Armament bane: Difference between revisions

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{{Work-in-progress}}
'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]).

'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]). '''With the changes to [[Enchant]], bane weapons can now be player enchanted'''.
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'''Extraplanar Bane''' weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
'''Extraplanar Bane''' weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.


<blockquote>
* [[Abyran'ra]]
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
* [[Darkly inked fetish master]]
| [[:Category:Extraplanar creatures|List of extraplanar creatures]]
* [[Earth elemental]]
|-
* [[Enormous rift crawler]]
|
* [[Fallen crusader]]
{{#section::Category:Extraplanar creatures|extraplanartable|}}
* [[Fire elemental]]
|}
* [[Glistening cerebralite]]
</blockquote>
* [[Greater earth elemental]]
* [[Greater water elemental]]
* [[Huge air elemental]]
* [[Huge earth elemental]]
* [[Huge fire elemental]]
* [[Huge ice elemental]]
* [[Huge lava elemental]]
* [[Huge lightning elemental]]
* [[Huge steam elemental]]
* [[Huge water elemental]]
* [[Ice elemental]]
* [[Ithzir adept]]
* [[Ithzir champion]]
* [[Ithzir herald]]
* [[Ithzir initiate]]
* [[Ithzir janissary]]
* [[Ithzir seer]]
* [[Ithzir scout]]
* [[Ki-lin]]
* [[Lesser ice elemental]]
* [[Lich]]
* [[Lost soul]]
* [[Murky soul siphon]]
* [[N'ecare]]
* [[Necleriine]]
* [[Oculoth]]
* [[Raving lunatic]]
* [[Vaespilon]]
* [[Vathor]]
* [[Vvrael destroyer]]
* [[Vvrael warlock]]
* [[Vvrael witch]]
* [[Water elemental]]


==Grim Bane==
==Grim Bane==
'''Grim Bane''' will give either flares, weighting, or extra enchant against all enemies of the [[Guardians of Sunfist]].
'''Grim Bane''' will give either flares, weighting, or extra enchant against all [[Grimswarm]] named enemies.


==Magical Bane==
==Magical Bane==
'''Magical Bane''' weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
'''Magical Bane''' weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.


<blockquote>
* [[Caedera]]
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
* [[Csetairi]]
| [[:Category:Magical creatures|List of magical creatures]]
* [[Cyclops]]
|-
* [[Dark vortece]]
|
* [[Dhu goleras]]
{{#section::Category:Magical creatures|magicaltable|}}
* [[Earth elemental]]
|}
* [[Enormous rift crawler]]
</blockquote>
* [[Fenghai]]

* [[Fire elemental]]
==Reim Bane==
* [[Golem family creatures]] (many types, but perhaps not all)
All creatures found in [[Settlement of Reim]] pay quest. Some weapons created with this bane have been done so with the ability to be [[permablessed]] versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.
* [[Greater construct]]
* [[Greater earth elemental]]
* [[Greater water elemental]]
* [[Horned vor'taz]]
* [[Ice elemental]]
* [[Krynch]]
* [[Lesser construct]]
* [[Lesser ice elemental]]
* [[Lich qyn'arj]]
* [[Major glacei]]
* [[Massive pyrothag]]
* [[Mezic]]
* [[Minor glacei]]
* [[Moulis]]
* [[Shrickhen]]
* [[Stone mastiff]]
* [[Stone sentinel]]
* [[Storm griffin]]
* [[Wood sprite]]


==Undead Bane==
==Undead Bane==
'''Greater [[Undead]] Bane''' is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from [[permabless]] as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.
'''[[Undead]] Bane''' armaments are armaments effective against undead creatures and options may include flares, weighting, or additional attack or casting strength. There are two types of undead banes, regular and non-corporeal only.


Loresong will read "the bane of all undead creatures."
For regular undead bane armaments, the loresong will read: "the bane of all undead creatures that can be affected by it.


