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  • '''[[:Category:Level 60 Creatures|Level 60]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    228 bytes (25 words) - 13:29, 29 December 2023
  • For level 60 creatures [[Category: Creatures by Level]]
    5 members (0 subcategories, 0 files) - 15:30, 31 December 2014

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  • '''[[:Category:Level 60 Creatures|Level 60]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    228 bytes (25 words) - 13:29, 29 December 2023
  • |width = 20% | {{Level 1 creatures}} |width = 20% | {{Level 2 creatures}}
    124 members (124 subcategories, 0 files) - 20:00, 28 May 2022
  • For level 60 creatures [[Category: Creatures by Level]]
    5 members (0 subcategories, 0 files) - 15:30, 31 December 2014
  • This page lists all the '''Shan Family''' creatures found in [[Elanthia]]. The '''shan''' are a race of bipedal wolf-like creatures. They inhabit an area in the [[Foggy Valley]] and [[Forgotten Vineyard]] r
    9 members (0 subcategories, 0 files) - 18:15, 28 May 2022
  • This page lists all the '''[[Ogre]] Family''' creatures found in [[Elanthia]]. ...[[level]]s. Below is a list of the common ogre species of Elanthia, their level, and their general location in the world.
    8 members (0 subcategories, 0 files) - 14:31, 16 August 2020
  • ...of [[Icemule Trace]] and contains creatures in approximately the 55 to 60 level. It is found on the map [[:Image:Imt-Road_to_Moonsedge-1668377644.png|Road
    4 members (0 subcategories, 0 files) - 15:59, 28 January 2023
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • !Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes |[[Wehnimer's Landing]]||[[:Category:Wehntoph creatures|Hidden Plateau/Labyrinth]]||65+||30-50||
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (673 words) - 10:05, 28 April 2021
  • This page lists all the '''Elemental Family''' creatures found in [[Elanthia]]. ...ever, creatures that have a different body type, such as [[:Category:Biped Creatures|bipeds]], qualify for this family if their bodies consist primarily of elem
    28 members (0 subcategories, 0 files) - 01:02, 24 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (513 words) - 18:11, 16 November 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (507 words) - 16:42, 22 August 2021
  • ...t well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel. The eastern instance of the [[Red Forest]] is a == Indigenous Creatures ==
    1 member (0 subcategories, 0 files) - 11:05, 10 January 2022
  • These level 60-83 hunting grounds contain many dangerous woodland creatures, including: [[direbear]]s, [[monstrous direwolf|direwolves]], [[warped tree ...se woods (a [[Survival]]/[[Perception]] check) and then face the dangerous creatures that lurk within!
    1 KB (209 words) - 23:31, 3 December 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (598 words) - 19:00, 30 May 2021
  • | add_dur = + 60 sec per [[Ranger Base|rank]] ...g in the [[Ranger Base]] [[spell circle]] increases the bonus, capped at [[level]]. Non-rangers receive a flat bonus of 25. Each point of this bonus is equa
    2 KB (308 words) - 21:22, 13 March 2023
  • This page lists creatures within the '''Reptilian family creatures'''. ! Level
    26 members (0 subcategories, 0 files) - 10:27, 31 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 60 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (508 words) - 18:57, 16 March 2024
  • This page lists all the '''Humanoid Family''' creatures found in [[Elanthia]]. '''Humanoid''' [[creature]]s have a [[:Category:Biped Creatures|bipedal]] body type and characteristics resembling humans, but may not spec
    70 members (8 subcategories, 0 files) - 16:28, 22 May 2022
  • | custdur = {{spellbox block | duration = 1200 + 60 sec per Major Spirit Rank | span = [[Refreshable]]}} ...e><includeonly>Harnesses</includeonly> the spiritual forces to control the level of illumination in the immediate area where the [[spell]] is cast. Additio
    2 KB (248 words) - 09:37, 12 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (658 words) - 14:49, 29 April 2021
  • ...ption /> It affects a single room, and it will last for the 600 seconds or 60 seconds after the caster has left, whichever occurs first. The caster, and ...fect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others. While
    4 KB (647 words) - 22:52, 12 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (494 words) - 09:58, 28 June 2020
  • Extraplanar creatures are from different planes of existence: demons, elementals, ki-lins, Vvrael ==Creatures==
    42 members (0 subcategories, 0 files) - 10:36, 6 September 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 21<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (502 words) - 12:28, 23 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 58 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (464 words) - 18:56, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 62 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (458 words) - 18:56, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (490 words) - 08:51, 15 May 2021
  • ...ong to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference. ...of rage that can potentially be caused by this song. The increase is one level of rage at 5 ranks, two levels of rage at 15 ranks, three levels of rage at
    4 KB (674 words) - 13:28, 1 February 2024
  • | [[Spirit Slayer (240)]] || "60" second cooldown<br>(shows up as 90 since it's applied when the spell is ca !Area Name||Level<br>Start||Level<br>End
    4 KB (541 words) - 09:59, 31 January 2023
  • ...(Necromancy Lore Ranks / 10). The entire formula is capped at the caster's level + 15. ..., but if crimson salts are used the duration is 20 minutes + 6 seconds per level of troll blood used. Using [[sacrifice|SACRIFICE]] CHANNEL will refresh the
    7 KB (1,131 words) - 22:46, 14 March 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (476 words) - 14:30, 12 May 2021
  • {{TOCright}}'''Spellburst''' is a balancing mechanic for higher level hunting areas to manage the amount of outside spells a character can wear i !Area Name||Level<br>Start||Level<br>End
    6 KB (829 words) - 10:09, 3 July 2023
  • |add_dur = 60 sec per [[Major Elemental]] rank ''Note: MjE and Earth Lore ranks are NOT capped by level.''
