User:DOUG/Sandbox Combat Stuff: Difference between revisions
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FIREPHOENIX (talk | contribs) m (This list was for the Wyromania on February 23rd on self-mana items.) |
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UOM spells available (DR, or beyond?) |
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{{work-in-progress}} |
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This was the list of self mana spells given on Discord: https://discordapp.com/channels/226045346399256576/594009933763051549/674690239692013578 |
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Combat! No matter what profession you elect for your character, you will be exposed to combat in the world of [[Elanthia]]. For most professions, combat is the primary path to knowledge, advancement and riches. Outside of a town's walls the world awaits, usually to devour your character! Denizens of the lands like trolls, zombies, orcs, and even the occassional rabid squirrel - yes, all these and more wait to send your character to meet his or her [http://www.play.net/gs4/info/death-help.asp demise]. In many cases, the only way to fight off these horrors is literally to engage them in combat.<br> |
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And indeed no 1711. |
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{{PrettyTOCleft}} |
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101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 117 |
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=Combat Components= |
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201, 202, 203, 204, 205, 206, 207, 209, 210, 211 |
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Even though for the most part your character should feel safe while in town, from time to time creatures will band together to test the mettle of a town's population. Usually, these invasions are immediately noticeable, but a sure sign is if you check the town's [[JUSTICE (verb)|justice]] status and find that the chaos has the attention of the local constabulary. In order for your character to have a chance, you need to understand the basics about combat. This guide will share these basics to give you a fair shot at ensuring your character's survival. But combat can be very complex, so don't expect to learn all the in's and out's in this guide. You'll have to take your character out and experience it for yourself to really gain any competency. |
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301, 302, 303, 304, 305, 306, 308, 309, 315 |
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401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414 |
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501, 502, 503, 504, 507, 508, 509, 510, 511, 512 |
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601, 602, 603, 604, 609, 611 |
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701, 702, 703, 704, 705, 706, 708, 709 |
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801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820 |
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901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 916 |
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1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108,1110, 1111, 1112, 1113, 1114 |
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1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1214, 1215 |
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1601, 1602, 1604, 1607, 1608 |
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1700, 1701, 1704, 1705, 1706, 1707, 1708, 1709, 1710, 1716 |
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Let's simplify it a bit, though. Combat is made up primarily of three factors: What you're going to attack with; What you're going to defend with, and; The combat resolution system itself, which compares your character's skills and various advantages against your foe's skills and advantages to determine the outcome of your attack. Or, of course, the outcome of your foe's attack against your character. Let's take a look in general at each of these three factors. |
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Creatures in level range: (1-110) |
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Lvl : Creatures |
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1 : [[Black rolton]], [[Black-winged daggerbeak]], [[Carrion worm]], [[Fanged rodent]], [[Fire ant]], [[Giant ant]], [[Giant rat]], [[Kobold]], [[Lesser ghoul]], [[Mountain rolton]], [[Rolton]], [[Skeleton]], [[Slimy little grub]], [[Spotted gnarp]], [[Young grass snake]], [[Zombie rolton]] |
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2 : [[Big ugly kobold]], [[Brown gak]], [[Cave gnome]], [[Fanged goblin]], [[Ghost]], [[Goblin]], [[Lesser frost shade]], [[Lesser shade]], [[Mistydeep siren]], [[Moaning phantom]], [[Pale crab]], [[Phantom]], [[Rabid squirrel]], [[Sea nymph]], [[Spotted gak]], [[Thyril]] |
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==Tools for the Attack== |
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3 : [[Bresnahanini rolton]], [[Cave gnoll]], [[Cave nipper]], [[Dark vysan]], [[Fire salamander]], [[Greater ghoul]], [[Greater ice spider]], [[Hobgoblin]], [[Ice skeleton]], [[Kobold shepherd]], [[Mountain snowcat]], [[Relnak]], [[Spotted velnalin]], [[Striped gak]], [[Striped relnak]], [[Troglodyte]], [[Velnalin]], [[White vysan]] |
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In general, if your character is going to hit something, pick something stout! To effectively wield these tools, you must make sure your character has the [[Skill|skill]] to utilize whatever it is you equip him or her with. For those professions of a more physical mindset, commonly referred to as the [[Square|squares]] and [[Semi|semi]] professions, there are several classes or groupings of weapons to choose from. |
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4 : [[Black urgh]], [[Cobra]], [[Fanged viper]], [[Mongrel kobold]], [[Revenant]], [[Ridge orc]], [[Spotted leaper]], [[Urgh]], [[Water moccasin]], [[Whiptail]] |
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**[[Edged Weapons|One-handed edged weapons]] |
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5 : [[Bobcat]], [[Coyote]], [[Dark apparition]], [[Mist wraith]], [[Mongrel hobgoblin]], [[Nasty little gremlin]], [[Night golem]], [[Water witch]] |
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**[[Blunt Weapons|One-handed blunt weapons]] |
