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  • '''[[:Category:Level 6 Creatures|Level 6]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    276 bytes (27 words) - 12:40, 29 December 2023
  • This category lists all level 6 [[creature]]s. [[Category:Creatures by Level|Level 006 Creatures]]
    9 members (0 subcategories, 0 files) - 15:30, 31 December 2014

Page text matches

  • |width = 20% | {{Level 1 creatures}} |width = 20% | {{Level 2 creatures}}
    124 members (124 subcategories, 0 files) - 20:00, 28 May 2022
  • '''[[:Category:Level 6 Creatures|Level 6]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    276 bytes (27 words) - 12:40, 29 December 2023
  • This category lists all level 6 [[creature]]s. [[Category:Creatures by Level|Level 006 Creatures]]
    9 members (0 subcategories, 0 files) - 15:30, 31 December 2014
  • This page lists all the '''Basilisk Family''' creatures found in [[Elanthia]]. '''Basilisks''' are [[:Category:Hybrid Creatures|hybrid]] [[creature]]s with the head of a chicken or rooster, and the body
    4 members (0 subcategories, 0 files) - 08:07, 23 June 2020
  • ...equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved. [[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].
    2 KB (252 words) - 10:20, 28 November 2020
  • ! [[Level]] | align="right" valign="top" style="white-space: nowrap;" | {{{level}}}
    2 KB (200 words) - 11:37, 12 August 2016
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • This category lists all creatures found in the The Toadwort hunting area. The The Toadwort hunting area is n ...tice that lush wildlife growth has attracted a variety of animals and foul creatures.
    6 members (0 subcategories, 0 files) - 05:35, 22 March 2021
  • This page lists all the '''[[Orc]] Family''' creatures found in [[Elanthia]]. ...[[level]]s. Below is a list of the common orc species of Elanthia, their level, and their general location in the world.
    16 members (1 subcategory, 0 files) - 14:30, 16 August 2020
  • This page lists all the '''Feline Family''' creatures found in [[Elanthia]]. [[Creature]]s in the feline family are carnivorous [[:Category:Quadruped Creatures|quadrupeds]] with retractile claws, muscular bodies, and strong forelimbs.
    21 members (0 subcategories, 0 files) - 17:13, 27 May 2020
  • ...[Creature]]s that do not sleep naturally, such as [[:Category:Golem family creatures|construct]]s and [[undead]], are not affected by this spell.<section end=de ...e [[standard negative duration formula]]. The mana cost is based on target level (see below).
    3 KB (401 words) - 21:17, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (530 words) - 11:04, 28 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (472 words) - 13:15, 12 May 2021
  • |rank3 = 6 *A random roll for damage level, heavily modified by the aforementioned factors.
    2 KB (291 words) - 12:27, 16 August 2023
  • This page lists all the '''Elemental Family''' creatures found in [[Elanthia]]. ...ever, creatures that have a different body type, such as [[:Category:Biped Creatures|bipeds]], qualify for this family if their bodies consist primarily of elem
    28 members (0 subcategories, 0 files) - 01:02, 24 December 2023
  • ...smooth amber wand at a target will cause it to be unable to cast spells of level 14 or higher.<section end=description /> | 6
    2 KB (349 words) - 21:11, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (487 words) - 07:39, 6 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (479 words) - 13:38, 12 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (510 words) - 09:25, 17 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (503 words) - 14:29, 25 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (483 words) - 13:52, 12 May 2021
  • This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). ...cales up to a 100% chance when the caster has at least the undead target's level in ranks of Telepathy. Once that chance has been achieved, the effects app
    3 KB (439 words) - 21:07, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (560 words) - 19:20, 25 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (484 words) - 14:47, 4 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (494 words) - 08:57, 15 May 2021
  • ...t/forums/GemStone%20IV/Wizards/Major%20Elemental%20Circle/view/2134 Posted 6 September 2016] ...test server and threw around some 514 at some csetairi since they're like level of my wizard.
    5 KB (873 words) - 03:53, 23 January 2018
  • ...re has the potential of taking the amount of blood that corresponds to its level. Every 3 wins the contestant moves up a tier in prizes and will be offered ...the contestant is wrong, then he/she loses "blood" that corresponds to the level of the creature. Should the contestant lose all his/her blood or spin the
    3 KB (471 words) - 19:35, 19 March 2017
  • ...reatures|non-corporeal]] [[:Category:Humanoid family creatures| humanoid]] creatures. ! Level
    39 members (0 subcategories, 0 files) - 11:39, 23 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (665 words) - 08:04, 6 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (608 words) - 16:16, 15 November 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (576 words) - 18:19, 29 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (553 words) - 11:18, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (567 words) - 08:49, 2 May 2021
  • This page lists all the '''Humanoid Family''' creatures found in [[Elanthia]]. '''Humanoid''' [[creature]]s have a [[:Category:Biped Creatures|bipedal]] body type and characteristics resembling humans, but may not spec
    70 members (8 subcategories, 0 files) - 16:28, 22 May 2022
  • ...ost for this spell is calculated by a seed 1 [[summation]] of the target's level, capped at 4. !align="right"|Target level||1||3||6||10+
    2 KB (304 words) - 20:36, 1 January 2024
  • ...ing attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol '''does not''' affe The base [[favor]] cost for Symbol of Sleep is dependent on the member's level (not member's rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific
    5 KB (763 words) - 11:14, 24 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 9<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (552 words) - 08:23, 30 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (455 words) - 15:40, 14 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (527 words) - 14:21, 12 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (489 words) - 11:05, 19 May 2021
  • |rank3 = 6 ...15 + (Rank * 5))}} seconds, and [[Staggered]] for {{mono|(Success Margin / 6)}} seconds.
    3 KB (460 words) - 07:42, 16 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (553 words) - 10:24, 14 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (568 words) - 08:47, 2 May 2021
  • ...le outcomes, from benign to instant death, that may occur depending on the level of success. The untargeted version uses the standard AoE Targeting system Symbol of Turning has a base cost which is dependent on the member's level (not member's rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific
    4 KB (673 words) - 14:19, 7 March 2024
  • ...e influance of a spell, a different different location, or a change in the creatures coding (or something else that doesn't come to mind). At any rate, I'm goi ...elatively close, it could be a result of the fact that critters do vary in level a bit from the base (+/- 2 or 3 if memory serves) so the one you saw might
    2 KB (336 words) - 12:53, 29 May 2021
  • |+'''Force on Force, Like-Level Opponents''' ...This system works both ways and Force on Force penalties can be applied to creatures as well.
    9 KB (1,277 words) - 12:34, 7 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (495 words) - 12:18, 13 July 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (519 words) - 11:55, 18 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (440 words) - 08:53, 15 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (596 words) - 19:08, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (450 words) - 08:41, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (498 words) - 11:17, 23 February 2024
  • | level = 42 ...suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. U
    4 KB (554 words) - 22:25, 2 November 2022
  • ''Note: MjE and Earth Lore ranks are NOT capped by level.'' ...an AS/DS attack, based on a seed 1 [[summation]] of ranks when attacked by creatures or a seed 9 [[summation]] when attacked by players.
    5 KB (663 words) - 11:41, 10 September 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (487 words) - 20:45, 28 July 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (478 words) - 08:40, 20 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (574 words) - 08:33, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (536 words) - 22:21, 24 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (485 words) - 13:31, 26 April 2021
  • ...ding at 6 per round struck with a 145 endroll would now be bleeding at 13 (6 + [5 + (45/20)]) per round. ...ions in desperate situations later on. There is no limit to the number of creatures a caster can be drawing blood from at once, and there is no limit on distan
    3 KB (471 words) - 21:37, 13 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (481 words) - 07:21, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (479 words) - 18:21, 29 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (568 words) - 13:22, 26 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (548 words) - 14:56, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (491 words) - 11:26, 27 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (492 words) - 10:57, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (487 words) - 16:44, 22 August 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (492 words) - 19:06, 4 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (499 words) - 11:36, 13 May 2021
  • ...elemental magic, but are of any body type aside from [[:Category:Elemental Creatures|elemental]]. They are most often immune to casts from spells of their same ! [[Level]]
    39 members (0 subcategories, 0 files) - 08:51, 6 September 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (564 words) - 11:44, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (520 words) - 09:14, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (522 words) - 12:09, 30 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (640 words) - 18:49, 22 June 2020
  • ...g in the [[Ranger Base]] [[spell circle]] increases the bonus, capped at [[level]]. Non-rangers receive a flat bonus of 25. Each point of this bonus is equa ...nks - 3) ÷ 4]''', up to a maximum of 30. Non-rangers receive of a bonus of level ÷ 4, up to a maximum of 15. Each point of this bonus is worth 3x the bonus
    2 KB (308 words) - 21:22, 13 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (512 words) - 13:21, 26 April 2021
  • ...(Necromancy Lore Ranks / 10). The entire formula is capped at the caster's level + 15. ..., but if crimson salts are used the duration is 20 minutes + 6 seconds per level of troll blood used. Using [[sacrifice|SACRIFICE]] CHANNEL will refresh the
    7 KB (1,131 words) - 22:46, 14 March 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 18 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (535 words) - 20:29, 6 October 2022
  • ...propriate amount of mana, but the spell will be blocked. It will also keep creatures from using [[magic item]]s for the duration. Beware, this will not prevent ...(TD) pushdown taking into account the caster's [[Wisdom]] bonus and the [[level]] difference, making it more difficult to resist.
