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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    9 KB (1,312 words) - 16:14, 22 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (807 words) - 16:42, 6 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (864 words) - 17:35, 24 May 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (903 words) - 11:14, 31 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,018 words) - 07:40, 25 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (1,000 words) - 17:48, 24 June 2020
  • === Phasing Non-Corporeal Creatures === ...ase out of existence, it will be prevented from doing so for the duration (creatures with unnatural hiding abilities only, normal hiding abilities will not be p
    10 KB (1,574 words) - 11:18, 15 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (807 words) - 10:07, 2 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...orporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    9 KB (1,310 words) - 16:00, 2 December 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,071 words) - 18:02, 22 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (817 words) - 12:22, 1 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (990 words) - 10:32, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (885 words) - 12:38, 9 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,034 words) - 01:46, 12 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (858 words) - 12:33, 20 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (848 words) - 08:26, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (841 words) - 23:57, 4 November 2021
  • ...]s except for [[UAC]]-specific ones and noncorporeal, since characters are corporeal. Only the highest amount of resistance applies from any source available (e ...th bony creatures and arachnids the most resistant to puncture damage, and creatures with thick hides less resistant (more vulnerable).
    5 KB (722 words) - 16:53, 13 August 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (886 words) - 09:24, 28 September 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (823 words) - 17:22, 23 April 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (936 words) - 11:04, 9 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (837 words) - 09:20, 30 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (896 words) - 00:21, 5 November 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (915 words) - 14:43, 9 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (774 words) - 07:36, 2 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...lass = Anti-mana<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (954 words) - 19:38, 28 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (995 words) - 10:10, 9 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (822 words) - 13:42, 10 April 2021
  • ..., [[fire cat]]s, [[fire mage]]s and various other corporeal fire elemental creatures.
    2 KB (386 words) - 17:05, 22 November 2018
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...class = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (943 words) - 20:37, 28 July 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (948 words) - 09:22, 11 July 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    8 KB (1,219 words) - 09:42, 29 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...class = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (941 words) - 11:14, 30 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    5 KB (838 words) - 08:19, 25 April 2021
  • ...many forms of attack, and can shrug off blows that would fell most living creatures. Normal weapons have a -25% damage reduction against undead, and combat man ...es. Blessing charges are not expended when using the weapon against living creatures. Charges are also not expended while the adventurer using the blessed weapo
    5 KB (752 words) - 00:11, 22 February 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (887 words) - 20:14, 28 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,032 words) - 16:55, 14 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (953 words) - 18:12, 28 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (894 words) - 15:36, 30 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (882 words) - 16:53, 29 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (874 words) - 08:08, 28 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,073 words) - 11:47, 17 April 2021
  • Stone Fist is ineffective against [[non-corporeal]] creatures. ;Versus non-corporeal creatures
    7 KB (1,091 words) - 16:43, 14 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (950 words) - 20:58, 9 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,067 words) - 08:29, 16 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (934 words) - 17:40, 10 February 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (1,001 words) - 22:08, 24 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    8 KB (1,222 words) - 11:12, 24 June 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (988 words) - 04:07, 15 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...erclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,022 words) - 02:21, 18 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (862 words) - 15:34, 31 October 2023
  • ...esistant/immune targets such as elementals, non-corporeal undead, and boss creatures. Enjoy!
