Category:Merchant NPCs: Difference between revisions
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Revision as of 15:33, 17 December 2014
Merchants are generally understood to be Non-Player Characters that are controlled by GameMasters and who provide specialized services unavailable in any existing automated shop.
Such services often include one or more of the following (the first three services are commonly offered together, which is known as GALD):
- Altering the description of an existing item (within reasonable limits; cosmetic only).
- Enlarging the capacity of a container - also referred to as deepening.
- Reducing the weight of an item (most commonly used for armor, containers or types of clothing) - also referred to as lightening.
- Adding or removing flares from weapons, shields, and armor.
- Unlocking refers to the fact that some items (e.g. hair baubles) have different levels of scripts/actions/verb traps available. Unlocking will take an item to the next level of verb traps. Most merchants will only unlock items from their own shops. For Premium subscribers, Xerria makes monthly visits to unlock items from her list.
Some merchants charge for their services, while others may be provided free of charge. Some will provide service for each individual on a "first come first served" basis, known as 'room order', while others choose randomly with the aid of 'spinner' items. Other times items and services are raffled, in which the raffle ticket may be available for purchase days in advance, but the character the ticket was purchased with must be in game at the time of drawing to have the chance at winning.
Merchants outside of festivals are a relatively rare occurrence, but are seen somewhat more commonly in Mist Harbor and during special events. Appearances taking place outside of special events are sometimes previously announced, but more often are not.
When in presence of a merchant, it is generally considered to be good etiquette to remain as still and quiet as possible (aside from whispers); this is due to the fact that such events often attract large crowds and unnecessary movement or speech can be disruptive. However, some merchants actively encourage and participate in roleplay. Merchants also have the final say on what they will and will not do, regardless of what other merchants will do or what official guidelines say.
Subcategories
This category has the following 2 subcategories, out of 2 total.
M
W
- Wandering NPCs (44 P)
Pages in category "Merchant NPCs"
The following 172 pages are in this category, out of 172 total.