For non-corporeal undead bane armaments, the loresong will read: "the bane of all non-corporeal undead creatures affected by it."
'''Greater [[Undead]] Bane - Non-Corporeal''' Same as regular Greater Undead Bane but the flares, weighting, or extra AS only affect Non-Corporeal undead.
<blockquote>
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Corporeal undead creatures|List of corporeal undead creatures]]
|-
|
{{#section::Category:Corporeal undead creatures|corporealundead}}
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Non-corporeal undead creatures|List of non-corporeal undead creatures]]
|-
|
{{#section::Category:Non-corporeal undead creatures|noncorporeal}}
|}
</blockquote>


There were '''temporary Undead Bane''' potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Lesser Undead Bane ability.
Loresong will read "the bane of all non-corporeal undead creatures"

'''Lesser Undead Bane''' is the same as Greater version, except it requires the weapon to be blessed in order to hit the undead and activate the bane type.

Loresong will read "the bane of all undead creatures that can be affected by it.”

'''Lesser Undead Bane - Non-Corporeal''' is the same as Greater version, except the flares, weighting, extra AS only work on Non-Corporeal undead.

Loresong will read "the bane of all non-corporeal undead creatures affected by it"

There were '''temporary Undead Bane''' potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Undead Bane ability.


===Possible Benefits===
===Possible Benefits===
Known Types of Undead Bane include:
Known Types of Undead Bane include:
====Offensive (weapon)====
====Offensive (weapon)====
* Fire Flares
* Lightning Flares
* Plasma Flares
* Disruption Flares
* Crit Weighting
* Crit Weighting
* Added Attack Strength
* Added Attack Strength
or choose from among the following flares:

* Heat
* Cold
* Electricity
* Impact
* Acid
* Vacuum
* Plasma
* Steam
* Disintegrate
* Disruption
* Unbalance
* Grapple


====Defensive (shield)====
====Defensive (shield)====
* % Block Chance
* % Block Chance


==Automated Certificates==
==Resources==
Automated certificates have been made available to add, replace, or boost the potency of an armament bane. These generally focus on specific [[#Creature Bane|creature]] types or groups.

===Creature Bane Add===
Automated certificates for adding creature bane to a weapon or replacing an existing creature bane type have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. Some restrictions may exist depending on the individual run's certificate parameters.
</pre>
Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop.
<pre{{log2}}>
You analyze the bane adding slip and sense that the creator has provided the following information:

------------------------------------------------------------------------------------------------
This Unlock Certificate applies an improvement or service as described below. It may not be changed in any way.
Unless otherwise stated, it may be used at any time and does not expire. Additional usage may apply.

When applicable, items attuned to someone else are ineligible.

Usage: APPRAISE Check eligibility
REDEEM Apply the improvement
------------------------------------------------------------------------------------------------

A prismatic bane adding slip grants the addition/replacement of Creature Bane to an eligible armament.

DETAILS:
> Eligible armaments are chest armor, weapons, shields, and UCS gloves/boots.
> Armor accessories are ineligible.
> Armaments can only have one Bane at a time.
> Replacing Creature Bane fully overwrites existing properties.
> Bane is added based on the armament and selected [CREATURE], [TYPE], and [FLARE].
> Flares are only added when the [TYPE] is set to Flares.
> Use LOOK to view the current settings.
> Use TILT [to #] to toggle [CREATURE]. Currently: Animal
> Use TURN [to #] to toggle [TYPE]. Currently: +10 Attack Strength
> Use TWIST [to #] to toggle [FLARE]. Currently: Acid (if applicable)

Please TRIPLE-CHECK settings before redeeming!

