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  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 15:19, 28 June 2023
  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 12:56, 1 January 2024

Page text matches

  • |system = Combat ...bout the individual combat maneuvers, and use a specific combat maneuver. Combat Maneuvers is an extensive system and this verb is a very extensive verb to
    3 KB (402 words) - 14:11, 12 December 2022
  • ...ial stance combat maneuvers also terminate with a character's death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the {{bo ==List of Martial Stances==
    14 members (0 subcategories, 0 files) - 17:39, 18 July 2021
  • {{#section:Combat Maneuvers|introduction}} ...rgets. The number of targets is increased by training in [[Multi Opponent Combat]].
    86 members (0 subcategories, 0 files) - 16:20, 11 March 2022
  • ...ills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks. Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks
    5 KB (631 words) - 03:50, 20 June 2022
  • | enhancement = [[Combat Maneuvers]] ...every [[Paladin Base|Paladin spell]] rank beyond 11, capped at level. The Combat Maneuvers bonus granted by this spell also helps with [[aim]]ing weapons.<s
    4 KB (488 words) - 23:22, 19 January 2023
  • {{deprecated|combat maneuver}} |availablein = Combat Maneuvers
    2 KB (249 words) - 15:32, 25 July 2021
  • ...' are various "unsportsmanlike" [[maneuver]]s to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift ...[[Unarmed Specialist]] are not required to use a weapon with any cheapshot maneuver that would normally require one. These include [[Templeshot]], [[Kneebash]]
    5 KB (666 words) - 10:30, 10 May 2022
  • {{saved-post|category=Hunting and Combat|topic=Combat Maneuvers Discussion|author=GS4-COASE |date=3/29/2010 10:15:57 PM|subject=R ...means you can receive a -20 penalty right off the bat using a [[shield]] [[Combat Maneuvers|Cman]] if both are [[Spikes|spiked]].
    1 KB (232 words) - 11:56, 18 April 2017
  • ...part of a combat command or as a separate command that applies to the next combat action. ...mina is available. Equipment speeds can be found on the [[weapon speeds]] list.
    4 KB (526 words) - 12:56, 2 July 2023
  • |mechanics = Maneuver a target and attempt to disarm them. Applies [[Staggered]] for {{mono|(Suc ...ld]] disarm masters, characters who have trained all 5 ranks of the combat maneuver, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm oppon
    4 KB (515 words) - 20:50, 10 August 2021
  • | category = Hunting and Combat | topic = Combat Maneuvers Discussion
    1 KB (149 words) - 21:17, 18 June 2017
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warrior]]s, [[rogue]]s, and [[monk]]s. Feats may be gran ...EARN}}, and the lists of skills to learn can be viewed via{{boldmono| FEAT LIST}}. {{boldmono|FEAT HELP {Specialization} }}provides detailed information o
    19 members (0 subcategories, 0 files) - 14:28, 3 October 2021
  • |mechanics = Maneuver a target with your shield dealing moderate impact and moderate unbalance da ===Creatures that use this maneuver===
    2 KB (216 words) - 10:13, 3 March 2023
  • {{deprecated|Combat Maneuver}}{{Player System Manager |availablein = Combat Maneuvers
    2 KB (240 words) - 14:02, 3 October 2021
  • ...ng that is expected for this profession. This description is followed by a list of relevant skills using the formatting detailed below: ...For squares, it will be a short section. This description is followed by a list of relevant spells using the formatting detailed below:
    4 KB (665 words) - 15:15, 31 December 2014
  • |system = Combat {{boldmono|COMBATANT}} (colloquially: {{boldmono|COMBAT}}) is used to display various metrics regarding a character's defense, offe
    3 KB (348 words) - 22:54, 8 December 2022
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warriors]], [[rogues]], and [[paladins]]. Each rank in [[ ...RN}}, and the lists of skills to learn can be viewed via{{boldmono| SHIELD LIST}}. {{boldmono|SHIELD HELP {Specialization} }}provides detailed information
    34 members (0 subcategories, 0 files) - 01:22, 13 April 2022
  • ...spell itself make a combat check ([[AS]] vs [[DS]], [[CS]] vs [[TD]], or [[maneuver]]) whether hidden or not? If so, it is an [[Help:Style (spell templates)#At * Does it add directly to DS or TD of any kind? Does it add directly to "maneuver defense?" If so, it is a [[Help:Style (spell templates)#Defensive Spell|def
    5 KB (808 words) - 11:20, 30 March 2023
  • | family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (597 words) - 11:58, 3 April 2021
  • ...number. When [[Two Weapon Combat|wielding two weapons]], the [[Two Weapon Combat#Roundtime|combined base speed]] is a calculated based on each weapon's base ...KE (verb)|Quickstrike ability]] and [[Quickstrike (combat maneuver)|combat maneuver]] provide a flat decrease to roundtime at a cost to the user's stamina. A [
    5 KB (663 words) - 11:01, 5 January 2024
  • {{deprecated|combat maneuver}} ...ange are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
    3 KB (524 words) - 15:33, 25 July 2021
  • | family = Gremlin <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (613 words) - 08:35, 30 April 2021
  • |category=Hunting and Combat |topic=Combat Maneuvers Discussion
