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  • {{#lst:Undead|undeadinfo}} ==Corporeal Undead==
    4 members (2 subcategories, 0 files) - 15:04, 7 May 2023
  • ...ical body. The term is frequently used to differentiate between types of [[undead]]. Corporeal undead beings can generally be struck with a blessed weapon.<section begin=corpore
    78 members (0 subcategories, 0 files) - 21:54, 24 April 2023
  • ...a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they rec ...tures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai's Smite.
    61 members (0 subcategories, 0 files) - 11:10, 10 May 2022

Page text matches

  • {{#lst:Undead|undeadinfo}} ==Corporeal Undead==
    4 members (2 subcategories, 0 files) - 15:04, 7 May 2023
  • #REDIRECT [[:Category:Undead creatures]]
    40 bytes (4 words) - 15:08, 7 May 2023
  • #REDIRECT [[Category:Corporeal undead creatures]]
    49 bytes (5 words) - 19:04, 21 March 2020
  • #REDIRECT [[Category:Corporeal undead creatures]]
    49 bytes (5 words) - 14:56, 22 March 2020
  • #REDIRECT [[Category:Non-corporeal undead creatures]]
    53 bytes (5 words) - 11:00, 4 August 2022
  • ...the South Gate of the town of [[Icemule Trace]]. There are currently eight creatures residing in this location. ==Indigenous creatures (Outside)==
    892 bytes (125 words) - 23:12, 13 March 2022
  • #REDIRECT [[Category:Non-corporeal undead creatures]]
    84 bytes (8 words) - 22:45, 21 March 2020
  • '''Demon Bane''' includes all creatures classified as demons, but does not include the inherent ability to hit them '''Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the opti
    4 KB (575 words) - 14:12, 17 August 2023
  • This page lists all the '''Zombie Family''' creatures found in [[Elanthia]]. ...y are [[:Category:Humanoid family creatures| humanoid]] [[:Category: Biped Creatures| biped]] [[creature]]s that are in an advanced state of decay and are gener
    7 members (0 subcategories, 0 files) - 13:05, 23 August 2020
  • ...allows one to detect other members of the Order and any [[Undead|undead]] creatures present in the room. A wraith is an undead creature.<br>
    1 KB (216 words) - 00:52, 10 June 2015
  • ...="right" valign="top" style="white-space: nowrap;" | [[{{{family}}} family creatures]] ! [[Undead]]
    2 KB (200 words) - 11:37, 12 August 2016
  • ...his template was created for use with creatures that are summoned by other creatures only. It works similar to the [[:Template:Creature start2|creature start2] ...="right" valign="top" style="white-space: nowrap;" | [[{{{family}}} family creatures]]
    5 KB (526 words) - 11:22, 17 August 2020
  • .... It features [[undead]] plant-based creatures. There are two areas with creatures in the mid-30s to 40s range nearer to the entrance, and mid-40s to 50 on th
    6 members (0 subcategories, 0 files) - 17:14, 16 April 2016
  • ...ethod that causes [[:Category:Non-corporeal undead creatures|non-corporeal undead]] to decay on a normal timer rather than a fast timer. Only one attacker in Non-corporeal undead are difficult to loot because they decay very quickly after death.
    2 KB (275 words) - 17:49, 31 December 2021
  • <noinclude>This template was created in 2016 for new creatures so as not to mess up the existing pages. ...="right" valign="top" style="white-space: nowrap;" | [[{{{family}}} family creatures]]
    4 KB (367 words) - 13:19, 26 May 2020
  • ...d featuring creatures from levels 66 to 72. The Den has an even mix of the undead and the living. It's also the site of Elanthia's best Eyes Wide Shut-themed Pestilent visions: 70, noncorporeal undead.
    1 KB (160 words) - 11:50, 23 August 2020
  • ...curse can be enabled/disabled at will on the jewelry, causing only normal undead to spawn. ...troyer of the Undead blesses those who complete his work. When you slay an undead generated by your necrotic jewelry, there is a chance to receive Voln's Ble
    2 KB (269 words) - 10:13, 4 October 2022
  • ...[[:Category:Golem family creatures|Constructs]] and [[:Category:Elemental Creatures|Elementals]] are generally unaffected.
