Category:Materials: Difference between revisions
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Any articles involving details about any [[materials]] found in GemStone IV should be included in this category. |
A '''material''' is the substance or substances out of which a thing is or can be made. In [[GemStone IV]], there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts. Any articles involving details about any [[materials]] found in GemStone IV should be included in this category. |
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==Table Key== |
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{{Material Rarity and Use Key}} |
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{{TOCright}} |
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==Cloth Rarity and Use Table== |
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''See more about [[:Category:Fabric|cloth and fabrics here]].'' |
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{{Cloth Rarity and Use}} |
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{{top}} |
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== Decorative Materials == |
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==Unknown/Other Rarity and Use Table== |
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{| class="wikitable sortable" |
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'''Decorative materials''' have no distinct functional properties, either because they are not suitable as weapons or armor, or because they fall within one of the existing broader material categories ("mundane wood" or "leather"). They may be used as jewelry, embellishments, or adornments. |
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|+ Unknown/Other Rarity and Use Table |
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!Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties |
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Many real-world materials can be used as decorative materials as long as they are suitably "in-genre". However, be aware that just because something exists on Earth does not mean it is on [[Elanthia]]. |
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''Note: When you hand an item to a [[GameMaster]] or a [[merchant]], they are required to check that the decorative materials on it are approved and will be forced to change its description if the materials are not. If you are not sure about the existing materials on an item but would not like the item to be changed without your permission, verify before you hand it over.'' |
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== Functional Materials == |
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'''Functional materials''' are those which can serve as the base material for weapons and armor. |
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The standard material for all [[weapon]]s (except ranged weapons and staves) and metal [[armor]] is [[steel]]. The standard material for ranged weapons and staves is [[wood]]. The primary material for shields may be either metal or wood. However, if the primary material for a shield is wood, it is assumed the shield is banded with steel. If the primary material for a shield is metal, then it is assumed the shield is ALSO made of wood. |
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Clothing and robe armors (ASG 1-2) are made of cloth, and leather armors (ASG 5-12) are made of [[leather]]. Cloth and leather are considered functional materials, but there are no mechanical distinctions between different types of cloth and leather. Armors from the "hard" leather group (ASG 9-12) may sometimes have a metal as a base material, where it is assumed the armor is mainly made of leather and the metal is used for reinforcements. |
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The base material of an item can be determined by {{boldmono|[[INSPECT]]}}. |
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=== Properties === |
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Each functional material has the following mechanical properties: |
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*[[Attack Strength]] (AS) bonus when used in weapons |
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*[[Defensive Strength]] (DS) bonus when used in armor or shields |
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*[[Material weight modifier]] which determines how heavy an item made out of the material is |
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*Gear difficulty modifier for services like [[Enchant (925)|enchant]] or [[Ensorcell (735)|ensorcell]] |
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*Strength/Durability (not yet implemented, part of the [[breakage]] system) |
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=== Level Restrictions === |
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Characters cannot hold items made of a specific material until they have reached a required training level. For example, an adventurer must be at least level {{green|10}} to wield a {{blue|+20}} vultite weapon. |
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An inexperienced adventurer attempting to pickup such an item will quickly drop it: |
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<pre{{log2}}> |
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>get vultite longsword |
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As you reach for it, you feel a pulse, like an intensity of essence surrounding the vultite longsword. It might be difficult to hold onto it for very long. |
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</pre> |
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The following formula, which is based on the item’s inherent bonus, can be used to calculate the level required to wield it: |
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{{Equation box|'''{{green|Character's Required Level}} ≥ {{blue|Item's Enchantment Bonus}} / 2'''}} |
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The result must always be rounded up. With vultite, the {{blue|+20}} bonus clearly shows a level {{green|10}} requirement. With glaes, ({{blue|15}} / 2 = {{green|7.5}}), the {{blue|+15}} bonus yields {{green|7.5}} which rounds up to a level {{green|8}} requirement. |
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Since there are so many materials in Elanthia, the bonus of combat gear is most commonly referred to in multiples of 5. Thus a +5 mithril item is referred to as 1x, a +15 glaes item as 3x, and a +30 item as 6x. Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x). |
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Also, objects can have a different bonus than might seem evident. For example, a wizard can increase an item's bonus by [[Enchant (925)|enchanting]] it. The highest possible enchantment bonus is +50, which can only be used by characters of level 25 and above. |
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Some rarer materials such as [[kroderine]] may have additional special restrictions. See the individual articles for more details. |
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=== Base Enchantment Bonuses === |
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<div class="mw-collapsible" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand/Collapse" button on the right to show/hide base enchantment bonuses table.</div> |
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<div class="mw-collapsible-content"> |
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{| class="wikitable" <!-- This table should update automatically based on properties from the individual material articles. --> |
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|- |
|- |
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! Enchant Level |
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<!-- ABC !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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! Bonus |
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|[[Ahnver]] || || || || || || || |
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! Materials |
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|- |
|- |
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! rowspan=2|0x |
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|Air ||Other || ||Very Common || || || || |
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! <0 |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::<<0]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +0 |
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|[[Bone]] ||Other || ||Very Common ||Y A M S||Y || || |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::0]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! rowspan=2|1x |
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<!-- DEF !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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! +2 |
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|Doeskin || || || || ||Y || || |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::2]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +5 |
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|Fur || || || || ||Y || || |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::5]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! rowspan=4|2x |
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<!-- GHI !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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! +6 |
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|[[Glass]] ||Other || ||Very Common || || || || |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::6]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +7 |
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|Hide || || || || ||Y || || |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::7]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +8 |
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|[[Iron boar hide]] ||Other || || || || || || |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::8]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +10 |