[CREATURE]
(1) Animal (7) Gigas (13) Krolvin (18) Shan
(2) Bandit (8) Gnoll (14) Magical (19) Triton
(3) Demon (9) Grimswarm (15) Orc (20) Troll
(4) Elemental (10) Illoke (16) Reim* (21) Undead (all)*
(5) Extraplanar (11) Ithzir (17) Reiver (22) Undead (non-corporeal)*
(6) Giantkin (12) Insect

[TYPE]
(1) +10 Attack Strength^ (weapons)
(2) +10 Defensive Strength (chest armor/shields)
(3) +5% Evade (chest armor)
(4) +5% Block (shields)
(5) +5% Parry (held weapons)
(6) +8 CER critical weighting (non-ranged weapons)
(7) +8 CER damage weighting (non-ranged weapons)
(8) Flares

[FLARE]
(1) Acid (6) Disintegrate (11) Impact (16) Slash
(2) Acuity+ (+5) (7) Dispel (+1) (12) Lightning (17) Steam
(3) Air (8) Disruption (13) Mana+ (+1) (18) Unbalance
(4) Cold (9) Fire (14) Plasma (19) Vacuum
(5) Crush (10) Grapple (15) Puncture (20) Water

* Does not grant a bless
^ Also modifies Casting Strength (CS) by 60% where applicable
+ Runestaves only

</pre>

===Creature Bane Boost===
Automated certificates for boosting an existing creature bane have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. Some restrictions may exist depending on the individual run's certificate parameters.
<pre{{log2}}>
You analyze the bane boost paper and sense that the creator has provided the following information:

------------------------------------------------------------------------------------------------
This Unlock Certificate applies an improvement or service as described below. It may not be changed in any way.
Unless otherwise stated, it may be used at any time and does not expire. Additional usage may apply.

When applicable, items attuned to someone else are ineligible.

Usage: APPRAISE Check eligibility
REDEEM Apply the improvement
------------------------------------------------------------------------------------------------

A tiny bane boost paper grants a boost to an eligible, existing Creature Bane on an armament.

DETAILS:
> The armament must already have Creature Bane.
> Block, evade, and parry types are ineligible.
> Final boost values cannot exceed the maximum.
> Boosts are dictated by the armament's Bane type as follows:
Attack Strength* +5 (max +30)
Defensive Strength +5 (max +30)
Weighting +2 (max +16)
Flares: Acuity +5 (max +30)
Dispel +1 (max +3)
Mana +1 (max +3)

* Also modifies Casting Strength (CS) by 60% where applicable

</pre>

==See Also==
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
{{Stub}}
[[category: Merchant Services]]
[[category: Merchant Services]]
[[category: Weapon Enhancements]]
[[category: Weapon Enhancements]]
[[Category: Shield Enhancements]]
[[Category: Shield Enhancements]]
[[Category:Extraplanar creatures]]
[[Category:Magical creatures]]

Latest revision as of 09:47, 26 February 2026

This article is a work in progress!

Bane is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either flares, weighting, or extra enchantment(s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in item properties, bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the merchant). With the changes to Enchant, bane weapons can now be player enchanted.

Creature Bane

A Creature Bane weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.

Demon Bane

Demon Bane includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.

Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.

Extraplanar Bane

Extraplanar Bane weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Grim Bane

Grim Bane will give either flares, weighting, or extra enchant against all Grimswarm named enemies.

Magical Bane

Magical Bane weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Reim Bane

All creatures found in Settlement of Reim pay quest. Some weapons created with this bane have been done so with the ability to be permablessed versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.

Undead Bane

Undead Bane armaments are armaments effective against undead creatures and options may include flares, weighting, or additional attack or casting strength. There are two types of undead banes, regular and non-corporeal only.

For regular undead bane armaments, the loresong will read: "the bane of all undead creatures that can be affected by it.”

For non-corporeal undead bane armaments, the loresong will read: "the bane of all non-corporeal undead creatures affected by it."

There were temporary Undead Bane potions sold at Return to Coraesine Field. These potions gave weapons a temporary Lesser Undead Bane ability.

Possible Benefits

Known Types of Undead Bane include:

Offensive (weapon)

  • Crit Weighting
  • Added Attack Strength

or choose from among the following flares:

  • Heat
  • Cold
  • Electricity
  • Impact
  • Acid
  • Vacuum
  • Plasma
  • Steam
  • Disintegrate
  • Disruption
  • Unbalance
  • Grapple

Defensive (shield)

  • % Block Chance

Automated Certificates

Automated certificates have been made available to add, replace, or boost the potency of an armament bane. These generally focus on specific creature types or groups.