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6 : [[Cockatrice]], [[Firephantom]], [[Leaper]], [[Lesser mummy]], [[Lesser orc]], [[Monkey]], [[Snowy cockatrice]], [[Spectral fisherman]], [[Spotted lynx]] |
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**[[Two-Handed Weapons|Two-handed weapons]] |
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7 : [[Blood eagle]], [[Greater kappa]], [[Hobgoblin shaman]], [[Lesser burrow orc]], [[Lesser red orc]], [[Shelfae soldier]] |
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**[[Ranged Weapons|Ranged weapons]] and [[Thrown Weapons|Thrown weapons]] |
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8 : [[Albino tomb spider]], [[Bone golem]], [[Crystal crab]], [[Greater burrow orc]], [[Greater orc]], [[Greater spider]], [[Mottled thrak]], [[Thrak]] |
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**[[Polearm Weapons|Polearms]] |
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9 : [[Brown spinner]], [[Crocodile]], [[Death dirge]], [[Manticore]], [[Snow spectre]] |
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**[[Brawling]] |
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10 : [[Cave worm]], [[Giant marmot]], [[Gnoll worker]], [[Great boar]], [[Rabid guard dog]], [[Raider orc]], [[Werebear]] |
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11 : [[Neartofar orc]], [[Shelfae chieftain]], [[Wall guardian]] |
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[[Pure|Pure magic using professions]] will tend to use [[Bolt spell|bolt]] or [[Ball spell|ball]] spells, or spells which must be [[Warding|warded]] against, generally referred to as [[CS|CS spells]]. |
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12 : [[Crystal golem]], [[Dark orc]] |
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13 : [[Darkwoode]], [[Deranged sentry]], [[Gnoll thief]], [[Great stag]], [[Plumed cockatrice]], [[Tawny brindlecat]] |
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==Ways to Defend== |
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14 : [[Agresh troll scout]], [[Black boar]], [[Brown boar]], [[Forest troll]], [[Giant weasel]], [[Great brown bear]], [[Grey orc]], [[Shadowy spectre]], [[Silverback orc]], [[Spectre]], [[Swamp troll]] |
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If you want to ''try'' to make sure your character can't get hit, use [[:Category:Defensive Spells|defensive spells]]. If you want to give your character a chance to block, use a [[Shield|shield]], or if a pure, use a [[Runestaff|runestaff]]. And if you want to make sure your character survives, wear [[Armor|armor]]. Not all spells can be cast on other characters, but some of the more general sought-after defensive spells are: |
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15 : [[Arctic puma]], [[Black leopard]], [[Gnoll ranger]], [[Humpbacked puma]], [[Large ogre]], [[Luminescent arachnid]], [[Neartofar troll]], [[Panther]], [[Puma]], [[Ridgeback boar]], [[Tomb wight]], [[Wolfshade]], [[Wraith]] |
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**[[101|Spirit Warding I]] and [[107|Spirit Warding II]] |
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16 : [[Agresh bear]], [[Agresh troll warrior]], [[Banded rattlesnake]], [[Black bear]], [[Cave troll]], [[Fire guardian]], [[Fire rat]], [[Ghost wolf]], [[Ghoul master]], [[Hill troll]], [[Mongrel troll]], [[Mongrel wolfhound]], [[Mountain ogre]], [[Phosphorescent worm]], [[Plains orc warrior]], [[Red bear]], [[Wind witch]] |
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**[[103|Spirit Defense]] |
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17 : [[Black panther]], [[Dark shambler]], [[Forest ogre]], [[Giant veaba]], [[Gnoll guard]], [[Krolvin mercenary]], [[Mountain goat]], [[Mountain troll]], [[Plains ogre]], [[Plains orc scout]], [[Spiked cavern urchin]] |
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**[[202|Spirit Shield]] |
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18 : [[Bighorn sheep]], [[Cave lizard]], [[Elder ghoul master]], [[Fire cat]], [[Ghostly warrior]], [[Greenwing hornet]], [[Mountain lion]], [[Nedum vereri]], [[Plains lion]], [[Plains orc shaman]], [[Rotting krolvin pirate]], [[Shelfae warlord]], [[Thunder troll]], [[War troll]] |
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**[[401|Elemental Defense I]], [[406|Elemental Defense II]], and [[414|Elemental Defense III]] |
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19 : [[Krolvin warrior]] |
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**[[503|Thurfel's Ward]] |
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20 : [[Agresh troll chieftain]], [[Arch wight]], [[Gnoll priest]], [[Major spider]], [[Massive grahnk]], [[Ogre warrior]], [[Steel golem]], [[Striped warcat]], [[Wood wight]] |
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**[[611|Mass Colors]] |
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21 : [[Ancient ghoul master]], [[Arachne servant]], [[Cave bear]], [[Plains orc chieftain]] |
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**[[911|Mass Blur]] |
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22 : [[Cougar]], [[Crested basilisk]], [[Dark panther]], [[Warthog]] |
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23 : [[Arachne acolyte]], [[Centaur]], [[Centaur ranger]], [[Crazed zombie]], [[Fenghai]], [[Niirsha]], [[Nonomino]], [[Rotting woodsman]], [[Zombie]] |
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==Resolving Conflict== |
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24 : [[Arctic wolverine]], [[Burly reiver]], [[Giant albino scorpion]], [[Ice hound]], [[Night hound]], [[Reiver]], [[Roa'ter wormling]], [[Tree viper]], [[Veteran reiver]], [[Wolverine]] |
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This is perhaps the most confusing of the three for new players. The combat resolution system has myriad mechanisms to determine fairly who hit whom - even though sometimes you'll scratch your head and wonder what exactly just happened to your character. There are four primary types of combat resolution that you'll see. And you can quickly determine which type of combat resolution your character is facing, based on what the combat type starts with. We'll go over each type in a bit of detail, and there's a lot of math involved. Fortunately, the combat resolution system handles all that for you, but you need to understand the components. Let's get a general view of each type, first. |