    5 KB (663 words) - 11:41, 10 September 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 18 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (746 words) - 08:16, 9 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 60<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (654 words) - 12:54, 14 February 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (483 words) - 11:01, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (527 words) - 08:48, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (489 words) - 11:05, 19 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 9 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (504 words) - 11:23, 30 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 61 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (522 words) - 16:50, 22 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (568 words) - 08:47, 2 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (564 words) - 11:44, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 60<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (753 words) - 12:12, 28 March 2021
  • | add_dur = 60 sec per [[Major Elemental|rank]] * the duration of the spell is extended by 60 seconds from its base 1200 second duration.
    3 KB (461 words) - 10:53, 16 May 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 60<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (599 words) - 08:02, 28 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 62<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (522 words) - 09:47, 27 June 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 21<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (700 words) - 10:51, 10 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (512 words) - 15:56, 26 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 62<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (527 words) - 08:48, 7 March 2022
  • |+'''Force on Force, Like-Level Opponents''' ...This system works both ways and Force on Force penalties can be applied to creatures as well.
    9 KB (1,277 words) - 12:34, 7 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 62 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (530 words) - 09:18, 7 July 2021
  • Hidden characters and creatures are not shown in the room when using {{boldmono|[[LOOK]]}} and cannot be ta ...e reduced by training in Stalking and Hiding with one second reductions at 60 and 120 ranks. [[Celerity (506)]] will also help to reduce roundtime.
    6 KB (841 words) - 18:45, 13 February 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (527 words) - 14:21, 12 May 2021
  • <section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that The [[:Category:Corporeal undead creatures|corporeal]] undead generally take damage normally from blessed weapons.
    8 KB (969 words) - 17:05, 22 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (566 words) - 13:37, 5 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (577 words) - 11:53, 24 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 58<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (742 words) - 12:13, 25 March 2021
  • ...spell disablers so that magic has options available to set up and disable creatures. ...ds of success by 20% for each attempt. e.g. the first attempt might have a 60% chance of failure, but the second attempt only has a 40%, the third a 20%,
    8 KB (1,203 words) - 11:12, 16 January 2024
  • !Magic Ranks<br>per Level !style="border-left: 2px #aaa solid"|Magic Ranks<br>per Level
    10 KB (1,449 words) - 18:22, 17 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (584 words) - 19:10, 25 April 2021
  • SACRIFICE CHANNEL, learned at 60 Necromancy Lore ranks, allows a Sorcerer to direct the energy of a sacrific }}Infested creatures receive a ((creature level / 5) + 5) penalty to their AS, DS, CS, and TD. We're already working on a n
    2 KB (291 words) - 10:06, 2 July 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 22<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (612 words) - 12:06, 1 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 59<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (601 words) - 04:04, 15 January 2024
  • *[[Strength]]:100, [[Constitution]]:60, [[Dexterity]]:100, [[Agility]]:100 ...ifferent training priorities. '''Core''' skills should be trained in every level, either once (1x) or twice (2x). '''Threshold''' skills are those which pro
    13 KB (1,939 words) - 13:23, 20 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 59<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (659 words) - 16:23, 21 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (626 words) - 12:29, 23 May 2021
  • ...er status conditions such as being knocked down). Most importantly, rooted creatures cannot perform maneuvers.<section end=description /> The spell will affect ...nst the spell, and thus receive a TD bonus of {{mono|creature level/10}}. Creatures that are made of fire or emanate heat are immune to Cold Snap.
    5 KB (716 words) - 21:01, 1 January 2024
  • ...attack prowess. The spell is designed around being at least 1&times; per [[level]] trained in the Wizard circle; thus, less training than that will result i !align="right"|Elemental Lore, Earth ranks||10||20||30||40||50||60||70||80||90||101||121||142||162||182||202
    7 KB (1,001 words) - 23:31, 17 January 2023
  • ...ding]] and also [[Aradhul Road]] near [[Ta'Vaalor]] containing level 60-83 creatures. These are two separate instances created by unstable planar energies from ...]. In [[Kelfour Edition volume I number XII|the past]] they were poisonous creatures that could be hunted outside the [[Spider Temple]]. They were made from the
    10 members (0 subcategories, 0 files) - 14:47, 11 March 2019
  • ...ave an initial duration of approximately 35 minutes and 45 seconds. Using level 100 [[grimswarm]] troll blood, the initial duration will cap at 45 minutes. ...tes|update]] made on 2016 Jan 12 (post #3449) will have the former maximum level 63 restriction still applied.</small>
    14 KB (2,108 words) - 13:30, 16 June 2022
  • Magical creatures cannot be successfully attacked with non-magical weapons (e.g., unenchanted ! [[Level]]
    58 members (0 subcategories, 0 files) - 12:13, 5 September 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 59 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (682 words) - 04:09, 15 January 2024
  • ...spell disablers so that magic has options available to set up and disable creatures. ...ds of success by 20% for each attempt. e.g. the first attempt might have a 60% chance of failure, but the second attempt only has a 40%, the third a 20%,
    16 KB (2,159 words) - 10:45, 13 February 2024
  • ...hin the [[attack roll]] system. These include special attacks performed by creatures such as the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and ...fects added since December 2016 should be assumed to use SMRv2. Many older creatures have been updated to SMRv2, but not all.
