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Armament bane: Difference between revisions
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'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]). '''With the changes to [[Enchant]], bane weapons can now be player enchanted'''. |
'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]). '''With the changes to [[Enchant]], bane weapons can now be player enchanted'''. |
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{{#section::Category:Extraplanar creatures|extraplanartable|}} |
{{#section::Category:Extraplanar creatures|extraplanartable|}} |
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</blockquote> |
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==Grim Bane== |
==Grim Bane== |
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'''Magical Bane''' weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added. |
'''Magical Bane''' weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added. |
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<blockquote> |
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* [[Caedera]] |
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed" |
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* [[Csetairi]] |
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| [[:Category:Magical creatures|List of magical creatures]] |
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* [[Cyclops]] |
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* [[Dark vortece]] |
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* [[Dhu goleras]] |
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{{#section::Category:Magical creatures|magicaltable|}} |
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* [[Earth elemental]] |
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* [[Enormous rift crawler]] |
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</blockquote> |
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* [[Fenghai]] |
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* [[Fire elemental]] |
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* [[Golem family creatures]] (many types, but perhaps not all) |
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* [[Greater construct]] |
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* [[Greater earth elemental]] |
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* [[Greater water elemental]] |
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* [[Horned vor'taz]] |
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* [[Ice elemental]] |
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* [[Krynch]] |
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* [[Lesser construct]] |
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* [[Lesser ice elemental]] |
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* [[Lich qyn'arj]] |
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* [[Major glacei]] |
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* [[Massive pyrothag]] |
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* [[Mezic]] |
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* [[Minor glacei]] |
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* [[Moulis]] |
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* [[Shrickhen]] |
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* [[Stone mastiff]] |
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* [[Stone sentinel]] |
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* [[Storm griffin]] |
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* [[Wood sprite]] |
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==Reim Bane== |
==Reim Bane== |
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All creatures found in [[Settlement of Reim]] pay quest. |
All creatures found in [[Settlement of Reim]] pay quest. Some weapons created with this bane have been done so with the ability to be [[permablessed]] versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee. |
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==Undead Bane== |
==Undead Bane== |
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''' |
'''[[Undead]] Bane''' armaments are armaments effective against undead creatures and options may include flares, weighting, or additional attack or casting strength. There are two types of undead banes, regular and non-corporeal only. |
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For regular undead bane armaments, the loresong will read: "the bane of all undead creatures that can be affected by it.” |
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<blockquote> |
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'''Greater Undead Bane - Non-Corporeal''' Same as regular Greater Undead Bane but the flares, weighting, or extra AS only affect [[non-corporeal]] undead. |
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:Loresong will read "the bane of all non-corporeal undead creatures" |
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'''Lesser Undead Bane''' is the same as Greater version, except it requires the weapon to be blessed in order to hit the undead and activate the bane type. |
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:Loresong will read "the bane of all undead creatures that can be affected by it.” |
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'''Lesser Undead Bane - Non-Corporeal''' is the same as Greater version, except the flares, weighting, extra AS only work on non-corporeal undead. |
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⚫ | |||
There were '''temporary Undead Bane''' potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Lesser Undead Bane ability. |
There were '''temporary Undead Bane''' potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Lesser Undead Bane ability. |
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Known Types of Undead Bane include: |
Known Types of Undead Bane include: |
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====Offensive (weapon)==== |
====Offensive (weapon)==== |
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* Fire Flares |
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* Lightning Flares |
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⚫ | |||
⚫ | |||
* Crit Weighting |
* Crit Weighting |
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* Added Attack Strength |
* Added Attack Strength |
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or choose from among the following flares: |
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* Heat |
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* Cold |
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* Electricity |
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* Impact |
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* Acid |
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* Vacuum |
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⚫ | |||
* Steam |
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* Disintegrate |
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* Unbalance |
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* Grapple |
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====Defensive (shield)==== |
====Defensive (shield)==== |
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[[category: Weapon Enhancements]] |
[[category: Weapon Enhancements]] |
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[[Category: Shield Enhancements]] |
[[Category: Shield Enhancements]] |
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[[Category:Extraplanar creatures]] |
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[[Category:Magical creatures]] |
Latest revision as of 14:12, 17 August 2023
Bane is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either flares, weighting, or extra enchantment(s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in item properties, bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the merchant). With the changes to Enchant, bane weapons can now be player enchanted.
Creature Bane
A Creature Bane weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.
Demon Bane
Demon Bane includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.
Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.
Extraplanar Bane
Extraplanar Bane weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
ExpandList of extraplanar creatures
Grim Bane
Grim Bane will give either flares, weighting, or extra enchant against all Grimswarm named enemies.
Magical Bane
Magical Bane weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
ExpandList of magical creatures
Reim Bane
All creatures found in Settlement of Reim pay quest. Some weapons created with this bane have been done so with the ability to be permablessed versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.
Undead Bane
Undead Bane armaments are armaments effective against undead creatures and options may include flares, weighting, or additional attack or casting strength. There are two types of undead banes, regular and non-corporeal only.
For regular undead bane armaments, the loresong will read: "the bane of all undead creatures that can be affected by it.”
For non-corporeal undead bane armaments, the loresong will read: "the bane of all non-corporeal undead creatures affected by it."
ExpandList of corporeal undead creatures
ExpandList of non-corporeal undead creatures
There were temporary Undead Bane potions sold at Return to Coraesine Field. These potions gave weapons a temporary Lesser Undead Bane ability.
Possible Benefits
Known Types of Undead Bane include:
Offensive (weapon)
- Crit Weighting
- Added Attack Strength
or choose from among the following flares:
- Heat
- Cold
- Electricity
- Impact
- Acid
- Vacuum
- Plasma
- Steam
- Disintegrate
- Disruption
- Unbalance
- Grapple
Defensive (shield)
- % Block Chance