    7 KB (1,154 words) - 20:41, 18 June 2017
  • | family = Canine <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (568 words) - 20:22, 12 January 2023
  • :''See '''[[Base weapon speed]] for a list of all the base weapon speeds, or the [[Edged Weapons]], [[Blunt Weapons]], ===Two-Weapon Combat===
    5 KB (710 words) - 21:01, 8 July 2020
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (516 words) - 03:11, 17 April 2024
  • ...erwise forced to the ground from one's hands, usually during the course of combat. LIST - View your list of recoverable items.
    7 KB (1,180 words) - 14:51, 14 March 2024
  • | family = Tree<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (619 words) - 20:30, 20 March 2021
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (512 words) - 15:56, 26 April 2021
  • | family = Troll <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (637 words) - 13:17, 22 May 2021
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (559 words) - 19:43, 28 April 2021
  • {{#section:Combat Maneuvers/saved posts | 2020update}} | category = Hunting and Combat
    9 KB (1,376 words) - 20:12, 30 December 2020
  • | family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (629 words) - 10:40, 21 May 2023
  • | family = Canine<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (758 words) - 12:16, 23 February 2024
  • | family = Worm <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (722 words) - 17:03, 16 September 2023
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (574 words) - 19:44, 28 April 2021
  • The quintessential fighting class, '''Warriors''' focus on arms and combat. Due to this specialization, Warriors can learn a variety of weapon skills ...r of the edge of a blade. Devoting the majority of their lives to physical combat, Warriors find great difficulty in learning spells and operating certain ty
    10 KB (1,269 words) - 16:00, 25 May 2023
  • | family = Suine<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (766 words) - 18:46, 6 November 2023
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (583 words) - 12:24, 26 April 2021
  • | family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (778 words) - 19:17, 8 November 2023
  • | family = Minotaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (722 words) - 22:20, 29 October 2023
  • | family = Siphon<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (888 words) - 12:47, 20 March 2020
  • | family = Primate<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (915 words) - 14:43, 9 November 2023
  • | family = Bear <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (597 words) - 11:08, 25 April 2021
  • | family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (612 words) - 12:06, 1 February 2024
  • | family = Urchin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (660 words) - 09:08, 10 April 2022
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (702 words) - 15:37, 1 February 2023
  • | family = Madrinol<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (715 words) - 16:30, 21 December 2023
  • | family = Amphibian<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (799 words) - 21:27, 8 November 2023
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (814 words) - 11:24, 22 April 2021
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (943 words) - 20:37, 28 July 2021
  • | family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (664 words) - 10:42, 21 May 2023
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (540 words) - 07:22, 24 February 2023
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (863 words) - 14:10, 26 March 2021
  • | subtype = [[SMRv2|Maneuver]] ...eady prone, it will attempt to [[rooted|root]] the foe in place, hampering combat. It is also possible to direct the vine's wrath by casting the spell at a p
    4 KB (680 words) - 21:03, 1 January 2024
  • ...efit from your ranks until you and your weapon have sufficiently bonded in combat. ...ll randomly activate in combat. See {{boldmono|FEAT WEAPONBONDING}} for a list of these abilities. Upon mastery, your weapon will also gain the ability t
    5 KB (838 words) - 19:47, 19 April 2024
  • | family = Wasp<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (713 words) - 10:17, 28 June 2020
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (507 words) - 08:30, 2 May 2021
  • | family = Bird<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,022 words) - 02:21, 18 November 2023
  • | family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (511 words) - 14:27, 29 April 2021
  • | family = Veaba<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (862 words) - 09:18, 22 May 2021
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (535 words) - 20:29, 6 October 2022
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (514 words) - 11:24, 21 May 2021
  • | family = Wasp<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (533 words) - 18:06, 25 March 2021
  • | family = Wasp<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (538 words) - 16:58, 27 March 2021
  • |subject=Combat Maneuvers Update |category=Hunting and Combat
    4 KB (683 words) - 13:26, 20 June 2017
  • | family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (545 words) - 09:19, 30 April 2021
