User:FIRENSIA/Sandbox: Difference between revisions

The official GemStone IV encyclopedia.
< User:FIRENSIA
Jump to navigation Jump to search
(→‎Mirrors of Elanthia: Added one more)
(Added a section for a List of animates - to list their quirks)
Line 1,001: Line 1,001:
|-
|-
|}
|}

=List of Animates=
Some animates and their quirks.

Skinnable creatures tend to become unskinnable after being animated. "A <creature>'s skin has been ruined with alchemical components; it's not possible to get a worthwhile skin."

===striped gak===
<pre{{log2}}>
An animated striped gak paces back and forth, snorting a warning!
An animated striped gak lowers her head, snorting fiercely!
An animated striped gak paws at the ground while glaring threateningly!
</pre>

===goblin===
{{addmetext}}

===kobold===
{{addmetext}}

===orc===
{{addmetext}}

Revision as of 16:34, 13 May 2020

Just a place for me to 'speriment.


Games of Elanthia

Not sure this warrants a special page but it would be a way to help promote knowledge of the various games in Elanthia. No clue how to organize this kind of list and it is far from complete.

Possible Game Types:

  • Games hosted by GM's/NPC's (Pennant Chase)
  • Game systems of CHE's/MHO's (GHOUL/HOUSE)
  • Games hosted by CHE's/MHO's (Pirate Wars, Mudpits)
  • Unhosted games, one player (Gambling at FWI)
  • Unhosted games, multiple players (Roshambo, Dice Games, Dreaven Games)

List of Various Games:

Hlendril

Hlendril Firehart


Zherkal

FIRENSIA/Sandbox
Gender male
Race Dwarf
Profession Tinker
Service(s) Lighten cloth/leather
Venue Teras Isle
Status active

Zherkal the Tinker is a merchant from Teras Isle. He appeared in the Foyer of Adventurers' Rest at least once during the year 5119, performing Lightening services on Cloth or Leather items for everyone who came to see him for 25,000 silvers each.

Appearance

You see Zherkal the Tinker.
He appears to be a Dwarf of the Gulroten Clan.
He is average height.  He appears to be advanced in years.  He has bright sapphire blue eyes and freckled skin.  He has spikey, red hair that sticks out at odd angles.  He has a youthful face, a round nose and a twirled red mustache with a short pointy beard.
He is in good shape.
He is holding a tailored black hunting coat secured with three buttons in his right hand.
He is wearing a visored helm topped with a lit candle, a waist-buckled brown leather coat lined with pockets, some brass-buckled suspenders, a burnt umber canvas pack reinforced with veniom stitched leather, a green knit sweater with a white crosshatch pattern, some brown plaid wool trousers, and some comfy wool-lined slippers.

History

During a break in a Lightening session, Zherkal spoke a bit about his clan's history.

Zherkal sorts through the things in his jacket and backpack.
Zherkal says, "One of my clan, many years ago, discovered that the properties of veniom could aid in flight."
Speaking to Zherkal, you ask, "Which Borthuum was that, does ya remember?"
Emislity says, "So great, you're saying we will fly further in OTF when the Griffins take us away."
Zherkal says, "He was working on a large flattened piece of the metal when a brisk wind threatened to take it away from him."
Zherkal nods to you.
Zherkal says, "Zherarkal Gulroten actually."
Emislity says, "Now the griffins can pick us up, easier.  I might have to get some heavier armor."
Zherkal exclaims, "Needless to say he is my biggest inspiration!"
Zherkal looks thoughtfully at Emislity.
Speaking to Emislity, Zherkal says, "Weight can certainly have its benefits."
Zherkal says, "Things that are too light can get away."
Zherkal exclaims, "Zherarkal held on tight to that sheet of veniom the wind was trying to take away and ended up flying across the valley with it!"
Zherkal says, "The called him the "Soaring Dwarf"."
Zherkal put a hearty buttered biscuit in his brown leather coat.
Zherkal put a cup of warm coffee in his brown leather coat.
Zherkal leans forward.
Zherkal says, "Back to it. I know you are all busy."
Lohk says, "I remember he would go on adventures and solve crimes and the sheet of veniom would get him into hijinx every week.
Speaking to Zherkal, you say, "Right honored ta hear some history."

