Search results

Jump to navigation Jump to search
Results 1 – 505 of 701
Advanced search

Search in namespaces:

Page title matches

  • ! colspan=2 align=center | Special Ability! |}[[Category:Creature Templates | {{PAGENAME}}]]
    2 KB (320 words) - 10:13, 12 May 2015
  • ...re pretty much lumped together in one big group. If there happens to be a creature out there that uses Voln fu, that'd probably also go under physical attacks
    1 KB (203 words) - 20:41, 31 December 2014
  • 9 members (0 subcategories, 0 files) - 16:47, 5 November 2019
  • {Creature}'s flesh wounds regenerate quickly. {Creature}'s head regenerates and looks fully healed.
    365 bytes (52 words) - 15:19, 9 December 2015

Page text matches

  • ...!}}colspan=2 align=center{{!}}Use the [[Template:Creature ability|Creature ability]] template here <nowiki>{{{physical}}}</nowiki>. ...!}}colspan=2 align=center{{!}}Use the [[Template:Creature ability|Creature ability]] template here <nowiki>{{{bolt}}}</nowiki>.
    2 KB (169 words) - 07:54, 9 July 2015
  • ...!}}colspan=2 align=center{{!}}Use the [[Template:Creature ability|Creature ability]] template here <nowiki>{{{defense}}}</nowiki>. ...e [[Template:Creature ability|Creature ability]] template here <nowiki>{{{ability}}}</nowiki>.
    919 bytes (92 words) - 07:54, 9 July 2015
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 35 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (470 words) - 08:39, 17 August 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 45 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (424 words) - 22:03, 1 August 2020
  • ! colspan=2 align=center | Special Ability! |}[[Category:Creature Templates | {{PAGENAME}}]]
    2 KB (320 words) - 10:13, 12 May 2015
  • {{Summoned creature {{Creature attack attributes
    4 KB (460 words) - 08:43, 17 August 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 37 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (482 words) - 14:44, 28 June 2020
  • Enrage is an ability used by [[massive troll king]]s. It increases their [[Attack Strength]] (A [[category: Creature Ability]]
    345 bytes (48 words) - 22:09, 29 December 2016
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 54 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 08:30, 17 August 2020
  • {{Summoned creature {{Creature attack attributes
    4 KB (512 words) - 21:00, 17 January 2021
  • '''Screech''' is a creature ability primarily used by griffins, inducing [[roundtime]] for up to 20 seconds. Gr [[Category:Creature Ability]]
    636 bytes (92 words) - 22:28, 29 December 2016
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 15 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (573 words) - 18:21, 21 January 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 41 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (637 words) - 20:56, 17 January 2021
  • {{Summoned creature {{Creature attack attributes
    4 KB (554 words) - 22:25, 2 November 2022
  • An ability of [[monkey]]s that mimics [[Stalking and Hiding]] but has a few important [[category:Creature Ability]]
    450 bytes (69 words) - 22:13, 29 December 2016
  • '''Ground slap''' is a creature ability that sprays rocks and debris around the immediate area, causing [[impact cr [[Category: Creature Ability]]
    703 bytes (96 words) - 22:25, 29 December 2016
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 38 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (740 words) - 14:40, 28 June 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 44 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (717 words) - 08:28, 17 August 2020
  • ...umanoid]] [[:Category:Biped Creatures| biped]] [[creature]]s that have the ability to cast magic as an attack. They are most often associated with a specific ! Creature
    6 members (0 subcategories, 0 files) - 09:13, 28 June 2020
  • '''Slush wall''' is a creature ability that projects an expanding wall of snow and ice, inflicting knockdown, subs [[Category: Creature Ability]]
    812 bytes (124 words) - 22:32, 29 December 2016
  • == Creature templates == ...nd the like would be unnecessary. One would only need to add the creature ability template to the appropriate section of the template, just like you did with
    952 bytes (151 words) - 20:36, 31 December 2014
  • '''Lightning mote''' is a creature ability that releases a volley of [[lightning critical table|lightning]] into the i [[Category: Creature Ability]]
    970 bytes (148 words) - 16:04, 9 January 2017
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 98 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (795 words) - 16:43, 14 August 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 103 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (822 words) - 08:46, 18 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 97 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (634 words) - 08:40, 30 March 2021
  • ...can provide information as needed if people wanted to flesh out the actual creature pages (which have not been created yet). ...[[enormous mosquito]], [[jungle feyling]], and [[huge jungle toad]]). The creature pages are stubs and will need more information filled out by others. I also
    1 KB (156 words) - 13:40, 20 March 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 55 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (876 words) - 14:45, 28 June 2020
  • ...egu]], and [[snow madrinol]]. The maneuver is fairly self descriptive; the creature spins around and attempts to knock you over with their tail. Usually, this This ability resolves with a visible [[standard maneuver roll]] (SMRv2).
    784 bytes (118 words) - 14:34, 27 February 2017
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (465 words) - 12:59, 8 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 33 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (975 words) - 20:52, 6 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 60 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (508 words) - 18:57, 16 March 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 58 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (464 words) - 18:56, 16 March 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 64 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (464 words) - 18:57, 16 March 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 66 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (464 words) - 18:57, 16 March 2024
  • ...ng version of the spell. In addition, both versions of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the t ==Weakening Ability==
    3 KB (427 words) - 22:57, 17 March 2017
  • ...take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply Against creatures, it increases the [[creature action timer]] by a corresponding amount.
    866 bytes (122 words) - 10:05, 25 July 2021
  • ...diting creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> ...= 96<!-- This will also be used at the end of the page in the near level creature template -->
    3 KB (474 words) - 12:19, 27 November 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 62 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (458 words) - 18:56, 16 March 2024
  • .... I imagine this type of information would also appear on each appropriate creature page, and possibly as part of a strategic section on the page outlining the
    793 bytes (129 words) - 20:32, 31 December 2014
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (499 words) - 13:08, 26 March 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (498 words) - 11:17, 23 February 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (498 words) - 13:10, 26 March 2023
  • ...140 - 100) / 5)) = 18 seconds against a character and 36 seconds against a creature. ...for such an ability is 30 seconds against a player or 60 seconds against a creature (reached at 200 endroll).
    818 bytes (115 words) - 20:29, 2 January 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (560 words) - 13:11, 26 March 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (532 words) - 13:11, 26 March 2023
  • ...armed combat]] attack commands. Grapple attacks are characterized by their ability to more easily disable opponents. Grapple attacks have a base [[roundtime]] USAGE: GRAPPLE {player|creature}
    949 bytes (125 words) - 11:51, 2 July 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (525 words) - 13:12, 26 March 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 35 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (496 words) - 10:08, 2 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 61 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (522 words) - 16:50, 22 December 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 110<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (530 words) - 13:09, 30 July 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK
    3 KB (472 words) - 14:39, 22 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 55 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (534 words) - 16:24, 21 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 36 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (499 words) - 15:56, 22 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 110 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (527 words) - 21:23, 7 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (530 words) - 11:04, 28 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 57 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (529 words) - 16:26, 21 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 15 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (515 words) - 08:40, 28 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK
    3 KB (491 words) - 14:15, 22 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 112 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 09:31, 14 December 2023
  • ...at affects all creatures in the area - causing a knockdown and damage. The ability has a 4 hour cooldown. ...hat great. It doesn't justify a spell slot, but we still think it's a neat ability. So we made it innate and significantly boosted it so that it affects all c
    2 KB (339 words) - 21:22, 17 March 2017
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 10 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (528 words) - 08:46, 2 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 102 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 21:32, 4 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (527 words) - 04:36, 28 April 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 67 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (657 words) - 21:28, 13 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 14 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (519 words) - 04:34, 28 April 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> | family = Canine <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
    4 KB (559 words) - 19:50, 21 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 23 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (559 words) - 11:16, 19 September 2021
  • {{Summoned creature {{Creature attack attributes
    9 KB (1,349 words) - 14:44, 30 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (588 words) - 13:11, 26 March 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 48 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (859 words) - 08:53, 2 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (591 words) - 13:12, 26 March 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 4 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (569 words) - 21:44, 27 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 84<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (552 words) - 11:55, 3 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 43 <!-- This will also be used at the end of the page in the Near level creature template -->
    9 KB (1,361 words) - 10:14, 9 August 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 26 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (630 words) - 07:30, 29 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 13<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (576 words) - 07:53, 20 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 78 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (544 words) - 13:21, 29 March 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (574 words) - 08:19, 20 May 2021
  • [[Giant]]s are very large [[creature]]s, sometimes standing more than three times as tall as the tallest [[giant Most giants have the ability to shake off stuns, if they are not immune altogether.
    17 members (1 subcategory, 0 files) - 09:41, 24 December 2023
  • [[Lava glob]] is a creature ability used to hurl molten lava at their target. Characters must make a visible d1 Creatures capable of performing this ability include:
    2 KB (414 words) - 22:27, 29 December 2016
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 59 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (682 words) - 04:09, 15 January 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 5 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (600 words) - 21:27, 27 April 2021
  • ==Creature Bane== ...es either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the yea
    4 KB (575 words) - 14:12, 17 August 2023
  • | target = Single or All [[creature]]s | interval = One-shot per creature
    3 KB (393 words) - 00:02, 18 January 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 59<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (659 words) - 16:23, 21 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 102 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (638 words) - 13:40, 12 January 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 41<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (566 words) - 06:51, 29 March 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 28 <!-- This will also be used at the end of the page in the Near level creature template -->
    9 KB (1,310 words) - 16:00, 2 December 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 1<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (669 words) - 21:00, 25 November 2022
  • ...]] attack cousin, by higher [[DF]]s, a different [[AvD]] set and the added ability to [[Puncture critical table|pierce]] the target with its horn or horn-like
    685 bytes (103 words) - 17:49, 4 March 2019
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 81 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (643 words) - 11:55, 3 April 2021
  • ...ne on the bottom, and specified sections in between. In 2016 a new set of creature templates was made to slowly phase out the old ones. There is no need to a ...the prescribed "Other Sections" copy/paste code and before the near level creature template.
    9 KB (1,436 words) - 15:17, 9 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 114<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (681 words) - 01:48, 5 January 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 108 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (732 words) - 17:25, 23 April 2024
  • ...w in this update, Sorcerers will no longer need to be taught the Sacrifice ability, it will be inherently known. Sorcerers will also find that the cooldown ti ...e energy of a sacrifice, weakening the next few spawns of the same type of creature for a short amount of time.