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<!-- JKL !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::10]] | format=list | template=lowercase | sep=, }} |
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|Kidskin || || || || ||Y || || |
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|- |
|- |
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! rowspan=2|3x |
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|[[Leather]] ||Other ||+0 ||Very Common ||Y A ||Y || || |
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! +12 |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::12]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +15 |
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<!-- MNO !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::15]] | format=list | template=lowercase | sep=, }} |
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|Mink ||Other || || || ||Y || || |
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|- |
|- |
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! rowspan=3|4x |
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|Organic ||Other || ||Very Common || || || || |
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! +17 |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::17]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +18 |
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<!-- PQR !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::18]] | format=list | template=lowercase | sep=, }} |
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<!-- STU !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Salmon skin ||Other || || || || || || |
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|- |
|- |
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! +20 |
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|Sealskin ||Other || || || || || || |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::20]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! rowspan=3|5x |
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|Trout skin ||Other || || || || || || |
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! +22 |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::22]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +24 |
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|[[Ur-barath]] || || || || ||Y || ||N |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::24]] | format=list | template=lowercase | sep=, }} |
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|- |
|- |
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! +25 |
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<!-- VWX !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::25]] | format=list | template=lowercase | sep=, }} |
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<!-- YZ !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|- |
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! 6x |
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! +30 |
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| {{#ask: [[Category:Materials]] [[Has offensive bonus::30]] | format=list | template=lowercase | sep=, }} |
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|} |
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</div> |
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== Gear Difficulty Modifiers == |
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The following table shares the modifications each material can cause when attempting to [[Enchant (925)|enchant]] or [[Ensorcell (735)|ensorcell]] an item primarily made of such material. This list is subject to revision as materials are added or modified. |
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<div class="mw-collapsible mw-collapsed" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the gear difficulty modifier table.</div> |
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<div class="mw-collapsible-content"> |
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{{Material_Gear_Difficulty_Modifier}} |
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</div> |
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==Material Rarity and Use Tables== |
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===Table Key=== |
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<div class="mw-collapsible mw-collapsed" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the material rarity and use key.</div> |
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<div class="mw-collapsible-content"> |
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{{Material Rarity and Use Key}} |
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</div> |
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===Cloth Rarity and Use Table=== |
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''See more about [[:Category:Fabric|cloth and fabrics here]].'' |
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<div class="mw-collapsible mw-collapsed" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div> |
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<div class="mw-collapsible-content"> |
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{{Cloth Rarity and Use}} |
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</div> |
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==Gem Rarity and Use Table== |
===Gem Rarity and Use Table=== |
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''See more about [[:Category:Gems|gems here]].'' |
''See more about [[:Category:Gems|gems here]].'' |
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<div class="mw-collapsible mw-collapsed" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div> |
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<div class="mw-collapsible-content"> |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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|+ Gem Rarity and Use Table |
|+ Gem Rarity and Use Table |
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</div> |
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{{top}} |
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===Metal Rarity and Use Table=== |
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==Metal Rarity and Use Table== |
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''See more about [[:Category:Metals|metals here]].'' |
''See more about [[:Category:Metals|metals here]].'' |
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''Materials with a rarity of 7 or above may require fodder during alterations.'' |
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<div class="mw-collapsible mw-collapsed" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div> |
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<div class="mw-collapsible-content"> |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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|+ Metal Rarity and Use Table |
|+ Metal Rarity and Use Table |
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!Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties |
!Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties |
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|- |
|- |
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<!-- ABC !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->|[[Adamantine]] ||+7 ||Extremely Rare ||N A M S ||N || ||Y |
<!-- ABC !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->|[[Adamantine]] ||+7 || 10 Extremely Rare ||N A M S ||N || ||Y |
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|- |
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|[[Alexandrite]] ||-19 ||Rare ||Y M|| || || |
|[[Alexandrite]] ||-19 || 07 Rare ||Y M|| || || |
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|- |
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|[[Alum]] || || |
|[[Alum]] || || 06 Unusual || ||Y ||L || |
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|- |
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|[[Aranthium]]|||||||||||| |
|[[Aranthium]]|| || 09 Extraordinarily Rare |||||||| |
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|- |
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|[[Balenite]] || || || || || || |
|[[Balenite]] || || || || || || |
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|- |
|- |
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|[[Black alloy]] ||+0 || |
|[[Black alloy]] ||+0 || 09 Extraordinarily Rare ||N A M S || || || |
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|- |
|- |
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|[[Black ora]] ||+10 || |
|[[Black ora]] ||+10 || 09 Extraordinarily Rare ||Y M ||Y || ||Y |
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|- |
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|Brass || ||Common || ||Y ||L || |
|Brass || || 02 Very Common || ||Y ||L || |
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|- |
|- |
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|[[Bronze]] ||-5 ||Common ||Y A M ||Y || ||N |
|[[Bronze]] ||-5 || 02 Very Common ||Y A M ||Y || ||N |
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|- |
|- |
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|Copper || || |
|Copper || || 01 Extremely Common || ||Y ||L || |
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|- |
|- |
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|[[Coraesine]] ||+15 ||Extremely Rare ||N M ||N || ||Y |
|[[Coraesine]] ||+15 || 10 Extremely Rare ||N M ||N || ||Y |
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|- |
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<!-- DEF !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- DEF !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|[[Drakar]] ||+5 ||Rare ||A M ||N || ||Y |
|[[Drakar]] ||+5 || 07 Rare ||A M ||N || ||Y |
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|- |
|- |
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|[[Drake weapon|Drake]] || ||Rare || || || || |
|[[Drake weapon|Drake]] || || 07 Rare || || || || |
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|- |
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|[[Eahnor]] ||+18 ||Very Rare ||Y A M ||Y || || |
|[[Eahnor]] ||+18 || 08 Very Rare ||Y A M ||Y || || |
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|- |