    3 KB (446 words) - 11:02, 2 July 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (901 words) - 10:17, 18 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    8 KB (1,369 words) - 10:16, 9 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (939 words) - 16:37, 31 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (973 words) - 10:16, 18 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...class = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,016 words) - 14:44, 30 April 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    9 KB (1,361 words) - 10:14, 9 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = Corporeal undead
    5 KB (713 words) - 18:52, 6 July 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,026 words) - 07:36, 15 May 2021
  • {{Summoned creature <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ass = Anti-mana <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (992 words) - 21:56, 11 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (951 words) - 09:04, 30 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (978 words) - 12:03, 5 April 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (972 words) - 18:33, 16 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...class = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (993 words) - 21:51, 13 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (911 words) - 15:04, 1 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = non-corporeal undead
    3 KB (472 words) - 14:39, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,006 words) - 22:01, 9 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    6 KB (971 words) - 17:06, 18 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...orporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    8 KB (1,207 words) - 14:55, 17 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ss = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (962 words) - 13:41, 3 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...erclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,041 words) - 18:43, 7 March 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,074 words) - 15:39, 16 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,079 words) - 17:47, 27 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...class = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,124 words) - 09:25, 15 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,014 words) - 19:06, 26 April 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,083 words) - 20:24, 20 March 2021
  • ...is rare indeed to find any that have any sense of self-preservation. Such creatures are usually not capable of anything resembling tactical thought. This can b ...dency to be spawned from the mortal remains of once living creatures. Such creatures, particularly when they are of the remains of a sentient species, can invok
    8 KB (1,388 words) - 10:24, 12 July 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,047 words) - 12:22, 4 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,116 words) - 07:56, 7 August 2023
  • ...replace Kai's Punch. It will allow unarmed combat attacks to damage undead creatures without the normal requirement of blessed gear. Unlike the rest of the symb ...ce]]. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take
    15 KB (2,512 words) - 14:46, 30 May 2017
  • ...l unlock an [[Acid critical table|acid degeneration]] effect versus undead creatures as well as an EVOKE version that uses [[Plasma critical table|plasma damage
    5 KB (618 words) - 13:54, 7 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,065 words) - 20:29, 20 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    10 KB (1,627 words) - 23:52, 23 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    10 KB (1,616 words) - 04:28, 30 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,093 words) - 18:27, 18 November 2023
  • ...[:Category:Golem family creatures|golem]] and [[:Category:Elemental family creatures|elemental]] families.
    5 KB (761 words) - 11:42, 5 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    10 KB (1,527 words) - 20:46, 16 August 2020
  • ...lon]]s at level 55, which are all [[undead]]. Eidolons are the only [[non-corporeal]] inhabitants. Waerns have the ability to [[disarm]] adventurers and weapo The tower will shift at times, and cause creatures and players to fall down ([[RT]]).
    3 members (0 subcategories, 0 files) - 08:22, 17 March 2018
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    9 KB (1,430 words) - 11:42, 20 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    7 KB (1,195 words) - 13:50, 10 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    11 KB (1,602 words) - 16:02, 19 March 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = Corporeal undead
    5 KB (748 words) - 10:11, 17 April 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    8 KB (1,187 words) - 18:44, 7 March 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    8 KB (1,175 words) - 09:22, 11 July 2022
  • ...er status conditions such as being knocked down). Most importantly, rooted creatures cannot perform maneuvers.<section end=description /> The spell will affect ...nst the spell, and thus receive a TD bonus of {{mono|creature level/10}}. Creatures that are made of fire or emanate heat are immune to Cold Snap.
    5 KB (716 words) - 21:01, 1 January 2024
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...s = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...erclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = Corporeal undead
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • *The target must be corporeal. ...target from speaking until the neck wound is healed down from rank 2. For creatures, this only means no casting spells but for adventurers this affects a large
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  • ...es will have their [[level]]s shifted. The goal here will be to spread the creatures in such a manner that all of the planes will be more desirable to hunt for A total of seven new creatures will be introduced to the Rift, inhabiting both the Scatter and Plane 4.
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...class = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...orporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...s = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...erclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...= Element-based<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • The spores and particles emitted by the fungi are harmful to all corporeal creatures, able to both hinder defenses and inflict damage. The mycological
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • ...atures|non-corporeal undead]], and certain [[:Category:Boss_creatures|boss creatures]].
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  • '''Non-corporeal [[critical table]]''': Since non-corporeal creatures do not have bodies, attacks against them, ordinarily, will not cause injuri
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • |Animate will attack any creatures that attack its master. Non-BCS animates are not able to guard. |Animate will explode, injuring other near-by creatures in the process. (player-friendly, animate is lost)
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  • ...eature at a time, with the third and fifth rounds featuring more difficult creatures. Additionally, the goal is to complete each as quickly as possible, as the ...or ghoul horrors. Both have very high amounts of health, although they are corporeal, stunnable, and can be killed by fatal criticals.