    2 KB (291 words) - 10:06, 2 July 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> | family = Elephantid <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
    4 KB (636 words) - 20:16, 28 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 106 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (656 words) - 17:24, 9 January 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 66 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (657 words) - 21:37, 13 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 79 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (730 words) - 17:55, 26 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 13 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (665 words) - 01:49, 17 April 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 14<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (686 words) - 10:26, 31 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 27<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (607 words) - 07:34, 29 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 111<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (722 words) - 17:03, 16 September 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 82 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (697 words) - 12:15, 3 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = 1<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (509 words) - 19:30, 26 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (498 words) - 08:34, 6 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (516 words) - 03:11, 17 April 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 103<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (701 words) - 09:43, 30 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 24<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (515 words) - 10:15, 29 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 81 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (725 words) - 17:57, 26 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 18 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (746 words) - 08:16, 9 December 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 10 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (758 words) - 12:16, 23 February 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 27<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (501 words) - 21:25, 13 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 66<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (708 words) - 18:54, 6 July 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 106 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (712 words) - 19:48, 17 March 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 40<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (817 words) - 20:13, 28 January 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 33<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (529 words) - 13:42, 27 June 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 107<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (720 words) - 11:12, 14 January 2023
  • ...order to reveal a hidden character; this spell does increase the caster's ability to search. This can be used as dispel fodder, in case a creature or player casts [[Spirit Dispel (119)]], [[Spiritual Abolition (230)]], [[E
    3 KB (386 words) - 20:47, 13 January 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 102<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (704 words) - 22:54, 20 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (673 words) - 10:16, 18 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 64<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (554 words) - 09:53, 28 March 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (538 words) - 16:26, 14 May 2021
  • '''Companion creature''' refers to several types of creatures that are summoned to serve and figh ...ng with the animal, subsequent casts of the spell will attempt to call the creature. Ranger companions can aid in combat by attacking creatures or defending th
    3 KB (536 words) - 01:19, 13 October 2015
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 36<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (530 words) - 13:12, 25 June 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 85 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (773 words) - 22:27, 26 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 76<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (722 words) - 22:20, 29 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 83 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (761 words) - 17:52, 26 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 47<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (769 words) - 18:47, 26 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 29<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (766 words) - 18:46, 6 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 68<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (752 words) - 10:48, 4 November 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 86<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (787 words) - 08:44, 30 March 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 22<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (778 words) - 19:17, 8 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 97<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (860 words) - 10:05, 17 April 2023
  • ...s, but has since been replaced by other spells, and is now exclusively a [[creature maneuver]]. The [[gas cloud]]'s duration generally depends on the level of the casting creature. Its damaging capability tend to diminish over time, but can still have the
    2 KB (407 words) - 00:25, 7 November 2019
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 97<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (748 words) - 10:11, 17 April 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 104 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (823 words) - 17:22, 23 April 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 50 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (796 words) - 16:10, 19 August 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 39<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (566 words) - 09:06, 2 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 14<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (581 words) - 11:42, 20 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 74<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (715 words) - 22:27, 29 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 24<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (813 words) - 11:13, 9 November 2023
  • ...diting creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> ...= 102<!-- This will also be used at the end of the page in the near level creature template -->
    5 KB (726 words) - 10:57, 17 April 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 25<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (799 words) - 21:27, 8 November 2023
  • ...for that creature. There is a one minute recovery period after tracking a creature, success or failure. Tracking results in some roundtime, which can be reduc ...arget, or, if they're leading a group, can lead their group members to the creature.
    8 KB (1,320 words) - 08:33, 3 July 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> | roundtime = ~4 sec. <!-- Creature speed -->
    5 KB (694 words) - 12:14, 19 December 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 18<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (776 words) - 21:03, 25 November 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 101<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (810 words) - 14:43, 21 May 2022
  • ...diting creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> ...= 98<!-- This will also be used at the end of the page in the near level creature template -->
    5 KB (751 words) - 12:35, 27 June 2020
  • ...rd automatically experiences a +200 DS boost and a dramatically heightened ability to defend against critter-based maneuver attacks when encountering this sec The ability to shift time is always a chancy thing. The spell would only be successful
    2 KB (261 words) - 23:25, 12 April 2017
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 12<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (597 words) - 03:58, 17 April 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 101 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (843 words) - 21:34, 4 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 34 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (956 words) - 12:12, 15 February 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 14 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (577 words) - 21:33, 20 July 2022
  • ...diting creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> ...= 96<!-- This will also be used at the end of the page in the near level creature template -->
    5 KB (756 words) - 13:24, 27 January 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 50<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (906 words) - 10:09, 9 August 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 100<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (634 words) - 15:10, 5 December 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 16<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (838 words) - 21:02, 25 November 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 30 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (868 words) - 14:54, 13 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 61 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (840 words) - 07:20, 28 March 2021
  • This will add the ability to unlock Weapon Abilities.<br> When redeemed, this certificate will add the following appearance and ability choice to the item.<br>
    15 KB (2,159 words) - 23:22, 10 August 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 20<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (885 words) - 12:38, 9 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 104 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (887 words) - 17:52, 26 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 18<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (629 words) - 10:16, 18 December 2023
  • This will add the ability to unlock Weapon Abilities.<br> When redeemed, this certificate will add the following appearance and ability choice to the item.<br>
    15 KB (2,165 words) - 23:23, 10 August 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 29<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (647 words) - 01:52, 20 July 2021
  • This will add the ability to unlock Weapon Abilities.<br> When redeemed, this certificate will add the following appearance and ability choice to the item.<br>
    15 KB (2,146 words) - 23:21, 10 August 2022
  • ...78. Each of the creatures that were not previously governed by the [[Basic Creature Script|Basic Critter System (BCS)]] were updated to utilize the system, and
    1 KB (164 words) - 15:15, 29 March 2017
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 31<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (915 words) - 14:43, 9 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 38<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (954 words) - 19:38, 28 October 2023
  • ...e slow travelers down. Water Walking also provides a bonus to [[Swimming]] ability and helps in defending against drowning [[SMR|maneuvers]]. ...some magic using classes will cast this spell as dispel fodder, in case a creature or other character casts [[Elemental Dispel (417)]], [[Mental Dispel (1218)
    2 KB (301 words) - 14:52, 11 January 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> | family = Gigas <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
    6 KB (837 words) - 09:20, 30 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 67<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (666 words) - 09:38, 29 December 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 42<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (939 words) - 16:37, 31 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 98 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (947 words) - 22:20, 15 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 37 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (921 words) - 23:49, 20 December 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 107 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (973 words) - 21:41, 4 December 2023
  • ...essfully tracking any creature will move the ranger to a room where a live creature of that type is present and no other players are currently engaged with it. ...tracking if they currently have an [[Adventurer's Guild]] bounty for that creature. Last, if you find yourself failing tracking attempts frequently against li
    8 KB (1,232 words) - 08:32, 3 July 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 32<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (950 words) - 20:58, 9 November 2023
  • This stake is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving Current Weapon Ability: None<br>
    38 KB (5,849 words) - 23:18, 10 August 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 17<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (903 words) - 11:14, 31 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...el = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (733 words) - 10:09, 19 May 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 18<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (749 words) - 09:07, 10 April 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 105 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (990 words) - 10:32, 16 March 2024
  • This rod is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving Current Weapon Ability: None
    40 KB (5,612 words) - 18:02, 12 August 2022
  • This rod is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving Current Weapon Ability: None
    40 KB (5,615 words) - 19:41, 10 February 2023
  • This will add the ability to unlock Weapon Abilities. When redeemed, this certificate will add the following appearance and ability choice to the item.
    40 KB (5,616 words) - 10:41, 11 August 2023
  • This rod is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving Current Weapon Ability: None
    40 KB (5,616 words) - 22:00, 16 February 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (679 words) - 13:05, 25 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 86 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (928 words) - 11:36, 24 April 2024
  • *Ability/inability to attack/affect magical creatures [*] *[[Bane weapon|Creature Bane]] [*]
    9 KB (1,338 words) - 12:36, 10 August 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 72<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (713 words) - 18:52, 6 July 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 77 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (992 words) - 21:56, 11 December 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 70 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (993 words) - 21:51, 13 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 56<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (787 words) - 11:37, 22 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> | family = Gigas <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
    6 KB (936 words) - 11:04, 9 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...109 <!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (948 words) - 09:22, 11 July 2022
  • ...acer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regen '''Tier 1 Ability: Blood Spray (WAVE)''' - An SMR attack to reduce a foe's defenses.<br>
    6 KB (940 words) - 16:33, 16 January 2022
  • |}} <!-- END OF MANEUVER SPECIFICS --> <!-- START OF ABILITY SPECIFICS (UP TO 10) --> |}} <!-- END OF ABILITY SPECIFICS -->
    9 KB (940 words) - 00:16, 17 August 2016
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 103 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,013 words) - 17:47, 25 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 27<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,006 words) - 22:01, 9 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 98 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,074 words) - 15:39, 16 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 85<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,022 words) - 02:21, 18 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 103<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,014 words) - 19:06, 26 April 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 35 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,034 words) - 01:46, 12 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 96<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (691 words) - 14:20, 1 May 2021
  • ...August 30th to appeal to our veteran players who have already mastered the ability to find epic gear, including: ...andomly when used in combat. This service entitles the winner to add this ability to an existing weapon of their choice. Some weapon bases may not work.
    5 KB (769 words) - 17:49, 22 January 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 55 <!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,219 words) - 09:42, 29 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 63<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (863 words) - 14:10, 26 March 2021
  • Creature targets: You glance at (creature) and tap your foot impatiently.
    3 KB (437 words) - 14:12, 2 July 2023
  • ...us, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance. ==Creature Puncture Resistance==
    5 KB (722 words) - 16:53, 13 August 2023
  • Posts relating to [[Bane (weapon)|Bane weapons]] and applicable creature clarifications. ...'t hit undead unless blessed, nor demons unless it's 8x. The creature bane ability just offers the bane effect to the weapon should you be attacking one of th
    2 KB (369 words) - 10:25, 8 January 2022
  • ...f the Evade-[[Block]]-[[Parry]] system which helps determine a character's ability to avoid attacks and the overall [[Defensive Strength]] (DS) against [[mele ...'no effect'' on [[standard maneuver roll]] (SMR) version 1 checks, whether creature maneuvers or various spells like [[Major Elemental Wave (435)]]. Some speci
    2 KB (235 words) - 21:03, 19 June 2017
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 25 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (844 words) - 17:44, 29 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (858 words) - 12:33, 20 March 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 93<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (817 words) - 12:22, 1 May 2021
  • ...y dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependent upon training in [[Sorcero |'''[[#Default (Mana)|SACRIFICE {creature}]]''' || Makes an attempt at sacrificing a target to regain mana. || None t
    14 KB (2,276 words) - 13:49, 2 July 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 112<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,109 words) - 16:17, 22 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 38<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,047 words) - 12:22, 4 May 2021
  • ...rom summoning the peaceful spirits that form the sanctuary. Any unfriendly creature in the room that is above the caster's level will contribute (based on leve ...orcerer]] with a [[Minor Summoning (725)|minor demon]]. Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate
    4 KB (647 words) - 22:52, 12 January 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 49<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (871 words) - 14:11, 13 November 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 54<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (865 words) - 13:09, 23 March 2020
  • USAGE: ASCENSION {ability} {target} or LEARN {ability} - Spend Ascension Ability Training Points for abilities
    12 KB (999 words) - 13:32, 3 August 2023
  • ...ures which don't [[heal]], [[TEND (verb)|tend]], or [[Regenerate (creature ability)|regenerate]] can be a good way to ensure blood infusions in desperate situ
    3 KB (471 words) - 21:37, 13 March 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 113<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,175 words) - 09:22, 11 July 2022
  • '''Unholy Quickening''' is a creature maneuver performed by [[lithe veiled sentinel]]s that turns a target's weap [[Category: Creature Ability]]
    3 KB (463 words) - 22:59, 9 January 2017
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 46<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (887 words) - 20:14, 28 January 2022
  • *Ability/inability to attack/affect magical creatures [*] *Conventional permablessing (e.g. not Creature Bane *Undead)
    9 KB (1,375 words) - 00:00, 6 May 2019
  • | target = [[Creature]]s <section begin=description />Using his/her innate ability to interact with nature, the ranger summons insects from the surrounding ar
    3 KB (383 words) - 21:05, 1 January 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 23<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,041 words) - 20:10, 12 January 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 63<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (901 words) - 07:01, 15 April 2021
  • ...by assess a target to determine a character's ability in combat against a creature, or their unarmed position in combat. [[Warrior]]s can use it to determine ...creature] - Assess the current positioning and relative difficulty of [creature]
    7 KB (1,050 words) - 16:16, 2 January 2023
  • * MILK appropriate animals (MILK {CREATURE} WITH MY PAIL) ...to select a type of milk (Either without an argument, or TURN MY PAIL TO {CREATURE})
    9 KB (1,243 words) - 20:53, 27 April 2024
  • The green certificate will unlock the ability on a Cheese Wheel to create the following additional varieties of cheese: c The blue certificate will unlock the ability on a Cheese Wheel to create the following additional varieties of cheese: h
    9 KB (1,248 words) - 19:23, 25 June 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 39<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (973 words) - 10:16, 18 December 2023
  • Along with the ability to bless normal spell list spells into gems, Clerics will be able to bless ...) to a gold object upon a successful attempt. The primary target for this ability are the silver slabs created from vaporizing a treasure box full of coins.