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|Electrum || ||Rare || ||Y || || |
|Electrum || || 07 Rare || ||Y || || |
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|- |
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|[[Eonake]] ||+20 || |
|[[Eonake]] ||+20 || 09 Extraordinarily ||Y M S || || ||Y |
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|- |
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|[[Faenor]] ||+8 ||Rare ||Y M|| || || |
|[[Faenor]] ||+8 || 07 Rare ||Y M|| || || |
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|- |
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|[[Feras]] || ||Common || || || || |
|[[Feras]] || || 03 Common || || || || |
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|- |
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<!-- GHI !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- GHI !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|[[Ghezyte]] ||+25 ||Extremely Rare ||N M ||N || ||Y |
|[[Ghezyte]] ||+25 || 10 Extremely Rare ||N M ||N || ||Y |
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|- |
|- |
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|[[Glaes]]/Mein ||+15 ||Rare ||Y A M || ||L ||N |
|[[Glaes]]/Mein ||+15 || 07 Rare ||Y A M || ||L ||N |
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|- |
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|Gold || ||Uncommon || ||Y ||L || |
|Gold || || 01 Uncommon || ||Y ||L || |
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|- |
|- |
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|[[Golvern]] ||+25 ||Very Rare ||Y M A ||Y ||L || |
|[[Golvern]] ||+25 || 08 Very Rare ||Y M A ||Y ||L || |
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|- |
|- |
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|[[Gornar]] ||+5 ||Rare ||Y A M ||N || ||Y |
|[[Gornar]] ||+5 || 07 Rare ||Y A M ||N || ||Y |
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|- |
|- |
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|[[High steel]] ||+30 ||Extremely Rare ||N A M S ||N || ||Y |
|[[High steel]] ||+30 || 10 Extremely Rare ||N A M S ||N || ||Y |
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|- |
|- |
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|[[Imflass]] ||+12 ||Uncommon ||Y A M || || ||N |
|[[Imflass]] ||+12 || 04 Uncommon ||Y A M || || ||N |
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|- |
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|[[Invar]] ||+2 || |
|[[Invar]] ||+2 || 06 Unusual||Y A M || ||L ||Y |
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|- |
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|[[Iron]] ||+0 || |
|[[Iron]] ||+0 || 01 Extremely Common ||Y A M ||Y || ||N |
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|- |
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<!-- JKL !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- JKL !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|[[Kelyn]] ||+10 || |
|[[Kelyn]] ||+10 || 09 Extraordinarily Rare ||Y M || ||L || |
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|- |
|- |
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|[[Krodera]] ||+25 || |
|[[Krodera]] ||+25 || 09 Extraordinarily Rare ||Y M ||Y|| ||Y |
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|- |
|- |
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|[[Kroderine]] ||+22 ||Extremely Rare ||Y A M S ||N || ||Y |
|[[Kroderine]] ||+22 || 10 Extremely Rare ||Y A M S ||N || ||Y |
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|- |
|- |
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|[[Laje]] || ||Infrequent || ||Y ||L || |
|[[Laje]] || || 05 Infrequent || ||Y ||L || |
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|- |
|- |
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|Lead || || |
|Lead || || 01 Extremely Common || || || || |
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|- |
|- |
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|[[Low steel]] ||+30 ||Extremely Rare ||N M S ||N || ||Y |
|[[Low steel]] ||+30 || 10 Extremely Rare ||N M S ||N || ||Y |
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|- |
|- |
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<!-- MNO !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- MNO !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Metal, generic || || |
|Metal, generic || || 01 Extremely Common || || || || |
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|- |
|- |
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|[[Mithglin]] ||+15 ||Rare ||Y A M || || ||N |
|[[Mithglin]] ||+15 || 07 Rare ||Y A M || || ||N |
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|- |
|- |
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|[[Mithril]] ||+5 ||Uncommon ||Y A M || ||L ||N |
|[[Mithril]] ||+5 || 04 Uncommon ||Y A M || ||L ||N |
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|- |
|- |
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|[[Ora]] ||+10 ||Uncommon ||Y A M || ||L ||N |
|[[Ora]] ||+10 || 04 Uncommon ||Y A M || ||L ||N |
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|- |
|- |
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<!-- PQR !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- PQR !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Pewter || ||Infrequent || || || || |
|Pewter || || 05 Infrequent || || || || |
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|- |
|- |
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|Pink gold || ||Infrequent || || || || |
|Pink gold || || 05 Infrequent || || || || |
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|- |
|- |
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|Platinum || ||Rare || || || || |
|Platinum || || 07 Rare || || || || |
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|- |
|- |
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|[[Razern]] ||+10 ||Very Rare ||Y M || || ||Y |
|[[Razern]] ||+10 || 08 Very Rare ||Y M || || ||Y |
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|- |
|- |
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|Red gold || ||Infrequent || || || || |
|Red gold || || 05 Infrequent || || || || |
||
|- |
|- |
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|[[Rhimar]] ||+5 ||Rare || ||N A M || ||Y |
|[[Rhimar]] ||+5 || 07 Rare || ||N A M || ||Y |
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|- |
|- |
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|[[Rolaren]]||+20 ||Very Rare ||Y A M S||Y ||L ||N |
|[[Rolaren]]||+20 || 08 Very Rare ||Y A M S||Y ||L ||N |
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|- |
|- |
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|Rose gold || ||Infrequent || || || || |
|Rose gold || || 05 Infrequent || || || || |
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|- |
|- |
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<!-- STU !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- STU !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Silver || || |
|Silver || || 01 Extremely Common || ||Y ||L || |
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|- |
|- |
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|[[Steel]] ||+0 || |
|[[Steel]] ||+0 || 01 Extremely Common ||Y A M || ||L ||N |
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|- |
|- |
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|Sterling silver || ||Infrequent || || || || |
|Sterling silver || || 05 Infrequent || || || || |
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|- |
|- |
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|[[Tin]] || || |
|[[Tin]] || || 01 Extremely Common || || || || |
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|- |
|- |
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|[[Urglaes]] ||+12 || |
|[[Urglaes]] ||+12 || 09 Extraordinarily Rare ||Y A M ||Y || ||Y |
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|- |
|- |
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|[[Urnon]] ||+20 ||Extremely Rare ||Y M ||N || ||Y |
|[[Urnon]] ||+20 || 10 Extremely Rare ||Y M ||N || ||Y |
||
|- |
|- |
||
<!-- VWX !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- VWX !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|[[Vaalin]] || ||Rare || ||Y ||L || |
|[[Vaalin]] || || 07 Rare || ||Y ||L || |
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|- |
|- |
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|[[Vaalorn]] ||+18 ||Rare ||Y A M || || ||N |
|[[Vaalorn]] ||+18 || 07 Rare ||Y A M || || ||N |
||
|- |
|- |
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|[[Veil iron]] ||+25 || |
|[[Veil iron]] ||+25 || 09 Extraordinarily Rare ||Y A M ||Y || ||Y |
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|- |
|- |
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|[[Veniom]] || ||Very Rare ||N A M ||Y ||L ||Y |
|[[Veniom]] || || 08 Very Rare ||N A M ||Y ||L ||Y |
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|- |
|- |
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|[[Vultite]] ||+20 ||Uncommon ||Y A M || ||L ||N |
|[[Vultite]] ||+20 || 04 Uncommon ||Y A M || ||L ||N |
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|- |
|- |
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|[[White alloy]] ||+20 ||Extremely Rare ||Y A M S || || || |
|[[White alloy]] ||+20 || 10 Extremely Rare ||Y A M S || || || |
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|- |
|- |
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|White gold || ||Infrequent || || || || |
|White gold || || 05 Infrequent || || || || |
||
|- |
|- |
||
|[[White ora]] ||+10 ||Very Rare ||Y M ||Y || ||Y |
|[[White ora]] ||+10 || 08 Very Rare ||Y M ||Y || ||Y |
||
|- |
|- |
||
|[[Xazkruvrixis]] ||+25 ||Extremely Rare ||N M ||N || ||Y |
|[[Xazkruvrixis]] ||+25 || 10 Extremely Rare ||N M ||N || ||Y |
||
|- |
|- |
||
<!-- YZ !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
<!-- YZ !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
||
|[[Zelnorn]] ||+10 ||Extremely Rare ||N A M S ||N || ||Y |
|[[Zelnorn]] ||+10 || 10 Extremely Rare ||N A M S ||N || ||Y |
||
|- |
|- |
||
|Zinc || || |
|Zinc || || 01 Extremely Common || || || || |
||
|- |
|- |
||
|[[Zorchar]] ||+5 ||Rare ||N A M ||N || ||Y |
|[[Zorchar]] ||+5 || 07 Rare ||N A M ||N || ||Y |
||
|- |
|- |
||
|} |
|} |
||
</div> |