    10 KB (1,367 words) - 21:36, 1 January 2024
  • ...cess in Sacrifice is highly dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependen ...ing it of injuries and refreshing the animate to its original duration. || 60 ranks
    14 KB (2,276 words) - 13:49, 2 July 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 60 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (988 words) - 04:07, 15 January 2024
  • ...basis of a pure sorcerer. Thus, when the time is right (recommended level 60 and up), a pure sorcerer should learn the ways of alchemy. ...h their full potential later than a focused training plan. However, around level 40 or so the sorcerer following this path will find him/herself with a very
    4 KB (693 words) - 15:22, 12 February 2016
  • ...downs''' are an expected outcome for most criticals, especially the higher level ones. A critical without an associated knockdown is designated <font color= *R - [[Injury]] level (rank 1, 2 or 3)
    14 KB (2,180 words) - 06:27, 31 May 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 58<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (934 words) - 17:40, 10 February 2022
  • ...bonuses based on the hider's [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide slightly better than a [[war ...n on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they c
    4 KB (504 words) - 14:22, 3 October 2021
  • ...rn's Cry) may now be used in open mode with the ALL option, targetting all creatures in the room at once. The vocal stress cost of open mode is significantly gr ...of 10 Stamina (-8 Rank 1, -6 Rank 2, -4 Rank 3, -2 Rank 4). In addition, a 60 second mstrike recovery period will apply after the termination of a berser
    3 KB (470 words) - 12:56, 20 April 2017
  • ...development goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated char | scope="row"|1 ||A Noble Effort ||Reach level 20
    8 KB (1,166 words) - 15:33, 7 March 2024
  • ...ntuition and Wisdom bonuses, their Survival and Perception skills, and the level difference between the Ranger and the target creature. Rangers gain a bonus ''>>How does it work for summoned creatures amd sunfist, bandit, or escort type activities?'' [[User:ROLFARD|ROLFARD]]
    8 KB (1,320 words) - 08:33, 3 July 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 58<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (723 words) - 19:46, 24 June 2020
  • ...for 11-30 level characters; the second was auctioned in the tent for 31-60 level characters.) (This is a Mass quake like spell that will strike up to 6 creatures..(Maybe more but never tested that)
    4 KB (604 words) - 12:18, 8 April 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 12<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (764 words) - 07:49, 28 September 2022
  • :''For creatures ≤ 5 levels above caster.'' !align=right|Elemental Lore, Earth ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231
    8 KB (1,160 words) - 16:56, 12 December 2020
  • ...spell disablers so that magic has options available to set up and disable creatures. ...ds of success by 20% for each attempt. e.g. the first attempt might have a 60% chance of failure, but the second attempt only has a 40%, the third a 20%,
    15 KB (2,040 words) - 22:58, 24 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (822 words) - 16:23, 29 December 2023
  • ...Spiritual Abolition (230)]] respectively, fill the previously empty 30th [[level]] slots. With the addition of spell 230 Spiritual Abolition, the 40th level Empath Base spell slot, previously home to the [[Empathic Dispel (1140)|Emp
    6 KB (840 words) - 11:53, 22 September 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (871 words) - 10:50, 18 December 2022
  • | HOLLER || 60 ...ies can be used on a single target via {{boldmono|WARCRY [cry] [target]}}. Creatures or players can be targeted, but bear in mind your [[Warrior Guild#Oath|guil
    9 KB (1,413 words) - 10:51, 14 June 2023
  • '''Corporeal''' beings are creatures that have a physical body. The term is frequently used to differentiate bet ! [[Level]]
    78 members (0 subcategories, 0 files) - 21:54, 24 April 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 61 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (840 words) - 07:20, 28 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 101 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (843 words) - 21:34, 4 December 2023
  • | duration = [[Standard negative duration formula|10-60 sec.]] ...rding check in order to not be affected by the the Empath's sympathy. All creatures that fail the warding check will become unable to attack the Empath, or his
    4 KB (667 words) - 16:03, 17 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (885 words) - 12:38, 9 November 2023
  • ...lso earn advancement credit by destroying [[warcamp]]s or by killing enemy creatures. In addition to the headquarters in Zul Logoth, training outposts also exis [[Creature]]s spawned in these special areas adjust their [[level]] and abilities to the [[character]] (or characters) who spawn them. If the
    13 KB (1,998 words) - 12:21, 23 July 2020
  • ...an include orcs, trolls, ogres, giants, titans, kiramon, and various other creatures. ==Creatures==
    93 members (1 subcategory, 0 files) - 05:11, 6 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (848 words) - 08:26, 28 April 2021
  • ...spell disablers so that magic has options available to set up and disable creatures. ...ds of success by 20% for each attempt. e.g. the first attempt might have a 60% chance of failure, but the second attempt only has a 40%, the third a 20%,
    11 KB (1,662 words) - 15:28, 5 January 2024
  • ...tacks if the warrior is sufficiently trained in MOC. If there are multiple creatures in the room, open {{boldmono|MSTRIKE}} will be used. If there is only one t ...[[stamina]] cost per round of 10 regardless of skill rank. In addition, a 60 second {{boldmono|MSTRIKE}} recovery period will apply after the terminatio
    7 KB (1,094 words) - 13:19, 29 August 2022
  • Stone Fist is ineffective against [[non-corporeal]] creatures. {| {{prettytable}} width="60%"
    7 KB (1,091 words) - 16:43, 14 January 2023
  • {{Equation box|{{math|[[Enchant Item (925)|Enchant]] Formula {{=}} [[Level]] + [[Aura|AUR]] bonus + [[Logic|LOG]] bonus + [[Intuition|INT]] bonus + [[ *Ranks up to level: +2 per rank
    12 KB (1,804 words) - 20:52, 5 May 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 85<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,022 words) - 02:21, 18 November 2023
  • ...typically be found in [[aquamarine wand]]s dropped as treasure items from creatures or available for purchase from certain shops within each town. It can be im !align="right"|Elemental Lore, Water ranks||0||1||6||8||13||18||24||30||40||60
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  • ...on formula]]. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and [[Spell Aiming]]. ...ance to web a like-level target. Over training will offset any additional level penalty. The chance of applying the webbed condition is
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  • Tier: 0 Affinity Level: 0 !TIER !!AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !!NOTES
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  • ...ealth point]]s, averaging about 20 per flare, and typically causing minor (level 1) [[wound]]s. ...lude all flares that can be obtained via [[Elemental Blade (411)]] and low level mana and acuity runestaff flares. They are also the most likely to be sold
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Blow to chest frees a rib to spear a lung and heart!|S10|R3
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  • ...on_crawl dungeon crawl] [[pay quest]] that is instanced into the following level groups: # 31-60
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  • ...this to make sure it’s not an issue. This also means others can kill your creatures. There will be a way to be able to know how many adventurers are in Sonree ...e either been removed or reskinned due to them not playing fairly with low level characters.