Tips

Zherkal appreciates tips.

Speaking softly to Zherkal, Sarlena asks, "Does ya take tips?"
Zherkal nods at Sarlena.
Zherkal says, "Absolutely."
You give Zherkal some coins.
Sarlena just handed Zherkal some coins.
Zherkal says, "Thank you kindly."
Zherkal says, "It will go towards my work."
Sarlena softly exclaims, "Keep esplorin da venioms!"
Zherkal agrees with Sarlena.
Sarlena nods enthusiastically!

Veniom

Zherkal displayed an interest in special veniom items.

Sarlena rubs her black veniom band.
Zherkal asks, "Where did you get that? Does it mean anything?"
Zherkal takes a bite of his buttered biscuit.
Sarlena glances at her black veniom band.
Sarlena taps a princess-cut deathstone set in a black veniom band that she is wearing.
Sarlena softly says, "Ah got it from auction."
Zherkal takes a drink from his warm coffee.
Speaking softly to Zherkal, Sarlena says, "Ah got it cause it was pretty."
Zherkal says, "Ah ha."
Speaking softly to Zherkal, Sarlena says, "Ye kin 'ave it iffin helps."
Sarlena glances between Zherkal and a princess-cut deathstone set in a black veniom band.
Sarlena offers Zherkal a princess-cut deathstone set in a black veniom band.
Zherkal accepts Sarlena's black veniom band.
Zherkal says, "Nice looking item but otherwise unremarkable. You might use it to decorate another item since it is made of veniom."
Zherkal offers Sarlena a princess-cut deathstone set in a black veniom band.

Adventures

Zherkal occasionally (but rarely) ventures off of Teras Isle.

Speaking softly to Zherkal, Sarlena asks, "Does ya ever venture off da isle?"
Speaking to Sarlena, Zherkal says, "Not often. But I do have a big trip planned for next year."

No Hugs

Zherkal appears to prefer a professional relationship with those he serves.

You ask, "Ya minds hugs? or likes?"
Sarlena softly says, "Been tryin all time.."
Zherkal says, "Lets keep this a strictly professional relationship. No offense."
You adopt an agreeable expression.
Sarlena grins slowly.

Goodbyes

From the sound of his parting comments, he enjoys biscuits and coffee.

Zherkal says, "The time for my work is over for now."
Zherkal stands up.
Zherkal collapses the legs of his sturdy little chair and folds it up, tucking it under his arm.
Zherkal put a folded sturdy little chair in his brown leather coat.
Zherkal says, "I will be around next week except at night."
Sarlena softly exclaims, "Thank fer da story n times!"
Zherkal nods in agreement.
Zherkal exclaims, "Thank you for the practice, silvers, biscuits and coffee!"
Zherkal waves.
Zherkal wanders off.


Character Description Template

Location in Character Base Description

Today I added this char description to the Face painting article to demonstrate where a face painting appears in relation to other cosmetics and features. Saving this here because I want to check out some existing articles that may need something similar added, or may already have something similar, and if so I hope to go back and make my Face painting one standardized to look like the others. I didn't have time to explore all the various pages today, but had my face painting junk out so went ahead and made the edit because it was badly needed imho.

Here, in bold text, is the location of a face painting in a character's description:

You see Lady XXXX YYYYY the Bard.
She appears to be a Human.
She is tall and appears to be young.  She has a shimmer of <EYESHADOW-COLOR> on her eyelids, beautifully <EYELINER-COLOR>-outlined blue eyes , <BLUSH-COLOR> cheeks, glossy <LIPSTICK-COLOR> full lips, bold <WARPAINT-COLOR> stripes on her face, and <POWDERED>, <SOFT>, tanned skin.  She has long, straight blonde hair pinned back on one side with a <HAIR ADORNMENT>.  She is inked with a <TEMPORARY HENNA TATTOO>.
She has a <FACE PAINTING>.
She has a <REGULAR PERMANENT TATTOO>, and a <PIERCING>.
She has <WOUNDS>.
She is wearing <CLOTHING>.