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{{top}} |
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== |
===Unknown/Other Rarity and Use Table=== |
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<div class="mw-collapsible mw-collapsed" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div> |
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<div class="mw-collapsible-content"> |
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{| class="wikitable sortable" |
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|+ Unknown/Other Rarity and Use Table |
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!Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties |
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|- |
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<!-- ABC !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|[[Ahnver]] || || || || || || || |
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|- |
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|Air ||Other || || 01 Extremely Common || || || || |
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|- |
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|[[Bone]] ||Other || || 01 Extremely Common ||Y A M S||Y || || |
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|- |
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<!-- DEF !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Doeskin || || || || ||Y || || |
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|- |
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|Fur || || || || ||Y || || |
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|- |
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<!-- GHI !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|[[Glass]] ||Other || || 01 Extremely Common || || || || |
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|- |
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|Hide || || || || ||Y || || |
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|- |
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|[[Iron boar hide]] ||Other || || || || || || |
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|- |
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<!-- JKL !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Kidskin || || || || ||Y || || |
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|- |
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|[[Leather]] ||Other ||+0 || 01 Extremely Common ||Y A ||Y || || |
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|- |
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<!-- MNO !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Mink ||Other || || || ||Y || || |
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|- |
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|Organic ||Other || || 01 Extremely Common || || || || |
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|- |
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<!-- PQR !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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<!-- STU !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|Salmon skin ||Other || || || || || || |
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|- |
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|Sealskin ||Other || || || || || || |
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|- |
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|Trout skin ||Other || || || || || || |
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|- |
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|[[Ur-barath]] || || || || ||Y || ||N |
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|- |
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<!-- VWX !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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<!-- YZ !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties --> |
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|} |
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</div> |
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===Wood Rarity and Use Table=== |
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''See more about [[:Category:Trees|trees here]].'' |
''See more about [[:Category:Trees|trees here]].'' |
||
<div class="mw-collapsible mw-collapsed" style="overflow:auto;"> |
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<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div> |
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<div class="mw-collapsible-content"> |
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{{Wood_Rarity_and_Use}} |
{{Wood_Rarity_and_Use}} |
||
</div> |
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{{top}} |
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== Behind the Scenes: History of Materials in GemStone == |
|||
{{main|ICE materials}} |
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GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there. Where it gets more interesting is in the different magical materials that exist. Originally, these materials had names taken directly from [[ICE age|Iron Crown Enterprises]]' "RoleMaster" gaming products. |
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Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien. The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE's gaming products. |
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When GemStone III was written, the ''names'' of these materials were used but the ''properties'' of them were not necessarily copied over as well. For example, in "RoleMaster" the material '''eog''' has a +30 magical bonus; in GemStone III, '''eog''' was only +10. |
|||
At the end of 1995 when the [[ICE age]] came to an end, Simutronics was legally required to change all references to materials with "RoleMaster" names. Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a [[GameMaster]], the material would be converted to whatever the corresponding new material was called. (For example, an old "galvorn" item that a GameMaster needed to work on for some reason would be returned to the player as a "[[golvern]]" item.) |
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== Resources == |
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*[[Material/saved posts|Saved posts]] |
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*[[Item weights (saved posts)]] |
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[[Category: |
[[Category:Item Mechanics]][[Category:World]] |
Latest revision as of 12:37, 26 January 2024
A material is the substance or substances out of which a thing is or can be made. In GemStone IV, there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts. Any articles involving details about any materials found in GemStone IV should be included in this category.
Decorative Materials
Decorative materials have no distinct functional properties, either because they are not suitable as weapons or armor, or because they fall within one of the existing broader material categories ("mundane wood" or "leather"). They may be used as jewelry, embellishments, or adornments.
Many real-world materials can be used as decorative materials as long as they are suitably "in-genre". However, be aware that just because something exists on Earth does not mean it is on Elanthia.
Note: When you hand an item to a GameMaster or a merchant, they are required to check that the decorative materials on it are approved and will be forced to change its description if the materials are not. If you are not sure about the existing materials on an item but would not like the item to be changed without your permission, verify before you hand it over.
Functional Materials
Functional materials are those which can serve as the base material for weapons and armor.
The standard material for all weapons (except ranged weapons and staves) and metal armor is steel. The standard material for ranged weapons and staves is wood. The primary material for shields may be either metal or wood. However, if the primary material for a shield is wood, it is assumed the shield is banded with steel. If the primary material for a shield is metal, then it is assumed the shield is ALSO made of wood.
Clothing and robe armors (ASG 1-2) are made of cloth, and leather armors (ASG 5-12) are made of leather. Cloth and leather are considered functional materials, but there are no mechanical distinctions between different types of cloth and leather. Armors from the "hard" leather group (ASG 9-12) may sometimes have a metal as a base material, where it is assumed the armor is mainly made of leather and the metal is used for reinforcements.
The base material of an item can be determined by INSPECT.
Properties
Each functional material has the following mechanical properties:
- Attack Strength (AS) bonus when used in weapons
- Defensive Strength (DS) bonus when used in armor or shields
- Material weight modifier which determines how heavy an item made out of the material is
- Gear difficulty modifier for services like enchant or ensorcell
- Strength/Durability (not yet implemented, part of the breakage system)
Level Restrictions
Characters cannot hold items made of a specific material until they have reached a required training level. For example, an adventurer must be at least level 10 to wield a +20 vultite weapon.
An inexperienced adventurer attempting to pickup such an item will quickly drop it:
>get vultite longsword As you reach for it, you feel a pulse, like an intensity of essence surrounding the vultite longsword. It might be difficult to hold onto it for very long.
The following formula, which is based on the item’s inherent bonus, can be used to calculate the level required to wield it:
Character's Required Level ≥ Item's Enchantment Bonus / 2 |
The result must always be rounded up. With vultite, the +20 bonus clearly shows a level 10 requirement. With glaes, (15 / 2 = 7.5), the +15 bonus yields 7.5 which rounds up to a level 8 requirement.
Since there are so many materials in Elanthia, the bonus of combat gear is most commonly referred to in multiples of 5. Thus a +5 mithril item is referred to as 1x, a +15 glaes item as 3x, and a +30 item as 6x. Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x).
