Affected by SMC==
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  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
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  • ...y increases the DF of Hurl Boulder (510), but '''if you have more ranks in Elemental Lore: Fire, those ranks will be used instead'''. Hybrid bolts that already == Minor Elemental ==
    9 KB (1,167 words) - 15:08, 28 December 2020
  • | topic = Wizard Spells ...here is no such delay when the spell is natively self-cast. At 50 ranks of Elemental Lore: Air training, the caster may EVOKE a group version of the spell.
    7 KB (1,163 words) - 14:31, 13 September 2017
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • {{Minor elemental navigation}} Magic Item Creation can be used to imbed spells known via [[spell knowledge item|spell knowledge enhancive]]s.
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  • | ctype = Variable Elemental | navigation = {{Major elemental navigation}}
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  • {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --> | BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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  • == Minor Elemental == ;*[[Elemental Wave (410)]]
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • <div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sur ...ke effects from [[SMR|creature maneuvers]], such as some variants of Major Elemental Wave.
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  • <div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sur | navigation = {{Major elemental navigation}}
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  • ...hant of the arrow or bolt being fired (either from material or spells like Elemental Blade) no longer has an affect on ranged attack strength. === [[Bolt|Bolt Spells]] ===
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  • ...ough it is still useful for [[CAST (verb)#Multi-casting|multi-casting]] or spells with non-standard casting mechanics. Once a spell is prepared, it may eithe | [[Major Spiritual]] || You trace a sign while petitioning the spirits to bestow the
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  • | navigation = {{Major elemental navigation}} Training in [[#Lore Benefit|Elemental Lore, Air]] provides a chance for the target to be groggy if awakened.
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  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save | type = Elemental<!-- Creature body type -->
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  • ...not the person is speaking of lesser demons or demons of the [[Major Demon|major class]]. ...demons of varying powers would have been summoned by spell 725. The repel spells in the [[Cleric]] base list at the time scaled the power of the undead rela
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  • *Enchant/Ensorcell: 2013 updates have enabled these spells to be usable with Blink weapons. 405 is also usable to determine the encha ...at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no ma
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  • == Minor Elemental == ;*[[Elemental Defense III (414)]]
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  • ...ur ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another playe ==Spells and Abilities Affected by Mental Mana Control==
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  • * Dispel flares have tiers, which corresponds to how many spells they can remove at a maximum in a single activation. ...stance if you have a weapon that has tier 3 dispel flares, between 1 and 3 spells will be removed.
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  • ...{{boldmono|SPELL}} will also indicate details about uses of daily cooldown spells including [[Miracle (350)]], [[Time Stop (550)]], [[Regeneration (1150)]], SPELL Displays number of spells known by circle.
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{creature ability|[[Major Elemental]]|<N/A> [[Target defense|TD]]}}
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  • ...ributes2|Creature defense attributes2 template]] - Lists DS, TD, defensive spells, etc. ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3
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  • ...here are two types of bolt spells: true bolt spells and ball spells. Bolt spells may be {{boldmono|[[CHANNEL]]}}ed for a higher chance of hitting a vital ar ...l. The DF bonus is based on the number of ranks trained. For the following spells the DF increase is 0.001 per rank up to 50 lore ranks, 0.001 per two ranks
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  • {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --> | BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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  • <div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sur | navigation = {{Major elemental navigation}}
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  • ...ing increases the level of spell that can be read, but players cannot read spells higher than their level + 1. ...ch spells exist on a scroll and how many charges of each remain (including spells with zero charges), a [[sorcerer]] can use the [[Odeir'cos (rune)|odeir'cos
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  • ...Symbols, Magic Item Use, Spell Aiming, Harness Power, Spell Research, and Elemental Lore. :War mages take hits more often and cast spells less often than pure wizards. As such, leather breastplate (27 skill ranks
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  • ...ny of the Sonic spells used by bards and the increases in various air base spells, such as [[Hand of Tonis]], for wizards. Sorcerers also often train in thi ==Minor Elemental==
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  • ...strength]] (CS) and provide maneuver defense on warding and maneuver bonus spells, respectively. MIU is one of the cheapest [[skill]]s available for members ...150 skill bonus). Using [[Magic Item Creation (420)]], he has placed the [[Elemental Wave (410)]] spell into an amulet and selected rub as the activator. Morbo
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  • ...earing it. The soulstone is reusable. The energy equivalent of 10 capped elemental kills must be stored in the soulstone to enter the Confluence by pushing in ...ve entrances to each local Confluence, corresponding to the five different elemental [[attunement]]s, and a character using {{boldmono|[[ATTUNE]] SENSE}} will r
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  • Saved posts regarding the [[Major Spiritual]] spell circle. | category = Magic Spells/Systems
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  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3
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  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3
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  • ...ensive, defensive or utility benefit for a set duration. The usage of buff spells in this guide might not perfectly agree with the mechanics usage for things ==A guide to Buff Spells==
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  • | topic = Major Elemental Circle | messagenum = [http://forums.play.net/forums/GemStone%20IV/Wizards/Major%20Elemental%20Circle/view/2723 2723]
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  • ...o your "magical" item through the in-game mail system. A list of accepted spells will follow in this forum for your review soon. Please post any and all qu ...07 - Minor Steam<br>1708 - Mystic Impedance<br>1709 - Minor Cold<br>1710 - Major Acid<br>1711 - Mystic Focus<br>1716 - Neutralize Curse
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  • *Most spells that disable or debuff a single target will have a 2 second cast roundtime ...longer force a TD reduction on the caster. This already applies for newer spells but some older ones still have this mechanic.