    6 KB (1,053 words) - 16:28, 6 January 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 87<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,203 words) - 14:34, 24 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 120 <!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,246 words) - 20:23, 28 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 103 <!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,207 words) - 14:55, 17 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 40 <!-- This will also be used at the end of the page in the Near level creature template -->
    11 KB (1,685 words) - 05:05, 6 January 2022
  • ...d {{boldmono|[[MSTRIKE]]}} or a two-weapon attack that slays your targeted creature foe, you have a chance to switch your remaining attacks to another foe in t
    2 KB (240 words) - 19:16, 31 January 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 44<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,032 words) - 16:55, 14 December 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 105 <!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,263 words) - 15:40, 24 November 2023
  • [[Perception]] represents a character's ability to perceive the world in minute detail and is one of the most broadly usefu *It is an important factor in [[Creature maneuver]] defense.
    2 KB (254 words) - 19:33, 6 May 2021
  • Factors that affect your ability to berserk are your ranks in the berserk skill, and [[Discipline]] (DIS) bo ...results in going berserk, and the duration of the berserk (as well as the ability to break a stun) is a function of how much the result was greater than 100.
    7 KB (1,094 words) - 13:19, 29 August 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 27<!-- This will also be used at the end of the page in the Near level creature template -->
    11 KB (1,757 words) - 17:14, 28 May 2021
  • It also provides a bonus to monks' ability to apply [[Mystic Tattoo|Mystic Tattoos]] to other characters, equal to ski :At 25 ranks, the ability to remove existing [[sheer fear]] from a target (and self-cast) is unlocked
    4 KB (674 words) - 13:28, 1 February 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 108 <!-- This will also be used at the end of the page in the Near level creature template -->
    9 KB (1,312 words) - 16:14, 22 May 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 90<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,487 words) - 14:31, 24 November 2023
  • * Currently Parry does not play a role in th[e] ability to target an area. <i>>And does Parry still not play a role in the ability to target an area?</i>
    6 KB (968 words) - 17:12, 19 January 2022
  • ...able to summon with this curse. Sometimes, it will manifest as a certain creature which will suddenly appear only to the victim and begin to attack. At othe ...hey are about to die in some hideous manner. The unfortunate character or creature affected by this spell will often be stunned, fall to the ground, scream in
    7 KB (1,057 words) - 17:45, 12 March 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 52<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,369 words) - 10:16, 9 August 2020
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 80<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,083 words) - 20:24, 20 March 2021
  • You have used the MANA SPELLUP ability 1 out of 12 times for today. The available uses will reset in 25 minutes.< ...)]] or [[Wizard Shield (919)]]) at zero mana cost for a single cast. This ability may be used once per day for every 25 ranks of their profession's primary M
    8 KB (1,144 words) - 12:35, 2 July 2023
  • ...]], though the moulis are likely the most deadly of the three due to their ability to infect people. Infected persons eventually hatch moulis scrapings, kill
    6 members (0 subcategories, 0 files) - 10:23, 28 February 2024
  • ...This includes hands, arms, and legs, or their equivalents depending on the creature. ...ing in [[Sorcerous Lore, Necromancy]] will increase the chance for removed creature limbs to be animated. Only legs and arms (or their equivalents) will anima
    4 KB (692 words) - 11:38, 15 January 2023
  • ...m a subsequent attack. Against a corporeal undead target, it will make the creature temporarily more susceptible to damage. It has no effect on living creature The duration (in seconds) of Kai's Smite on an affected creature is {{blue|{{boldmono|[success_margin / 10] * unarmed_combat_tier}}}}, where
    4 KB (616 words) - 08:42, 6 March 2024
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 41<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,639 words) - 15:43, 28 October 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 75<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,195 words) - 13:50, 10 April 2021
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 104<!-- This will also be used at the end of the page in the Near level creature template -->
    9 KB (1,433 words) - 21:51, 1 November 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 41<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,527 words) - 20:46, 16 August 2020
  • {{TOCright}}[[Crystal amulet]]s are common [[magical item]]s found on [[creature]]s in [[GemStone IV]]. When these amulets are [[WEAR (verb)|worn]], placed This ability has a 30 second cooldown which is reflected in the following messaging:
    3 KB (420 words) - 17:59, 3 January 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 64<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,187 words) - 18:44, 7 March 2022
  • ...Pail''' is a scripted item that allows a character to milk an appropriate creature. The pail can then pour milk to drink, cook with, or add to brewed beverag * MILK appropriate animals (MILK {CREATURE} WITH MY PAIL)
    10 KB (1,674 words) - 10:13, 26 April 2024
  • ...] are imbedded with known spells: for example, an [[iron wand]] found on a creature will always contain the spell [[Minor Shock]]. If an item is not one of the ...bedding. [[Ranger]]s can create blank magic items with the [[Imbue (614)]] ability.
    53 members (0 subcategories, 0 files) - 11:51, 21 January 2020
  • ...imparts a +30 bonus to [[Defensive Strength]] (DS) for every character and creature in the room and increases the ease with which one can {{mono|[[HIDE]]}}.<se Training in [[Spiritual Lore, Summoning]] unlocks the ability at 40 ranks to cause the fog, when cast without specifying a target, to gat
    3 KB (429 words) - 14:30, 11 January 2023
  • ...ion is a very personal act and should not be directed at another player or creature. Though, a caster may direct the spell at a holy symbol to display his devo ...mmune attempt is guaranteed to fail! GM Jharra produced a treatise on the ability, which can be found [[Commune guide|here]].
    5 KB (916 words) - 10:02, 9 December 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 98<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,202 words) - 23:40, 14 December 2023
  • Creature targets: ! scope="row" role="rowheader" | Object/<br>Creature
    6 KB (964 words) - 14:16, 12 April 2024
  • ...nt 71 different abilities, since each stat/skill/damage type is a separate ability. ...rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat), warriors being able to manually
    8 KB (1,166 words) - 15:33, 7 March 2024
  • The [[Savant Base]] spell '''Mana Burst''' first appeared as a creature-cast ability in [[Divergence]] areas [[Atoll]] and [[Hinterwilds]] upon their releases i
    3 KB (364 words) - 23:04, 13 March 2023
  • ...eep, temporarily disabling them from engaging in combat and reducing their ability to defend themselves. ...e is present. With two creatures present the cost doubles. Each additional creature, greater than two, adds approximately 1/2 base cost. Although more than 8 c
    5 KB (763 words) - 11:14, 24 January 2024
  • ...is can rub its legs together to create sounds. It possesses an exceptional ability to mimic noises, as well as create its own in complex variations. They are ...thought, therefore any complex society seems unlikely. However, given its ability to produce audio with its legs, it likely communicates with others of its o
    4 KB (653 words) - 12:16, 7 August 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 42<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,498 words) - 10:07, 9 August 2020
  • ...ritual in which it transmutes the corpse of a [[player character]] into a creature called a [[necleriine]]. ...idered level 110+ in power range and as a demon is not a normally spawning creature in the game outside of invasions or special instances.
    10 KB (1,627 words) - 16:19, 17 March 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...= 103<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,571 words) - 11:03, 18 January 2023
  • {{deprecated|ability}}<big><font color=red>Notice: Voln Fu is obsolete and has been replaced wit ...style of combat. First, completing the required voln step which grants the ability i.e., ([[Charl's Throw I]], Charl's Throw II, Kai's Punch, Phoen's Kick, Ka
    7 KB (1,153 words) - 23:34, 12 April 2017
  • ...|registered]] prior to being dropped. Also, an item that is dropped due to creature mechanics should be subject to the use of the {{boldmono|[[RECOVER (verb)|R * '''[[Brace (1214)]]''', which includes a disarm ability.
    7 KB (769 words) - 08:53, 13 December 2022
  • |This raffle is for the ability to add permabless to a weapon. Some restrictions may apply MUST BE PRESENT |This raffle is for the chance to add Creature Bane to a WEAPON. Some restrictions may apply. Tickets cost 100,000 silve
    8 KB (1,277 words) - 22:00, 16 November 2019
  • ...he lightning crackled around him before surging forward and enveloping the creature, leaving sizzling burns across its form! ...it twirled and dipped in the air. He glanced at his gloves, then up at the creature, and clenched his fists. As he did, a momentary helix of incandescent light
    10 KB (1,662 words) - 00:43, 15 January 2022
  • ...August 2020. These items are usually wands that, when waved at an animated creature corpse, will create a weapon for the animate. They have 3 Tiers of potency. This stake is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving
    10 KB (1,645 words) - 23:34, 10 August 2022
  • ...ier carries both an enhancive benefit (ranks), as well as a special combat ability; Subsequent tiers add that respective tier's benefits to the armor. Wind Gust - lowers creature DS
    4 KB (688 words) - 21:41, 23 August 2017
  • ...ore starting a hunt or if you run out of mana while trying to finish off a creature. ...caster to instantly invoke all of their known persistent buff spells. This ability can be utilized once per day for every 75 Mana Control ranks.
    11 KB (1,634 words) - 09:38, 2 July 2023
  • ...h of the gods, Lord Eonak creates many powerful weapons, yet they lack the ability to damage the undead. Therefore Lord Eonak teaches how to bless normal weap ...hes the Symbol of Courage, which for a short while will increase attacking ability, making it easier to release the undead.
    14 KB (2,490 words) - 15:06, 29 March 2015
  • ...cessfully used on a creature, it will temporarily reduce a targeted undead creature's DS, TD, and CMAN defense by -1 per Voln rank you possess. ...irement of blessed gear. Unlike the rest of the symbols, this is a passive ability and is automatically granted to all unarmed combat attacks without requirin
    15 KB (2,512 words) - 14:46, 30 May 2017
  • [[Physical Fitness]] is the primary skill for defense against standard [[creature maneuver]]s. | subject = Re: training for creature combat maneuvers? & triple training spells
    9 KB (1,376 words) - 20:12, 30 December 2020
  • *The stone touch creature maneuver has been toned down to not last nearly as long as it was, as well ...Possible effects include the ability to quickly leave the Confluence, the ability to be immediately drawn to your nearby attuned entry portal to the Confluen
    7 KB (1,055 words) - 10:41, 29 March 2017
  • * Knowledge of the spell, regardless of ability to cast: +20% === Creature Maneuvers Updated to SMR v2===
    10 KB (1,367 words) - 21:36, 1 January 2024
  • ...selves, demons and traag would never harm each other. Traag had the innate ability to summon demons at will, and would let powerful ones ride them. It was rum ...s the [[magru]] have stripped of all their flesh. The huge "unrecognizable creature" by implication is not a [[myklian]], and must be something that no longer
    7 KB (1,090 words) - 12:06, 30 October 2017
  • I just activated an system that will let some [[creature]]s generate in packs, some generate as a [[mini-boss]] kind of thing, and f ...ou'll see are messaging in the are when a pack, miniboss, or other special creature spawns, and a couple of abilities that you haven't seen yet.