Also, objects can have a different bonus than might seem evident. For example, a wizard can increase an item's bonus by enchanting it. The highest possible enchantment bonus is +50, which can only be used by characters of level 25 and above.
Some rarer materials such as kroderine may have additional special restrictions. See the individual articles for more details.
Base Enchantment Bonuses
Enchant Level | Bonus | Materials |
---|---|---|
0x | <0 | alexandrite, bronze, modwir, obsidian, ruby, wood |
+0 | bone, iron, ironwood, leather, steel | |
1x | +2 | invar, yew |
+5 | drakar, gornar, mithril, rhimar, rowan, zorchar | |
2x | +6 | carmiln |
+7 | adamantine | |
+8 | deringo, faenor | |
+10 | black ora, kakore, kelyn, ora, razern, white ora, zelnorn | |
3x | +12 | hoarbeam, imflass, urglaes |
+15 | coraesine, glaes, mesille, mithglin, mossbark, obskruul, somnis, surita | |
4x | +17 | ipantor, witchwood |
+18 | eahnor, vaalorn, villswood | |
+20 | aganjira, black alloy, eonake, faewood, lathonian, orase, rolaren, ruic, shadarl, urnon, vethinye, vultite, white alloy | |
5x | +22 | fireleaf, glowbark, kroderine |
+24 | wyrwood | |
+25 | ghezyte, golvern, illthorn, krodera, lor, sephwir, veil iron, xazkruvrixis | |
6x | +30 | high steel, low steel |
Gear Difficulty Modifiers
The following table shares the modifications each material can cause when attempting to enchant or ensorcell an item primarily made of such material. This list is subject to revision as materials are added or modified.
Material Gear Difficulty Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 If the item inspects as "metal" (rather than a specific type of metal) something is wrong. ASSIST to get it fixed.
2 Materials with anti-magical properties cannot be improved via magical player services, such as Enchant (925) and Ensorcell (735)
3 'Wood' has a different difficulty for shield/bow/runestaff (-10) vs melee weapon/armor (-100).
Material Rarity and Use Tables
Table Key
Table Column | Options |
---|---|
Rarity | Extremely Common, Very Common, Common, Uncommon, Infrequent, Unusual, Rare, Very Rare, Extraordinarily Rare, Extremely Rare, Varies (see specific page) |
Combat | Y = Yes, this can be used in alterations subject to all ALTER rules |
N = No, this cannot be used in alterations unless the item is already made from that material | |
A = Armor can be made from this material | |
Arr = Arrows can be made from this material | |
M = Melee weapons can be made from this material | |
Ra = Ranged weapons can be made from this material | |
Ru = Runestaves can be made from this material | |
S = Shields can be made from this material | |
Adornment | Y = Yes, this can be used in alterations subject to all ALTER rules |
N = No, this cannot be used in alterations unless the item is already made from that material | |
V = Whether or not this item can be used in an alteration varies dependent upon type | |
Other | I = Instruments may be made of this |
L = Lockpicks may be made of this |
Cloth Rarity and Use Table
See more about cloth and fabrics here.
Material Name | Material Type | Bonus | Material Rarity | Combat | Adornment | Other | Special Properties |
---|---|---|---|---|---|---|---|
Aganjira | ? | -60 | Extremely Rare | N A | N | N | Reduces the d100 against warding and bolt spells by 1d10 for the wearer, and (2d10)% chance to gain 1d10 mana or stamina, -60 material penalty |
Aqilorn | Silk | Extremely Rare | N | Y | N | ||
Auroralaen | Requires fodder | Y | |||||
Baldachin | ? | Y | |||||
Batiste | Linen | Y | |||||
Bourde | Silk | Y | |||||
Broadcloth | Cotton | Y | |||||
Brocade | Silk | Y | |||||
Brocatelle | Silk | Y | |||||
Buckskin | Leather | Y | |||||
Burlap | Jute | Y | |||||
Cameline | Wool | Y | |||||
Canvas | Cotton | Y | |||||
Chainsil | Linen | Y | |||||
Chambray | Cotton | Y | |||||
Chamois | ? | Y | |||||
Charmeuse | Silk | Y | |||||
Chiffon | Silk | Y | |||||
Cloth, generic | - | Very Common | |||||
Cordetum | - | Y | |||||
Cordovan | ? | Y | |||||
Cotton | Cotton | Y | |||||
Damask | ? | Y | |||||
Dupioni silk | Silk | Y | |||||
Elesine | Silk | ||||||
Faille | ? | Y | |||||
Felt | ? | ||||||
Flannel | ? | Y | |||||
Flyrsilk | Silk | Y | |||||
Frieze | ? | Y | |||||
Fustian | ? | Y | |||||
Gauze | ? | Y | |||||
Gingham | ? | Y | |||||
Grosgrain | ? | Y | |||||
Jacquard | ? | Y | |||||
Lace | ? | Y | |||||
Linen | Linen | Y | |||||
Lotus silk | Silk | ||||||
Lyraigne | ? | Y | |||||
Marbrinus | Silk | Y | |||||
Mervaer | Linen | Y | |||||
Mink | Fur and feather | ||||||
Moire silk | Silk | Y | |||||
Muslin | Cotton | Y | |||||
Naiquard | Requires fodder | Y | |||||
Naraina | Silk | ||||||
Nubuck | ? | Y | |||||
Oilcloth | ? | Y | |||||
Organdy | ? | Y | |||||
Organza | Silk | Y | |||||
Paeline | Wool | Y | |||||
Paisley | ? | Y | |||||
Pashmina | ? | Y | |||||
Plumille | Fur and feather | Y | |||||
Ramie Linen | Ramie | Y | |||||
Ramie Silk | Ramie | Y | |||||
Saenira | Silk | Y | |||||
Samite | ? | Y | |||||
Shadarl | Leather | -100 | Extremely Rare | N A | N | N | Innate Properties: +40 Stalking and Hiding enhancive ranks. +1% base spell hindrance. Cannot be dyed. |
Silk | Silk | Y | |||||
Silk Gauze | Silk | ||||||
Silk Linen | Silk | ||||||
Spidersilk | Silk | Y | |||||
Suede | ? | Y | |||||
Taffeta | Silk | Y | |||||
Tartan | ? | Y | |||||
Tulle | ? | Y | |||||
Tweed | ? | Y | |||||
Twill | ? | Y | |||||
Velour | ? | Y | |||||
Velvet | Silk | Y | |||||
Velveteen | ? | Y | |||||
Watered silk | Silk | ||||||
Wool | Wool | Y | |||||
X'aganjira | ? | -150 | Extremely Rare | N A | N | N | Reduces the d100 against warding and bolt spells by 1d25 for the wearer, and (2d25)% chance to gain 1d25 mana or stamina, -150 material penalty |
Gem Rarity and Use Table
See more about gems here.