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  • ...Elemental Confluence is a nexus of interplanar collision between the Prime Elemental Planes and the material plane where Elanthia exists. This just means that :Entrances to the Confluence are all over. They are the elemental instabilities you see as you travel about.
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  • Starting today, we'll be releasing a number of updates for spells that disable or debuff targets. * Most spells that disable or debuff a single target will have a 2 second cast roundtime
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  • ...)]], but is the most common demon to pierce the veil when a sorcerer has a major failure for [[Planar Shift (740)]], which is always a [[lithe black abyran' Abyran'ra are impractical to combat via warding spells.
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  • This spidersilk cloak allows you to cast spells from the Sorcerer Base Spell Circle with the following messaging: This dark emerald amulet allows you to cast spells from the Sorcerer Base Spell Circle with the following messaging:
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  • |a bolmara root || major nerve wounds |a brostheras root || major head & neck scars
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  • ...ing roll against a [[Spiritual]] [[sphere]] spell, with reduced chance for spells from other spheres.<section end=description /> The base chance for activation vs. spells of different spheres is as follows:
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  • ==Enhancement Spells== ...ld]], will increase one's ability to block enemy attacks. Some enhancement spells have a balancing negative effect. For example, [[Spirit Barrier (102)|Spiri
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  • ATTUNE: Selects 1-3 random combat spells for which the tome becomes a scroll. Cooldown: 1 day. ...t Action - Booklash: If owner is incapacitated in combat, performs a Major Elemental Wave. Cost: 30 anima. Cooldown: 1 hour.
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  • | family = Elemental<!-- Add creature to family page subcategory/list, which will be linked on p ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3
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  • '''Realms''' are typically set up around the major towns (Wehnimer's Landing, Icemule Trace, Pinefar, Solhaven, Teras Isle, Zu ...alms is important for [[:Category: Transport|transportation means]] (e.g., spells such as [[Spirit Guide (130)]] and items such as [[gold ring]]s) and for th
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  • ...urce of the power. The three major [[sphere]]s of magic, or sources, are [[Elemental]], [[Spiritual]], and [[Mental]]. Each sphere draws its power from a differ ...is the 1st spell of the [[Wizard Base|Wizard]] spell circle and all Wizard spells have a '9' prefix. (For this reason, the Wizard spell circle is commonly re
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  • ...ost more than major-circle spells, which would cost more than minor-circle spells.
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  • Posts relating to [[bolt]] and ball spells. Ball spells are a subset of bolt spells and so bolt spell information will also apply to them. ==Bolt Spells==
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  • <div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sur | navigation = {{Major elemental navigation}}
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  • *[[Major Spiritual]] The [[Sorcerer Base]] circle is a hybrid between spiritual and [[elemental]] spheres.
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  • | navigation = {{Major elemental navigation}} *First, a flat reduction (equal to 30 + [[Elemental Lore, Air]] ranks) is applied to the base cost of the action.
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  • ...f magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their in | [[Bard]] || [[Aura]], [[Influence]] || [[Elemental]], [[Mental]]
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  • | type = [[Elemental]] [[Pure]] | circles = [[Minor Elemental]]<br />[[Major Elemental]]<br />[[Wizard Base]]
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  • | subject = New Hunting Grounds: The Elemental Confluence! }}A new set of hunting areas have been released: the [[Elemental Confluence]]!