Pages to Check


Mirrors of Elanthia

Cysaegir

  • [Rhyaesdid Hall, Second Floor] (upper level) - RNUM: 17132
  • [Rhyaesdid Hall, Locker Annex] (lower level) - RNUM: 9681
  • [Rhyaesdid Hall, Locker Annex] (lower level) - RNUM: 9682

Solhaven

  • [Caelyna's Boutique, Parlor] - RNUM: 25983
  • [Caelyna's Boutique, Private] - RNUM: 25979

Wehnimer's Landing

  • Elaraeyn's Boutique - RNUM: 4051
  • Elaraeyn's Boutique - RNUM: 4052
  • Temple Wedding Room - RNUM: ________

Mirrors that do not show your reflection

  • [Girvahk's Shop, Bar] - RNUM: 13974 Solhaven (Gives a funny message when you look at it)

Teleportation mirror

Helpful resources

Shields Section for Loresinging Article

Young bards (and some of us older ones) need this information.

Shields

Shields yield special messaging which reveals the ________ in the ________ verse. The loresong will also reveal the fact that the item is/was/has ________, though this information is already available via the ________.

Loresinging will never discover the type (small, medium, large, tower) of shield; to find that information, INSPECT the shield.

A standard shield made from magical materials (such as mithril or vultite) with no enhancives will yield the following messaging:

  • First verse (reveals standard information about weight, value, material):
The first thing that strikes you about the aegis is the weight, which is about 7 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that the imflass aegis is predominantly crafted of imflass.
  • Second verse (reveals purpose, faint aura of magic alludes to magic material):
You sense a faint aura of magic surrounding the aegis. From the pitch of the vibration you determine that the purpose of the aegis is as a shield.
  • Third verse (reveals enchant, alludes to a defensive purpose):
It has a bonus of +12 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
  • Fourth verse (reveals sanctification/bless and defensive purpose):
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
You feel that you have reached the end of the aegis's song.

Examples of special messaging for shields:

  • spikes
  • ensorcell
  • cleric blessed
  • sanctified
Verse 2: You sense that this is some type of holy item.
Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.


Shopping in Elanthia

Does a page like this already exist?

I need to first research IF such a guide as this exists, or, is someone else already working on such a thing, in which case, I offer to help contribute instead of making a new page.

Tell about Ways to Shop

I also want to be sure to include a discussion of the various "ways to shop" in Elanthia, because I find that even players for over 20 years sometimes don't know much about some of the shopping options that exist. These include: forum shopping, player shops, backrooms, special event merchants, GALD merchants. Merchant Guide has excellent technical information. Some pages about these various things may already exist, but I have yet to find any general shopping guide that does what I hope to see in Shopping in Elanthia.

Tie together existing info

I want this guide to have links to all pertinent pages concerning shopping and things that affect shopping in various settings.

Explain and Demonstrate

I would also like for it to show a non-researchy and not-too-in-depth comparison of the bonuses and penalties of various shopping modifiers. It does not need to look like a table or chart of information, those exist elsewhere, and are often difficult to understand in terms of "what does this mean for me when i go to buy a heavy backpack from the General Store in Wehnimer's Landing if I am a human?"

Bonuses and Penalty Examples

I hope to add a few examples of what a bonus or penalty ACTUALLY LOOKS LIKE when you are shopping, although this requires more testing or research:

TRADING BONUS kicks in (though other things may be kicking in as well here, including INFLUENCE BONUS/PENALTY and/or RACIAL BONUS/PENALTY, although I'm pretty sure if you are getting a RACIAL PENALTY, you will notice they look at you funny and often mention they don't like "your kind"... need to find examples of that):

You ask about the price of a leather lockpick case.
You draw closer to Nerm in a friendly way, sharing a few bits of local gossip to draw him out a bit before getting down to business.  Perhaps the tactic worked, for he knocked some off to reach the final price of 2838 silvers.

Then CITIZENSHIP BONUS kicks in:

You ask about the price of a leather lockpick case.
Nerm says, "Since you're a citizen of this town, I'll drop the price to 2554."

