Armament bane
Bane is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either flares, weighting, or extra enchantment(s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in item properties, bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the merchant). With the changes to Enchant, bane weapons can now be player enchanted.
Creature Bane
A Creature Bane weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.
Demon Bane
Demon Bane includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.
Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.
Extraplanar Bane
Extraplanar Bane weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
- Abyran'ra
- Darkly inked fetish master
- Earth elemental
- Enormous rift crawler
- Fallen crusader
- Fire elemental
- Glistening cerebralite
- Greater earth elemental
- Greater water elemental
- Huge air elemental
- Huge earth elemental
- Huge fire elemental
- Huge ice elemental
- Huge lava elemental
- Huge lightning elemental
- Huge steam elemental
- Huge water elemental
- Ice elemental
- Ithzir adept
- Ithzir champion
- Ithzir herald
- Ithzir initiate
- Ithzir janissary
- Ithzir seer
- Ithzir scout
- Ki-lin
- Lesser ice elemental
- Lich
- Lost soul
- Murky soul siphon
- N'ecare
- Necleriine
- Oculoth
- Raving lunatic
- Vaespilon
- Vathor
- Vvrael destroyer
- Vvrael warlock
- Vvrael witch
- Water elemental
Grim Bane
Grim Bane will give either flares, weighting, or extra enchant against all Grimswarm named enemies.
Magical Bane
Magical Bane weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
- Caedera
- Csetairi
- Cyclops
- Dark vortece
- Dhu goleras
- Earth elemental
- Enormous rift crawler
- Fenghai
- Fire elemental
- Golem family creatures (many types, but perhaps not all)
- Greater construct
- Greater earth elemental
- Greater water elemental
- Horned vor'taz
- Ice elemental
- Krynch
- Lesser construct
- Lesser ice elemental
- Lich qyn'arj
- Major glacei
- Massive pyrothag
- Mezic
- Minor glacei
- Moulis
- Shrickhen
- Stone mastiff
- Stone sentinel
- Storm griffin
- Wood sprite
Reim Bane
All creatures found in Settlement of Reim pay quest. The weapon will be permablessed versus the applicable creatures.
Undead Bane
Greater Undead Bane is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from permabless as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.
- Loresong will read "the bane of all undead creatures."
List of non-corporeal undead creatures
Creature Level Realm Hunting areas Ghost 2 Wehnimer's Landing Coastal Cliffs Lesser frost shade 2 Icemule Icemule Environs Lesser shade 2 Wehnimer's Landing Coastal Cliffs Moaning phantom 2 Ta'Vaalor, Wehnimer's Landing Glaise Cnoc Cemetery - TV, The Graveyard - WL Phantom 2 Icemule, Wehnimer's Landing Icemule Environs, The Graveyard - WL Revenant 4 Solhaven, Ta'Vaalor, Wehnimer's Landing Cairnfang Forest - SH, Glaise Cnoc Cemetery - TV, The Graveyard - WL Dark apparition 5 Icemule, Ta'Vaalor Icemule Environs, Glaise Cnoc Cemetery - TV Mist wraith 5 River's Rest, Solhaven, Ta'Vaalor The Citadel - RR, Cairnfang Forest - SH, Glaise Cnoc Cemetery Firephantom 6 River's Rest, Solhaven, Wehnimer's Landing The Citadel - RR, Vornavian Coast -- SH, Glatoph - WL Spectral fisherman 6 Solhaven, Wehnimer's Landing Vornavian Coast - SH, Coastal Cliffs - WL Death dirge 9 Solhaven, Ta'Vaalor, Wehnimer's Landing Vornavian Coast - SH, Plains of Bone - TV, The Graveyard - WL Snow spectre 9 Icemule Snow Fort