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Leafiara (prime)/Mechanical Musings/The Autumnwinds' Magical Monk Guide: Difference between revisions

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This is why I say you have to ignore what you know about AS-based combat to understand unarmed combat.
This is why I say you have to ignore what you know about AS-based combat to understand unarmed combat.


UAF and UDF aren't irrelevant, but the most important number is the '''multiplier modifier''', or MM. While melee weapons, ranged weapons, and bolts calculate outcomes by subtraction and addition, unarmed combat calculates outcomes by division, multiplication, and addition.
UAF isn't irrelevant, but the more important numbers are UDF and the '''multiplier modifier''' (MM). While melee weapons, ranged weapons, and bolts calculate outcomes by subtraction and addition, unarmed combat calculates outcomes by division, multiplication, and addition.


In short, unarmed combat is primarily multiplicative instead of additive!
In short, unarmed combat is primarily multiplicative instead of additive! What does that mean in practice? Higher lows and lower highs. It's rare that a monk outright ''couldn't possibly'' hit an enemy creature. Even in my spectral shade example, improving my MM or getting a higher d100 roll could have easily turned that into a powerful hit. On the flip side, since UAF gets divided by enemy UDF, every 1 point of UAF means comparatively less.


What does that mean in practice? Higher lows and lower highs. It's rare that a monk outright ''couldn't possibly'' hit an enemy creature. Even in my spectral shade example, improving my MM or getting a higher d100 roll could have easily turned that into a powerful hit. On the flip side, since your UAF gets divided by enemy UDF, increasing your UAF additively (e.g. training more ranks of Brawling and Combat Maneuvers) means much less than decreasing enemy UDF by the same amount.
The primary means to increase your MM are reducing your foes' stances and decreasing their EBP ability by reducing stats or inflicting conditions like stunning them, blinding them, knocking them prone, and so on.

The primary means to decrease enemy UDF and increase your MM are generally the same: reducing your foes' stances and decreasing their EBP ability by reducing stats or inflicting conditions like stunning, immobilizing, or blinding them.


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If highlighting tier up opportunities goes well for you, then <font color="blue">You could use this opportunity to Spin Kick!</font> is another message to consider highlighting from level 37 on!
If highlighting tier up opportunities goes well for you, then <font color="blue">You could use this opportunity to Spin Kick!</font> is another message to consider highlighting from level 37 on!
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===Macros or Aliases===

If you're playing even somewhat manually, I recommend creating [[Lich:Script_Alias|aliases]] (if using [[Lich:Software|Lich]]) or [[Macro|macros]] (if not) for the various unarmed combat attacks. Most specifically:

* Jab
* Grapple
* Punch
* Kick
* Weapon Twinhammer
* Weapon Fury [Grapple/Punch/Kick (depending on your level, training, specialization, and preference)]
* Weapon Spinkick
* Mstrike Grapple
* Mstrike Punch
* Mstrike Kick
* Mstrike Grapple Target
* Mstrike Punch Target
* Mstrike Kick Target

For macros, this just means tying each one you care about to a single key press. You can configure them in Options -> Macros if using [[Wrayth]].

For Lich aliases, I've set mine as jj for jab, gg for grapple, pp for punch, kk for kick, twin for Twin Hammerfists, utf for Fury Grapple (stands for "unarmed technique Fury"), uts for Spin Kick, mg for mstrike grapple, mp for mstrike punch, and mk for mstrike kick. I could create things like an mkt alias for mstrike kick target, but in that case I just type out "mk target" or "mk [target noun]."
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Revision as of 18:28, 23 June 2024

By Leafiara Autumnwind, in loving memory of Saraphenia Autumnwind.

Last updated June 23, 2024.

Please note: if you're reading this sentence, you've found this guide in its eighth draft form and not quite finished (which is why it's not linked from my main character page yet).

I know of a few things I still need to add and change, including a conclusion section and checking on the interaction between Kai's Strike and 1-4 ranks of Sanctify.

That said, feel free to send me feedback on anything you think is working, not working, clear, unclear, helpful, distracting, etc. within the guide.


Introduction: How to Use This Guide

This guide is for all magical monks from 0 exp to 39,000,000! (What do I mean by a magical monk? One not using Kroderine Soul. Somebody else will have to write that guide!) I'll go over monks' strengths, weaknesses, other unique qualities, things to consider, others' perspectives that I hear about, training plans, and so on.

This guide is exhaustive within its scope, or at least it can be.

  • If you want an exhaustive guide, read through it in order.
  • If you want the opposite of an exhaustive guide, jump to the "Cookie Cutter" section at the end.
  • If you're not sure whether you want an exhaustive guide, read the "Why Play a Monk" section to see if monks sound cool, then jump to the "Cookie Cutter Monk" section at the end, then read the rest if you're intrigued afterward. The Cookie Cutter section provides an overview of what to do and gives a small window into what the rest of the guide covers, which is why to do it.

I've made each section collapsible for easy navigation, but I do try to include nuggets of wisdom for all experience levels in each section!

Speaking of experience, what's mine? I capped my monk Tarine before the combat modernizations of 2020 and 2021, helped Saraphenia with her training (both on paper and as a hunting duo) from level 43 to about 9 million exp between 2022 and April 2024, and I'm now working on my monk Sariara to fill in my knowledge gap before level 43; she reached level 30 early on June 17, 2024.

And speaking of Saraphenia, who created many monks and enjoyed them more than any other profession, I think of this guide like our joint project. She would have had the passion and interest to create it, but not the knowledge and time. I have the knowledge and time, but wouldn't have had the passion or interest--at least on my own. When I say I've written this guide in loving memory, I truly mean it. If even a few more players find monks even half as exciting as Phenia did because of this guide, I'll call it a job well done!

No further ado. Let's get on with it!


(Want to read the entire guide? Click here to uncollapse all sections at once!)


Why Play a Monk or Why Not Play a Monk?

Pondering the appeal of why to play a monk at all? Click here!


Character Creation

Need to walk through the creation of your monk? Click here!


Unarmed Combat Primer

Still figuring out how unarmed combat works? Click here!


Training Plan: Skills

Wondering how to train your monk's skills? Click here!


Training Plan: Exclusive Choices

Looking for information about combat maneuver decisions and their opportunity costs, plus meditation resistance? Click here!


Further Character Progression

Curious about feats, meditating, or upgrading your monk's gear later? Click here!


Odds and Ends

Can I interest you in the weirdest inner workings of my mind re: monks? If so, click here!


TL;DR: Making Cookie Cutter Monks

Low on time or thought processing power and just want a cookie cutter build you don't need to put much thought into? Click here!