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102
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  • ...ns an important statistic for war mages, it should be placed at a moderate level, since it rises quickly and generally won't be relied upon early. Addition ...y, [[Cone of Elements (518)]] can be effective at clearing large crowds of creatures. Spell Aiming is highly recommended to train in unless short on training p
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  • * Elf : 6% => 60 ranks * Halfling : 6% => 60 ranks
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  • ...depending on target resistance along with other factors such as level vs. level. However, the associated injury ranks, stuns, knockdowns and instant deaths *R - [[Injury]] level (rank 1, 2 or 3)
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Chest heaves, lungs rupture ruining an otherwise good day!|F|R3
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  • ...racter can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS. ...;"|[[Intuition]] + [[Wisdom]] Bonus||0||6||12||18||24||30||36||42||48||54||60||66||72||78||84||90||96
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Blow cracks a rib and punctures a lung. Breathing becomes a challenge.|S8|R
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|You send a blood clot to the [target]'s heart, causing massive damage.|S10|
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  • ...eceive an invitation. This invitation may be extended to any adventurer, [[level]] 3 or higher, by the '''[[grizzled old warrior]]''' in [[Wehnimer's Landin ...r, the amount of favor gained from releasing an undead also increases with level.
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  • ...ides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Tier: 3 Affinity Level: 9
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  • Don't expect to obtain redux until you're close to level 40 if you train in the necessary skills as much as you can. I didn't earn Redux on my warmage until I hit level 45, but I sacrificed some TPs in my early levels to boost up EL:A ranks fas
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  • ...as you level to 100, the games level maximum. There is advancement beyond level 100 in that you continue to generate [[training points]] to expand your ski ...h early and late into your career. Careful not to set them all to 100, but 60-80s are not horrible decisions and can be fixed later.
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  • ...hieve versus spiritual spells, and are progressively harder against higher level spells. [[Arcane Decoy (1701)]] makes targeted attempts even more difficul ...ll be only 8 or 9 mana [== 4 renewal cost +4 or +5 for the Out-of-Sphere & level difficulty of the spell affected].) Estild confirmed in December 2016 that
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  • | 60% | 60
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  • The level instance groups are as follows: :Group 2: 31-60
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  • | add_dur = +60 sec per<br>[[Cleric Base]] rank ...warding check with the attacker receiving a +TD modifier equal to (target level ÷ 5).
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Horrifying jolt of electricity fries chest to a crisp. Toasty!|S10|R3
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  • ...und deep in the bog outside the town across [[Maelstrom Bay]] and covers [[level]]s 44-54 consistenting primarily of undead foes. [[The Citadel]] has been e ...in the citadel been removed and replaced with big baddies or are the high level critters only in an expanded area?</i>
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  • ...d [[weapon]]s throughout [[Elanthia]] possess. They can cause between 1 to 60 damage, averaging about 20 damage per flare. Common flares have a standard ...es]] - Also known as "ice" flares, these flares are effective on fire-type creatures.
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  • ...nts are available. {{boldmono|CURSE HELP}} will display the current power level, which cannot be lower than zero. ...une to this spell, however, including all [[undead]] and various monstrous creatures.
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  • Tend Lore (206) has been reintroduced! It is a self-cast spell with a 60 second refreshable duration. When TENDing or DIAGNOSEing, it adds 20 (+1 pe ...creatures beyond the first that are at least 10 levels below the caster's level add a small amount to the failure rate. Training in [[Spiritual Lore, Summo
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Flames engulf body. Chest left a smoldering ruin.|F|R3
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Acid eats into lungs. Hemorrhaging fills the [target]'s lungs with fluid!|
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  • ...how robust and varied the profession can be. Having brought an empath from level 1 straight up to cap as a spellcaster, perhaps I might offer a couple thoug - [[Physical Fitness|Physical fitness]], either once or twice per level for life. Physical fitness figures into a lot of systems, in ways we do and
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  • * Elf : 6% => 60 ranks * Halfling : 6% => 60 ranks
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  • ...be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the ...n = 20) when activating Fash'lo'nae's Gift, he can then prepare a spell of level 9 or lower once (5 + 20/5 = 9).
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  • ...famed new [[treasure system]], it's one hell of a bug.. today, reports of creatures suddenly going on welfare have swept the lands, ages of critters ranging fr ::[Base treasure level: 5]
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  • ...this effect is 600 sec + 6 sec per [[Sorcerer Base]] spell rank (capped at level). ...both [[standard maneuver roll]] (SMR) systems. The duration is 1200 sec + 60 sec per Sorcerer Base ranks. This benefit can be used by sorcerers only.
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Quick, powerful slash! The [target]'s chest is ripped open!|S8|R3 chest R2
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  • ...the paladin to become Zealous, causing their next successful attack within 60 seconds to always trigger a guiding light. 1200 + 60 second duration buff
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|The [target] drops in its tracks as the bitter cold freezes its lungs solid
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  • |[[Level]] |60
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  • ...number of [[Training point|training points]] (TP) a bard receives at each level compared to the other statistics. In addition, these statistics will both a ...eir total number of statistics points for mid-level play, around levels 50-60).
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  • ...imate the body, giving him or her the ability to issue commands on a basic level. Simutronics has a basic [http://www.play.net/gs4/info/spells/animate_dead ...the role of necromancy training in a character's MAL ([[Maximum Animatable Level]]). There is still much more research to be done, but this guide represen
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  • This article lists all of the creatures in GemStone IV and their vulnerabilities to various [[cheapshot]]s.<ref>Pos !Critter!!Level!!Sweep!!Subdue!!Footstomp!!Nosetweak!!Templeshot!!Kneebash!!Eyepoke!!Throat
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  • <big>'''Creatures of Eh'lah and Sharath'''</big> ...orest surrounding a river delta. It has a vibrant ecosystem, teeming with creatures from insects to alligators to massive terrestrial apex predators. Below are
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  • ...(offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the arm ...padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for
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  • Mental Lore - Manipulation.........| 160 60 Climbing...........................| 160 60
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  • ...ess efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or ...ch tends to favor the formula for on-node exp loss: Exp Loss Per Pulse = (Level - 10) / 1.75 .