    4 KB (545 words) - 21:13, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (554 words) - 11:12, 24 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (526 words) - 10:49, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (524 words) - 11:29, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 11<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (520 words) - 07:23, 15 May 2021
  • This spell is strongly influenced by [[level]] and the number of [[Wizard Base]] spell ranks known. The change in [[sta *Caster/target [[level]]
    3 KB (330 words) - 21:23, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (526 words) - 14:21, 12 May 2021
  • | OHEcost = 6 / 2 | OHEranks = 1 | OHBcost = 6 / 2 | OHBranks = 1
    12 KB (1,554 words) - 15:31, 24 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 35
    3 KB (491 words) - 14:15, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (528 words) - 14:40, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 17<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (561 words) - 15:50, 26 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 4 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (569 words) - 21:44, 27 April 2021
  • | subject = New High Level Hunting Ground on Teras Isle. of ten new creatures, spanning in level from 92 to 105. Sirens, water
    5 KB (797 words) - 16:21, 24 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 13<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (576 words) - 07:53, 20 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 84<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (545 words) - 13:57, 16 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 28 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (568 words) - 20:22, 12 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (580 words) - 16:59, 14 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (664 words) - 10:42, 21 May 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (733 words) - 10:09, 19 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (585 words) - 08:14, 6 May 2021
  • ASSESS UNARMED - Assess your unarmed combat position against all creatures in the area ===Creatures===
    7 KB (1,050 words) - 16:16, 2 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (600 words) - 21:27, 27 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 108 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (732 words) - 17:25, 23 April 2024
  • | topic = Critters and Creatures | topic = Critters and Creatures
    6 KB (943 words) - 13:50, 25 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 43<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (713 words) - 10:17, 28 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 76<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (722 words) - 22:20, 29 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 29<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (584 words) - 08:14, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (696 words) - 12:14, 19 June 2021
  • |rank3 = 6 ===Creatures that use this maneuver===
    4 KB (515 words) - 20:50, 10 August 2021
  • ...er status conditions such as being knocked down). Most importantly, rooted creatures cannot perform maneuvers.<section end=description /> The spell will affect ...nst the spell, and thus receive a TD bonus of {{mono|creature level/10}}. Creatures that are made of fire or emanate heat are immune to Cold Snap.
    5 KB (716 words) - 21:01, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (630 words) - 09:57, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (607 words) - 07:34, 29 April 2021
  • | messagenum = 6 ...coming week. With these changes, results will be more varied against like-level targets than the current spellsong. A fourth success result has been added,
    8 KB (1,138 words) - 21:14, 8 February 2022
  • ...ave an initial duration of approximately 35 minutes and 45 seconds. Using level 100 [[grimswarm]] troll blood, the initial duration will cap at 45 minutes. ...tes|update]] made on 2016 Jan 12 (post #3449) will have the former maximum level 63 restriction still applied.</small>
    14 KB (2,108 words) - 13:30, 16 June 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they rec ...tures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai's Smite.
    61 members (0 subcategories, 0 files) - 11:10, 10 May 2022
  • | date = 11/28/2007 6:51:51 PM }}Infested creatures receive a ((creature level / 5) + 5) penalty to their AS, DS, CS, and TD. We're already working on a n
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  • | OHEcost = 6 / 1 | OHEranks = 1 | OHBcost = 6 / 1 | OHBranks = 1
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  • ...attack prowess. The spell is designed around being at least 1&times; per [[level]] trained in the Wizard circle; thus, less training than that will result i ...tical cycles occurring every 2 seconds for the next 10 seconds (a total of 6 cycles). When a cycle successfully hits, it will target the legs of the ta
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  • ...development goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated char | scope="row"|1 ||A Noble Effort ||Reach level 20
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  • ...heer Fear. A level difference of 10-14 will result in minor fear and a 15+ level difference will result in major fear. ...bonus), a Lichbane talisman(+10/+20/immunity), Voln armor (+3 at tier 2, +6 at tier 4), and the Ghezyte chelioboros jewelry (+1 per tier) when determin
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  • |align="right"|% chance for magical barrier||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16% :''For creatures ≤ 5 levels above caster.''
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  • The mana cost also increases by +1 for every 6 Major Elemental ranks known over 507. The DS bonus is capped at the caster's [[level]].
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  • !Magic Ranks<br>per Level !style="border-left: 2px #aaa solid"|Magic Ranks<br>per Level
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 46<!-- This will also be used at the end of the page in the Near level creature template -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 86<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...this spell. There is a [[TD]] pushdown for lower-level empaths. For each level under 35, the creature receives a -1 point penalty to their normal Spiritua ...allowing them to be vulnerable to Bone Shatter. Most insects and elemental creatures are completely immune to the spell.
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  • ...rn's Cry) may now be used in open mode with the ALL option, targetting all creatures in the room at once. The vocal stress cost of open mode is significantly gr ...e, Berserk now has a [[stamina]] cost per round of 10 Stamina (-8 Rank 1, -6 Rank 2, -4 Rank 3, -2 Rank 4). In addition, a 60 second mstrike recovery pe
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  • ...ifferent training priorities. '''Core''' skills should be trained in every level, either once (1x) or twice (2x). '''Threshold''' skills are those which pro *[[Blunt Weapons]] - Good against slow and/or [[Undead]] creatures, usable with [[Two Weapon Combat]] or [[Shield Use]].
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7 <!-- This will also be used at the end of the page in the Near level creature template -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 33<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...and OFFER them individually to the Master. The character need not skin the creatures himself. | 10 sec/level
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  • ...escription />When {{boldmono|[[CAST]]}}, '''Grasp of the Grave''' causes 5-6 arms to emerge and immediately attempt to pull all non-flying targets to th ...the target's level to determine success (70 + ((caster 700 ranks - target level) * 7), capped at 99, floored at 5). Affected targets are knocked down and
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  • ...for 11-30 level characters; the second was auctioned in the tent for 31-60 level characters.) (This is a Mass quake like spell that will strike up to 6 creatures..(Maybe more but never tested that)
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 49<!-- This will also be used at the end of the page in the Near level creature template -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 96<!-- This will also be used at the end of the page in the Near level creature template -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48 <!-- This will also be used at the end of the page in the Near level creature template -->
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  • | Paladinranks = 2 || Paladincost = 6/2 ...racter can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS.
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...downs''' are an expected outcome for most criticals, especially the higher level ones. A critical without an associated knockdown is designated <font color= *R - [[Injury]] level (rank 1, 2 or 3)
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  • '''Corporeal''' beings are creatures that have a physical body. The term is frequently used to differentiate bet ! [[Level]]
    78 members (0 subcategories, 0 files) - 21:54, 24 April 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 97<!-- This will also be used at the end of the page in the Near level creature template -->
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  • | interval = 3 rounds with 6 sec. interval ...spell activates with one immediate round, followed by two more rounds with 6 seconds interval between rounds as long as the cleric remains in the same r
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  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
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  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 28<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...cess in Sacrifice is highly dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependen ...ame type spawning with AS, DS, CS, and TD penalties equal to 5 + (creature level / 5). || 100 ranks
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  • ...an include orcs, trolls, ogres, giants, titans, kiramon, and various other creatures. ==Creatures==
    93 members (1 subcategory, 0 files) - 05:11, 6 January 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 31<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...s will be random. Success of the spell is based on the ranger's relative [[level]], [[Discipline]] and [[Influence]] stat bonuses, and dedication to the [[R |align=right|Increased potency of any effect||1||2||3||4||5||6||7||8||9||10||11||12||13
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 104 <!-- This will also be used at the end of the page in the Near level creature template -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 91<!-- This will also be used at the end of the page in the Near level creature template -->
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  • |rank5 = 6 ...tacks if the warrior is sufficiently trained in MOC. If there are multiple creatures in the room, open {{boldmono|MSTRIKE}} will be used. If there is only one t
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  • Stone Fist is ineffective against [[non-corporeal]] creatures. ...njuries to the chest, back, and abdomen||align="center"|No||align="center"|6
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  • | OHEcost = 6 / 1 | OHEranks = 1 | OHBcost = 6 / 1 | OHBranks = 1
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 103 <!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...hor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]]. ...ank up to 1629. The paladin must retain this training to sustain the bond level.