    12 KB (1,929 words) - 09:11, 30 May 2021
  • [[Creature]]s spawned in these special areas adjust their [[level]] and abilities to t ...caution should be used when entering one of these warcamps, as their total creature populations can range in to the hundreds, if not kept in check!
    13 KB (1,998 words) - 12:21, 23 July 2020
  • 80 ranks of Summoning Lore unlocks the ability to cast the spell indoors. [[Ranger]]s with [[Nature's Touch (625)]] activ ! Strike v. Creature
    5 KB (773 words) - 18:40, 12 February 2022
  • ...eonly>**</includeonly> '''2015:''' Scaled to Perfection. '''''NOTE:''' The ability to select a gift on the 22nd/ 29th began at that time and will remain avail ...souvenir for participation in the finale of the 2015 storyline was a '''[[creature egg]]''' which required interaction to hatch into one of five creatures tha
    3 members (3 subcategories, 0 files) - 00:13, 27 October 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 96<!-- This will also be used at the end of the page in the Near level creature template -->
    14 KB (2,206 words) - 23:41, 14 December 2023
  • NOTE: Power of this ability is tied to the Flare tier.<br> NOTE: Power of this ability is tied to the Flare tier.<br>
    66 KB (10,171 words) - 20:34, 28 January 2022
  • ...ur stat bonus is negative) and a d100. Wounds give a penalty towards your ability to go berserk. You always have a 1% chance to attempt to go berserk. If y Guild Masters have the ability to perform promotions (to GdM and to next rank), initiations and accept due
    12 KB (2,068 words) - 14:03, 28 April 2017
  • ...'''Health Points (HP)''', is one of the main indicators of a character or creature's physical well-being. ...ther the injury is [[TEND]]ed, whether the character has the [[First Aid]] ability to tend it, and the character's time to tend it.
    6 KB (874 words) - 20:45, 15 March 2023
  • The sha'rom is a creature of unknown origins native to the subterranean environment beneath [[Sharath The creature is a mammal, with keratin scales covering most of its body. These scales a
    7 KB (1,184 words) - 13:44, 21 March 2024
  • ...t allow it to heal, raise its defenses, or quickly build up to its special ability. They don't regenerate during a fight, so spend them tactically. ...ng against its enemy's autoattacks. You can also get a guaranteed special ability charge from using the LASH command.
    16 KB (2,674 words) - 19:17, 18 July 2021
  • ...ncludeonly> one of the following three effects when cast on a character or creature, in the order presented: <includeonly>Target loses prepped spell and mana p ...rges from the item, dispel any stored spells, or remove some other special ability.
    4 KB (606 words) - 20:23, 1 January 2024
  • ...known origins native to the subterranean environment beneath Sharath. The creature is a mammal, with keratin scales covering most of its body. These scales a ...les. They yip or growl in totally dark environments and have exhibited the ability to echo-locate. They also have exhibited the abilities to sense and absorb
    10 KB (1,761 words) - 10:39, 7 June 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 30<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,599 words) - 12:48, 27 June 2020
  • ...an ability to infuse your eyes with their spiritual power and offering the ability to be seen most prominently when people LOOK at you. ...front of the headscarf is a segmented scorpion pin molded from bronze, the creature's stinger arched back in preparation to strike.
    27 KB (3,527 words) - 21:59, 10 February 2023
  • ...an ability to infuse your eyes with their spiritual power and offering the ability to be seen most prominently when people LOOK at you. ...front of the headscarf is a segmented scorpion pin molded from bronze, the creature's stinger arched back in preparation to strike.
    27 KB (3,529 words) - 15:16, 11 August 2023
  • ...ds in some climbing or swimming checks, and increases resistance to some [[creature maneuver]] attacks. ...ion guild equivalents will cost 0 stamina for the 30 second duration. This ability has a 1 hour cooldown.
    4 KB (537 words) - 11:09, 7 December 2020
  • ...below for paladins, but does not provide the sanctify S6 flare, or anchor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]]. *At the first bonding level, the weapon gains the ability to return to the paladin when disarmed or thrown. This is an increasing ch
    12 KB (1,868 words) - 18:47, 6 March 2023
  • ...ng an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]]. The spell does ...ing against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores tha
    9 KB (1,352 words) - 14:59, 14 April 2024
  • ...t the caster's MAL. This will include the appropriate combat stats for the creature. LAST BUT NOT LEAST (My favorite part), animates have learned a new ability: Corpse Explosion! Simply TELL ANIMATE TO EXPLODE will cause your animate t
    7 KB (1,131 words) - 22:46, 14 March 2017
  • ...an ability to infuse your eyes with their spiritual power and offering the ability to be seen most prominently when people LOOK at you. ...front of the headscarf is a segmented scorpion pin molded from bronze, the creature's stinger arched back in preparation to strike.
    27 KB (3,613 words) - 11:22, 28 February 2024
  • ...]]. Eidolons are the only [[non-corporeal]] inhabitants. Waerns have the ability to [[disarm]] adventurers and weapons can be lost in the tower. It is foun ...he visions in the tower is an imprisoned "huge horribly misshapen greenish creature", often assumed to be the imprisoned demon itself, which resembles a [[magr
    3 members (0 subcategories, 0 files) - 08:22, 17 March 2018
  • ...acer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regen |itemsummary= This tier adds the ability to create a pool that causes enemies to trip and fall via {{boldmono|PUSH}}
    11 KB (1,718 words) - 08:49, 30 April 2023
  • This is pretty much as bad a result as is possible for this [[creature maneuver|maneuver]]. The various negative status effects can be mitigated o ...ferences between their version and the players' is the messaging and their ability to use it to target players in the area.
    4 KB (688 words) - 14:41, 13 April 2017
  • ...1&times; per level for defense (or at least to mitigate damage) against [[creature maneuver]]s. ...strength]] when compared to their [[square]] counterparts. Unfortunately, creature defenses will reflect the abilities of those ''most'' capable, which result
    20 KB (2,875 words) - 13:54, 20 April 2021
  • ** Suggestion: Update the auto-flarer to add an ability flare with compatible eligible script flares. ...SERVE action inside HH will fill your experience bucket equal to killing a creature in ToT.
    6 KB (951 words) - 13:17, 16 September 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 84<!-- This will also be used at the end of the page in the Near level creature template -->
    12 KB (1,951 words) - 08:40, 3 May 2021
  • ...noinclude><includeonly>When</includeonly> targeted at a [[character]] or [[creature]], has one of three results<noinclude>:</noinclude><includeonly>.</includeo ...defensive spell from the target, in addition to the prepared spell. This ability has a base 10% chance with an additional 3% every 10 ranks.
    4 KB (533 words) - 10:46, 13 April 2024
  • ...s much information as I can manage concerning the recent activities of the creature known as [[Nershuul]] in [[Ta'Illistim]]. As some months have passed and I ...lengthy captivity and application of information extraction measures, the creature divulged the story of its involvement in the struggle for the [[Griffin Swo
    23 KB (3,905 words) - 13:13, 18 May 2023
  • * GATHER ability activated. [Get ammo from ground, place in quiver.] * Auto-fire ability activated. [Equip ammo and fire in one motion.]
    28 KB (4,552 words) - 23:59, 14 January 2022
  • ...y. This increases your physical defenses for 30 seconds or until the next creature attacks you. The more powerful your flares, the better this barrier will b ...eight: <1 pound || || Unlock - Add Health Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor<div class="mw-customtoggle-ahealthUnta
    26 KB (3,683 words) - 11:40, 28 January 2022
  • ...d dead weaponry is an item (usually a wand) that when waved at an animated creature corpse, will create a weapon for the animate. They have 3 Tiers of potency. This stick is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving
    8 KB (1,223 words) - 18:55, 14 January 2022
  • ...llow a sorcerer, should he be willing to grace others with his skills, the ability to allow multiple people to use his intrarealm portal. ...adding a level based component to the spell as I don?t believe in granting ability just based on level.
    17 KB (2,745 words) - 22:27, 8 April 2017
  • ...If the target is a player character or a non-player character, such as a creature, Elemental Detection will reveal which spells have been cast upon the targe 30 ranks of [[Elemental Lore, Air]] will impart the ability to detect elemental weapon [[flares]], and if an item is [[enhancive]] (but
    5 KB (745 words) - 18:04, 25 June 2022
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 96<!-- This will also be used at the end of the page in the Near level creature template -->
    14 KB (2,314 words) - 16:14, 29 November 2023
  • ...ed up to ten times to receive extra activations of the {{boldmono|CLENCH}} ability which fires bolts of elemental energy at targets. Note that it is HIGHLY RE ...When activated, the gloves can execute elemental attacks using WAVE. This ability remains active for 45 seconds. Once the last charge has been expended, a 24
    15 KB (2,559 words) - 18:25, 26 April 2022
  • ...acer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regen
    6 KB (854 words) - 17:45, 2 February 2022
  • ...acer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regen
    6 KB (854 words) - 18:12, 11 February 2022
  • * Multiple areas in Solhaven have hugely disparate creature levels (centaurs (23) and cougars (22) with random roa'ter and shan spawns * Remove the ability for the creatures to disarm and implode. This would be an amazingly fun qu
    3 KB (513 words) - 17:05, 8 April 2019
  • ...ontainer=In the battered wooden treasure chest you see:||contents= a furry creature bane slip, a tiny bane boost paper, a smooth de-fusion tablet, a red and wh A thorny disc will grant the ability to add the Briar Flares script to an eligible weapon at Tier 3. Katanas, c
    149 KB (23,964 words) - 17:55, 22 January 2022
  • ...y. This increases your physical defenses for 30 seconds or until the next creature attacks you. The more powerful your flares, the better this barrier will b ...eight: <1 pound || || Unlock - Add Health Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor<div class="mw-customtoggle-ahealthUnta
    27 KB (3,745 words) - 17:33, 12 February 2022
  • ===Special Ability=== The beetle has a rare ability where it will create a random [[Mechanical Flower]] that can be [[Verb:PLUC
    20 KB (2,998 words) - 16:47, 3 May 2024
  • '''Door L''' - Dual-area creature spawning! '''Door #5''' - A conceptually cool but pragmatically fairly useless ability! Opened by vote of Darcena and Alastir on February 8, 2019. [[::Leafiara/Fu
    5 KB (885 words) - 21:17, 18 November 2020
  • ...c]] can use the '''Bless''' spell, however, to give an ordinary weapon the ability to harm the undead.<section end=description /> One blessing is used during each attack against an undead creature (or offensive spell cast while using a blessed runestaff), regardless of ou
    5 KB (752 words) - 00:11, 22 February 2023
  • Order #,Item Description,Price,Location,Capacity,Weight,Special Ability 1,Item 1,price,location,capacity,weight,special ability
    30 KB (4,782 words) - 18:28, 8 June 2020
  • ...yled as the Lord of the Seas. He is the master of all manner of scuttling creature on the ocean floor and the terror of tall wooden ships. Does Charl know no ...on power. I have heard many a tiresome warlock drone on about his mighty ability to disintegrate the kobold population of the Lower Dragonsclaw. Perhaps th
    5 KB (844 words) - 18:28, 22 March 2024
  • ...1, it can lift 5 lbs. Each upgrade beyond that will increase its lifting ability by 5 lbs: tier 2 can lift 10 lbs; tier 3 can lift 15 lbs; tier 4 can lift 2 A diminutive figure states, "Claws improve your ability to CLIMB and SWIM. Off the shelf, an arm will not help you. But a tier 1
    22 KB (3,129 words) - 17:35, 4 March 2023
  • ...1, it can lift 5 lbs. Each upgrade beyond that will increase its lifting ability by 5 lbs: tier 2 can lift 10 lbs; tier 3 can lift 15 lbs; tier 4 can lift 2 A diminutive figure states, "Claws improve your ability to CLIMB and SWIM. Off the shelf, an arm will not help you. But a tier 1
    22 KB (3,135 words) - 14:10, 11 August 2023
  • ...are moving away from the box office this year, which severely hinders our ability to improve attendance. More details on this will be available as we get cl ** [[Quickstrike]]: New Combat Ability
    12 KB (1,901 words) - 00:47, 13 January 2017
  • ...to perform one Sym of Blessing (non magical item) for each level 1 undead creature released.
