Don't forget: You can log in with your Play.net account

Category:Materials: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (→‎Base Enchantment Bonuses: The materials were running together. Added a comma and empty space to make it more readable.)
 
(44 intermediate revisions by 11 users not shown)
Line 1: Line 1:
Any articles involving details about any [[materials]] found in GemStone IV should be included in this category.
A '''material''' is the substance or substances out of which a thing is or can be made. In [[GemStone IV]], there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts. Any articles involving details about any [[materials]] found in GemStone IV should be included in this category.

{{TOCright}}

== Decorative Materials ==

'''Decorative materials''' have no distinct functional properties, either because they are not suitable as weapons or armor, or because they fall within one of the existing broader material categories ("mundane wood" or "leather"). They may be used as jewelry, embellishments, or adornments.

Many real-world materials can be used as decorative materials as long as they are suitably "in-genre". However, be aware that just because something exists on Earth does not mean it is on [[Elanthia]].

''Note: When you hand an item to a [[GameMaster]] or a [[merchant]], they are required to check that the decorative materials on it are approved and will be forced to change its description if the materials are not. If you are not sure about the existing materials on an item but would not like the item to be changed without your permission, verify before you hand it over.''

== Functional Materials ==

'''Functional materials''' are those which can serve as the base material for weapons and armor.

The standard material for all [[weapon]]s (except ranged weapons and staves) and metal [[armor]] is [[steel]]. The standard material for ranged weapons and staves is [[wood]]. The primary material for shields may be either metal or wood. However, if the primary material for a shield is wood, it is assumed the shield is banded with steel. If the primary material for a shield is metal, then it is assumed the shield is ALSO made of wood.

Clothing and robe armors (ASG 1-2) are made of cloth, and leather armors (ASG 5-12) are made of [[leather]]. Cloth and leather are considered functional materials, but there are no mechanical distinctions between different types of cloth and leather. Armors from the "hard" leather group (ASG 9-12) may sometimes have a metal as a base material, where it is assumed the armor is mainly made of leather and the metal is used for reinforcements.

The base material of an item can be determined by {{boldmono|[[INSPECT]]}}.

=== Properties ===

Each functional material has the following mechanical properties:
*[[Attack Strength]] (AS) bonus when used in weapons
*[[Defensive Strength]] (DS) bonus when used in armor or shields
*[[Material weight modifier]] which determines how heavy an item made out of the material is
*Gear difficulty modifier for services like [[Enchant (925)|enchant]] or [[Ensorcell (735)|ensorcell]]
*Strength/Durability (not yet implemented, part of the [[breakage]] system)

=== Level Restrictions ===

Characters cannot hold items made of a specific material until they have reached a required training level. For example, an adventurer must be at least level {{green|10}} to wield a {{blue|+20}} vultite weapon.

An inexperienced adventurer attempting to pickup such an item will quickly drop it:
<pre{{log2}}>
>get vultite longsword
As you reach for it, you feel a pulse, like an intensity of essence surrounding the vultite longsword. It might be difficult to hold onto it for very long.
</pre>

The following formula, which is based on the item’s inherent bonus, can be used to calculate the level required to wield it:

{{Equation box|'''{{green|Character's Required Level}} &ge; {{blue|Item's Enchantment Bonus}} / 2'''}}

The result must always be rounded up. With vultite, the {{blue|+20}} bonus clearly shows a level {{green|10}} requirement. With glaes, ({{blue|15}} / 2 = {{green|7.5}}), the {{blue|+15}} bonus yields {{green|7.5}} which rounds up to a level {{green|8}} requirement.

Since there are so many materials in Elanthia, the bonus of combat gear is most commonly referred to in multiples of 5. Thus a +5 mithril item is referred to as 1x, a +15 glaes item as 3x, and a +30 item as 6x. Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x).

Also, objects can have a different bonus than might seem evident. For example, a wizard can increase an item's bonus by [[Enchant (925)|enchanting]] it. The highest possible enchantment bonus is +50, which can only be used by characters of level 25 and above.

Some rarer materials such as [[kroderine]] may have additional special restrictions. See the individual articles for more details.