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Most of chest removed, resulting in gaping hole in midsection!|F|R3 chest/b
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  • :... and hit for 60 points of damage! ..., I cannot feed from this one." (Creature/person's level is too low VS. my level)
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  • ...that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. A ...adjusts the level range of tasks you can be assigned (only available after level 15)
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  • ...the town from [[invasion]]s intended primarily towards increasing lower [[level]] character participation. Using these systems and areas to attack and defe ...nd many spells may not work. These are usually safe areas from which lower level characters can participate in invasion defense. It's important to note tha
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  • ...to aid in their defence or summon nature to assist in attacking unfriendly creatures through knowledge of their unique spell circle. ...the number of [[Training point|training points]] a ranger receives at each level compared to the other statistics. Meanwhile, the ranger's wisdom bonus will
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *'''Core training''' includes skills you train in a certain amount each level for that build.
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  • ...1 levels over you, there is a 10% chance of a trigger flare's failure, per level over yours, until a 100% failure at +20 levels.). ...additional creatures in the room, carrying 1 stack of the debuff to those creatures.
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  • '''{{blue|Cooldown:}}''' 60 minutes ...emy for 2-5 seconds once every 20 seconds following a maneuver check using level.
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  • | 117 || || 60 || 185 || Wall Shield | 122 || || 60 || 145 || Full Helm
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Lullabye (1005)]]: Level vs. Level check, can cause the target to slow down, sit, or even full asleep entirely
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  • ...power the ensorcellment. This is done automatically via killing like-level creatures. A sorcerer can view their progress towards harvesting the amount needed to Primary factors involved in this check are level, Sorcerer Spell Ranks, [[Wisdom]], and [[Intuition]]. Secondary factors are
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  • ...use effectively. This steel short sword seems to be the bane of all undead creatures. ...ides an additional offensive bonus of +15 when employed against all undead creatures.
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  • ...adjective. Players have alternatively called this "glam critters," "gifted creatures," or "boosted critters." ==Types of Boss Creatures==
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  • Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell. ...ange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)
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  • ...spells, and stance. A character with 1x Dodging training can evade a like-level foe roughly 5% of the time in stance offensive. A character with 3x Dodging ...ck are based on the defender's Shield Use ranks compared to the attacker's level. It is affected by stats, shield size, and stance.
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  • ...ct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the jazerant. ...fully tame this armor, you must damage like-level creatures or evade like-level foe's incoming attacks while in combat.
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  • {{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger S !align="right"|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120
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  • ...r those seeking information on more advanced topics and suggestions beyond level 20, please see [[Comprehensive_Wizard_Guide|a more comprehensive guide on w ...the first 20 to 25 levels of training, traditionally referred to as 'Lord level'. There are other, more advanced guides, which will explain training conce
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  • * A typical level 25 wizard who just learned Enchant is likely to have in the realm of 199 to * A typical level 30 cleric who just learned Sanctify is likely to have in the realm of 166 t
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  • ...o be added. In 2017, they were sold off-the-shelf with a +20 (4x) enchant level. They have a special [[Slash critical table|slash]] flare, known as a "[[# ...ees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle's tip rapidly sharpens into a point as it strikes! You feel a
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  • ...ary= Different random paintings can be made based on the character's skill level, which increases through continued practice. The random paintings' complex ===Skill Level===
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  • *I have tried to include the seed level from the [[summation chart]] wherever possible, even when the seed is not s ...or=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#9
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  • ...he chance of failure. Once a rift has been opened this way, it remains for 60 seconds before closing upon itself. It can be dispelled with [[Elemental D ...ng, but [[Minor Summoning (725)|demons]] and [[Animate Dead (730)|animated creatures]] will continue to follow as normal.
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  • ** 60 ranks: -1 hide RT * Unbalance damage has been reviewed and the immunity many creatures have is removed.
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  • *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level. *55 or 60 air lore provides the majority of RT reduction from [[506|Celerity]] for a
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  • 60 Kupaka 307501605 100 M Dwarf War ...n right for deeds done & items owned (Sagan, Kree, Jesh, Thalior), or have creatures named after them ([[Bresnahanini rolton|Artuero]]). Compare these names to
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  • ...ons started to outshine the rest. Tweaks happened here and there to try to level the playing field. The biggest changes were how scoring happened. Originall ...imer of roughly 8 minutes and 40 seconds is coming to an end. In its place creatures will start getting more difficult the longer you take until you cannot proc
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  • Profession: Monk Level: 100 Strongest foe vanquished: a malevolent vertiginous nightmare (level 133)
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  • ...ff of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than t ...uration of Prayer of Holding previously was dramatically influenced by the level of the caster. This factor has been reduced in importance and replaced with
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  • *[[Lesser Shroud (120)]] 60 ranks unlocks the ability to cast on others for 2 minutes. ...lessings Lore ranks and 83 Ranger Base ranks will have a maximum bonus of +60. At 30 ranks of Blessings, the ranger unlocks the ability to EVOKE the spel
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  • * Duskruin's xazkruvrixis metal, which has flares that instantly kill creatures, costs roughly $952 worth of bloodscrip. ...f starting fresh from level 0, they would reach level 61 within a year and level 95 within two years. Alternatively, if we look at a veteran or more hardcor
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  • ...to fire off Disintegration flares, up to 4 times per strike based on tier level. The first strike is standard flare chance, with a 20% chance to fire a 2nd ...: The War Winds (RAISE)''' - An AoE SMR attack to knock down foes. Up to 5 creatures or a player.<br>
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  • ...for 30 days (http://store.play.net/store/purchaseitem/143?gameCode=GS) or 60 uses (http://store.play.net/store/purchaseitem/144?gameCode=GS). ...on perception or hiding or any other skill checks, and it has no effect on creatures sniffing you out or anything like that.