    736 bytes (95 words) - 16:11, 24 July 2021
  • ...helpful information and area affects, which offer some links between these creatures. [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 05:32, 14 March 2015 (CDT)
    364 bytes (59 words) - 05:32, 14 March 2015
  • ...[[White_alloy#Nacreous_Flares|Nacreous Flares]], [[Anchoring|Non-corporeal Undead Anchoring]] ...nd are [[Anchoring|temporarily anchored]] to the mortal plane when slain. Undead spirits recoil from [[Blessing|blessed]] [[White_alloy|white alloy]] armor
    3 KB (496 words) - 12:22, 22 April 2024
  • This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). ...d target. This scales up to a 100% chance when the caster has at least the undead target's level in ranks of Telepathy. Once that chance has been achieved,
    3 KB (439 words) - 21:07, 1 January 2024
  • ...e Garrison, it was home to [[greater orc]]s and [[large ogre]]s. When the undead moved in, the orcs and ogres were forced to relocate to the [[Citadel Armor ==Creatures Found Here==
    1,003 bytes (163 words) - 12:14, 31 December 2014
  • ...pire due to the squabbling between houses that allowed [[Despana]] and her undead to arise. * [[:Category:Fey family creatures]]
    769 bytes (118 words) - 09:35, 16 August 2020
  • This category lists all creatures found in the [[Foggy Valley]] hunting area. The Foggy Valley hunting area ...]. One must travel through Foggy Valley to reach [[Bonespear Tower]]. The creatures of the area are named with a variety of obscure language games.
    25 members (0 subcategories, 0 files) - 21:06, 12 October 2016
  • ...of fear for safety, and its inhabitants replaced with [[troll|trolls]], [[undead]], and hags. A [[Niima#Oteska's Shrine, River's Rest|shrine to Niima]] rem ==Indigenous creatures==
    973 bytes (140 words) - 14:00, 31 December 2014
  • ==Undead Bane== ...o weapons with the extraplanar bane could hit'em without being 8x, ala the undead bane simulating permabless?
    2 KB (369 words) - 10:25, 8 January 2022
  • Posts pertaining to [[non-corporeal]] creatures. | subject = Re: Non-corporeal non-undead?
    2 KB (309 words) - 12:56, 4 April 2017
  • :''It's fairly unreliable, and there are a lot of creatures that can't knock down as you move to capped hunting also. ...ally activated 909 is pretty much guaranteed to work. The issue is against creatures that are either directly (liches) or indirectly (flying, can't be knock dow
    2 KB (296 words) - 11:08, 11 May 2017
  • ...ter, or monster is a hostile entity in the world of [[GemStone]]. Hunting creatures is one of the primary mechanisms of gaining [[experience]] and [[treasure]] ...unting Areas|hunting area]] has its own unique variety of creatures. These creatures will generally not appear until adventurers are detected in the area. Once
    5 KB (775 words) - 07:37, 12 September 2022
  • This category lists all creatures found in the Plains of Bone hunting area. The Plains of Bone hunting area ...e from the [[dark shambler|shamblers]], all the creatures in this area are undead.
    8 members (0 subcategories, 0 files) - 05:35, 22 March 2021
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • This category lists all creatures found in the Lunule Weald hunting area. The Lunule Weald hunting area is n ...is a low-to-mid-[[level]] hunting ground. There are currently five undead creatures residing in the forest, which is accessible by going down a trail near [[Th
    5 members (0 subcategories, 0 files) - 05:34, 22 March 2021
  • ...fall completely asleep, becoming [[prone]]. [[Undead]] and [[demon]] type creatures are significantly more resistant to this spell's effects, being both more l *Target's [[undead]]/[[demon]]ic status
    3 KB (440 words) - 21:06, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = Non-corporeal undead
    4 KB (519 words) - 16:49, 28 May 2021
  • This category lists all creatures found in the The Toadwort hunting area. The The Toadwort hunting area is n ...tice that lush wildlife growth has attracted a variety of animals and foul creatures.