=== Base Enchantment Bonuses ===
<div class="mw-collapsible" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand/Collapse" button on the right to show/hide base enchantment bonuses table.</div>
<div class="mw-collapsible-content">
{| class="wikitable" <!-- This table should update automatically based on properties from the individual material articles. -->
|-
! Enchant Level
! Bonus
! Materials
|-
! rowspan=2|0x
! <0
| {{#ask: [[Category:Materials]] [[Has offensive bonus::<<0]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +0
| {{#ask: [[Category:Materials]] [[Has offensive bonus::0]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! rowspan=2|1x
! +2
| {{#ask: [[Category:Materials]] [[Has offensive bonus::2]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +5
| {{#ask: [[Category:Materials]] [[Has offensive bonus::5]] | format=list | template=lowercase | sep=,&nbsp; }}
|-
! rowspan=4|2x
! +6
| {{#ask: [[Category:Materials]] [[Has offensive bonus::6]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +7
| {{#ask: [[Category:Materials]] [[Has offensive bonus::7]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +8
| {{#ask: [[Category:Materials]] [[Has offensive bonus::8]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +10
| {{#ask: [[Category:Materials]] [[Has offensive bonus::10]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! rowspan=2|3x
! +12
| {{#ask: [[Category:Materials]] [[Has offensive bonus::12]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +15
| {{#ask: [[Category:Materials]] [[Has offensive bonus::15]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! rowspan=3|4x
! +17
| {{#ask: [[Category:Materials]] [[Has offensive bonus::17]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +18
| {{#ask: [[Category:Materials]] [[Has offensive bonus::18]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +20
| {{#ask: [[Category:Materials]] [[Has offensive bonus::20]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! rowspan=3|5x
! +22
| {{#ask: [[Category:Materials]] [[Has offensive bonus::22]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +24
| {{#ask: [[Category:Materials]] [[Has offensive bonus::24]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! +25
| {{#ask: [[Category:Materials]] [[Has offensive bonus::25]] | format=list | template=lowercase | sep=,&nbsp;}}
|-
! 6x
! +30
| {{#ask: [[Category:Materials]] [[Has offensive bonus::30]] | format=list | template=lowercase | sep=,&nbsp;}}
|}
</div>

== Gear Difficulty Modifiers ==

The following table shares the modifications each material can cause when attempting to [[Enchant (925)|enchant]] or [[Ensorcell (735)|ensorcell]] an item primarily made of such material. This list is subject to revision as materials are added or modified.
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the gear difficulty modifier table.</div>
<div class="mw-collapsible-content">
{{Material_Gear_Difficulty_Modifier}}
</div>

==Material Rarity and Use Tables==

===Table Key===
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the material rarity and use key.</div>
<div class="mw-collapsible-content">
{{Material Rarity and Use Key}}
</div>
===Cloth Rarity and Use Table===
''See more about [[:Category:Fabric|cloth and fabrics here]].''
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div>
<div class="mw-collapsible-content">
{{Cloth Rarity and Use}}
</div>