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  • ...lso earn advancement credit by destroying [[warcamp]]s or by killing enemy creatures. In addition to the headquarters in Zul Logoth, training outposts also exis [[Creature]]s spawned in these special areas adjust their [[level]] and abilities to the [[character]] (or characters) who spawn them. If the
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  • ...ealth point]]s, averaging about 20 per flare, and typically causing minor (level 1) [[wound]]s. ...lude all flares that can be obtained via [[Elemental Blade (411)]] and low level mana and acuity runestaff flares. They are also the most likely to be sold
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  • Tier: 0 Affinity Level: 0 !TIER !!AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !!NOTES
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  • {{Equation box|{{math|[[Enchant Item (925)|Enchant]] Formula {{=}} [[Level]] + [[Aura|AUR]] bonus + [[Logic|LOG]] bonus + [[Intuition|INT]] bonus + [[ *Ranks up to level: +2 per rank
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  • 6. [[Spirit Beast/Walkthrough#Challenging Others|Challenging Others]] ...might do, Ilixil discovered ways to detect and harness the power of these creatures. And then, like any good merchant, he came up with ways to make them fight
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  • ...nocks me on my butt at nearly 2x [[Combat Maneuvers|CM]] and above their [[level]]), [[disease]] on hits, crittable but they wear heavy armor, really good a | date = 6/30/2009 7:40:17 AM
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 67<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...oining any guild once all professions have a guild of their own. However, level bonuses to skills will only apply to members of the same profession, and tr Your skill maneuver roll takes your skill bonus, level bonus (equal to your level if you are a warrior, non-warriors get no bonus), minus wounds and CP damag
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  • |bgcolor=#DDDDDD colspan="6"| |bgcolor=#DDDDDD colspan="6"|
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  • 1225 [[Mindwipe (1225)|Mindwipe]]. Warding. Reduces target's effective level. Single target for 13 mana, mass for 25. Doesn't effect experience or treas ...Provoke (1235)|Provoke]]. Beacon in an area, increases generation rates of creatures.
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  • ...warding check with the attacker receiving a +TD modifier equal to (target level ÷ 5). ...e of the {{boldmono|[[INFUSE (Spirit) (verb)|INFUSE SPIRIT]]}} command all creatures present in the room will be reset so that their next attacks can be absorbe
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  • ...famed new [[treasure system]], it's one hell of a bug.. today, reports of creatures suddenly going on welfare have swept the lands, ages of critters ranging fr ::[Base treasure level: 5]
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  • ...meone, can go smack on the elven house pages. [[User:REBELAT|Rail]] 22:21, 6 September 2006 (EDT) ...ies and town's section to the human template. [[User:REBELAT|Rail]] 22:30, 6 September 2006 (EDT)
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 103<!-- This will also be used at the end of the page in the Near level creature template -->
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  • | date = 6/16/2017 03:04 PM EDT ...obviously, this was posted after the Isle actually opened. DeICE was about 6-8 months behind us, AOL had not yet gone to unlimited, and the move to the
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  • ...reature has immunity of some sort). The holy one will have the same power level, but only work on undead. | date = 3/6/2022
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  • | CMcost = 6/4 | CMranks = 2 | THWcost = 6/2 | THWranks = 2
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  • | RWcost = 6 / 2 | RWranks = 2 ...y ranged or solely magical means. Paladins can train up to three times per level in [[Armor Use]] and have a wide selection of [[Shield Specialization]]s. T
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  • ...omes. The [[Inking Den]], which is the town hall, is built into the lowest level of the cliff face. Inside of the Inking Den you can find the [[Cooperative ! width="100px" | Level Range
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102
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  • ...flares with the power of elemental ice when employed against all elemental creatures. ===Tier 6 Trixx Bag===
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  • * Elf : 6% => 60 ranks * Halfling : 6% => 60 ranks
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  • ...on formula]]. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and [[Spell Aiming]]. ...ance to web a like-level target. Over training will offset any additional level penalty. The chance of applying the webbed condition is
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  • ...that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. A ...adjusts the level range of tasks you can be assigned (only available after level 15)
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  • ...are learned on. In some cases, this was due to a change in relative power level and in other cases to better match the symbol to the nature of the [[Arkati ...vely high favor cost versus the favor rewards they typically got from like-level hunting. In addition, "symbol favor" has been seperated from "advancement f
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  • | OHEcost = 6/2 | OHEranks = 1 | OHBcost = 6/2 | OHBranks = 1
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  • ...as you level to 100, the games level maximum. There is advancement beyond level 100 in that you continue to generate [[training points]] to expand your ski |Helps tend wounds for survival and skin creatures in the wild.
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  • ...e you attack, it makes attacks that would normally target you target other creatures in the room similar to [[Sympathy (1120)]]. :The Evade bonus is 1% per rank, per AG less than 6. So at 5 ranks in robes, you get +15% Evade. This makes 3x dodge, 3 rank Ev
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  • |rank3 = 6 ...zen|paralyzing]] the target with a chance of driving them to their knees. Creatures that wear armor that covers the head have a high chance of avoiding the att
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  • Don't expect to obtain redux until you're close to level 40 if you train in the necessary skills as much as you can. I didn't earn Redux on my warmage until I hit level 45, but I sacrificed some TPs in my early levels to boost up EL:A ranks fas
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...hieve versus spiritual spells, and are progressively harder against higher level spells. [[Arcane Decoy (1701)]] makes targeted attempts even more difficul ...ll be only 8 or 9 mana [== 4 renewal cost +4 or +5 for the Out-of-Sphere & level difficulty of the spell affected].) Estild confirmed in December 2016 that
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  • This article lists all of the creatures in GemStone IV and their vulnerabilities to various [[cheapshot]]s.<ref>Pos !Critter!!Level!!Sweep!!Subdue!!Footstomp!!Nosetweak!!Templeshot!!Kneebash!!Eyepoke!!Throat
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  • }}A new level 0 spell called Arcane Blast (1700) has been released. All Pures (Wizards, C When cast, the spell will instantly cause 5-6 arms to crawl out of the ground and attempt to pull all non-flying, non-fri
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  • | 6 | 6
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  • At level 82 I [[fixskills|fixskilled]] my sorcerer to swing a lance. It has been fun ...wn training choices and experiences, which include advice on specific high-level hunting grounds.
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  • ...depending on target resistance along with other factors such as level vs. level. However, the associated injury ranks, stuns, knockdowns and instant deaths *R - [[Injury]] level (rank 1, 2 or 3)
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  • ...[[Profession|class]]. You're going to acquire a [[claidhmore]] and smash creatures. You're going to cast [[buff spells]] at yourself, because even [[warrior] ...ose things might not be very useful skills to learn in the 20<sup>st</sup> level for this particular character.
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  • Cooldown: 6 Hours. ...r Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.
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  • Level 55: 10 exceptional snow madrinol skins: 1254 bounty points, 700 experience Level 55: 9 exceptional snow madrinol skins: 1283 bounty points, 700 experience p
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  • ...creatures beyond the first that are at least 10 levels below the caster's level add a small amount to the failure rate. Training in [[Spiritual Lore, Summo :*[[Scarab]] creatures (most commonly found when generated by [[trap]]s) will now leave a sanctuar
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  • * Elf : 6% => 60 ranks * Halfling : 6% => 60 ranks
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  • | date = 6/8/2018 * There is a mix of puzzles (mild) and combat (like level and bosses).
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  • *R - [[Injury]] level (rank 1, 2 or 3) |6|Fast jab flattens nose!|S1|R1
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  • ...und deep in the bog outside the town across [[Maelstrom Bay]] and covers [[level]]s 44-54 consistenting primarily of undead foes. [[The Citadel]] has been e | date = 9/10/2008 6:10:46 AM
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  • ...typically be found in [[aquamarine wand]]s dropped as treasure items from creatures or available for purchase from certain shops within each town. It can be im !align="right"|Elemental Lore, Water ranks||0||1||6||8||13||18||24||30||40||60
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  • ...thing. I found that four ranks are enough to hit consistently even against level 115 Hinterwilds foes, but going all the way makes Major Bleed that much bet ...y help with hitting overleveled creatures in Ascension grounds or turtling creatures anywhere, but the Hinterwilds have pretty well proven that Hamstring and Sw
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  • ...be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the ...n = 20) when activating Fash'lo'nae's Gift, he can then prepare a spell of level 9 or lower once (5 + 20/5 = 9).