  • | family = Arachnid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (536 words) - 22:21, 24 May 2021
  • ...y deal with manipulating nature. They are also fairly adept at learning to maneuver and use devices, both magical and mundane. One of the most versatile profes ...in in either edged weapons or archery and have many tools to enhance their combat skills. Some may choose to strike from stealth using an ambushing style enh
    7 KB (870 words) - 14:47, 26 March 2023
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (805 words) - 09:01, 2 February 2024
  • |mechanics = Maneuver a target to knock them [[prone]]. Applies [[Vulnerable]] for {{mono|(15 + ...p is available through the [[Rogue Guild]] as well as the Combat Maneuvers List.
    3 KB (460 words) - 07:42, 16 May 2022
  • The '''standard maneuver roll''' system is used to determine the success of most physical actions th '''SMRv2''' is the modern maneuver system, used for all newly implemented maneuvers, including [[Player System
    10 KB (1,367 words) - 21:36, 1 January 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,018 words) - 07:40, 25 January 2024
  • | family = Kiramon <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (638 words) - 13:40, 12 January 2024
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (928 words) - 11:36, 24 April 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (566 words) - 20:48, 13 April 2021
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (553 words) - 11:48, 19 March 2020
  • | subject = PSM: Phase 3 - Maneuver Updates, Effects, Feats, Weapon Techniques, and More! Armsmasters across Elanthia have long been comparing the combat methods of various peoples and traditions and, finding much common ground,
    12 KB (1,820 words) - 17:53, 26 July 2021
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (561 words) - 18:50, 23 April 2021
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (651 words) - 09:48, 14 April 2021
  • | family = Giant<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,047 words) - 12:22, 4 May 2021
  • | family = Bear<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (591 words) - 19:03, 28 April 2021
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (587 words) - 11:54, 19 March 2020
  • | family = Faeroth<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (584 words) - 15:09, 1 February 2024
  • | family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (567 words) - 08:51, 30 April 2021
  • | family = golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (906 words) - 10:09, 9 August 2020
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (577 words) - 11:53, 24 May 2021
  • ...ure special other|Creature special other template]] - Use this template to list special actions of creatures such as [[hunch-backed dogmatist]]s raising ot | family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
    9 KB (1,436 words) - 15:17, 9 October 2023
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (591 words) - 11:53, 19 March 2020
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (568 words) - 13:22, 26 April 2021
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (835 words) - 23:26, 16 March 2024
  • | family = Worm<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (622 words) - 18:24, 16 November 2022
  • | family = Humanoid<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (810 words) - 14:43, 21 May 2022
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (614 words) - 18:25, 21 January 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (584 words) - 08:14, 22 April 2021
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (592 words) - 08:28, 25 April 2021
  • | family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (598 words) - 19:00, 30 May 2021
  • | family = Deer<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (611 words) - 18:39, 23 April 2021
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (637 words) - 20:27, 26 June 2020
  • | category = Combat, Magic, and Character Mechanics ...at training, it’s very difficult to defend against without training in the maneuver being used. This leads to players training primarily for defensive purposes
    28 KB (4,500 words) - 17:53, 30 December 2020
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (622 words) - 21:20, 13 April 2021
  • | category = Hunting and Combat ...adin]]s has been released: the [[Armor Specialization|Armor Specialization List]].<br>
    13 KB (2,061 words) - 10:06, 15 November 2023
  • | family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (841 words) - 23:57, 4 November 2021
  • | family = Worm<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (896 words) - 00:21, 5 November 2021
  • | family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (774 words) - 07:36, 2 May 2021
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (634 words) - 15:10, 5 December 2021
  • | family = Minotaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (715 words) - 22:27, 29 October 2023
  • | family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (647 words) - 01:52, 20 July 2021
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (941 words) - 11:14, 30 March 2023
  • :A list of the hunting areas where the creature is active. :A list of the ways that a creature can attack adventurers.