===Gem Rarity and Use Table===
''See more about [[:Category:Gems|gems here]].''
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div>
<div class="mw-collapsible-content">
{| class="wikitable sortable"
|+ Gem Rarity and Use Table
!Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties
|-
<!-- ABC !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Aetherstone]] || ||Varies || || || ||
|-
|[[Agate]] || ||Varies || || || ||
|-
|[[Agita]] || || || || || ||
|-
|[[Amber]] || ||Varies || || || ||
|-
|[[Amethyst]] || ||Varies || || || ||
|-
|[[Aquamarine]]||||||||||||
|-
|[[Aranthium-bloom]]||||||||||||
|-
|[[Auboraline]] || ||Varies || || || ||
|-
|[[Azurite]] || ||Varies || || || ||
|-
|[[Baystone]] || ||Rare || || || ||
|-
|[[Beryl]] || ||Varies || || || ||
|-
|[[Bismuth]] || ||Varies || || || ||
|-
|[[Blazestar]] || ||Varies || || || ||
|-
|[[Bleakstone]] || ||Rare || ||Y || ||
|-
|[[Bloodjewel]] || ||Varies || || || ||
|-
|[[Bloodstone]] || ||Varies || || || ||
|-
|[[Bluerock]] || ||Varies || || || ||
|-
|[[Carbuncle]] || ||Varies || || || ||
|-
|[[Chalcedony]] || ||Varies || || || ||
|-
|[[Cinderstone]] || ||Varies || || || ||
|-
|[[Coral]] || ||Varies || || || ||
|-
|[[Cordierite]] || ||Varies || || || ||
|-
|[[Corestone]] || ||Varies || || || ||
|-
|[[Crystal]] || ||Varies || || || ||
|-
|[[Cube]] || ||Varies || || || ||
|-
<!-- DEF !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Deathstone]] || ||Varies || || || ||
|-
|[[Despanal]] || ||Varies || || || ||
|-
|[[Diamond]] || ||Varies || || || ||
|-
|[[Diopside]] || ||Varies || || || ||
|-
|[[Doomstone]] || ||Varies || ||N || ||Y
|-
|[[Dreamstone]] || ||Varies || || || ||
|-
|[[Duskjewel]] || || || || || ||
|-
|[[Dust]] || ||Varies || || || ||
|-
|[[Egg]] || ||Varies || || || ||
|-
|[[Emerald]] || ||Varies || ||V || ||
|-
|[[Eostone]] || ||Varies || || || ||
|-
|[[Eye]] || ||Varies || || || ||
|-
|[[Faenor-bloom]] || ||Varies || || || ||
|-
|[[Fang]] || ||Varies || || || ||
|-
|[[Feldspar]] || ||Varies || || || ||
|-
|[[Feystone]] || ||Varies || || || ||
|-
|[[Firedrop]]|| || || || || ||
|-
|[[Firestone]] || ||Varies || || || ||
|-
|[[Fluorite]] || ||Varies || || || ||
|-
<!-- GHI !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Galena]] || ||Varies || || || ||
|-
|[[Garnet]] || ||Varies || || || ||
|-
|[[Gem]] || ||Varies || || || ||
|-
|Gemstone || ||Very Common || || || ||
|-
|[[Geode]] || ||Varies || || || ||
|-
|[[Glimaerstone]] || ||Varies || || || ||
|-
|[[Goldstone]] || ||Varies || || || ||
|-
|[[Gypsum]] || ||Varies || || || ||
|-
|[[Haon]], petrified || ||Varies || || || ||
|-
|[[Heliodor]] || ||Varies || || || ||
|-
|[[Hematite]] || ||Varies || || || ||
|-
|[[Hyacinth]] || ||Varies || || || ||
|-
|[[Idocrase]] || ||Varies || || || ||
|-
|[[Ivory]] || ||Varies || ||Y ||L ||
|-
<!-- JKL !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Jacinth]] || ||Varies || || || ||
|-
|[[Jade]] || ||Varies || || || ||
|-
|[[Jasper]] || ||Varies || || || ||
|-
|[[Kornerupine]]||||||||||||
|-
|[[Lapis lazuli]] || ||Varies || || || ||
|-
<!-- MNO !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Maoral]], petrified || ||Varies || || || ||
|-