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  • ...ls in the final version. The basic concept of this page, however, is what spells characters can easily expect to get from others or themselves. Stay tuned! ...ropriate for inclusion in this article? [[Elemental Blade (411)]], [[Minor Elemental Edge (902)]], [[Bless (304)]] [[User:SPYRIDONM1|Mark]] ([[User talk:SPYRIDO
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  • | navigation = {{Major elemental navigation}} ...nks in the [[Major Elemental]] [[spell circle]], [[Magic Item Use]], and [[Elemental Mana Control]] (EMC). Being in a [[magical workshop]] will also add a bonu
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  • ...jor Elemental|Major Elemental Spells]] | [[Minor Elemental|Minor Elemental Spells]] I do, however, like how he lists attack spells as warding spells. And, your last statement goes against the general "Be Bold" policy that w
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  • ...to be triggered later before an attack with{{boldmono| [[BESEECH]]}}. The spells that the weapon can accept depend on a variety of factors, including which ...the spell, then {{boldmono|[[INFUSE (Weapon) (verb)|INFUSE]] <weapon>}}. Spells can be infused from scrolls multiple times up to the weapon's mana capacity
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  • This is a list of approved spells that are allowed when creating/making an SK item. Please look up the spell ==Major Spiritual (200s)==
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  • | [http://www.play.net/gs4/info/combat_guide/tools.asp#bolts Bolt Spells] | [http://www.play.net/gs4/info/combat_guide/tools.asp#warding Warding Spells]
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  • |sign=On dat siren finger, ya got spells dat whot make it easier ta pick locks and disarm traps, as well as dat whot ...rta spell, some spell dat whot will make ya VERY blurry, and two elemental spells dat whot will reflect and make ya more magically aware.
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  • | skill = Elemental Resistance ...n element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistanc
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  • | navigation = {{Major elemental navigation}} ...for non-wizards. [[Wizard]]s can increase the item limit by training in [[Elemental Lore, Air]]. Disks also have a hard weight limit of 500 pounds that cannot
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  • ...ered. In addition, only elementally aligned Grimswarm will be able to cast Major Ewave. ...ction occurring. Particularly powerful mass effect spells (such as [[Major Elemental Wave (435)|Mass Ewave]], [[Nature's Fury (635)|Nature's Fury]], [[Song of S
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  • ==Unavailable spells== | category = Magic Spells/Systems
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  • ...we also have no coherent explanation of what [http://www.play.net/gs4/info/spells/spelllist.asp?circle=14 Arcane] magic is, which in its original conception
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  • ...noinclude>'''Minor Water''' is an</noinclude><includeonly>An</includeonly> elemental [[bolt]] spell that enables the caster to send a bolt of highly compressed ...This requires training in [[Elemental Lore, Water]]. With 20 ranks in [[Elemental Lore, Fire]], this spell can be [[EVOKE]]d to cast [[Minor Steam (1707)]] f
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{creature ability|[[Major Elemental]] |+100 [[Target defense|TD]]}}
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  • |sign=The items in the trunk contain an assortment of unfriendly spells and are also rechargeable by mages. They will NOT crumble. The items in the bin contain an assortment of defensive and utility spells, they are NOT rechargeable, and will crumble.
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  • *No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures have a 30 second coo *Spells that significantly impact a room without attacking a player (notably [[Mino
    16 KB (2,474 words) - 11:20, 30 March 2023
  • [http://www.play.net/gs4/info/spells/scroll_infusion.asp Original Play.net document] ...is either locked or unlocked. Unlocked spells can be charged, while locked spells cannot.
    26 KB (4,413 words) - 12:49, 16 March 2016
  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • Starting today, we'll be releasing a number of updates for spells that disable or debuff targets. * Most spells that disable or debuff a single target will have a 2 second cast roundtime
    16 KB (2,159 words) - 10:45, 13 February 2024
  • ...om [[orb gem]]s. At its base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Creation (420)]], but uses gems instead of blank [[Mag ...ity formula appears to be {{mono|12 + ROUND(VALUE/200,0)}}. Additionally, spells may be blessed into items created using [[Imbue (614)]].
