User:DOUG/Sandbox Combat Stuff: Difference between revisions
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FIREPHOENIX (talk | contribs) m (This list was for the Wyromania on February 23rd on self-mana items.) |
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UOM spells available (DR, or beyond?) |
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{{work-in-progress}} |
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This was the list of self mana spells given on Discord: https://discordapp.com/channels/226045346399256576/594009933763051549/674690239692013578 |
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Combat! No matter what profession you elect for your character, you will be exposed to combat in the world of [[Elanthia]]. For most professions, combat is the primary path to knowledge, advancement and riches. Outside of a town's walls the world awaits, usually to devour your character! Denizens of the lands like trolls, zombies, orcs, and even the occassional rabid squirrel - yes, all these and more wait to send your character to meet his or her [http://www.play.net/gs4/info/death-help.asp demise]. In many cases, the only way to fight off these horrors is literally to engage them in combat. |
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And indeed no 1711. |
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{{PrettyTOCleft}} |
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101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 117 |
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=Combat Components= |
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201, 202, 203, 204, 205, 206, 207, 209, 210, 211 |
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Even though for the most part your character should feel safe while in town, from time to time creatures will band together to test the mettle of a town's population. Usually, these invasions are immediately noticeable, but a sure sign is if you check the town's [[JUSTICE (verb)|justice]] status and find that the chaos has the attention of the local constabulary. In order for your character to have a chance, you need to understand the basics about combat. This guide will share these basics to give you a fair shot at ensuring your character's survival. But combat can be very complex, so don't expect to learn all the in's and out's in this guide. You'll have to take your character out and experience it for yourself to really gain any competency. |
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301, 302, 303, 304, 305, 306, 308, 309, 315 |
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401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414 |
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501, 502, 503, 504, 507, 508, 509, 510, 511, 512 |
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601, 602, 603, 604, 609, 611 |
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701, 702, 703, 704, 705, 706, 708, 709 |
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801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820 |
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901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 916 |
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1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108,1110, 1111, 1112, 1113, 1114 |
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1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1214, 1215 |
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1601, 1602, 1604, 1607, 1608 |
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1700, 1701, 1704, 1705, 1706, 1707, 1708, 1709, 1710, 1716 |
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Let's simplify it a bit, though. Combat is made up primarily of three factors: What you're going to attack with; What you're going to defend with, and; The combat resolution system itself, which compares your character's skills and various advantages against your foe's skills and advantages to determine the outcome of your attack. Or, of course, the outcome of your foe's attack against your character. Let's take a look in general at each of these three factors. |
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Creatures in level range: (1-110) |
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==Tools for the Attack== |
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In general, if your character is going to hit something, pick something stout! To effectively wield these tools, you must make sure your character has the [[Skill|skill]] to utilize whatever it is you equip him or her with. For those professions of a more physical mindset, commonly referred to as the [[Square|squares]] and [[Semi|semi]] professions, there are several classes or groupings of weapons to choose from. |
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**[[Edged Weapons|One-handed edged weapons]] |
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**[[Blunt Weapons|One-handed blunt weapons]] |