Slim Jyhm's, Picks 'n Such is the origin of the above examples.

Ways to Save

Include this "tips and tricks" section for young and old folks alike...

"Cheapest Deepest" containers

Because you don't have to spend a million to find a decent looking cloak that holds a significant amount. Etc.

Common Things You Thought Required GALD

Note common shops where you can find really nice-looking or customized stuff... OR mining stuff... OR pirate stuff... OR aelotoi stuff... OR a nice-enough-looking ball gown for a young player.

Lightening/Deepening Notes

These need their own page worked on and linked in to this guide. They seem to be one of the ways people waste a lot of money without realizing they are wasting at all. I see a lot of people wasting millions sometimes because someone else misled them about how these notes work. That's why I want to include a reference to this in Shopping in Elanthia. Let the Buyer Beware!

Pawnshops

Discuss ways to find what you're looking for at the local pawnshops, including highlight strings, aliases for looking at all the tables without typing out all those confounded table names, and TAP/GET/INSPECT before you buy!

Player Shops

Warn about moldy food and drinkables. Warn about shops sometimes overcharging and the value of comparison shopping. Warn about checking gswiki to be sure that 4 million silver item in a player shop is not commonly available in the General Store in Wehnimer's Landing.

Jewelry Shops

Believe it or not, some players still don't know that jewelry shops contain sales tables with clasps, imbeddables, and some interesting jewelry. They need to know!

Helpful Links

To look up that fantastic item you see at the pawnshop but are not sure what it is or does:

  • [ps.lichproject.org Search Player Shops]
  • [gswiki.play.net Search Gswiki]
  • [www.google.com Search Google]

Future Project

Side project for my next two week vacation: Figure out which shops in each town are affected OR UNAFFECTED by citizenship status, racial bonus, level, trading bonus, etc. I have noticed that even in towns with a racial penalty, sometimes it seems that not EVERY merchant gives the penalty, however, I want to check that out in depth to be sure I'm not just wrong. This project would take extensive testing and logging and comparison of various NPC merchant messages for different characters.


Things You Find in a Locker

This began as a personal list of potions, tinctures, and elixirs... an alphabetic reference in which to look up random items found at a playershop, bench, or in my locker. It changed into "Things You Find in a Locker" shortly thereafter, when I ran across a locker full of magical potions and the occasional perfume or nailpolish, all in various bottles, flasks, vials, phials, etc. I have no plans to include clothing, nor weapons/armor, in this list. This list would be more for things of a chemical/liquid or magic item nature. If such a list already exists, my goal is to find it and offer my regular help if it is needed, and if there is not one, then make one that will be publicly available by some means.

This list would possibly include (although I'm currently still having internal debate about all of these):

  • Alchemy: elixirs, oils, potions, products, etc
  • Herbs: tinctures, potions, elixirs, etc
  • Cosmetics: vials, phials, pots, jars, bottles, oils, etc
  • Perfumes: flacons, flasks, flaskets, ampoules, ampules, bottles, etc
  • Perfume Holders: unaltered OTS jewelry which holds perfume
  • Storage: jars, bottles, etc (the kind for gems and alchemy ingredients)
  • Magic Items: heavy quartz orb, small statue, golden wand, small totem head, etc
  • Disguise Elixir Items: jewelry items which OTS contained elixirs to change your race/gender
  • Feature Altering Items
  • Simucoin Items

I would love some input as to:

  • is there already a list like this? (if so, this ends here - please let me know)
  • if not, can a list like this fit into the purpose of gswiki at all? (if not, this ends here - please let me know)
  • if so, then have people tried this before and failed, and why
  • how to make this list relatively low maintenance but helpful
  • which categories of items would be most helpful to the most people
  • are there other relevant pages you know of besides: Potion, Tincture, Category:Wizard Potions
  • is it a better idea for me to research each item and create pages for each one, so they would be searchable on gswiki individually?