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  • ...ess efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or ...ch tends to favor the formula for on-node exp loss: Exp Loss Per Pulse = (Level - 10) / 1.75 .
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  • ...ak up in your hand and drape it across your forearm, bringing it up to eye level. The fabric of your billowing black greatcloak writhes as if it is alive. ...ak up in his hand as he drapes it across his forearm bringing it up to eye level. The fabric of his billowing black greatcloak writhes as if it is alive.
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  • | OHEcost = 6/1 | OHEranks = 1 | OHBcost = 6/1 | OHBranks = 1
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  • ...imate the body, giving him or her the ability to issue commands on a basic level. Simutronics has a basic [http://www.play.net/gs4/info/spells/animate_dead ...the role of necromancy training in a character's MAL ([[Maximum Animatable Level]]). There is still much more research to be done, but this guide represen
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  • ...through 906, but not 406 (because rank is not high enough) or 907 (because level is not high enough). !Max Ranks Per Level
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
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  • | PWcost = 6/2 | PWranks = 2 | AScost = 0/6 | ASranks = 1
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  • | APPRAISE || 6 Using it on foes will also reveal their current stance level. WTRICK APPRAISE ALL will show the stance levels of each person and creatu
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  • ...es. That being, some are in First Letter Caps format ([[:Category:Level 1 Creatures]]), others are of mixed formatting (IE, [[:Category:Dark elves]]. One thin [[User:Anshou|Oliver]] <sup>[[User talk:Anshou|Talk]]</sup> 20:25, 6 December 2006 (EST)
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  • ...to aid in their defence or summon nature to assist in attacking unfriendly creatures through knowledge of their unique spell circle. ...the number of [[Training point|training points]] a ranger receives at each level compared to the other statistics. Meanwhile, the ranger's wisdom bonus will
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  • ...this effect is 600 sec + 6 sec per [[Sorcerer Base]] spell rank (capped at level). === Phasing Non-Corporeal Creatures ===
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  • ...sible higher concepts or deeper contexts. GemStone has never had a uniform level of seriousness. Sometimes it's ridiculous slapstick, sometimes there are hi * Death messaging for the creatures (i.e. what they do when they kill you)
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  • ...how robust and varied the profession can be. Having brought an empath from level 1 straight up to cap as a spellcaster, perhaps I might offer a couple thoug ...Armor use]]. You have no hindrance (spell failure) in double leathers, and 6 ranks will remove all armor penalties associated with them. People who like
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  • ...ty is gained by wielding the item and landing successful hits against like level foes. ...This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 25<!-- This will also be used at the end of the page in the Near level creature template -->
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 96<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...number of [[Training point|training points]] (TP) a bard receives at each level compared to the other statistics. In addition, these statistics will both a ...s (sometimes by optimizing their total number of statistics points for mid-level play, around levels 50-60).
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  • | OHEcost = 6/2 | OHEranks = 1 | OHBcost = 6/2 | OHBranks = 1
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  • ==Dateline 6/7/2009: ROADWAY FOUND LEADING FROM TA'VAALOR TO OLD TA'FAENDRYL== ...t well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel. High Lord Stewardess Tahlthi Vaalor has stated t
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  • *R - [[Injury]] level (rank 1, 2 or 3) |6|Brief ear hold yanks the [target]'s head to the side!|RT2|R1
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  • | date = 6/14/2008 1:07:36 PM ...of armor with resistance to a damage type, a proper loresong will coax the level of resistance out of the protective piece.
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  • ...eceive an invitation. This invitation may be extended to any adventurer, [[level]] 3 or higher, by the '''[[grizzled old warrior]]''' in [[Wehnimer's Landin ...r, the amount of favor gained from releasing an undead also increases with level.
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  • ...sion system will be Post-Cap Development, but it will not be restricted to level 100 characters. A lot of the exact details are still being worked out, such | messagenum = 6
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  • ...spells, and stance. A character with 1x Dodging training can evade a like-level foe roughly 5% of the time in stance offensive. A character with 3x Dodging ...ck are based on the defender's Shield Use ranks compared to the attacker's level. It is affected by stats, shield size, and stance.
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  • | PWcost = 6/1 | PWranks = 2 | DODcost = 6/6 | DODranks = 2
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  • ...se]] above 27, max +51 Bolt AS at 99 ranks<br>1% * ([[summation chart|seed 6 summation]] of [[Spiritual Lore, Blessings]]) to flare for additional +15 A | Variable based on rank, level
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  • ::Rank 2: 6 ::Rank 2: 6
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  • ...ation may cause the observed critical rank to be as low as 0 or as high as 6.) Some flares may have some other effect instead of, or in addition to, dea ...es]] - Also known as "ice" flares, these flares are effective on fire-type creatures.
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  • Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell. ...ange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 84<!-- This will also be used at the end of the page in the Near level creature template -->
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  • ...adjective. Players have alternatively called this "glam critters," "gifted creatures," or "boosted critters." ==Types of Boss Creatures==
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  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *'''Core training''' includes skills you train in a certain amount each level for that build.
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  • ...1 levels over you, there is a 10% chance of a trigger flare's failure, per level over yours, until a 100% failure at +20 levels.). ...additional creatures in the room, carrying 1 stack of the debuff to those creatures.
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  • | OHEcost = 6 / 1 | OHEranks = 1 | OHBcost = 6 / 1 | OHBranks = 1
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  • ...an encounter with additional descriptions beyond the base creature. These creatures are more powerful than the standard base creature and have additional abili * Creature Pack - a group of similarly boosted creatures
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  • 100-154 Ranks: 6 swings<br> 190+ Ranks: 6 swings
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  • ...rry! All characters get five chances to [[fixstats|change stats]] before [[level]] 20, so you have plenty of time to figure out the perfect placement. One of the benefits of being a paladin is that starting at your 5th level you'll be able to wield weapons made of [[white ora]]. In addition to provi
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  • * Unbalance damage has been reviewed and the immunity many creatures have is removed. ** Creatures that are not scared easily will be better at resisting, and vice-versa.
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  • ||1,850||944||6||5,664||2,067,360||185,000||$1,321.42 (of two $999.99s) * Duskruin's xazkruvrixis metal, which has flares that instantly kill creatures, costs roughly $952 worth of bloodscrip.
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  • ...power the ensorcellment. This is done automatically via killing like-level creatures. A sorcerer can view their progress towards harvesting the amount needed to Primary factors involved in this check are level, Sorcerer Spell Ranks, [[Wisdom]], and [[Intuition]]. Secondary factors are
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  • ...s the plasma critical table. The AvD and damage factor matches that of the 6 mana version of Telekinesis (1206), which puts it a bit under Minor Fire (9 ...on perception or hiding or any other skill checks, and it has no effect on creatures sniffing you out or anything like that.
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  • *R - [[Injury]] level (rank 1, 2 or 3) |6|Glancing roundhouse kick lands heel upside the [target]'s face.|None|R1
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  • ...aced strike. So too can the two weapon ambushing ranger, but the world has creatures that cannot be critical struck and only massive raw damage will suffice. This is your base training that every two weapon ranger should have each level.
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  • ...lly been building up enough box data to give some hopefully decent data on creatures regarding their box data. I'll share my most thorough example so far here.B ...n here to make trap ratios anything close to what they really are for the creatures. Any and all suggestions welcome, going to be a slow but steady process get
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  • ...or]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance. :If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.