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25 : [[Carceris]], [[Gnoll jarl]], [[Krolvin warfarer]], [[Sacristan spirit]], [[Spectral monk]] |
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26 : [[Arachne priest]], [[Jungle troll]], [[Tree spirit]] |
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If, for example, the combat starts, and you see a line of letters and numbers that starts with [[Attack strength|AS]], you know you're being swung at, shot at, or some mean magic user has cast a bolt or ball spell at you - or that you attempted to do the same to a creature. This is the most frequent type of attack that you'll see when first starting. |
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27 : [[Cyclops]], [[Frenzied monk]], [[Grutik savage]], [[Lesser stone gargoyle]], [[Monastic lich]], [[Snow leopard]], [[Troll chieftain]] |
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28 : [[Cook's assistant]], [[Darken]], [[Dobrem]], [[Fire ogre]], [[Giant hawk-owl]], [[Ki-lin]], [[Martial eagle]], [[Moaning spirit]] |
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If the combat starts and you see a line of letters and numbers that starts with [[CS]], you'll know that an even meaner magic user has cast a warding spell at you - or you cast such a spell at another. |
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29 : [[Arctic manticore]], [[Grutik shaman]], [[Ice troll]], [[Pra'eda]], [[Scaly burgee]] |
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30 : [[Elder tree spirit]], [[Giant albino tomb spider]], [[Hisskra warrior]], [[Hooded figure]], [[Hunter troll]], [[Jungle troll chieftain]], [[Lesser wood sprite]], [[Mammoth arachnid]], [[Tegursh sentry]] |
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If, on the other hand, you see a line of letters and numbers that starts with [[Unarmed combat system|UAF]], then you're facing a combatant that is attempting to use the brawling skill to shorten your character's journey - or that you are swinging away without a weapon. |
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31 : [[Ash hag]], [[Krynch]], [[Skeletal ice troll]], [[Wild hound]] |
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32 : [[Caribou]], [[Ghostly mara]], [[Giant fog beetle]], [[Lesser fetid corpse]], [[Rotting corpse]], [[Rotting farmhand]] |
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And finally, if you should see a line of letters and numbers that starts with '''[Roll result:''', then you know you're facing a creature that is attempting a [[Combat Maneuvers|combat maneuver]] against your character - or that you've initiated such a skilled attack. |
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33 : [[Ghostly pooka]], [[Hisskra shaman]], [[Maw spore]], [[Mezic]], [[Moor hound]], [[Sand beetle]], [[Skeletal giant]], [[Three-toed tegu]] |
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34 : [[Cold guardian]], [[Colossus vulture]], [[Hisskra chieftain]], [[Lava troll]], [[Luminous spectre]], [[Moor witch]], [[Rock troll zombie]], [[Skeletal soldier]], [[Spectral warrior]], [[Tundra giant]] |
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Just because combat is so much fun, sometimes you won't see anything but the result - some calculation of damage and some effect like [[Stunned|stunned]] or [[Prone|prone]] from a [[Creature maneuver|special]] creature ability. Or, it could mean you initiated an attack that resolves under the [[Standard success resolution system|Standard Success Resolution System]], the character's counterpart to the creature ability. You won't see too much of this in your character's early training, though. |
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35 : [[Barghest]], [[Bog troll]], [[Moor eagle]], [[Shimmering fungus]], [[Spectral shade]], [[Spectral woodsman]], [[Troll wraith]], [[Water wyrd]] |
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36 : [[Arctic titan]], [[Dust beetle]], [[Fire giant]], [[Krolvin slaver]], [[Snow crone]], [[Spectral lord]], [[Undertaker bat]] |
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=Determining Resolution= |
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37 : [[Huge mein golem]], [[Lesser moor wight]], [[Magru]], [[Shadow mare]], [[Sheruvian initiate]], [[Skeletal warhorse]], [[Tusked ursian]] |
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In keeping with your character's personality and [[Roleplay|roleplay]], you have likely decided to FIGHT! While not always your best first choice, if you're going to do it, do it well. In [[GemStone]], attacking well means one simple thing - have the entire combat resolution come out with a number greater than '''100''' at the end. That's when the resolution is considered successful. Let's break down each of the four basic types of resolution briefly, to orient you to what you're actually seeing. |
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38 : [[Frost giant]], [[Grizzly bear]], [[Krolvin corsair]], [[Mud wasp]], [[Shadow steed]], [[Vesperti]], [[Wood sprite]] |
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39 : [[Greater bog troll]], [[Greater moor wight]], [[Stone gargoyle]], [[Storm giant]], [[Vourkha]] |
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==Attack Strength or AS== |
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40 : [[Forest bendith]], [[Kiramon worker]], [[Myklian]], [[Spectral miner]] |
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The first type of combat resolution occurs when someone swings, shoots or casts something at someone else, be it a [[Player character|PC]] or a [[Creature|creature]]. AS is always compared to [[DS]] in this formula. This type of resolution looks like this: |
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41 : [[Bog wraith]], [[Lesser ice giant]], [[Roa'ter]], [[Sheruvian monk]], [[Skeletal lord]] |
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42 : [[Baesrukha]], [[Dark vortece]], [[Frozen corpse]], [[Greater fetid corpse]], [[Minor glacei]], [[Phantasma]], [[Shan cleric]], [[Shan ranger]], [[Shan warrior]], [[Shan wizard]], [[Siren lizard]], [[Swamp hag]] |
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<div {{prettydiv|margin-right=55%}}><center><tt>'''AS: +200 vs DS: -3 with AvD: +35 + d100 roll: +38 = +276'''</tt></center></div> |
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43 : [[Dreadnought raptor]], [[Night mare]], [[Wasp nest]] |
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44 : [[Bog wight]], [[Firethorn shoot]], [[Forest trali shaman]], [[Gaunt spectral servant]], [[Mastodonic leopard]], [[Polar bear]] |