Here is an example of a very short list I made (I did not have time to wikify this yet so notably the spell name/number will be listed wrong for the moment):

I think something like this could be immensely helpful to GSIV players, even to me after 20+ years of playing, but especially to newer players. Making it in a way that is acceptable, useful, and maintainable, is likely going to be a challenge. I like challenges. Looking forward to some feedback from others. -Soliere FIRENSIA (talk) 18:06, 16 October 2019 (CDT)


Done and Done

PH Shops RNUM Probs

- Abidaserous's Authentic Rugs   (Teras) RNUM: 12443
- Arienne's Artifacts            (Teras) RNUM: 12438
- Bejinda's_Baubles              (Teras) RNUM: 12428
- Corryn's Board and Panel       (Teras) RNUM: 12441
- Crenzen's Country Crafts       (Teras) RNUM: 12431
- Emalinne's Bejeweled Garden    (Teras) RNUM: 12432
- Fianne's Beds and Bedding      (Teras) RNUM: 12424
- Flavian's Firemongers          (Teras) RNUM: 12426
- Lotsa's Large Beds             (Teras) RNUM: 12425
- MoonSpinner's Glaesine Windows (Teras) RNUM: 12439
- Orbean's Outlooks              (Teras) RNUM: 12434
- Thoughtful's Dead Fishes       (Teras) RNUM: 12429
- Wharfer's Walls                (Teras) RNUM: 12446
- Wilma's WallHangings           (Teras) RNUM: 12445
- Within These Walls             (Teras) RNUM: 12440
- Worthy Foes Remembered         (Teras) RNUM: 12433
- You Got Me Floored             (Teras) RNUM: 12436
- You've Also Got Me Floored     (Teras) RNUM: 12437

Arkati Voln Steps

- Charl - (Steps 1 and 14) Symbol of Submission and Symbol of Disruption
- Cholen - (Steps 2 and 15) Symbol of Diminishment and Symbol of Restoration
- Eonak - (Steps 3 and 16) Symbol of Blessing and Symbol of Retribution
- Imaera - (Steps 4 and 17) Symbol of Protection and Symbol of Renewal
- Jastev - (Steps 5 and 18) Symbol of Courage and Symbol of Need
- Kai - (Steps 6 and 19) Kai's Strike and Kai's Smite
- Koar - (Steps 7 and 20) Symbol of Mana and Symbol of Seeking
- Lorminstra - (Steps 8 and 21) Symbol of Recall and Symbol of Preservation
- Lumnis - (Steps 9 and 22) Symbol of Transcendence and Symbol of Return
- Oleani - (Steps 10 and 23) Symbol of Thought and Symbol of Supremacy
- Phoen - (Steps 11 and 24) Symbol of Holiness and Symbol of Turning
- Ronan - (Steps 12 and 25) Symbol of Sleep and Symbol of Dreams
- Tonis - (Steps 13 and 26) Symbol of Recognition and Symbol of Sight


Silvergate Locker Table

Annexes Table Newest

Location Building Name
House Annex Name
Building Lich ID
House Annex Lich ID
Enter Locker
Exit Locker
#L N? T? F? B? S?
Icemule Trace Silvermule Gaming Hall: 20015 in: lean t book, go cur
out: go cur, pull lev
1L N T - - -
Cloudberry Room 20015, go cloudberry arch
Kharam Dzu
(Teras Isle)
Adventurer's Rest: 1934 in: pull tome, go cur
out: go cur, pull lev
1L N T - - -
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 in: go cur
out: go cur
1L - T - - -
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 in: W, go cur
out: go cur, E
1L N - - - -
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 in: go open
out: go open
2L N T - - -
Lockers, Antechamber 5689, e, go stair, w, w, n, n, n, go door
Ta'Illistim The Lost Home: 13255 in: pull scon, go open
out: go open, pull ring
1L N T F - -
The Hunting Lounge 24495
Ta'Vaalor Dancing Dahcre: 10398 in: pull stat, go open
out: go cur, pull ring
1L N T F B -
Mana Sword Dahcre Chamber 10413, go silver arch
Wehnimer's Landing Silvergate Inn: 3735 in: go boar, D, go cur
out: go cur, go sta, out
6L N T F B S
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: 9494 in: go cur
out: go cur
1L N T - - S
Silvergate Annex 9499, go silver arch
  • Notes: L=Lockers, N=News, T=Trashcan, F=Fireplace, B=Bar, S=Seating