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  • | CMcost = 6/4 | CMranks = 2 | THWcost = 6/2 | THWranks = 2
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  • {{TOCright}}'''Spirit Beasts''' are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a Speed: 89 0 89 ==> Surge of Speed: 6.97%, Evasion: 2.19%
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  • ...ff of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than t ...uration of Prayer of Holding previously was dramatically influenced by the level of the caster. This factor has been reduced in importance and replaced with
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  • ...e actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier. [250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell
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  • ...lry box that can turn gems into jewelry. It has 5 levels to unlock (up to 6 tiers) and is currently Tier 4. ...customized by specific merchants. A custom article can be added for every level of unlocking. This article is the first part of the 15/15/15 design, for e
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  • ...of getting used to. Generally you have to be very picky about what type of creatures you hunt. Much more than a [[OHE]] or [[OHB]] and shield user. OHP and shie ...e means that you are often best off hitting as hard as you can to take the creatures out quickly. This is one of the reasons that many polearmers choose to use
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  • ...r those seeking information on more advanced topics and suggestions beyond level 20, please see [[Comprehensive_Wizard_Guide|a more comprehensive guide on w ...the first 20 to 25 levels of training, traditionally referred to as 'Lord level'. There are other, more advanced guides, which will explain training conce
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  • I had a nasty issue with borked first level spell page displays (901, 1601 etc) and I wasn't sure how it happened or ho I mostly wanted something I could sort by either level or starting rank and then by class, containing only recipes that required s
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  • ...nd keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki ...rs of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the
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  • ...any), and your natural critical weighting ([[Wisdom]]+[[Intuition]] Bonus)/6 – see [[Ranged Weapons|Ranged Weapons]]). |6 seconds
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  • ...n obfuscation and creating objects from nothing. This skill comprises six (6) individual illusions which are studied and practiced in sequence. For a li |[[Level]]
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  • ...nd keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki ...rs of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the
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  • ...two (2) long-term experience boosts per day via random drops upon LOOTing creatures that they are eligible to earn experience from. These drops are weighted to ...multiplier on the next 6,000 base field experience (netting you a further 6,000 bonus experience points, making 18,000 Gift of Lumnis bonus points in t
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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 37<!-- This will also be used at the end of the page in the Near level creature template -->
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  • | RWcost = 6 / 2 | RWranks = 2 *[[Holy Weapon (1625)]] Spell level increased on Seed 2 summation, -2 DS/ -1 TD pushdown per rank up to 25 rank
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  • Spirit Beasts are the spiritual essences of creatures that have dwelled in a given locale. Enterprising players can bind them to Blood. Lots of blood. You're going to have to go out and slaughter creatures that have blood. The stronger they are, the better the quality of their blo
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  • ...as using chrism gems -- namely, it can only be used by clerics of at least level 18 with knowledge of the [[Raise Dead (318)]] spell once created. [[F2P]] ! scope="row" role="rowheader" rowspan=6|POUR (dead)
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  • ...values are quoted as the Physical/Mental training points required at each level this skill is trained&mdash;a reflection of the in-game and web-browser tra Below are the core skills for any standard sorcerer (trained on a per-level basis):
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  • *I have tried to include the seed level from the [[summation chart]] wherever possible, even when the seed is not s ...or=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#9
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  • [[#PREMIUM 6|PREMIUM 6]] - What are the Premium Contest Rules? ...sized town. The Isle itself is huge and full of hidden beauty, with a few creatures here and there; all of it just waiting to be explored, and new hunting grou
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  • ...hould be transferred as appropriate into the new templates. See '''[[Help:Creatures]]''' for full instructions on new creature pages. See the '''[[Special:Wha ...it further and as more oddball spells have been released, I think that low level spells in all cast-able circles should all get a usage section as newer pla
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  • ...Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, addition | bruised eye || 0 || The level of dexterity, precision, and hand-to-eye coordination needed to play this g
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  • 98 21 2.6 84-86 8 1.3 96 17 2.2 78-80 6 1.1
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  • ...(offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the arm Roundtime: 6 sec.
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  • ...nes or ones with one page. I have not touched categories having to do with creatures unless something seemed off (see [[troll wraith]]). I'm also paying specia ...I will totally do that. Any tips? [[User:IRVINETOMOE|IRVINETOMOE]] 12:10, 6 September 2012 (EDT)
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  • Creatures in level range: (1-110) Lvl : Creatures
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  • ...[[perception]] and [[dexterity]], as well as taking the target creature's level into account. If successful, the target will be damaged. Failure will res ...es of checks to perception and dexterity, as well as the target creature's level and user's stance. If successful, the target will be damaged. Failure wil
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  • ...o be added. In 2017, they were sold off-the-shelf with a +20 (4x) enchant level. They have a special [[Slash critical table|slash]] flare, known as a "[[# ...ees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle's tip rapidly sharpens into a point as it strikes! You feel a
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  • ...quicker, and the rate is also modified by the chosen race. Until reaching level 20, you have the option of changing your initial statistics (up to 5 times) ==== Advanced Topic: Optimal Statistics For Level 100 ====
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  • <i>>I guess I find it hard to believe that a mid to upper [[level]] cleric can't afford to keep it up constantly, even being refreshable. Tho ...or 4 charges? That'll work out to be around 2 creatures per cast. Most mid level clerics don't even have the mana to use [[Divine Fury]] as a staple.
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  • *R - [[Injury]] level (rank 1, 2 or 3) ...Catalyst (719)]], [[Elemental Strike (415)]], [[Cone of Elements (518)]], creatures and environmental hazards are some of the more common sources.
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  • ...the summer solstice. If a current officer has been in office for less than 6 months, his position shall be retained until the following election. Should ...ed unreasonable to tend a wounded person in the field in an area where the creatures present would kill the empath/cleric/paladin if they put their weapon and s
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  • The arena is PvE. So you fight through a progression of creatures and deal with random hazards! Creatures scale to level, yes. Creatures are "tough" though, and have hit points depending on scale grouping.
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  • ...ct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the jazerant. ...fully tame this armor, you must damage like-level creatures or evade like-level foe's incoming attacks while in combat.
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  • ...[[Caligos Isle]]</includeonly> || style="text-align: center;" | 10/1 - 10/6 || 10/18 - 10/25 || 10/11 - 10/18 || 10/12 - 10/17 || 10/5 - 10/10 || [[Ebo ...[[Caligos Isle]]</includeonly> || style="text-align: center;" | 10/1 - 10/6 || 10/20 - 10/27 || 10/13 - 10/20 || 10/14 - 10/19 || 10/7 - 10/12 || colsp
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  • ...went to Water to improve Elemental Wave's success rate against overleveled creatures. ...r Spiritual to 70 and about 2 more DS out of training Armor Use to 85, but 6 DS is almost never the difference between life and death when wearing chain
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  • ...recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment. ...for their armor, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is '''20 points per second of untrained RT adder'
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  • | date = 6/12/2020 | date = 6/13/2020
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  • You say, "Incidentally, if any of you here *aren't* capped but are at least level 20, you too can play with ascension at least a little bit, so we'll start t You say, "Extra hard creatures and such."
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  • ...apphire wings, and finish it by tucking the ends under the bindings at hip-level. ...phire wings, and finishes it by tucking the ends under the bindings at hip-level.
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  • ...ve stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges and can be increased to 3 at 40 ...aladin glows brightly as he becomes the sanctioned target of his foes. All creatures in the area are subject to a warding roll and if they fail, will only targe
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  • ...n the lands to win. You should arrive promptly if you win. There will be 6 winners. ...n the lands to win. You should arrive promptly if you win. There will be 6 winners.
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  • ...y ranger, but that would depend on ongoing distribution of lightly armored creatures in Ascension hunting grounds. Ensorcell will eventually go somewhere, but t ...odscrip. This asaya gets shared with my bard at times, but mostly my lower level cleric uses it.
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  • ...on death to the attacker, found on fire mages and granted by boons to boss creatures, will no longer trigger if the creature is stunned, webbed, or immobilized |desc=Devices were introduced at Duskruin that allowed small sea creatures to be captured and used to design paper, gemstone crafts, and/or chocolate
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  • ...The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical. ...ially rooting the target to the spot in fear. This can be unleashed every 6 minutes.
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  • ||1.5m||6.6m||Spell Aiming||5||+5 AS||300k ||350k||6.95m||Dexterity||2||+1 AS||350k
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  • ...re you want to hunt, if you're in [[River's Rest]] you'll want 15 ranks by level 30, but can get away with 10 or so ranks until much later otherwise ...re you want to hunt, if you're in [[River's Rest]] you'll want 15 ranks by level 30, but can get away with 10 or so ranks until much later otherwise
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  • ...itical ranks on the same body part. I.e., the right hand critical ranks 5, 6 and 7 are all 10 damage. Those values are correct. *R - [[Injury]] level (rank 1, 2 or 3)
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  • Minotaurs and krag yetis on the [[Wehntoph]] are no longer around level 25 (less for yetis). These pages need to be updated to reflect their new le ...on a certain creature could go directly to list a of all the creatures by level and find it MUCH easier than trying to use the search feature of the wiki t
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  • Core skills (trained on a per-level basis): *1x [[Harness Power]], strictly ranks at level
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  • 3) Initiates must have reached their tenth (10th) level of training to be qualified for initiation. 6) Initiation:
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  • | height = 5.5' to 6', max 6.5' Be advised, the Dhe'nar as a whole have taken conceit to a new level. They are viewed as self-centered egotists who have little compassion for t
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  • !Level Range | style="text-align: center; border-left: none; border-bottom: none;" |1-6<br><span style="font-size: smaller;">''Abandoned Farm: 15-35''</span>
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  • [[:category: Rumor Woods|Rumor Woods]] begins 6/16/2023 with the theme the Rolton vs. the Wolf. ==== Announcement 6 Shops ====
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  • OOC meeting at Mist Harbor, hosted by GM Quilic on 6/11/2020. ...y are being worked on and there's a 50/50 chance of future ones being 5-95 level
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  • ...tes? Creatures can gen within a level range - is the goal to show the base level stats, or the min/max that can occur? Similarly should the DS stat be from :There is no style guide for creatures yet, but I welcome this discussion as the beginning steps to making one. [[
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  • *R - [[Injury]] level (rank 1, 2 or 3) |6|Rap to the right/left hand, bloodying the knuckles.|None|R1
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  • ...ndle combat routines, including moving to and from hunting areas, defining creatures to hunt and accompanying attack routines ** Forces Bigshot to rest when you have reached a given level of encumbrance.