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...rclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • * Creatures can be corrupted, cursed, or transformed by foreign energy. (e.g. [https:// ...n the prior question, the distinction between non-corporeal undead and non-corporeal demons?
    21 members (0 subcategories, 0 files) - 09:38, 16 August 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    20 KB (3,194 words) - 19:55, 28 July 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ss = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
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  • ...hor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]].
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  • When you open your eyes, you feel no corporeal form. You rush over a stream, so close you dip beneath the water occasional ...ds and plunge in, ready to face a night alone among the trees and woodland creatures.
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  • ==Indigenous creatures== :<small>Note: U ([[Undead]]), NC ([[Non-corporeal]])</small>
    9 KB (1,360 words) - 12:09, 28 March 2023
  • ...lessed weapon to [[anchor]] [[:Category:Non-corporeal undead creatures|non-corporeal undead]].
    12 KB (1,823 words) - 10:54, 3 September 2023
  • ...thin the area. Creatures scale to the characters' levels and are all [[non-corporeal]] [[undead]]. ...on level. This will cost energy (500 energy) that can be earned by killing creatures within Reim. The command is {{boldmono|[[#REIM (verb)|REIM TRANSPORT]]}}.
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  • ...is a [[Ascension Skill System|challenging]] and large hunting ground with creatures from base levels 96 to 115 located near [[Icemule Trace]], far north of the * a [[withered shadow-cloaked draugr]] (108 corporeal undead)
    19 members (0 subcategories, 0 files) - 09:59, 14 February 2024
  • some type. It cannot appear to be living or non-corporeal. | some type. It cannot appear to be living or non-corporeal. |
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = Corporeal undead
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  • |Allows [[unarmed combat]] attacks to damage undead creatures without the normal requirement of blessed gear. This is a passive ability a |Targeted or mass disabling attack used against both undead and living creatures. Uses the [[standard success resolution system]]. Player friendly.
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  • ...messaging with impact based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    8 KB (1,448 words) - 18:30, 19 June 2018
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd class
    16 KB (2,559 words) - 11:42, 17 August 2020
  • ...inst [[Non-corporeal|Noncorporeal]] creatures. Note that many noncorporeal creatures are completely immune to unbalance criticals, and will take no damage rathe
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  • ...an as [[Lords of Essaence|Lord of Essaence]] experiments with creating non-corporeal life. Andraax discovers a former servant of Kadaena building an army of evil creatures. While Andraax kills the surviving Lord of Essaence, the half-breed son [[L
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  • Spore Flares leave a stacking debuff of -5DS/-3TD on any corporeal foes. This debuff can stack up to 5x before triggering a {{blue|Spore Burst ...additional creatures in the room, carrying 1 stack of the debuff to those creatures.
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  • ...ssaging with puncture based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    9 KB (1,483 words) - 21:17, 20 October 2023
  • ...messaging with vacuum based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    9 KB (1,430 words) - 20:35, 20 October 2023
  • ...messaging with crush based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    9 KB (1,510 words) - 21:11, 20 October 2023
  • ...aging with disruption based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    10 KB (1,672 words) - 17:13, 21 February 2024
  • ...essaging with grapple based attacks against [[Non-corporeal|Noncorporeal]] creatures.
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  • Xorus says, "Corporeal existence out of pure energy. Perhaps even non-corporeal existences. Intelligences fashioned out of the essence itself." Xorus says, "Fiercely independent creatures of darkness, obeying no one, according to old legends they enjoy impaling v
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  • ...Catalyst (719)]], [[Elemental Strike (415)]], [[Cone of Elements (518)]], creatures and environmental hazards are some of the more common sources. ...saging with lightning based attacks against [[Non-corporeal|Noncorporeal]] creatures.
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  • ...ndle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines ...dering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds. Set to 0 for fastest (spammy) movement.
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  • ...se will flare even less frequently. This is a popular tactic in areas with creatures which [[Disarm Weapon|disarm]] or [[curse]] adversaries, causing them to lo ...e blessed by a Cleric to give them holy water flares and to [[anchor]] non-corporeal undead (as long as the blessing Cleric meets the requirements for those eff
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  • ...for messaging with [[Jab]] attacks against [[Non-corporeal|Noncorporeal]] creatures.