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**[[Two-Handed Weapons|Two-handed weapons]] |
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**[[Ranged Weapons|Ranged weapons]] and [[Thrown Weapons|Thrown weapons]] |
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**[[Polearm Weapons|Polearms]] |
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**[[Brawling]] |
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Lvl : Creatures |
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[[Pure|Pure magic using professions]] will tend to use [[Bolt spell|bolt]] or [[Ball spell|ball]] spells, or spells which must be [[Warding|warded]] against, generally referred to as [[CS|CS spells]]. |
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1 : [[Black rolton]], [[Black-winged daggerbeak]], [[Carrion worm]], [[Fanged rodent]], [[Fire ant]], [[Giant ant]], [[Giant rat]], [[Kobold]], [[Lesser ghoul]], [[Mountain rolton]], [[Rolton]], [[Skeleton]], [[Slimy little grub]], [[Spotted gnarp]], [[Young grass snake]], [[Zombie rolton]] |
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2 : [[Big ugly kobold]], [[Brown gak]], [[Cave gnome]], [[Fanged goblin]], [[Ghost]], [[Goblin]], [[Lesser frost shade]], [[Lesser shade]], [[Mistydeep siren]], [[Moaning phantom]], [[Pale crab]], [[Phantom]], [[Rabid squirrel]], [[Sea nymph]], [[Spotted gak]], [[Thyril]] |
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==Ways to Defend== |
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3 : [[Bresnahanini rolton]], [[Cave gnoll]], [[Cave nipper]], [[Dark vysan]], [[Fire salamander]], [[Greater ghoul]], [[Greater ice spider]], [[Hobgoblin]], [[Ice skeleton]], [[Kobold shepherd]], [[Mountain snowcat]], [[Relnak]], [[Spotted velnalin]], [[Striped gak]], [[Striped relnak]], [[Troglodyte]], [[Velnalin]], [[White vysan]] |
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If you want to ''try'' to make sure your character can't get hit, use [[:Category:Defensive Spells|defensive spells]]. If you want to give your character a chance to block, use a [[Shield|shield]], or if a pure, use a [[Runestaff|runestaff]]. And if you want to make sure your character survives, wear [[Armor|armor]]. Not all spells can be cast on other characters, but some of the more general sought-after defensive spells are: |
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4 : [[Black urgh]], [[Cobra]], [[Fanged viper]], [[Mongrel kobold]], [[Revenant]], [[Ridge orc]], [[Spotted leaper]], [[Urgh]], [[Water moccasin]], [[Whiptail]] |
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**[[101|Spirit Warding I]] and [[107|Spirit Warding II]] |
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5 : [[Bobcat]], [[Coyote]], [[Dark apparition]], [[Mist wraith]], [[Mongrel hobgoblin]], [[Nasty little gremlin]], [[Night golem]], [[Water witch]] |
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**[[103|Spirit Defense]] |
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6 : [[Cockatrice]], [[Firephantom]], [[Leaper]], [[Lesser mummy]], [[Lesser orc]], [[Monkey]], [[Snowy cockatrice]], [[Spectral fisherman]], [[Spotted lynx]] |
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**[[202|Spirit Shield]] |
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7 : [[Blood eagle]], [[Greater kappa]], [[Hobgoblin shaman]], [[Lesser burrow orc]], [[Lesser red orc]], [[Shelfae soldier]] |
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**[[401|Elemental Defense I]], [[406|Elemental Defense II]], and [[414|Elemental Defense III]] |
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8 : [[Albino tomb spider]], [[Bone golem]], [[Crystal crab]], [[Greater burrow orc]], [[Greater orc]], [[Greater spider]], [[Mottled thrak]], [[Thrak]] |
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**[[503|Thurfel's Ward]] |
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9 : [[Brown spinner]], [[Crocodile]], [[Death dirge]], [[Manticore]], [[Snow spectre]] |
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**[[611|Mass Colors]] |
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10 : [[Cave worm]], [[Giant marmot]], [[Gnoll worker]], [[Great boar]], [[Rabid guard dog]], [[Raider orc]], [[Werebear]] |
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**[[911|Mass Blur]] |
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11 : [[Neartofar orc]], [[Shelfae chieftain]], [[Wall guardian]] |
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12 : [[Crystal golem]], [[Dark orc]] |
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==Resolving Conflict== |
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13 : [[Darkwoode]], [[Deranged sentry]], [[Gnoll thief]], [[Great stag]], [[Plumed cockatrice]], [[Tawny brindlecat]] |