Material Name | Bonus | Material Rarity | Combat | Adornment | Other | Special Properties |
---|---|---|---|---|---|---|
Aetherstone | Varies | |||||
Agate | Varies | |||||
Agita | ||||||
Amber | Varies | |||||
Amethyst | Varies | |||||
Aquamarine | ||||||
Aranthium-bloom | ||||||
Auboraline | Varies | |||||
Azurite | Varies | |||||
Baystone | Rare | |||||
Beryl | Varies | |||||
Bismuth | Varies | |||||
Blazestar | Varies | |||||
Bleakstone | Rare | Y | ||||
Bloodjewel | Varies | |||||
Bloodstone | Varies | |||||
Bluerock | Varies | |||||
Carbuncle | Varies | |||||
Chalcedony | Varies | |||||
Cinderstone | Varies | |||||
Coral | Varies | |||||
Cordierite | Varies | |||||
Corestone | Varies | |||||
Crystal | Varies | |||||
Cube | Varies | |||||
Deathstone | Varies | |||||
Despanal | Varies | |||||
Diamond | Varies | |||||
Diopside | Varies | |||||
Doomstone | Varies | N | Y | |||
Dreamstone | Varies | |||||
Duskjewel | ||||||
Dust | Varies | |||||
Egg | Varies | |||||
Emerald | Varies | V | ||||
Eostone | Varies | |||||
Eye | Varies | |||||
Faenor-bloom | Varies | |||||
Fang | Varies | |||||
Feldspar | Varies | |||||
Feystone | Varies | |||||
Firedrop | ||||||
Firestone | Varies | |||||
Fluorite | Varies | |||||
Galena | Varies | |||||
Garnet | Varies | |||||
Gem | Varies | |||||
Gemstone | Very Common | |||||
Geode | Varies | |||||
Glimaerstone | Varies | |||||
Goldstone | Varies | |||||
Gypsum | Varies | |||||
Haon, petrified | Varies | |||||
Heliodor | Varies | |||||
Hematite | Varies | |||||
Hyacinth | Varies | |||||
Idocrase | Varies | |||||
Ivory | Varies | Y | L | |||
Jacinth | Varies | |||||
Jade | Varies | |||||
Jasper | Varies | |||||
Kornerupine | ||||||
Lapis lazuli | Varies | |||||
Maoral, petrified | Varies | |||||
Marble | Varies | |||||
Marcasite | Varies | |||||
Mekret | Varies | |||||
Mica | Varies | |||||
Mithril-bloom | Varies | |||||
Modwir, petrified | ||||||
Moonstone | Varies | |||||
Mournstone | ||||||
Nephrite | Varies | |||||
Nightstone | ||||||
Nugget | Varies | |||||
Obsidian | Infrequent | Y | Y | |||
Oligoclase | ||||||
Onyx | Varies | |||||
Opal | Varies | |||||
Ora-bloom | Varies | |||||
Orb | Varies | V | ||||
Pearl | Varies | |||||
Peridot | Varies | |||||
Plinite | ||||||
Pumice | Varies | |||||
Pyrite | Varies | |||||
Quartz | Varies | V | ||||
Razern-bloom | ||||||
Rhimar-bloom | Varies | |||||
Riftshard | Varies | |||||
Riftstone | Varies | N | ||||
Rivertear | Varies | |||||
Rock | Varies | |||||
Roestone | Varies | |||||
Rosespar | Varies | |||||
Ruby | Uncommon | Y | ||||
Saewehna | Varies | |||||
Sandsilver | Varies | |||||
Sapphire | Varies | |||||
Sard | Varies | |||||
Sardonyx | Varies | |||||
Scarab | Varies | |||||
Sea glass | Varies | |||||
Shard | Varies | |||||
Shell | Varies | |||||
Smoldereye | Varies | |||||
Snowstone | ||||||
Soulstone | Varies | |||||
Spectrolite | ||||||
Sphene | Varies | |||||
Spherine | Varies | |||||
Spinel | Varies | |||||
Spur | Varies | |||||
Starstone | Varies | |||||
Stone | Very Common | |||||
Sunstone | Varies | |||||
Talon | Varies | |||||
Tanzanite | Varies | |||||
Teardrop | ||||||
Thanot, petrified | Varies | |||||
Thunderstone | Varies | |||||
Titanite | ||||||
Toadstool | Varies | |||||
Tooth | Varies | |||||
Topaz | Varies | |||||
Tourmaline | Varies | |||||
Turquoise | Varies | |||||
Tusk | Varies | |||||
Vultite-bloom | Varies | |||||
Waterweb | Varies | |||||
Wheel | Varies | |||||
Wraithaline | Varies | |||||
Wyrdshard | Varies | |||||
Zoisite | ||||||
Zircon | Varies |
Metal Rarity and Use Table
See more about metals here.
Materials with a rarity of 7 or above may require fodder during alterations.