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45 : [[Ice wraith]], [[Lesser vruul]] |
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This resolution has four components, each made up of several factors. |
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46 : [[Cinder wasp]], [[Forest trali]], [[Greater ice giant]], [[Kiramon defender]], [[Lesser faeroth]], [[Rotting chimera]] |
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47 : [[Bog spectre]], [[Major glacei]] |
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<div {{prettydiv}}> '''1) AS: +200''' |
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48 : [[Dybbuk]], [[Horned vor'taz]], [[Necrotic snake]], [[Red-scaled thrak]], [[Sand devil]], [[Warrior shade]] |
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<br> AS, or Attack Strength has been calculated to be 200 for this attack. Factors that make up this component include skills, attribute bonuses like [[STR]], weapon properties such as [[Enchantment|enchantment]], and certain spells such as [[509|Strength]] or [[215|Bravery]] which can add to the attempted attack.</div> |
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49 : [[Waern]] |
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50 : [[Banshee]], [[Flesh golem]], [[Greater faeroth]] |
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<div {{prettydiv}}> '''2) DS: -3''' |
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51 : none |
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<br> [[DS]] or Defensive Strength has been calculated to be -3 for this attack. Factors that make up this component include skills, attribute bonuses like [[AGI]], shield or runestaff use, properties of the shield / runestaff and armor such as enchantment, and those spells from earlier that help protect your character.</div> |
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52 : [[Seeker]], [[Snow madrinol]], [[Tomb troll]], [[Wooly mammoth]] |
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53 : [[Ice golem]], [[Lesser ice elemental]], [[Sabre-tooth tiger]], [[Stone sentinel]] |
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<div {{prettydiv}}> '''3) AvD: +35''' |
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54 : [[Animated slush]], [[Ethereal mage apprentice]], [[Skayl]], [[Tomb troll necromancer]] |
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<br>[[AvD]], or attack versus defense, is a numerical value that aggregates the effectiveness of the weapon used in the attack against the effectiveness of the armor worn by the defender. It is very complicated and wide ranging, but check out your character's specific weapon to see what AvD is expected against different armors can be a very helpful piece of information. If the AvD value is low, the weapon your character chose will not be nearly as effective against the defender's armor as you might wish.</div> |
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55 : [[Eidolon]], [[Nightmare steed]], [[Stone troll]] |
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56 : [[Decaying Citadel guardsman]], [[Glacial morph]], [[Lava golem]] |
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<div {{prettydiv}}> '''4) d100 roll: +38''' |
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57 : none |
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<br> And here the magic happens. Each attack is randomized by a d100 (random number between 1 and 100). Besides tracking your character's luck, this number compared against the attack's final result will give you an immediate impression of whether or not your character might even stand a chance of defeating the opponent. Or, if you're looking at the result of an attack on your character, whether or not your character might be in harm's way.</div> |
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58 : [[Massive pyrothag]], [[Rotting Citadel arbalester]], [[Stone giant]] |
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59 : [[Black forest viper]], [[Massive black boar]] |
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<div {{prettydiv}}> '''= +276''' |
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60 : [[Black forest ogre]], [[Fire elemental]], [[Putrefied Citadel herald]] |
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<br> The last number in the string is the one you want to see over 100, if your character is attacking, or under 100 if your character is under attack. The higher this number over 100, the more pain someone is going to feel!</div> |
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61 : [[Wind wraith]] |
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62 : [[Illoke mystic]], [[Phantasmal bestial swordsman]], [[Stone mastiff]] |
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63 : [[Ice elemental]], [[Massive troll king]], [[Sheruvian harbinger]], [[Soul golem]] |
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==Cast Strength or CS== |
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64 : [[Fire sprite]], [[Grifflet]] |
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The second combat resolution type occurs when someone casts a warding spell at someone else, again irrespective of PC or creature. Here, [[CS]] is always compared against [[TD]] or Target Defense, to resolve success or failure of the attack. This type of resolution looks like this: |
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65 : none |
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66 : [[Emaciated hierophant]], [[Red tsark]] |
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<div {{prettydiv|margin-right=55%}}><center><tt>'''CS: +141 - TD: +128 + CvA: +25 + d100: +60 == +98'''</tt></center></div> |
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67 : [[Illoke shaman]], [[Muscular supplicant]], [[Yeti]] |
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68 : none |
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69 : [[Lesser griffin]] |
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This attack likewise has four components which function similarly to the AS/DS resolution type, each component possibly comprised of several factors. |
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70 : [[Hunch-backed dogmatist]], [[Krag yeti]] |
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71 : [[Fire mage]] |
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<div {{prettydiv}}> '''1) CS: +141''' |
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72 : [[Krag dweller]] |