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This is perhaps the most confusing of the three for new players. The combat resolution system has myriad mechanisms to determine fairly who hit whom - even though sometimes you'll scratch your head and wonder what exactly just happened to your character. There are four primary types of combat resolution that you'll see. And you can quickly determine which type of combat resolution your character is facing, based on what the combat type starts with. We'll go over each type in a bit of detail, and there's a lot of math involved. Fortunately, the combat resolution system handles all that for you, but you need to understand the components. Let's get a general view of each type, first. |
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14 : [[Agresh troll scout]], [[Black boar]], [[Brown boar]], [[Forest troll]], [[Giant weasel]], [[Great brown bear]], [[Grey orc]], [[Shadowy spectre]], [[Silverback orc]], [[Spectre]], [[Swamp troll]] |
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15 : [[Arctic puma]], [[Black leopard]], [[Gnoll ranger]], [[Humpbacked puma]], [[Large ogre]], [[Luminescent arachnid]], [[Neartofar troll]], [[Panther]], [[Puma]], [[Ridgeback boar]], [[Tomb wight]], [[Wolfshade]], [[Wraith]] |
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If, for example, the combat starts, and you see a line of letters and numbers that starts with [[Attack strength|AS]], you know you're being swung at, shot at, or some mean magic user has cast a bolt or ball spell at you - or that you attempted to do the same to a creature. This is the most frequent type of attack that you'll see when first starting. |
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16 : [[Agresh bear]], [[Agresh troll warrior]], [[Banded rattlesnake]], [[Black bear]], [[Cave troll]], [[Fire guardian]], [[Fire rat]], [[Ghost wolf]], [[Ghoul master]], [[Hill troll]], [[Mongrel troll]], [[Mongrel wolfhound]], [[Mountain ogre]], [[Phosphorescent worm]], [[Plains orc warrior]], [[Red bear]], [[Wind witch]] |
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17 : [[Black panther]], [[Dark shambler]], [[Forest ogre]], [[Giant veaba]], [[Gnoll guard]], [[Krolvin mercenary]], [[Mountain goat]], [[Mountain troll]], [[Plains ogre]], [[Plains orc scout]], [[Spiked cavern urchin]] |
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If the combat starts and you see a line of letters and numbers that starts with [[CS]], you'll know that an even meaner magic user has cast a warding spell at you - or you cast such a spell at another. |
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18 : [[Bighorn sheep]], [[Cave lizard]], [[Elder ghoul master]], [[Fire cat]], [[Ghostly warrior]], [[Greenwing hornet]], [[Mountain lion]], [[Nedum vereri]], [[Plains lion]], [[Plains orc shaman]], [[Rotting krolvin pirate]], [[Shelfae warlord]], [[Thunder troll]], [[War troll]] |
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19 : [[Krolvin warrior]] |
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If, on the other hand, you see a line of letters and numbers that starts with [[Unarmed combat system|UAF]], then you're facing a combatant that is attempting to use the brawling skill to shorten your character's journey - or that you are swinging away without a weapon. |
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20 : [[Agresh troll chieftain]], [[Arch wight]], [[Gnoll priest]], [[Major spider]], [[Massive grahnk]], [[Ogre warrior]], [[Steel golem]], [[Striped warcat]], [[Wood wight]] |
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21 : [[Ancient ghoul master]], [[Arachne servant]], [[Cave bear]], [[Plains orc chieftain]] |
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And finally, if you should see a line of letters and numbers that starts with [Roll result:, then you know you're facing a creature that is attempting a [[Combat Maneuvers|combat maneuver]] against your character - or that you've initiated such a skilled attack. |
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22 : [[Cougar]], [[Crested basilisk]], [[Dark panther]], [[Warthog]] |
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23 : [[Arachne acolyte]], [[Centaur]], [[Centaur ranger]], [[Crazed zombie]], [[Fenghai]], [[Niirsha]], [[Nonomino]], [[Rotting woodsman]], [[Zombie]] |
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Just because combat is so much fun, sometimes you won't see anything but the result - some calculation of damage and some effect like [[Stunned|stunned]] or [[Prone|prone]] from a [[Creature maneuver|special]] creature ability. Or, it could mean you initiated an attack that resolves under the [[Standard success resolution system|Standard Success Resolution System]], the character's counterpart to the creature ability. You won't see too much of this in your character's early training, though. |
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24 : [[Arctic wolverine]], [[Burly reiver]], [[Giant albino scorpion]], [[Ice hound]], [[Night hound]], [[Reiver]], [[Roa'ter wormling]], [[Tree viper]], [[Veteran reiver]], [[Wolverine]] |
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25 : [[Carceris]], [[Gnoll jarl]], [[Krolvin warfarer]], [[Sacristan spirit]], [[Spectral monk]] |
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=Determining Resolution= |
