Armament bane: Difference between revisions

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'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]). '''With the changes to [[Enchant]], bane weapons can now be player enchanted'''.
{{TOC limit|2}}

==Creature Bane==
A '''Creature Bane''' weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.

==Demon Bane==
'''Demon Bane''' includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.

*[[Abyran'ra]]
*[[Necleriine]]
*[[Oculoth]]

'''Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.

==Extraplanar Bane==
'''Extraplanar Bane''' weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

<blockquote>
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Extraplanar creatures|List of extraplanar creatures]]
|-
|
{{#section::Category:Extraplanar creatures|extraplanartable|}}
|}
</blockquote>

==Grim Bane==
'''Grim Bane''' will give either flares, weighting, or extra enchant against all [[Grimswarm]] named enemies.

==Magical Bane==
'''Magical Bane''' weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

<blockquote>
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Magical creatures|List of magical creatures]]
|-
|
{{#section::Category:Magical creatures|magicaltable|}}
|}
</blockquote>

==Reim Bane==
All creatures found in [[Settlement of Reim]] pay quest. Some weapons created with this bane have been done so with the ability to be [[permablessed]] versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.

==Undead Bane==
==Undead Bane==
'''[[Undead]] Bane''' armaments are armaments effective against undead creatures and options may include flares, weighting, or additional attack or casting strength. There are two types of undead banes, regular and non-corporeal only.
'''Undead Bane''' is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include additional [[Attack strength]], [[flare]]s or [[weighting]]. Undead Bane is different from [[Permabless]] as it can come with different flare or weighting, whereas Permabless is (sometimes) just holy water flares.


For regular undead bane armaments, the loresong will read: "the bane of all undead creatures that can be affected by it.”
Known Types of Offensive (weapon) Undead Bane

* Fire Flares
For non-corporeal undead bane armaments, the loresong will read: "the bane of all non-corporeal undead creatures affected by it."
* Lightning Flares
<blockquote>
* Disruption Flares
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Corporeal undead creatures|List of corporeal undead creatures]]
|-
|
{{#section::Category:Corporeal undead creatures|corporealundead|}}
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Non-corporeal undead creatures|List of non-corporeal undead creatures]]
|-
|
{{#section::Category:Non-corporeal undead creatures|noncorporeal|}}
|}
</blockquote>

There were '''temporary Undead Bane''' potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Lesser Undead Bane ability.

===Possible Benefits===
Known Types of Undead Bane include:
====Offensive (weapon)====
* Crit Weighting
* Crit Weighting
* Added Attack Strength
* Added Attack Strength
or choose from among the following flares:


* Heat
Known Types of Defensive (shield) Undead Bane
* Cold
* % Block Chance
* Electricity
* Impact
* Acid
* Vacuum
* Plasma
* Steam
* Disintegrate
* Disruption
* Unbalance
* Grapple


===Temporary Undead Bane===
====Defensive (shield)====
* % Block Chance

There were temporary undead bane potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary undead bane ability.


==Resources==
[[category:Merchant Services]]
*[[/saved posts|Saved posts]]
[[category:Weapon Enhancements]]
[[Category: Functional Scripts]]
[[category: Merchant Services]]
[[category: Weapon Enhancements]]
[[Category: Shield Enhancements]]
[[Category:Extraplanar creatures]]
[[Category:Magical creatures]]

Latest revision as of 13:12, 17 August 2023

This article is a work in progress!

Bane is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either flares, weighting, or extra enchantment(s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in item properties, bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the merchant). With the changes to Enchant, bane weapons can now be player enchanted.

Creature Bane

A Creature Bane weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.

Demon Bane

Demon Bane includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.

Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.

Extraplanar Bane

Extraplanar Bane weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Grim Bane

Grim Bane will give either flares, weighting, or extra enchant against all Grimswarm named enemies.

Magical Bane

Magical Bane weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Reim Bane

All creatures found in Settlement of Reim pay quest. Some weapons created with this bane have been done so with the ability to be permablessed versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.

Undead Bane

Undead Bane armaments are armaments effective against undead creatures and options may include flares, weighting, or additional attack or casting strength. There are two types of undead banes, regular and non-corporeal only.

For regular undead bane armaments, the loresong will read: "the bane of all undead creatures that can be affected by it.”

For non-corporeal undead bane armaments, the loresong will read: "the bane of all non-corporeal undead creatures affected by it."

There were temporary Undead Bane potions sold at Return to Coraesine Field. These potions gave weapons a temporary Lesser Undead Bane ability.

Possible Benefits

Known Types of Undead Bane include:

Offensive (weapon)

  • Crit Weighting
  • Added Attack Strength

or choose from among the following flares:

  • Heat
  • Cold
  • Electricity
  • Impact
  • Acid
  • Vacuum
  • Plasma
  • Steam
  • Disintegrate
  • Disruption
  • Unbalance
  • Grapple

Defensive (shield)

  • % Block Chance

Resources