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<br> CS, or Cast Strength has been calculated to be 141 for this attack. Factors that make up this component include spell ranks, attribute bonuses like [[WIS]] or [[AUR]], and certain spells such as [[425|Elemental Targeting]] or [[1711|Mystic Focus]] which can add to the spell's power.</div> |
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73 : [[Storm griffin]] |
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74 : [[Lesser minotaur]] |
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<div {{prettydiv}}> '''2) TD: +128''' |
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75 : [[Greater vruul]], [[Moulis]], [[Naisirc]] |
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<br> TD, or Target Defense has been calculated to be 128 for this attack. Factors that make up this component include character or creature level, attribute bonuses like WIS or AUR, and those [[:Category:Defensive Spells|defensive spells]] that help your character ward off spells.</div> |
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76 : [[Minotaur warrior]], [[Shrickhen]] |
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77 : [[Farlook]], [[Raving lunatic]] |
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<div {{prettydiv}}> '''3) CvA: +25''' |
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78 : [[Dhu goleras]], [[Minotaur magi]], [[Seraceris]] |
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<br>[[CvA]], or Cast versus Armor, is a numerical value that shows how hard it may be to penetrate armor with a spell's effect. This number is much more straight forward to calculate than AvD, and not quite as wide ranging. A low CvA value usually means that the opponent is in a heavier armor, and likely to take less damage than you might like..</div> |
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79 : none |
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80 : [[Vvrael witch]] |
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<div {{prettydiv}}> '''4) d100 roll: +60''' |
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81 : [[Csetairi]] |
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<br> Again, the attack is randomized by a d100 (random number between 1 and 100). It is still important to watch this number and compare it to the end result to see how much potential for success the attack may have.</div> |
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82 : [[Bent being]], [[Caedera]], [[Earth elemental]], [[Gnarled being]], [[Stooped being]], [[Twisted being]] |
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83 : [[Lesser construct]] |
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<div {{prettydiv}}> ''' == +98''' |
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84 : [[Greater krynch]], [[Gremlock]], [[Lich qyn'arj]], [[Vvrael warlock]] |
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<br> Bad news! The last number in the string is not over 100. In this example, the opponent will successfully ward this spell and will suffer no ill consequence. This is also a good example of a case where success is questionable. Since the end result would need to increase by three to indicate success, the attacker in this scenario would need a d100 result of 63 or more. Said differently, there is only a 37 percent chance of success - just a bit more than 1/3rd of the casts will cause damage. Not very good odds!</div> |
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85 : none |
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86 : [[Aivren]], [[Festering taint]], [[Illoke elder]] |
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==Unarmed combat or UAF== |
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87 : [[N'ecare]] |
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The third combat resolution type occurs when someone attempts using [[Unarmed combat system|unarmed combat]] (referred to in general as UAC) based on their [[Brawling|brawling]] skills to bring about another's demise. There are several subtleties in the unarmed combat system that make it a bit more complex than just swinging a blade or tossing a bolt spell. Here, [[UAF]], or the unarmed attack factor for the attacker is always compared against [[UDF]] or unarmed defense factor of the defender, to resolve success or failure of the attack. This type of resolution looks like this: |
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88 : [[Greater earth elemental]] |
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89 : [[Illoke jarl]], [[Ithzir scout]] |
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<div {{prettydiv|margin-right=55%}}><center><tt>'''UAF: 29 vs UDF: 31 = 0.935 * MM: 125 + d100: 92 = 208'''</tt></center></div> |
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90 : none |
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91 : [[Ithzir initiate]], [[Lost soul]] |
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92 : [[Ithzir janissary]], [[Water elemental]] |
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This attack again has four components which function similarly to the preceding resolution types, each component possibly comprised of several factors. |
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93 : [[Ithzir herald]], [[Vaespilon]] |
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94 : [[Triton dissembler]] |
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<div {{prettydiv}}> '''1) UAF: 29''' |
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95 : none |
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<br> The UAF or unarmed attack factor has been calculated to be 29 for this attack. Factors that make up this component include skills, attribute bonuses like [[STR]] and [[AGI]], the [[925|enchantment]] properties of UAC-specific boots and gloves, and certain spells such as [[509|Strength]] or [[1209|Dragonclaw]].</div> |
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96 : [[Greater construct]], [[Ithzir adept]], [[Siren]], [[Triton executioner]] |
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97 : [[Fallen crusader]], [[Ithzir seer]] |
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<div {{prettydiv}}> '''2) UDF: 31''' |
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98 : [[Spectral triton defender]], [[Triton combatant]] |