    9 KB (1,493 words) - 22:09, 20 October 2023
  • ...r messaging with fire based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    10 KB (1,766 words) - 12:10, 29 August 2023
  • ...r messaging with acid based attacks against [[Non-corporeal|Noncorporeal]] creatures.
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  • ...learned some useful symbols. When fighting the undead, you may encounter creatures of unusual power. Voln showed his prowess when he taught us how to tempora ...inues, "By concentrating on this Symbol, you will be able to damage undead creatures with your unarmed combat attacks. Kai grants you this ability without requ
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  • ...messaging with steam based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    11 KB (1,843 words) - 18:23, 19 June 2018
  • ...messaging with plasma based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    13 KB (2,117 words) - 21:07, 20 October 2023
  • ...messaging with slash based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    12 KB (2,178 words) - 08:47, 1 November 2018
  • ...r messaging with cold based attacks against [[Non-corporeal|Noncorporeal]] creatures.
    12 KB (2,073 words) - 19:03, 19 June 2018
  • ...for messaging with [[Kick]] attacks against [[Non-corporeal|Noncorporeal]] creatures.
    11 KB (1,851 words) - 21:56, 20 October 2023
  • ...or messaging with [[Punch]] attacks against [[Non-corporeal|Noncorporeal]] creatures.
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  • ...corporeal, plasma is a generally good flare, and fire is nice for specific creatures. And as a cleric I can switch between any of those any time I want! Winning
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  • Suddenly, you feel your corporeal body grow less distinct. Colors and light assault your senses in dizzying ...Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, addition
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  • ...[[GRAPPLE (verb)|Grapple]] attacks against [[Non-corporeal|Noncorporeal]] creatures.
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  • ...for messaging with disintegration based attacks against [[non-corporeal]] creatures.
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  • ...ildren's tales featuring the sun spinner among a large cast of fantastical creatures. While the true qyn'arj is no more, there are several distinct creatures in different corners of Elanith that appear to be its closest living relati
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  • Xorus says, "... or other corrupted 'magical' creatures, such as the [[horned vor'taz|vor'taz]] or [[dhu goleras]], which are not u Xorus says, "Non-corporeal undead do not exist entirely on this plane. But there are undead of demonic
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  • Sorcerers are the most effective profession at disabling creatures and have some of the best utility spells. :A potent destructive magic which can melt flesh, disassemble [[non-corporeal]] beings, and even destroy items. Also available in bolt form.
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  • -option to stance defensive before looting if not all the creatures in room are dead -UAC Mstrike no longer will ignore the number of creatures in the room in some instances.
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  • ...your style. If sniping, train in as much hiding as possible, because some creatures are very perceptive, especially animals and the [[undead]]. If one is fight ...ping out the shafts for a magical wood (and thus make them able to magical creatures), add flaring fletchings, and change out tips for different damage types (b
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  • I should note that there is a somewhat non-corporeal entity within the crystal, what appears to be a young [[human]] boy clad in ...re lithe and agile, with a number of joints that seem to flux based on the creatures needs.
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  • ...ir. Before we could further examine the evidence, a dock worker kicked the corporeal remnant into the river. [[Vyrshkana (Platinum)|Vyrshkana]] reported the inc ...ed all manner of magic. I provide here a rough sketch. Should you see such creatures and not be at the pinnacle of fighting tenacity I'd strongly advise running
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  • Just remember that many creatures are all too happy to knock that thing out of your hand as well. ...02, this spell does damage more quickly. It can be especially good on non-corporeal opponents.
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  • ...ders and rock that roughly match the burns observed on the thighs of these creatures. War appears to be a constant, and most battles begin with one tribe defaci ...ing everything in their path. They are also unafraid of most obstacles and creatures and often spend a great deal of time mimicking their object of interest to
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  • ...onfirmed when numerous artifacts were taken from the site, and whispers of creatures prowling inside have also reached our ears! Tread carefully if you should e ...ng area near River's Rest. Inhabiting the jungle were two newly discovered creatures: a jungle troll, and a jungle troll chieftain.