Creature Bane Add

Automated certificates for adding creature bane to a weapon or replacing an existing creature bane type have been sold in Duskruin's The Annex shop. Some restrictions may exist depending on the individual run's certificate parameters.

Automated certificates for this service have been sold in Duskruin's The Annex shop.

You analyze the bane adding slip and sense that the creator has provided the following information:


This Unlock Certificate applies an improvement or service as described below. It may not be changed in any way. Unless otherwise stated, it may be used at any time and does not expire. Additional usage may apply. When applicable, items attuned to someone else are ineligible. Usage: APPRAISE Check eligibility REDEEM Apply the improvement
A prismatic bane adding slip grants the addition/replacement of Creature Bane to an eligible armament. DETAILS: > Eligible armaments are chest armor, weapons, shields, and UCS gloves/boots. > Armor accessories are ineligible. > Armaments can only have one Bane at a time. > Replacing Creature Bane fully overwrites existing properties. > Bane is added based on the armament and selected [CREATURE], [TYPE], and [FLARE]. > Flares are only added when the [TYPE] is set to Flares. > Use LOOK to view the current settings. > Use TILT [to #] to toggle [CREATURE]. Currently: Animal > Use TURN [to #] to toggle [TYPE]. Currently: +10 Attack Strength > Use TWIST [to #] to toggle [FLARE]. Currently: Acid (if applicable) Please TRIPLE-CHECK settings before redeeming! [CREATURE] (1) Animal (7) Gigas (13) Krolvin (18) Shan (2) Bandit (8) Gnoll (14) Magical (19) Triton (3) Demon (9) Grimswarm (15) Orc (20) Troll (4) Elemental (10) Illoke (16) Reim* (21) Undead (all)* (5) Extraplanar (11) Ithzir (17) Reiver (22) Undead (non-corporeal)* (6) Giantkin (12) Insect [TYPE] (1) +10 Attack Strength^ (weapons) (2) +10 Defensive Strength (chest armor/shields) (3) +5% Evade (chest armor) (4) +5% Block (shields) (5) +5% Parry (held weapons) (6) +8 CER critical weighting (non-ranged weapons) (7) +8 CER damage weighting (non-ranged weapons) (8) Flares [FLARE] (1) Acid (6) Disintegrate (11) Impact (16) Slash (2) Acuity+ (+5) (7) Dispel (+1) (12) Lightning (17) Steam (3) Air (8) Disruption (13) Mana+ (+1) (18) Unbalance (4) Cold (9) Fire (14) Plasma (19) Vacuum (5) Crush (10) Grapple (15) Puncture (20) Water * Does not grant a bless ^ Also modifies Casting Strength (CS) by 60% where applicable + Runestaves only

Creature Bane Boost

Automated certificates for boosting an existing creature bane have been sold in Duskruin's The Annex shop. Some restrictions may exist depending on the individual run's certificate parameters.

You analyze the bane boost paper and sense that the creator has provided the following information:


This Unlock Certificate applies an improvement or service as described below. It may not be changed in any way. Unless otherwise stated, it may be used at any time and does not expire. Additional usage may apply. When applicable, items attuned to someone else are ineligible. Usage: APPRAISE Check eligibility REDEEM Apply the improvement
A tiny bane boost paper grants a boost to an eligible, existing Creature Bane on an armament. DETAILS: > The armament must already have Creature Bane. > Block, evade, and parry types are ineligible. > Final boost values cannot exceed the maximum. > Boosts are dictated by the armament's Bane type as follows: Attack Strength* +5 (max +30) Defensive Strength +5 (max +30) Weighting +2 (max +16) Flares: Acuity +5 (max +30) Dispel +1 (max +3) Mana +1 (max +3) * Also modifies Casting Strength (CS) by 60% where applicable

See Also