|[[Marble]] || ||Varies || || || ||
|-
|[[Marcasite]] || ||Varies || || || ||
|-
|[[Mekret]] || ||Varies || || || ||
|-
|[[Mica]] || ||Varies || || || ||
|-
|[[Mithril-bloom]] || ||Varies || || || ||
|-
|[[Modwir]], petrified || || || || || ||
|-
|[[Moonstone]] || ||Varies || || || ||
|-
|[[Mournstone]] || || || || || ||
|-
|[[Nephrite]] || ||Varies || || || ||
|-
|[[Nightstone]]|| || || || || ||
|-
|[[Nugget]] || ||Varies || || || ||
|-
|[[Obsidian]] || ||Infrequent ||Y ||Y || ||
|-
|[[Oligoclase]] || || || || || ||
|-
|[[Onyx]] || ||Varies || || || ||
|-
|[[Opal]] || ||Varies || || || ||
|-
|[[Ora-bloom]] || ||Varies || || || ||
|-
|[[Orb]] || ||Varies || ||V || ||
|-
<!-- PQR !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Pearl]] || ||Varies || || || ||
|-
|[[Peridot]] || ||Varies || || || ||
|-
|[[Plinite]] || || || || || ||
|-
|[[Pumice]] || ||Varies || || || ||
|-
|[[Pyrite]] || ||Varies || || || ||
|-
|[[Quartz]] || ||Varies || ||V || ||
|-
|[[Razern-bloom]]|| || || || || ||
|-
|[[Rhimar-bloom]]|| ||Varies || || || ||
|-
|[[Riftshard]] || ||Varies || || || ||
|-
|[[Riftstone]]|| ||Varies || ||N || ||
|-
|[[Rivertear]]|| ||Varies || || || ||
|-
|[[Rock]] || ||Varies || || || ||
|-
|[[Roestone]] || ||Varies || || || ||
|-
|[[Rosespar]] || ||Varies || || || ||
|-
|[[Ruby]] || ||Uncommon|| ||Y || ||
|-
<!-- STU !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Saewehna]] || ||Varies || || || ||
|-
|[[Sandsilver]] || ||Varies || || || ||
|-
|[[Sapphire]] || ||Varies || || || ||
|-
|[[Sard]] || ||Varies || || || ||
|-
|[[Sardonyx]] || ||Varies || || || ||
|-
|[[Scarab]] || ||Varies || || || ||
|-
|[[Sea glass]] || ||Varies || || || ||
|-
|[[Shard]] || ||Varies || || || ||
|-
|[[Shell]] || ||Varies || || || ||
|-
|[[Smoldereye]] || ||Varies || || || ||
|-
|[[Snowstone]] || || || || || ||
|-
|[[Soulstone]] || ||Varies || || || ||
|-
|[[Spectrolite]]|| || || || || ||
|-
|[[Sphene]] || ||Varies || || || ||
|-
|[[Spherine]] || ||Varies || || || ||
|-
|[[Spinel]] || ||Varies || || || ||
|-
|[[Spur]] || ||Varies || || || ||
|-
|[[Starstone]] || ||Varies || || || ||
|-
|[[Stone]] || ||Very Common|| || || ||
|-
|[[Sunstone]] || ||Varies || || || ||
|-
|[[Talon]] || ||Varies || || || ||
|-
|[[Tanzanite]] || ||Varies || || || ||
|-
|[[Teardrop]] || || || || || ||
|-
|[[Thanot]], petrified || ||Varies || || || ||
|-
|[[Thunderstone]] || ||Varies || || || ||
|-
|[[Titanite]] || || || || || ||
|-
|[[Toadstool]] || ||Varies || || || ||
|-
|[[Tooth]] || ||Varies || || || ||
|-
|[[Topaz]] || ||Varies || || || ||
|-
|[[Tourmaline]] || ||Varies || || || ||
|-
|[[Turquoise]] || ||Varies || || || ||
|-
|[[Tusk]] || ||Varies || || || ||
|-
<!-- VWX !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Vultite-bloom]] || ||Varies || || || ||
|-
|[[Waterweb]] || ||Varies || || || ||
|-
|[[Wheel]] || ||Varies || || || ||
|-
|[[Wraithaline]] || ||Varies || || || ||
|-
|[[Wyrdshard]] || ||Varies || || || ||
|-
|[[Zoisite]] || || || || || ||
|-
<!-- YZ !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Zircon]] || ||Varies || || || ||
|-
|}
</div>
===Metal Rarity and Use Table===
''See more about [[:Category:Metals|metals here]].''