    6 members (0 subcategories, 0 files) - 05:35, 22 March 2021
  • ...]] can be used as either a single target or mass attack against [[undead]] creatures. This symbol uses the [[standard success resolution system]] to determine s ...undead creatures regardless of the number actually affected. Since living creatures are unaffected by Symbol of Turning their presence does not increase favor
    4 KB (673 words) - 14:19, 7 March 2024
  • ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki> ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki>
    15 KB (1,843 words) - 08:35, 21 June 2023
  • ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki> ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki>
    15 KB (1,846 words) - 20:28, 27 April 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (450 words) - 08:03, 6 May 2021
  • ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki> ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki>
    15 KB (1,907 words) - 11:34, 26 June 2022
  • ...ong to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference. ...skill bonus/5 to overload a link and cause electrical damage to all linked creatures.
    4 KB (674 words) - 13:28, 1 February 2024
  • ...reatures|non-corporeal]] [[:Category:Humanoid family creatures| humanoid]] creatures. [[Category:Humanoid family creatures]]
    39 members (0 subcategories, 0 files) - 11:39, 23 August 2020
  • ...edge hunting area is nearest to the town of [[Icemule Trace]] and contains creatures beyond level 100. ...dge became obsessed with eternal life. After his scouts found one of these undead, he had it brought back to town and experimented upon by his conjurers and
    7 members (0 subcategories, 0 files) - 23:49, 20 November 2023
  • This category lists all creatures found in the Hidden Vale hunting area. The Hidden Vale hunting area is nea ...systems and underground waterfalls, this area has been untouched by the [[undead]].
    5 members (0 subcategories, 0 files) - 09:42, 15 December 2016
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (424 words) - 22:03, 1 August 2020
  • ...less''' spell, however, to give an ordinary weapon the ability to harm the undead.<section end=description /> ...es. Blessing charges are not expended when using the weapon against living creatures. Charges are also not expended while the adventurer using the blessed weapo
    5 KB (752 words) - 00:11, 22 February 2023
  • {{creative-work | title = The Origins of Undead and Luukos' Influence | type = essay | author = Armaxis Telexana | author-d ...propaganda Voln disseminates about Lord Luukos' activities in the realm of Undead and also takes a look at some of their origins.
    6 KB (1,140 words) - 13:42, 22 March 2024
  • ...e creatures, many of them fall lifeless to the unforgiving ground. As the undead beasts withdraw, the giantman sinks to his knees in despair, surrounded by ...ards the stunned men and offers his assistance in their battle against the undead. The giantman leader accepts Voln's benevolence and the men around him pic
    4 KB (638 words) - 23:47, 27 November 2019
  • ...ing attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol '''does not''' affe ...ere a lone figure, bedecked in battle worn armor, sends wave after wave of undead to a more peaceful eternity.</div>
    5 KB (763 words) - 11:14, 24 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ndead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (481 words) - 20:28, 15 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (470 words) - 08:39, 17 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (432 words) - 10:00, 20 March 2020
  • Orange oils offer assistance with extraplanar creatures. Blue oils are a formula for defeating undead.*
    4 KB (631 words) - 12:11, 1 February 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (496 words) - 10:08, 2 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (505 words) - 19:17, 16 January 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (450 words) - 12:06, 19 March 2020
  • The blue oils are a new formula for use against undead. Black oils are useful against Grimswarm creatures.
    3 KB (439 words) - 12:22, 1 February 2022
  • ...([[Voln]] for instance, is focused on releasing trapped souls from undead creatures) and grant special abilities to its members. Typically there is also an adv ...her [[Arkati]] of [[Liabo]]. Its sole purpose is the destruction of the [[Undead]] and all who would use them for their own ends.