    5 KB (713 words) - 15:00, 13 January 2024
  • Mounts have the ability to use multi-movement as well as an unlockable fast travel. When you are tr ...to travel up to eight steps in the same direction in one command. A normal creature won't get the opportunity to attack you when using multi-movement, but anyt
    11 KB (1,832 words) - 09:53, 1 May 2024
  • ...1, it can lift 5 lbs. Each upgrade beyond that will increase its lifting ability by 5 lbs: tier 2 can lift 10 lbs; tier 3 can lift 15 lbs; tier 4 can lift 2 A diminutive figure states, "Claws improve your ability to CLIMB and SWIM. Off the shelf, an arm will not help you. But a tier 1
    22 KB (3,140 words) - 09:55, 5 March 2024
  • ...then the Bard is able to sing a focused version of the spell on a single [[creature|opponent]], paying only half the mana cost (15 for the initial cast and 10 ...d by a mastered two-handed instrument. (Since the first 15 ranks give the ability to single-target, the ranks available to contribute additional damage alway
    5 KB (776 words) - 13:15, 20 February 2022
  • == The Creature Box Database Begins! == ...e, going to be a slow but steady process getting this info onto individual creature pages, just wanted to share the very beginning. [[User:GOLDENRANGER|GOLDENR
    19 KB (3,090 words) - 15:28, 19 November 2020
  • ...earned at any level. A character that chooses to learn this feat loses the ability to benefit from most defensive and utility spells, but gains damage reducti ...res much easier. If activated when one sees the spell prep messaging for a creature, they will be immune to the next spell targeted at them and gain a signific
    5 KB (851 words) - 16:45, 20 August 2023
  • * {{boldmono|[[PREP]] 704 {{!}} [[CAST]] {creature} }} ...susceptible to other spells and attacks. If cast upon a creature with the ability to phase out of existence, it will be prevented from doing so for the durat
    10 KB (1,574 words) - 11:18, 15 January 2023
  • ...backlash against its wielder if they attempt to use it to attack an undead creature. A backlash will likewise occur if anyone attempts to cast [[Bless (304)]] ..., raise, and touch the kris. Additionally, attend allows for a teleporting ability.<!-- Only necessary if there are drastic changes in ANALYZE between items.
    15 KB (2,475 words) - 18:53, 20 July 2022
  • ===Special Ability=== As with all rare mounts, the atlas has a special ability unique to it. Associated with one of their random ambient messages, an atl
    14 KB (2,148 words) - 10:09, 4 July 2023
  • ..., ridged and wet. They usually hang motionless from the face, but when the creature gets excited they will flare up and thrash wildly about. In foggy environme The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits
    5 KB (838 words) - 09:29, 12 September 2022
  • ...Rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat), Warriors being able to manually |Health Renewal||A manually activated ability to rapidly regenerate health with a long cooldown.
    19 KB (2,924 words) - 00:08, 18 June 2020
  • The aishan is a creature similar to a common Elanthian wolf. It is bulkier and coated in coarse fur, The aishan are unmatched by any other demons in their ability to [[Minor Summoning (725)#Find a Character|find]] hidden and invisible cha
    8 KB (1,361 words) - 08:14, 15 May 2021
  • ...level. WTRICK APPRAISE ALL will show the stance levels of each person and creature in the same room. ...irst trick for which you will need to do [[Weapon Tricks#Spit on creatures|creature reps]]. Failure to SPIT successfully results in about 30 seconds where you
    18 KB (2,980 words) - 11:25, 9 June 2023
  • ...ll prolly get a bonus of 1, where the easier/faster to kill/faster genning creature, will get a -1 to balance it out. The treasure is the bonus to players who ...instance that perception helps to find a twingdoodle on it, that's on the creature's script. Even if it calls the normal treasure generation scripts after, on
    25 KB (4,088 words) - 23:21, 12 April 2017
  • * Knowing the spell, regardless of ability to cast: +20% (Rank 5). ...y keep this maneuver up for the entire duration of their hunting time. The ability to keep this maneuver up constantly without significant drawbacks was never
    28 KB (4,500 words) - 17:53, 30 December 2020
  • special ability. CLENCH - Activate the special ability.
    13 KB (2,287 words) - 13:05, 27 November 2018
  • ...gingly. Some are able to find employment as emissaries or spies with their ability to pass as either race. |COWER <creature>
    9 KB (1,414 words) - 12:39, 7 June 2023
  • ...nd independently. It also allows both hands to flare when using the Pound ability (if unlocked). |itemsummary= The {{boldmono|POUND}} SMR/ability flares against up to five random creatures with a 10-minute cooldown. If U
    12 KB (1,937 words) - 11:06, 27 February 2024
  • ...y. This increases your physical defenses for 30 seconds or until the next creature attacks you. The more powerful your flares, the better this barrier will b Unlock the Feral Whirlwind ability on a set of Animalistic Spirit armor.
    26 KB (3,683 words) - 11:45, 28 January 2022
  • The rare [[beetle mount]]'s special ability allows it to create a Mechanical Flower with a random description. ...Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, addition
    7 KB (1,148 words) - 09:45, 26 April 2024
  • ...handle on the oiler as you go, you apply lubricant to each segment of the creature's hind legs and rub it over the pistons before returning the can to storage ...yer gender) pumps the handle on the small oiler, applying lubricant to the creature's segmented hind legs. (player gender) rubs the oil over the clockwork mac
    30 KB (4,840 words) - 09:31, 29 April 2024
  • ...coming attack with at least one open hand. There is a 50% reduction in the ability if you do not have at least one open hand. A runestaff or two-handed weapon ...tack when there is at least one open hand. There is a 50% reduction in the ability if you do not have at least one open hand. A runestaff or two-handed weapon
    28 KB (4,781 words) - 14:30, 2 February 2024
  • ...Pashtal fell. The Faendryl believed Pashtal’s elusiveness derived from his ability to move throughout the vast waterways. These discussions were the extent o ...and magic. There were too many to count. Gently, he lay the downed lupine creature on the ground, stroking it before turning his attention to the visible grav
    5 KB (890 words) - 17:33, 23 April 2022
  • ...commands for the demon. Each [[Minor Summoning (725)#Minor Demon Abilities|ability]] is also outlined within this article. Two [[lesser demon]]s, the [[abyran'ra]] and the [[oculoth]] have the ability and motivation to break your control upon a [[minor demon]]. While the abyr
    24 KB (3,560 words) - 15:18, 20 January 2024
  • {{Otheruses4|the spell smite/bane|"creature/type bane" items|bane weapon}} ...ed cast. The second cycle deals plasma damage. Both spells also harbor the ability to instantly kill a target, depending on [[Spiritual Lore, Religion]] train
    9 KB (1,400 words) - 11:23, 13 January 2023
  • ...ows the sorcerer to manipulate and animate the body, giving him or her the ability to issue commands on a basic level. Simutronics has a basic [http://www.pl ...e Level formula and will discuss duration. It will then help you select a creature type and give you scripts and tips on hunting effectively with your animate
    38 KB (6,615 words) - 00:09, 9 February 2022
  • ...k, both suffering Roundtime. You may specify a direction or exit to push a creature, or simply not specify a direction for a random direction. ...there is a chance that the attack can be redirected against another enemy creature in the same room (or even the original attacker). This chance is 35%/55%/75
    26 KB (3,856 words) - 22:25, 12 April 2022
  • The voucher on the bar can be used to unlock the ability for the stills to imbue added effects to the created alcohol, such as spark This will unlock the ability to create syringes of alcohol on an alcohol-creating still.
    26 KB (3,524 words) - 10:58, 11 August 2023
  • {{TOCright}}'''Boss Creatures''' or the '''Boss Creature System''' upgrades newly created creatures into bosses, minibosses, or pack ...k has identical boons. After they have spawned, packs are subject to usual creature wandering and will not necessarily stick together.
    71 members (0 subcategories, 0 files) - 10:21, 2 June 2023
  • ...as been able to confirm the existence of such a settlement, the well known ability of gnomes to conceal their homes means it is possible he's telling the trut ...bragging that there's no box in the Rest that he cannot pick and that any creature can be killed by simply "pokin them in the eye".
    6 KB (996 words) - 11:33, 6 December 2020
  • MSTRIKE SET RECOVERY [ON | OFF] - Toggle ability to use MSTRIKE during the MSTRIKE recovery period ...elp does not mention it, you may also use {{boldmono|TARGET}} in lieu of a creature noun to perform a targeted {{mono|MSTRIKE}} on your current target. Likewis
    7 KB (1,161 words) - 12:39, 2 July 2023
  • ...st a bolt or ball spell at you - or that you attempted to do the same to a creature. This is the most frequent type of attack that you'll see when first start ...numbers that starts with '''Roll result:''', then you know you're facing a creature that is attempting a [[Combat Maneuvers|combat maneuver]] against your char
    38 KB (6,322 words) - 16:32, 30 October 2018
  • ...ch created it. They offer a variety of [[roleplay]] functions, such as the ability to change one's eye color. Sorcerers can specify which nightmare is contain ...to dissolve and temporarily reform into the shape any one of a number of [[creature]]s.
    14 KB (2,292 words) - 17:08, 3 July 2022
  • ...diately above a leaping blue dolphin. "Mist Harbor" is written across the creature's painted saddle. ...g pointing to a leaping blue dolphin. "Mist Harbor" is written across the creature's painted saddle.