''Materials with a rarity of 7 or above may require fodder during alterations.''

<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div>
<div class="mw-collapsible-content">
{| class="wikitable sortable"
|+ Metal Rarity and Use Table
!Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties
|-
<!-- ABC !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->|[[Adamantine]] ||+7 || 10 Extremely Rare ||N A M S ||N || ||Y
|-
|[[Alexandrite]] ||-19 || 07 Rare ||Y M|| || ||
|-
|[[Alum]] || || 06 Unusual || ||Y ||L ||
|-
|[[Aranthium]]|| || 09 Extraordinarily Rare ||||||||
|-
|[[Balenite]] || || || || || ||
|-
|[[Black alloy]] ||+0 || 09 Extraordinarily Rare ||N A M S || || ||
|-
|[[Black ora]] ||+10 || 09 Extraordinarily Rare ||Y M ||Y || ||Y
|-
|Brass || || 02 Very Common || ||Y ||L ||
|-
|[[Bronze]] ||-5 || 02 Very Common ||Y A M ||Y || ||N
|-
|Copper || || 01 Extremely Common || ||Y ||L ||
|-
|[[Coraesine]] ||+15 || 10 Extremely Rare ||N M ||N || ||Y
|-
<!-- DEF !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Drakar]] ||+5 || 07 Rare ||A M ||N || ||Y
|-
|[[Drake weapon|Drake]] || || 07 Rare || || || ||
|-
|[[Eahnor]] ||+18 || 08 Very Rare ||Y A M ||Y || ||
|-
|Electrum || || 07 Rare || ||Y || ||
|-
|[[Eonake]] ||+20 || 09 Extraordinarily ||Y M S || || ||Y
|-
|[[Faenor]] ||+8 || 07 Rare ||Y M|| || ||
|-
|[[Feras]] || || 03 Common || || || ||
|-
<!-- GHI !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Ghezyte]] ||+25 || 10 Extremely Rare ||N M ||N || ||Y
|-
|[[Glaes]]/Mein ||+15 || 07 Rare ||Y A M || ||L ||N
|-
|Gold || || 01 Uncommon || ||Y ||L ||
|-
|[[Golvern]] ||+25 || 08 Very Rare ||Y M A ||Y ||L ||
|-
|[[Gornar]] ||+5 || 07 Rare ||Y A M ||N || ||Y
|-
|[[High steel]] ||+30 || 10 Extremely Rare ||N A M S ||N || ||Y
|-
|[[Imflass]] ||+12 || 04 Uncommon ||Y A M || || ||N
|-
|[[Invar]] ||+2 || 06 Unusual||Y A M || ||L ||Y
|-
|[[Iron]] ||+0 || 01 Extremely Common ||Y A M ||Y || ||N
|-
<!-- JKL !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Kelyn]] ||+10 || 09 Extraordinarily Rare ||Y M || ||L ||
|-
|[[Krodera]] ||+25 || 09 Extraordinarily Rare ||Y M ||Y|| ||Y
|-
|[[Kroderine]] ||+22 || 10 Extremely Rare ||Y A M S ||N || ||Y
|-
|[[Laje]] || || 05 Infrequent || ||Y ||L ||
|-
|Lead || || 01 Extremely Common || || || ||
|-
|[[Low steel]] ||+30 || 10 Extremely Rare ||N M S ||N || ||Y
|-
<!-- MNO !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|Metal, generic || || 01 Extremely Common || || || ||
|-
|[[Mithglin]] ||+15 || 07 Rare ||Y A M || || ||N
|-
|[[Mithril]] ||+5 || 04 Uncommon ||Y A M || ||L ||N
|-
|[[Ora]] ||+10 || 04 Uncommon ||Y A M || ||L ||N
|-
<!-- PQR !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|Pewter || || 05 Infrequent || || || ||
|-
|Pink gold || || 05 Infrequent || || || ||
|-
|Platinum || || 07 Rare || || || ||
|-
|[[Razern]] ||+10 || 08 Very Rare ||Y M || || ||Y
|-
|Red gold || || 05 Infrequent || || || ||
|-
|[[Rhimar]] ||+5 || 07 Rare || ||N A M || ||Y
|-
|[[Rolaren]]||+20 || 08 Very Rare ||Y A M S||Y ||L ||N
|-
|Rose gold || || 05 Infrequent || || || ||
|-
<!-- STU !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|Silver || || 01 Extremely Common || ||Y ||L ||
|-
|[[Steel]] ||+0 || 01 Extremely Common ||Y A M || ||L ||N
|-
|Sterling silver || || 05 Infrequent || || || ||
|-
|[[Tin]] || || 01 Extremely Common || || || ||
|-
|[[Urglaes]] ||+12 || 09 Extraordinarily Rare ||Y A M ||Y || ||Y
|-
|[[Urnon]] ||+20 || 10 Extremely Rare ||Y M ||N || ||Y
|-
<!-- VWX !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Vaalin]] || || 07 Rare || ||Y ||L ||
|-
|[[Vaalorn]] ||+18 || 07 Rare ||Y A M || || ||N
|-
|[[Veil iron]] ||+25 || 09 Extraordinarily Rare ||Y A M ||Y || ||Y
|-
|[[Veniom]] || || 08 Very Rare ||N A M ||Y ||L ||Y
|-
|[[Vultite]] ||+20 || 04 Uncommon ||Y A M || ||L ||N
|-
|[[White alloy]] ||+20 || 10 Extremely Rare ||Y A M S || || ||
|-
|White gold || || 05 Infrequent || || || ||
|-
|[[White ora]] ||+10 || 08 Very Rare ||Y M ||Y || ||Y
|-
|[[Xazkruvrixis]] ||+25 || 10 Extremely Rare ||N M ||N || ||Y
|-
<!-- YZ !Material Name !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Zelnorn]] ||+10 || 10 Extremely Rare ||N A M S ||N || ||Y
|-
|Zinc || || 01 Extremely Common || || || ||
|-
|[[Zorchar]] ||+5 || 07 Rare ||N A M ||N || ||Y
|-
|}
</div>