    5 KB (775 words) - 07:37, 12 September 2022
  • | family = Canine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (871 words) - 14:11, 13 November 2022
  • | family = Arachnid<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (738 words) - 10:46, 28 April 2024
  • | family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (679 words) - 18:06, 28 April 2021
  • | family = Canine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,041 words) - 18:43, 7 March 2022
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (642 words) - 08:17, 15 August 2020
  • | family = Yeti<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (882 words) - 16:53, 29 October 2023
  • | family = Worm <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (697 words) - 12:15, 3 May 2021
  • | family = Yeti<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (666 words) - 09:38, 29 December 2022
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (675 words) - 08:10, 28 March 2021
  • | family = Bird <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (696 words) - 12:14, 19 June 2021
  • | family = Primate <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (871 words) - 10:50, 18 December 2022
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> | MN1 = Feint<!-- Combat Maneuvers insert up to MN10 -->
    5 KB (756 words) - 13:24, 27 January 2022
  • | family = Bird <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (708 words) - 09:45, 30 June 2021
  • | family = Triton<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    8 KB (1,202 words) - 23:40, 14 December 2023
  • ...stem is designed as a largely role-playing tool, giving you camaraderie, a list of skills to make your character more unique, and opportunities to take on ...different ways to engage in combat, but may not necessarily be better. The combat benefits you do get from Warrior Guild skills may even seem unworthy of the
    12 KB (2,068 words) - 14:03, 28 April 2017
  • | family = Triton <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,074 words) - 15:39, 16 November 2023
  • | family = Ghost <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (712 words) - 19:48, 17 March 2024
  • | family = Giant<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (973 words) - 10:16, 18 December 2023
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,016 words) - 14:44, 30 April 2024
  • | family = Bird <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,109 words) - 16:17, 22 May 2022
  • | family = Tree <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (720 words) - 18:42, 7 March 2022
  • | family = Plant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,195 words) - 13:50, 10 April 2021
  • | family = Bear<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    8 KB (1,187 words) - 18:44, 7 March 2022
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (951 words) - 09:04, 30 April 2021
  • | family = Worm <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,639 words) - 15:43, 28 October 2023
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (749 words) - 09:07, 10 April 2022
  • == Complete List of Racial Bonuses == ...search and Investigation | date = 3/2/2006 2:29:16 AM | subject = Complete List of Racial Bonuses}}
    11 KB (1,696 words) - 17:55, 3 May 2017
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (764 words) - 07:49, 28 September 2022
  • ...ut redirecting "Lockpicking" to "Pick locks" or "Combat maneuver list" to "Combat maneuvers" probably wouldn't be.
    5 KB (777 words) - 19:51, 30 May 2018
  • | family = Hisskra<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (747 words) - 09:51, 14 March 2023
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (787 words) - 08:33, 2 May 2021
  • | family = Aivren<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (787 words) - 08:44, 30 March 2021
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (787 words) - 11:37, 22 April 2021
  • | family = Troll <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (776 words) - 12:03, 22 May 2021
  • | family = Hisskra<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (736 words) - 09:58, 14 March 2023
  • ==The Two Weapon Combat Ranger== ...words in King Arthur, all bring the vision of our champion, the Two Weapon Combat Ranger. A challenging training path, with strong reliance on attack and sp
    19 KB (3,124 words) - 19:08, 26 April 2018
  • | family = Hisskra<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (739 words) - 09:58, 14 March 2023
  • | family = Golem <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,124 words) - 09:25, 15 August 2020
  • | family = Equine <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,013 words) - 17:47, 25 November 2023
  • | family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    8 KB (1,369 words) - 10:16, 9 August 2020
  • | family = Kiramon<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (817 words) - 20:13, 28 January 2022
  • ...in the appropriate spell circle and must be of the appropriate level. The list of known spells can be viewed with {{boldmono|[[SPELL (verb)|SPELL ALL]]}}. ...gate or remove health loss, injuries, or scars. Utility skills enhance non-combat skills or change the environment. Another way to think about them is by cat
    15 KB (2,230 words) - 17:15, 16 January 2024
  • | family = Triton <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,093 words) - 18:27, 18 November 2023
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (831 words) - 12:13, 20 March 2021
  • | subtype = Combat ...[stamina]] cost, possibly to zero, for all Quickstrike actions that reduce combat [[roundtime]]s (see [[QUICKSTRIKE]] for a full listing). It has a non-stack
    10 KB (1,306 words) - 04:32, 28 April 2023
  • | family = Orc<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (886 words) - 09:24, 28 September 2022
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (866 words) - 10:59, 14 June 2021
  • *Subtype defines if the attack is a warding, maneuver, or bolt attack, or a combination thereof. ...l chose targets randomly from an above list. If such is the case, put the list that the spell chooses from, and go into more detail in the spell descripti
    9 KB (1,377 words) - 11:20, 30 March 2023
  • | family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (919 words) - 10:08, 9 August 2020
  • This page mostly assesses [[Combat Maneuvers|combat maneuvers]] from the perspective of post-cap characters, but even while lev Combat Focus focus 3/5 Passive...