    2 KB (310 words) - 20:36, 12 December 2018
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (442 words) - 18:20, 21 March 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (482 words) - 14:44, 28 June 2020
  • ...vine to animate (or grow) in a particular area and begin to lash about at creatures present.<section end=description /> The vine will attempt to knock over a t ...a creature will leave the room; they will simply be more likely to do so. Creatures that are immune to the spell's knockdown effect (described below) and not n
    4 KB (680 words) - 21:03, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (447 words) - 20:21, 20 March 2020
  • ...o [[Attack strength|AS]]/[[CS]]/[[CMAN]]/[[UAF]] against [[Undead|undead]] creatures only. This symbol has a duration of 10 seconds per Voln rank ([[Stackable| <div {{log}}>You feel infused with a collective knowledge on the undead and their weaknesses.</div>
    2 KB (381 words) - 15:40, 21 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (455 words) - 15:40, 14 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (452 words) - 10:38, 19 May 2021
  • ...beholden to an Oath to spend his days attending to the destruction of the undead. Such a thing would have been wholly impossible on every front. ==On the Nature of the Lesser Undead==
    8 KB (1,388 words) - 10:24, 12 July 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ndead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (589 words) - 11:13, 2 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (582 words) - 16:24, 6 May 2021
  • ...aspect of the material world, often (but not always) their own corpse. The Undead can range from zombie roltons to phantoms to much worse. They can manifest Undead possess a natural 25% damage resistance to physical attacks, as well as a +
    8 KB (969 words) - 17:05, 22 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ndead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (472 words) - 13:15, 12 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (479 words) - 13:38, 12 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (484 words) - 14:47, 4 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ndead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (537 words) - 05:35, 29 April 2021
  • ...a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they rec ...tures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai's Smite.
    61 members (0 subcategories, 0 files) - 11:10, 10 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (483 words) - 11:01, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (489 words) - 11:05, 19 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (486 words) - 15:42, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (573 words) - 18:21, 21 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (569 words) - 21:44, 27 April 2021
  • This page lists all the '''Humanoid Family''' creatures found in [[Elanthia]]. '''Humanoid''' [[creature]]s have a [[:Category:Biped Creatures|bipedal]] body type and characteristics resembling humans, but may not spec
    70 members (8 subcategories, 0 files) - 16:28, 22 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (499 words) - 15:56, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (527 words) - 04:36, 28 April 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (465 words) - 12:59, 8 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (522 words) - 16:50, 22 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (425 words) - 17:06, 27 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (530 words) - 11:04, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ndead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (515 words) - 08:40, 28 April 2021
  • :*Drain Life: Used by undead. :*False Security: Used by adorable creatures.
    2 KB (337 words) - 10:52, 4 October 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (515 words) - 08:45, 2 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (534 words) - 16:24, 21 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (505 words) - 10:09, 9 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (490 words) - 08:51, 15 May 2021
  • {{Summoned creature <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (424 words) - 14:30, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (443 words) - 14:26, 16 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (480 words) - 11:44, 17 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (464 words) - 18:57, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (464 words) - 18:56, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (464 words) - 18:57, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ndead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (528 words) - 08:46, 2 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...lanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (441 words) - 20:18, 26 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (502 words) - 15:37, 28 October 2023
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  • ...of Voln]]. This symbol, when dead, can be used to attack [[Undead|undead]] creatures in the room by sending out ripples of essence toward them. This symbol uses ...invoker with an aura that reactively [[flare]]s with divine retribution at undead who manage to strike the player (in much the same way as reactive [[armor]]
    3 KB (538 words) - 14:52, 21 February 2024
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  • ...l unlock an [[Acid critical table|acid degeneration]] effect versus undead creatures as well as an EVOKE version that uses [[Plasma critical table|plasma damage Holy Bolt is significantly more powerful against undead targets with increased [[damage factor]]s and [[Attack versus defense|AvD v
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  • ...[spell]] that allows [[cleric]]s to interfere with the power controlling [[undead]] [[creature]]s.<section end=description /> Targets are rendered [[immobile ...r of Holding counts as a level 8 spell. Many higher-level clerics hunting undead will prepare one or two gems containing this spell prior to hunting to cons
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    4 KB (541 words) - 14:52, 28 October 2023
  • ...rding check in order to not be affected by the the Empath's sympathy. All creatures that fail the warding check will become unable to attack the Empath, or his ...ad monster's level then the caster will successfully be able to affect the undead 100% of the time, subject to the target failing the warding check.