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  • *[[Lesser Shroud (120)]] 60 ranks unlocks the ability to cast on others for 2 minutes. *[[Holy Weapon (1625)]] Spell level increased on Seed 2 summation, -2 DS/ -1 TD pushdown per rank up to 25 rank
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  • ...nition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]]. Whe ...s told by the Superintendent. Characters who are assigned this task before level 20 will not have to travel to [[Teras Isle]] as a part of this task. The s
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  • ...very period, at the cost of 40 [[stamina]] points (for an open mstrike) or 60 stamina points (for a focused mstrike). Mstrike is no longer useable in the 60-99 Ranks: 5 swings<br>
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  • ...er a regal pristine white hind and determine that she stands approximately 60 inches at the top of the shoulder. ...sh a burr off the side of an elegant blue-grey elk's neck. He gives you a level look, then dips his head in the barest of nods before averting his gaze.
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  • Creatures in level range: (1-110) Lvl : Creatures
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Dragonclaw (1209)]] UAF bonus and able to hit magical creatures with UAC.
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  • and Caroam and I decided to hunt in forest, nor the creatures within breeze, made this spot -- in fact, creatures daily, confident that he
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  • ...most part your character should feel safe while in town, from time to time creatures will band together to test the mettle of a town's population. Usually, the ...|margin-right=55%}}><center><tt>'''CS: +141 - TD: +128 + CvA: +25 + d100: +60 == +98'''</tt></center></div>
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  • The arena is PvE. So you fight through a progression of creatures and deal with random hazards! Creatures scale to level, yes. Creatures are "tough" though, and have hit points depending on scale grouping.
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  • ...s. 50k to start for Ascension. The latter is typically a converted cost of 60 PTPs, which ''is'' 50k, so it's on par for the first 5 ranks of Dodging via ...-term by taking, say, Multi-Opponent Combat to move your empath from 55 to 60--costing 250k exp of ATPs instead of 145,833 conventional exp--but the conv
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  • *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level. *'''Core training''' includes skills you train in a certain amount each level for that build.
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  • ...ted attendees as well as an auction open to those who purchase the auction level of entry. ...and the tickets will be 15,000 silvers each.||Bound for Fashion<br><i>Room 60</i>
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  • ...as using chrism gems -- namely, it can only be used by clerics of at least level 18 with knowledge of the [[Raise Dead (318)]] spell once created. [[F2P]] |<!-- First Person View --> You elevate your rose gold chrismarium to eye level, contemplating the myriad souls now at peace because of your beneficence.
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  • | 60,000 | 60,000
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  • ...as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat. The feeling of this spirit toward no one is wild (Level 0 of 12).
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  • *R - [[Injury]] level (rank 1, 2 or 3) |60|Reverse roundhouse impacts base of neck, driving upper spine through the th
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  • ...ad ||Increases the hold's storage capacity of wood and cannon balls. Each level of upgrade also adds 20lbs to cargo bin capacity. ...aves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto
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  • 91 11 1.6 60-63 1 .2 ...his is how how this stat bonus would aid you in each and every level, from level 0 on.
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  • ...ents of a given class once their skill in playing it reaches an apprentice level, which makes practicing go faster and easier on the ears. *NOTE* Training ...’s repertoires it does not require a warding roll and will put most living creatures into a deep sleep, or at least make them drowsy enough to be slowed (adds r
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  • ...e realm prowl the orc tribes of the [[Yegharren Plains]], corrupted forest creatures and spirits in Gyldemar and the southern [[Blighted Forest]], the risen und ! width="30%" | Level Range
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  • ...nd keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki ...rs of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the
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  • ...nd keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki ...rs of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the
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  • ==== Before Level 20 ==== ...ache, as that plan doesn't really start giving you a decent statline until level 25 or 30.
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  • ...For instance, even though I am a dark elf I started both my DEX and AGI at 60.) I've listed the breakpoints and Max RT reduction for each race below. ...of getting used to. Generally you have to be very picky about what type of creatures you hunt. Much more than a [[OHE]] or [[OHB]] and shield user. OHP and shie
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  • ...ndle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines ** Forces Bigshot to rest when you have reached a given level of encumbrance.
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  • ...recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment. | You make a decent attempt.||60+
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  • ...by GM Mazreth in January 2017 describing the level breakdowns/locations of creatures.<sup>[http://forums.play.net/forums/GemStone%20IV/Towns/Ta'Vaalor/view/3409 !Creature Level||Gate
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  • ...on death to the attacker, found on fire mages and granted by boons to boss creatures, will no longer trigger if the creature is stunned, webbed, or immobilized ...People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If
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  • ...sers#Nuts_.27n_Bolts_Half_Plate|Teaser]])||Armor||style="text-align:right"|60,500,000||Nottingham||Gold ...nctional leather goods from the hides, skins, and pelts of the more common creatures hunted in these parts. You could make leather belts, headbands, cloaks and
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  • !Level Range ...an be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate befo
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  • ...sized town. The Isle itself is huge and full of hidden beauty, with a few creatures here and there; all of it just waiting to be explored, and new hunting grou Enhancive Item - 1800 (level 1 or 2)
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  • as possible. quest construction one level of think might lessen misunderstandings level person hunting in a low level
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  • Max Supplies: 60 Max Supplies 60
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  • ...er characters, not interactions with [[Non-player character]]s (merchants, creatures, royalty, or other NPCs). These should be IC. </noinclude>The following guidelines are in place to ensure a high level of consistency among the names of the adventurers within our community. Pl
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  • ...5 minute, non-cumulative duration. In addition, it will now detect hidden creatures. Training in [[Elemental Lore, Air]] provides a chance to be able to point ...it makes the box easier to pop? Or is popping success not attached to lock level?