Annexes Table New

Location Building Name
House Annex Name
Building Lich ID
House Annex Lich ID
Enter Locker
Exit Locker
Notes*
Icemule Trace Silvermule Gaming Hall: 20015 in: lean t book, go cur
out: go cur, pull lev
1L, N, T
Cloudberry Room 20015, go cloudberry arch
Kharam Dzu
(Teras Isle)
Adventurer's Rest: 1934 in: pull tome, go cur
out: go cur, pull lev
1L, N, T
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 in: go cur
out: go cur
1L, T
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 in: W, go cur
out: go cur, E
1L, N
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 in: go open
out: go open
2L, N, T
Lockers, Antechamber 5689, e, go stair, w, w, n, n, n, go door
Ta'Illistim The Lost Home: 13255 in: pull scon, go open
out: go open, pull ring
1L, N, T, F
The Hunting Lounge 24495
Ta'Vaalor Dancing Dahcre: 10398 in: pull stat, go open
out: go cur, pull ring
1L, N, T, F, B
Mana Sword Dahcre Chamber 10413, go silver arch
Wehnimer's Landing Silvergate Inn: 3735 in: go boar, D, go cur
out: go cur, go sta, out
6L, N, T, B, S
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: 9494 in: go cur
out: go cur
1L, N, T, S
Silvergate Annex 9499, go silver arch
  • Notes: L=Lockers, N=News, T=Trashcan, F=Fireplace, B=Bar, S=Seating


Annexes Table (Example 1)

Location Building Name
House Annex Name
Building Lich #
Annex Lich #
Enter Locker
Exit Locker
Notes
Icemule Trace Silvermule Gaming Hall: 20015 in: lean tart book, go curtain
out: go curtain, pull lever
1 locker stall, blackboard (inn news), wastebasket (trash)
Cloudberry Room 20015, then: go cloudberry arch
Kharam Dzu (Teras Isle) Adventurer's Rest: 1934 in: pull tome, go curtain
out: go curtain, pull lever
1 locker stall, blackboard (inn news), wastebasket (trash)
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 in: go curtain
out: go curtain
1 locker stall, bin (trash), no inn news yet
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 in: W, go curtain
out: go curtain, E
1 locker stall, blackboard (inn news), no trash can yet
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 in: go opening
out: go opening
2 locker stalls, blackboard (inn news), wastebasket (trash)
Lockers, Antechamber 5689, then: E, go stair, W, W, N, N, N, go door
Ta'Illistim The Lost Home: 13255 in: pull sconce, go opening
out: go opening, pull ring
1 locker stall, blackboard (inn news), wastebasket (trash), fireplace
The Hunting Lounge 24495
Ta'Vaalor Dancing Dahcre: 10398 in: pull statue, go opening
out: go curtain, pull ring
1 locker stall, blackboard (inn news), wastebasket (trash), fireplace, bar with refreshments
Mana Sword Dahcre Chamber 10413, then: go silver arch
Wehnimer's Landing Silvergate Inn: 3735 in: go boar, D, go curtain
out: go curtain, go stair, out
6 locker stalls, welcome home!
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: 9494 in: go curtain
out: go curtain
1 locker stall, blackboard (inn news), wastebasket (trash), bench (seat)
Silvergate Annex 9499, then: go silvergate arch


Annexes Table (Example 2)

Location Building Name
House Annex Name
Building Lich ID
House Annex Lich ID
Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall: 20015 enter: lean tart book, go curtain
exit: go curtain, pull lever
Cloudberry Room 20015, then: go cloudberry arch
Kharam Dzu
(Teras Isle)
Adventurer's Rest: 1934 enter: pull tome, go curtain
exit: go curtain, pull lever
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 enter: go curtain
exit: go curtain
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 enter: W, go curtain
exit: go curtain, E
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 enter: go opening
exit: go opening
Lockers, Antechamber 5689, then: E, go stair, W, W, N, N, N, go door
Ta'Illistim The Lost Home: 13255 enter: pull sconce, go opening
exit: go opening, pull ring
The Hunting Lounge 24495
Ta'Vaalor Dancing Dahcre: 10398 enter: pull statue, go opening
exit: go curtain, pull ring
Mana Sword Dahcre Chamber 10413, then: go silver arch
Wehnimer's Landing Silvergate Inn: 3735 enter: go boar, D, go curtain
exit: go curtain, go stair, out
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: 9494 enter: go curtain
exit: go curtain
Silvergate Annex 9499, then: go silvergate arch