Material Name | Bonus | Material Rarity | Combat | Adornment | Other | Special Properties |
---|---|---|---|---|---|---|
Adamantine | +7 | 10 Extremely Rare | N A M S | N | Y | |
Alexandrite | -19 | 07 Rare | Y M | |||
Alum | 06 Unusual | Y | L | |||
Aranthium | 09 Extraordinarily Rare | |||||
Balenite | ||||||
Black alloy | +0 | 09 Extraordinarily Rare | N A M S | |||
Black ora | +10 | 09 Extraordinarily Rare | Y M | Y | Y | |
Brass | 02 Very Common | Y | L | |||
Bronze | -5 | 02 Very Common | Y A M | Y | N | |
Copper | 01 Extremely Common | Y | L | |||
Coraesine | +15 | 10 Extremely Rare | N M | N | Y | |
Drakar | +5 | 07 Rare | A M | N | Y | |
Drake | 07 Rare | |||||
Eahnor | +18 | 08 Very Rare | Y A M | Y | ||
Electrum | 07 Rare | Y | ||||
Eonake | +20 | 09 Extraordinarily | Y M S | Y | ||
Faenor | +8 | 07 Rare | Y M | |||
Feras | 03 Common | |||||
Ghezyte | +25 | 10 Extremely Rare | N M | N | Y | |
Glaes/Mein | +15 | 07 Rare | Y A M | L | N | |
Gold | 01 Uncommon | Y | L | |||
Golvern | +25 | 08 Very Rare | Y M A | Y | L | |
Gornar | +5 | 07 Rare | Y A M | N | Y | |
High steel | +30 | 10 Extremely Rare | N A M S | N | Y | |
Imflass | +12 | 04 Uncommon | Y A M | N | ||
Invar | +2 | 06 Unusual | Y A M | L | Y | |
Iron | +0 | 01 Extremely Common | Y A M | Y | N | |
Kelyn | +10 | 09 Extraordinarily Rare | Y M | L | ||
Krodera | +25 | 09 Extraordinarily Rare | Y M | Y | Y | |
Kroderine | +22 | 10 Extremely Rare | Y A M S | N | Y | |
Laje | 05 Infrequent | Y | L | |||
Lead | 01 Extremely Common | |||||
Low steel | +30 | 10 Extremely Rare | N M S | N | Y | |
Metal, generic | 01 Extremely Common | |||||
Mithglin | +15 | 07 Rare | Y A M | N | ||
Mithril | +5 | 04 Uncommon | Y A M | L | N | |
Ora | +10 | 04 Uncommon | Y A M | L | N | |
Pewter | 05 Infrequent | |||||
Pink gold | 05 Infrequent | |||||
Platinum | 07 Rare | |||||
Razern | +10 | 08 Very Rare | Y M | Y | ||
Red gold | 05 Infrequent | |||||
Rhimar | +5 | 07 Rare | N A M | Y | ||
Rolaren | +20 | 08 Very Rare | Y A M S | Y | L | N |
Rose gold | 05 Infrequent | |||||
Silver | 01 Extremely Common | Y | L | |||
Steel | +0 | 01 Extremely Common | Y A M | L | N | |
Sterling silver | 05 Infrequent | |||||
Tin | 01 Extremely Common | |||||
Urglaes | +12 | 09 Extraordinarily Rare | Y A M | Y | Y | |
Urnon | +20 | 10 Extremely Rare | Y M | N | Y | |
Vaalin | 07 Rare | Y | L | |||
Vaalorn | +18 | 07 Rare | Y A M | N | ||
Veil iron | +25 | 09 Extraordinarily Rare | Y A M | Y | Y | |
Veniom | 08 Very Rare | N A M | Y | L | Y | |
Vultite | +20 | 04 Uncommon | Y A M | L | N | |
White alloy | +20 | 10 Extremely Rare | Y A M S | |||
White gold | 05 Infrequent | |||||
White ora | +10 | 08 Very Rare | Y M | Y | Y | |
Xazkruvrixis | +25 | 10 Extremely Rare | N M | N | Y | |
Zelnorn | +10 | 10 Extremely Rare | N A M S | N | Y | |
Zinc | 01 Extremely Common | |||||
Zorchar | +5 | 07 Rare | N A M | N | Y |
Unknown/Other Rarity and Use Table
Material Name | Material Type | Bonus | Material Rarity | Combat | Adornment | Other | Special Properties |
---|---|---|---|---|---|---|---|
Ahnver | |||||||
Air | Other | 01 Extremely Common | |||||
Bone | Other | 01 Extremely Common | Y A M S | Y | |||
Doeskin | Y | ||||||
Fur | Y | ||||||
Glass | Other | 01 Extremely Common | |||||
Hide | Y | ||||||
Iron boar hide | Other | ||||||
Kidskin | Y | ||||||
Leather | Other | +0 | 01 Extremely Common | Y A | Y | ||
Mink | Other | Y | |||||
Organic | Other | 01 Extremely Common | |||||
Salmon skin | Other | ||||||
Sealskin | Other | ||||||
Trout skin | Other | ||||||
Ur-barath | Y | N |
Wood Rarity and Use Table
See more about trees here.
Material Name | Bonus | Rarity | Adornment | Combat | Arr | M | Ra | Ru | S | I | Other |
---|---|---|---|---|---|---|---|---|---|---|---|
Acacia | |||||||||||
Afzelia | |||||||||||
Alder | |||||||||||
Applewood | |||||||||||
Araucaria | |||||||||||
Ash | Y | Y | Y | Varied colors | |||||||
Aspen | |||||||||||
Balsa | |||||||||||
Basswood | |||||||||||
Beech | |||||||||||
Birch | |||||||||||
Black willow | |||||||||||
Blackwood | |||||||||||
Bloodwood | Bloodwood heartwood varies from gray-red to a deep rich red. Grain varies from straight to variable. It's texture is fine and smooth. The wood is lustrous and sometimes has variegated yellow and red stripes. | ||||||||||
Boxwood | |||||||||||
Butternut | |||||||||||
Camphor | |||||||||||
Canver | |||||||||||
Carmiln | +6 | Uncommon | Y | Y | Y | Y | Y | ||||
Catalpa | |||||||||||
Cedar | |||||||||||
Cherry | |||||||||||
Chestnut | |||||||||||
Cocobolo |
Variegated tones of red and orange with darker contrasting grain lines. Grain often swirly and tight. | ||||||||||
Coralwood | |||||||||||
Cottonwood | |||||||||||
Cucumbertree | |||||||||||
Cumaru | |||||||||||
Cypress | |||||||||||
Deringo | +8 | Uncommon | Y | Y | Y | Y | Y | ||||
Dogwood | |||||||||||
Ebonwood | |||||||||||
Elm | Y | Y | Y | Varied colors, pores visible amid grain | |||||||
Faewood | +20 | Unusual | Y | Y | Y | Y | Smooth brown to grey bark. Imaera favored. | ||||
Fel | +0 | Y | Y | Y | Near black, fine-grained hardwood. | ||||||
Fig | |||||||||||
Fir | |||||||||||
Fireleaf | +22 | Very Rare | Y | Y | Y | Ridged, grey-green bark. | |||||
Firewheel | Flares fire, electricity, or both. Instruments are always master quality. | ||||||||||
Ghostwood | Unknown | Unknown | Y | Y | Y | Y | Unknown | ||||
Glowbark | +22 | Extraordinarily Rare | Y | Y | Y | Y | Bears phosphorescent organisms in bark. | ||||
Greenheart | |||||||||||
Haon | +0 | Y | Y | Y | Y | Purplish-smoky grey bark, pale blue-grey heartwood | |||||
Hackberry | |||||||||||
Hawthorn | Y | ||||||||||
Hazelwood/Hazel | +0 | Y | Y | Y | Varied colors. | ||||||
Hemlock | |||||||||||
Hickory | |||||||||||
Hoarbeam | +12 | Unusual | Y | Y | Y | Y | Silver-grey wood with irregular grain. | ||||
Illthorn | +25 | Extremely Rare | Y | Y | Y | Scaled and ridged grey bark. | |||||
Ipantor | +17 | Extraordinarily Rare | Y | Y | Y | Sighted. | |||||