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<br> UDF, or the unarmed defense factor has been calculated to be 31 for this attack. Factors that make up this component include character or creature level, [[Evade|dodge and parry]] abilities, shield use, the enchantment properties of various items, and those [[:Category:Defensive Spells|defensive spells]] that help your character's defenses.</div> |
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99 : none |
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100 : [[Glistening cerebralite]], [[Triton radical]], [[War griffin]] |
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<div {{prettydiv}}> '''= 0.935''' |
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101 : none |
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<br> In the case of unarmed combat, an interim value is calculated and shown. This interim value is simply a ratio derived from the UAF divided by the UDF. Of course, you would like this interim value to be higher than 1.0, and it has a highest potential value of 2.0.</div> |
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102 : [[Triton magus]] |
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103 : [[Enormous rift crawler]], [[Ethereal triton sentry]] |
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<div {{prettydiv}}> '''3) MM: 125''' |
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104 : [[Darkly inked fetish master]] |
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<br>[[MM]], or Multiplier Modifier, is calculated here to be 125 and is a concept unique to the UAC system. It is a numerical value comprised of various advantages and penalties like the attacker's [[Stance|stance]] and positioning, equipment like shield or weapon held and armor worn, the defender's status (i.e. stunned or prone), and the lighting conditions in the room or area. It is a bit complex to understand, but you would like this number to be as high as possible.</div> |
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105 : [[Greater water elemental]] |
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106 : [[Murky soul siphon]] |
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<div {{prettydiv}}> '''4) + d100: 92''' |
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107 : none |
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<br> Our friend, the random d100 (random number between 1 and 100) puts in its appearance again.</div> |
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108 : [[Vvrael destroyer]] |
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109 : none |
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<div {{prettydiv}}> ''' = 208''' |
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110 : [[Lich]] |
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<br> And the final result is 208. This number is calculated by taking the interim ratio calculated earlier, multiplying that ratio and the multiplier modifier, and then adding the d100 result. Of course, as expected you need this end result to be higher than 100, and the higher the value, the more devastating the blow.</div> |
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==Maneuvers== |
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It's surprising what a little [[Bearhug|hug]] can do in these lands, or how devastating [[Shield Bash|swatting with your shield]] can be! These types of attacks are generally the purview of the more physical adversaries in the lands - the warrior and paladin types - but all professions have some [[Combat maneuvers|maneuvers]] that can be learned. And they can be very effective! |
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This resolution looks much simpler at the outset to understand. But be warned, that's simply because a lot of the advantages and penalties are not directly shown. This makes explaining what you will see straight-forward, and understanding what you will see the journey of your character's lifetime. This type of resolution looks like this: |
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<div {{prettydiv|margin-right=55%}}><tt>'''[Roll result: 109 (open d100: 56)]'''</tt></div> |
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Simple, right? This resolution has only two visible components, but there are a couple of peculiarities. |
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<div {{prettydiv}}> '''1) Roll result: 109''' |
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<br> Unlike our preceding combat resolution types, this one starts off with the resolution result for the attack. Again, the value to strive for is greater than 100.</div> |
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<div {{prettydiv}}> '''2) (open d100: 56)''' |
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<br> And unlike our preceding combat resolution types, the concept of an open-ended d100 (random number between 1 and an unbounded value) is expressed. What does this mean? In simple terms, a standard d100 result is generated, and if that value is 96 or greater, another d100 value is generated. This process continues (open-ended) until the d100 roll result is less than 96. Then all the values are added together. Therefore, however unlikely it may be, it is possible to have this number show a result of 200, 300 or more!</div> |
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One helpful note: The same rule about comparing values holds true here. The difference between the final result and the d100 role can give important insights into the potential success of your character's attack or survival. The greater the difference between these two numbers, the more skilled or less disadvantaged the attacker is over the defender. It is well beyond the scope of this beginner's guide to explain all the nuances that make up the final resulting number as each maneuver has different factors involved. But with a little research and exploration, those nuances can be understood. |
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=Surviving Combat= |
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==Prepare== |
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==Dance== |
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==Recover== |
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==Run!== |
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=See Also= |
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=External Links= |
Latest revision as of 11:31, 16 February 2020
UOM spells available (DR, or beyond?)
This was the list of self mana spells given on Discord: https://discordapp.com/channels/226045346399256576/594009933763051549/674690239692013578
And indeed no 1711.