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26 : [[Arachne priest]], [[Jungle troll]], [[Tree spirit]] |
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In keeping with your character's personality and [[Roleplay|roleplay]], you have likely decided to FIGHT! While not always your best first choice, if you're going to do it, do it well. In [[GemStone]], attacking well means one simple thing - have the entire combat resolution come out with a number greater than '''100''' at the end. That's when the resolution is considered, successful. Let's break down each of the four basic types of resolution briefly, to orient you to what you're actually seeing. |
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27 : [[Cyclops]], [[Frenzied monk]], [[Grutik savage]], [[Lesser stone gargoyle]], [[Monastic lich]], [[Snow leopard]], [[Troll chieftain]] |
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28 : [[Cook's assistant]], [[Darken]], [[Dobrem]], [[Fire ogre]], [[Giant hawk-owl]], [[Ki-lin]], [[Martial eagle]], [[Moaning spirit]] |
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==Attack Strength or AS== |
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29 : [[Arctic manticore]], [[Grutik shaman]], [[Ice troll]], [[Pra'eda]], [[Scaly burgee]] |
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The first type of combat resolution occurs when someone swings, shoots or casts something at someone else, be it a [[Player character|PC]] or a [[Creature|creature]]. AS is always compared to [[DS]] in this formula. This type of resolution looks like this: |
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30 : [[Elder tree spirit]], [[Giant albino tomb spider]], [[Hisskra warrior]], [[Hooded figure]], [[Hunter troll]], [[Jungle troll chieftain]], [[Lesser wood sprite]], [[Mammoth arachnid]], [[Tegursh sentry]] |
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31 : [[Ash hag]], [[Krynch]], [[Skeletal ice troll]], [[Wild hound]] |
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<div {{prettydiv|margin-right=55%}}><center><tt>'''AS: +200 vs DS: -3 with AvD: +35 + d100 roll: +38 = +276'''</tt></center></div> |
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32 : [[Caribou]], [[Ghostly mara]], [[Giant fog beetle]], [[Lesser fetid corpse]], [[Rotting corpse]], [[Rotting farmhand]] |
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33 : [[Ghostly pooka]], [[Hisskra shaman]], [[Maw spore]], [[Mezic]], [[Moor hound]], [[Sand beetle]], [[Skeletal giant]], [[Three-toed tegu]] |
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34 : [[Cold guardian]], [[Colossus vulture]], [[Hisskra chieftain]], [[Lava troll]], [[Luminous spectre]], [[Moor witch]], [[Rock troll zombie]], [[Skeletal soldier]], [[Spectral warrior]], [[Tundra giant]] |
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This resolution has four components, each made up of several factors. |
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35 : [[Barghest]], [[Bog troll]], [[Moor eagle]], [[Shimmering fungus]], [[Spectral shade]], [[Spectral woodsman]], [[Troll wraith]], [[Water wyrd]] |
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36 : [[Arctic titan]], [[Dust beetle]], [[Fire giant]], [[Krolvin slaver]], [[Snow crone]], [[Spectral lord]], [[Undertaker bat]] |
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<div {{prettydiv}}> '''1) AS: +200''' |
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37 : [[Huge mein golem]], [[Lesser moor wight]], [[Magru]], [[Shadow mare]], [[Sheruvian initiate]], [[Skeletal warhorse]], [[Tusked ursian]] |
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<br> AS, or Attack Strength has been calculated to be 200 for this attack. Factors that make up this component include skills, attribute bonuses like [[STR]], weapon properties such as [[Enchantment|enchantment]], and certain spells such as [[509|Strength]] or [[215|Bravery]] which can add to the attempted attack.</div> |
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38 : [[Frost giant]], [[Grizzly bear]], [[Krolvin corsair]], [[Mud wasp]], [[Shadow steed]], [[Vesperti]], [[Wood sprite]] |
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39 : [[Greater bog troll]], [[Greater moor wight]], [[Stone gargoyle]], [[Storm giant]], [[Vourkha]] |
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<div {{prettydiv}}> '''2) DS: -3''' |
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40 : [[Forest bendith]], [[Kiramon worker]], [[Myklian]], [[Spectral miner]] |
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<br> [[DS]] or Defensive Strength has been calculated to be -3 for this attack. Factors that make up this component include skills, attribute bonuses like [[AGI]], shield or runestaff use, properties of the shield / runestaff and armor such as enchantment, and those spells from earlier that help protect your character.</div> |
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41 : [[Bog wraith]], [[Lesser ice giant]], [[Roa'ter]], [[Sheruvian monk]], [[Skeletal lord]] |