Shadowy spectre 14 Ta'Vaalor Plains of Bone Spectre 14 Solhaven, Wehnimer's Landing Vornavian Coast - SH, Old Mine Road - WL Wolfshade 15 Ta'Vaalor, Wehnimer's Landing Plains of Bone - TV, Sentoph - WL Wraith 15 Icemule, Wehnimer's Landing Icemule Environs, The Graveyard - WL, Wehnimer's Environs Ghost wolf 16 Icemule, Ta'Vaalor, Wehnimer's Landing Icemule Environs, Plains of Bone - TV, Danjirland - WL Ghostly warrior 18 Wehnimer's Landing Old Mine Road Sacristan spirit 25 Ta'Vaalor Lunule Weald Spectral monk 25 Solhaven, Wehnimer's Landing Castle Varunar - SH, The Monastery - WL Tree spirit 26 Icemule, Solhaven, Ta'Vaalor, Wehnimer's Landing Icemule Environs, Foggy Valley - SH, Lunule Weald - TV, Danjirland - WL Darken 28 Ta'Illistim Wraithenmist Moaning spirit 28 Wehnimer's Landing Castle Anwyn, The Graveyard Elder tree spirit 30 Icemule Icemule Environs Ghostly mara 32 Ta'Illistim Wraithenmist Ghostly pooka 33 Wehnimer's Landing The Graveyard Spectral warrior 34 River's Rest The Citadel Barghest 35 Ta'Illistim Black Moor Spectral shade 35 Solhaven Foggy Valley Spectral woodsman 35 Icemule Icemule Environs Troll wraith 35 Zul Logoth Troll Burial Grounds Spectral lord 36 Ta'Illistim Wraithenmist Shadow mare 37 Wehnimer's Landing Shadow Valley Shadow steed 38 Wehnimer's Landing Shadow Valley Spectral miner 40 Wehnimer's Landing Shadow Valley Bog wraith 41 River's Rest Miasmal Forest Phantasma 42 Solhaven Castle Varunar Gaunt spectral servant 44 River's Rest Marsh Keep Ice wraith 45 Icemule Arctic Tundra, Nightmare Gorge Bog spectre 47 Ta'Vaalor Fethayl Bog Warrior shade 48 Ta'Vaalor Fethayl Bog Banshee 50 Teras Isle, Wehnimer's Landing Fhorian Village - KD, Darkstone Castle - WL Ethereal mage apprentice 54 River's Rest The Citadel Eidolon 55 Solhaven Bonespear Tower Nightmare steed 55 Wehnimer's Landing Darkstone Castle, The Broken Lands Wind wraith 61 Teras Isle Temple of Luukos Phantasmal bestial swordsman 62 River's Rest The Citadel Warped tree spirit 68 Ta'Vaalor, Wehnimer's Landing Red Forest Seething pestilent vision 70 Icemule Den of Rot Naisirc 75 The Rift Plane 1 Seraceris 78 The Rift Plane 1 Lost soul 91 The Rift Plane 5 Fallen crusader 97 The Rift Plane 4 Spectral triton defender 98 Teras Isle Ruined Tower Spectral triton protector 98 Kraken's Fall Atoll Ethereal triton psionicist 103 Kraken's Fall Atoll Ethereal triton sentry 103 Teras Isle Ruined Tower
See Also
Greater Undead Bane - Non-Corporeal Same as regular Greater Undead Bane but the flares, weighting, or extra AS only affect non-corporeal undead.
- Loresong will read "the bane of all non-corporeal undead creatures"
Lesser Undead Bane is the same as Greater version, except it requires the weapon to be blessed in order to hit the undead and activate the bane type.
- Loresong will read "the bane of all undead creatures that can be affected by it.”
Lesser Undead Bane - Non-Corporeal is the same as Greater version, except the flares, weighting, extra AS only work on non-corporeal undead.
- Loresong will read "the bane of all non-corporeal undead creatures affected by it"
There were temporary Undead Bane potions sold at Return to Coraesine Field. These potions gave weapons a temporary Lesser Undead Bane ability.
Possible Benefits
Known Types of Undead Bane include:
Offensive (weapon)
- Fire Flares
- Lightning Flares
- Plasma Flares
- Disruption Flares
- Crit Weighting
- Added Attack Strength
Defensive (shield)
- % Block Chance