101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 117 201, 202, 203, 204, 205, 206, 207, 209, 210, 211 301, 302, 303, 304, 305, 306, 308, 309, 315 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414 501, 502, 503, 504, 507, 508, 509, 510, 511, 512 601, 602, 603, 604, 609, 611 701, 702, 703, 704, 705, 706, 708, 709 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820 901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 916 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108,1110, 1111, 1112, 1113, 1114 1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1214, 1215 1601, 1602, 1604, 1607, 1608 1700, 1701, 1704, 1705, 1706, 1707, 1708, 1709, 1710, 1716
Creatures in level range: (1-110)
Lvl : Creatures 1 : Black rolton, Black-winged daggerbeak, Carrion worm, Fanged rodent, Fire ant, Giant ant, Giant rat, Kobold, Lesser ghoul, Mountain rolton, Rolton, Skeleton, Slimy little grub, Spotted gnarp, Young grass snake, Zombie rolton 2 : Big ugly kobold, Brown gak, Cave gnome, Fanged goblin, Ghost, Goblin, Lesser frost shade, Lesser shade, Mistydeep siren, Moaning phantom, Pale crab, Phantom, Rabid squirrel, Sea nymph, Spotted gak, Thyril 3 : Bresnahanini rolton, Cave gnoll, Cave nipper, Dark vysan, Fire salamander, Greater ghoul, Greater ice spider, Hobgoblin, Ice skeleton, Kobold shepherd, Mountain snowcat, Relnak, Spotted velnalin, Striped gak, Striped relnak, Troglodyte, Velnalin, White vysan 4 : Black urgh, Cobra, Fanged viper, Mongrel kobold, Revenant, Ridge orc, Spotted leaper, Urgh, Water moccasin, Whiptail 5 : Bobcat, Coyote, Dark apparition, Mist wraith, Mongrel hobgoblin, Nasty little gremlin, Night golem, Water witch 6 : Cockatrice, Firephantom, Leaper, Lesser mummy, Lesser orc, Monkey, Snowy cockatrice, Spectral fisherman, Spotted lynx 7 : Blood eagle, Greater kappa, Hobgoblin shaman, Lesser burrow orc, Lesser red orc, Shelfae soldier 8 : Albino tomb spider, Bone golem, Crystal crab, Greater burrow orc, Greater orc, Greater spider, Mottled thrak, Thrak 9 : Brown spinner, Crocodile, Death dirge, Manticore, Snow spectre 10 : Cave worm, Giant marmot, Gnoll worker, Great boar, Rabid guard dog, Raider orc, Werebear 11 : Neartofar orc, Shelfae chieftain, Wall guardian 12 : Crystal golem, Dark orc 13 : Darkwoode, Deranged sentry, Gnoll thief, Great stag, Plumed cockatrice, Tawny brindlecat 14 : Agresh troll scout, Black boar, Brown boar, Forest troll, Giant weasel, Great brown bear, Grey orc, Shadowy spectre, Silverback orc, Spectre, Swamp troll 15 : Arctic puma, Black leopard, Gnoll ranger, Humpbacked puma, Large ogre, Luminescent arachnid, Neartofar troll, Panther, Puma, Ridgeback boar, Tomb wight, Wolfshade, Wraith 16 : Agresh bear, Agresh troll warrior, Banded rattlesnake, Black bear, Cave troll, Fire guardian, Fire rat, Ghost wolf, Ghoul master, Hill troll, Mongrel troll, Mongrel wolfhound, Mountain ogre, Phosphorescent worm, Plains orc warrior, Red bear, Wind witch 17 : Black panther, Dark shambler, Forest ogre, Giant veaba, Gnoll guard, Krolvin mercenary, Mountain goat, Mountain troll, Plains ogre, Plains orc scout, Spiked cavern urchin 18 : Bighorn sheep, Cave lizard, Elder ghoul master, Fire cat, Ghostly warrior, Greenwing hornet, Mountain lion, Nedum vereri, Plains lion, Plains orc shaman, Rotting krolvin pirate, Shelfae warlord, Thunder troll, War troll 19 : Krolvin warrior 20 : Agresh troll chieftain, Arch wight, Gnoll priest, Major spider, Massive grahnk, Ogre warrior, Steel golem, Striped warcat, Wood wight 21 : Ancient ghoul master, Arachne servant, Cave bear, Plains orc chieftain 22 : Cougar, Crested basilisk, Dark panther, Warthog 23 : Arachne acolyte, Centaur, Centaur ranger, Crazed zombie, Fenghai, Niirsha, Nonomino, Rotting woodsman, Zombie 24 : Arctic wolverine, Burly reiver, Giant albino scorpion, Ice hound, Night hound, Reiver, Roa'ter wormling, Tree viper, Veteran reiver, Wolverine 25 : Carceris, Gnoll jarl, Krolvin warfarer, Sacristan spirit, Spectral monk 26 : Arachne priest, Jungle troll, Tree spirit 27 : Cyclops, Frenzied monk, Grutik savage, Lesser stone