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  • ...blocks your vision. You feel the sensation of ethereal being fading into corporeal existence, and your conciousness is bound to a physical form -- one compris ...Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, addition
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  • Speaking quietly to Vaemyr, Raelee asks, "... a non-corporeal entity seeking a form?" Speaking to Vaemyr, Raelee mentions, "They became corporeal."
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  • * Unbalance damage has been reviewed and the immunity many creatures have is removed. ** Creatures that are not scared easily will be better at resisting, and vice-versa.
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  • ...arrows will be best for when aiming at the head or neck or when up against creatures that are immune to crits (most golems, noncorp undead, etc). Bodkin tipped *Immune to crits- [[Non-corporeal]] undead, [[Elemental body type|elementals]] and [[golem]]s are the most co
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  • ...ve purposes. Each rank learned for a maneuver gives a defensive bonus when creatures try the maneuver against them. [[Cunning Defense]] gives a very useful pass ...whether to protect and rescue fellow adventurers or to hunt the dangerous creatures of Elanthia, empaths should also learn to be proficient in battle by acquir
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  • ...nd then set loose in the outlands near the eastern edges of Solhaven, what creatures still wander the manor?<br>''ANSWER:'' Dobrem *'''QUESTION:''' What is the name of the only non-corporeal entity to haunt Bonespear Tower?<br>''ANSWER:'' Eidolon
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  • ...5 minute, non-cumulative duration. In addition, it will now detect hidden creatures. Training in [[Elemental Lore, Air]] provides a chance to be able to point ...tures swing = 10 chances? Or, there's one chance when attacked by multiple creatures, applied against the first critter to swing at us? Once chance on the first
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  • ...subtle features of esoteric knowledge. There have been ascensions from our corporeal form to the deity mode of wielding power, and avatars have been struck down ...pirits born of death", ascension to the gods, and the great paradox of non-corporeal entities breeding with mortal women.
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  • ...GemStone during the existence of DragonRealms. They are fundamentally non-corporeal beings who have preferred manifestations, but can in principle take on any ...h a high enchantment. (In GSIII there were a handful of Rolemaster demonic creatures that were treated as either living or undead.) Inherent evilness of demons
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  • ...the [[Lower Dragonsclaw]] this time instead of at the Outpost, keeping the creatures further from town but making it more likely that they'll get through. ...g has as much a spiritual component as poison. I don't think it is just a corporeal Suffering."'''
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  • ...at more often have eyes, even nothing but eyes which unnaturally glow. The corporeal undead will have had their eyes long since sunken and rotted away, though o Vampiric undead are most always physical rather than non-corporeal, or else are mostly material in their manifestation. Vampires in the true a
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  • Spore Flares leave a stacking debuff of -5DS/-3TD on any corporeal foes. This debuff can stack up to 5x before triggering a Spore Burst, doin ...additional creatures in the room, carrying 1 stack of the debuff to those creatures.
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  • ...ian origin. Where these specific artifacts have their power checked, these creatures were unbridled in their lust for the flesh of the living. ...dent of Solhaven – Revalos – was taken on one of the rainy nights when the creatures would lurk throughout the southern portion of the city, and through a grisl
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  • ...rely to physical conditions. There are spells of "preservation" which halt corporeal deterioration. More powerful consecrations of preservation exist, called "c ...ality remains in the mindless undead. These may or may not have souls. Non-corporeal undead will be cursed souls.
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  • ..., [[water wyrd]], and [[flesh golem]], in order of level) as well as 5 non-corporeal undead ([[mist wraith]], [[firephantom]], [[bog wraith]], [[ethereal mage a ...ish to use [[Kai's Smite]] to kill them more quickly. Being highly magical creatures, they are also very susceptible to spells such as Dark Catalyst (719). If y
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  • ...tal light inflicts radiation criticals. It can blind or be +30 on darkness creatures. ...tal heat can either warm objects or speed them up, and is +30 against cold creatures or combustibles. Elemental Heat inflicts heat and radiation criticals.