===Unknown/Other Rarity and Use Table===
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div>
<div class="mw-collapsible-content">
{| class="wikitable sortable"
|+ Unknown/Other Rarity and Use Table
!Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties
|-
<!-- ABC !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Ahnver]] || || || || || || ||
|-
|Air ||Other || || 01 Extremely Common || || || ||
|-
|[[Bone]] ||Other || || 01 Extremely Common ||Y A M S||Y || ||
|-
<!-- DEF !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|Doeskin || || || || ||Y || ||
|-
|Fur || || || || ||Y || ||
|-
<!-- GHI !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|[[Glass]] ||Other || || 01 Extremely Common || || || ||
|-
|Hide || || || || ||Y || ||
|-
|[[Iron boar hide]] ||Other || || || || || ||
|-
<!-- JKL !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|Kidskin || || || || ||Y || ||
|-
|[[Leather]] ||Other ||+0 || 01 Extremely Common ||Y A ||Y || ||
|-
<!-- MNO !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|Mink ||Other || || || ||Y || ||
|-
|Organic ||Other || || 01 Extremely Common || || || ||
|-
<!-- PQR !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
<!-- STU !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|Salmon skin ||Other || || || || || ||
|-
|Sealskin ||Other || || || || || ||
|-
|Trout skin ||Other || || || || || ||
|-
|[[Ur-barath]] || || || || ||Y || ||N
|-
<!-- VWX !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
<!-- YZ !Material Name !!Material Type !!Bonus !!Material Rarity !!Combat !!Adornment !!Other !!Special Properties -->
|}
</div>

===Wood Rarity and Use Table===
''See more about [[:Category:Trees|trees here]].''
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Click the "Expand" button on the right to show the rarity and use table.</div>
<div class="mw-collapsible-content">
{{Wood_Rarity_and_Use}}
</div>

== Behind the Scenes: History of Materials in GemStone ==
{{main|ICE materials}}
GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there. Where it gets more interesting is in the different magical materials that exist. Originally, these materials had names taken directly from [[ICE age|Iron Crown Enterprises]]' "RoleMaster" gaming products.

Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien. The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE's gaming products.

When GemStone III was written, the ''names'' of these materials were used but the ''properties'' of them were not necessarily copied over as well. For example, in "RoleMaster" the material '''eog''' has a +30 magical bonus; in GemStone III, '''eog''' was only +10.

At the end of 1995 when the [[ICE age]] came to an end, Simutronics was legally required to change all references to materials with "RoleMaster" names. Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a [[GameMaster]], the material would be converted to whatever the corresponding new material was called. (For example, an old "galvorn" item that a GameMaster needed to work on for some reason would be returned to the player as a "[[golvern]]" item.)

== Resources ==
*[[Material/saved posts|Saved posts]]
*[[Item weights (saved posts)]]

[[Category:Item Mechanics]][[Category:World]]

Latest revision as of 11:37, 26 January 2024

A material is the substance or substances out of which a thing is or can be made. In GemStone IV, there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts. Any articles involving details about any materials found in GemStone IV should be included in this category.

Decorative Materials

Decorative materials have no distinct functional properties, either because they are not suitable as weapons or armor, or because they fall within one of the existing broader material categories ("mundane wood" or "leather"). They may be used as jewelry, embellishments, or adornments.

Many real-world materials can be used as decorative materials as long as they are suitably "in-genre". However, be aware that just because something exists on Earth does not mean it is on Elanthia.

Note: When you hand an item to a GameMaster or a merchant, they are required to check that the decorative materials on it are approved and will be forced to change its description if the materials are not. If you are not sure about the existing materials on an item but would not like the item to be changed without your permission, verify before you hand it over.