    40 KB (5,312 words) - 18:56, 7 August 2023
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (947 words) - 17:25, 27 March 2021
  • ...ing flares or providing flares because they randomly deal criticals during combat. Despite this, they are internally distinct from flares, are not affected b ...mors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character u
    17 members (1 subcategory, 0 files) - 17:22, 28 February 2024
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,073 words) - 11:47, 17 April 2021
  • | family = Triton<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,647 words) - 16:53, 14 August 2020
  • | family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,067 words) - 08:29, 16 August 2020
  • | family = Arachnid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (1,001 words) - 22:08, 24 May 2021
  • | family = Grimswarm<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    11 KB (1,602 words) - 16:02, 19 March 2020
  • | family = Dweller<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (901 words) - 10:17, 18 December 2023
  • | family = Tree<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,083 words) - 20:24, 20 March 2021
  • ...e><includeonly>A</includeonly> versatile spell with several combat and non-combat uses.<section end=description /> Each cast costs four (4) mana and typical ...[Lock_Mastery#Making_and_Adding_Locks_to_containers|Lock Mastery]]; a full list of nouns is found on that page. In order to use only one key, it is possib
    10 KB (1,574 words) - 11:18, 15 January 2023
  • ...e [[New Players' Guide]] before returning here and [[A beginner's guide to combat]] prior to proceeding with this profession guide. ...ssary to firstly attain full [[Hitpoint]]s and defense [[Creature maneuver|maneuver]] attacks. It also contributes to damage [[redux]] for warriors in the mid-
    15 KB (2,578 words) - 13:31, 20 April 2021
  • | family = N'ecare<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (904 words) - 19:50, 1 November 2021
  • | family = Beetle<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,670 words) - 12:21, 28 March 2021
  • ...ting some statistics, may be made by pure professions via [[Alchemy]] (see list below). ...1 (whether by [[statistic_growth_rate|stat growth]], enhancive items, or [[combat maneuvers]] such as [[surge of strength]]).
    14 KB (2,181 words) - 18:04, 11 April 2024
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, Combat maneuver penalties, and spell hindrance from wearing armor
    36 KB (5,572 words) - 14:10, 1 July 2023
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (993 words) - 21:51, 13 April 2021
  • ...ossess. A flare can be anything that benefits the wielder functionally in combat either offensively or defensively that is NOT manually activated by the wie ...gory D Flares|Category D]] that also take up the Category B property. The list of those flares is incomplete.
    13 KB (1,923 words) - 23:58, 5 May 2019
  • ...ut redirecting "Lockpicking" to "Pick locks" or "Combat maneuver list" to "Combat maneuvers" probably wouldn't be.