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  • ...regards to the krolvin, I will tell you this. They are a race of miscreant creatures, never to be trusted, never to be given mercy. They are no allies to any na ...PUSH the rope, to swing over to Krentuk's ship, the Gzadmor gno Prozd. The creatures that spawn on Krentuk's ship are level 120, and should be quite challenging
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  • Speaking softly to you, '''Elspie''' says, "Not so. The creatures from outside the world are not ones that have been seen before. They have ...straight combat, though they do an admirable job in shuttling the smaller creatures to the west and south of town."
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  • ...Fortunately for the directionally challenged Aelotoi, the good thing about creatures of habit is that they are fairly easy to find if you have been paying atten ...s tribute and...Kadya says, "Undoubtedly, it knows how to make more undead creatures. It certainly wants everyone to think it to be some mythical creature with
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  • ...uption within it, and wishes to feed on our magic and souls. Vvrael family creatures are [[extraplanar|extraplanar beings]] mechanically, but the ghost of Malap ...eavily implied to be [[Koar]]) morphed into the mountain to slumber in non-corporeal form and that "The Rift" is literally inside him. In this view the Eye is t
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  • ...ilds|wintry edge of the world]] and to hunt and destroy its most dangerous creatures, ever seeking stronger and more deadly [[Azure-scaled_cold_wyrm|wyrms]] to '''Kill Creatures task:''' 365 times.
    200 KB (31,235 words) - 21:31, 24 May 2024
  • ...not relevant to GemStone III. Shadow Valley was developed late enough for Creatures & Monsters to have potentially been used, which has a copyright date of 199 * Creatures & Treasures I (1985)
    279 KB (48,363 words) - 22:00, 10 August 2022
  • ...act with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor. ...Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
    85 KB (14,135 words) - 16:32, 24 July 2023
  • ...d push back the titans in Emer, who retreat into the isle of Votania. Foul creatures run amok and sadistic cults rule the lands for a few thousand years until t ...causes constantly increasing access to the Shadow World by more unpleasant creatures.
    420 KB (68,629 words) - 16:20, 22 November 2022
  • ...lovecraft mw-customtoggle-grand-design-plants mw-customtoggle-grand-design-creatures mw-customtoggle-grand-design-prophecy mw-customtoggle-grand-design-layout m * Creatures & Treasures I (1985)
    461 KB (75,611 words) - 02:39, 15 January 2022
  • [more combat with a mix of all three creatures] The ghostly voice of Hapenlok says, "I'd rather talk in corporeal form."
    122 KB (19,673 words) - 10:50, 12 August 2022
  • * Creatures & Treasures II (1989) ...area or creatures, then those gaps can be filled by other areas and other creatures.
    571 KB (97,362 words) - 20:06, 29 December 2023
  • Black oils are useful against Grimswarm creatures.<br> A depressed celestial spirit begins to take corporeal form before your eyes.
    112 KB (16,903 words) - 22:56, 12 February 2022
  • ...'s Reach. The Planar Shift (740) rift only describes them as "otherworldly creatures", and the fresco in the Drake's Shrine is described as "countless legions m ...hadows|Orders of the Turamzzyrian Empire]]" referring to "gruesome shadowy creatures" encountered sailing east of Atan Irith.
    613 KB (100,299 words) - 14:09, 10 May 2023
  • Speaking to '''Socius''', Naamit says, "You should make more corporeal weaponry if you wish to vanquish beasts." Amalara asks, "So where do these creatures normally live?"
    245 KB (39,803 words) - 13:53, 18 May 2023
  • ...Occasional fingers of bone reach up from the snowy rubble, marking where creatures have succumbed to the treachery of the course. ...reds and flashes of silvergilt punctuate a scene of battle between massive creatures in a snow-covered wood, with many of the combatants standing taller than th
    1.77 MB (283,952 words) - 08:35, 3 October 2023
  • ...off of West Winter’s Ring. Test your memory with trivia on ten different creatures! Five clues will be provided to help you properly identify the beast, each We offer alterations of your corporeal possessions, provided those possessions reflect an inclination towards Her
    370 KB (61,917 words) - 17:35, 30 April 2023
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