Annexes Table (Example 3)

Location Building House Annex Name (RNUM) Lockers Inn News? Trash?
Icemule Trace Silvermule Gaming Hall (20015) Cloudberry Room (20015, then: Cloudberry Arch) 1 blackboard wastebasket
Kharam Dzu (Teras Isle)
Adventurer's Rest (1934) Opal Lounge (27389) 1 blackboard wastebasket
Mist Harbor Hale Hall {3652) Annex, Silvergate Inn Lobby (27634) 1 no bin
River's Rest Timor's Storage (10952) Silvergate Inn Annex (27903) 1 blackboard N/A
Solhaven Solhaven Warehouse (5689) Lockers, Antechamber (5689, then: E, Go Stair, W, W, N, N, N, Go Door) 2 blackboard wastebasket
Ta'Illistim The Hunting Lounge
Ta'Vaalor Dancing Dahcre, Hallway (10413)
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard


Annexes Table (Example 4)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
20015
20015, then: Cloudberry Arch
enter: lean tart book, go curtain
exit: go curtain, pull lever
Kharam Dzu
(Teras Isle)
Adventurer's Rest:
Opal Lounge
1934
27389
enter: pull tome, go curtain
exit: go curtain, pull lever
Mist Harbor Hale Hall:
Annex, Silvergate Inn Lobby
3652
27634
enter: go curtain
exit: go curtain
River's Rest Timor's Storage:
Silvergate Inn Annex
10952
27903
enter: W, Go Curtain
exit: Go Curtain, E
Solhaven Solhaven Warehouse:
Lockers, Antechamber
5689
5689, then: E, Go Stair, W, W, N, N, N, Go Door
enter: go opening
exit: go opening
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
Dancing Dahcre, Hallway
10413
Zul Logoth Rockslinger's:
Silvergate Annex


Annexes Table (Example 5)

Location Building House Annex Name (RNUM) Lockers Inn News?
Icemule Trace Cloudberry Room
Kharam Dzu Adventurers' Rest (1934) Opal Lounge (27389)
Mist Harbor Annex, Silvergate Inn Lobby
River's Rest Timor's Storage Silvergate Inn Annex (27903) 1 blackboard
Solhaven Lockers, Antechamber
Ta'Illistim The Hunting Lounge
Ta'Vaalor
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard


Annexes Table (Example 6)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
Teras Isle ________:
________
Mist Harbor ________:
Annex, Silvergate Inn Lobby
River's Rest Timor's Storage:
Silvergate Inn Annex
27903
Solhaven ________:
Lockers, Antechamber
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
________
Zul Logoth Rockslinger's:
Silvergate Annex


Tiers Table Examples

Example 1: Wing Status

TIER VERB WING
STATUS
FIRST THIRD
Locked
(Tier 1)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
Unlocked
(Tier 2)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3


Example 2: Conditional Verbs

TIER VERB FIRST THIRD
Tier 1 VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
VERB Message1 Message3
Tier 2 VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
(situation) Message1 Message2

List of Animates

Some animates and their quirks.

Skinnable creatures tend to become unskinnable after being animated. "A <creature>'s skin has been ruined with alchemical components; it's not possible to get a worthwhile skin."

striped gak

An animated striped gak paces back and forth, snorting a warning!
An animated striped gak lowers her head, snorting fiercely!
An animated striped gak paws at the ground while glaring threateningly!

goblin

This section has not been added yet; please add to it now!

kobold

This section has not been added yet; please add to it now!

orc

This section has not been added yet; please add to it now!