    7 KB (1,199 words) - 15:14, 9 October 2023
  • | family = Chimeric<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,071 words) - 18:02, 22 June 2020
  • | family = Wasp <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,079 words) - 17:47, 27 May 2021
  • ...on self-healing, but they also have access to other spells more useful in combat. It is difficult, but not impossible for Empaths to gain skill in weapons a === Combat Spells ===
    12 KB (1,554 words) - 15:31, 24 January 2022
  • ...Black Swan Castle]]''' is a [[:Category:Pay Quests|pay quest]]. This is a list of prizes available for both successful and unsuccessful attempts. It provides a bonus of 4 to Combat Maneuvers Bonus.</pre>
    9 KB (1,280 words) - 00:04, 29 November 2023
  • | family = Triton<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    14 KB (2,206 words) - 23:41, 14 December 2023
  • ...rns this spell, using [[SENSE (verb)|sense]] while outdoors will include a list of potential animal companions in the area. ...ain at each level. ''Due to the versatility of the ranger profession, this list is quite short because much of a ranger's training will depend on their par
    25 KB (3,827 words) - 11:52, 8 October 2021
  • | category = Hunting and Combat | subject = New Maneuver System Released - SHIELD!
    26 KB (3,856 words) - 22:25, 12 April 2022
  • | family = Worm <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,571 words) - 11:03, 18 January 2023
  • Most monks are going to make use of Unarmed Combat (UAC). There are two factors that determine success with a UAC attack, Una ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have
    32 KB (4,944 words) - 05:32, 20 November 2023
  • For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Forest Gnome]]. !Maneuver Bonus
    10 KB (1,561 words) - 12:38, 7 June 2023
  • Here is a complete list of nouns that can be used for armor by AsG. We've also added some more weap Here is a list of approved armor nouns.
    10 KB (1,449 words) - 09:15, 22 June 2023
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,527 words) - 20:46, 16 August 2020
  • | family = Gigas <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    9 KB (1,312 words) - 16:14, 22 May 2022
  • ...e items, just list it once, and winners can be placed in a comma separated list in the Winner column. The staff has a mechanical (combat) script which provides three basic types of functionality that can be broke
    16 KB (2,601 words) - 08:05, 24 January 2022
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    11 KB (1,757 words) - 17:14, 28 May 2021
  • | family = Triton <!-- Add creature to family page list, which will be linked on preview/save --> | maneuver =
    6 KB (795 words) - 16:43, 14 August 2020
  • | family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    9 KB (1,347 words) - 15:30, 26 May 2021
  • ...negative modifier to your chance to perform or defend against a [[standard maneuver roll]]. It will also affect other non SMR actions including defending again The action penalty is also a factor in [[Defensive Strength]] (DS). The [[Combat system#Evade|evade]] portion of DS has an armor hindrance penalty equal to
    14 KB (2,288 words) - 22:19, 2 October 2021
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, Combat maneuver penalties, and spell hindrance from wearing armor
    39 KB (5,938 words) - 21:14, 4 November 2023
  • | subtype = [[Maneuver]] ...f additional targets affected is increased by training in [[Multi Opponent Combat]]. Up to six targets may be stunned with no training, and each rank will yi
    8 KB (1,296 words) - 13:14, 15 January 2023
  • ...e natural blessing is only visible when trying to swing it or use a combat maneuver, or if a Paladin [[Consecrate (1604)|consecrates]] it for plasma flares. Fa ...[[festival]]s and [[pay event]]s. This is not intended to be an exhaustive list as there are numerous different scripts in the world, and many are not excl
    10 KB (1,449 words) - 18:22, 17 January 2022
  • ...oming back for 2017! While this one will focus more on our Year in Review list, future Creating Adventure pieces will feature more sneak peaks on things t A list of ''most of'' our updates!
    12 KB (1,901 words) - 00:47, 13 January 2017
  • ...alls" or "Common Mechanical Misconceptions," but while I started making my list, I realized that's not quite what I'm reviewing. ...or most professions) the cheapest, Combat Maneuvers also adds melee AS and maneuver points, and Armor Use adds armor specialization points. You decide which ro
    19 KB (3,163 words) - 01:38, 2 December 2021
  • ...alth and spirit. Instead of using the player's enhanced health/spirit, the combat system will no longer count +maximum health or spirit items against the pla ...fall below 150. So he now can lose up to 70 hit points before experiencing combat penalties.