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42 : [[Baesrukha]], [[Dark vortece]], [[Frozen corpse]], [[Greater fetid corpse]], [[Minor glacei]], [[Phantasma]], [[Shan cleric]], [[Shan ranger]], [[Shan warrior]], [[Shan wizard]], [[Siren lizard]], [[Swamp hag]] |
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<div {{prettydiv}}> '''3) AvD: +35''' |
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43 : [[Dreadnought raptor]], [[Night mare]], [[Wasp nest]] |
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<br>[[AvD]], or attack versus defense, is a numerical value that aggregates the effectiveness of the weapon used in the attack against the effectiveness of the armor worn by the defender. It is very complicated and wide ranging, but check out your character's specific weapon to see what AvD is expected against different armors can be a very helpful piece of information. If the AvD value is low, the weapon your character chose will not be nearly as effective against the defender's armor as you might wish.</div> |
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44 : [[Bog wight]], [[Firethorn shoot]], [[Forest trali shaman]], [[Gaunt spectral servant]], [[Mastodonic leopard]], [[Polar bear]] |
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45 : [[Ice wraith]], [[Lesser vruul]] |
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<div {{prettydiv}}> '''4) d100 roll: +38''' |
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46 : [[Cinder wasp]], [[Forest trali]], [[Greater ice giant]], [[Kiramon defender]], [[Lesser faeroth]], [[Rotting chimera]] |
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<br> And here the magic happens. Each attack is randomized by a d100 (random number between 1 and 100). Besides tracking your character's luck, this number compared against the attack's final result will give you an immediate impression of whether or not your character might even stand a chance of defeating the opponent. Or, if you're looking at the result of an attack on your character, whether or not your character might be in harm's way.</div> |
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47 : [[Bog spectre]], [[Major glacei]] |
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48 : [[Dybbuk]], [[Horned vor'taz]], [[Necrotic snake]], [[Red-scaled thrak]], [[Sand devil]], [[Warrior shade]] |
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<div {{prettydiv}}> '''= +276''' |
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49 : [[Waern]] |
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<br> The last number in the string is the one you want to see over 100, if your character is attacking, or under 100 if your character is under attack. The higher this number over 100, the more pain someone is going to feel!</div> |
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50 : [[Banshee]], [[Flesh golem]], [[Greater faeroth]] |
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51 : none |
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52 : [[Seeker]], [[Snow madrinol]], [[Tomb troll]], [[Wooly mammoth]] |
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==Cast Strength or CS== |
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53 : [[Ice golem]], [[Lesser ice elemental]], [[Sabre-tooth tiger]], [[Stone sentinel]] |
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The second combat resolution type occurs when someone casts a warding spell at someone else, again irrespective of PC or creature. Here, [[CS]] is always compared against [[TD]] or Target Defense, to resolve success or failure of the attack. This type of resolution looks like this: |
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54 : [[Animated slush]], [[Ethereal mage apprentice]], [[Skayl]], [[Tomb troll necromancer]] |
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55 : [[Eidolon]], [[Nightmare steed]], [[Stone troll]] |
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<div {{prettydiv|margin-right=55%}}><center><tt>'''CS: +141 - TD: +128 + CvA: +25 + d100: +60 == +98'''</tt></center></div> |
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56 : [[Decaying Citadel guardsman]], [[Glacial morph]], [[Lava golem]] |
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57 : none |
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58 : [[Massive pyrothag]], [[Rotting Citadel arbalester]], [[Stone giant]] |
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This attack likewise has four components which function similarly to the AS/DS resolution type, each component possibly comprised of several factors. |
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59 : [[Black forest viper]], [[Massive black boar]] |
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60 : [[Black forest ogre]], [[Fire elemental]], [[Putrefied Citadel herald]] |
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<div {{prettydiv}}> '''1) CS: +141''' |
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61 : [[Wind wraith]] |
