Sanctify (330): Difference between revisions
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After gaining the ability to cast '''Sanctify''', a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the [[undead]]. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. |
After gaining the ability to cast '''Sanctify''', a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the [[undead]]. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. [[F2P]] clerics cannot modify items with 330. |
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== Armament Enhancements == |
== Armament Enhancements == |
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* Being wounded and under a penalty from low spirit will hinder sanctification attempts |
* Being wounded and under a penalty from low spirit will hinder sanctification attempts |
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== Shrine Bonus == |
=== Shrine Bonus === |
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[[Holy places]] that show through [[SENSE (verb)|{{boldmono|SENSE}}]] a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus. |
[[Holy places]] that show through [[SENSE (verb)|{{boldmono|SENSE}}]] a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus. |
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A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0. |
A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0. |
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== Incomplete List of Omnishrines == |
=== Incomplete List of Omnishrines === |
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'''[[Icemule Trace]]''' |
'''[[Icemule Trace]]''' |
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*[[DragonSpine Fane]], Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines) |
*[[DragonSpine Fane]], Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines) |
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== Devotion Costs and Gear Difficulty Modifiers == |
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=== Devotion Costs === |
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* Tier 1: 50k |
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* Tier 2: 75k |
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* Tier 3: 100k |
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* Tier 4: 125k |
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* Tier 5: 150k |
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* Holy Fire: 200k |
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* A failed Sanctify cast consumes 10% of the devotion necessary to perform that task. |
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=== Gear Difficulty Modifiers === |
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* Every tier of Sanctify adds a penalty of -20. This penalty is applied to the cast being done (IE: an item that has a difficulty of -500 will actually be -520 when you cast 330 on it). |
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* Holy Fire flares add a penalty of -50. |
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* [[Eonake]], [[white ora]], [[faewood]], and [[white alloy]] all have a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score. |
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* [[Voln armor]] gets a bonus of +50 to the success roll to being Sanctified (near direct quote; unknown at this time if this includes the T6 Holy Fire attempt). |
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==== Material Gear Difficulty Modifiers ==== |
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<span class="mw-customtoggle-material_gear_difficulty_modifiers" style="color:#0000ff">Click Here to Expand</span> |
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{{Material_Gear_Difficulty_Modifier}} |
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==== Script Gear Difficulty Modifiers ==== |
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<span class="mw-customtoggle-script_gear_difficulty_modifiers" style="color:#0000ff">Click Here to Expand</span> |
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{{Script_Gear_Difficulty_Modifier}} |
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==== Other Gear Difficulty Modifiers ==== |
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<span class="mw-customtoggle-other_gear_difficulty_modifiers" style="color:#0000ff">Click Here to Expand</span> |
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{{Other_Gear_Difficulty_Modifier}} |
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Sanctifying gear may require a [[Enchanting potion#Pre-tempering Potions | pre-temper potion]] be applied before the service can be cast as follows: |
Sanctifying gear may require a [[Enchanting potion#Pre-tempering Potions | pre-temper potion]] be applied before the service can be cast as follows: |
Revision as of 06:07, 27 December 2021
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After gaining the ability to cast Sanctify, a cleric will begin to acquire devotion as they gain experience. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. F2P clerics cannot modify items with 330.
Armament Enhancements
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5).
Further, sanctified items gain the following benefits when combating the undead (and only the undead):
Weapons
- Melee and ranged weapons gain a bonus of 2 AS per tier.
- Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.
- Each tier also has a 20% chance to anchor non-corporeal undead when defeated.
Defensive Gear
- Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against sheer fear.
- Targets wielding a sanctified runestaff gain a bonus, per tier, of 1 DS, 0.6 TD, and +0.5 effective level against sheer fear.
- Runestaff and shield bonuses stack with torso armor, but not with each other.
Holy Fire Flares
- A cleric with at least 100 ranks of Spiritual Lore, Blessings can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified weapon.
- Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage. The concussion damage is capped at 20% of the target’s total health.
Cleric-Only Effects
- An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125.
- Clerics can EVOKE 330 at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours.
- At 90 and 180 ranks of Spiritual Lore, Religion clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.
Skill Formula
- Level: +1 per level
- Cleric Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
- Wisdom: +1 per stat bonus
- Influence: +1 per stat bonus
- Spiritual Mana Control: +1 per 2 ranks
- Magic Item Use: +1 per 10 ranks
- Arcane Symbols: +1 per 10 ranks
- Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
- Being wounded and under a penalty from low spirit will hinder sanctification attempts
Shrine Bonus
Holy places that show through SENSE a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani."
An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).
A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.
Incomplete List of Omnishrines
- Icemule Temple, Foyer - 2334, 4047001
- Icemule Temple, Chancel Nexus - 2336, 4047005
- Hall of the Holy Struggle - 2341, 4047024
- House Sovyn, Paladin's Lounge - 14617, 210010 (publicly accessible)
- Rone Academy, Cathedral - 24484, 217033 (publicly accessible)
- DragonSpine Fane, Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)
Devotion Costs and Gear Difficulty Modifiers
Devotion Costs
- Tier 1: 50k
- Tier 2: 75k
- Tier 3: 100k
- Tier 4: 125k
- Tier 5: 150k
- Holy Fire: 200k
- A failed Sanctify cast consumes 10% of the devotion necessary to perform that task.
Gear Difficulty Modifiers
- Every tier of Sanctify adds a penalty of -20. This penalty is applied to the cast being done (IE: an item that has a difficulty of -500 will actually be -520 when you cast 330 on it).
- Holy Fire flares add a penalty of -50.
- Eonake, white ora, faewood, and white alloy all have a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score.
- Voln armor gets a bonus of +50 to the success roll to being Sanctified (near direct quote; unknown at this time if this includes the T6 Holy Fire attempt).
Material Gear Difficulty Modifiers
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1 If the item inspects as "metal" (rather than a specific type of metal) something is wrong. ASSIST to get it fixed.
2 Materials with anti-magical properties cannot be improved via magical player services, such as Enchant (925) and Ensorcell (735)
3 'Wood' has a different difficulty for shield/bow/runestaff (-10) vs melee weapon/armor (-100).
Script Gear Difficulty Modifiers
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
**Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.
† Combat Flourish and Subscript penalties stack with all other modifiers.
Other Gear Difficulty Modifiers
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Sanctification Process
Sanctifying gear may require a pre-temper potion be applied before the service can be cast as follows:
Note: Enchanting and Ensorcelling sanctified gear requires an urven'eth potion.
CAST <object> will provide an estimate on difficulty.
CHANNEL <object> will perform the permanent application.
Post Name Titles
After spending 50 full weeks of devotion (2.5 million) the cleric will gain access to the Sanctifier title. After bestowing 15 items with Holy Fire (3 million devotion) the cleric will gain access to the Holy Flame title. Devotion spent on bestowing Holy Fire counts for devotion spent towards the Sanctifier title. The SPELL command will show the lifetime amount of both devotion spent and armaments bestowed with Holy Fire.
The titles are listed in the skill section of the title list (TITLE LIST SKILL) and these titles also work with the SET SHOWDEITYTITLE ON setting to create a title of: <character name> the <title> of <deity>.