    11 KB (1,752 words) - 22:53, 3 January 2018
  • ...nd inanimate matter, with many spells focused on [[:category:Attack Spells|combat-oriented magic]]. However, sorcerer spells are by no means limited to war, Race is a [[roleplaying]] choice. See [[list of statistic growth rates]] for how to place stats to max at cap and adjust
    20 KB (2,875 words) - 13:54, 20 April 2021
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, combat maneuver penalties, spell hindrance from wearing armor, and gains access to [[:Categ
    30 KB (4,251 words) - 07:02, 2 July 2023
  • | family = Elemental<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,487 words) - 14:31, 24 November 2023
  • | family = Vvrael<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    12 KB (1,951 words) - 08:40, 3 May 2021
  • ...and dexterity bonuses affect their RT. In general, all bards who use melee combat will want to set all three of these statistics relatively high at lower lev ...ent weapons (which necessitate learning different additional skills), this list is relatively short and the total cost is relatively low. In this and all t
    39 KB (6,374 words) - 23:56, 21 April 2021
  • ...nce was somewhat randomized within each profession. Below is an incomplete list of such items: ...well as improving a number of game systems (experience, level progression, combat, creatures, etc.) As a result, since development of GemStone IV began, over
    17 KB (2,371 words) - 10:06, 19 August 2022
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, Combat maneuver penalties, and spell hindrance from wearing armor
    35 KB (5,547 words) - 10:32, 20 July 2023
  • <div style="float:right;">{{TOC limit|4}}</div>'''Maneuver Review, Feats, and More - Oh My!''' The [[Combat Maneuver]] list is bloated with passives, many of which are considered core and required fo
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  • ...train in each level. Due to the versatility of the ranger profession, this list is quite short because much of a ranger's training will depend on their par ...ry for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].
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  • * Standardize effects and effect durations so combat flows more naturally and players aren’t forced to "take a timeout" for se * Some abilities will be updated to use the Standard Maneuver Roll (SMR).
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  • ...f wanderlust and bar fights. Thankfully, the basic rules of engagement for combat as a bard remain rather constant despite your weapon of choice. The first ...chainmail (AsG15) it covers everything but the head and neck (50ranks for maneuver 90ranks for spell hindrance). *Warning* Notice the huge spike in spell hi
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  • The [[Minor Mental]] circle is considered a generic/dabbler's list, so it will only use the [[Logic|LOG]] bonus. Logic is considered the key s ...is more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks).
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  • the most difficult profession in GemStone. While changes to our spell list weapons, combat maneuvers, etc. are similar to those for mages and
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  • | category = Combat, Magic, and Character Mechanics ...and active abilities. It will function very similar to the Combat Maneuver List (CML) system.
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  • {{TOCright}}<center><big>'''Please place new requests at the ''top'' of the list, so they are easily visible. Thanks!'''</big></center> == Request List ==
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  • ...re available. If you qualify for them, then you will find them under TITLE LIST SKILL. |link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3894
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  • * [[Ki Focus]] [[Combat Maneuver]] Update ([http://forums.play.net/forums/19/212/3181/view/830 Officials]) * Unarmed Combat RT Adjustments ([http://forums.play.net/forums/19/212/3181/view/842 Officia
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  • ...r baseline [[New_Players%27_Guide#Stats|statistics]], determining size for combat and how much [[encumbrance]] you can have, and how much you can make via [[ ...also affects your stamina which is required to perform certain actions. [[Combat Maneuvers]], [[Shield Specialization]]s, and [[Guardians of Sunfist]] sigil
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  • ...group of professions and races for maximum success. While there is limited combat, there are many things that can maim and kill unwary adventurers! | subject = Return to Black Swan Castle Prize List
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  • ...ncluding Estild were made aware of this at simucon and hopefully it's on a list of fixes somewhere.) With [[Arm of the Arkati (1605)]], almost any weapon w ...n with mace/shield in order to control the variables involved with critter combat as much as I could for a long time, and this works out great! (crush only d
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  • ...mselves. Though primarily healers, they do have access to spells useful in combat. Selfless and true, Empaths gain rewards from the gods and from those they ...mbued with spiritual energy, Paladins are champions skilled in the ways of combat. Their prowess is guided by the calling of a patron deity.
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  • ...t hits. This rule can get complicated, though, because the [[GemStone|GS]] combat system takes into account a number of factors, including the type of bow, t ...n be used in one hand along with a shield, or dual-wielded with Two-Weapon Combat. They do not receive the +30 AS bonus.
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  • Combat Maneuvers - whatever you can spare. (Every 2 ranks is +1 AS. the Cman skill ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have
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  • | family = Globoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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  • For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Burghal Gnome]]. ...nonymously from hiding, and receive a bonus to using the [[Divert]] combat maneuver.