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<br> CS, or Cast Strength has been calculated to be 141 for this attack. Factors that make up this component include spell ranks, attribute bonuses like [[WIS]] or [[AUR]], and certain spells such as [[425|Elemental Targeting]] or [[1711|Mystic Focus]] which can add to the spell's power.</div> |
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62 : [[Illoke mystic]], [[Phantasmal bestial swordsman]], [[Stone mastiff]] |
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63 : [[Ice elemental]], [[Massive troll king]], [[Sheruvian harbinger]], [[Soul golem]] |
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<div {{prettydiv}}> '''2) TD: +128''' |
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64 : [[Fire sprite]], [[Grifflet]] |
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<br> TD, or Target Defense has been calculated to be 128 for this attack. Factors that make up this component include character or creature level, attribute bonuses like WIS or AUR, and those [[:Category:Defensive Spells|defensive spells]] that help your character ward off spells.</div> |
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65 : none |
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66 : [[Emaciated hierophant]], [[Red tsark]] |
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<div {{prettydiv}}> '''3) CvA: +25''' |
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67 : [[Illoke shaman]], [[Muscular supplicant]], [[Yeti]] |
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<br>[[CvA]], or Cast versus Armor, is a numerical value that shows how hard it may be to penetrate armor with a spell's effect. This number is much more straight forward to calculate than AvD, and not quite as wide ranging. A low CvA value usually means that the opponent is in a heavier armor, and likely to take less damage than you might like..</div> |
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68 : none |
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69 : [[Lesser griffin]] |
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<div {{prettydiv}}> '''4) d100 roll: +60''' |
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70 : [[Hunch-backed dogmatist]], [[Krag yeti]] |
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<br> Again, the attack is randomized by a d100 (random number between 1 and 100). It is still important to watch this number and compare it to the end result to see how much potential for success the attack may have.</div> |
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71 : [[Fire mage]] |
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72 : [[Krag dweller]] |
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<div {{prettydiv}}> ''' == +98''' |
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73 : [[Storm griffin]] |
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<br> Bad news! The last number in the string is not over 100. In this example, the opponent will successfully ward this spell and will suffer no ill consequence. This is also a good example of a case where success is questionable. Since the end result would need to increase by three to have any effect, the attacker in this scenario would need a d100 result of 63 or more. Said differently, there is only a 37 percent chance of success - just a bit more than 1/3rd of the casts will cause damage. Not very good odds!</div> |
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74 : [[Lesser minotaur]] |
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75 : [[Greater vruul]], [[Moulis]], [[Naisirc]] |
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76 : [[Minotaur warrior]], [[Shrickhen]] |
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77 : [[Farlook]], [[Raving lunatic]] |
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78 : [[Dhu goleras]], [[Minotaur magi]], [[Seraceris]] |
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79 : none |
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80 : [[Vvrael witch]] |
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81 : [[Csetairi]] |
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82 : [[Bent being]], [[Caedera]], [[Earth elemental]], [[Gnarled being]], [[Stooped being]], [[Twisted being]] |
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83 : [[Lesser construct]] |
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84 : [[Greater krynch]], [[Gremlock]], [[Lich qyn'arj]], [[Vvrael warlock]] |
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85 : none |
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86 : [[Aivren]], [[Festering taint]], [[Illoke elder]] |
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87 : [[N'ecare]] |
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88 : [[Greater earth elemental]] |
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89 : [[Illoke jarl]], [[Ithzir scout]] |
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90 : none |