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  • ...ng, but [[Minor Summoning (725)|demons]] and [[Animate Dead (730)|animated creatures]] will continue to follow as normal. ...e book and chalk. The maximum success rate for this version is 98%, and a level 75 Sorcerer who is 1x in Demonology can expect to see approximately this su
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  • ...ms. Get started by visiting port town [[Kraken's Fall]] to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gathe ...ad ||Increases the hold's storage capacity of wood and cannon balls. Each level of upgrade also adds 20lbs to cargo bin capacity.
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  • ...s:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/6 6] ...enture as you work to raise your reputation and notoriety. Purchase one of 6 ships: Sloop, Brigantine, Carrack, Frigate, Galleon, or Man O’ War. Fight
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  • 6 Roblar 846176394 100 M Giant War ...n right for deeds done & items owned (Sagan, Kree, Jesh, Thalior), or have creatures named after them ([[Bresnahanini rolton|Artuero]]). Compare these names to
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  • Profession: Monk Level: 100 Strongest foe vanquished: a malevolent vertiginous nightmare (level 133)
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  • *R - [[Injury]] level (rank 1, 2 or 3) |10 (6)|Flesh stripped from both cheeks, leaving dimples. How cute.|none|R1
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  • and Caroam and I decided to hunt in forest, nor the creatures within breeze, made this spot -- in fact, creatures daily, confident that he
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  • ...to fire off Disintegration flares, up to 4 times per strike based on tier level. The first strike is standard flare chance, with a 20% chance to fire a 2nd Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).<br>
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  • |/ \ X / \ <-- Meet Helga on Page 6 | | I'm (Almost) Second Level ............... Cartek Dammacles 21 |
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  • ...ebony duster||[[ClimateWear]] with feature hiding, fully unlocked. weighs 6, holds 120||Container||style="text-align:right"|17,000,000||Mikalmas||Silve ...nctional leather goods from the hides, skins, and pelts of the more common creatures hunted in these parts. You could make leather belts, headbands, cloaks and
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  • ==== Before Level 20 ==== ...ache, as that plan doesn't really start giving you a decent statline until level 25 or 30.
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  • ...r [[Bugs on Parade Bug Jar|bugs]] and [[Life Aquatic Collection Device|sea creatures]] across Elanthia! Every month, Rumplesnoots and friends welcome adventure ...system | Unarmed Combat]]''' and see if jabbing, punching, and kicking the creatures of Elanthia sounds like a good fit for you. [[Unarmed_combat_system | Read
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  • ...oint your veil iron maul directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the ...ith a long ebonwood haft directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the
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  • ...w it worked, and is excerpted from Character Law/Campaign Law section 7.3.6, catalog #1300, second U.S. printing by Iron Crown Enterprises. | 104 || 6 || 5 || 80 || Leather Coat
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  • | date = 7/13/2010 6:46:55 PM ...staff is pretty non-mainstream as a cleric. Most clerics, especially upper-level ones tend to brawl/shield anyway. -LORDKRIP</i>
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  • ...ents of a given class once their skill in playing it reaches an apprentice level, which makes practicing go faster and easier on the ears. *NOTE* Training ...’s repertoires it does not require a warding roll and will put most living creatures into a deep sleep, or at least make them drowsy enough to be slowed (adds r
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  • [Your net encumbrance will be reduced by 100 pounds until 6/25/2021 21:31:14 CDT.] # PlayApartTogether GiftBox 3 (May 6, 2020 - May 19, 2020)
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  • The fletching razor is a tool that cuts fletchings from feathers found from creatures in the wilds of Elanthia. Though fletchings are easily purchased from the ...hem from town fletching shops or FORAGEing for them in the wilds. Certain creatures also can provide a skin that can be used as a shaft material, mainly bones.
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  • | High man 3 ( 7%) Ranger 6 (14%) | | High elf 1 ( 2%) Cleric 6 (14%) |
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  • | Mages: Level Race | Sorcerers: Level Race | | Clerics: Level Race | Healers: Level Race |
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  • ...nt could have been aided by such a nexus, though it has never been proven. Creatures like those listed above, therefore, are not considered to be true elemental ...ng within sight, while a 2nd Echelon elemental of water with the very same level of intelligence may be considered more intelligent due to its innately pass
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  • ..., and 20k resources to move from affinity level 0 (just bound) to affinity level 4 (max). * Gem Bug stoppers; put gem versions of Bugs On Parade/Life Aquatic creatures as stoppers!
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  • ...nition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]]. Whe ...s told by the Superintendent. Characters who are assigned this task before level 20 will not have to travel to [[Teras Isle]] as a part of this task. The s
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  • ! width="100px" | Level Range ...ding offer a large variety of flora and fauna. Care must be taken with the creatures of the wild here as they are often clever, awaiting to ambush the unwary tr
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  • ...he penitentiary. About the same time, the town was invaded by a variety of creatures. ...everyone's head - or at least those who had rubbed their crystal amulets. Creatures had been spotted in town. Apparently they'd breached the gates despite the
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  • | Guide to Tomes by Riverwind Entreri 6 Kinky Kelfour's | Q: When are you going to be introducing more new creatures?
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  • Nehor says, "And I assume there is no level limit or requirement or anything? Apologies if this is stuff people all kno You say, "And there is no level requirement as of yet. There has yet to be any sort of invasion."<br>
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  • ...learned some useful symbols. When fighting the undead, you may encounter creatures of unusual power. Voln showed his prowess when he taught us how to tempora ===Step 6:===
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  • Character Names..............[[#Character Names|6]] Quests And Special Events.....[[#Quests And Special Events|16]] ...er characters, not interactions with [[Non-player character]]s (merchants, creatures, royalty, or other NPCs). These should be IC.
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  • ...n each town's library; ask your librarian for a tome titled "Ithzir family creatures." Perhaps our combined insights can crack this mystery. "Maktath eif" is a common digram. It represents 5 of the 6 known occurrences of maktath, and 4 of the 7 known occurrences of eif. Thos
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  • | | Explanations of ALL Commands - See Page 6 | | GemStone III Commands ................. Elminester Silvanisti 6 |
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  • ...5 minute, non-cumulative duration. In addition, it will now detect hidden creatures. Training in [[Elemental Lore, Air]] provides a chance to be able to point ...ps|disarming]] [[roundtime]]s based on Elemental Lore: Water ranks. A seed 6 summation will reduce roundtime by 1 second per bonus.
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  • | Editorial by Usul Lu'Nak: Diamonds in the Rough .............. 6 | (6) Some players roleplay; some don't. (3) WHY DID YOU COME TO KELFOUR'S
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  • ...melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participatin ...e-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloo
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  • | Is There a Healer in the House? ................. Maia Moonsong 6 | | Wilderness Creatures .......................... Ilstar Darkedge 9 |
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  • ...e naming system for its membership, for those members who reach a specific level within the guild."</i> ...onfirmed when numerous artifacts were taken from the site, and whispers of creatures prowling inside have also reached our ears! Tread carefully if you should e
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  • as possible. quest construction one level of think might lessen misunderstandings level person hunting in a low level
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  • ...h clenchs tightly, and then rumbles - you feel the urge for a snack. ''Mid level'' Roundtime: 6-12 seconds (I'm thinking it's actually 5-15, but I haven't used them enough
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  • | Answers to Riddles in August KE ................ Glynn Nebula 6 | -=3=- (Continued Page 6)
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  • In the long term, creatures from a water-elemental plane are assailing Solhaven, stepping through its t ...strong adventurers to kill. More dangerous are the parasites, hive-minded creatures that have allegedly infiltrated Vornavis. Long ago, dwarves in the area wer
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  • :''Posted by ETANNIDOMHNAILL (Nilandia) 6 September 2009 Teacher of Lore - The Teacher of Lore has reached a level of dedication where they are trusted within their chosen field of specialty
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  • |6 p.m. |6:30 p.m.