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  • ...Sword AS if -15 vs. Undead, similar to the max of +10 for Sonic Weapon vs. Undead
    2 KB (270 words) - 15:15, 31 December 2014
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • This category lists all creatures found in the Castle Varunar hunting area. It is found on the Tsoran map [[ ...rd, [[skeletal warhorse]]s, [[skeletal lord]]s, [[phantasma]]a and other [[undead]] roam. The only safe location in the castle is a crypt located in the inn
    5 members (0 subcategories, 0 files) - 13:28, 30 October 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • ...ical body. The term is frequently used to differentiate between types of [[undead]]. Corporeal undead beings can generally be struck with a blessed weapon.<section begin=corpore
    78 members (0 subcategories, 0 files) - 21:54, 24 April 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • ...reature temporarily more susceptible to damage. It has no effect on living creatures. ...nary brawler who has taught us, with [[Kai's Strike]] to inflict damage to undead with our bare hands.
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  • Approximately 1 in 4 knocks will be "tricks," where an undead enemy will drag you into a room with them. These enemies are level-appropri ...uld only be used if you need to get out of there (injury, no way to attack undead, etc). -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...planar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • ...ons of demon, being contrasted with [[Major demon]]s. This class includes creatures with a wide range of attributes and power, from weak, nonsentient animal-li ...] when the story was written. The [[banshee]] was one of the most powerful creatures in existence, with most of [[Despana|her]] horde implicitly being comparabl
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    3 KB (483 words) - 09:01, 30 April 2021
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  • This category lists all creatures found on the Atoll near the town of [[Kraken's Fall]], accessible via the r Tritons (both living and non-corporeal undead) have taken up residence on the Atoll and the Temple that is built on it to
    7 members (0 subcategories, 0 files) - 15:58, 28 January 2023
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  • ...der barks out a second order, and they begin to press forward, slaying the undead in their path and driving them slowly back."
    3 KB (474 words) - 12:45, 11 December 2016
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = Non-corporeal undead
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  • ...aplanar beings. The customized description does not have to be one of the creatures or descriptions the tattoo already can shift into. The tattoo must show a ...ned to the list of <i>living</i> creatures or to the list of <i>undead</i> creatures. The choice could be up to the customer or the merchant.
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  • | undead = Yes ...suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. U
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  • ...rder of Voln]]. It enables [[unarmed combat]] attacks to damage [[undead]] creatures without the normal requirement of blessed gear (hands and feet are perma-bl ...wearing/holding an unblessed item will never nullify the ability to attack undead with [[Jab]], [[Punch]], [[GRAPPLE (verb)|Grapple]] or [[Kick]] attacks.
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  • ...en a trio of Imperial Drakes defeated Tyrgh, the Chaos Lord, and drove his creatures back into the depths of the Wizardwaste. ...e|4960. Southern Sentinel Urgland Hurrst struggles with the Horned Cabal's undead minions for several years as they raid village after village. When his requ
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  • This category lists all creatures found in the Fethayl Bog hunting area. The Fethayl Bog hunting area is nea .... Submersed deep within the bog is a decrepit mausoleum which fuels the [[undead]] inhabitants of the marsh. Signs of life such as a hovel, benches, and gr
    4 members (0 subcategories, 0 files) - 21:17, 2 February 2023
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  • Contestants start the game with 3 "blood" and will battle the creatures they spin on the wheel. Each creature has the potential of taking the amou There are three levels of creatures:
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  • ...ge and causing a [[Bleeding|bleeding wound]]. Targets that do not bleed ([[undead]], elemental, golem/construct, etc.) will not be affected. This spell is mo ...ions in desperate situations later on. There is no limit to the number of creatures a caster can be drawing blood from at once, and there is no limit on distan
    3 KB (471 words) - 21:37, 13 March 2023
  • ...um of Scales''', the area opened in the [[Sea of Fire]] in 2016 containing creatures ranging approximately from level 95-102. It is accessible from [[Solhaven] ...tum may find special bone periapts, which are charged by defeating Sanctum creatures and can be used to open a portal from a Luukosian holy site beneath Solhave
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  • [[Undead]] and creatures that are immune to stuns will not be stunned, but are still subject to the
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...-based<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • ...ly try to strike you. If you end up leaving the area without releasing the undead, it will wait around for you in a special area. If it ends up killing you, * Creatures are built from zombies (they were banshees, never use banshees).