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91 : [[Ithzir initiate]], [[Lost soul]] |
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92 : [[Ithzir janissary]], [[Water elemental]] |
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93 : [[Ithzir herald]], [[Vaespilon]] |
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94 : [[Triton dissembler]] |
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95 : none |
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96 : [[Greater construct]], [[Ithzir adept]], [[Siren]], [[Triton executioner]] |
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97 : [[Fallen crusader]], [[Ithzir seer]] |
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98 : [[Spectral triton defender]], [[Triton combatant]] |
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99 : none |
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100 : [[Glistening cerebralite]], [[Triton radical]], [[War griffin]] |
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101 : none |
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102 : [[Triton magus]] |
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103 : [[Enormous rift crawler]], [[Ethereal triton sentry]] |
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104 : [[Darkly inked fetish master]] |
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105 : [[Greater water elemental]] |
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106 : [[Murky soul siphon]] |
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107 : none |
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108 : [[Vvrael destroyer]] |
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109 : none |
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110 : [[Lich]] |
Latest revision as of 11:31, 16 February 2020
UOM spells available (DR, or beyond?)
This was the list of self mana spells given on Discord: https://discordapp.com/channels/226045346399256576/594009933763051549/674690239692013578
And indeed no 1711.
101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 117 201, 202, 203, 204, 205, 206, 207, 209, 210, 211 301, 302, 303, 304, 305, 306, 308, 309, 315 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414 501, 502, 503, 504, 507, 508, 509, 510, 511, 512 601, 602, 603, 604, 609, 611 701, 702, 703, 704, 705, 706, 708, 709 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820 901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 916 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108,1110, 1111, 1112, 1113, 1114 1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1214, 1215 1601, 1602, 1604, 1607, 1608 1700, 1701, 1704, 1705, 1706, 1707, 1708, 1709, 1710, 1716
Creatures in level range: (1-110)
Lvl : Creatures 1 : Black rolton, Black-winged daggerbeak, Carrion worm, Fanged rodent, Fire ant, Giant ant, Giant rat, Kobold, Lesser ghoul, Mountain rolton, Rolton, Skeleton, Slimy little grub, Spotted gnarp, Young grass snake, Zombie rolton 2 : Big ugly kobold, Brown gak, Cave gnome, Fanged goblin, Ghost, Goblin, Lesser frost shade, Lesser shade, Mistydeep siren, Moaning phantom, Pale crab, Phantom, Rabid squirrel, Sea nymph, Spotted gak, Thyril 3 : Bresnahanini rolton, Cave gnoll, Cave nipper, Dark vysan, Fire salamander, Greater ghoul, Greater ice spider, Hobgoblin, Ice skeleton, Kobold shepherd, Mountain snowcat, Relnak, Spotted velnalin, Striped gak, Striped relnak, Troglodyte, Velnalin, White vysan 4 : Black urgh, Cobra, Fanged viper, Mongrel kobold, Revenant, Ridge orc, Spotted leaper, Urgh, Water moccasin, Whiptail 5 : Bobcat, Coyote, Dark apparition, Mist wraith, Mongrel hobgoblin, Nasty little gremlin, Night golem, Water witch 6 : Cockatrice, Firephantom, Leaper, Lesser mummy, Lesser orc, Monkey, Snowy cockatrice, Spectral fisherman, Spotted lynx 7 : Blood eagle, Greater kappa, Hobgoblin shaman, Lesser burrow orc, Lesser red orc, Shelfae soldier 8 : Albino tomb spider, Bone golem, Crystal crab, Greater burrow orc, Greater orc, Greater spider, Mottled thrak, Thrak 9 : Brown spinner, Crocodile, Death dirge, Manticore, Snow spectre 10 : Cave worm, Giant marmot, Gnoll worker, Great boar, Rabid guard dog, Raider orc, Werebear 11 : Neartofar orc, Shelfae chieftain, Wall guardian 12 : Crystal golem, Dark orc 13 : Darkwoode, Deranged sentry, Gnoll thief, Great stag, Plumed cockatrice, Tawny brindlecat 14 : Agresh troll scout, Black boar, Brown boar, Forest troll, Giant weasel, Great brown bear, Grey orc, Shadowy spectre, Silverback orc, Spectre, Swamp troll 15 : Arctic puma, Black leopard, Gnoll ranger, Humpbacked puma, Large ogre, Luminescent arachnid, Neartofar troll, Panther, Puma, Ridgeback boar, Tomb wight, Wolfshade, Wraith 16 : Agresh bear, Agresh troll warrior, Banded rattlesnake, Black bear, Cave troll, Fire guardian, Fire rat, Ghost wolf, Ghoul master, Hill troll, Mongrel troll, Mongrel wolfhound, Mountain ogre, Phosphorescent worm, Plains orc warrior, Red bear, Wind witch 17 : Black panther, Dark shambler, Forest ogre, Giant veaba, Gnoll guard, Krolvin mercenary, Mountain goat, Mountain troll, Plains ogre, Plains