    17 KB (2,796 words) - 12:44, 1 January 2024
  • |itemsummary= This tier has fluff verbs and '''Wind Gust''', which lowers creature AS. It also gives +1 to [[perception]].<!-- Brief explanation of what this |itemsummary= '''Mud Sling''', which decreases creature [[DS]], fluff verbs, and +1 to [[survival]] are unlocked at this tier.<!--
    23 KB (3,992 words) - 14:41, 25 November 2022
  • ...ined by the 100 level character. A level 20 character releasing a level 20 creature will receive (20 &divide; 15) * 20 = 27 units of favor. A level 100 charact |Temporarily reduces a targeted undead creature's [[DS]], [[TD]], and [[CMAN]] defense by -1 per rank with a maximum penalt
    21 KB (3,222 words) - 12:12, 9 May 2023
  • The years have not been kind to the dusty diary. Beetles and some tiny creature have been at the binding, reducing the canvas binding to a nibbled scrap. ...the water to drain out. We repaired the damage to the best of our meager ability and filled the pool with sea-water, but to no avail. Master has still not
    9 KB (1,571 words) - 06:02, 10 March 2019
  • ...in the halls of the Aies about the qyn'arj. Descriptions of this mythical creature in poem and prose range from fairytale whimsy to haunting anecdotes of yore ...ome millennia ago. However, there are yet living cousins to this mythical creature, and further evidence exists today that helps to quantify precisely what it
    26 KB (4,275 words) - 16:14, 26 July 2022
  • **Monk TATTOO Ability Released **Boss Creature LTE and Treasure Rewards
    9 KB (1,378 words) - 15:47, 1 February 2021
  • '''Tier 1, Reactive Mana Flares:''' When cast at by a like level creature (offensive spells), standard flare chance for the wearer to gain 1d(spell l '''Tier 5, Arcane Expulsion:''' A manually triggered ability that can be activated when incapacitated (but not while unconscious or duri
    16 KB (2,464 words) - 16:10, 11 July 2022
  • A celery-shaped card will unlock the "Cooking Ingredient" ability on one of Dawdley's Magic Pots. A petrified bear shank will unlock the "Creature Shank" ingredient on a Frying Pan.
    31 KB (3,951 words) - 17:43, 7 November 2023
  • Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out. When you reach the maximum number of counters on a target creature a detonation will occur.
    13 KB (2,170 words) - 09:00, 1 September 2023
  • *We will, to the best of our ability, strive to be present for meetings and be on time for events. Repeated fail ...of individuals who are gifted with the “Sight” and offer free to all their ability to Foretell. It is our duty, as their Guardians, to ensure their safety at
    13 KB (2,383 words) - 10:33, 10 June 2023
  • ...ing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> ...l = 45<!-- This will also be used at the end of the page in the Near level creature template -->
    20 KB (3,194 words) - 19:55, 28 July 2020
  • ...e base creature. These creatures are more powerful than the standard base creature and have additional abilities unique to the adjective used to describe thei The term Boss Creature encompasses three sub-categories:
    32 KB (4,524 words) - 03:37, 17 May 2020
  • ...creature type and area is level-based. Rewards are based on the level of creature you are assigned to {{boldmono|LOOT}}. ...be able to identify it by the initials XL engraved upon it. Hunt down the creature that attacked him, retrieve the heirloom, and report back to me."</pre>
    35 KB (5,720 words) - 13:05, 24 April 2023
  • ...d to the most efficient build of each other profession against the average creature." ...ngth, defensive strength, subjective fun, playstyle, flavor, silver-making ability, flexibility in builds, or something else entirely? Probe further and ask w
    19 KB (3,163 words) - 01:38, 2 December 2021
  • ''> There was also a plan to give aishan demons a new ability, because they cannot hold mana.'' ...calling "situational" nightmares as opposed to the nightmare of a phantom creature attacking you over and over again. You'll be able to see a full listing of
    10 KB (1,735 words) - 14:06, 16 March 2017
  • ...ng (for brawling and ranged weapons) is unique among weapon scripts in its ability to contribute to combat even during moments when you're not inputting comma * The unlockable Wild Backlash ability offers DS and TD debuffs that are unique among weapon scripts. While both h
    47 KB (7,603 words) - 23:03, 2 March 2024
  • '''‡ indicates +1 tier up; the scripted ability must already be applied to the item. | [[Bane_weapon#Creature_Bane|Creature Bane]]
    14 KB (2,135 words) - 23:19, 15 May 2018
  • ===Special Ability=== As with all rare mounts, nightmare steeds have a special ability unique to them. Associated with one of their random ambient messages, a ni
    19 KB (2,999 words) - 22:34, 25 June 2023
  • Defense - The ability of a beast to defend itself.<br> All of these traits also have different growth rates. A creature may start off with a lot of Power but not grow very much, or may begin with
    47 KB (7,913 words) - 18:10, 19 March 2022
  • ...s possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them. stream of enemy at its foe. Deals standard special ability
    39 KB (6,045 words) - 11:25, 8 August 2023
  • [[Attack Strength]] is a measure of how hard a character or creature is hitting. It is a factor used when calculating the damage caused by physi Defensive Strength determines how well a character or creature is defending against an attack, and is used in calculating the damage taken
    34 KB (5,176 words) - 22:04, 9 May 2022
  • ...item scripts]]: These scripts are either mechanical or fluff, but have the ability to alter a character's features. Examples include: [[Peretta mask]]s, [[h ...ry:Creature item scripts | Creature item scripts]]: These scripts apply to creature-type items, such as pets, ex. [[Dhu kitten]]s or [[Mount]]s.
    21 KB (3,419 words) - 15:19, 9 October 2023
  • ...oal you want to accomplish, and what you can do right now to maximize your ability at that one skill. ...droll like +130 for many weapons does 15 damage, a claidhmore will rip the creature's head off, stun it, knock it over, and/or do some 70 points of damage. Th
    14 KB (2,315 words) - 02:29, 17 April 2021
  • via the flares sap ability. This has a 2 minute cooldown. ...- Hurling with 25 ranks of water lore will unlock the Returner ability.
    19 KB (2,812 words) - 04:40, 15 April 2024
  • When you reach the maximum number of counters on a target creature a detonation will occur.<br> Allows the ability to flip your offhand into your mainhand and pull it back out.<br>
    9 KB (1,417 words) - 19:50, 7 February 2022
  • ...e, a winged creature, a winged creature, a small winged creature, a winged creature and a shimmering mist crackling with static blue electrical discharges. A winged creature shivers visibly, causing its wings to tremble and shake.
    89 KB (14,766 words) - 14:09, 6 April 2016
  • ...are another for a few seconds. Other uses include a safe way to test your ability at casting and defending against spells. Also, the forget spell will elimi ...nly use I can think of for the spell is to weigh the value of torment on a creature (If unbalance works then torment probably will). They operate in a similar
    50 KB (9,106 words) - 17:41, 22 March 2024
  • ...f all of the available hunting grounds included in the FAST TRAVEL-HUNTING ability." A young stablehand unfurls a rolled-up parchment and dangles it in front ...ve stalls that I can sell to you. I would bet that just about any mounted creature would be comfortable enough in one of these stalls."
    13 KB (1,775 words) - 09:51, 1 May 2024
  • The ability to hit an aimed location depends on skill training and other factors. For m ...spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (''e.g.'',
    8 KB (1,111 words) - 10:30, 17 August 2023
  • | Your chelioboros bracelet has a greyish tinge to it, similar to an aquatic creature in the latter stages of decomposition. ...rom the tiny anguillid and marvel at how much you feel needed by the small creature.
    19 KB (3,138 words) - 11:12, 4 December 2022
  • ...hours) at 1am with common or uncommon flares when used against a specific creature. War Griffins, for instance, but not Storm Griffins. Bandits or Grimswarm, ...ve Voln armor can get 1 more tier unlocked. Must already have the scripted ability on the armor; no new sets will be sold. Voln armor starts with a DS Flare a
    13 KB (2,234 words) - 23:51, 17 May 2018
  • ...ace’s cultures. It proffers no mechanical advantages beyond opening up the ability to speak in the language associated with that culture where applicable. Oth |Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].
    42 KB (6,874 words) - 13:09, 20 April 2021
  • ...will redirect attacks made on paladin’s party members to the paladin. Any creature attacking a party member while this 60 second buff is active will be subjec ...ir corpse to their anchored location. 20 mana is still required to use the ability via BESEECH when dead.
    29 KB (4,683 words) - 02:42, 11 January 2022
  • | Same creature hindrance with summoning |Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].
    25 KB (3,827 words) - 11:52, 8 October 2021
  • ...pells (or "buff spells") are used to enhance defensive or offensive combat ability, weapons, or stats. Healing spells mitigate or remove health loss, injuries ...strength]] (DS) is primarily determined by the target's stance and general ability to dodge or block ranged attacks.
    15 KB (2,230 words) - 17:15, 16 January 2024
  • ...od if I'm standing there in offensive for a few extra seconds when another creature walks in the room. ...h at least 15 ranks in the relevant weapon skill will continue to have the ability to trip without having to spend CMP. The stamina cost for this version of
    19 KB (3,407 words) - 16:18, 17 March 2015
  • * [[Padding]]: Generally put into armor to increase its ability to effectively reduce damage done to the wearer during battle. Padding is v ===Mythical Creature Parts===
    17 KB (3,068 words) - 21:18, 8 April 2017
  • ...e. All verbs that do not imply physical contact that typically work with [[creature]] targets should now work with demons. Most verbs that involve physical con The arashan possesses a unique ability amongst demonkind; they are capable of taking control of the minor spirits
    8 KB (1,212 words) - 11:10, 1 April 2017
  • *Cast can also be used to extinguish burning objects, [[creature]]s or [[character]]s (may be subject to a skill check). Casting at oneself 20 ranks in [[Elemental Lore, Fire]] unlocks the ability to convert Minor Water to [[Minor Steam (1707)]]. This option will only act
    8 KB (1,076 words) - 14:06, 12 April 2024
  • The daemon was amused at the mages ability to summon him, and intrigued by his lust for power. It was here that a barg ...turned to the Sharath, his eyes wide with hunger and lust for souls. Every creature that crossed his path was slain by his infernal power, its soul consumed, n
    9 KB (1,575 words) - 14:12, 22 March 2024
  • ...without too much specialized training. If you want to improve your healing ability, you'll want to train in [[Mental Lore, Transformation|transformation lore] ...spells as possible, letting her have a tool at her disposal for nearly any creature in the game. At the same time, the spells she does use are still very poten
    27 KB (4,784 words) - 13:20, 30 January 2024
  • ...st reward first released at [[Ebon Gate 2017]]. At [[Ebon Gate 2021]], the ability to convert the item's appearance and abilities, along with its deity, was m ...blaze of chrysochlorous light banishes them as it ripples down the jeweled creature's sinuous length.
    19 KB (3,205 words) - 16:16, 4 December 2022
  • ...Unbalance critical table|Unbalance criticals]], are characterized by their ability to potentially knockdown and stun the target. However, the resulting critic
    10 KB (1,689 words) - 21:25, 20 October 2023
  • ...his shop that customize ways that it can mock you, a player near you, or a creature in the room you are in. |itemsummary= Tier 5 adds the ability to mock.<!-- Brief explanation of what this tier does, if any. -->
    18 KB (2,972 words) - 12:37, 10 January 2023
  • .... Now you may learn the Symbol of Protection, whereby we may increase our ability to defend ourselves." ...is Symbol, you will be able to force the submission of the targeted undead creature, whereby they will not defend themselves. Like other Symbols, this will re
    68 KB (11,923 words) - 09:13, 16 July 2023
  • - Chance for extra flares when you strike a foe with a shield ability. ...ains '''offensive''' (Category D) flares when used to strike with a shield ability like [[Shield Bash]] or [[Shield Throw]].
