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Sanctify (330): Difference between revisions

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==== Material Gear Difficulty Modifiers ====
==== Material Gear Difficulty Modifiers ====

* [[Eonake]], [[white ora]], [[faewood]], and [[white alloy]] all have a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score.


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* [[Eonake]], [[white ora]], [[faewood]], and [[white alloy]] all have a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score.


==== Script Gear Difficulty Modifiers ====
==== Script Gear Difficulty Modifiers ====

* [[Voln armor]] gets a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score. Of note is that this bonus is an added +50 and does not function like [[Elven Armor]].


<span class="mw-customtoggle-script_gear_difficulty_modifiers" style="color:#0000ff">Click Here to Expand</span>
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* [[Voln armor]] gets a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score. Of note is that this bonus is an added +50 and does not function like [[Elven Armor]].


==== Other Gear Difficulty Modifiers ====
==== Other Gear Difficulty Modifiers ====

Revision as of 19:21, 28 December 2021

Sanctify (330)
Mnemonic [SANCTIFY]
Duration Special
Utility Magic  
Subtype Combat Gear Enhancement 
Availability all combat gear 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


After gaining the ability to cast Sanctify, a cleric will begin to acquire devotion as they gain experience. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. F2P clerics cannot modify items with 330.

Armament Enhancements

Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5).

Further, sanctified items gain the following benefits when combating the undead (and only the undead):

Weapons

  • Melee and ranged weapons gain a bonus of 2 AS per tier.
  • Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.
  • Each tier also has a 20% chance to anchor non-corporeal undead when defeated.

Defensive Gear

  • Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against sheer fear.
  • Targets wielding a sanctified runestaff gain a bonus, per tier, of 1 DS, 0.6 TD, and +0.5 effective level against sheer fear.
  • Runestaff and shield bonuses stack with torso armor, but not with each other.

Holy Fire Flares

  • A cleric with at least 100 ranks of Spiritual Lore, Blessings can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified weapon.
  • Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage. The concussion damage is capped at 20% of the target’s total health.

Cleric-Only Effects

  • An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125.
  • Clerics can EVOKE 330 at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours.
  • At 90 and 180 ranks of Spiritual Lore, Religion clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.

Skill Formula

  • Level: +1 per level
  • Cleric Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
  • Wisdom: +1 per stat bonus
  • Influence: +1 per stat bonus
  • Spiritual Mana Control: +1 per 2 ranks
  • Magic Item Use: +1 per 10 ranks
  • Arcane Symbols: +1 per 10 ranks
  • Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
  • Being wounded and under a penalty from low spirit will hinder sanctification attempts

Shrine Bonus

Holy places that show through SENSE a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.

Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani."

An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).

A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.

Incomplete List of Omnishrines

Icemule Trace

  • Icemule Temple, Foyer - 2334, 4047001
  • Icemule Temple, Chancel Nexus - 2336, 4047005
  • Hall of the Holy Struggle - 2341, 4047024

Wehnimer's Landing

  • House Sovyn, Paladin's Lounge - 14617, 210010 (publicly accessible)
  • Rone Academy, Cathedral - 24484, 217033 (publicly accessible)

Zul Logoth

  • DragonSpine Fane, Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)

Devotion Costs and Gear Difficulty Modifiers

Devotion Costs

  • Tier 1: 50k
  • Tier 2: 75k
  • Tier 3: 100k
  • Tier 4: 125k
  • Tier 5: 150k
  • Holy Fire: 200k
  • A failed Sanctify cast consumes 10% of the devotion necessary to perform that task.

Gear Difficulty Modifiers

  • Every tier of Sanctify adds a penalty of -20. This penalty is applied to the cast being done (IE: an item that has a difficulty of -500 will actually be -520 when you cast 330 on it).
  • Holy Fire flares add a penalty of -50.

Material Gear Difficulty Modifiers

Click Here to Expand

Script Gear Difficulty Modifiers

  • Voln armor gets a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score. Of note is that this bonus is an added +50 and does not function like Elven Armor.

Click Here to Expand

Other Gear Difficulty Modifiers

Click Here to Expand

Pre-temper Potions

Applying Sanctify to gear requires a pre-temper potion if the item has enhancive or ensorcelled properties, which also factor into the item's difficulty rating:

Note: Enchanting and Ensorcelling sanctified gear requires an urven'eth potion.

Sanctification Process

CAST <object> will provide an estimate of difficulty.

CHANNEL <object> will perform the permanent application.

  • Step 1: Make sure you have the necessary devotion stored up using the RESOURCE verb.
  • Step 2: Make sure you have the necessary bonuses to successfully perform the sanctification.
  • Step 3: Apply any pre-temper potions required
  • Step 4: CHANNEL <object> to profit.

Post Name Titles

After spending 50 full weeks of devotion (2.5 million) the cleric will gain access to the Sanctifier title. After bestowing 15 items with Holy Fire (3 million devotion) the cleric will gain access to the Holy Flame title. Devotion spent on bestowing Holy Fire counts for devotion spent towards the Sanctifier title. The SPELL command will show the lifetime amount of both devotion spent and armaments bestowed with Holy Fire.

The titles are listed in the skill section of the title list (TITLE LIST SKILL) and these titles also work with the SET SHOWDEITYTITLE ON setting to create a title of: <character name> the <title> of <deity>.

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