Functional Materials

Functional materials are those which can serve as the base material for weapons and armor.

The standard material for all weapons (except ranged weapons and staves) and metal armor is steel. The standard material for ranged weapons and staves is wood. The primary material for shields may be either metal or wood. However, if the primary material for a shield is wood, it is assumed the shield is banded with steel. If the primary material for a shield is metal, then it is assumed the shield is ALSO made of wood.

Clothing and robe armors (ASG 1-2) are made of cloth, and leather armors (ASG 5-12) are made of leather. Cloth and leather are considered functional materials, but there are no mechanical distinctions between different types of cloth and leather. Armors from the "hard" leather group (ASG 9-12) may sometimes have a metal as a base material, where it is assumed the armor is mainly made of leather and the metal is used for reinforcements.

The base material of an item can be determined by INSPECT.

Properties

Each functional material has the following mechanical properties:

Level Restrictions

Characters cannot hold items made of a specific material until they have reached a required training level. For example, an adventurer must be at least level 10 to wield a +20 vultite weapon.

An inexperienced adventurer attempting to pickup such an item will quickly drop it:

>get vultite longsword
As you reach for it, you feel a pulse, like an intensity of essence surrounding the vultite longsword.  It might be difficult to hold onto it for very long.

The following formula, which is based on the item’s inherent bonus, can be used to calculate the level required to wield it:

Character's Required LevelItem's Enchantment Bonus / 2

The result must always be rounded up. With vultite, the +20 bonus clearly shows a level 10 requirement. With glaes, (15 / 2 = 7.5), the +15 bonus yields 7.5 which rounds up to a level 8 requirement.

Since there are so many materials in Elanthia, the bonus of combat gear is most commonly referred to in multiples of 5. Thus a +5 mithril item is referred to as 1x, a +15 glaes item as 3x, and a +30 item as 6x. Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x).

Also, objects can have a different bonus than might seem evident. For example, a wizard can increase an item's bonus by enchanting it. The highest possible enchantment bonus is +50, which can only be used by characters of level 25 and above.

Some rarer materials such as kroderine may have additional special restrictions. See the individual articles for more details.

Base Enchantment Bonuses

Collapse
Click the "Expand/Collapse" button on the right to show/hide base enchantment bonuses table.

Gear Difficulty Modifiers

The following table shares the modifications each material can cause when attempting to enchant or ensorcell an item primarily made of such material. This list is subject to revision as materials are added or modified.

Click the "Expand" button on the right to show the gear difficulty modifier table.

Material Rarity and Use Tables

Table Key

Click the "Expand" button on the right to show the material rarity and use key.

Cloth Rarity and Use Table

See more about cloth and fabrics here.

Click the "Expand" button on the right to show the rarity and use table.

Gem Rarity and Use Table

See more about gems here.

Click the "Expand" button on the right to show the rarity and use table.

Metal Rarity and Use Table

See more about metals here.

Materials with a rarity of 7 or above may require fodder during alterations.

Click the "Expand" button on the right to show the rarity and use table.

Unknown/Other Rarity and Use Table

Click the "Expand" button on the right to show the rarity and use table.

Wood Rarity and Use Table

See more about trees here.

Click the "Expand" button on the right to show the rarity and use table.

Behind the Scenes: History of Materials in GemStone

Main article: ICE materials

GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there. Where it gets more interesting is in the different magical materials that exist. Originally, these materials had names taken directly from Iron Crown Enterprises' "RoleMaster" gaming products.

Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien. The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE's gaming products.

When GemStone III was written, the names of these materials were used but the properties of them were not necessarily copied over as well. For example, in "RoleMaster" the material eog has a +30 magical bonus; in GemStone III, eog was only +10.

At the end of 1995 when the ICE age came to an end, Simutronics was legally required to change all references to materials with "RoleMaster" names. Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a GameMaster, the material would be converted to whatever the corresponding new material was called. (For example, an old "galvorn" item that a GameMaster needed to work on for some reason would be returned to the player as a "golvern" item.)

Resources

Subcategories

This category has the following 4 subcategories, out of 4 total.

 

F

G

  • Gems(3 C, 147 P)

M

Pages in category "Materials"

The following 160 pages are in this category, out of 160 total.