gargoyle, Monastic lich, Snow leopard, Troll chieftain 28 : Cook's assistant, Darken, Dobrem, Fire ogre, Giant hawk-owl, Ki-lin, Martial eagle, Moaning spirit 29 : Arctic manticore, Grutik shaman, Ice troll, Pra'eda, Scaly burgee 30 : Elder tree spirit, Giant albino tomb spider, Hisskra warrior, Hooded figure, Hunter troll, Jungle troll chieftain, Lesser wood sprite, Mammoth arachnid, Tegursh sentry 31 : Ash hag, Krynch, Skeletal ice troll, Wild hound 32 : Caribou, Ghostly mara, Giant fog beetle, Lesser fetid corpse, Rotting corpse, Rotting farmhand 33 : Ghostly pooka, Hisskra shaman, Maw spore, Mezic, Moor hound, Sand beetle, Skeletal giant, Three-toed tegu 34 : Cold guardian, Colossus vulture, Hisskra chieftain, Lava troll, Luminous spectre, Moor witch, Rock troll zombie, Skeletal soldier, Spectral warrior, Tundra giant 35 : Barghest, Bog troll, Moor eagle, Shimmering fungus, Spectral shade, Spectral woodsman, Troll wraith, Water wyrd 36 : Arctic titan, Dust beetle, Fire giant, Krolvin slaver, Snow crone, Spectral lord, Undertaker bat 37 : Huge mein golem, Lesser moor wight, Magru, Shadow mare, Sheruvian initiate, Skeletal warhorse, Tusked ursian 38 : Frost giant, Grizzly bear, Krolvin corsair, Mud wasp, Shadow steed, Vesperti, Wood sprite 39 : Greater bog troll, Greater moor wight, Stone gargoyle, Storm giant, Vourkha 40 : Forest bendith, Kiramon worker, Myklian, Spectral miner 41 : Bog wraith, Lesser ice giant, Roa'ter, Sheruvian monk, Skeletal lord 42 : Baesrukha, Dark vortece, Frozen corpse, Greater fetid corpse, Minor glacei, Phantasma, Shan cleric, Shan ranger, Shan warrior, Shan wizard, Siren lizard, Swamp hag 43 : Dreadnought raptor, Night mare, Wasp nest 44 : Bog wight, Firethorn shoot, Forest trali shaman, Gaunt spectral servant, Mastodonic leopard, Polar bear 45 : Ice wraith, Lesser vruul 46 : Cinder wasp, Forest trali, Greater ice giant, Kiramon defender, Lesser faeroth, Rotting chimera 47 : Bog spectre, Major glacei 48 : Dybbuk, Horned vor'taz, Necrotic snake, Red-scaled thrak, Sand devil, Warrior shade 49 : Waern 50 : Banshee, Flesh golem, Greater faeroth 51 : none 52 : Seeker, Snow madrinol, Tomb troll, Wooly mammoth 53 : Ice golem, Lesser ice elemental, Sabre-tooth tiger, Stone sentinel 54 : Animated slush, Ethereal mage apprentice, Skayl, Tomb troll necromancer 55 : Eidolon, Nightmare steed, Stone troll 56 : Decaying Citadel guardsman, Glacial morph, Lava golem 57 : none 58 : Massive pyrothag, Rotting Citadel arbalester, Stone giant 59 : Black forest viper, Massive black boar 60 : Black forest ogre, Fire elemental, Putrefied Citadel herald 61 : Wind wraith 62 : Illoke mystic, Phantasmal bestial swordsman, Stone mastiff 63 : Ice elemental, Massive troll king, Sheruvian harbinger, Soul golem 64 : Fire sprite, Grifflet 65 : none 66 : Emaciated hierophant, Red tsark 67 : Illoke shaman, Muscular supplicant, Yeti 68 : none 69 : Lesser griffin 70 : Hunch-backed dogmatist, Krag yeti 71 : Fire mage 72 : Krag dweller 73 : Storm griffin 74 : Lesser minotaur 75 : Greater vruul, Moulis, Naisirc 76 : Minotaur warrior, Shrickhen 77 : Farlook, Raving lunatic 78 : Dhu goleras, Minotaur magi, Seraceris 79 : none 80 : Vvrael witch 81 : Csetairi 82 : Bent being, Caedera, Earth elemental, Gnarled being, Stooped being, Twisted being 83 : Lesser construct 84 : Greater krynch, Gremlock, Lich qyn'arj, Vvrael warlock 85 : none 86 : Aivren, Festering taint, Illoke elder 87 : N'ecare 88 : Greater earth elemental 89 : Illoke jarl, Ithzir scout 90 : none 91 : Ithzir initiate, Lost soul 92 : Ithzir janissary, Water elemental 93 : Ithzir herald, Vaespilon 94 : Triton dissembler 95 : none 96 : Greater construct, Ithzir adept, Siren, Triton executioner 97 : Fallen crusader, Ithzir seer 98 : Spectral triton defender, Triton combatant 99 : none 100 : Glistening cerebralite, Triton radical, War griffin 101 : none 102 : Triton magus 103 : Enormous rift crawler, Ethereal triton sentry 104 : Darkly inked fetish master 105 : Greater water elemental 106 : Murky soul siphon 107 : none 108 : Vvrael destroyer 109 : none 110 : Lich