Iriswood | Evirissia is a type of evergreen tree similar to a hemlock. Its fragrant, flat needle-like leaves are a vibrant green on the topside and a silver-green beneath, and the tree has tiny reddish brown cones. The purplish bark is a shade reminiscent of mana irises, and the wood itself is lustrous red-blonde with a fine iridescent grain that creates intricate patterns when cut and polished by Evashiran woodworkers. | ||||||||||
Ironwood | +0 | Infrequent | Y | Y | Y | Y | Very dense wood, also suitable for weapons. | ||||
Jacaranda | |||||||||||
Jadewood | +0 | Common | N | N | N | N | N | N | A type of modwir found in Atan Irith. See Glassworking document for details. | ||
Juniper | |||||||||||
Kakore | +10 | Uncommon | Y | Y | Y | Y | |||||
Kingwood | |||||||||||
Klysmar | +0 | Extremely Rare | N | Y | Dark silvery green wood with darker grain from Ta'Loenthra. For instruments. Only Loenthra elven merchants can use. | ||||||
Ko'nag | +0 | Very Rare | Y | Y | Very pale wood with rough grain. | ||||||
Lacewood | |||||||||||
Larch | |||||||||||
Lasimor | +0 | Very Rare | Fine grained with narrow striations in varying shades, ranging from grey to yellow to reddish brown. From Ta'Vaalor. Only specific elven merchants may use this. | ||||||||
Lati | |||||||||||
Lemon | |||||||||||
Lime | |||||||||||
Linden | Also known as Lime and Basswood | ||||||||||
Lor | +25 | Extraordinarily Rare | Y | Y | |||||||
Magnolia | |||||||||||
Mahogany | |||||||||||
Maple | |||||||||||
Maoral | +0 | Y | Y | Y | Strikingly grained reddish wood. | ||||||
Marblewood | |||||||||||
Marri | Marri's yellow to pale brown heartwood and paler to white sapwood contrast beautifully with the dark red gum that features on the tree's trunk. It has a coarse but even texture with slightly interlocked grain. The finished timber is honey-coloured with a distinctive vein structure. | ||||||||||
Meranti | |||||||||||
Mesille | +15 | Unusual | Y | Y | Y | Y | Y | Dense, golden brown wood. | |||
Milkwood | |||||||||||
Mistwood | Y | N | Pale blond hue, decorative usage. | ||||||||
Modwir | -10 | Common | Y | Y | Y | Scaly grey bark with irregular grooves, suitable for weapons. Pale silvery heartwood. | |||||
Monir | |||||||||||
Mopane | Heartwood is medium to dark reddish brown, with black stripes. Color tends to darken with age. | ||||||||||
Mossbark | +15 | Uncommon | Y | Y | Y | Y | Y | Light-hued wood, similar to pine. | |||
Oak | +0 | Y | Y | Y | Varied colors. | ||||||
Olivewood | |||||||||||
Orangewood | |||||||||||
Orase | +20 | Uncommon | Y | Y | Y | Dense wood with highly defined grain. | |||||
Peach | |||||||||||
Pearwood | |||||||||||
Pecan | |||||||||||
Pine | |||||||||||
Plum | |||||||||||
Poplar | |||||||||||
Purpleheart | |||||||||||
Ramin | |||||||||||
Redwood | |||||||||||
Rosewood | |||||||||||
Rowan | +5 | Uncommon | Y | Y | Y | ||||||
Ruic | +20 | Uncommon | Y | Y | Reddish-gold wood. | ||||||
Sandalwood | |||||||||||
Satinwood | |||||||||||
Sephwir | +25 | Extremely Rare | Y | Y | Silver-hued wood. Sighted. | ||||||
Sequoia | |||||||||||
Snakewood | |||||||||||
Spinewood | |||||||||||
Spruce | |||||||||||
Sugi | |||||||||||
Surita | +15 | Extremely Rare | N | N | Y | Storm cloud grey, white, and ebon. Changes d100 to d110 or d125. | |||||
Sweetwood | |||||||||||
Sweetgum | |||||||||||
Sycamore | |||||||||||
Tambootie | |||||||||||
Tanik | |||||||||||
Teak | Heartwood tends to be a golden or medium brown, with color darkening with age. | ||||||||||
Thanot | |||||||||||
Traesharm | |||||||||||
Tupelo | |||||||||||
Turpentine | |||||||||||
Villswood | +18 | Infrequent | Y | Y | Y | Y | Y | Saw-blade grain. | |||
Walnut | Light brown to dark chocolate, with some blonde or yellow as well | ||||||||||
Wenge | |||||||||||
Whitewood | |||||||||||
Widowwood | +0 | Very Rare | Y | N | Blue-black wood with reddish sheen. | ||||||
Willow | Heartwood is tan to pinkish brown. | ||||||||||
Witchwood | +17 | Very Rare | Y | Y | Y | Twisted and ridged tree, dark grey-brown bark. | |||||
Wood, Mundane | Extremely Common | ||||||||||
Wrotwood | +0 | Red wood with flaky black bark from Feywrot Mire. | |||||||||
Wyrmwood | |||||||||||
Wyrwood | +24 | Extraordinarily Rare | Y | Y | |||||||
Yew | +2 | Uncommon | Y | Y | Y | Y | Varied colors. Sighted. | ||||
Zebrawood | Golden brown with pronounced dark brown streaks. | ||||||||||
Zitan | Heartwood ranges from a dark orange to a deeper reddish purple, often with darker streaks throughout. Colors tend to darken significantly over time to deep reddish purple to nearly black. | ||||||||||
Zydris | +0 | Silvered purple wood with silvery gold bark transplanted from Bre'Naere. |
Behind the Scenes: History of Materials in GemStone
- Main article: ICE materials
GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there. Where it gets more interesting is in the different magical materials that exist. Originally, these materials had names taken directly from Iron Crown Enterprises' "RoleMaster" gaming products.
Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien. The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE's gaming products.
When GemStone III was written, the names of these materials were used but the properties of them were not necessarily copied over as well. For example, in "RoleMaster" the material eog has a +30 magical bonus; in GemStone III, eog was only +10.
At the end of 1995 when the ICE age came to an end, Simutronics was legally required to change all references to materials with "RoleMaster" names. Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a GameMaster, the material would be converted to whatever the corresponding new material was called. (For example, an old "galvorn" item that a GameMaster needed to work on for some reason would be returned to the player as a "golvern" item.)
Resources
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Materials"
The following 159 pages are in this category, out of 159 total.