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  • | Building a Better Range ....................... Kenner Boh 6 | the forthcoming events next month, || Level Bonuses/Level Balancing |
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  • ...[Sharath]]. Read all about the Kish'enda, Nhil'mon, Dhosa'nhil and more [[Creatures of Eh'lah and Sharath|here]]. === Monday, June 6, 2022 ===
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  • | High Sorcery Part II: Guide to Power ..... Dartaghan Darkstar 6 | basic group should have a ranger and wits to raise them above the level
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  • ...cing public property. Opalina is rather mischievous She is always tackling creatures harder than she can handle and ends up needing the support of empaths and c Sail Level: Upgraded to Tier 3.
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  • ==Think with Portals, 6/2/2011== ...d now attacks from a member of House Arcane. Perhaps we underestimated the level of summoner sympathizers in this town, but if Arcane does not rein in their
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  • | Benden Beeblebrox 6 LairaerryThrok Tyk 10 |Wacha McCollett 8| |_Lute Darkthorne 6 Maxwell VonGriffinburg 9 |Bitsy Bellows 2|
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  • figure out just what it is you want. helps you skin creatures, helps your ability in combat at low level. and may aid you against gaze attacks
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  • ...er's [[Aura]] bonus, and the spell [[Disarm Enhancement]]. Obviously, the level or difficulty of the trap is taken into account. ...avoid it or steal it is strictly based on their training. Only the highest level and highest trained thieves can actually steal them, and even at maximum tr
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  • | \\______// Crossed-Words Puzzle ...... Gilinfandorial Lycaeon 6 | || 4-6 Daryann Plover Jarran, Daryann |
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  • \/_______________________________/ Banded Sardonyx St.. 65 41- 98 6 tering) Stupid fool. Blue Topaz.......... 13 6- 17 5
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  • Fremie says, "Is that a 5 or a 6, I'm getting old." ...e than I meant to. They've been great in a lot of ways, like plenty of the creatures actually being skinnable (a rarity in invasions), having interactions with
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  • | Level Six ..................................... Stanyon Sting 1 | | High Sorcery, Part One: Path to Power .... Dartaghan Darkstar 6 |
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  • ...knockdown. (Not a guarantee, there is a scaling chance depending on unlock level of armor and weapon/shield.) So you can get damage + debuff on top of the k ...it is mainly your level and the unlock level. It should work fine on like-level foes I should think.
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  • | Successful Thievery: Traps ....... Lord Artuero Bresnahanini 6 | wandering Cockatrices. Being semi-low level folks that has
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  • | | The Key to Lockpicking! See Page 6 | | The Key to Lockpicking ............ Lord Artuero Bresnahanini 6 |
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  • | A Call to Battle ................... Aeeirnell L'aerlaneir 6 | Available only to first level staff a sneak tour of Paupers which
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  • ...er and knock on the decrepit cabin doors to get either a treat or a trick! Creatures that spawn (undead combat warning inserted here) are attuned to the person ...ou find at the games. It will draw once a night for 10 nights with jackpot-level prizes.
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  • ...encounters with the undead, the white fog eventually arrived as the zombie creatures disappeared within it. ...ting NPC info as well. Extra points if you can spot all of the "shambling" creatures.
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  • ...tal light inflicts radiation criticals. It can blind or be +30 on darkness creatures. ...tal heat can either warm objects or speed them up, and is +30 against cold creatures or combustibles. Elemental Heat inflicts heat and radiation criticals.
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  • | Gladitorial Games Update ................... Vlad Drakulya 6 | | My Troll ........................................ Calliope 6 |
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  • 9/29 - 10/6 - Platinum Live Games, Storyline & Quest Introduction<br> 10/6 - 10/13 - Prime Live Games, Platinum Merchant Week<br>
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  • The CMP cost of the Combat Mastery skill has been reduced from 8/12 to 4/6. The level of armor protection needed to outright prevent a cheapshot has been raised
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  • | The Flesh Against Itself ................ Elyssa Lightstrong 6 | armor, and chests these creatures the original room once more.
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  • ...weak and hardly a challenge to the heroes present, but soon more fearsome creatures appeared and the adventurers were overcome, many driven out of the graveyar ...ut of their age old graves. The onslaught seemed endless, until the undead creatures begin to disappear into the fog floating through the graveyard. Shortly aft
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  • If you go into the Inn today || 10PM ET, in Room 6 | gain at each level. As you go up in bonus. They have a self discipline
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  • ...es are completely gone this run. We added 19 permanent postname titles and 6 prename titles. All your accomplishments from April will go toward unlockin ...ll their health, which was not a side effect I wanted. You will find 2 new creatures that are new to the arena.
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  • Speaking amusedly to Whirlin, Leafiara says, "This might be a little too low level for you, I'm not gonna lie. Which is interesting to say, since I expect ton '''AS: +540 vs DS: +433 with AvD: +25 + d100 roll: +6 = +138'''
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  • Lord Strom, the highest level woe betide lesser adventurers who even with| Wands 6 31 | your quick-
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  • It is estimated to be worth about 6,600,000 silvers.<br /> ...rries a blow. Once it has collected 10 charges, it can be THROWN to hit 4 creatures in the room before it flies back to your hand.<br />
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  • | | How to START playing SMART! Page 6 | | Starting Out Smart with *MAP* ...... Torgas Thonteros 6 |
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  • | The Great Gladitorial Games ................... Vlad Drakulya 6 | -6- More...
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  • ...taking lives. But, I understand it is necessary, in order to prevent the creatures from overtaking the towns." ...heart-etched crimson glass jar containing iridescent labradorite stones (6/20)
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  • :This skill is practiced from rank 6 to 9. ...t appears to be in good condition. It seems to have a somewhat inaccurate level of precision and has below average strength. As far as you can tell, the l
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  • | Lands of the Rich and Famous ................. Elzbeth Collins 6 | fing up to an unprecedented level (sometimes impatiently) for them.
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  • | The Legend of Necropolis of Etrevion .............. Anonymous 6 | | Undermining Kelfour's: Part 6 .......Lord Llorien Silvanestii 23 |
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  • | XXX XXX xXX of Kulthea: Vol.1, No. 6 | clever four-level dungeon maze || New Skills Exhibited
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  • Both will start at 6 p.m. EDT. These ________________________________ place Saturday, June 12th, at 6 PM | prizes are permabless weapons! |
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  • This run we will have a new item in the SimuCoin Store that will cost 6,500 SimuCoins. It will include two 25-count booklets, 30 Advanced Spellup == General Announcement 6 - Various Discord Q & A ==
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  • here attack with claws making | *-*-6 *-*-*-* * | ed to leave their barracks in | Level 1 | 1: path |
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  • | Jabberwicker by Angelique Lovelin .. 6 by Phaedra Bleu ....... 25 | might want to wait for Level Two. training in weapons. For DB it's
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  • ...ky cracks open in flame as horrors from other valences pour forth. These creatures rend flesh from bone and scorch the ground where they walk. The human’s ''The creatures push against the sea of dead aside and begin to tear at the walls of Maels
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  • | Learning To Sing ............................... Erion Kulsen 6 | these overgrown poultry products: parry to a level where the bird
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  • | Kulthean Word Search ........................ Thantis Azzurn 6 | | Surviving Level One .................... Metaboculous Griden 21 |
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  • |6 |99/999, +17, said only able to be used by around level 65 can comfortably use it, 62 cannot hold it, can attempt to disarm opponen
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  • ...additional creatures in the room, carrying 1 stack of the debuff to those creatures. ...1 levels over you, there is a 10% chance of a trigger flare's failure, per level over yours, until a 100% failure at +20 levels.).
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  • >Alyias says, "Unless creatures are swarming over the walls..." ...player and I was just wondering as i do not see a lot of other players my level about whether or not there are plans to get that going?"
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  • ...s! Sort of analogous to high level spells, squares unlock one feat each at level 20, 25, 30, 40, and 50."''' '''Leafiara says, "The level 40 feats are basically giving more emphasis to whatever the profession's be
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  • [Moonglae Inn, South Lobby - 6] (u13107001) ...Roelon is one of Icemule's town councilors, he does not speak hate to the level of Grutak but he was not kind when speaking of Vaalor either. Be mindful of
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  • more roleplaying, creatures that are more intelligent, puzzles that are more Page 6
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  • cent who may have no deeds but are level 1 characters. There is a pen- What are deeds? Well may you ask. First level characters get five
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  • | Easy as Skinning a Tork .............. Dagmar Istarii 6 | reroll. Before you do get as much gets past level 10 or so but the
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  • batch level adjustments, but more among these pages and don't be he climbed down to level ground. smiling at the boy. "Show me your
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  • ...ooftops filled the square as red-armored hireswords charged forward street level in pursuit of a group of roof-leaping children dropping bundled papers in t ...e the Manrolt as some kind of God? Why isn’t he just like any of the other creatures out there like a cockatrice or something of that sort.”