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  • **The few remaining level gaps around Ta'Vaalor are known and will be requested, but hunting grounds "The rise in waters brought forth water creatures of all types and, not unlike the magical winter, the fortress was often und
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  • ...ntents of boxes should have dedicated training in Perception; 1&times; per level will yield satisfactory results. Those using the Minor Elemental circle to ...bject to removal by the [[janitor]], or acquisition by other characters or creatures.
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  • | Wilderness Creatures .......................... Ilstar Darkedge 9 | berries. 60 silvers Tyron himself, with a plain handle
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  • ...melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participatin ...f. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)
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  • | Mage 60% 10% 33% 0% 0% 100% 0% 0% | character manager will generate a per level. I settled instead for
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  • * a locker runner contract (60 uses) * a [https://gswiki.play.net/SimuCoin#Regular_Items flexing arm token] - 60 enhancive pauses (different than New Year's Giftbox with notched), can trad
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  • level 100 is kinda high up there, if manner of obstacles. I once saw an and last laps are the easy ones. They may get you from level to level
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  • ...additional creatures in the room, carrying 1 stack of the debuff to those creatures. ...1 levels over you, there is a 10% chance of a trigger flare's failure, per level over yours, until a 100% failure at +20 levels.).
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  • ...encounters with the undead, the white fog eventually arrived as the zombie creatures disappeared within it. ...ting NPC info as well. Extra points if you can spot all of the "shambling" creatures.
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  • The fletching razor is a tool that cuts fletchings from feathers found from creatures in the wilds of Elanthia. Though fletchings are easily purchased from the ...hem from town fletching shops or FORAGEing for them in the wilds. Certain creatures also can provide a skin that can be used as a shaft material, mainly bones.
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  • ..., and 20k resources to move from affinity level 0 (just bound) to affinity level 4 (max). * Gem Bug stoppers; put gem versions of Bugs On Parade/Life Aquatic creatures as stoppers!
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  • basic group should have a ranger and wits to raise them above the level Making a Level and passing a Spell Roll
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  • the forthcoming events next month, || Level Bonuses/Level Balancing | Has 2 charges, each of which lasts for 5 seconds per level.
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  • "With these new-found skills, the arrive to hunt the evil creatures of OB=65 DB=70 OB: Pincher=60 DB=45 OB=50 DB=30
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  • ...staff is pretty non-mainstream as a cleric. Most clerics, especially upper-level ones tend to brawl/shield anyway. -LORDKRIP</i> <i>>How long does a tier level last?</i>
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  • figure out just what it is you want. helps you skin creatures, helps your ability in combat at low level. and may aid you against gaze attacks
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  • | Mages: Level Race | Sorcerers: Level Race | | Clerics: Level Race | Healers: Level Race |
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  • wandering Cockatrices. Being semi-low level folks that has | OB = 36/70/60 DB = 29 OB = 40/70/60 DB = 29 |
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  • Foxes will now move in 10 second intervals down from 60 second intervals. There was a small bug where they wouldn't follow you in s * Foxes. Cute, sweet, adorable foxes. These rare creatures can only be obtained in the Fox Hunt activity - and these are extremely rar
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  • Q: When are you going to be introducing more new creatures? seeing more creatures in the near future. We still have to be
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  • ...tal light inflicts radiation criticals. It can blind or be +30 on darkness creatures. ...tal heat can either warm objects or speed them up, and is +30 against cold creatures or combustibles. Elemental Heat inflicts heat and radiation criticals.
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  • :;FLIP (Ranks 60 to 62) ...t appears to be in good condition. It seems to have a somewhat inaccurate level of precision and has below average strength. As far as you can tell, the l
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  • ease and are torkaans becoming bor- much easier to hit most creatures chests are common, creatures drop DB for not using a shield can be the
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  • ...e naming system for its membership, for those members who reach a specific level within the guild."</i> ...onfirmed when numerous artifacts were taken from the site, and whispers of creatures prowling inside have also reached our ears! Tread carefully if you should e
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  • are, especially at higher levels. level. low level, when you will be using score you want to augment the most
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  • ...d now attacks from a member of House Arcane. Perhaps we underestimated the level of summoner sympathizers in this town, but if Arcane does not rein in their Below is some of the info for the creatures you fight, either auto-spawning on Erythro Island or invading the town.
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  • ...rst is the standard flares. The standard flares from the weapon are script level. Each flare will add 1 counter to the weapon. Upon reaching 20 counters t For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.<br>
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  • |metal breastplate, 60/475, 6x, can shift between all plate class armors, changes color when tappe |99/999, +17, said only able to be used by around level 65 can comfortably use it, 62 cannot hold it, can attempt to disarm opponen
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  • sion next to a healer. As a result, Total. Put a number bettween 60 and gain at each level. As you go up in bonus. They have a self discipline
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  • level bonus that pure spell casters must be rolled. There is only a 5% spell casters their level is added level of the caster. Obviously, the
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  • | Level Six ..................................... Stanyon Sting 1 | ~~~~~~~~~~~~~~~~~~~~~ Gone are +/-60 possibilities, and
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  • ...s! Sort of analogous to high level spells, squares unlock one feat each at level 20, 25, 30, 40, and 50."''' '''Leafiara says, "The level 40 feats are basically giving more emphasis to whatever the profession's be
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  • and character re-rolling. Heck, I made my first level's worth Compare the image in your mind with higher level than you. So try to
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  • newbies was when I was a newbie At tenth level her understanding will | \~\____ | mage. Good choice. level. A potential of at least 95
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  • First sculpted were giant creatures, each different from the other. In these creatures, the Many invested great power and nearly limitless intelligence. They look Next came other giant creatures, not one the same as another. The Many also gave them great power, and inte
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  • ...weak and hardly a challenge to the heroes present, but soon more fearsome creatures appeared and the adventurers were overcome, many driven out of the graveyar ...ut of their age old graves. The onslaught seemed endless, until the undead creatures begin to disappear into the fog floating through the graveyard. Shortly aft
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  • fing up to an unprecedented level (sometimes impatiently) for them. seen the level of GM morale higher comfortable and wondrous place.