orc scout, Spiked cavern urchin 18 : Bighorn sheep, Cave lizard, Elder ghoul master, Fire cat, Ghostly warrior, Greenwing hornet, Mountain lion, Nedum vereri, Plains lion, Plains orc shaman, Rotting krolvin pirate, Shelfae warlord, Thunder troll, War troll 19 : Krolvin warrior 20 : Agresh troll chieftain, Arch wight, Gnoll priest, Major spider, Massive grahnk, Ogre warrior, Steel golem, Striped warcat, Wood wight 21 : Ancient ghoul master, Arachne servant, Cave bear, Plains orc chieftain 22 : Cougar, Crested basilisk, Dark panther, Warthog 23 : Arachne acolyte, Centaur, Centaur ranger, Crazed zombie, Fenghai, Niirsha, Nonomino, Rotting woodsman, Zombie 24 : Arctic wolverine, Burly reiver, Giant albino scorpion, Ice hound, Night hound, Reiver, Roa'ter wormling, Tree viper, Veteran reiver, Wolverine 25 : Carceris, Gnoll jarl, Krolvin warfarer, Sacristan spirit, Spectral monk 26 : Arachne priest, Jungle troll, Tree spirit 27 : Cyclops, Frenzied monk, Grutik savage, Lesser stone gargoyle, Monastic lich, Snow leopard, Troll chieftain 28 : Cook's assistant, Darken, Dobrem, Fire ogre, Giant hawk-owl, Ki-lin, Martial eagle, Moaning spirit 29 : Arctic manticore, Grutik shaman, Ice troll, Pra'eda, Scaly burgee 30 : Elder tree spirit, Giant albino tomb spider, Hisskra warrior, Hooded figure, Hunter troll, Jungle troll chieftain, Lesser wood sprite, Mammoth arachnid, Tegursh sentry 31 : Ash hag, Krynch, Skeletal ice troll, Wild hound 32 : Caribou, Ghostly mara, Giant fog beetle, Lesser fetid corpse, Rotting corpse, Rotting farmhand 33 : Ghostly pooka, Hisskra shaman, Maw spore, Mezic, Moor hound, Sand beetle, Skeletal giant, Three-toed tegu 34 : Cold guardian, Colossus vulture, Hisskra chieftain, Lava troll, Luminous spectre, Moor witch, Rock troll zombie, Skeletal soldier, Spectral warrior, Tundra giant 35 : Barghest, Bog troll, Moor eagle, Shimmering fungus, Spectral shade, Spectral woodsman, Troll wraith, Water wyrd 36 : Arctic titan, Dust beetle, Fire giant, Krolvin slaver, Snow crone, Spectral lord, Undertaker bat 37 : Huge mein golem, Lesser moor wight, Magru, Shadow mare, Sheruvian initiate, Skeletal warhorse, Tusked ursian 38 : Frost giant, Grizzly bear, Krolvin corsair, Mud wasp, Shadow steed, Vesperti, Wood sprite 39 : Greater bog troll, Greater moor wight, Stone gargoyle, Storm giant, Vourkha 40 : Forest bendith, Kiramon worker, Myklian, Spectral miner 41 : Bog wraith, Lesser ice giant, Roa'ter, Sheruvian monk, Skeletal lord 42 : Baesrukha, Dark vortece, Frozen corpse, Greater fetid corpse, Minor glacei, Phantasma, Shan cleric, Shan ranger, Shan warrior, Shan wizard, Siren lizard, Swamp hag 43 : Dreadnought raptor, Night mare, Wasp nest 44 : Bog wight, Firethorn shoot, Forest trali shaman, Gaunt spectral servant, Mastodonic leopard, Polar bear 45 : Ice wraith, Lesser vruul 46 : Cinder wasp, Forest trali, Greater ice giant, Kiramon defender, Lesser faeroth, Rotting chimera 47 : Bog spectre, Major glacei 48 : Dybbuk, Horned vor'taz, Necrotic snake, Red-scaled thrak, Sand devil, Warrior shade 49 : Waern 50 : Banshee, Flesh golem, Greater faeroth 51 : none 52 : Seeker, Snow madrinol, Tomb troll, Wooly mammoth 53 : Ice golem, Lesser ice elemental, Sabre-tooth tiger, Stone sentinel 54 : Animated slush, Ethereal mage apprentice, Skayl, Tomb troll necromancer 55 : Eidolon, Nightmare steed, Stone troll 56 : Decaying Citadel guardsman, Glacial morph, Lava golem 57 : none 58 : Massive pyrothag, Rotting Citadel arbalester, Stone giant 59 : Black forest viper, Massive black boar 60 : Black forest ogre, Fire elemental, Putrefied Citadel herald 61 : Wind wraith 62 : Illoke mystic, Phantasmal bestial swordsman, Stone mastiff 63 : Ice elemental, Massive troll king, Sheruvian harbinger, Soul golem 64 : Fire sprite, Grifflet 65 : none 66 : Emaciated hierophant, Red tsark 67 : Illoke shaman, Muscular supplicant, Yeti 68 : none 69 : Lesser griffin 70 : Hunch-backed dogmatist, Krag yeti 71 : Fire mage 72 : Krag dweller 73 : Storm griffin 74 : Lesser minotaur 75 : Greater vruul, Moulis, Naisirc 76 : Minotaur warrior, Shrickhen 77 : Farlook, Raving lunatic 78 : Dhu goleras, Minotaur magi, Seraceris 79 : none 80 : Vvrael witch 81 : Csetairi 82 : Bent being, Caedera, Earth elemental, Gnarled being, Stooped being, Twisted being 83 : Lesser construct 84 : Greater krynch, Gremlock, Lich qyn'arj, Vvrael warlock 85 : none 86 : Aivren, Festering taint, Illoke elder 87 : N'ecare 88 : Greater earth elemental 89 : Illoke jarl, Ithzir scout 90 : none 91 : Ithzir initiate, Lost soul 92 : Ithzir janissary, Water elemental 93 : Ithzir herald, Vaespilon 94 : Triton dissembler 95 : none 96 : Greater construct, Ithzir adept, Siren, Triton executioner 97 : Fallen crusader, Ithzir seer 98 : Spectral triton defender, Triton combatant 99 : none 100 : Glistening cerebralite, Triton radical, War griffin 101 : none 102 : Triton magus 103 : Enormous rift crawler, Ethereal triton sentry 104 : Darkly inked fetish master 105 : Greater water elemental 106 : Murky soul siphon 107 : none 108 : Vvrael destroyer 109 : none 110 : Lich