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  • | --___ _ _ _ ___ Vol.4, No.6 | mage advances in level, so does the | You recognize the leather from |
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  • ...ld not have been so cavalier and tried to eat a doughnut while fending off creatures." [obliterates them since they're level 5 or something]
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  • First sculpted were giant creatures, each different from the other. In these creatures, the Many invested great power and nearly limitless intelligence. They look Next came other giant creatures, not one the same as another. The Many also gave them great power, and inte
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  • '''Ivastaen 6-7, 5123''' ...ct to different types of magic--or even collecting insects and other small creatures from the area where Rodnay stays, then observing them. He suggests noting w
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  • ...uption within it, and wishes to feed on our magic and souls. Vvrael family creatures are [[extraplanar|extraplanar beings]] mechanically, but the ghost of Malap ...longer wage petty wars, the mountains [https://biblehub.com/bsb/revelation/6.htm mountains will sink] back into the ground and all the world will be a f
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  • ...references to archaic lore, but those are not important. Beyond a certain level of scrutiny the lore is not going to be self-consistent, so the idea of ety ...#Footnotes|(5)]] [[History and Language of Dark Elves (lecture)#Footnotes|(6)]]
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  • ...cal-align: middle; border: 1px solid black; width: 32px; height: 21px; " | 6 ...r native to lands of the Dhe'nar. The silk produced from these rainforest creatures have a natural shimmer to them, making garments seem as if they are changin
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  • '''Fashanos 6-7, 5124''' [OOC note: combat, but the initial massive swarms of flameborn are like level 5 weaklings or something]
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  • ...weak, and quickly dispatched. However, it was only the first of dozens of creatures to gate into the cellar with us. Unable to leave Norandar's body to them, w The creatures we had fought up to that point were relatively small and presented little c
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  • Age: ? (Appears =20). Eyes: Green. Hair: White. Build: Muscular. Height: 6'4". Race/Sex: Godlike Being/Male. Skin: Bronze. Demeanor: Arrogant. Dress: * ''Level:'' 45
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  • '''Imaerasta 5-6, 5119''' ...toph Mountain, rises to a height of nearly fifteen thousand feet above the level of the sea to the north.
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  • Black oils are useful against Grimswarm creatures.<br> Roundtime: 6 sec.
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  • ...As my bare feet walk through the grasses, I have a sense of the many small creatures beneath my feet." ...ntinued the narrative, "I slip in the mud and then the ground is no longer level and I slide, for what seems like forever and ever. I try to call out in ala
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  • ...e Rachel, so the battle might be taking an emotional toll. On a more overt level of physical pain, one of the memory journeys left Pylasar with a bleeding n ...ed by calamity and war. Far to the south, the tiny black forms of demonic creatures can be seen, like a thousand ants readying to march.
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  • ...ilds|wintry edge of the world]] and to hunt and destroy its most dangerous creatures, ever seeking stronger and more deadly [[Azure-scaled_cold_wyrm|wyrms]] to ...y, 2 Spectral''), 99 [[Silver-scaled_cold_wyrm|silver-scaled cold wyrms]] (6 Ghostly, 2 ''Spectral'') (''as of Feastday the 20th of Lormesta, 5124'')<br
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  • ...not relevant to GemStone III. Shadow Valley was developed late enough for Creatures & Monsters to have potentially been used, which has a copyright date of 199 * Creatures & Treasures I (1985)
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  • ...s or thousands of feet high, leaving behind a debris trail of otherworldly creatures and sweeping things in their path into other realities. These last for hour ...oward [[River's Rest]] in 5112 Modern Era. Luukosians used it to rain foul creatures and abominations from the sky. It was frozen in place with an artifact call
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  • '''Phoenatos 6-7, 5120''' Chamorr heartily says, "Some sillly 6 feet."
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  • :''6 August 2013 Through the volley of fiery arrows, he saw them flood in. Huge, gloomy creatures with smoke trailing from their bodies and fire burning in place of their ey
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  • ...yor, effective immediately. Citizens should expect to see no change in the level of service from the Office of the Mayor, all town officials, and other civi ...was honestly getting a little out of control. As the night got later, the creatures seemed to increase in power. Our group, though, made short work of them, an
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  • ...lovecraft mw-customtoggle-grand-design-plants mw-customtoggle-grand-design-creatures mw-customtoggle-grand-design-prophecy mw-customtoggle-grand-design-layout m * Creatures & Treasures I (1985)
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  • [Realm] Kelfyr thinks, "Caution for the newer adventurers: stronger creatures than usual are roaming the underground." Roundtime changed to 6 seconds.
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  • ... 6 points of damage! ... 6 points of damage!
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  • Joskin says, "But gate security won't mean much if vathors and nasy creatures can appear right here in front of us." Kilded heartily says, "We have surges of evil creatures terrorizing our women and children while our guards get drunk in the Pub or
    174 KB (29,019 words) - 21:59, 17 May 2023
  • ...h destroy the soul itself. These are similar to the spirit death caused by creatures of darkness, but instead are acts of immediately destroying the soul. ...ate matter of this world, that is known to not be true at the metaphysical level of essences. There are metals that are inherently cursed, or corrupted with
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  • '''Fashanos 5-6, 5121''' ...r of the room still wears an expression of shock and horror. Small, furry creatures dart in and out of a jagged opening, where some stones have been removed, i
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  • '''Eorgaen 5-6, 5122''' I'll raise the level of the sea
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  • ...ncient Elven,'' but it is now little more than a word. They are wraithlike creatures which incarnate themselves out of spirit, which causes them to be surrounde ...Ba'Lathon," meaning "Land in Pain" in the elder Kannalan tongue. Wasteland creatures are often warped, but living, mutants that cannot survive outside it. Wound
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  • [for the time being, as Leafi can't learn from the low level goblin zombies, she's constantly in and out with her wolf watching Cryheart ...rra says, "I sent her and her fledglings away when we started to find dead creatures in the forest."''
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  • * Creatures & Treasures II (1989) ...area or creatures, then those gaps can be filled by other areas and other creatures.
    571 KB (97,362 words) - 20:06, 29 December 2023
  • '''Charlatos 5-6, 5121''' ...dering since the wall area was sancted, but that brought them to the lower level zombies]
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  • Roundtime: 6 sec. ...fly past, but soon the vessel has risen above them, remaining surprisingly level through the process.
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  • ...ime left and then we can leave. Defenders outside report being depleted as creatures continue mobbing the area. ...the Landing-side team reconvenes at the lake, having repelled most of the creatures. Vlashandra touches the shapeless body and it squirms. [[Thrassus]] says he
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  • !scope="row" role="rowheader" rowspan="2"|6. Dense Fog ...um fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherl
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  • AS: +400 vs DS: +279 with AvD: +37 + d100 roll: +6 = +164 FS: 300 - FD: 69 + PvF: 4 + d100(L): 6 = 233
    271 KB (42,847 words) - 11:46, 30 November 2022
  • ...om the rope and oak railings reads, "North 'Haven Quay, Green Pier - Slips 6-10," and shards of bright pectin shell are inset along the outer edges. Yo ...Nalver asks, "Are you the same captain that was around back when the tidal creatures took over Solhaven?"
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  • ...ame the evolution of dark sorcery in thaumaturgical and rationalist terms.[6] There may be points which are most reflective of my own opinion, and its i [6] This terminology is explained later in this document. "dark sorcery" is a
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  • <div style="font-weight:bold;line-height:1.6;">This summary is so extensive, because the players and characters all arou ...whomever is mucking around with this blood magic can just have blood golem creatures burst out of totally normal blood."
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  • '''Fashanos 6-7, 5121''' (OOC) Leifa's player whispers to the group, "Creature level."
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  • ...a sweet scent and also a habitat for a variety of insects and fresh water creatures. * -6 Saturday night, an arrow from the shadows shot at the Baron's daughter, Lar
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  • ...Occasional fingers of bone reach up from the snowy rubble, marking where creatures have succumbed to the treachery of the course. You have 6 quaffs left.
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  • Draelor says, speaking to Yardie, "Mule though instead of moo, different creatures and all." ...Occasional fingers of bone reach up from the snowy rubble, marking where creatures have succumbed to the treachery of the course.
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  • <div style="font-weight:bold;line-height:1.6;">Click on "Expand"!</div> [General] Ycelacie thinks, "The antimagic creatures make this..."
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