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  • ...st, charged into the banshee lines and died, taking an equal number of the creatures with them. In the end, though, the wails of the banshee won out and the rem ...then left to die in the most remote spot the kegritsha can find. The next level of organization is the tribe, which is a more loose (but still very binding
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  • ...weak, and quickly dispatched. However, it was only the first of dozens of creatures to gate into the cellar with us. Unable to leave Norandar's body to them, w The creatures we had fought up to that point were relatively small and presented little c
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  • reroll. Before you do get as much gets past level 10 or so but the some experience and skill! Clerics can learn a spell per level
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  • ...references to archaic lore, but those are not important. Beyond a certain level of scrutiny the lore is not going to be self-consistent, so the idea of ety ...harrow Swale]]." [[History and Language of Dark Elves (lecture)#Footnotes|(60)]]
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  • batch level adjustments, but more among these pages and don't be he climbed down to level ground. smiling at the boy. "Show me your
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  • ...ld not have been so cavalier and tried to eat a doughnut while fending off creatures." [obliterates them since they're level 5 or something]
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  • ed to leave their barracks in | Level 1 | 1: path | yelled, "We'll be back!" | Level 2 | 4: door (trap) |
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  • ...n warships would arrive at the docks, and the presence of the blue-skinned creatures constant in many pockets of the town. The very streets became dangerous, as Creature Auto Spawned Level
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  • |Covert Creatures|| ||Sizzle and Spice ...a potato that attunes on purchase, a bracer that can be loaded to fire at creatures, a tart kiln, a gross sheath, a silver collecting charm, a skull ring that
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  • | Surviving Level One .................... Metaboculous Griden 21 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ hit; creatures that used to just
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  • clever four-level dungeon maze || New Skills Exhibited ! - Monster too tough to try, usually level 20 and up.
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  • cent who may have no deeds but are level 1 characters. There is a pen- What are deeds? Well may you ask. First level characters get five
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  • * ''Level:'' 45 ...orcerer Base lists to 30th Level. Ten Essence and Channeling lists to 20th Level.
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  • these overgrown poultry products: parry to a level where the bird lowest - level adventurer in your
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  • == Chapter One - Early History, Approximately ca. -130,000 to ca. -60,000 == ...old growth forest. And the tents they built there grew into elegant multi-level constructions that both rested on the ground and hung suspended among the t
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  • Speaking to Shinann, Leafiara says, "But Amos said creatures for sport are a hobby in Jantalar..." ...in wait, I'm going to be very, very disappointed with you... on a personal level."
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  • (OOC) Urpy's player whispers to the group, "Do we know the level ranges?" ...ispers to the group, "I got the warning in all three southern ones at 65th level."
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  • ...in the form of a snowshoe hare and, for this reason, no one will eat these creatures, no matter how dire the circumstances. A few have reported seeing a woman i ...dedicated to their holdings. This is reflected in the general contentment level of the citizens of Oire.
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  • as a bless or an enhanced crit or | Round time: 60 sec. | mage advances in level, so does the | You recognize the leather from |
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  • ...ven citizens increases, and the underlying animosity rises to a more vocal level with the news of the attacks on the Alliance caravans.<section end=4281 /> ...d at some time in the distant past, or whether the sands somehow cause the creatures to simply spring forth from the ether, the conclusion is that rebuilding th
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  • ...uption within it, and wishes to feed on our magic and souls. Vvrael family creatures are [[extraplanar|extraplanar beings]] mechanically, but the ghost of Malap ...e out forms caught within it. You see figures out of the past, primordial creatures now regarded as more legend than fact. The idea of such antiquity is stagg
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  • ...ts that are working on transportation jewelry (Options 1-16, 23-32, and 38-60). ...um fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherl
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  • ...I figured out my biggest problem. The orcs in this area are more vicious creatures than the ones by Icemule." AS: +269 vs DS: +27 with AvD: +60 + d100 roll: +1 = +303
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  • ...more intense than I expected." [checked afterward and it was a whopping 46/60 per round] ...st as if the Imperials are not welcome and their reputation has driven the creatures to a great response."
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  • ... 60 points of damage! FS: 300 - FD: 246 + PvF: 4 + d100(L): 60 = 110
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  • ...I recall when you went after the Rooks' 'nests' when they were Drangell's creatures."''' [~60 lines of combat]
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  • ...lovecraft mw-customtoggle-grand-design-plants mw-customtoggle-grand-design-creatures mw-customtoggle-grand-design-prophecy mw-customtoggle-grand-design-layout m * Creatures & Treasures I (1985)
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  • Sound waves disrupt for 60 damage! Roelon closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as dense bunches
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  • ...Occasional fingers of bone reach up from the snowy rubble, marking where creatures have succumbed to the treachery of the course. Earthdiver says, "It should only be...another 15 to 60 minutes."
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  • [for the time being, as Leafi can't learn from the low level goblin zombies, she's constantly in and out with her wolf watching Cryheart ...rra says, "I sent her and her fledglings away when we started to find dead creatures in the forest."''
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  • Black oils are useful against Grimswarm creatures.<br> Unlock 2 - 60,000 - 5<br>
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  • ...whomever is mucking around with this blood magic can just have blood golem creatures burst out of totally normal blood." AS: +974 vs DS: +159 with AvD: +19 + d100 roll: +60 = +894
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  • * Creatures & Treasures II (1989) ...area or creatures, then those gaps can be filled by other areas and other creatures.
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  • ...n summoning otherworldly daemons in the Lovecraft mythos.) Ranks below the level of "Chancellor" are not defined in present documentation, but this could ch ...e early Elven Empire or pre-House villages and colonies, roughly 50,000 to 60,000 years ago, before it went down darker paths. Black arts may have alread
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