    19 KB (3,178 words) - 12:37, 9 March 2024
  • ...e crossed his face. He reached for his bow and arrow, meaning to shoot the creature invading his home. Elpha tried to call out to him, to tell him who she was ...nd of Sylvarraend. While I have never seen any proof that wizards have the ability to enchant people, I have found some evidence that leads me to believe that
    22 KB (4,068 words) - 18:09, 6 August 2023
  • |scope="row"|{{boldmono|LOOK [player, object, creature]}} 50 ranks of Elemental Lore, Water will unlock the ability to set an anchor to the naturally occurring earth[[node]] of a caster's cho
    29 KB (3,563 words) - 12:05, 11 April 2024
  • == Creature Deletion == ...lready a "putrified Citadel herald" and it was a misspelling of the actual creature name...can a Sysop please delete the page that I created today for "Putrefi
    31 KB (5,208 words) - 13:42, 11 September 2017
  • The other, and arguably more used, benefit of berserking is the ability to break disabling effects. This includes stuns, webs, and binds. BERSERK ...rank 50, is the final offensive war cry. The warrior attempts to terrify a creature into inaction. It immobilize the foes and it has multiple outcomes dependin
    36 KB (5,572 words) - 14:10, 1 July 2023
  • ...[[tree viper]]s, [[war griffin]]s, etc.; no more hidden damage; and a new ability to disable a buff spell on an opponent for 15 seconds based on the average *[[Divine Vengeance]] released as innate ability for [[paladin]]s once [[Guard the Meek (1613)]] has been learned. It activ
    22 KB (2,713 words) - 08:52, 4 July 2023
  • | target = All [[creature]]s ...of the spell. For {{mono|INCANT}}, a target must be visible in the room. Ability to specify the element is based on [[Elemental Lore]] training. Not specif
    10 KB (1,492 words) - 22:32, 14 January 2023
  • ...need to have their weapon blessed to be able to normally attack an undead creature. You are not required to solely hunt the undead as a paladin, but it is eas ...e [[encumbrance]] is often a problem, Physical Fitness also increases your ability to hold more weight. Training in Physical Fitness should be at least once p
    24 KB (4,161 words) - 13:03, 24 January 2021
  • Parasitic Bond: Drains target creature's health based on damage dealt. |Innate Parasitic Bond unlocked. This ability has a 30 min cooldown. It has a 10% chance to activate per swing once the w
    30 KB (4,763 words) - 06:33, 21 August 2022
  • ...sentiment, the poor creature was immediately killed and dismembered. The creature's father (apparently there is some rudimentary family structure among the k ...er. It is not a peace, in which the Guild seeks to protect you, but their ability to fill their coffers and to make heavier their purses.
    17 KB (3,292 words) - 01:57, 5 July 2022
  • ...nter rowspan=4|[[116]] || rowspan=4|Locate Person || align=left|Trace-back ability on locate rec'd if caster casts with no target within 30 secs ||bgcolor=#F4 !align=left|Ability to locate others in adjacent realms ||bgcolor=#F49D9D| || bgcolor=#E15858|
    981 KB (152,535 words) - 11:06, 26 January 2024
  • |itemsummary= At Tier 2, the staff has access to the '''Demonic Dread''' ability via {{boldmono|RAISE}}. It also gains two fluff verb traps. ...ary= At Tier 3, the Globus Naidem runestaff gains the '''Demonic Visage''' ability, which allows the wielder to temporarily change eye and unique line feature
    21 KB (3,448 words) - 13:13, 12 October 2023
  • ...u into a pitfall trap with another creature. You can try to escape but the creature has a chance to block you. I'm only level X and I walked in and got SPLATTED by a creature over my level in my instance! What gives?
    25 KB (4,315 words) - 09:38, 17 August 2020
  • ...ng]]. Additional features were added at [[Ebon Gate 2020]], including the ability to spawn undead [[boss creatures]] and another to provide a chance for the ...n worn, it has a chance to summon an undead creature from a recently slain creature.
    22 KB (3,763 words) - 09:28, 23 May 2023
  • ...ith [[blue feather-shaped charm | feather charms]], [[regenerate (creature ability) | modified stone troll blood]], and even a [[Roelon (prime) | kilt]], alon
    9 KB (1,522 words) - 14:18, 19 July 2021
  • ...orcerer spell [[Phase (704)]]. The [[Order of Voln]] has an unarmed combat ability called [[Kai's Smite]] that also draws them into corporeal form temporarily ! [[Creature]]s
    8 KB (969 words) - 17:05, 22 December 2023
  • Monks have the ability to MEDITATE on a specific damage type to receive resistance to that damage *[[Brace (1214)]] Ability to PARRY physical attacks with bare hands.
    32 KB (4,944 words) - 05:32, 20 November 2023
  • - added eachtarget command that attacks each creature in the room eg. (eachtarget force incant 917 until 101 (once), incant 903 ( - added support for ranger tracking. Usage ;bigshot <options> <creature> example: ;bigshot single giant rat
    35 KB (5,524 words) - 09:47, 26 March 2024
  • ...L:Air Ranks. If that number is greater than the number of hiding ranks the creature has, you will point it out from hiding. }}Elementalists skilled in Elemental Lores have the ability to temporarily boost magical weapons!
    73 KB (11,462 words) - 12:53, 26 July 2017
  • ...r button'', ''with a feather'', ''with a flower'', ''with an insect or sea creature'', ''with a pointed item'', or ''with miscellany'') as well as three custom # A description with an insect or sea creature added
    24 KB (3,897 words) - 13:55, 6 May 2023
  • ...st reward first released at [[Ebon Gate 2017]]. At [[Ebon Gate 2021]], the ability to convert the item's appearance and abilities, along with its deity, was m ...eagle, and you marvel at the love and comfort you feel emanating from the creature.
    17 KB (2,839 words) - 16:43, 4 December 2022
  • ...ured valleys. This larger breed of sheep is known for their hardiness and ability to thrive in sparse grazing conditions. They have narrow, dark brown faces ...from Imaera. Glyphs claimed by each bloodline are often branded onto the creature's back to help differentiate them from others when gathering in large crowd
    37 KB (6,076 words) - 12:44, 18 December 2023
  • After gaining the ability to cast '''Sanctify''', a cleric will begin to acquire devotion as they gai ...to 100 concussion damage. The concussion damage is capped at {{mono|(30 + (creature level / 5))%}} of the target’s total health.
    11 KB (1,550 words) - 04:35, 7 March 2024
  • ...n 15-20%, etc). This break attempt is a part of the spell itself and not a creature action. ...diately attack you). That's not always the case though and varies for each creature.
    54 KB (8,429 words) - 02:49, 11 January 2022
  • ...es over at your cavelta rolton, who gazes steadily back at her. After the creature issues a bleat, the gaze is broken. ===Special Ability===
    36 KB (6,058 words) - 10:13, 26 April 2024
  • ...plants. Greengair alchemists also produce natural compounds that have the ability to modify (for better or worse) a person's skills and characteristics. Many |OBSERVE <creature>
    10 KB (1,561 words) - 12:38, 7 June 2023
  • ...o be chewed, ripped, and flayed. He speculates that the ichor comes from a creature with terrible power. ...self to arriving by land. Gillien insists the limbs seem to be caused by a creature and Leafi agrees the coroner will look into it, as well as agreeing with [[
    44 KB (7,186 words) - 10:02, 12 August 2022
  • ...arge as its body, and offset by tiny paws with little pink pads, the small creature seems to be well cared for judging from the shine of its lustrous onyx-hued ...and began to remove my tunic and skirt when I noticed a small insect-like creature resembling a centipede fall out of a fold in the cloth. It scurried about,
    29 KB (5,164 words) - 13:28, 6 December 2020
  • ...ur ammunition. It will either shatter on impact or disappear when the dead creature is searched. ''<pre>fire <creature></pre>''
    37 KB (5,749 words) - 17:30, 14 December 2020
  • *[[715|Star Curse]] is not a bolt but when a creature under the effects of this curse is killed it provides the sorcerer with an *[[Ensorcell (735)]] Increases energy gain per creature by Seed 1 summation. At 90 and 180 ranks allows the sorcerer to retain the
    38 KB (5,878 words) - 11:31, 27 December 2023
  • ...st reward first released at [[Ebon Gate 2017]]. At [[Ebon Gate 2021]], the ability to convert the item's appearance and abilities, along with its deity, was m ...t-hued links of your (item). Curling your lips back, you hiss at the tiny creature in mockery, the sound dissolving into a giggle born of freedom and madness.
    17 KB (2,824 words) - 23:19, 20 September 2022
  • ...otential for high skill and added utility, as the only profession with the ability to train 3x per [[level]] in Picking Locks and Disarming Traps for the lowe ...ng Traps is on the [[Box (treasure)|treasure boxes]] dropped by humanoid [[creature]]s all over the game world. Picking can also be used on some locked doors
    20 KB (3,299 words) - 18:05, 14 May 2018
  • Your whetstone will unlock the CUT ability of your Eviscerating knife. The fusion shaman is a tall creature of inscrutable age and skeletal build. Mold-spotted remnants of fine garb
    85 KB (10,586 words) - 09:24, 7 November 2023
  • * Each creature can be extracted from once and each extraction yields a bundle of two (2) W ...actions are unlocked, you can perform a roleplayed dental exam on the dead creature's mouth/teeth.
    26 KB (3,425 words) - 08:59, 21 October 2023
  • |itemsummary= The final tier unlock adds four more verbs, plus the ability to set an alarm to go off at a designated time. ...ough it only asks for the alarm in minutes or hours. It does not have the ability to set an alarm for a specific time.
    22 KB (3,531 words) - 10:12, 6 March 2024
  • ...nt]]s and then as one of the few defenses available to sorcerers against [[Creature maneuver|maneuver]] attacks. |Creature maneuver defense, [[Illusions]], [[Foraging]], [[Popping boxes]].
    38 KB (5,966 words) - 23:26, 21 April 2021
  • ...ficiency on infusing _most_ scrolls (no mana lost). There's also the basic ability to send and receive mana to/from other characters. ...much more effective overall. Blowing off a hand or arm just doesn't drop a creature's DS like making it fall over, and if you blow off a right arm it may turtl
    16 KB (2,688 words) - 23:00, 9 September 2021
  • ...al that are demeanor-specific. Express yourself in new ways, including the ability to customize the way your hand looks in the messaging! Slap your friends in ...s]] are like a zesty shimmer trinket when fully unlocked! Each type of sea creature/bug has different verbiage to it, creating a fun verb factory! Pookia raves
    10 KB (1,712 words) - 11:07, 30 October 2022
  • would make for a luxuriant garment if the creature weren't a special ability damage. Costs 3 Special Charges.
    14 KB (2,072 words) - 12:59, 5 January 2023
  • ...er inhabitant of the valence, the imps, outnumber the grik, but the grik's ability to fly within their valence gives them the upper hand, and most imps have b ...wo to five talons are paired with one opposable talon, giving the grik the ability to grip and manipulate items as well as spearing them. Their skin has a sli
    45 KB (7,742 words) - 21:38, 3 July 2015
  • a most amazing ability to set off a |N|O|R|*|S|E|N|I|T|*|T|R|O| I've prided myself on my ability to his wild swings would, through some
    76 KB (9,185 words) - 12:59, 31 December 2014
  • ...of sirenglass is a special sirenglass Staff Charm that allows the user the ability to interact with their runestaff in new ways based on demeanor. Please not ...of sirenglass is a special sirenglass Staff Charm that allows the user the ability to interact with their runestaff in new ways based on demeanor. Please not
    43 KB (6,611 words) - 10:58, 3 October 2023
  • ...e and ability when compared even to myself. Should one of them possess the ability to create others, those too would be diminished further until such time as ..."I'm most curious if my high steel blade would have any effect on such a creature."