    9 KB (1,428 words) - 10:07, 10 October 2021
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  • ...hraks. People have experimented with thrakwood and thraks, but, while the creatures will eat them, they do not seem overly fond of them, and they also are not ...claim the thrakberry will keep away vampires, demons, and various forms of undead, but there is no evidence of this being more than rumor and folk tale.
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  • *204 can be useful in certain situations, such as while hunting creatures with knowledge of [[Transference (225)]] such as the [[Illoke elder]]. ...or those who hunt using physical and bolt AS as well as those who hunt the undead. Those who use CS based attacks and hunt the living might not wish to spend
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • ...o need to add categories. The templates will automatically categorize the creatures, but the appropriate area names must be used (as shown with {{boldmono|[[LO ...re special other template]] - Use this template to list special actions of creatures such as [[hunch-backed dogmatist]]s raising others, summoning another creat
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  • | status = [[Blinded]], [[Roundtime]] (undead) ...Burst''' emits a great pulse of light from the caster's hand, causing all creatures, characters and objects [[hidden]] in the room to become unhidden. <noincl
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...gical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • ...of tentacles that lash at the moons and draw from the depths of nightmares creatures that sow chaos and breed maleficence. ...o what he had done proved only partially successful. While the tainted and undead were laid to rest and the moons still hung like silent watchers in the nigh
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    5 KB (736 words) - 09:58, 14 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
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  • ...slain, Luukos uses them to either feed upon, or to animate another of his undead minions. ...ous undead, shaped Lord Voln into the undying symbol of hatred towards the undead. Now fully cognizant of his own immortal nature, Voln has pledged himself t
    14 KB (2,490 words) - 15:06, 29 March 2015
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    4 KB (673 words) - 10:16, 18 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    6 KB (843 words) - 21:34, 4 December 2023
  • *[[Undead]] creatures can only be calmed.
    2 KB (310 words) - 00:56, 17 November 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (677 words) - 09:46, 20 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    9 KB (1,312 words) - 16:14, 22 May 2022
  • ...p naturally, such as [[:Category:Golem family creatures|construct]]s and [[undead]], are not affected by this spell.<section end=description />
    3 KB (401 words) - 21:17, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (682 words) - 11:46, 10 August 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (844 words) - 17:44, 29 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (725 words) - 17:57, 26 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (698 words) - 12:58, 26 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (776 words) - 21:03, 25 November 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (708 words) - 09:45, 30 June 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (708 words) - 10:52, 13 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    6 KB (887 words) - 17:52, 26 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...agical<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (814 words) - 11:24, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (835 words) - 23:26, 16 March 2024
  • ...is to make the main 4 elemental lores (I know we have some combos) and one undead only one (to counter RotFlares). ...some sort). The holy one will have the same power level, but only work on undead.
    4 KB (629 words) - 20:34, 28 August 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    4 KB (651 words) - 00:10, 20 July 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (758 words) - 12:16, 23 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...ass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (722 words) - 17:03, 16 September 2023
  • | undead = Yes ...suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. U
    4 KB (512 words) - 21:00, 17 January 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...iving <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    5 KB (848 words) - 08:26, 28 April 2021
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