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  • ** You will more than likely have a whole heap of Multi Opponent Combat, for reasons that will become more apparent in the training section of this * '''Monks have excellent maneuver, physical and bolt defenses.'''
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  • Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to ...hat you do after a hunt: get healed, empty your bags, spell up. An example list is: 'eloot sell, waggle, eherbs'. This will use eloot to sell according to
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  • Agility: Agility affects your ability to maneuver, hit with directed spells (either ones which are cast or used in wands), d list.
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  • === Skill List === ...olve combat. The system is considered slower and more complex than regular combat, and empaths are not ideally suited for it.
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  • ...for Gemstone's history. However, looking through the [[Special:AllPages]] list, I realized that, well, a date that shares a spell name might have some iss ...So, I suppose that now we're going to have to go through and turn all the combat maneuvers into proper nouns. Fun! Given this, I assume that Stun Maneuver
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  • }}Yes, this change has the same effect on creatures too. The combat advantage it previously granted for only 4 [[mana]] with absolute success w ...int of increase, there is an increased [[mana]] cost of one. As with other combat modifiers, the bonus caps at [[level]]. At level 100, the spell will provid
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  • Posts pertaining to [[UAC|Unarmed Combat]]. ==Unarmed Combat==
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  • File:PSM3_-_Combat_Maneuver_Changes.png|PSM3 Combat Maneuver Changes File:PSM3_-_Shield_Maneuver_Changes.png|PSM3 Shield Maneuver Changes
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  • Creatures can spawn of any class, including all basic skills like [[combat maneuver]]s and [[spell]]s. The capabilities of the Grimswarm generally reflect the ====List of Spells====
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  • ...not hinder spell casting in any way, and will make no effort to learn any combat arms skills. For attack, this wizard will rely on a wide-ranging list of bolt, ball and warding spells to overcome their foes. For defense, the
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  • |Week 1||Two New Combat Maneuvers|| ...Twin Hammerfists and Bearhug are now available to learn through the Combat Maneuver Lists. Please see CMAN HELP TWINHAMM and CMAN HELP BEARHUG for more informa
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  • ...shing attacks against like-level foes, or successfully evading them during combat. The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
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  • Lylia helpfully adds, "Somewhere, I have a list." Speaking to Lylia, Stormyrain offers, "A tome, or a list?"
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  • ...while you are in a forward or greater stance and actively participating in combat. ...: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can't just st
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  • With a massive [[:category:Verbs|VERB]] list and some fine control over the way your character might [[speech|SAY]] a ph ...tention on [[magic item use]], [[arcane symbols]], and anti-magic [[combat maneuver]]s as a sign of her profession. More drastically, perhaps your martial sorc
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  • ...ritory. In my opinion anything that isn't AS/CS resolution falls into the maneuver category. ...to either making all cloud-based be classified as cloud, or classified as maneuver, but I believe it needs to be consistent across these spells, and it is cur
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  • ==List of merchants== Please find the list of merchants at the [[/merchants|CCF merchants]] page.
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  • ...st Harbor lighthouse or check out the '''[[Premium Unlocks]]''' page for a list of what's available. ...ed weapon]] scripts have been updated to support the [[Dislodge]] [[combat maneuver]]. Ammo fired from such weapons will now be able to stick in their targets
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  • [[Mana Disruption]] is one of our most useful spells in day to day combat with intent to kill. The spell causes damage that is similar to a great fa ...throughout all of your years when you are planning to face magical foes in combat. It causes a light blue aura to surround the caster.
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  • Leafiara fondly states, "Unarmed combat and throwing bolts are my two favorites and it would be pretty tough for me ...atron is Tilamaire, the spirit of music and dance, and both these kinds of combat have their similarities to a dance."
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  • | Instantly migrates all Armor, Combat Maneuver List, and Shield training points when drunk ''A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.
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  • ''>>Finally, can we get a prize list if that will be offered for this type of run?'' ...lot of awesome items have gone out. I was going to post a better highlight list last night, but I need to add more things, so I'd like to wait until I get
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  • ...“Swift Justice” knowledge effect. Swift justice will cause the next Shield Maneuver to be executed in 1 second. Swift Justice builds up charges at a rate of 1 Added bolt spells to list of allowed spells
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