    27 KB (4,407 words) - 11:02, 12 August 2022
  • ...unlocked at the same time. In addition, at the fourth tier, you have the ability for your costume to cover all your clothing.
    27 KB (3,935 words) - 15:08, 29 September 2023
  • ...unlocked at the same time. In addition, at the fourth tier, you have the ability for your costume to cover all your clothing.
    27 KB (3,934 words) - 04:11, 8 October 2022
  • ...|[[PUSH (verb)|PUSH]]}} a "paper-ready" bug from [[Bugs on Parade]] or sea creature from [[Life Aquatic]] into it for a costume. These items were sold in the s ...= Add two fluff verbs - {{boldmono|ATTEND}} and {{boldmono|POKE}}- and the ability to {{boldmono|TWIST}} to cycle through costumes. Adds a fourth costume. <!-
    17 KB (2,758 words) - 10:58, 25 October 2022
  • :- Auchand for creature design input. * Knowing the spell, regardless of ability to cast: +20% (Rank 5).
    12 KB (1,820 words) - 17:53, 26 July 2021
  • ...fearsome weapon, and they have no qualms in demonstrating it to prove its ability." Dunrith says, "I am sure those who created this creature understand the unwise folly that it would be to decide that Vornavis was a
    13 KB (2,190 words) - 07:47, 15 May 2022
  • ...uch will produce six different mechanical insects that each have their own ability. Cicadas that will, when pointed at a creature or player, cast Sounds (607).**
    36 KB (6,147 words) - 23:10, 28 August 2023
  • ===Special Ability=== As with all rare mounts, unicorns have a special ability unique to them. Associated with one of their random ambient messages, a un
    39 KB (6,538 words) - 12:54, 23 June 2023
  • ===Special Ability=== |itemclass= Creature
    26 KB (4,291 words) - 10:06, 24 June 2023
  • '''[[Empath]]s''' have the natural ability to transfer wounds from others to their own bodies. They then use their rec '''[[Discipline]]''' affects your ability to [[MEDITATE (verb)|meditate]], and is a factor in many [[society]] and [[
    94 KB (13,138 words) - 17:30, 17 April 2024
  • :If one chooses to train in these, their primary application is usually the ability to remove pelts from creatures during hunts. First Aid also reduces roundt ...ounds. This skill also is a cheap way to increase defenses against some [[creature maneuver]].
    21 KB (3,115 words) - 03:35, 8 January 2022
  • ...s]] to improve their value or create orbs and they also possess the unique ability to learn about objects by [[Loresinging|singing to them]]. |Necessary for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].
    39 KB (6,374 words) - 23:56, 21 April 2021
  • ...held by a woman. While women were certainly considered equals in power and ability, tradition held that a male must guide the elves, and tradition was a signi ...sdom and foresight, but making it law that all summoners discovering a new creature must immediately report their find for recording.
    29 KB (4,880 words) - 10:40, 7 June 2023
  • ...ages and granted by boons to boss creatures, will no longer trigger if the creature is stunned, webbed, or immobilized during the killing blow. |title=MAP ability
    34 KB (4,790 words) - 16:25, 6 January 2023
  • NOTE: Power of this ability is tied to the Flare tier. NOTE: Power of this ability is tied to the Flare tier.
    34 KB (5,898 words) - 13:55, 18 November 2023
  • NOTE: Power of this ability is tied to the Flare tier. NOTE: Power of this ability is tied to the Flare tier.
    23 KB (3,945 words) - 11:14, 9 April 2024
  • *[[Two Weapon Combat]] Ability to use two one-handed weapons. It is prohibitively expensive for a wizard *[[Ambush]] Ability to aim physical attacks. Improves ranged AS by .25 for every rank over 40.
    54 KB (8,594 words) - 10:29, 20 July 2023
  • || Ability to locate nearby undead | Wind Gust - lowers creature DS
    29 KB (3,814 words) - 20:40, 31 August 2021
  • ...st reward first released at [[Ebon Gate 2017]]. At [[Ebon Gate 2021]], the ability to convert the item's appearance and abilities, along with its deity, was m ...late your (item) and the craftsmanship that so easily entombed the ghezyte creature beneath imflass wire and sea glass fragments. The distraction is intense,
    21 KB (3,454 words) - 16:25, 4 December 2022
  • |itemsummary= At this tier, the fishie acquires ambient scripts and the ability to toggle them on and off.<!-- Brief explanation of what this tier does, if |itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Jewelry, Contain
    17 KB (2,899 words) - 11:34, 3 May 2023
  • ...our onyx-scaled mamba, emulating its sinuous movements to the best of your ability. ...as you move, emulating its perfect, sinuous movements to the best of your ability.
    23 KB (3,976 words) - 11:36, 3 May 2023
  • ...ubgroup of bolt spells that do less damage on a single target but have the ability to perform additional splash damage on several creatures (including the ori ...t Lore skill plus one rank of MOC will guarantee a splash to an additional creature--assuming that at least two creatures are in the room--because even if a 0
    14 KB (1,411 words) - 18:14, 7 December 2023
  • The myriad of [[creature]]s that call Elanthia their home are as diverse as the adventurers who batt The ability to communicate is what keeps the world alive. These are a few of the ways t
    41 KB (6,812 words) - 23:07, 9 November 2023
  • ...not absorb or discharge any damage that is not created by or directed at a creature. 1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced
    26 KB (4,219 words) - 01:24, 28 February 2022
  • * Creature Bane As the game has evolved over the years, the ability to add new properties to existing items has expanded. The loresong system i
    14 KB (2,101 words) - 17:56, 29 January 2022
  • ...mary= With the tier 2 unlock, the spore staff gains the manually activated ability Shushroom, which can silence up to five random creatures. Shushroom's 5 mi ...s a manually activated SMR attack to apply Confusion to up to three random creature targets; its 10 minute cooldown decreases with unlocks down to 3 minutes at
    17 KB (2,721 words) - 15:15, 21 February 2024
  • ...ysical form and prevented her from permanently dying. The paragons had the ability to project avatars of themselves, but were unaware of their true condition, ...one of the "bleakwalkers" of the Bleaklands, which are one of the invasion creature types for that region. This turned out to be the transformed soul of a woma
    14 KB (2,309 words) - 21:12, 21 March 2022
  • ...ummary= With the tier 2 unlock, the spore bow gains the manually activated ability {{blue|Shushroom}}, which can silence up to five random creatures. Shushro ...s a manually activated SMR attack to apply Confusion to up to three random creature targets; its 10 minute cooldown decreases with unlocks down to 3 minutes at
    18 KB (2,793 words) - 06:20, 4 September 2023
  • ...be, one of those beings was Charl. His strength was evident, noted by his ability to tame wild storms and gentle harsh weather, as he could not bear sufferin Calling out, she distracted the creature from her goal and left her vulnerable to attack. As Pier'Anthyia banked and
    19 KB (3,294 words) - 00:04, 18 March 2017
  • ...will interchangeably call this Category B, the 'flare slot,' or even the 'ability slot'."''' '''Leafiara says, "I'd call it the MASSES system for Material, Ability, Script, Subscript, Everything-else, and... I don't know what the last S wo
    58 KB (9,604 words) - 10:39, 7 February 2023
  • ...oused into responding. IE, you can't just stand in defensive in front of a creature and let the flares kill things for you. }}Just a note that the "turbulent energy" and the rage filling the creature's eyes is the Wild Backlash (DS/TD debuff) part of the Animalistic Fury fla
    79 KB (12,756 words) - 18:22, 18 February 2022
  • ...s you are now, as improbable as it seems, you are not some.. um. Unnatural creature." ...der the impression from Sir Vectrus that you did not have any spellcasting ability
    18 KB (3,106 words) - 13:30, 26 September 2021
  • ...1011 have been given a failure rate when cast in the presence of hostile [[creature]]s. All creatures over the [[level]] of the caster contribute to the failur ...subject to the rules of casting, just like any other spell. This includes ability to fail due to armor hindrance as well as having their sanctuary interfered
    16 KB (2,359 words) - 00:59, 1 April 2017
  • ...cycle between two aspects, or evoke a single aspect. Also works in society ability box. "650 <aspect> <aspect/evoke>" *buffXX - Fire ability when buff duration is <= XX. Supported for barrage,bearhug,fury,flurry,pumm
    42 KB (6,986 words) - 23:53, 20 April 2024
  • *'''QUESTION:''' This creature follows around his or her rangerly master.<br>''ANSWER:'' Companion *'''QUESTION:''' This creature follows around his or her wizardly master.<br>''ANSWER:'' Familiar
    58 KB (9,655 words) - 14:57, 16 April 2024
  • ...ya]]. Breshon, having earlier told the crowd that Prax is confident in the ability of himself and others gathered to heal her, tells Grishom the answer is no. ...ly in the foreground of the painting with his foot planted atop a deceased creature is the image of a human man gazing across an open field, his clenched fist
    16 KB (2,675 words) - 10:48, 12 August 2022
  • Sadly it's intentional for the creature to be pulled away. ...nt them 2 different ways. Through the mini-game or by simply disabling the creature. I don't want to give too much about the mini-game away just yet.
    82 KB (12,976 words) - 00:21, 9 December 2022
  • ...t}}'''Traps''' are typically found on [[Box (treasure)|box]]es that some [[creature]]s drop as treasure or [[LOOT (verb)|loot]] when [[SEARCH (verb)|searched]] ...hasn't reached the torso yet and the scarab can be attacked like a normal creature. Box is safe after scarab is triggered.
    37 KB (6,456 words) - 09:17, 10 April 2024
  • ...ess in the room shifts and converges into the hazy silhouette of a shadowy creature. ...ering over a tall giantman as it moves in rapid spurts that defy the eye's ability to follow its progress. As it conjures and strikes, its extremities contort
    23 KB (3,975 words) - 13:56, 18 May 2023
  • ...the town and is often seen nibbling on pieces of grass. Another familiar creature seen around town is [[Snuffy]] the aardvark. ...al force that hides deep beneath The Citadel was the true power behind its ability to hold the light of civilization high after the fall. However, each act of
    29 KB (4,700 words) - 20:41, 26 March 2024
  • ...can either [[Disarm Weapon|DISARM]] or has some sort of maneuver or other ability that can make you drop a weapon or, in one case, other held items. The spec ...ability to "phase out" and avoid any attack or spell targeted at them. The ability is triggered in response to the spell being cast or the attack being made,
    52 KB (9,342 words) - 04:17, 14 September 2022
  • He wondered, then, what this warlord might do if he possessed the ability to conjure a storm of burning fire. The drakes barely noticed the workings ...adily on his way towards instilling the necessary knowledge into the lowly creature's mind when he was interrupted, his link broken so violently that he was sl
    31 KB (5,345 words) - 23:00, 28 June 2017
  • ...e''': 400k bloodscrip to add. Add near last when possible due to expense. (Creature bane is very scarce and unlikely to have as an item's starting point. Howev ...e questions, "as late as possible" might mean starting off with a scripted ability! It will only rarely mean starting off with a flare, however, unless you ha
    44 KB (7,162 words) - 22:51, 3 May 2024
View (previous 500 | ) (20 | 50 | 100 | 250 | 500)