    10 KB (1,603 words) - 09:50, 8 February 2024
  • ...{{boldmono|[[CAST_(verb)|CAST]]}}ing spells at it, with the exception of [[Elemental Detection (405)]], which will only tell you the function. They were first m ...bed later. Some mana will be lost during the initial transfer, so low mana spells may not infuse anything. It has not been tested to see if [[Mana Control]]
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  • *[[Major Spiritual]] The following elemental based spell circles will only receive the [[#Truehand effect|Truehand effec
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • | category = Magic Spells and Systems ...mental [[CS]] stat. Instead of a single [[Statistic|stat]] for all mental spells, the responsible stats will be dependent upon the type of mental magic used
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  • ...[713]]. Balefire is a plasma-based ball-type aimed spell. Like other aimed spells, Balefire will use the Spell Aiming skill, dexterity bonus, and other magic ...ll do so is improved with the caster's skill in Spiritual Mana Control and Elemental Mana Control. If the demon contributes damage, it will lose two mana points
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  • | family = elemental<!-- Add creature to family page subcategory/list, which will be linked on p ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3
    8 KB (1,203 words) - 14:34, 24 November 2023
  • *The lesser dice positive spells last somewhat more than 2 hours per roll. | 3||[[Pain]]||||[[Elemental Bias]]||[[Earthen Fury]]||[[Phoen's Strength]]
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  • ...Kick and Throw are 4 seconds each. The RT can be reduced with the [[Major Elemental]] spell [[Haste (506)]]. If the Voln Fu user fails his or her attack the ro === Spells and Symbols ===
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  • This is a magical item, which casts spells from the Arcane sphere. It has 4 charges. This is a wavable item, which casts spells from the sorcerer's sphere. It has a few charges.
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • [[#Spells and Abilities|Spells and abilities]] can also provide temporary padding while they are in effect ===Spells and Abilities===
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  • UOM spells available (DR, or beyond?) This was the list of self mana spells given on Discord: https://discordapp.com/channels/226045346399256576/594009
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  • Elemental Mana Control.............| 201 101 Elemental Lore - Air...............| 178 78
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  • ...owbark runestaff and notice brightly burning sigils corresponding to these spells: (508) Elemental Bias<br>
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  • ;*[[Elemental Mana Control]] ...ypes of charging. Secondly, it reduces the cost penalty for out of circle spells. I currently can’t find the person who posted it (I am looking though),
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  • ...ive one spell customization for 203 (Manna Bread), 111 (Firework), or 220 (Major Sanctuary), OR a custom written spell prep. The recipient will work with a These are "Elemental Gloves", and are intended to be UCS Equipment which allows for temporary SM
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  • ...-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3 {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • ...ency and cost with which skills may be trained, and the type and circle of spells which may be learned. There are currently ten professions from which to cho ...eive a bonus to their Wisdom and Intuition stats, and have access to the [[Major Spiritual]], Minor Spiritual, and [[Cleric Base]] spell spheres of magic.
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  • ...n|documentation]]. The [[Sorcerer Base|Sorcerer Circle]] review and [[ELR|Elemental Lore Review]] took place during this time. *[[UAC]] improvements in The [[Elemental Confluence]]. Users attacking elementals without cold/hot flaring weapons
    22 KB (2,713 words) - 08:52, 4 July 2023
  • ...term for one who casts magic, without any implication of that magic being elemental in nature. ...may account for the increasing trend of the monster races utilizing these spells for their own purposes.
    17 KB (2,973 words) - 13:57, 28 April 2017
  • ...only the profession itself, but also the [[Minor Mental|Minor Mentalist]] spells as well as the unarmed combat system. The other annoucement was about the d *Monks/Minor Mentalist spells/unarmed combat
    10 KB (1,442 words) - 00:22, 23 July 2017
  • ...g, and Mentalism" in terms of causal mechanism, but were later changed to "Elemental, Spiritual, and Mentalism" which reflect their typical spheres of effect. V ...self with elemental effects, with Mages ([[Wizards]]) being specialists in elemental evocation magic. Since the "extension of one's life essence" is used to alt
    24 KB (3,853 words) - 16:54, 2 January 2022
  • ...had dabbled in demon summoning. All the Elven houses were appalled at the spells the Faendryl had unleashed. They expressed their outrage by exiling the Fae ...te that followed, the Faendryl made rapid advancements in magical studies. Major discoveries during this time included:
    10 KB (1,520 words) - 11:53, 19 September 2022
  • *The lesser dice positive spells last somewhat more than 2 hours per roll. | 3||[[Pain]]||||[[Elemental Bias]]||[[Earthen Fury]]||||[[Phoen's Strength]]
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